#Please ease up on the fall damage.
1 messages · Page 1 of 1 (latest)
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AFAIK it's not half your health.
Anything up to one floor, you can jump with very little damage
No, it is like 85%
At 2m
You should survive falls at least double the height it currently is.
With no way to "vault" downwards to scale down small drops, and the difficulties of judging height, it would be nice if there were at least a bit more breathing room before being instantly downed even if you stay wounded at the same threshold
Until there is local damage like limping from leg wound. It should be and always should have just been ragdoll without damage up to a threshold.
The vault to your death key press (spacebar) still makes me swear frequently
There been countless times where I accidently vault a wall on a building and just watch myself die.
Fall damage from maximum vaulting height is minuscule.
If you're taking enough damage from vaulting over walls to regularly die that is on you.
@tardy mulch @solar bramble
Not sure if you guys know this
If you just hit SPACE BAR without W
You will climb the obstacle instead of vaulting
This avoids you accidentally throwing yourself to your death
Yes I do know, thank you.
The issue is that you can't cancel the vault. Or mantle like anyone with arms would naturally do if they were slipping off an edge unexpectedly. It is just an animation which you watch before death as if you have lost control.
That should not be happening often.
Stop blind vaulting walls/barriers if you have no idea how high the drop is on the other side.
Tbh adding ragdoll is not even a bad idea.
This should never get added
1200 hours and I didn't know, thanks! (No problem with fall damage as it is though, rarely get hurt).
Have gone to climb onto the wall on top of power plant and vaulted off the side a couple of times. Then get penalised for killing myself lol.
As for the damage it should be more relevant. US soldiers with heavy gear, boots, helmets etc should take way more damage than an insurgent with a rag in his head and sneakers.
I agree that the KILL range should be increased VERY SLIGHTLY, however the damage is fine. Imagine jumping down from a 1 story high window with many pounds of materials, ammo, bandages, maybe even several ROCKETS and add on top of that a heavy rifle that inhibits your arm movement and balance. It’s realistic that you could injure your foot or leg jumping like that
Also, this could totally not be the case for your complaint, but sometimes people get mad at the fall damage but don’t realize they were at like half health to start with before making the jump, which ofc makes it seem worse than it is
I fell from a ladder once and I was essentially at the same HP that you are at when you get revived. It was not very pleasant, as my stamina bar would not go past 50%
You take like 80% damage when jumping from a 2m wall. How is this fine? If the game forces you to jump from a wall you can easily climb up, why do you take more damage than a 7.62 bullet hit? This makes little sense.
It is not about jumping down a full story, it is about obstacles that can be climbed on with no proper way to get down.
And going from 0 damage to like 50%+ damage just because the wall is 10cm taller is just bad for the gameplay.
You shouldn't take damage from heights that you can climb on, a thing i haven't seen anyone mention is that some vics in the game put you on top of them when you get out and on most you will take a near to lethal if not lethal amount of damage just walking off of, so if you are hurt when you get in you can not get out without dying, a perfect example to this is the AUS Bushmaster PMV (IDK why it sometimes puts you on the roof but it does), it's a perfect example because of how tall it is at nearly 9 feet
Go prone before you drop down. Makes you survive way higher drops with no damage
I also think the damage is way too high right now. Perhaps add a new animation where you fall forward on your hands and it takes a while to get up and running again instead of getting very badly hurt or dying.
Only from the 2m ones. But not 3
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I think the health damage taken from falling is a bigger issue than the max fall height. It was explained very well by Shredder
How bout you guys not get massive amounts of fall damage? It's not that hard, especially since you seem to know what gives you the damage. I'm not saying that they shouldn't improve the vaulting mechanics (several good suggestions in this thread) but it's perfectly doable as it is and It seems to be working as intended, to prevent the parkour (dying light) gameplay we had before.
You say you've got 1200 hours but you forget half the vics in this game force you on top of them when you exit. Simply getting out of a logi at the same time as others can cause this. It's not something you can control. Like Zaco said, the PMV consistently has this problem
Can you please give me this game, I can't just let it, so I'm playing through cloud gaming.
I have 1200 hours and it's extremely simple. You walk down on the hood of the PMV, voila, zero fall damage, works every time. Which VIC is it impossible to get down from without fall damage?
I must say it's stupid that we aren't exiting in the back of the bushmaster though, definitely something they should fix.
True, it is simple to avoid. For someone like you or me it isn't as much of an issue compared to a newer player.
In game most vics have a spot inf can dismount similar to what you're saying. The problem is only so many people can dismount that spot at the same time before they get placed on top or some shit
I agree on everything you say. Regarding the thread suggestion to ease up on fall damage I would rather they fix spawning on top of logi's (which is a bug, damage can still be avoided though) or exiting the hatch at the top of the Bushmaster etc. New players die of all sort of things, that's just a part of the game but eventually they should learn what gives them fall damage so they can easily avoid it. I do want a better vaulting system (maybe hang yourself down a wall to ease the fall etc) but as the game stands, fatal fall damage is completely avoidable, heavy damage is almost completely avoidable and lesser fall damage is more of a choice or something that happens occasionally.
Fixing vics popping you on top should be a priority.
Having a climb down type movement should be a priority.
Imagine we have interiors and disembarking animations where the back door opens. Or you climb down from the top.
we can only hope