#Concussion from Nearby Explosions
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Of course, I'm not a game developer, but I just shared my idea. Maybe some developer will see it and improve it in their own way. I noticed that this game lacks two key elements:
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Optimization
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Realism
Most of these things are in the game already to varying extents. I wouldn't mind a tuned-up audio suppression but tbh footstep audio is quite bad in this game already so let's fix that as well to incentivize actually using frags as audio denial
Duuude, ChatGPT came up with such a crazy realism idea for Squad, it's insane
You mean chatgpt took some generic shit it read about existing Squad systems and vomited it up again with a little fluff added?
๐ฏ 1. More Realistic Ballistics
Wind, humidity, and temperature affect bullet trajectory.
Realistic bullet drop over distance.
Bullets can penetrate light cover (e.g. thin walls, wood).
๐ซ 2. Realistic Weapon Behavior
Weapon malfunctions and overheating.
Reload speed varies depending on stance (standing/prone).
Weapons require maintenance at the base (cleaning, inspection).
๐ง 3. Soldier Psychology
Shock effects when hit (disorientation, slower reaction time).
Panic under heavy nearby fire.
Fatigue from running and carrying heavy gear.
๐ฌ 4. Realistic Communication
Limited voice range.
Static and interference over long distances.
Delayed radio messages under bad conditions.
๐งโโ๏ธ 5. Soldier Animations and Behavior
Realistic carrying and dragging of wounded soldiers.
Body breaking/folding on impact from high falls.
Ability to give visual commands (hand signals, pointing).
๐ฅ 6. Wounds and Medical Treatment
Wounds affect movement: limping, passing out.
Field medics required with proper equipment.
Different wound severity: from scratches to critical bleeding.
๐ 7. Vehicle Realism
Limited fuel; refueling is necessary.
Repairing vehicles requires tools and time.
Limited ammunition โ must return to base to resupply.
๐ 8. Environmental Influence
Weather affects visibility and sound (rain, fog, wind).
Footprints and tracks from vehicles and soldiers.
Realistic destruction of buildings and objects.
Realism =/= more fun.
We dont need all those fancy stuff. It'll only make the gameplay more annoying.
It would be really nice if you would spend 2 seconds thinking about the consequences for gameplay that your proposals would have before posting them in this dc.
Nah he'd rather just copy paste chatgpt garbage in here
