#Fob radio cost relative to situation.

1 messages · Page 1 of 1 (latest)

glacial oxide
#

Your 2nd paragraph makes no sense

#

You’re saying if a radio has more supplies, will cost more tickets

#

This discourages logistic radios

#

And this can easily be get around by leaving a vehicle there and only unloading when you need more supplies

#

This increases the burden of attack fobs, and increases the ticket drain

fresh mesa
fresh mesa
#

Just s fun idea I had.

#

Trying to make some of the more ridiculous mechanics make sense

#

Like why you would ever create shitty slow logis on big maps bc you hate the playerbase

#

Could just add additional yellow supply cache circles to fob radios

#

Can't build on it, can hold supplies

glacial oxide
#

Why remove the system we already have

#

Like this only discourages logi runs and hunting radios instead of playing objectives

fresh mesa
fresh mesa
# glacial oxide Like this only discourages logi runs and hunting radios instead of playing objec...

Logi runs are tedious in tracked logis. This system makes a full fledged game out of logistics, instead of euro driving simulator. Vanilla logi runs can be fleshed out in an intelligent way, making it it's own fun rewarding game, instead of the minimalistic system we have now.

I cant think of anything better for logi drivers than a system they can optimize for better results.

It's another skill for players to master in this always online competitive game.