#Ico 2.0

1 messages · Page 2 of 1

tulip crypt
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to you optimization is just a fucking black box of "fps get better"

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Does it even occur to you that modelers don't work on optimizing code?

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Do you even know what a software development team looks like or how it organizes work?

vivid crater
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Do you understand that developing costs money?

tulip crypt
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hurrrrrrrrr

vivid crater
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MY point being that I would be fine with seeing resources diverted to optimisation

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Do you understand that?

tulip crypt
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big brain response

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nobody cares what you're fine with

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you can't divert a modeler to fix that problem

vivid crater
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Im not saying they should hop into studio and start magically fixing the code

tulip crypt
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what do you think the programmers are working on rn

vivid crater
tulip crypt
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think about the workstreams that exist right now

vivid crater
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RESOURCES

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MONEY

tulip crypt
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Ah yes magical resources

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I shit resources out

vivid crater
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MONEY

tulip crypt
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ah yes throw money at problem

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hmm big brain

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i company man

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That's such a batshit insane response. You can't throw money at software to make it optimized. You need programmers that have experience with the software who are able to both maintain existing functionality and solve for inefficiencies. That's before we even talk about finding the inefficiencies.

vivid crater
tulip crypt
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Do you?

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RESOURCES

vivid crater
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Remember how Post Scriptum was bought by OWI

tulip crypt
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RESOURCES

vivid crater
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then brought in a new team

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NEW TEAM

tulip crypt
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yes, who took a year to acclimate and publish their first releases?

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NEW TEAM

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RESOURCES

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mercury was it's own team

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they have processes beyond owi and still do

stone zenith
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The heck did I walk into

tulip crypt
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there are problems with the idea of just throwing contractors onto an existing team and hoping it all works out

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it turns out that teams have structure and processes in software development

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and trying to integrate disparate teams is not ease

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it is difficult difficult lemon difficult

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Again you're missing the entire point though

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modelers dont oPtiMizE

manic ocean
# vivid crater MY point being that I would be fine with seeing resources diverted to optimisati...

So anyway, I went to the airport for my vacation. I go through this long-ass line at security, and get on my flight. When I arrive though, they say, "Hey wait a min we have to figure out which flight we put you bags on", but the thing is I can still SEE motherfucking airport employee doing bullshit like checking in bags, boarding passengers on planes, guiding aircraft around the runway, and even taking off and landing planes INSTEAD OF LOOKING FOR MY BAGS!

Why did they have people doing all that, when they said they'd look for my bags? Complete bullshit.

tulip crypt
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what have you seen OWI show off lately?

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maps. wpmc.

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you think Wunda is gonna go solve your FPS?

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Wunda is trying to figure out where to place trees on Basrah bro.

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So what are all those programmers doing that OWI hires huh

vivid crater
tulip crypt
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RESOURCES

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M O N E Y

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dumb

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use your thinking brain

glacial solar
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@tulip crypt pickachu how to get performance then from OWI side ? How to optimize the game ?

glacial solar
tulip crypt
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can't find button

glacial solar
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Create one

tulip crypt
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ok

glacial solar
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Money right ?

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😶‍🌫️

tulip crypt
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found it

glacial solar
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So much for PROFIT NON PROFIT topic

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We had before

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Bro you text like you sit in OWI

tulip crypt
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who da fuck is nonprofit

glacial solar
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Poaw said it

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You barked because I said tenscent have the bag

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You laughed

tulip crypt
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yes bro i'm really an alt account for a dev desperately trying to get you to not be so mean about ico because it was my brain child

tulip crypt
glacial solar
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there is people out here they define themselves as pickachu

tulip crypt
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i mean its not because it's a lot of latent sinophobic shit but it is funny

glacial solar
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So why don’t optimize it then ?

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Isn’t it possible

tulip crypt
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can't find button

glacial solar
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For the OWNERS

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not the modelers

tulip crypt
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they did not create nor own the game engine

glacial solar
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Ok so they need to buy a new UNREAL ENGINE 5 6 what ever if it’s available

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Right ?

tulip crypt
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lol its not a buy problem

glacial solar
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And work with this

tulip crypt
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I mean yes they probably do have to upgrade licenses with Unreal but that's really besides the point

granite phoenix
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Just port the game to source 2 fokke

tulip crypt
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now we're talking

vivid crater
tulip crypt
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bro why did they release counterstrike go if they were just going to release counterstrike 2

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smh just release counterstrike 2 first

tulip crypt
vivid crater
tulip crypt
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destiny can actually drown in shit

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anyway

vivid crater
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Holy shit

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W

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statement

tulip crypt
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UE4->5 is not really a money problem

vivid crater
tulip crypt
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Why would it

vivid crater
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Squad surely has a bunch of spaghetti code

tulip crypt
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Are you aware that code can be refactored

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What tangible benefit would re-releasing the same game, rebuilt on UE5 bring?

