#DLSS 3 Scope Image Clarity Conflicts

1 messages · Page 1 of 1 (latest)

timid comet
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Enabling DLSS 3 in Squad causes issues with the "Scope Image Clarity" setting. Specifically, attempting to set it to "Prioritize Clarity In Scopes" disables DLSS 3 entirely.

Steps to Reproduce:

Launch Squad and navigate to the video settings menu.
Enable DLSS 3.
Attempt to change the "Scope Image Clarity" setting to "Prioritize Clarity In Scopes."

Observed Behavior:
Changing "Scope Image Clarity" to "Prioritize Clarity In Scopes" immediately disables DLSS 3.
The setting appears to conflict directly with DLSS 3, preventing both features from being active simultaneously.
Expected Behavior:

The "Scope Image Clarity" setting should work independently and not interfere with DLSS 3 functionality.
DLSS 3 should remain enabled regardless of the "Scope Image Clarity" setting.

System Specs:
CPU: AMD Ryzen 9800X3D
GPU: NVIDIA GeForce RTX 4080 Super
Driver Version: 566.36_DCH
Monitor: Samsung Odyssey G8 4K 240Hz
OS: Windows 11 26100.2605

Additional Notes:
This conflict between DLSS 3 and the "Scope Image Clarity" setting significantly impacts gameplay for users who rely on clarity in scoped views while also benefiting from the performance gains of DLSS 3

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While experimenting with DLSS 3 and "Scope Image Clarity" settings, I discovered that if "Scope Image Clarity" is set to "Prefer Anti-Aliasing (AA)," I can increase the "Scope Resolution Scale" to 200 without performance issues. However, this workaround is unintuitive.

urban nimbus
timid comet
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You’re right, it doesn’t address the ghosting and blur caused by DLSS or TAA. The ghosting and blur are more about how motion data is processed across frames, which increasing resolution alone can’t fix.

I think that’s where the ‘Prioritize Clarity In Scopes’ setting comes in—it’s probably designed to handle these temporal artifacts better, but it just doesn’t play nice with DLSS. Honestly, it feels like a weird oversight that these two features can’t work together. Ideally, we’d be able to use both to get the clarity without having to compromise on DLSS’s performance gains

prisma lion
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Pretty sure it does the same for fsr and xess. Would be nice to have it work together.

mossy coral
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It is not a problem of it being impossible either, the same awful image quality is present at native render with the prioritize AA enabled

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So its a problem of the devs just allowing the upscalers to be barley playable