#kicked from a squad

1 messages · Page 1 of 1 (latest)

stiff wraith
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if you get kicked from a squad you shouldn't lose your loadout. when i get kicked or leave a squad, i shouldnt have to lose my guns and ammo mid-match.. then i am forced to respawn, join a new squad in order to get my loadout back. i should be able to keep that loadout until i die. then join a new squad.

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its not realistic to be playing mid match with a full medic/machine gunner/etc.. loadout and then get kicked and be forced to use a shitty m4 with one mag and one bandage

latent merlin
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This is to avoid kit duplication. For example, to avoid having 8 HATs, among other things.@stiff wraith

stiff wraith
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there is no reason why i have to walk halfway across the map just to get kicked and be forced to use an iron sights m4 with just 1 mag and bandage. cmon bro. whats so realistic about that?

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all you need to do is fix it

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it would honestly improve the game, the gameplay.. its an improvement to your game and everyone is getting paid.

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so if i get kicked, i get to keep the same loadout i had until i die then i will have to join a new squad..

quick anchor
leaden tundra
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120 sec without a kit and you get shitty m4 with one mag and one bandage

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confiscation

warm elk
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If the squad that kicked the lat can take another lat, then you will have too many across the team. If they cannot then at what point will they be able to? After he joins another squad? After the kicked player chooses another kit?

If they cannot join another squad till they change their kit then what is the difference with how it currently is? Where you have to run to an ammobox to change to something so that you can join a squad to not get auto afk kicked.

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If they can join the squad without changing kits then what will you do when squads have 8 lats because they repeatedly kick a lat to allow someone else to get a lat and then invite the original guy back

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This isn't just a code issue that can be fixed. You actually have to think about, and design systems. You can't just wave your hands and "fix your code"

strong finch
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Then don't get kicked

hard canopy
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You should switch Squads when you are dead. If you pick the same kit you had before, you dont lose ammo on spawn.

subtle ocean
quick anchor
potent olive
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you guys are overthinking this. there would still be the same amount of lats and hats as there was before. none of that would change.

quick anchor
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That's the thing people are saying you have to design around.

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It is also an issue that sometimes SLs will kick someone specifically because it strips them of their kit. So that they can either have someone more effective take that kit, or take a different kit altogether.

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Letting someone kicked from their squad keep their kit means if an SL tells someone not to take Marksman or Sniper, and they do it anyway, then there isn't a recourse for the SL. Same with someone completely ineffective HAT, the SL can't fix the problem.

dark flint
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honestly, shit take, but imo, maybe give the kicked member a "buff", where either:

  1. the recruit kit now has two magazines, so it allows them to be a bit stronger and be a bit more combat-ready
  2. they are given the rifleman kit with no sights. however, only 25% of their kit is available and loaded (so three rifle magazines, one pistol magazine, 25% in the ammo bag, and no grenades)

this gives the kicked player at least a kit to be "useful"

dark flint
potent olive
# quick anchor The kit restrictions are tied to Squad sizes. If someone leaves the squad, keeps...

well they can design around it and make that class unavailable until the kicked player respawns. probably more pain in the ass than it's worth, but I highly doubt that player would generally still alive very long on their own anyways. Someone else said just make them a rifleman instead with at least half of their kit capacity. that seems fair to me so they can at least survive and not just immediately waste a ticket

tight nest
quick anchor
dark flint
tight nest
dark flint
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nah, i havent always been kicked from squads

tight nest
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My point being that, being kicked from a squad has negative consequences for a good reason

dark flint
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but i have been once

the first time was cuz i got out of the truck even though the squad leader said no, but i misheard and thought he said to get out of the truck

the second time was by the same squad leader during combat, but i couldnt hear well

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same game, btw

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sort of my fault on the first one

tight nest
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So to summarize, one guy kicked you twice in one game, and you think a core mechanic of the game should be changed because of that?

dark flint
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nah, not 100% saying should be changed

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just 1% buff, that's all

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i did say it was a shit take lol

tight nest
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I just don't understand why you'd buff it at all

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There's absolutely no need to do so

dark flint
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i guess

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cuz i thought giving it a slight buff would help the individual a bit while still encouraging the kicked player to find a squad

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again, im not sure if other servers encourage players to find or form a squad, but the servers i've been to have

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this is mostly from experience

tight nest
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The entire point of the mechanic is to make playing solo feel like shit

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So people are forced to join a squad

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If it feels bad to play without a squad, then the mechanic is working as intended

dark flint
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ah

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i can see why

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now i understand why i had that frustration without having a squad

dawn hedge
# stiff wraith if you get kicked from a squad you shouldn't lose your loadout. when i get kicke...
  1. Its done this way to have "auto moderation" system for people trolling or kit-locking something while the SL doesn't want to.
  2. In theory, you shouldn't be kicked yout of your squad, you are kicked from 2 reasons, either the SL kicked you and its the SL being a bad person or you (or both). Or you can be kicked if the squad is disband, usually because the SL doesn't communicate and the admins disband the squad. In the first case, its either bad luck or you need to be a bettter person, in the second case you should usually take a squad with a SL doing his job. (or create your own)
  3. Saying we remove the loadout wipe when being kicked of the squad, I'm sure I could exploit this by having 10 persons with HAT or snipers...
  4. Removing the loadout wipe will also allow people trolling, keeping their ability to troll without being in any squads.
dawn hedge
dawn hedge
# stiff wraith then you need to fix your code wtf. just make it to where thats not a problem th...

Its not a fixing, Saying i'm an SL, I have a bunch of friends, all comes to my squad, one take the HAT, i kick him, so now another can take it, and i kick him, etc, etc... and i finish with a whole team of HAT. That's exploiting as a SL

Or else ? Saying somebody is in my squand and take Sniper, i kick him because i don't want a sniper in my squad at the moment. But he's still sniper but now he's locking the whole squad of a sniper without even being in the squad, that exploiting as a player not as a SL.

Seeing your messages, you seems either :

  1. you want to exploit by going in a squad, locking sniper and don't care if you are kicked (which is bad)
  2. You are a player that is genuenly a bad/toxic person which is often kicked out from squads and you want to play lonewolf...

Being kicked out from a squad shouldn't be near to often.

dawn hedge
dawn hedge
dawn hedge
dawn hedge
dawn hedge
dawn hedge
potent olive