#UE5 RKG3 grenades no damage

1 messages · Page 1 of 1 (latest)

slow drift
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New UE5 patch hits, and I enjoyed my short time playing, but as seen in these two clips, the RKG3 grenade doesn't do damage anymore.

It could just be that the humvees I tried it on are immune, but I hit an LAV in the same game (I failed to clip that segment, sorry) with two and it seemed to shrug it off also (didn't pop the wheels with a direct hit)

ocean patrol
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bump, does 0 damage to us logis

ocean patrol
tepid lion
sonic depot
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Its probably because they are designed to be thrown over the vehicle.

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OWI just didnt model it correctly.

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But Owi didnt take into account the thing hitting at a weird angle, it should do damage but the game says no.

final verge
fresh aurora
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still not fixed BTW

nova wave
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Also I’d like to further point out another bug:

  • RKG3 grenades deal no damage to tracks
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Why? idfk but they dont

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Oh and to further add on:

  • ANY AT weapons (Field Gun, Rockets, ATGM’s, Autocannons, Cannons) have a chance to either phase through the vehicle or deal no damage
slow drift
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I've used them a few more times since this, right on logi engines, right on LAV engines right side), right on IFV wheels. Nothing. These things don't work, and my favorite kits just became way less viable to take.

nova wave
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ATGM showed penetration sparks and hit a LAV25 front-side, no pen

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Supposedly, vehicles are invincible during gear changes

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And anyone who’s played AT recently can confirm rockets will phase through vehicles

pearl verge
pearl verge
long meteor
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Do these bug reports get acknowledged by the devs?

I just assumed they knew about this and it was getting fixed in v10 but there is no mention in the patch notes about any fixes for it. Not sure if it is a simple fix (like a zero somewhere where there shouldn't be) but I'd like to know if this has been acknowledged at all? Not the biggest deal vs the vehicle issues but it completely breaks a few kits.

Searched for anti tank bugs, found a few but nothing from devs.

final verge
pearl verge