#Aftermath/War-torn Maps variants

1 messages · Page 1 of 1 (latest)

turbid pelican
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I would love to see the maps have War-torn/Aftermath versions of themselves.

Imagine,
Narva: during/after a battle, burning buildings, craters and rubble littering the streets and fields, burning husks of vehicles and armor, hastily put up defenses in certain areas.

Gordok: during/after a battle, craters littering the forests which can be used as cover, trees that were blown apart in the forests from mortars and rockets, and trenches are lining the forests.

Etc, etc....

This would pretty much double the map roster and new points/caps can be map for those maps.

(Pictures are from HLL btw as references.)

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I mean you pretty much have the assets for this already, just need some map editing for craters and buildings and we should be good.

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Imagine war torn Narva; rubble, caved in buildings, carters in the roads, trenches here and there. It would be a nice change of pace when it comes to how you moved around the maps, also would be a new look to things.

turbid pelican
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Or Manicouagan with trenches everywhere, craters littering the fields, hastily build command posts, the dam broken not allowing it to be used, but allowing a land bridge to the island to appear and SLIGHTLY flooding the river, still allowing the bridges to be cross, but SLIGHTLY flooding the surrounding areas.

All of these would double map rosters and allow better map choices. As of right now there are mainly 5 maps being used/choose right now. I would rather see these map be added in before any new factions be added. We have plenty of factions to choose from, but the maps seem to be getting the short stick.

(Also, so help me I better not see another flooded map where 75% of the map is unusable and untraversable by foot. Looking at you Fl Narva and Manicougan)

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(Because this is not fun when all your water base vics are gone, no where to place a hab, movement is cut by 50%, and half the map is not usable.)

turbid pelican
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(Oh also no one way mains please, they are dumb due to how easily camped they are for logi attacks.)

proper patrol
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I want flooded Narva and manicougan back

But adjusted with more boats and better traverse

turbid pelican
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See, me too, but man I don't want to tracked through water with half speed and have it where 9/10 times I can't cross a path to the other side because it too deep.

pallid sapphire
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I'm also waiting for maps like Manic, Gorodok and Yehorivka to add trenches. It will improve the gameplay many times over.

turbid pelican