#kicked from a squad
1 messages · Page 1 of 1 (latest)
its not realistic to be playing mid match with a full medic/machine gunner/etc.. loadout and then get kicked and be forced to use a shitty m4 with one mag and one bandage
This is to avoid kit duplication. For example, to avoid having 8 HATs, among other things.@stiff wraith
then you need to fix your code wtf. just make it to where thats not a problem then. and test it out on a seperate server until you get it right.
there is no reason why i have to walk halfway across the map just to get kicked and be forced to use an iron sights m4 with just 1 mag and bandage. cmon bro. whats so realistic about that?
all you need to do is fix it
it would honestly improve the game, the gameplay.. its an improvement to your game and everyone is getting paid.
so if i get kicked, i get to keep the same loadout i had until i die then i will have to join a new squad..
What are you doing that you get kicked so often it is a concern for you?
give timer
120 sec without a kit and you get shitty m4 with one mag and one bandage
confiscation
So if a squad has 2 lat kits and 1 is kicked, should the squad be able to take another lat? If the person who is kicked tries to join a squad that already has 2 lats what happens?
If the squad that kicked the lat can take another lat, then you will have too many across the team. If they cannot then at what point will they be able to? After he joins another squad? After the kicked player chooses another kit?
If they cannot join another squad till they change their kit then what is the difference with how it currently is? Where you have to run to an ammobox to change to something so that you can join a squad to not get auto afk kicked.
If they can join the squad without changing kits then what will you do when squads have 8 lats because they repeatedly kick a lat to allow someone else to get a lat and then invite the original guy back
This isn't just a code issue that can be fixed. You actually have to think about, and design systems. You can't just wave your hands and "fix your code"
Then don't get kicked
You should switch Squads when you are dead. If you pick the same kit you had before, you dont lose ammo on spawn.
It does happend quite often that squads get disbanded after SL disconnect and no one want to take SL kit.
That does happen, but not that often, and the OP seems to take issue with being kicked specifically.
I think he might not even realize that he is the part of the reason you lose your kit when being kicked from your Squad.
you guys are overthinking this. there would still be the same amount of lats and hats as there was before. none of that would change.
The kit restrictions are tied to Squad sizes.
If someone leaves the squad, keeps their LAT, but that frees a slot in the Squad for someone else to take a LAT, then you end up in a situation where teams could end up with more LATs than they should have.
That's the thing people are saying you have to design around.
It is also an issue that sometimes SLs will kick someone specifically because it strips them of their kit. So that they can either have someone more effective take that kit, or take a different kit altogether.
Letting someone kicked from their squad keep their kit means if an SL tells someone not to take Marksman or Sniper, and they do it anyway, then there isn't a recourse for the SL. Same with someone completely ineffective HAT, the SL can't fix the problem.
honestly, shit take, but imo, maybe give the kicked member a "buff", where either:
- the recruit kit now has two magazines, so it allows them to be a bit stronger and be a bit more combat-ready
- they are given the rifleman kit with no sights. however, only 25% of their kit is available and loaded (so three rifle magazines, one pistol magazine, 25% in the ammo bag, and no grenades)
this gives the kicked player at least a kit to be "useful"
not only that, it's also probably not one of the top priorities lmao
well they can design around it and make that class unavailable until the kicked player respawns. probably more pain in the ass than it's worth, but I highly doubt that player would generally still alive very long on their own anyways. Someone else said just make them a rifleman instead with at least half of their kit capacity. that seems fair to me so they can at least survive and not just immediately waste a ticket
nah, the game is called Squad. There should be no encouragement of playing outside of squads.
