#Tanks + Ifvs fire control systems
1 messages · Page 1 of 1 (latest)
The range of the direct shot of an APFSDS in the T-72B(!) manual is ~2000 meters.
You literally should not use LRF at all shooting APFSDS, but I guess people want to make it unrealistic for a harder gunnery.
Also for some reason in Squad the tank shots either don't have the tracer or it's barely visible.
I mean according to battle sight methodology you can shoot to about 1400 without accounting for drop. Our genneral SOP is under 1000 point and shoot fuck the LRF
Issue is that is not balanced in a game where you at most enage at around 1 km. An actual FCS in Squad we be unbalanced as all fuck especially with how tanky some of them are
I have noticed that the tank shots are also just very slow for a mach 5 projectile they also don’t seem to be the most accurate
It wouldn’t be that unbalanced there’s like what 2 tanks on most games FCs just makes them more effective at fighting other vehicles especially if they got there gun lead features but that would be very broken due to the tanks having health bars instead of proper armour and modules
Fcs would be stupid and would just makes tanks a point and click game not needing to account for drop and not accounting for lead
it would just make tanks more realistic
the tanks already get the range automatically anyway your acting like this would change much except make the tanks more realistic its not hard to move the gun really high up for short shots but its just stupid
the sabot rounds should have way faster velocities
this is bullet drop on a round half the speed of apfsds
Gameplay over realism, if you want some realism go play ghpc
how does it make the game play more fun 😭
Did I say it makes gameplay more fun
ah yes lets lead the gun 5m above the target bc the velocity on our apsdfds round is like a quater of the actual speed
its stupid for a very realistic game
then what does it do?
bc he rounds are still going to need to be led unless laser range finder actually does its job
even if they just fixed the awful velocity
Point and click with a tank makes gameplay pretty lame for tank on tank that seems to be what you want
youd still have to aim for weak spots
Yes that is still point and click
It's not very hard to aim for something small when there's nothing to account for
there shouldnt be anything to account for
thats the issue
its unrealistic
a dm53 round
goes mach 5
is fin stabilised
and very good aerodynamically
it shouldnt do a nose dive out of the barrel
I dont care what I goes irl because what it goes irl doesnt matter
Also it does not nosedive
yeah it does
it would hardly change them
unless they made them actually realistic
with fully working fcs
where they could lock onto a helicopter and automatically lead the gun
being able to hit a flying helicopter very easily
Yea ok go back to war thunder man
warthunder doesnt have fcs
Great gameplay decisions
wasnt asking for fully fledged fcs 😭
just ranging and real velocities
I misunderstood what you last said and thought you wanted full fcs but still even ranging i think is stupid
It literally was in the game.
You could range the sight in the Canadian Leo.
Then they deleted it.
how you alr have point and click stuff atgms
atp atgms arent even that much slower looking than the tank rounds 😭
i am talking about having like irl where the lrf would automatically adjust to the exact range if say you clicked a button
while in the sight
It won't work with the T-72S/B3.
why wouldnt it?
But would work with more modern tanks and the Abrams.
Because 1A40 just moves the reticle up and down.
It doesn't actually zero the sight, it just moves it according to the range.
has a fire control system that can track tanks and automatically adjust for the speed its moving at and just about everything lol
Yeah, in the Sosna-U sight.
Which isn't present in the game.
top right
It's on the model, but the sight you're looking through is the same as on the basic T-72 aka 172M "Ural".
ohh
yeah
theyd have to change that most likely to the actual sight
It's a thermo sight, so 100 percent no.
like dont wanna be too harsh but a roblox game models tanks better than squad
just dont give it the thermal capabilities
the ztz99a should be a thermal sight
abrams
leopard 2a6m
Abrams' sight is some strange mix of the original sight and the backup sight.
