#Point aiming

1 messages · Page 1 of 1 (latest)

languid egret
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point aiming would make this game even more real but also, point aiming would make close quarter fights more interesting. also, for bigger maps its convenient to have a magnified optic for long range battles, but aiming close quarters with a 4x optic is not convenient. so if any devs see this please make this idea to life.

sinful depot
dim vessel
languid egret
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yes but i feel like i should be able to switch between my optic and point aiming

sinful depot
sour shard
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Just to be clear.

The character is always, barring a few situations, in a point shooting stance.

Are you perhaps referring to that special canted ADS thing that some games label as point shooting?

bitter nexus
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There's also no fov focus/zoom factor which makes point shooting at longer distances less practical than in other shooters with similar mechanics

keen ridge
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I think they should keep the "free aiming" but have all rifles in the middle of the screen like when you point shoot in real life. It's just weird to have the rifle come of the side at an angle.

last wave
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they need a genuine point fire aiming mode, should be 3 modes of aiming, the hip fire as it basically is now, point fire, then ads

queen garden
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I would love to see point aiming but look at this issue from a gameplay/balance perspective. What’s the point of picking a kit with iron sights or 1x magnification if there’s another kit that has a 4x scope if point aiming is implemented? Many kits would be worse by default simply because their performance is comparable worse in long distance engagements because of the lack of high power optics.

loud echo