#New ICO Update

1 messages · Page 1 of 1 (latest)

bright thicket
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Anyone here think that OWI overcorrected on the new ICO update? Specifically in regards to weapons stabilization, steadiness of aim and overall lethality?

The original ICO was criticized by some for heavily penalizing the player's ability to run-and-gun in a self-sufficient manner. The 'noodle arms' effect and stamina-induced impacts on weapons stabilization was largely meant to discourage players from solo run-and-gun and sought to increase greater team cohesion. Whether or not that desired outcome was actually achieved is up for debate, but not the focus of my post. Rather, I want to know if the most recent patch undid too much of the original ICO or if the new changes strike the right balance between teamwork and fun gameplay.

sick holly
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It did not undo the ICO, anyone saying that is frankly an idiot

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it's just a minor tuning of the mechanics to address specific issues people brought up

bright thicket
sick holly
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Then your opinion is misinformed

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Because the changes were very minor number tweaks

bright thicket
sick holly
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Ofc if you watch clickbait youtube videos instead of actually looking at the numerical changes you'll form an opinion based on vibes rather than facts

bright thicket
sick holly
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The "ICO update" in 8.2 is just a series of small numerical standardization tweaks/bugfixes more than it is any substantial change

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there is precisely one meaningful number change, which is the sway recovery after walking at high stamina. That's it.

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99.9% of the original ICO is still in place

bright thicket
sick holly
bright thicket
sick holly
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I don't have a link to the old (pre 8.2) version right now but iirc the only substantial differences were in the move sway release for most rifles

bright thicket
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Doesnt really help your argument then that the changes are "minor" in the numerical sense. They certrainly dont feel minor from my own experience.

sick holly
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The stuff for LMGs and MMGs is honestly more bugfixes than SDK tweaks

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Because what they had those platforms behaving like pre 8.2 can only be described as buggy

sick holly
bright thicket
sick holly
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Does it? Because I haven't felt or seen any substantial differences to gameplay myself.

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Also the intention for ICO was to promote teamwork, and enable suppression as a part of combat, not necessarily to noodle arms everyone after walking 10 ft. So I think you are assuming something that wasn't necessarily a goal in the first place.

sick holly
bright thicket
sick holly
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Yes, I have over 1400 hours in the last year.

bright thicket
sick holly
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It's a decent size change in terms of how rifles stabilize in the right context, but in terms of the ICO overall it's nothing.

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So phrasing it like this one change is overturning the entire ICO is just pure alarmism

bright thicket
sick holly
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Even in perfect conditions, weapons still take much longer to stabilize than they did pre-ICO. Again, I think the actual changes in game flow brought on by this tweak are being massively blown up beyond their actual significance.

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If this change has totally ruined the ICO for you, the door's over there ---> show yourself out

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Otherwise keep playing like many of us did after the ICO launched

bright thicket
sick holly
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The devs were always clear that the ICO was an iterative process and that there would be further tweaks. Well, here are the tweaks. So I guess what you thought the ICO was, wasn't actually the ICO.

bright thicket
sick holly
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Yeah I mean you can search for other posts on the same topic and look how many downvotes they have if you wanna see whether people agree with you that the changes "revert the ICO" or whatever

rough yarrow
# bright thicket Noodle arms was not the intent of ICO, but cohesive teamwork was. Honestly, the...

Just to jump in here real quick king. One of the major problems when you introduce something like ICO-ing the game is balancing the flow of the game. At the end of the day Squads a game where soldiers need to move, you can't win Squad if you don't interact with your keyboard. That's just a known fact which means they have to design a game where moving is still players want to do. ICOs early movesway was pretty punishing and it's all about finding a balancing act between two extremes. Extreme 1 being extremely long stabilization IE 20 seconds to stabilze after moving, obviously no one would ever move since hitting accurate shots while attacking wouldn't be possible, on the flip side your weapon stablizing instantly would remove much of the defenders advantage.

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That's why they changed up Movesway release which was honestly a welcome change and furthermore the other systems that punish movement in the game still exist it's just less piling on punishment to the act of movement. In such a low TTK game minor edges make a massive difference so even a 0.5s time needed to stabilize your weapon is huge and still means defenders we'll still possess a real advantage.

bright thicket
tranquil imp
bright thicket
tranquil imp
coral tundra
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ico bots complain that now you need a little pie of skill to play

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is there 3th or 4th post about "overcorrected ico"?

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and all posts from bush blue warriors

bright thicket
coral tundra
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coz i play over 1k hours on ico 1.0 and that gameplay was annoying, if you move - You lose, coz you cant shoot back (even if you stop after moving) to bush or window camper. Everyone were running in crouch like idiots from bush to bush to have a chance against players in defense. So dont complain about 8.2 Its patch for players, for people who play the game more than others, who are core community of squad. Not for guys like you, who enjoy beer matches few times for month and complain how bad they are

bright thicket
tranquil imp
coral tundra
rough yarrow
coral tundra
bright thicket
# coral tundra love these milsim guys

Aren't all clans in the Squad community considered "milsim" relative to the more casual FPS games out there. I mean, isn't the milsim factor a large reason for why this game is different from the rest?

tranquil imp
# coral tundra if you cant read its not my problem

Losing to guys holding angles was not universal for everyone. Plenty of people managed to miss while static or hit snap shots under the ICO.

If it never worked out that way in your experience, then that was your experience.

tranquil imp
bright thicket
tranquil imp
sick holly
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Squad is approximately as much of a milsim as battlefield 2 was a milsim

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So, not much

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In fact calling this game a milsim in general is a bit of a joke considering how game-ified the gamemodes and ticket system is

tranquil imp
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For funsies tell them the Bushmaster has a dual feed system but then don't explain what it is when they ask for more AP ammo.

bright thicket
sick holly
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What a joke dude, this game is literally based on a battlefield mod

coral tundra
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niche game

sick holly
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Go back into your arma hole

coral tundra
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so difficult to learn squad ohhh

bright thicket
sick holly
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Oh yeah, but claiming that even PR is supposed to be a milsim is a stretch. And Squad is very far from PR in terms of full combined arms experience.

tranquil imp
bright thicket
# sick holly Go back into your arma hole

This is a typical mentality from casual players - anyone or anything that is "milsim" belongs in Arma. The fact is that milsim is a relative term within a spectrum of game types and styles.

And for the record, I have all of 2 hours game time in Arma...it ain't my cup of tea.

sick holly
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Don't throw punches if you can't take them

bright thicket
# sick holly If you're allowed to say "Bf/CoD gamers" I'm allowed to tell you to go back to A...

I never said you were a BF/CoD gamer. I said that Squad was designed from the ground-up to be a game that offered more realism, immersion and teamwork over BF/CoD. And I merely implied that your approach to this game was more casual than how others approach this game.

Punches are all I've taken on this post. I see 10 thumbs down on a post asking for peoples' opinions - the anti ICO crowd has always been strong on this venue, and its showing here.

tranquil imp
sick holly
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Good lord

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Reading comprehension is clearly on a downwards trend

bright thicket
# sick holly

Buddy, i never said you played CoD/BF. You getting way too offended in this discussion.

tranquil imp
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He said the game appealed to people who want something more immersive than a BF/CoD experience.

sick holly
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Who said I was offended? I'd have to actually have played either of those games in the last 8 years to be offended

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I just think the hypocrisy is funny

tranquil imp
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That is the opposite of calling anyone a BF/CoD gamer.

tranquil imp
sick holly
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K I'm not responding to obvious bait, find a better approach

bright thicket
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That's fine. I think you've said enough in this thread.

rain wigeon