#Give us back the smokeless powder

1 messages · Page 1 of 1 (latest)

urban pecan
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Because now firefights feels something like this

wary steppe
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I love using black powder

viral zephyr
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I make all my centerfire ammunition, and this post really made me laugh..

brave grove
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I love cqb fights when my gun fills the entire room with thick scope and then i have to guess where to shoot

spark marlin
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I don't think they should change distance smoke really. You should be able to see a bloom or at least a notable lasting smoke trail to spot.

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First person smoke I think needs tweaking though but distance smoke I think helps make the game more accessible. Free weekend wasn't trash this time around and I think a lot of it had to do with the fact that people could actually see each other from a distance.

crisp mural
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There are only 2 type of people XDD

spark marlin
spark marlin
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I know

crisp mural
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I thought it would be funny, since the developers don't want to fix this problem with particles

spark marlin
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I just want to bring up the fact that for me at least. Free weekend wasn't terrible and I think it has a lot to do with distance smoke. People coming in to play again, or for the first time had a better time spotting each other. It made it more fun overall.

spark marlin
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Like I said though, I'm just pointing out that I think the distance smore should stay for now. I think it helps with the Squad being about accessibility-realism.

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I also think it punishes lone wolfing because you're way more noticeable. People have to try and play closer to each other.

spark marlin
# lyric saffron are you talking about fog?

no. The plume from weapons fire. It's more noticeable compared to UE4.

While I do feel the plume from first person should be changed as it is extreme under certain situations. Seems to be very thick when "indoors".