#Buff Inf against Armour or nerf Armour

1 messages · Page 1 of 1 (latest)

calm nebula
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Currently, the infantry can be completely wiped out from a distance by vehicles, and there is almost no way to counter this, except by using vehicles to counter the vehicles. If you attempt to do so, the team is simply taken apart. The same happens with vehicles that are moving in a convoy; once they are in groups of three, they are unstoppable because the anti-tank gunners take 10 seconds to stabilize and can be suppressed by everything and everyone. That's why my suggestion is to either strengthen the infantry or make the vehicles more vulnerable. This does not apply to tracked vehicles, as they can be stopped.

sinful spoke
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In my opinion this only applies to some open desert maps, on other maps its mostly just good positioning

sharp spade
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in squad tank is blind unlike real life

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armor and inf against armor is balanced enough

topaz lava
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Armor player detected ^

glass wadi
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armor and inf rn is mostly balanced infantry has got crewmen scared as shit of rockets 100% of the time

topaz lava
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there's a difference between well balanced and balanced in a good way though. Like if an RTS has two factions and they have a 50% winrate against each other but each faction only has 1 viable build it's a pretty poorly balanced game. Same thing can happen with games like Squad. They should make the armor game less binary fr fr