#Nerf the Bradley
1 messages · Page 1 of 1 (latest)
Other factions get really good IFVs in their mech units as well.
Not calling for a ZBL nerf being super quick
Double the amount of AP though it does less damage and like 300 rounds of HE
Also USA Mech is very meh with tracked logis
It takes 3 shots to kill a Bradley with a tank no other IFV besides the shitty uparmored warrior is like that
In those 3 shots a Bradley can shoot two tows that don't have the RNG of Russian tows literal straight line
The LAV 6 also takes 3 sabot shots to kill.
The Bradley is also burning after 2 shots and can be ammo racked in 1 shot
They’re slow and have to reload their tows. If you know where to aim with the tank you should never lose to a Bradley. You can 1 shot its ammo rack or you can disable its turret and avoid getting towed.
bradley cannot be 1 shot ammo racked if it is facing armor/facing front
yes it can george
there is a plate that is gimmick coded to allow no shots through behind the engine. it can not
must be a side shot
Online 3d viewer to see Vehicle Armor in the Squad game
see the plate labeled
MI Veh NoPenetration - 0mm
ive ammo racked the bradley from the front before
Yes but the Lav 6 doesn't have tow missiles and it can't shoot behind itself
side shot. go test it in game that plate blocks shots
same
you sayng im lying?
im saying you're mistaken where your shot landed or the game has a bug because it was programmed by the devs to not let that happen
iq?
im just telling you what the vehicle model looks like
go report frontal ammo rack bug if you can reproduce it
dont get me wrong, it could be a bug. heli pilots are supposed to be invuln and that was bugged for a while too. but dont get upset with me that there's literally a "nopenetration" plate there
the mod for training is not updated to ue5 yet ill circle back when it does
what the hell are you talking about bradley is already underpowered
Watch ZBL destroys Bradley by ateTheZaza and millions of other Squad videos on Medal. Tags: #squad
there is no fucking way i should have won this battle, especially after both of the ATGMs missed
the M2A3 in this game is slow, weak, and awkward, while in real life it's able to disable a T-90
they're shooting you with frag you can hear it pop next to you
the gunner was a bot thats why you won
starts with AP and goes to HE once you're engined
i mean yeah i can definitely tell the gunner screwed up but still, it's crazy how we won that fight
dont call a vehicle underpowered because it shot you with peas by accident. if he kept shooting AP you die
eh idk ive played with the Bradley (and didnt spin my turret 360 looking for the enemy) and lost to IFVs that should be weaker
sounds like he probably ran out actually and was trying to wheel you but who knows
its ok to still think its underpowered, everyone has different opinions about the vics. but that clip isnt good evidence
bro why cant i send a link
in that same match we destroyed another bradley
just watched it
Watch ZBL vs Bradley (again) by ateTheZaza and millions of other Squad videos on Medal. Tags: #squad
this?
trust me im not here saying bradley needs a nerf. but its not underpowered either
yeah
sadly with the update all the vehicles became kinda shittier
tow vs no tow is always going to go to the tow
with the new acceleration and handling
yea true
i disagree. nobody is used to them but once they are it will be fine
everyone is relearning the muscle memory is all
net positive in my eyes
the mobility boosts are insane
the vehicles are objectively slower though
even if its not "faster" or more agile they're all way more capable
cornering, acceleration, climbing
climbing slower but way more consistent and way steeper angles
it's kinda shit though you have to just hold W to accelerate, if you tap A or D your velocity goes to shit
TPS has hellish effects on vehicle handling. i think once server performance improves and people have had another week or 2 to adjust there will be far fewer complaints
yeah i think they need to tune things up a bit more. some vehicles are still really weird with gear shifts
but i def dont want it going back to how it was
if you want to make a slight adjustment in your path say bye to the speed you built up, youre gonna go from 60 kph to 20
the abrams feels like a t72 now
dont get me started on the mbt stuff. way too off topic for here
i think it was perfect previously. with wheeled vehicles its fine, but tracked stuff is a nightmare
bradley is fine. safe from ammo in front, not super fast, well armed and armored
If you’re in a tank, you turret the Bradley and out maneuver it.
If anything the Bradley needs a buff
I.e the atgms need to function like the BMP-2M where it doesn't need to reload
give them less of a crazy firing delay would be my tweak if you wanted a buff
It does already
Oh wait fr?
“Just make everything shit and turn the game into Warzone plz”
Bradley is meta with the new update,you basically get a very mobile ifv that almost has a health of tank,shit ton of HE and 2 best ATGMS in the game.The only downside is 70 ap.I think bradley is perfect where it is right now,fast,fat,deadly.
yes fixed in atgm update
bradley is underpowered
There are no good atgms currently, and it is lound and slow. Its average.
"fixed" and "atgm update" are 2 words that should not manage to go together but in this case I have to agree, although anoying that you have to fire all tows in order to rearm
This is fixed now as well
as of the most recent patch
Have you played the bradley in UE5?its crazy agile now bro,and yes the american BGM71 IS the best tow because it can be actually very accurate at hitting targets without the bullshit shake like kornets and likewise atgms have
No tracked vic is agile in UE5 due to bad breaking and turning performance, compared to wheeled IFVs
Its two times as fast as it used to be and three times the speed of an abrams now
Laser guided missiles can be fired while still on the move and don't get caught on terrain. It's still a tradeoff, I wouldn't say Bradley's ATGMs are all that strong especially only having two of them
It's good if you can send two back to back, certainly
You almost never fire a laser guided atgm on the move because they are atrociously shaky,i only ever saw it work once with a range of 101 shooting sharply upwards.Kinda a useless feature to have,id rather have shot accuracy then gamble every time firing on the move,besides they do get caught on terrain because you lose LOS of that laser you lose your missile
Right.
