Purpose:
To increase the light infantry and air assault sub-factions’ abilities in order to asymmetrically balance them against sub-factions with a lot of armored vehicles on most maps because, currently, they are only a decent pick on a few maps, like skorpo or lashkar, assuming team skill is about equal on both sides.
These are just some ideas on how they can be improved, but I am open for discussion on how maybe some of these would be too powerful or not powerful enough:
• Add buddy rallies or instead add an MSV, like WPMC
• Reduce build costs for HABs to 300 build
• Reduce build costs for ATGM emplacements to 200 build
• Reduce ammo cost for ATGMs to 200 ammo per missile
• Add a grenadier kit to the “direct combat roles” with irons or red dot for extra anti-infantry firepower
• Increase rifleman ammo bag capacity to 150
And for Air Assault specifically, I was thinking about giving them the ability to see the first 3 caps in RAAS and maybe invasion, which would give them enough time to set up HABs and ATGM emplacements in areas that matter. But, idk maybe it would be too powerful or maybe CAS helis, when added, would make the air assault sub-faction balanced anyways.