#Ringing/Tinnitus like sound when downed needs to go.
1 messages · Page 1 of 1 (latest)
I dont think it is intentional - there is a second or so delay from being downed to the ringing, and it starts higher and then drops. Makes me think of GPU wine or something but its 100% the game not hardware.
you can hear it here
dunno why steam has my mic so loud though 🙁
@digital saffron Actually its their new addition to not being able to hear things around you properly when you have died, the ringing sound is because we simply have better headsets and it splits it and amplifies it, its that like underwater effect they have added so you cant hear/give information anymore.
My headset broke so i bought a new one to test at the same time, went from Creative Scout Mode to Dolby atmos, lost some loudness/gained better directional (which was a bit off after UE5 update with Scout Mode) but at least the ringing sound has stopped because Dolby atmos does not amplify it.
ffs
why am I hearing ringing then? If its just 'damping down audio' then why the ringing?
does explain why some people dont hear it
to be clear I dont disagree with your assesment - adds up - but why the ringing?
As is said @digital saffron its because whatever headset you are using as with my previous one, it amplifies it and thats why you hear it so loudly.
Maybe I'm getting old but I can't hear any ringing (audezee maxwells) after multiple listenings.
on multiple headphones i hear no ringing in this audio clip. i think your headphones are bad/dying/resonating/something. but the audio track itself seems clean
1 sec lemme check it fr fr
first pass was not high enough resolution yeah in spectrogram the highest frequencies after you die are from when you talk
i don't hear anything lol
oh actually
there totally is something in there. your mix must bring it out more or something
I can hear it too in game, just not in his clip. The ringing most prominent when you first go down and slowly dies away. The dampening is strongest when you first die and lessens slightly if you stay down for long enough.
As said, if you have headsets with drivers/technology that amplify/isolate extra sounds, in my case the Creative Scout Mode, that basically amplifies sounds, including that, you can hear it very loudly.
Its basically a constant loud sound, that was added when you are downed, its the muffled sound effect you get with other headphones, but if your headset is some sort of amplifying/splitting technology, you can hear it very clearly.
so it's not a game bug then, but a headphone issue
its not a bug or a headphone issue, its a bad addition to the game, their goal is to not being able to hear sounds properly it seems by obviously adding this constant beeeeeeppppp for some headphones its isolated and boosted for others its just minor
For me it happens randomly for example a LAV and the ringing starts and it drowns out noise even when im not dead
which i dont like
So, the people that can hear this sound, are they all using some kind of software driven amping of certain sounds?
Can't say I've heard it, at least it's not been obvious enough to notice
I use voicemeeter, I have the audio of the game at -18db at most. No effects, no gain.
On second headset i faintly hear it the first second of getting downed and then its aftereffect of the muffle sound
Just older headaet hears it better, its just the new "we want you hearing surroundings at 20% of before so we added this"
I'll have to listen (properly, lol) next time I'm on
My headset setup is a decent DAC and some IEMs. It's geared for music not trying to edge out some 'gamer audio advantage'.
Shure 353s
Schiit Fulla (yup, that's it's name, they know what they did).
I get the intention of reducing audio, but this seems like a really jank way of doing it. And when you already have legit tinnitus it's really unpleasant.
bump, issue still persists in latest version... seems worse actually.
did some wild science
its a thing