#Allow 7.62x51/54mmR to One-Shot-Incapacitate (OHK) Torso Within 100m

1 messages · Page 1 of 1 (latest)

untold gate
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It doesn't make much sense that a G3 will OHK within 20m but an FN MAG or M110 SASS firing the same cartridge will do at most 87 HP of damage to the same target. The 20m rule also feels like an inconsistently applied half-measure that does not fully address the issue.

Giving all full-calibre weapon platforms a guaranteed OHK capability with a torso shot within 100m (more extreme option could be 300m) would give these weapons a seriously meaningful advantage over their more ergonomic and easier to use intermediate cartridge competitors. It would make MGs, DMRs and Battle Rifles significantly more viable and tangibly threatening knowing that it would take only one shot to put a player down. It would also buff across the board factions who rely heavily on this calibre for their weapon platforms.

This would provide a much more prominent pay off for dealing with 7.62-based platform's objectively inferior handling and It would solidify and emphasise their medium-long range superiority over intermediate cartridges.

The damage values for 7.62x51/54R seems somewhat arbitrary and could do with some refinement. This might prove an unpopular idea but It's more to see what people think of the current 7.62x51/54R damage value balance with an extreme suggestion to garner opinion.

faint tree
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It doesn't make much sense that a G3 will OHK within 20m but an FN MAG or M110 SASS firing the same cartridge will do at most 87 HP of damage to the same target.
Yes!
guaranteed OHK capability with a torso shot within 300m
Dear god no!

royal lion
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Yes it is def inconsistent, but jeez, 300m??? That's wild

dim bronze
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I wish we could have slightly more granular damage model/system for character body parts.

untold gate
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300m is probably a bit extreme for this game but i've played a lot of Post Scriptum (WW2 Squad) over the years and it's the norm for full power rounds to OHK up to 300m and further so it's just weird when that doesn't happen commonly here. and that game has infinitely more forgiving gunplay than Squad.

It could probably work fine within 100m for the context of Squad.

untold gate
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Allow 7.62x51/54mmR to One-Shot-Incapacitate (OHK) Torso Within 100m

wheat blaze
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the addition of the one hit kill had nothing to do with the weapons caliber. it was introduced to compensate for the horrible handling of battle rifles during the ico playtests and it stayed like that until now.

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since then the handling has improved and it will improve further if the ue5 gunplay is not changed so imo they should either remove the one hit kill and just give the guns very high damage or the current damage should be applied to all weapons with the same/similar caliber (762x51/7.62x54r)

violet briar
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I think the best solution is just give every 7.62 the same one hit kill within whatever it is now. Simple as

faint tree
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Well, not 7.62x39. But x51mm+ yes.

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Regardless of whether or what to do about the OHK, it's odd for BRs, DMRs, and MGs all firing the same round have drastically different damage profiles

dim bronze
burnt sparrow
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If you apply that same logic to Squad where a G3 or MPT-76 is not that much less effective at throwing tons of lead downrange quick compared to a 5.56 AR which has a 2-3hit ko, then you will massively overbalance 7.62x51 type rifles

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The damage model pre-ICO was perfectly fine... I don't know why the devs are wasting their time tweaking what doesn't need to be tweaked

violet briar
violet briar
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it definitely needed SOME kind of buff, but you could well argue its too much currently

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I have no problem with more weapons having higher damage models for chest shots tho

worn wren
# dim bronze I wish we could have slightly more granular damage model/system for character bo...

The system is already is capable of being granular, it just isn't used much.
There are values to control base damage, the multiple for hitting different areas of the body, when the damage falloff from range begins and ends, and the likelihood of damage causing bleeding. All of that can be done on a per weapon (or per caliber, indirectly) basis.

Everything they need to differentiate weapon damage exists.

burnt sparrow
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Sure MEA was less popular but it wasn't bad by any means

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Play rate before most servers switched to the new voting system meant very little tbh

violet briar
worn wren
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I don't think its a popularity thing if the admins skip the layers.

violet briar
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So yeah, it is

worn wren
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most factions "kill servers" outside USA/RGF/USMC.

violet briar
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Yeah cause they’re less popular