Hi after seeing the Bellum devblog and the graph showing ballistics I was interested in how Squads ballistics work. And the results were kinda inconsistent.
In the devblog video 5.56 is shown over 2 km range comparing a few games, and Squad's ballistics were all over the place even increasing velocity after 1200m. I tried making my own graph (using AI) and the results were much different. But I did find out there was a gravity multiplier for different guns with the same caliber and close muzzle velocity. This results in drastic bullet drops even though the caliber and speed is close creating inconsistent ballistics.
Question:
Are the graphs accurate (which one is/isn't)?
How do Squad ballistics actually work?
Are they gonna be more realistic with UE5
Note:
Black graph is from the Bellum devblog video on YouTube.
The white graph is mine (Using AI website)
And the code is for the white graph.
