#Weight based loadout overhaul, everyone is carrying 20kg.

1 messages · Page 1 of 1 (latest)

spark cargo
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If your loadout is lighter then the rest will be in the ammo bag. Lets say one ammo is worth 100g.

Rifleman: 4kg rifle + 7x0.5kg mags + 2x0.3kg grenade = 8kg. This gives them 20-8kg = 120 ammo in bag and a magazine is 5 ammo while a grenade is 3 ammo.

With LAT having the same damage for all caliber the weight need to be normalised to e.g. 80mm. M72 weight 3kg but is only 66mm so scale it up to 4kg and pretend it's 80mm. AT4 is 84mm and weight 7kg but say 6.5kg if it was 80mm. 40 ammo for M72 and 65 ammo for AT4.

A LAT loadout could be 8kg rifle + 3 M72 or 2 AT4 for a total weight of 20kg. RPG loadout should count launcher and rocket separately.

There could even be pistol roles where the pistol and ammo is only 1.5kg and you get 18.5kg of HAT equipment.

As bandages are magical in squad the just put some imaginary balanced weight like 2kg each or something.

Insurgents could get a blessing for righteous fight and carry 25kg for balance.

sonic pulsar
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I feel like this would really limit automatic riflemen’s

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Which are already a weak role

spark cargo
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What do you mean? Everyone is carrying 20kg and run the same speed. The rifleman is carrying an ammo bag just like today.

spark cargo
open dune
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Anyway I dont see the point of this.

sacred bobcat
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This is wayyy overcomplicating a system that is already difficult to understand for new players. Also, this suggestion inherently includes loadout editing, which is not something that Squad needs. There’s a reason the game is set up the way it is now, and why riflemen can’t just carry like 15 hand grenades and no ammo. Kits are balanced against each order into archetypes

spark cargo
open dune
crystal ingot
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Ahh classic squad community moment, squad players wants mechanics from reforger

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And like there will be a bunch of low skill dude's that will be squirting they ass out and telling ppl that it "ruin teamplay" and shit

shrewd galleon
crystal ingot
shrewd galleon
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TPF is The Potato Fields

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and no.

crystal ingot
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Modet servers have dicent conches players base, most of the time

crystal ingot
crystal ingot
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Like straight up lie

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Balanced kit in question

shrewd galleon
crystal ingot
crystal ingot
shrewd galleon
spark cargo
crystal ingot
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Das you can suppres some one like 2 second until dude with 4x scope head shots you cuz recoil is too much for anything besides bipod or prone

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Witch make you prefer stationery target

shrewd galleon
# spark cargo Teamwork in squad is from necromancy medic and muzzle flash that gives away your...

It comes from way more than that. If it were just those two things then Reforger would have similar teamwork, because you can revive knocked out teammates and kill people who shoot your teammates in Reforger as well.

Squad has more/better teamwork, because for something like reviving there is a designated role for a medic, who is given specific tools to do it better than a LAT, so people self-sort into tasks. People are encouraged to perform their role because they're inherently limited, instead of everyone taking 10 bandages, 6 morphs, and 4 tourniquets and handling it themselves. Squad has a lever for an SL to remove someone who is playing the role improperly or ineffectively.

crystal ingot
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If you play not against literally vegetables knock means kill

shrewd galleon
hushed dagger
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this sucks btw

hushed dagger
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it does

crystal ingot
hushed dagger
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i love the idea of my rifleman taking less ammo because they think they know better
i love the meta being to take multiple disposable launchers because the default kit is just outclassed by new options
i love making the game more confusing for new players
i love trying to fix a system that isn't broken

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it literally fixes nothing only adds new complications because people want arma inventory

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who cares the kit is fine you get enough mags and i can rely on how much ammo my rifleman has so i can grab a rally or have him refill my AT kits

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you literally have all the ammo you need to grab mags or frags from an ammo bag

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literally no benefit to this change but creating new imbalanced kit loadouts, god i love being fragged 4 times consecutively by one guy who took 3 mags into the battle so he could run fight die respawn

crystal ingot
hushed dagger
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oh god yes let me tell you how much i would love to have to explain the meta to the rifleman so that i make sure he takes the right loadout in

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as if i don't have enough shit to do in staging

shrewd galleon
hushed dagger
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because to the toddler brain customization is everything

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gotta pick my favorite crayons to go into battle

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just look at the reforger memes of ridiculous american loadouts being killed by default daniel russians

crystal ingot
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Fun game modes and maps

hushed dagger
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I can't wait for some tacticool moron to spawn and soak all my HAB ammo

