#Suppression points
1 messages · Page 1 of 1 (latest)
There's actually teamwork score that include suppression in it
Why should there be points for missing the enemy?
Missing an enemy and laying down suppression is different
No not really. There is no point in suppression when you also have the chance to kill the enemy. So suppression is a side effect from trying to kill an enemy, but missing the target. In most situations suppressing a target without the intent to kill it only exposes the own position to the enemy, and wastes ammo. It should not be a separate score which promotes this bad behavior.
So you’re saying lots of real life tactics are a waste of ammo? And suppression is for keeping the enemy’s head down while you have another element move forward to maneuver on the enemy or for other purposes. It’s not for taking down a target which is why it’s called suppression.
And yes of course you should shoot to kill if you have a clear shot. Never In my statements did I say to purposely miss and just suppress
Real life tactics do not work in Squad.
Its not
So what is it?
not all but a lot of tactics can work especially suppression since it literally makes you blind
And have spaghetti arms
What is the purpose of suppression?
How is it superior to killing the enemy?
Did I ever say that?
No, but the primary goal is to kill the enemy, not suppress them. This is a side effect.
Yes it is but the main goal is to win
I’m not going to argue with a wall
Suppression is used for a lot of circumstances
And if you don’t understand that we don’t need to talk
When you can see the enemy, you can shoot the enemy. Those are 90% of the circumstances. In such situations killing the enemy is obviously the goal. When the enemy is only suppressed and not hit, this means that the enemy missed the target. I do not think this should be rewarded.
It’s a milsim if you want to be rewarded for a kill go play Fortnite
What aspects of the military does squad simulate?
It doesn’t simulate the military but it gives us the tools to do so
Theres squad leads, fireteam leads, commanders that can make the experience feel like a milsim
ICO
Fuck I’m not going to write a paragraph to answer your question
Like it has the potential to be great milsim if players do it right. Like the one life event squadops hosted before. There was even training where you had to do it before being able to play in the events. There they teach you bounding, semi only for most cases and why, etc
Squad is not milsim. Shut the thread
Your opinion not mine
Play like squad is milsim but it's objectively not lol
Even in devs vision
Well it’s not a hardcore milsim if that’s what you’re talking about
More of a casual milsim
The game baits people who have limited understanding of the military and real life tactics into trying to replicate them under completely different circumstances. This obviously fails and players which use game meta will always win against people who try to replicate inappropriate real life tactics in the game. OWI is partially guilty here for false marketing and promoting ineffective gameplay, along with certain content creators and how other games and hollywood represent suppression.
The purpose of suppression in Squad for infantry is limited to buying a few seconds to get into cover when surprised by a bad shooter in a window or something like that. Suppression is reduced to an emergency tool to increase the chances of ones own survival a little bit. There is no value in suppression itself, and therefor it should not have its own score. Even in the rare circumstances where suppression actually allows maneuvering, it is already represented by kills, and tickets won. The attempt to use extensive suppression is actually a tactical disadvantage, because the enemy can simply move 20m to the side and then return accurate fire of the glowing muzzle flash of the suppressing player. Adding a dedicated suppression score would only promote players to play ineffective and get themselves killed.
Just keep that squad still just a little more complex battlefield game w functioning teamwork mechanics. It's not a sandbox like arma, where you can actually play in milsim scenarios
Squad is a tactical shooter as stated in the intro and stated by devs that’s it’s not a milsim in #squad-general
Stop arguing about whether or not Squad is a milsim or a tactical shooter. That isn’t the point of this thread.
@elder pine I’m convinced you might never have actually played the game before dude. The whole point of the more punishing suppression effects is to extend how long firefights last. You wanna know why? Because those are the most fun parts of the game. Surprisingly, most people enjoy shooting their gun more than one time in a shooter game. It evens the playing field a bit, and greatly reduces the amount of times new players randomly instantly die from god knows where, making them want to uninstall the game.
The experience of two people shooting each other at 20m and missing 90% of the shots is certainly nothing that most players enjoy. Anyway, how is this related to the proposal?
Real life tactics start to suck the moment there is no real life. Squad has respawns, so how could any real life tactic work?
The team that just shoots their enemies instead of shooting above their head will win the game.
Also, suppression points are already in the teamwork score so you can do little jumps when you see your 24/13/45 squad manages to be top squad
Nah, they are top squad bc of capturing points.
We disagree fundamentally on what we enjoy in the game, which is entirely subjective so there’s no point in further discussion. Good day sir
Killing the enemy is more difficult, especially if they’re behind cover. You can suppress an enemy who is behind cover, and you can suppress more than one enemy per shot.