Just like the Bradley's sight is its backup sight.
guh why cant they model tanks a bit better 😭
Because fuck you and your combined arms shit, PR is bad, etc.
thermals would be op i understand that so no thermals but still
Also, this model is so fucking hilarious.
yeah i was going to try not question there models yet
The driver's periscope area somehow manages to get +300mm armor out of nothing, while in reality it is not covered in K-5 and is even worse in armor.
yeah i think at most the periscope would be 100mm of armour
So you're telling me... You want to make the Abrams even better than all the other tanks that it's already superior to?....
why would this only help the abrams
when every tank should get this ability?
huh?
the only way the abrams could be op is with the stupid damage models 😭
We’re talking about a game where the infantry can’t aim if you shoot in their general direction and you want to give said vehicle and instantaneous point and shoot that mean they can hit dead on as long as they know where the infantry is
That is not balanced in anyway and would just make the vehicles way more oppressive than they already are in game with their cracked armour stats
The fact that tank first need to aim with 0 and then move to range shown by the ingame range finder gives the infantry player a chance to either get out of dodge and call up to their own armour
Whats realistic isnt necessarily balanced when were talking about a game that is supposed to be fun for everyone involved and vehicle armour in Squad are already absurdly unrealistic in terms punishment they can take so they actually require skill to take out and use instead of it just being whoever spots who creams the other
Abrams should be a one-shot tank lmao.
38mm UFP is hilarious even by 1981 standard.
No they shouldnt
BTR 80 has no FCS
Neither does the version of the BMP 1 in game
Same goes for the T-64 as only T-64Bs have had it retrofitted
The BMP 2 dosent either its one of the major upgrade on the 2M
T-64A obr.81 has laser rangefinder.
The same as on the T-72A.
And the T-64B is fucking old ass.
OBR where testbeds this one was a testbed for the 64B upgrade not an actual mass made vehicle
Its like saying the T-64 LRF had a range finder like of course it did it was a testbed for LRF.
Like i know fucking Gaijin want to pretend testbeds are actual vehicles so they can sell premium that have busted mechanics for their BRs but these vehicles never saw any real use as they were for testing technology on actual future vehicles
Nope did mean 64 just remembered the one in game as a 64 for some reason
But the point stands te T-62 lacks one too
Ye
Yea we call that an aimbot in most computer games
Gunnery in a game like GHPC with realistic ballistics and FCS is more difficult than in Squad. I dont see this as a problem when properly implemented with joystick sim etc.
GHPC is stupid easy same goes for Steel Beast Sim and Professional as they dont actually simulate the hard parts of using an FCS like powder temprature wind, air preassure and such parameters you need to meassure yourself and feed the FCS. Lastly its not balanced when someone has to actually play as the infantry
Yea i dont know what joy stick sim is
Not really when properly implemented.
Not when you want to aim for weak spots like in current Squad. Good luck hitting the gun mantled of a moving M1 in GHPC at 1km+, even with the FCS.
Thats because Squad armour system in genneral sucks but an FCS dosent fix that they just fucks up the game for all the infantry and all the vehicles that dont feature one. Its litterally just a flat upgrade to the best vehicles in game
Copy pasting GHPC controls and FCS into squad would be an extreme buff for infantry. No longer first round hits with the MG, acquiring moving infantry would be significantly more difficult with the joysick sim etc.
The more mediocre tanks like T-72B3, ZTZ, M60 would be buffed because they have the most modern FCS of the ingame tanks. The other tanks would be stuck with simple ranging or the current system, which is not difficult at all to use. So the tank vs tank balance would not really be affected without thermals.
T-62M.
T-64A obr.81 isn't a testbed, it's a retrofit.
Like the T-64R.
