Those are great ideas, actually, but I'd more see around US's primary weapon selection.
- Reverting M4 to M4A1, BUT!:
- Nerfing ALL the 5.56 Carbines in the game, by increasing their vertical recoil(Just removing foregrip from every kit exept for Raider can do) and MOA to 3.5.
- Decreasing the effective range of 5.56 Carbines(that being M4A1, C8A3 and M4 UpgradedKits) from 345-500m, to 295-480m.
That way, US Army will have a great CQC Perfomance, as AR should have, but worser at ranges - compensating it with either ACOG's and precision shooting, or overwhelming firepower by ROF of their weapons and resorting to specific kits, such as Gunners and Marksmans.
2.**[RADICAL] Making XM7 their primary weapon. **
Base Damage 125
Min. Damage 35
Base Damage Distance 182 m
Min. Damage Distance 550 m
Head Damage 340.5
Shoulder Damage 70
Calf Damage 56
Forearm Damage 47
Rate of Fire - 699(?)
So, by all means - that's a battle rifle instead of carbine... which would perfom slightly differently from other Battle Rifles.
Concidering that it recieved a lot of positive and negative reviews - definetly has some things that making it not ideal and not all-around weapon.
Since it uses .277 FURY, rather then 7.62x51 - it shouldn't deal as much as other BR's(and due to reviews of soldiers - it's not as great in their own field), but it's still a BR that penetrates and packs a punch.
Plus that with not as great ergonomics and ammunition capacity(20rnd instead of 30) - you'll get less CQC oriented BLUEFOR Faction, that relies on vehicles a lot.
...just a problem because it's pretty much making US into TLF with better vehicles, but for TLF I got separate fixes in respectfull thread.
2.5[RADICAL, BUT INTRESTING] - Tandem Primary Weapon Selection(a.k.a. combination of previous ideas)
Similarly to how:
AFU got Malyuk and AK-74
PLA and PLAMC got QBZ-191 and QBZ-192
US Army could get M7 and M4A1 as their double weaponry, aviable mainly for Rifleman and SL kits(The rest by default get either M4 or M7)
M7 - for longer ranges, better suppresion, and better damage per shot. Recoil makes your shoulders collapse, but does the job
M4 - for shorter ranges, better firerate output, and lesser recoil - recoil makes you fire and readjust more concistently, but you lack penetration and damage over ranges.