That causes the problem I talked about in the very next part. Sometimes SLs don't want someone to have a particular kit, so kicking them is the solution. If you let them keep it until respawn that is effectively locking the squad out from that kit (and the slot it takes) for an indeterminate amount of time.
i know, but this is moreso to ensure the player has enough of a self-defense kit while fighting
im not sure from your experience, but from my experience, most servers i go to encourage the kicked player to join or make a squad, and they have one to five minutes to form a squad or they're kicked from the server
Why are you getting kicked from squads?
nah, i havent always been kicked from squads
My point being that, being kicked from a squad has negative consequences for a good reason
but i have been once
the first time was cuz i got out of the truck even though the squad leader said no, but i misheard and thought he said to get out of the truck
the second time was by the same squad leader during combat, but i couldnt hear well
same game, btw
sort of my fault on the first one
So to summarize, one guy kicked you twice in one game, and you think a core mechanic of the game should be changed because of that?
nah, not 100% saying should be changed
just 1% buff, that's all
i did say it was a shit take lol
i guess
cuz i thought giving it a slight buff would help the individual a bit while still encouraging the kicked player to find a squad
again, im not sure if other servers encourage players to find or form a squad, but the servers i've been to have
this is mostly from experience
The entire point of the mechanic is to make playing solo feel like shit
So people are forced to join a squad
If it feels bad to play without a squad, then the mechanic is working as intended
ah
i can see why
now i understand why i had that frustration without having a squad
- Its done this way to have "auto moderation" system for people trolling or kit-locking something while the SL doesn't want to.
- In theory, you shouldn't be kicked yout of your squad, you are kicked from 2 reasons, either the SL kicked you and its the SL being a bad person or you (or both). Or you can be kicked if the squad is disband, usually because the SL doesn't communicate and the admins disband the squad. In the first case, its either bad luck or you need to be a bettter person, in the second case you should usually take a squad with a SL doing his job. (or create your own)
- Saying we remove the loadout wipe when being kicked of the squad, I'm sure I could exploit this by having 10 persons with HAT or snipers...
- Removing the loadout wipe will also allow people trolling, keeping their ability to troll without being in any squads.
You mention realism, in reality you are not kicked out from a squad when deployed. Only if you did something very bad like kill your SL or something like that... In this case you are kicked out from the squad and put in a coffin...
Its not a fixing, Saying i'm an SL, I have a bunch of friends, all comes to my squad, one take the HAT, i kick him, so now another can take it, and i kick him, etc, etc... and i finish with a whole team of HAT. That's exploiting as a SL
Or else ? Saying somebody is in my squand and take Sniper, i kick him because i don't want a sniper in my squad at the moment. But he's still sniper but now he's locking the whole squad of a sniper without even being in the squad, that exploiting as a player not as a SL.
Seeing your messages, you seems either :
- you want to exploit by going in a squad, locking sniper and don't care if you are kicked (which is bad)
- You are a player that is genuenly a bad/toxic person which is often kicked out from squads and you want to play lonewolf...
Being kicked out from a squad shouldn't be near to often.
- Don't need to walk across the map, use vics, ask from logi/heli to move your squad around.
- If you are kicked, it may have a reason, maybe its not a game issue but a you-issue
- Realism has nothing to do with kicking people out of squads
The game is called SQUAD, its not called LONEWOLF
SL disconnect, it give the SL to somebody else, not an issue.
SL disconnect mid-game and disband the squad before or after because nobody wants to SL, that more about an SL issue than a loadout issue.
Squads shouldn't get disbanded that often
So locking the kit for somebody in the squad ?
Saying you are an SL, one take the HAT and go lonewolf, you ask him to come back and he doesn't respond or doesn't care, you kick him, but now you can't get any HAT because the toxic player has one...
Being kicked should not be any close to often. It should be rare to some unfortunate events or bad/toxic player, both could be handled with the basic recruit kit.
Bad communication, doesn't follow rules of the SL, not an issue of being kicked, its other causes... Also youve been kicked twice, its not like you've being kicked every game...
I may be kicked 20 to 30 times, but i have more than 1 000 hours of playing, its not that often and is more than managable
then give them five minutes to join a new squad and get to an ammo crate