#Increase max number of mines to 12

1 messages · Page 1 of 1 (latest)

chilly pecan
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Reason A; Since mines got nerfed you need more mines to be as effective.

Reason B; So that you have a max number divisible by the amount of mines all engi kits have.

wild moth
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should also make mines stack damage beyond 2... a tank running over 4 fucking mines shouldnt just result in a double track

wide ginkgo
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Ah yes, so I can get installed because I drove through the only road out of my main and the mines were impossible to spot

wild moth
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drive off road

wide ginkgo
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I hate that mines can be dug in a way they are not possible to be seen. For example on bridges. They really shouldn't be buried in surfaces they realistically wouldn't be able to

wide ginkgo
wide ginkgo
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If I could actually see them then fine, buff them how you want

chilly pecan
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but usually those are small enough that you can still see the mine if youre paying attention

wide ginkgo
chilly pecan
wide ginkgo
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What?

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Yea the mine is invisible, they do go off. Only reason mines don't detonate in some cases is because the actual tire or tracks have to hit the mine

chilly pecan
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the collider on the tire has to hit the collider i highlighted which is well above the top of the bridge

wide ginkgo
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Yea