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You think everyone is just gonna be like aw yes, basically the same product but on a new engine?

glacial solar
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Nvvy pickachu so what would be a possible solution tell us ?

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Tell us man

vivid crater
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look at CS2

tulip crypt
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or did they replace the existing product with an upgrade

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HMMMMM?

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ok ill stop being a shitbag for like two seconds

glacial solar
tulip crypt
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upgrading to ue5 is like a literal dropdown in the engine

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the hard part is, of course, code running that requires ue4

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we know they have done some experimenting with it in bug game

glacial solar
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@tulip crypt please mate tell us what you think how to optimize squad in case of performance and bug fixing

vivid crater
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i dont think they actually just straight up ported csgo from source 1

glacial solar
tulip crypt
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I know what I don't know, but I can't just say ah yes it turns out grenades sometimes have a memory fault that affects you for 7 business days

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like the fuck answer you expect?

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now shhhhh about that

glacial solar
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I mean you know a lot

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As we can read

tulip crypt
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yes I am big brain

glacial solar
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About coding and stuff

tulip crypt
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thinky guy

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I ain't debugging squad fam

glacial solar
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Yea yea tell us why they don’t optimize then instead of selling us EMOTES

tulip crypt
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ok bro

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i'm going to say this again

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one more fuckin time

glacial solar
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Let’s go

tulip crypt
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lol

glacial solar
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Haha

tulip crypt
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fuckin bot

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animators don't optimize code

glacial solar
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We got that point bro

tulip crypt
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should the modelers and animators just

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collect a paycheck

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and do nothing

manic ocean
tulip crypt
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for 6 months until game faster?

glacial solar
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We are asking the the PROGRAMMERS DEVELOPERS OF THE GAME OPTIMIZATION UNIT not modelers

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The owner

tulip crypt
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chat should OWI bleed money on making sure their employees do nothing until the ICO 2.0 thread is satisfied is this a good business decision chat

glacial solar
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The king of the hill

tulip crypt
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bro

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you asked why they make emotes

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who makes the emotes brother

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is it the programmers

glacial solar
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Modelers

tulip crypt
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animators but i'll give you that

glacial solar
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Pickachu and olympians

tulip crypt
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it's pikachu btw

glacial solar
tulip crypt
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put some respect on my little homie

glacial solar
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Ok

vivid crater
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tbf atleast some emotes were free

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ill give them that

tulip crypt
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so to recap

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most of the things you're seeing teased right now: no programmers

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starship troopers extermination? on ue5

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who knows if that's what they'll do with squad

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but it's an option

glacial solar
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@tulip crypt would UE5 Be better for squad or not ?

manic ocean
tulip crypt
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a pathway so to speak

tulip crypt
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it's obviously newer but in software that can go both ways. It might have more new stuff but it might also have more new bugs

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so that's like one avenue

glacial solar
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Ok why ever not comes by someone from OWI just to react here and stop this war of words

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And desinformation

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And we all shut up

tulip crypt
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the other is that they might just work on some good ol fashioned bughunts like they did for 7.x whatever and you never see any hype or teasers about it because how the fuck do you share a teaser for "well we fixed this one thing that might save a frame" times 50

tulip crypt
glacial solar
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You’re right

glacial solar
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🤣

tulip crypt
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i actually was offscreen on ceegs stream yesterday holding him at gunpoint forcing him to leak littlebird screenshots

glacial solar
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And ?

tulip crypt
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i asked him about optimization and he said optimize deez

glacial solar
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Ceeg a modeler or a dev ?

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Or what’s his position

manic ocean
tulip crypt
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neither, he's community manager. just the liason between us and owi.

glacial solar
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Ok ok

tulip crypt
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I’ve said it a million and ten times but I promise you it wouldn’t show up in a poll if it wasn’t already on their radar. OWI is not blind, obviously people want moar frames and they know that.

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It might take some time to figure out what they’re cooking on. Maybe we get some improvements next update. Who knows.

glacial solar
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I think it really comes with the next update

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But talk about this little bird and Cadillac Escalade with chrome rims

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You think the modelers are from India or somewhere?

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Like the design is just awful in a military game

tulip crypt
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I think OWI probably largely does in-house work.

glacial solar
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Hmm ok

tulip crypt
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What’s wrong with the littlebird?

