#Toggle to turn off "Designate Target for Gunner"

1 messages · Page 1 of 1 (latest)

ocean fjord
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The “Designate Target for Gunner” feature is great, but sometimes it creates more headaches than it solves. When there’s a newer commander in the seat and they hit Spacebar at the wrong moment, like when you’re locked onto a high-priority target or just about to fire, it can blow an entire engagement and cause the loss of the vehicle, leading to frustration and unnecessary arguments.

This feature works great when both the commander and gunner know how to use it well, but in a lot of cases, it’d be better if they could just give a bearing and let the gunner do the rest.

A toggle in the gunner’s position to turn off commander designations would be awesome. It’d make the feature way more flexible, letting players decide when they want that extra level of coordination.

agile plank
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It should be shift+space bar imo

muted ridge
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You tell the guy in the commander seat that and give him the boot if he doesn't listen.

ocean fjord
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when it can be improved by just adding a toggle

ocean fjord
clear gale
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That doesn’t come off as a “deal with it” to me, that’s a legitimate solution

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I’ve been asked to not snap their view and just complied as is

ocean fjord
clear gale
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I see

muted ridge
ocean fjord
muted ridge
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They get kicked out of the squad, easy.

ocean fjord
muted ridge
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If you truly must disable it, turn off your stabilizer when you've stopped. That disables the hunter-killer feature.

vocal heart
echo shell
vocal heart
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I would at least like to see the default button moved from space since I have been on both sides of someone accidently hitting space. (Yes I know I can rebind it, which I have already but not all potential 3rd seaters have done this)

muted ridge
ocean fjord
ocean fjord
worn hawk
muted ridge
ocean fjord
muted ridge
ocean fjord
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just isolate myself because i don't want people to hit the spacebar either accidentally or intentionally and ruin a game

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got it

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great idea

muted ridge
ocean fjord
ocean fjord
echo shell
# ocean fjord you're saying i should only play with people i know, locked squad, never with an...

Me saying that was in the context of you complaining about people who aren't in your squad being in the command seat and trolling.
While I'm sure that happens (I have experienced it myself), it is a vanishingly rare occurrence, and not something that needs to be designed around when you already have the tools to address it (kicking them out of the seat).

You can still play and interact with other people. Most of them aren't having seizures at the keyboard and hitting the spacebar randomly. Times when they do and cause you to miss and/or die is a part of the game. It is the built in downside of having those systems available.

rigid dagger
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If its accidental then just tell him to keep STAB off it only works if both commander and gunner are stabilised

whole turret
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There is no need for a toggle that adds an additional keybind to avoid a thing that can easily be solved by communicating with the other player (which is a basic aspect of this game).

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Justifying this with some edge cases where somehow a troll is in the commander seat who does not get kicked for some reason also seems like a weak argument, as this basically never happens.

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If this would be a regular issue, most of the other game mechanics would suffer from this problem as well, which is not the case.

icy cairn
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Stabilization off+on helps if you're getting pulled somewhere you dont want to aim

ocean fjord
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i'm hearing a lot of "this is something you can do alternatively" and "this is just a rare occasion" rather than any actual negatives to the suggestion.

ocean fjord
# echo shell Me saying that was in the context of you complaining about people who aren't in ...

so what you're saying is it's rare, it doesn't happen often, and there's no actual negatives to it, you just don't want it added because you personally don't think it's a big deal. that it wouldn't negatively affect you at all, you just think it's a waste of time, because it doesn't bother you. i'm starting to feel like the negative responses are exactly from the type of people it would be made for.

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***"i don't want it added because it doesn't affect me" ***

rigid dagger
# ocean fjord "sacrifice stabilization"

You dont need stab on the commander sight you only need it for accurate aiming. Its a easy solution if your player with a guy that is dumb enough to not gust keep his hand of the spacebar

ocean fjord
ocean fjord
rigid dagger
bleak basin
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Personally I think this isn't a bad idea. Sure it might not be N E E D E D but none the less this channel is made for suggestions not opinions. The mechanic would help with situations like trollers or miss-clicks plus I personally removed the key bind from my keyboard yet the person i normally play with said a few times that it was happening afterwards that I was still pressing it, The issue could've been a bug back then but as to the current time it hasn't happened recently. This mechanic would be great for simple prevention of unfortunate circumstances in game. Think of it 1. It isn't a complex mechanic, it is simply disabling another mechanic so it wouldn't be too much of a hassle to throw in (from my perspective at least). 2. It would be a simple measure to prevent extra frustration and anger at the game due to others simply wanting to make someone else's day a little worse. 3. what's the harm of adding it? Most people in this thread seem to be more focused on the fact that it's a "minor issue" but any issue is an issue none the less instead of whining about a decent idea how about you be quiet OR try to help get it added instead of trying to invalidate someone else's idea that hurts nobody.

echo shell
# ocean fjord so what you're saying is it's rare, it doesn't happen often, and there's no actu...

There are negatives attached to it.
Sometimes when I SL I rely on that system's ability to effectively force the gunner onto a target. Or to focus on a particular area, or to ensure that we are looking at the same picture.

I don't want it added because I want there to be a cost associated with a gunner who decides to override the override, in the form of not being stabilized. It is a high enough cost, although conditional, that that it allows for effective enough control over the gunner in most cases. If gunners could turn it off without a notable and immediate consequence to their gameplay, then it makes the situation worse, because the alternative at that point for control over the gunner is kicking them from the squad and removing them from the vehicle. Which is more effort on the part of the SL and is a greater degree and more permanent impact on the gunner.

paper jungle
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I think this would be a great feature in the sense that I can absolutely belittle someone who uses the toggle