they are very op nearly impossible to stop. i have 1800 hours in squad. i think they are useful and i have used them and played against them many times. they need to balanced somehow. maybe dont allow more than 1 ied per vehicle or make a specific vehicle thats like a suicide vehicle that does not 1 shot tanks but can 1 shot ifvs. if the emeny using ieds its almost impossible to play any armour
#Balance ied vehicles/drones
1 messages · Page 1 of 1 (latest)
No u
It’s not like there are many factions with IEDs . It’s just the insurgents really and they aren’t played that often. So no I don’t think they should be balanced
vehicles based IEDs are fine, since they can be countered.
Drones should definitively not be able to carry 4 IEDs, as there is no counter to them.
Drones are fine but should cost more for a tank, atm all you need is 300 ammo for a tank with a drone, should be 500 ammo ie 5 ied's to kill a tank, would come in as the same cost of a TOW/airstrike combo then, which ppl would be much more fine with.
shoot at it
This would not solve anything, it would still be an unavidable insta kill with no counter.
maybe smaller things like drones or bikes should have less capacity for ieds rather than lets say a truck
So is an airstrile if ur tracked, so is me running up on you with a mine when your damaged, so is a tow you cant see, another tank with way more skill that you, hat. I play armour alot as the driver, drone is easy as long as your team keeps up the information net. Just keep driving, get to base, wait it out. It will get bored and nuke a hab.
Less capacity only fixes hab kills, tonk is 3
don't tanks need 4 ieds?
3 last i remembered, maybe its changed idk
Its top attack, tonk has not much armour there
so it depends where you hit it?
i mean if only trucks can carry enough to take down a tank it would feel more fair
Should do, not tested it, but have killed tank with 3, at least based on what teammates have relayed afterwards
cuz I've seen people use 4 usually
Trucks would be shot easily, even bikes are easy mode if you pay attention and have good teamcomms
I run 5 to wipe hab, no stilts
but drones don't really have any counter play
ig
A tank in a field is adead tank
Yeh, is annoying
This is not true. As you said yourself, an airstrike can be avoided by not getting tracked. Or by destroying the UAV when it is used to place the airstrike. A TOW can be avoided by doing recon first, or avoiding the most likely spots. It also does not OHK most of the time, and can be spotted and destroyed by the vehicle. Same is true for CE or HAT, which can be avoided by staying behind friendly infantry, or driving around enemy inf.
The drone on the other hand can attack any vehicle on the map from angles where it cannot be shot down, and it is always a OHK. If the only way to not get killed by it is to leave the vic in main until it is gone, there is clearly a balancing issue. removing the ability to place IEDs on it, and perhaps give it an integrated explosive with the power of like 1-2 IEDs would be an improvement, and make the drone only able to kill MBTs in combination with other friendly assets like a HAT or a vehicle.
damage has nothing to do with the strength of the armor, it is always the same when the hit penetrates (for AP projectiles). For spash damage weapons like IEDs, armor does not matter at all.
so is it 3 or 4
The drone plus ied combo is 300 ammo plus 1 uav, i'm saying it should be 500 ammo plus one uav. The problem is you are ignoring the cost completely, and also ignoring that the drone can be countered with good comms. granted, without that its pretty un counterable, but for the cost of 1 uav and 500 ammo then it would be a fair trade. It would also be a fair trade if they added a unavoidable guided bomb that one shots tanks but costs a 15 minute timer and 1000 ammo on a conventional faction. The biggest point there being that ins whole point is you get more value for each ammo point, because you don't have good armour.
Also remember, the drone is very weak, just like, dismount and look up, see that black dot getting bigger? Shoot it twice whilst having your other drive away at max. It takes alot of patience to know the exact timing for a kill on a tank whilst getting shot at.
Or just ask the 8 ppl next to you to look up and shoot the dot in the sky
It's 4 required from full each deals 900 dmg
All the counters you proposed are so unrealistic or unreliable in reality that they can hardly be called that. It is simply an unfun game mechanic to get randomly deleted due to no fault of your own. A drone attack only fails when the INS commander makes serious mistakes.
Increasing the cost would change that. All it would do is make costs so high that it would be trolling to use the drone at all, or it would be worth it and the outcome is the same.
