#VCO- vehicle combat overhaul

1 messages · Page 1 of 1 (latest)

granite heron
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We need VCO and to implement penetration system not health so that way u can knock out optics , crew ect ect and overhauilng movement so tank doesnt get stuck on random log or rocks also for LAT to be acctualy useful in destroying light armour because with health system it feels so arcade and usless because you cant kill a logi with one rocket or mtlb which would be possible in real life , tank withstanding 4 to 5 ap shots its kinda unreal you are dead with one or you keep going . Its much needed change and I beg you guys to add it game would be so much better and AT would acctualy be vaible as well as Tank because realistcly small warheads cant rlly pen tank only tandem shaped charges @

autumn canopy
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Oneshot kills and crew kills would basically kill vehicle gameplay completely. It would be too frustrating and lead to unauthentic use of armor, and less cooperation between infantry and vehicles.

barren garnet
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since vehicle are too op to need inf protection

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they hang around and get at least 50 free kill without any issue

autumn canopy
barren garnet
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lower LAT damage and internal damage are brought intentionally in 5.0

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since back in time LAT are OP to the vehicle, it was fast and accurate

autumn canopy
barren garnet
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which year?

autumn canopy
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Alpha 7

barren garnet
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then u should know u could do M kill and light the ammo rank simutaneously

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back in that days

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because of LAT was soo powerful like this, and it deploys instantly before ICO

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that is why we need VCO

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it will complete SQUAD as a hole

autumn canopy
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Which game version do you refer to? There were only Humvees and trucks in Alpha 7

barren garnet
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are u playing in the recent 3 yr?

autumn canopy
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The behavior of LATs was not changed since the alpha versions.

barren garnet
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there is a separation in center which divide enging and ammo rank

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and the damage does decreased

autumn canopy
barren garnet
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back then, LAT has no sway

autumn canopy
barren garnet
autumn canopy
barren garnet
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and M kill was much easier

autumn canopy
barren garnet
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from back, yes

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and in real life, most IVF has their engine in frount

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unlike the game

autumn canopy
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The engines in the game are in the same locations than on the real vehicles.

barren garnet
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and encourage inf to do the rest

autumn canopy
barren garnet
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if u'd cancel ICO, these balence are good

autumn canopy
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Or just reduce the AT sway?

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Or, just increase damage against wheeled APCs

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Or, wait till infantry players learn to play less braindead

barren garnet
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like 2 shot/kill

barren garnet
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player

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yet vehicle are taken mostly by skilled ones

autumn canopy
# barren garnet yet vehicle are taken mostly by skilled ones

So yeah skilled players should defead less skilled players, otherwise it would be unfair and there would be no reason to get better. I agree that AT sway is a little bit too much, but most players die to vics because have zero situational awareness or try to peak vics from the most obvious angles, and this should be punished.

vernal crystal
barren garnet
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which has overly depress the inf

autumn canopy
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Only the AT4 damage was reduced to be identical to other LATs at some point.

autumn canopy
vernal crystal
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I think it also coincided with some AT hitreg issues that caused an overall drop in AT effectiveness

barren garnet
barren garnet
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otherwise, it's better to add crew kill and crew sway, dizzyness and more compartment kill

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like what warthunder recently did

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the IVF is not hole empty inside

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in auto loader, the drive system, the Fire control system

autumn canopy
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The War Thunder damage system would not work in Squad

barren garnet
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yea

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that is why i ask for damage

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that is the only way

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u get it

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this game does not have F kill

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and M kill is not complete

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gun function all the time, and ammo rank function all the time

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it anyway loads

worthy violet
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As a full time armor player, it’s balanced right now

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Getting 50 kills isn’t as easy as some think

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It might seem unrealistic but it’s definitely balanced

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Only way it’s possible to drop 50 is if you have an experienced crew with proper driver/gunner chemistry because otherwise you get overwhelmed with infantry

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IFV’s can be killed by hull damage with one hat and one lat shot

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And one lat shot to track an ifv is enough to guarantee a kill

barren garnet
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although it's sad to face, pre-2018 age are gone, new payers are not perperally trained where to hit tank, and how to aim with the sight.

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some even has trobble with recognition of enermy

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that's current situation, any why old system not working

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to make ICO final goal-> coorporation in team and help new player, we'd at least create an environment with some positive feedback

barren garnet
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and i personally got at least 60+ inf per round easily

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some map, like al- brash, could be 100+ kill

barren garnet
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sth like this

drifting trench
autumn canopy
drifting trench
# autumn canopy I do not understand the question.

You said, that the realistic vehiche gameplay (w crew and mods damage) will ruin the game and it would be so hard to cooperate mech and inf. But the thing is, that is no cooperation beetween mech and inf already, so why VCO should be ruin it?

autumn canopy
woven quarry
# granite heron We need VCO and to implement penetration system not health so that way u can kno...

Just no, overhauling movement yes but the rest is awful. The LAT is not to kill light armour or any armour, its to defend your squad against armour. As LAT it is your job to immobilize armour or scare it away so it cant do harm and not to really kill it. it does not matter if something is "unreal" its a video game it should not be real because it would not be fun then. The AT role is basically one of the most viable role ingame as it has an easy job and it can do it well almost as easy as the medic

woven quarry
balmy dew
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Something alike war thunder but keeping the squad style

barren garnet
barren garnet
autumn canopy
# woven quarry Just no, overhauling movement yes but the rest is awful. The LAT is no...