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I assume you’re saying the suv looks to “clean” like everyone else

glacial solar
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So you guys think a Lincoln or Cadillac Escalade with chrome rims fits even into PMC ?

tulip crypt
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Yea actually

glacial solar
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yea like my neighbors suv which is a district attorney

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And he is going out with his wife to golf 🏌️

glacial solar
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Idk man all the animations like reload and stuff from the Pistole it’s not like the old ones it feels clumsy and also the soldiers carrying the AK sideways on their back is just cheap

tulip crypt
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It’s a real thing, it’s called the Convoy Escort Vehicle

glacial solar
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Instead having them sideways under your arm pit attached with a sling

glacial solar
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🇨🇳

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🤣🤣🤣🤣

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Maybe they rework it

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But it’s funny man

tulip crypt
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I’m sure they’re taking the piss, Ceeg is the one who shared that after all

glacial solar
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Ak sideways

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💀💀💀

tulip crypt
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🤷🏻‍♂️

glacial solar
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Cmon bro … I don’t know shit about programming but for design I would be the man

tulip crypt
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Well they can’t risk letting you in or you’ll find all the secret tencent documents

glacial solar
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Nah man

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But your guy said it’s a non profit

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He must be delusional

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Not even your dog won’t work for you without a treat

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🤣🤣🤣

manic ocean
gleaming peak
glacial solar
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Let’s see let’s see boissssss

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When does it come out any news ?

static oriole
manic ocean
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It also avoids stuff like the Helldivers dev who told the playerbase "git gud" after they made helldives more difficult and people complained about it.

static oriole
# manic ocean It also avoids stuff like the Helldivers dev who told the playerbase "git gud" a...

But he was halfway right, the hd2 dev. Not saying hd2 was perfect or was hard for the right reasons, but yeah... I work in entertainment and when they complain that the instructions are unclear/they dont urdestand the game, i really tell them thats its on them to figure it out and they should git gud lol. Someone else would sugarcoat it into oblivion or even apologize, but those customers either dont have the mindsed and they wont return anyway, or they will come back with the right intentions. I see no issue with telling people if they are right or wrong when they express something.

manic ocean
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The HD2 guy being right or not, wasn't the part people cared about. It made lots of people angry to be told that. Which becomes a problem for people who aren't going to care how right you are.

static oriole
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And guess what, its usually the ones that are not doing great that are complaining about the activity we offer, looking for excuses to pin the blame on us for thwir shortcomings. Same as the majority here.

manic ocean
static oriole
manic ocean
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it's not like people don't say stuff they want to say.
They just can't outwardly support someone playing the heel by telling people that are constantly <checks notes> dying to fall damage because of blind vaulting over walls and objects means that they are the problem.

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I actually have a really funny example of what happens when devs do communicate directly to and with the community.

static oriole
# manic ocean it's not like people don't say stuff they want to say. They just can't outwardly...

My way of going about this is to acknowledge the problem, try to make it more intuitive, user friendly, try to address the issue without changing the start and finish position. Then if people still complain, you point to the changes and say this was done specifically for you, and we cannot make itdifferent without changing the point of it. Same happened with ico, it started out a bit hectic, and when people complained that it was actually hard to control guns, ie unnaturally fighting with the guns like some fishing minigame that has the fish stamina and line breaking point sliders without any explanations, they toned it down to a point that you can use it intuitively. Besides some small adjustments, its as far as the ico will go so skill issue is completely normal response.

manic ocean
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Exhibit A:
Developer of the game releases patch for changes to a weapon. People shit on it based on patchnotes and don't bother playing the patch. Dev taps out on further changes, tells the people complaining he'll give them something to do in the grand campaign gamemode. Cancels the grand campaign gamemode a little while later. Still refuses to touch the weapon for balance purposes.

glacial solar
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This is a video of a guy in media in this squad discord

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ICO MOMENT IDIOTIC FIREFIGHT

chilly crane
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He should have bipoded

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And if he had aimed better he could have killed the guy

stable canopy
manic ocean
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He was aiming without sway, dude just straight up missed, repeatedly.