You get first round hit in GHPC provided you understand lasing methodology
Joystick is a matter of what type of joystick you use
Giving the T72, ZTZ and M60 FCS while not giving it to the Leopard, Abrams, MGS or Bradley would make zero fucking sense and would just add unintuatuive quirks for new players to learn. If you add an FCS its should be on vehicles that have an FCS so if someone is told an FCS is in game and he then jump on a vehicles that has an FCS he shouldnt bve suprised with it not being there
Also the M60 didtn have lead and LRF in their FCS untill much later models. They relied on coincidence ranging so fuck PMCs M60
Is not in game
T-64B is the retrofit obr.81 is the testbed for said retrofit
Lwk I was only asking for proper lrf and realistic trajectories on the tank rounds but seems like this would apparently be too op or smthin 💔
The fuck you mean.
PMC's M60 is M60T, which has LRF.
Infantry sucks ass post ICO, so yeah.
Isnt it renamed for PMC to just 60?
No.
Remeber it as being renamed to make sense a western PMC having Turk tanks was weird. Maybe that was just a suggestion in here. IDK dont play PMC much as i find them a boring faction but the WIKI should be accurate
Obviously not every vehicle should receive it only the ones with it. Maybe just upgrade some of the factions vehicles to newer models
It’s not that difficult
They thought the ATGMs are too OP and they almost killed them, except wired ones for some reason.
And that would be unbalanced as fuck
Malyutka became the top ATGM which is absolutely astonishing.
How would it?
Acting like 2 tanks with lrf and proper velocities is gonna end the game 😭
How would it be unbalanced that some of the best vehicles in game just get buffed so they dont even need skill to aim while the other vehicles dont get anything? Jesus
Are you able to read
Bro, the only ones getting nothing are old ass shits that get rekt even without FCS system.
There is no need to fuck over vehicles that are already shit
Idk, I thought all these MEI/Ins should play tactically, positionally and other smart words to compensate for their lack of normal vehicles.
But people don't even know what a firing table is, so what do you except.
All western and Chinese(Allegedly) vehicles have FCS, no vehicles in insurgent or Militia do, MEA has only T-72, Russia has only the T-72, BMP-3, BMP-2M and Sprut SDM. So your taking vehicles that already dominate vehicle wise and making them better for no fucking reason
All of those vehicles you just mentioned for Russia have FCs
Russia has only the T-72, BMP-3, BMP-2M and Sprut SDM
And why do you write "only"? It's literally a technically advanced country.
Yea read my guy they are the only ones with
Russia would have FCS on everything except BMP-2/BTR-80/82.
While ALL NATO and Chinese have it
It's not that big of a deal to not have a FCS on a BMP-2.
Yea while going up against a NATO faction that has it on everything
Make all the bmps 2m variants
It is when the Bradley has it and your going up against it
For the nations that have them irl
If you choose one of those Middle Eastern factions kinda ur own fault and they have c4 anyway
Then you have mobile ATGMs IFVs on battalions that arent supposed to have it
The regular bmp2 has atgms
😭
You have a very strong opinion but don’t seem to be the smartest
It shouldnt be "its your own fault if you chose a bad faction" all factions should be viable
Yea not 4 rapid fire my guy
C4
They have a delays before you can fire each one or at least they should do
Oh that would balance it? Jesus christ a sucicide IED does not make up for an upgrade that allows everyone to point and shoot it would even make IED bikes harder to pull of as the FCS makes it point and shoot
And then were not even talking about the nightmare it would be for infantry in genneral
Yes it does stop yapping so much 💔
First round hit in Squad is also super easy, but worthless because simply hitting the target is irrelevant, you have to pen it. This would be more difficult due to less accuracy with joystick sim.
joystick sim has nothing to do with having a real joystick, it is how turret traverse is controlled by mouse in GHPC.
You did not read properly. T72, ZTZ and M60 Sabre would have the most advanced FCS systems, Leo, Abrams and Chally have more basic ones (when they are implemented as realistic as possible).
You know fuck about balance even War thunder players understand that game balance comes before anything else which is why you dont get fucking lead and APFSDS with zero drop
If you haven't noticed all 30mm guns suck against 25mm.