LATs should be perfectly able to neutralize BTRs without the need of a HAT. Currently it takes two LATs and a rifleman with full ammobag to kill a BTR, which is a joke. As a result the wheeled APC/IFV meta is to perform hit and run attacks against inf, which is unauthentic. Those wheeled APCs are also more survivable than IFVs, which makes little sense.

woven quarry
autumn canopy
autumn canopy
barren garnet
barren garnet
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we'd encourage IVF to get hit, and get repair rather than taking multiple shot like a tank

granite heron
# autumn canopy Oneshot kills and crew kills would basically kill vehicle gameplay completely. I...

Do you think Tanks in real life have Hull health like I am tired of playing Russian tanks against abrams even tho I first shoot and pen him his reload speed is almost 2 seconds faster than mine and outgunning me almost every time not to mention turret rotation and armour having penetration system would be great its funny how AP round does less dmg than HAT round AP dmg is arround 750 ish while HAT is almost double even tho some tanks have ERA which can significantly reduce its penetration and performance

loud monolith
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AP damage is 800 and you two shot tank racks.

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And ERA doesn't do anything.

autumn canopy
loud monolith
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No...

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They basically do atm, they are all 8 seconds but the Abrams is faster.

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They should be more varied with maybe Challenger being the quickest.

autumn canopy
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Of course hit points are not realistic either, but this is a seperate topic.

loud monolith
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t-72, t-90 and ZTZ with 7.1 second reloads.

autumn canopy
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Giving MBTs randomly choosen reload rates only complicates balancing, the abrams shold get 7.5 seconds like the other conventional MBTs.

loud monolith
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Let us just make them all the same speed with the same armour then.

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Same sized racks, same ammo load.

autumn canopy
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You dont get the point, they all have the same reload rate at the moment, except the Abrams which is faster for some reason, while also having top stats in other areas and no relevant disadvantage.

loud monolith
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So why not give them varied reloads so the tanks have more distinct upsides and downsides?

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You make them all 8 seconds and Abrams is still the best.

autumn canopy
loud monolith
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What are you on about.

autumn canopy
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If both tanks fight at equal terms, the M1 always wins, because it does more DPS.

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If one of them got to the fight 20 seconds faster because of the mobility advantage, this is nice to have, but does not matter at this moment.

loud monolith
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A tank's armour and mobility matters in a 1v1. If you can't reverse (T-72, T-90) then you can't play corners or mounds as well. Same goes for the rest. Abrams wins those 1v1s also because it gets better positions, has a harder to hit rack and can react quicker with the turret.

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It's not a pure slug-fight and if it ends up that way you've both made mistakes.

autumn canopy
# loud monolith A tank's armour and mobility matters in a 1v1. If you can't reverse (T-72, T-90)...

The difference is that those values like speed are not arbitrary chosen. Changing those lead to unauthentic vehicles, e.g. a T-72 going 50 kmh backwards. Armor levels are already balanced in a way so that all MBTs have roughly the same weak spots. Reload rate on the other hand is just randomly determined at the moment, and as reload rate, or better say the time between two shots is not a fixed number, it is better to give all MBTs the same rate, especially to nerf the Abrams as it is already too strong.

loud monolith
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The reload rate can be authentic, so why not also make it so?

autumn canopy
loud monolith
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Which aren't modelled in game so why not give an average of the authentic values? We're not modelling the susceptibility of ammo/modules on the tanks. They all die in the same number of hits but the shapes of the modules are authentically based.

autumn canopy
loud monolith
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A 7.1 second reload wouldn't be out done by much compared to the average reload of a western MBT, not all faction's tanks need to be indentical or close in power.

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You can just choose numbers which are both plausible and purposeful. The Challenger, from it's ready rack (not modelled in game obviously) can achieve a very high rate of fire, this would make up for it's poor armour and mobility in game. The Leopard can be a little more than that and the Abrams a bit more than that with the slowest conventional tanks being the T-72/T-90 because the Russians (of both factions) have the strongest IFVs (also against tanks).

autumn canopy
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And buffing only NATO tanks would be bad for balancing. Your argument with the IFV also does not apply for most factions. RU has only one faction with those IFVs, and the chinese IFVs are not good enough to compensate the shitty ZTZ.

granite heron
granite heron
granite heron
loud monolith
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It's 800 and has damage drop-off.

granite heron
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Never got 800

loud monolith
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It starts losing damage immediately so at common engagement distances it's closer to 750 than 800. Still a 4 shot kill to about 380 metres. I think tanks are a bit odd and can take more damage from finishing blows or whatnot.

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Since the HAT does 1400 a shot but it kills a 3000 health tank in two hits.

granite heron
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Its cumulative and era should do something and not be design

autumn canopy
loud monolith
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It's 2 HATs.

autumn canopy
loud monolith
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It actually doesn't. Do it in game and you kill it in two hits.

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I've played plenty of two shot HATs and tanks go down in two hits with no burning.

autumn canopy
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first hit

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second hit

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it took around 60 seconds for the tank to burn out

loud monolith
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On live server? I have always been shooting full health tanks and they die in two shots.

autumn canopy
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