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something I desperately need less of

crystal ingot
hushed dagger
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arma got mods go play mods

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stop trying to make squad a literally worse game

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reforger blows and that's why we aren't playing it

crystal ingot
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Not all ppl like modes

hushed dagger
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not because it has less maps than squad, squad barely has enough maps

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I do not want a milsim

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please stop trying to make a milsim

crystal ingot
hushed dagger
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all we need is good kit options, not a million options

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i literally shit on cod, boring game

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squad is the peak of authenticity without unnecessary 'realism' elements ruining the gameplay

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this fixes literally nothing

shrewd galleon
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If you enjoy the pace of getting into action in Squad, then just about the last thing you should suggest is Arma's barbie playhouse.
If you like the vehicles and stuff, then you shouldn't want literally everyone stuffing 3 M72s or an RPG with 2 rockets down their pants with every loadout.
If you like the communication system, play Reforger. It is almost the exact same system, you just can't hear the other team talking so people actually talk when they're in contact, and command chat is open to everyone.

crystal ingot
shrewd galleon
crystal ingot
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Let's get rid of overheating on stationery machine guns

hushed dagger
crystal ingot
hushed dagger
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ICO is whatever. it's just the game now. there are guns that need fixing and some that don't.

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Rifles are largely great now after the 8.2 fix. MGs still blow chunks.

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None of this has anything to do with this loadout system. I could care less, do not need people staring at an ammo crate in main for 3 minutes

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Do not need people picking maximum frag loadouts

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Do not need my ammo bag to have inconsistent amounts

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Just give us more interesting kit options if anything

shrewd galleon
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I really don't want to play against a LAT with 20kg of frag rockets.

hushed dagger
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I don't want to play with that LAT.

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I don't want that LAT allowed within 500 ft of a school.

crystal ingot
sturdy geode
hushed dagger
crystal ingot
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Less magazine but more ammo in the bag

hushed dagger
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It's a new feature

crystal ingot
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Less that more this

hushed dagger
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I don't care whether people are doing it in a spawn menu or on the ammo crate menu

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its the same problem

crystal ingot
hushed dagger
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Squad does not need deep kit customization, the result of which would degrade balance, create new metas that make being a new player more difficult, make teaching new players more difficult, and waste everyone's time

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But literally who cares? 100 ammo is enough. Attaching a scope doesn't make it harder to carry a backpack

sturdy geode
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It would also erode the teamwork of the game; the hard choices between kits, scarcity of some kits and resulting coordination problem make the combined arms problem actually fun.

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Or more fun, i should say.

hushed dagger
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You're like what about this one option that maybe is better, which literally isn't better

hushed dagger
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I don't need another rally off of a single ammo bag. They can get that refill off of a vic or crate

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It already works great

sturdy geode
hushed dagger
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I'm so glad that I cannot expect that person to have a frag to help me clear this building now

hushed dagger
sturdy geode
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Like, under this system, everyone can carry a LAT, right?

crystal ingot
hushed dagger
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No, it doesn't

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Getting an ammo bag if they didn't have one would

crystal ingot
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Being ammo crate for everyone

hushed dagger
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50 more ammo doesn't make them "more teamplay oriented"

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this is babybrain

sturdy geode
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like 7kg for an AT4 -- why wouldn't almost everyone take it?

hushed dagger
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I don't know if you know but in the course of the average game riflemen give out more than 100 ammo points worth

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They must be hacking, there's no way to go above 100 ammo!!1

shrewd galleon
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I ask riflemen for more than an ammobag.
They are literally the ones I look for when I need something fragged before walking in, because I know regardless of specific kit or faction, riflemen always have grenades.

hushed dagger
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Not anymore SL, I dropped the grenades so that I could carry another knife

sturdy geode
hushed dagger
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None of it really makes any particular sense

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It's just an attempt to shoehorn a feature from another title into this game

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There's just no need for it. What problem is this solving?

shrewd galleon
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Yes, people care if you suggest things that they think will make the game worse.

hushed dagger
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Oh shit my bad I forgot that I was a low skill who played since the kickstarter prealphas, Project Reality mod since 0.4, SL and Command every day, on a high experience server where you would get absolutely dogwalked

sturdy geode
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I mean, predicting the most obvious downside to your proposal and dismissing it with "they are unskilled" instead of "they are wrong" is some sort of strategy.

hushed dagger
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I'll be sure to remember how high skill you are, random guy