Removing the ability to OHK MBTs and perhaps IFVs would not even make it much worse. It would still be really effective in finishing off vehicles which got damaged by friendly ATs or vehicles. A MBT which got tracked by a HAT would still be a free kill. But the important difference is that the INS command can no longer fly around the map and OHK any armor he wishes without any requirements from the rest of the team.
Rare non cringe Der Shredder take probably brought on by his armor bias never the less, make a note of it for the log Ensign.
I have avoided drone attacks on many occasions and thwarted them as a squad leader. Increasing the cost would not make it a troll, if it costs 20k ammo it would still be worth doing as thats like 7 logi runs for a tank kill. Ins are already pretty weak, without ied drone they would be very weak. If you just wanna be that armour player that sits on a hill and farms kills, be my guest, but expect to be countered doing that.
You are not reading properly. No one proposed removing the IED drone.
yall talking about making it not 1 shot tanks, but like, its kinda for that purpose
ins dont get airstrike
at airstrike combo does the same thing for less ammo
ied drone costs more and therefor has more usefullness
its actually pretty good balance, it just costs a bit too little to do
I have played against the most aggresive and relentless commander/IED factory and in a 15 minute stand, was double tracked, took out 2 IED drones, 3 IED bikes, maybe a dozen or so LATs/HATs. Nah dog, them shits are balanced af, you just need a top gunner who is specifically looking for these things.
You managed this because the INS commander was incompetent with the drone. There is no reason to approach a vehicle from an angle where it can shoot it down.
I promise you're wrong. I personally know the commander. We watched every angle for attack and kept comms clear to hear drone and engines.
Which tank did you use?
AUS abrams
Then this command was bad. The only tank that has realist chances to shoot down a drone is the T72 due to almost 90° elevation of the commanders gun. All other tanks are limited to like 70°, or do not even have a commander RWS.
You can easily dive bomb a tank from a 70°+ angle, and there is nothing he can do. That is when the INS commander knows what he is doing.
Still hard disagree, tracked on slope made my upward angle very steep, it only takes 1 shot to kill it as well. I've never died in a tank to IED drone so maybe, skill issue?
It is hard skill issue of the INS teams you play against
Kek ight
How do you counter when you are not tracked on a slope
Or when you have a Leo
Or M60
Or the drone is coming from 70°+
If you tell me one reliable counter measure which is no incredibly circumstantial, works with all tanks and works when the INS commander makes no mistakes, then I will delete all my comments.
I've got way too many hours in the tank, idk man, I've never died to to IED drone, now IED bikes, I have a harder time with, I think you don't play well enough with your crew if thats an issue you run into a bunch.
This is either a lie or you play and the most causal NPF servers that exist.
In both cases it is not a relevant for a general assessment of game balance.
Unless you're in the 5 digits of play time yourself, I bet either of the commanders I play against normally, have more time.
Imo, they're fine but they need to be slower. The more ieds you put on it, the slower they are
Fully crewing vehicles is another solution, so that the commander can take them out by themselves
How when it is physically impossible, or the tank has no RWS?
So an IFV? Not a tank, minus the T62, they all have an RWS style gun. And if an IFV is the one that gets hit instead of an MBT, that's sometimes worth it
Honestly, with the T62, driver can switch to seat 4 while commander calls it out. If the tank isn't fully crewed that is, which once again, goes back to having a good crew in the tank.
In general, if you're only a 2 man... STOP TAKING THE TANK. The 3rd seat is so important that it's stupid not to.
conventional force copers in full effect kek
You still did not explain to me how to shoot down a drone coming from the top.
Only the T72 can shoot almost 90° up, so how to counter it with other vehicles?
if you are on your own in a situation where you are a tank, that's a you problem, just like, have people near you, that can counter the drone for you, like another vehicle, or some infantry
Just ward his jungle lol
Its realistic thats what, they are op irl too
Imo a regular ied should not destroy a fresh tank (or similar heavy vic). sure do serious damage, track it - I don't know the dp's.
There used to be a bug, that I have not looked into for a long time, that allowed multiple ied etc placements onto vics. Imo the limit should be 1 per any vehicle.
Remove the ability to place IEDs on it and give it an integrated explosive dealing HAT or ATGM damage. This way the drone would still be very strong, but for a kill on a heavy vehicle the attack must be coordinated with friendly AT or vehicles. This would make it more fun for the vehicle on the recieving end and promote teamwork.