#Battle Rifle & DMR damage models and handling

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dire spoke
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With the addition of M14 and M21 for WPMC other weapons in their respective categories feel bad.
M14/M21 both feel amazing to use and have pretty nice recoil which can be somewhat controlable compared go G3/FAL/MPT.

Now the feedback part.

After the 6.0 update BRs and some DMRs (those being KNT-76 and G3SG1) got the damage model that can one hit kill up to 20m and that was a “bandaid fix” for their awful handling characteristics.
After a few updates their handling got better but it is still in a not so great spot, untill M14 came along.
FAL, G3 (all variants) and MPT/KNT are brought to M14/M21 handling characteristic they would all feel great to use and factions like MEA and Turkey would hopefully see more playtime with the playerbase.

Now if that were to happen OHK damage needs to be removed and overall damage for 7.62x51 weapons should be around 90-94 damage up to 400m where the damage starts to drop off.
In tandem to that change the bleedout for 7.62 weapons should be 0.5hp/s instead of 0.3hp/s which is now used for all weapons, this would make even the AKM and all its variants slightly stronger.

All these changes would make these weapon types more consistant compared to what they are now because currently the damage model is like this, 165 max damage up to 20m then a cliff drop to 86 damage, making it frustrating when enemy is 20.1m away and doesn’t die in one hit and by the time you get the enemy in your sights they probably got the second shot on you.

TL;DR:
M14/M21 feel great to use compared to all other BRs and DMRs, OHK mechanic removed for max damage of 90-94 and faster bleedout time of 0.5hp/s to make those weapons deadlier than 5.56/5.45 weapons.

keen peak
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:plussone:

dire spoke
lavish python
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Ok I agree now lol

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But I’ll miss my 1 tap G3

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So idk. The rest is a good suggestion tho

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All battle rifles should just become 2 taps under 400m and 1 taps under 10

dire spoke
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Thanks @torn lodge had the idea of 7.62 having faster bleedout timer for when players get hit

lavish python
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It’s just too satisfying to remove the 1 tap like that

dire spoke
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With the better handling characteristics it would be broken to have OHKs in CQB

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But if damage is like 94 max and bleed is 0.5HP/s enemy would have to instantly start bandaging because they would bleedout in 12 seconds

lavish python
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Your right

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But then they should be as controllable as the M14

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Maybe a tiny bit worse

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Bc ICO

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Also then MEA should get more MP5. Bc all factions that use battle rifles would than also have an SMG. I think that would be pretty cool

dire spoke
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I mean thats what i said in the post nano

fervent cloud
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This would genuinely be amazing

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Pls owi 😩

fervent cloud
dire spoke
fervent cloud
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Fair, I may be wrong but the MPT is the most controllable out of them all I think (in real life)

lavish python
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It has that weird sight movement

fervent cloud
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I meant irl the MPT is more controllable

fervent cloud
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Lmao yea I should have probably specified

jovial rose
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Good ideas, especially the bleed and damage.

torn lodge
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The nice thing about balancing 7.62 rifles like this would make it so you actually have a reason to choose them on maps where you're not likely to be fighting within 20 meters, make it so insurgents may pick the FAL or G3 and make it reasonable to introduce the MPT-55 to Turkiye

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maybe make it so the MPT-55 will only get the holo sight unless you're the SL

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of course at this point this is a separate suggestion to this discussion's suggestion

dire spoke
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Yeah thats a separate issue i could write a suggestion about later

coarse skiff
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dongie always gives top tier feedback..shame it falls on deaf ears

dire spoke
fervent cloud
junior eagle
dire spoke
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If max damage is 90-94 it is still a 2 shot in CQB same as other weapons, having 0.2HP/s faster bleed is what makes it stand appart more not just the damage

junior eagle
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I think the damage would make it stand out more, especially being a consistent 2tap up to long ranges, whereas 5.56 rifles are a 3 or even 4 shot at such long distances

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But I agree with the overall sentiment. Having oneshots within 20m is a dumb bandaid because even in CQC maps you don't often engage in that distance. And also with how shit they made point firing feel, sometimes cqb feels a bit luck-based if anything

glacial fossil
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The one tap is funny but I think that yeah, it needs to be changed.

junior eagle
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If I could actually make one adjustment, I'd knock the base damage down to somewhere in the range of 75-85, because a base damage of 90-95 feels like it might give u barely any time to bandage and might just be not fun to play against

dire spoke
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Old damage is 86 for 7.62x51

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While SVD and PKM have 90+

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Even with faster bleed you have enough time to bandage if its in the low 90s

junior eagle
dire spoke
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Its should be higher than 86

junior eagle
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If you make it so that as soon as you get shot you have to take ur bandage out, well you're effectively dead in one shot anyways no?

dire spoke
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If its the low end of 90s then no

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If its highend like SVD which is iirc 96 then yes

jovial rose
# dire spoke If its highend like SVD which is iirc 96 then yes

which also makes sense. Same bullet, but longer barrel, ergo more energy. Also this talk of 556/545 making bigger wounds only applies to real life as the rounds tumble. It reduces the penetration over long distances, but it would be kinda detrimental to the gameplay if (scaled down to squad distances) al 5-6mm weapons become peashooters.

dire spoke
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Excluding 7.62x39 for AKM and SKS, it could take the 86 max damage and faster bleed

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So its a middle ground between 5.56/5.45 and 7.62x51/7.62x54

sage ice
torn lodge
# dire spoke Yes, thats why I think that all 7.62 weapons should do 0.5HP/s bleed and have da...

Tbh if we were to get this with 7.62 weapons that'll cause you to bleed out if you start bandaging within 10 seconds then there should probably be a change to the player's bloodied screen so you can tell if you have less than 15 seconds till you bleedout, cause if this were implemented as is a lot of people would probably get annoyed cause they're used to having like a minute bleedout time if they only got shot in the leg by 5.56

junior eagle
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The difference between almost dead and having ages to bandage is too small