#Please ease up on the fall damage.

1 messages · Page 1 of 1 (latest)

tardy mulch
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Right now falling just from a simple wall causes you to lose half of your health, this wouldn't be an issue, but with way stamina works it causes the weapon handling to be crap. Please just ease on the fall damage by adding a foot or two from the total killing range on falling.

sudden sequoia
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👍

weak jay
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AFAIK it's not half your health.

Anything up to one floor, you can jump with very little damage

soft elk
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You should survive falls at least double the height it currently is.

proud falcon
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With no way to "vault" downwards to scale down small drops, and the difficulties of judging height, it would be nice if there were at least a bit more breathing room before being instantly downed even if you stay wounded at the same threshold

solar bramble
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Until there is local damage like limping from leg wound. It should be and always should have just been ragdoll without damage up to a threshold.

#

The vault to your death key press (spacebar) still makes me swear frequently

tardy mulch
reef moat
soft elk
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@tardy mulch @solar bramble
Not sure if you guys know this
If you just hit SPACE BAR without W
You will climb the obstacle instead of vaulting
This avoids you accidentally throwing yourself to your death

solar bramble
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The issue is that you can't cancel the vault. Or mantle like anyone with arms would naturally do if they were slipping off an edge unexpectedly. It is just an animation which you watch before death as if you have lost control.

reef moat
night marsh
lunar jay
warped hill
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ayo supllies here :

oak badge
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Have gone to climb onto the wall on top of power plant and vaulted off the side a couple of times. Then get penalised for killing myself lol.

#

As for the damage it should be more relevant. US soldiers with heavy gear, boots, helmets etc should take way more damage than an insurgent with a rag in his head and sneakers.

past night
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I agree that the KILL range should be increased VERY SLIGHTLY, however the damage is fine. Imagine jumping down from a 1 story high window with many pounds of materials, ammo, bandages, maybe even several ROCKETS and add on top of that a heavy rifle that inhibits your arm movement and balance. It’s realistic that you could injure your foot or leg jumping like that

#

Also, this could totally not be the case for your complaint, but sometimes people get mad at the fall damage but don’t realize they were at like half health to start with before making the jump, which ofc makes it seem worse than it is

trim spruce
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I fell from a ladder once and I was essentially at the same HP that you are at when you get revived. It was not very pleasant, as my stamina bar would not go past 50%

flat solstice
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And going from 0 damage to like 50%+ damage just because the wall is 10cm taller is just bad for the gameplay.

cobalt dirge
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You shouldn't take damage from heights that you can climb on, a thing i haven't seen anyone mention is that some vics in the game put you on top of them when you get out and on most you will take a near to lethal if not lethal amount of damage just walking off of, so if you are hurt when you get in you can not get out without dying, a perfect example to this is the AUS Bushmaster PMV (IDK why it sometimes puts you on the roof but it does), it's a perfect example because of how tall it is at nearly 9 feet

fair palm
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Go prone before you drop down. Makes you survive way higher drops with no damage

undone bridge
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I also think the damage is way too high right now. Perhaps add a new animation where you fall forward on your hands and it takes a while to get up and running again instead of getting very badly hurt or dying.

gentle cipher
shadow panther
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👍

wet sierra
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I think the health damage taken from falling is a bigger issue than the max fall height. It was explained very well by Shredder

lunar jay
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How bout you guys not get massive amounts of fall damage? It's not that hard, especially since you seem to know what gives you the damage. I'm not saying that they shouldn't improve the vaulting mechanics (several good suggestions in this thread) but it's perfectly doable as it is and It seems to be working as intended, to prevent the parkour (dying light) gameplay we had before.

wet sierra
prisma solar
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Can you please give me this game, I can't just let it, so I'm playing through cloud gaming.

lunar jay
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I must say it's stupid that we aren't exiting in the back of the bushmaster though, definitely something they should fix.

wet sierra
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True, it is simple to avoid. For someone like you or me it isn't as much of an issue compared to a newer player.

In game most vics have a spot inf can dismount similar to what you're saying. The problem is only so many people can dismount that spot at the same time before they get placed on top or some shit

lunar jay
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I agree on everything you say. Regarding the thread suggestion to ease up on fall damage I would rather they fix spawning on top of logi's (which is a bug, damage can still be avoided though) or exiting the hatch at the top of the Bushmaster etc. New players die of all sort of things, that's just a part of the game but eventually they should learn what gives them fall damage so they can easily avoid it. I do want a better vaulting system (maybe hang yourself down a wall to ease the fall etc) but as the game stands, fatal fall damage is completely avoidable, heavy damage is almost completely avoidable and lesser fall damage is more of a choice or something that happens occasionally.

frank lintel
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Fixing vics popping you on top should be a priority.
Having a climb down type movement should be a priority.

night marsh
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Imagine we have interiors and disembarking animations where the back door opens. Or you climb down from the top.

tardy mulch
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we can only hope