#Return of optic blur from suppression

1 messages · Page 1 of 1 (latest)

swift karma
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Or just make MGs more lethal

scenic tree
merry cypress
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The issue is not the lack of blur, the issue is that most MGs are only good at shooting everything but the target they are aimed at.

twin dragon
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Still, ability to accuretly return fire while being directly shot by MG is wrong. That single thing kills suppression tactics in squad

magic island
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I agree with that

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Once you get 2 people returning fire the automatic riflemen has to duck

twin dragon
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apparently can add link to other posts here.

Made another proposal with tweaks to weapon destabilisation instead (it's already in game, but values are quite low)

eternal hull
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?

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what values are quite low?

twin dragon
eternal hull
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its not really a stat in of itself

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so you get shot at but nothing else is happening you get max Suppression sway so the bars go to a certain place. You happen to be out of stamina and moving the bars are way bigger etc....

swift karma
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I think whoever shoots the other guy and kills him should win the fight

Not whoever shoots at someone first

merry cypress
eternal hull
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the biggest thing to suppression being ineffective would probably be A) Aimpunch not applying to optics though it does so with purpose and B) Aim flinch progressively getting less effective as more rounds land nearby as opposed to more effective.

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that and the MGs being really bad at actually killing people so in scenarios where the enemy would poke up being shot at because the MGs are so bad they don't die in a situation they probaby should have

odd matrix
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My issue with mgs is they start with a high spray at even max stability, so even if I'm prone, podded, and stable, my first few bullets go scatter