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Look where the dot is every time he fires.

chilly crane
stable canopy
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It's always "skill issue" and never the mechanic that literally makes it so you're soldier shoots around the target

manic ocean
granite phoenix
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Skill issue-ist clip ever

stable canopy
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Yes, the gun bouncing around the person is bad aim

granite phoenix
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It is

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In this case not properly lining up his gun.

manic ocean
stable canopy
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And saying skill issue is a perfect response I guess

granite phoenix
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It is

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If you can't be bothered to aim or just use the bipod you deserve to miss.

manic ocean
spark bolt
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Very ironic to see ico apologists adopt the "skill issue" argument when they were the ones complaining about getting shot in the head too often a year ago. It was a stated goal of the ICO to reduce individual skill expression, and we all know it's because mechanically talented players were rolling players like poaw and nvvy back to main with the same skill that they now claim to possess.

manic ocean
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This isn't some problem that requires 9th-Dan mastery of the ICO mechanics, hours of careful study of the wiki and youtube guides, careful adjustment for range and windage, along with 500 hours on the range to overcome. He just has to place the clearly indicated point of aim, onto the target. His view isn't blurred out, it isn't jerking around uncontrollable. The only way to make it any easier would be aim assist.

chilly crane
glacial solar
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Ok ok I will read every c*** sentence here I swear but before I read skill issue or not but you know that the m249 spits more lead then some of you barely know

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So it’s interesting you bark SKILL ISSUE immediately but this irl with this gun from that distance on a healthy soldier like we assume no Parkinson US MARINE average joe missing an enemy

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GAME OR NOT this is idiotic sway and dispersion welcome GUYS you welcome let’s get on it back again

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This is no fun this no skill issue this is just Tardation lvl 99 and you who says he should be bi podded bruh no comment for you respectfully you always in between ICO and non ICO guys you change your opinion like the wind daily

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HAHAHAHAH I am dead nvvy and poaw rolling back to main on god

granite phoenix
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You just point and shoot.

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idk what else to say.

tulip crypt
glacial solar
# tulip crypt

Yo listen don’t come me with stats … because yall here not you particular but 90% of you soya homeboys screamed when I show 35:1:36 as a SL INF only SL rifle

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And they say wooooww congrats but you still not good because I dug down 2 radios 🤣🤣🤣🥛🥛🥛

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Bruhhh I destroy radios I destroy enemies with kills and I win

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@tulip crypt videos not stats videos bruv

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Show us battle videos inf

tulip crypt
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I don’t care about satisfying you

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I was just busy playing the game bro

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It’s not that deep

static oriole
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Nvvy would make you cry even more without ico.
Alas, the bait is real.

stable canopy
tulip crypt
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PreICO had massive kill ratios for inf, not sure what your point is there exactly.

granite phoenix
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Vics were too vulnerable pre-ico. I wouldn't say it's about right now but it's not as bad.

tulip crypt
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A good team will still make enemy vic crews life hell. Just takes more coordination now.

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People love to attribute the loss of veteran players to the ICO but they had been dropping off like flies long before that due to other decisions from OWI.

manic ocean
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This post reminds me that it is Tuesday somewhere in the world.

tulip crypt
tulip crypt
manic ocean
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I think it creates actual confusion that everyone doesn't struggle with the mechanics like they do.

tulip crypt
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I think even moreso they can't understand a more nuanced take than "it sucks :("

manic ocean
tulip crypt
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ICO definitely isn't perfect. There are several things that I think are downright broken and some that I think could use a tuneup. I'm not here to glaze OWI, I set the game aside a bit after 1.0 until 5.0 because I didn't like the direction they were going; and not just with Squad. God forbid I think that removing spam-lean and 180 flickshots is healthy for the game. There are other games that do that better, I'm not really playing Squad for that experience personally.

manic ocean
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I think I've told @glacial solar I think MGs have too much recoil about 6 times now across all the different discussions.

spark bolt
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Before the release of the ICO, I was playing more squad than the two of you guys put together. I admined for a few servers, won a few tournaments, and regularly enjoyed squad leading and teaching noobs how to play. This was my favorite game. While you guys were playing PR and not touching squad, I was putting in hours seeding and helping build competitive teams and server communities that made this game so much fun to play. I have scoreboards from scrims and even tournament matches that are way more impressive than a cropped scoreboard from a pub game. You may not have been one of the original ICO fanatics, but you sure have made it your mission to stick around and defend it at nearly every opportunity. So yes, I lump you guys in with the rest of them. It doesn't make a difference to me, this was a great game that had experienced players I could recognize in just about every server I jumped into. A year later, they're all gone. If you ask them why they stopped playing, it's because of the ICO. They have been replaced by noobs and underage idiots that play with even less teamwork than the average pub player did years ago. Imagine if Project Reality introduced an update that drastically changed popular aspects of the game and all the people from PR who you knew and enjoyed playing with uninstalled. That's what happened with squad, and it is because of OWI sycophants like you guys who would rather see the game's community die slowly than admit that offworld's implementation of the ICO was rushed and did not fix any of the gameplay issues it sought to address.

manic ocean
spark bolt
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post hours then, bud. I certainly never saw you around.

manic ocean
spark bolt
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we probably have. Add on all of nvvy's hours, and you might have 2/3 what I put in pre-ICO.

