Currently, the infantry can be completely wiped out from a distance by vehicles, and there is almost no way to counter this, except by using vehicles to counter the vehicles. If you attempt to do so, the team is simply taken apart. The same happens with vehicles that are moving in a convoy; once they are in groups of three, they are unstoppable because the anti-tank gunners take 10 seconds to stabilize and can be suppressed by everything and everyone. That's why my suggestion is to either strengthen the infantry or make the vehicles more vulnerable. This does not apply to tracked vehicles, as they can be stopped.
#Buff Inf against Armour or nerf Armour
1 messages · Page 1 of 1 (latest)
In my opinion this only applies to some open desert maps, on other maps its mostly just good positioning
in real life you have no chance against tank
in squad tank is blind unlike real life
armor and inf against armor is balanced enough
Armor player detected ^
armor and inf rn is mostly balanced infantry has got crewmen scared as shit of rockets 100% of the time
there's a difference between well balanced and balanced in a good way though. Like if an RTS has two factions and they have a 50% winrate against each other but each faction only has 1 viable build it's a pretty poorly balanced game. Same thing can happen with games like Squad. They should make the armor game less binary fr fr