#Fleshed out logistics system
1 messages · Page 1 of 1 (latest)
You got an example?
No, just make better now, owi. - pinnacle of unmoderated suggestions.
Lmao
I had a detailed one but got into am argument with another poster and the scope of the argument exceeded anything meaningful
Basically
I wanted fob radio ticket cost to be relative
To position to objective, to amount of supply on it
That way u could drop ammo cache radios that cost less but made logistics easier
Man dude you still can
You were saying for actually making these radios to cost more
It would scale with strategic relevance
Or maybe just add a new type of radio
Ammo dump radio
Or lesve it alone and stay with that we got
Idk
I guess what I am suggesting is more along the limes of foxhole than squad
I can not imagine much demand for sending out players to scroop and set up factories, depots and logistic lines in a Squad match.
Kek
add a radial menu item on the truck to return the logi to main: 60 second reset followed by 5 minutes to respawn with no ticket loss. the truck poofs and spawns back at main. This solves the problem of logistic vehicles being stuck at the front line