#TURN OFF VOICE COMMUNICATION AT DEATH

1 messages · Page 1 of 1 (latest)

azure spire
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This would make SLing impossible and force players into using third party programs for coms

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It would also decrease teamplay

gentle dew
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Nonsense - the most useful info conveyed by a downed player is their icon on the map, which requires them not to give up to remain visible. The audio cues are largely unnecessary.

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Hence why people keep recommending this change

eager sun
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This is an interesting suggestion. I am a fan overall of introducing a deeper fog of war in Squad.

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You could compromise here: Make the wounded communication local only.

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I also posit that the wounded/dead should be able to hear radio communications at all times yet not be able to transmit.

gentle dew
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I don't think the premise negating the suggestion is correct in any case - the advantage of being able to communicate while downed will not be enough to make anyone switch to external communications, everyone is already on discord anyway.

azure spire
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You also dont consider the consequences for the SL.

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Like not being able to communicate with 1/3 of the Squad all the time.

eager sun
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Der Shredder, I notice you have a pattern of putting words in other people's mouths. Instead of saying what I think or how I feel, state how you feel and how that contrasts with the idea. It would help you not seem like such a pointless drone all the time.

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@azure spire

azure spire
red wharf
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There was a similar question raised in Star Citizen

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Since SC aims to be the most realistic possible, to the point that NPCS and players should be considered the same on same aspescts

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Would it make sens to be able to have an instant chat with someone who is 2 star systems away with a video call ?

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It doesn't

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In SC lore, communication is assured by relais.

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So if you have to share an info from 2 solars systems away, you have 2 ways to do it

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Either you broadcast it in the open.

That way your info is transfered by radio or light or whatever through the solar system. To go through one solar system to the others, there are relais posted at the entrances of jump points.
Jump points are natural disturbances in space that can be used to jump from one system to another. And they are the only way to do so

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And so your info goes through relais to relais, through jump points to jump points (via drones), all the way to its destination

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That's one way to transport information in SC

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The other way is literaly to do it yourself with ships like the Drake Herald. Info runners who are basicaly data storage strapped to a huge engine just to go as fast as possible

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The reason for using them is because the first way is hackable

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And any info too important to run the risk of beeing hacked should be transported by info runners

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And so SC has a whole concept of info running. A gameplay made for it

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But then a question arose

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What can be included in that gameplay

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Answer : everything related to the game, except voice comms

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Because, obviously, if 2 humans players want to play SC together, they'll use voice comms

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And if they had the choice beetwin a realistic clusterfuck in SC or simply using Discord or whatever, then they would use Discord

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.

And that's basicaly the same question here, should the player be denied a tool for realistic pursuits when he can just use a third party instead ?

And the obvious answer is no, because it would only force players to use third parties system and punish thoses who don't