#Redeploy for free at main base

1 messages · Page 1 of 1 (latest)

high linden
#

Give us the option to redeploy aka "suicide and spawn with your squad" for zero tickets and no penalty timer at main base.

This benefits bringing logis back to main base without having to worry about how to get back into the game.

And maaaaaybe people will actually do that, instead of just letting vehicles rot at the first radio.

wind oasis
#

You take it there you can bring it back

languid roost
#

Thats a player issue not a game issue. It would probably get abused as well for redeploying half of the team to a defense point because full ammo, vehicles at main would be simply more effective than trying to relocate on the map it self.

deft cape
#

This is literally the motto over at Hell Let Loose because they don't have tickets there. This would be abused so much and make the use of vics 10x worst.

half aurora
languid roost
#

You are correct. My bad. Still, usually there is all kinds of vics going to and fro main and i think its a good tradeoff between lost ticket, and wait time, or emphasis on communication with others, or their willingness to cooperate. Cutting these so called inconveniences indefinitely just brings you to a game where you press play and you instantly win it. 🙂

half aurora
#

With no downsides

languid roost
half aurora
languid roost
#

It doesn't promote it, if you ask me, because you gain nothing. It just allows you to do it, like the game allows me to be in A1, even though the current flag is in H10.
We could also talk about creating a tunnel area that goes flag to flag, similar to TC, but in R/AAS, making all areas outside of it out of bounds. Current game design allows for clueless people to roam around the map instead of playing the objectives... but it also allows smart people to roam around the map and do great things.
If both teams play equally (fantasy example), and one team returns logi to main, and the player gives up and respawns, but the other teams logi driver doesn't do that, and in the end they win 1-0... maybe that guy shouldn't give up. That's the magic of such games. After all, "there is no right way to play Squad" is something thrown around often, but it goes both ways.
Also also, imagine the team got pushed back to last cap, a sneaky logi goes behind enemy lines, deploys a hab, and since the whole team is close to main, then can easily just drive back and respawn behind enemy lines magically (with full ammo, because they were at main to rearm, further exploiting this design) and cap the enemy flag back. Nothing inherently wrong with this as far as game design goes, but Squad tries to be somewhat realistic and this bypasses some pretty large desires of the game - progression, overcoming odds through teamwork, skill, movement, manoeuvres, coordination etc., so it doesn't fit in the vision.

tidal spire
# half aurora With no downsides

Hab allowed to run out of ammo.
Enemy armor is brutalizing people because AT has no ammo. Soon grenadiers will run out of grenades, people will be forced to try to take bad angles because they have no hand grenades, pushing across open areas becomes almost impossible because no smoke, ticket losses should increase because no bandages, etc. Everything should snowball and fall apart.

Free respawn from without delay.
If you die on a hab with no ammo, spawn at main (with a reduced timer). Get full ammo from spawning at main then, without ticket cost or extra delay, come back to front line with full ammo. Riflemen can bring ammo to people who don't die. People knowledgeable about mechanics could even use the refund on ammo when changing from a more expensive kit to a less expensive one to "refill" ammo at the hab without running logi to it to keep emplaced weapons in action.

The downside is there would no longer be as much of a benefit if one team shuts out the other team's logistics. The team that neglects it, or just gets outplayed, will be able to sidestep the consequences.

half aurora
tidal spire
#

Even a single free respawn can make or break a game if people are using it.

half aurora
#

If the condition is that the player has to be alive for lets say 5 minutes, it already becomes not viable to abuse it to get ammo.

#

Or the players ammo could be reset to what he had before he spawned at main. There are many ways to solve those issues.

tidal spire
# half aurora How?

HAT kit and 2 rifleman respawn to get enough ammo to kill or push armor away from an area.

SL goes back to grab a free and timely rally from main on a hab with no ammo and creates a backup spawn (MEI SLs buddy rally off of it).

6 guys working together go back to main to swtich to various kits and switch to crewman back at the hab, returning enough ammo to the FOB that an ATGM gets a second shot.

Sapper goes back to get an IED for an ied drone which is used on the enemy hab/radio.

half aurora
tidal spire
half aurora
# tidal spire They won't but that wasn't the suggestion made.

The suggestion also did not say that there should be no limits. People dont have to provide 1000 word esseys that cover every possible detail and exception, a rough proposal is sufficient imo. It is OWIs job to find ways to implement suggestions properly anyway.