Apfsds in squad does a nose dive out of the barrel currently fym no bullet drop
So it's already a lost cause.
How a T-72 is going to have a more advanced FCS with the 1A40.
T72B3
It's literally a worse FCS compared to Abrams.
SosnaU
They could change that
Dude, the post is about adding FCS, with would mean adding SOSNA U for T72B3
Yea and you fuck all the infantry that just gets vaporiesed
Joysticks are not less accurate its just get a joystick that good the one we use for trainning CV90 is much better and more accurate than my mouse for example and those are on the open market
That just dosent make any sense that older vehicles would have better stuff than never ones
And even with Sosna-U, it's literally the same, except having a better thermal (2nd+gen vs 3rd).
Yk you can use joystick aiming with a mouse right?
hitting infantry in GHPC takes much longer than in Squad where turrets are basically controlled like infantry weapons. You would know that if you would have played both games.
APFSDS is raging(As in next to zero drop) to 1.4km if you make it like that in any game the Abrams and Bradley can hit by pointing and shooting even War Thunder dosent do that because itd be fucking busted
Yeah, and the T-72B has 2km, what's the point.
The insurgency now has a T-72A with a fucking 3BM32 pulled out of thin air, so it would have the same.
Im sorry but thats a skill issue from both of you
I am used to trainning in steel beast professional and its no problem for me, its just understanding laserranging methodology and how to use laser echos
It's not about lasers but the way GHPC executes controlling the gun.
Again its a skill issue
Yea that isnt really relevant when i can then use a joystick and make it much easier
Then you are not trained in Squad tho.
Squad is harder than SIM because Squad is a PVP game where you need an actual skill cealing so players can get better and improve
SIMs are dummy easy to a level where its boring if your forced to do hours of it professionally and thats because they are accurate to how the system works IRL in optimal conditions so you dont need to think about powder temprature, wind shifts, opposite wind directions at different point of the projectile path, barrel heating so on and so on. It just work you just need to use the LRF correctly and pull the trigger because in essence that is all you do provided everything is running optimally
This is irrelevant. This is about the input methods from GHPC and from Squad, and the one from Squad is significantly faster and more precise. Therefor using the GHPC method in Squad would make target acquisition more difficult.
No it isnt its about FCSs and how they should be like GHPC and making it like a SIM is dumb because SIMs are fucking easy compared to whats currently in game
Then you answered to the wrong comment. Anyway. reading a number and picking the right chevron on a crosshair or pressing a button to range the gun are both very easy actions and do not require much from the player.
Yea its also easy because vehicles are simply busted currently in Squad, but its harder than pointing where you want to hit, hitting LRF and vaporising an infantry squad that jumped on to have fun. An exact calculations will always be me more precise than a rough area between two chevrons even if it isnt that big a diffrence +it takes more time allowing the squad to react
Any advantage in ranging accuracy would be more than compensated with the significant target aquisition increase by a GHPC like joystick sim.
As I said, copying GHPC controls and FCS into Squad would be a major nerf against infantry.
No because joystick sim is is only hard if you dont use a joystick
Then it would just be about who has a more accurate joystick
If this would be the case, then every comp game on PC would be played with a joystick instead of a mouse.
And everyone who aimed a vehicle turret in Squad and in GHCP knows that it takes longer in GHPC, this is a fact that no one can seriously argue about.
Helis are OP because people can use joysticks instead of a mouse
No because a mouse is way more accurate to point with in genneral
But if the game simulates the moving of a joystick then a joystick will be better as that control scheme is optimised for joysticks
Same with how a gamepad is better for a fighting game because as the button layout is better optimised for fighting games
Heli pilots with joystick are way better than than mouse yea
Diffrence is helis cant really vaporise a squad and the only one that can is made of tissue paper
Irrelevant, because we are comparing mouse input to joystick sim, not joystick sim to actual joysticks.