It's not about going full bore speed
But Bradley can't really do that. Has to stop, and ATGM requires time to switch to (unfolding mechanism)
Has to stop is a good thing
BMP2 can basically missile dump if the range is right and you have a good corner to play off
Bmp2 CANNOT missile dump
No launcher can ripple fire anymore.
It can barely hit 1 missile and then reloads for another 15
2M, apologies
BMP-2M can and BMD relatively decently good at it
yeah its still an atgm
Its like a 3 second reload
BMP2M can
Yeah thats the difference
anyway this so beyond the point
Thats why BMP-2M and M2A3 are the two goats of tracked ifvs
Bradley ATGMs are not that powerful, wire is not less erratic than laser guided frankly
both are shit :^)
Yeah cuz atgm rework
Is rather have the less shitty one
And call it the best of all shits
If you think so. I wouldn't say either is better, they just have different utility.
They do the same damage, minor diff in penetration which isn't practically felt
the difference is that the one is way more accurate while the second one is mildly better close range
I think you're just wrong on that
I mean at the of the day i think that Bradley is a top 1 tracked ifv
hence why I said
neither is really more accurate than the other
just different behaviors
I know how they function, perhaps user issue
Lol
you laugh but its true, both are equally shit accuracy in that either one is easy to miss with because of wobbly
Ignorance is key
ah yes, must be ignorant to have a different opinion :microwavebrain:
wire is a little easier at distance bc you don't have radius to hold.
laser is better with clutter.
both have strengths in different situations
both missiles can be compensated for midflight but wire has RNG wobble where Laser has a predictable but oversized spiral
Accuracy isn't a stat you goon

this
laser can spiral to terrain, wire can sag into terrain and snap. sometimes both shit
its basically just do you want:
- must stop
- long launcher readying
- wire can break on terrain
- more erratic wobbles
or: - can be launched while moving
- no launcher readying
- wide spiral
Except more erratic wobbles is not a thing
if you're familiar enough with the flight mechanics of either you can be as accurate with either
And long launchers readying is a pre-fix
yes it is, wire literally wobbles on rng
wire spirals predictably
it's too wide of a spiral, but it's predictable for certain
wire do be wobblin. bgm not as much as konk but it wobble
since why you have to do a lot more to keep it consistent and actually hit your target
Because it either overshoots undershots or lands
you dont. just hold aim high away from terrain until the rocket is close. its literally that simple
also true
when did i say anything about terrain
you get some extra control authority when you move the rocket so this makes hits more consistent. less wobble in maneuver
george is right
you'll hit more successfully with both if you can properly dunk it onto target
it's harder, but if you can do it consistently, it will behave better for it
terrain should be why you're missing most of the time unless its a skill issue 🤷♂️
I dont see how a spiral is better than a wobble.
thats not what im saying. im saying the difference doesn't really matter you can mitigate the wobble and spiral by snapping
Spiral cannot be mitigated?what?
the spiral is not as significant an effect on flight as direction to laser
spiral is significantly reduced when the rocket is turning
think of spiral and wobble as "idle" animations
if you can prevent the missile from being "idle", they are not as significant
if i said wobble a lot i mean it interchangeably with spiral
Wobble goes up down left right you go down up right left spiral is a fast circle that cannot be mitigated
this is starting to get off topic tho
wrong twice
anyway point is
bradley TOWs are good, but they're not blatantly better than laser/redfor equivalents
it's a tradeoff
I would rather see other IFVs just brought to the bradley's level than to see the brad nerfed tbh
I never said they are wildly better,all i said is that a BGM71 on a BRAD is better than a kornet on a BMP2 because of the firepower it outputs
and accuracy it has
neither of those things are true
so
gg
they do the same damage, penetration difference is negligible in practice
and we said firepower is same besides ammo capacity which yeah duh and accuracy is not meaningfully different
neither are more "accurate", just different flight models. you might find wire guided easier
and thats valid, but that doesn't make laser less accurate
re: don't nerf the bradley thats stupid
Agreed
if anything it should get a proper reserve ammo pool
🤝
and other IFVs should have issues with them fixed to get them in line
remove overheat from BMPs or I riot
@little wigeon when I was talking about ammo racking the Bradley from the front I believe the hull was angled down like in this picture. Never knew about the non pen plate
Seems all IFV have nopen behind engine, It's just that bradley have a gigantic engine.
The blue part in the circle probably should get removed
He most likely ran out of AP
if you remove those, EVERY IFV with an ammo rack gets 1 shot by the most mildly competent gunner. they're really important for survivability balance
It would be like ZBL08. BMD4M is probably the worst with no plate at all
bmd is definitely the worst. one of many reasons nobody plays vdv 
i could be down for slight changes that make skilled weakspots like zbl, but it also kinda makes sense for Bradley to get the extra survivability for the reduced mobility