#add a proper sniper class

1 messages · Page 1 of 1 (latest)

mossy stone
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Marksman classes already do not use bolt actions and have less zoom

lean dagger
mossy stone
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Insurgents have marksman AND sniper which use SVD and Mosin respectively

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Currently you can have 4 marksmen or 2 snipers or both if you're insurgents

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per team

lean dagger
lean dagger
mossy stone
wild surge
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You arent using 25x zoom at all in that pic

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Also Marksman is a fire support role which is completely different to a Sniper

lean dagger
wild surge
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One should not replace the other since both are designed for 2 different things

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Also is that picture a picture of a screen while you are playing or is it Drewskis gameplay ?

lean dagger
wild surge
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We have 25x zoom on C14 Timberwolf

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Picture you posted is before 6.0 update which did not have variable optics and only used 8x or 10x magnification and had no PIP optics

lean dagger
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when they add the new optic and everything ? the video is 2 years ago

wild surge
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ICO came out 8 months ago

wild surge
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Id suggest playing the game before posting suggestions

mossy stone
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"i never said it was me . and i dont know how play i just find a video" So you do play or not

mossy stone
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problem is I'm heard hostile inf are not visible past 1km

lean dagger
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i did not play for a few month im sorry . i tought it was still the same , my pc die and im getting a new one and i get some idea because i love sniper in every game . well if is already in then awsome . i just need to get the right reticule now and the other change i listed still can be apply

wooden tundra
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I really dont see a use case for a sniper team in Squad. Long range combat is mostly irrelevant in Squad, and information are usually gathered at short ranges as well. It would be a noobtrab role that consumes two players who could do useful stuff instead.

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The normal sniper kits already underperform significantly and are not really useful, this would be worse as those small squads could do nothing else.

sonic flare
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Marksman is the least useful role in this game.

jade knoll
# sonic flare Marksman is the least useful role in this game.

Agree. Making a spotter class would unfortunately not fix the issue as well. Pretty much No one who plays marksman in todays squad wants to work with anyone else in the squad, and the rangefinder would be more useful for lat/hat shots than a single bullet

white glacier
vital ether
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i could definitely see squad benefitting from something like HLL where theres the armor/recon/inf sections divided and then with your idea there could be a recon team that only opens if the commander allows it (sort of like how a squadmate requests to use a vehicle)

terse cedar
# white glacier I think this is the correct critique. While I've always felt like the marksman ...

I agree.

If you think of how the sniper role is used in real life, 70% of the time It is just used for recon. The other 20% is actually providing overwatch, which doesnt work in squad because nobody plays It like a tactical milsim with actual strategy. And the last 10% of the time you might be hunting an actual target, which once again is useless because if you kill a commander in squad he just respawns or keeps commanding from the respawn page. Sniper is only a kit to provide some variation and give new players an easy and inticing kit to rock. Theres no way they could make marksmen useful unless they add a cheesy mechanic like live marking enemies or a spotter flare or something equivalent.

white glacier
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hmm i wonder if you could do something with giving marksman special tickets.....

okay this is kinda a nutty idea..

its a downright insane idea actually.

but for science.

what if you made it so marksman kills on squad leaders counted for 2 tickets instead of one, and commanders counted for 3 tickets.

ITS A BAD IDEA

but idk something you just said made me think of it, and i want it to be said.....

jade knoll
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It would make the marksman more important if they knew how to identify targets

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Which is a real world important skill for them

jade knoll
vital ether
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exactly bro and while we’re at it i think commander should be overhauled in some way too

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maybe add more types of assets and stuff

jade knoll
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Yea like cluster bombs or smthing

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Maybe even a thing similar to warthunders nuke in that it’s rly powerful but the other team has the ability to shoot it down
Wouldn’t be a nuke necessarily but

vital ether
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or a once per game type of calling ina. supply drop

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like 1500/1500

jade knoll
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Yeah that would be sick too

vital ether
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and the supply drop will allow fob placement

jade knoll
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I mean you would need to make it like a visible package thing that the enemy can hone in on kinda like a heli

vital ether
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yeah like a ac130 or something would fly over and drop a package that has a parachute

terse cedar
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Commander overhaul is on their list for the next year or so

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( want to make it simliar to squad 44 )

wild surge
terse cedar