No but if you add in joystick sim then people will just use a joystick its that simple
Which would still be less effective than mouse input, so our point stands.
No if in game it simulates a joystick then a joystick will be much better as the intuativly work better
Like SB professional allows you to use both
Why are you saying this all the time, this is not relevant at all for your arguments.
Because joystick sim as a "downside" dosent make up for giving a vehicles an FCS when the downside can be circumvented by just using a joystick
So you really belive that aiming with a joystick is faster as with the current ingame mouse controls? I want to see proof of that.
Hook up Steel Beast play a game with joystick sim and then an actual joystick and not one of those cheap single axis ball ones the difference is night and day you much faster on the joystick.
Turret max rotation speed will remain the same wether you use a mouse or a joystick its just harder to control when using a mouse as your simulating using a joystick without actually using one so its less intuative for your brain which is what makes your engagements slower
Again, we are comparint the CURRENT INGAME mouse input WITHOUT proper joystick sim vs. joystick sim or an actual joystick. We are NOT comparing GHPC joystick sim to an actual joystick
Joystick sim is not a downside when it can be CIRCUMVENTED by just using a joystick.
You want to add an aiming scheme that is just flat worse for 95% of the player base to justify having point and click on a vehicle while 5% of the playerbase just circumvents the downside by using their joystick
Or you could you just not add point and click.......
And we are again at the point where you claim that a joystick is as good as non joystick sim mouse input...
No the current scheme in game is optimised for mouse and thus better played with a mouse
The new one you want to add would be optimised for a joystick and thus better played with a joystick
So adding any form of joystick controls would be a nerf compared to the current system, which is the point we made.
Ehh no it would only be nerf to those who dont have a joystick to circumvent the nerf
In the pervious statement you sayed otherwise yourself.
It would litterally add a paywall to be competetive in any way
So is a high end GPU, or a high refresh rate 4K monitor.
which have significantly more impact than a joystick
Thats a strawman
As no matter what youd need a GPU, a monitor and a mouse and keyboad to operate your OS and launch the game and then to play the game with. The devs cant nerf better hardware except for UW monitors where some games limit FOV
You can however just not add a control scheme optimised for a niche peripheral only used by a niche crowd of gamers and continue to use the control scheme that plays best for 95% of the playerbase
joysticks are less than $20 man.
Get a load of this guy 💔
Fighting a battle with like 4 people vro give it up no one cares about ur opinion
I dont think we need a FCS and rangefinder when alot of engagements are at max 100 meters. If we got bigger maps, better at weapons and a vehicle combat overhaul it would be alot more useful. Using the battle sight with the LRF is fine
You are still forced to pay for it to be competitive
Also 20 bucks for good joystick? A good one is at least 100. Which may not be a lot for you and me but with the amount of people complaining they need to upgrade their GPU in here when it’s “only” 600-800 bucks
Yea plenty of people who want to turn Squad into a wet LARP dream without thinking about balance just see the amount of people that want IED drone or to be able to hear enemy comms.
It dosent make them right though which I why he needed to leave off on a strawman about how expensive screens and GPU are comparable to a peripheral most people don’t have or need without his addition
I didn't say, "good."
Mate I have seen you in many different suggestions you just seem to hate most of them 😭 and are generally pretty nasty to the people who suggested them
There is nothing nasty about what I write just pure cold fact
It’s a dumb idea that so dumb even THE actual vehicle focused game hasn’t gone that far and you want it in a game where people play infantry
It’s also bypasses basic factors of the such as exaggerated drop
Not saying in this one but you have been in some arguments with some other people but luckily it seems more people like this idea than don’t so seems like ur alone on this one people want more realistic vehicles and you can find ways to balance them you just needa stop crying holyyyy 💔
Like wayyyy too much yapping man
More people also want fpv than don’t dosent make it a good suggestion
That’d be fine if you can add drone jammers and stuff like what exist in real life
Or guns to deal with them
But I don’t particularly like fpv drones