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Forgive my transgressions on your brilliant idea

crystal ingot
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Image actually commanding your teammates and telling them what them to carry

sturdy geode
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Kinda basic that teamplay relies on scarcity of certain capabilities -- otherwise I can just do it myself.

hushed dagger
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It's hard enough to get them to not pick fucking marksman

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Do you know how quickly I would uninstall if I had to make sure they took the fucking bare essentials into combat?

crystal ingot
hushed dagger
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Yes, it is! It turns out people are just really terrible at playing with their squad and pick a kit that fits their self interested goals

shrewd galleon
hushed dagger
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Which now thanks to your awesome idea they can do with every single kit, and there's no way I am sitting through a fucking review of everyone's inventory to fix this

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At least I can see the marksman icon and either talk to them and make sure they play with me, change the kit, or kick them from the squad

shrewd galleon
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Also you'd have to repeat it, continuously, throughout the match to ensure people weren't making, "improvements," after the initial screening.

hushed dagger
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It's just completely utterly unnecessary. Seriously just look at how it plays out in Reforger.

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official arma twitter accounts are out here trying to teach people not to do this

sturdy geode
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Goddamn... marksmen.

yell at marksmen
tell marksmen to do logi run
shout when marksmen requests the third ranging mark in 3 minutes
leave marksmen in burning BMP
tell marksmen to guard radio
watch marksmen get four TKs in 25 shots
park the humvee on marksmen and make them suicide to escape
call marksmen's mother so she can be disappointed in her child
leave marskmen behind
eat marksmen bag lunches

hushed dagger
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God I love that the studio has to tell people not to use the feature they built

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this is now a reforger default daniel meme thread

cursive hound
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Zaebal so svoey armoy, tut sidyat giganty misly sqaud, a tebya i tak v chate pistona popustili

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No more discuss

shrewd galleon
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IRL this isn't normally an issue* because after the being inspected Bazooka Joe isn't going to magically conjure 2 more tandems and drop all his meds and shovel into a portal while riding in the Humvee. But in game players would have to deal with it constantly.

cursive hound
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I d be understand for a kit variants thread, but this is bullshit suggestion, squad is not a milsim

hushed dagger
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Yes, kit variants, better interface for kits, being able to pass items between squadmates could all be cool. No need for such an inventory system.

shrewd galleon
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I want kit variants, more information when choosing kits, and a better way to pick kits (especially at the ammobox/vehicle).

cursive hound
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Kit variants, weapon behaviour, death system, layers problem, gamemodes. A lot of stuff can be discussed

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Flag capping system and etc

cold scaffold
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Kits moving at different speeds would ruin cohesion. Turbo hard pass on that one.

open dune
solemn lagoon
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What Arma Reforger does to an mfer

spark cargo
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I think you are all completly misunderstanding what I postled.

I want every kit to carry around the same weight. Not that you can make you own kit or whatever reforger stuff you think about.

Example:
Raider should carry an ammo bag like rifleman as as an MP5 and mags don't weight so much.
AT should have to choose between 3 light and slow LAW or 2 heavy and fast AT4.
PLA HAT need to pay for carrying around a laser rangefinder. Make that one launcher plus tandem. While lighter HAT can get tandem plus heat. Altenatively PLA HAT have pistol instead of rifle to balance rangefinder.
RPG7 tandem is very slow but light for size so you should be able to carry more of them.
5.56 LMG should get double the ammo of 7.62 GPMG.

solemn lagoon
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oh okay king

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A different cook alltogether

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I get what you're saying, but we kinda did that with MEA. Not even they just got 20 rounders instead of 30, and uhh the 33% difference is ammo is noticeable.

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The muh realism I get, but if we were to go this route you'd probably want what 7.62mm get as the baseline and in that case 5.56 boys would just be walking around with CoD level ammo stores.

spark cargo
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How much ammo do IRL G3/M240 infantry carry just use the same.

open dune
crystal ingot
solemn lagoon
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Lol wut bro r u OK?

hushed dagger
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Bro is not okay

hushed dagger
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It’s just change for the sake of change.

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No regard to game balance, just an arbitrary implementation of “realism”

spark cargo
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The improvement in game balance lays in that M72 vs AT4 or RPG7 vs RPG29 tandem becomes a tradeoff instead of just some AT being better than other.

open dune
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And your proposal would alos affect other kits which dont need such "balancing" adjustments.

shrewd galleon
open dune
shrewd galleon
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It doesn't, but it does differentiate the LAT kits. One is clearly for longer range, while the other is for shorter.

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I'd prefer if it was an actual choice instead of having one of both kits available, instead of a kit-agnostic LAT slot.

open dune