#Heli momentum hitching is constant

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wraith lotus
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https://youtu.be/Eqmsucc8aOk

In live 50v50 servs i now always get hitching after latest hotfix. I never got this post UE5 update and clearing cache doesnt fix it.

The UE5 and hotfixes have introduced a brand new bug! When the game hitches on a couple of frames, for whatever reason, massive amounts of momentum is gained in the span of a second or two. Makes flying completely unstable, and could potentially be exploitable to avoid taking fire.

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upper star
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oh i didnt get to the part where you did the reproducible hitch

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you can also sometimes force the hitch if you alt tab in fullscreen mode

wraith lotus
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# wraith lotus Tbh for me, this ain't a VRAM or GPU issue. I'm running 6650xt, and before the l...

well yeah the root cause is client authority and client-side velocity accumulating and being accepted by the server. game lags for X reason and while its lagging you're doing all the "add velocity" math, but since you aren't moving you don't do the "add drag/reduce velocity" math. the the server accepts it all instead of, for example, teleporting you back and making it stuttery instead.

the X reason can be anything, from vram hitches to server tps spikes to clicking the server tab

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very unlikely the netcode for helis changes much here, certainly in a short timeframe, so all you can do is find ways to mitigate the any lag spikes. thats where my comments about vram were coming from

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btw this was 1000% a thing in ue4, it just happened far less frequently and severely. probably because it was a lot more stable lol