manic ocean
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There are literally ten of thousands of people playing the game globally.
You are vanishingly unlikely to have met any particular individual in the community, especially if you, they, or both of you play specific communities most of the time.

tulip crypt
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Both games saw their popularity peak afterward. I'm not saying ICO is singlehandedly responsible for this, but it's not a dead game.

manic ocean
granite phoenix
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The game is dead cus I don't play it fokke

spark bolt
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people who took squad lead and were regulars on good servers always stuck out to me. If you were in SL comms on bella's, FaT, tactrig, sigtac, baja boys, riplomacy, TLR, BB or any of the other dozens of servers I used to frequent, I'd have met you.

tulip crypt
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They have appealed to a wider audience, again not just through ICO but through marketing, and thus the player experience is diluted. This would happen regardless of whether ICO was part of the game if it still received similar growth.

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I wasn't playing PR while I wasn't playing Squad, fwiw. Had real life priorities and stepped away from gaming for the most part.

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But didn't spend what time I did have playing Squad because I think OWI's head was on backwards after release.

spark bolt
granite phoenix
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Represented by one guy fokke

tulip crypt
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I get that. Obviously I understand and believe that some experienced players did in fact leave. However, my perspective is that ICO is more of a last straw for these players. I think it's easy to say "most people share my experience" by looking at it in a narrow view, reinforcing it like with the steam reviews segmented by playtime.

manic ocean
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"All my friends play GE"

tulip crypt
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However, I don't think the competitive scene would ultimately carry this game. It's just not a money maker. I think OWI made business decisions that ultimately made sense.

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I don't have a problem that they appealed to Chinese and Russian players. Perhaps I am alone in this, but I also have direct experience in the gaming field seeing how fucking massive the chinese playerbase is and the potential to tap there.

manic ocean
tulip crypt
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I think that ICO is flawed but for what it is worth that ultimately they made decisions that increased the depth of gunfights in the game at the expense of individual aim skill, and that they have made business decisions that will allow them to increase development efforts and given some time allow Squad to exceed the expectations we have had of it's development cycle for it's earlier years.

granite phoenix
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The rate of changes is way too slow

tulip crypt
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I think 2024 and 2025 are going to be sick for Squad enjoyers. There's going to be goofy shit for sure, I'm excited for WPMC while also recognizing they're probably going to be just as imbalanced as the other irregulars and probably see little play on our server.

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Al Basrah remake lookin hot, excited to see more about it. New maps are desperately needed.

manic ocean
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Irregular factions been making invasion pop.

granite phoenix
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Well Insurgents can actually lose the defense.

tulip crypt
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I am glad to have irregular vs irregular matchups back and hope that they will be fun again.

granite phoenix
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I do think Militia is actually very good, just requires a little more thought.

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Insurgents just suck.

tulip crypt
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Anyway, all this to say, I can identify with the qualms of veterans and competitive players feeling like they got shafted. You seeded and adminned before, I seed and admin now. It's just a new generation of players, there are still some old heads and a lot of newbies. That's ok. I'm sad that it turned the game into something yall didn't want anymore, I understand the frustration, you paid for a product after all.

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I do want OWI to continue to tweak infantry gameplay in ways that I think we could find a lot of common ground on. I hope that September's update comes with some tweaks just as each patch before it has.

spark bolt
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well said, I agree and share your hopes.

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I'm getting back into squad, the competitive scene is actually starting to get back together. I don't dislike all features of the ICO either, I just wish they weren't so stubborn about making adjustments to it. and ease up on the goddamn sales haha

tulip crypt
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I'm glad to see some life breathed back into the competitive community. While I'm not exactly a big fan of moi, it was nice to see competitive shown to outsiders in a more familiar format.

chilly crane
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pls turn down arming distance of the mk 19

glacial solar
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You are stubborn and b***hurt when it comes to ICO

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You guys say ICO is perfect

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Idiotic recoil with Parkinson sway

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This is the fun for you … you call out people skill issue till you met people who are against ICO Parkinson’s aiming and shut yo mouth with evidence of videos like skill full ICO moments where OWI would have get wet and use it for the next trailer

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Plus we never said to remove ICO but change it in a more realistic way and not new player friendly 🤣 as they called it … watching each other using a full mag and then jumping to cross the street because you’re glued to the max since you are slow af if you accidentally press R

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Change spastic movement … change blindness into vignette dimming narrow vision of suppression and add sway when you get suppressed and not constant (scope alignment time rtrdly high)

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If you drop from 1m to jump a stair you almost 50% health 🤣 etc etc make AKM MG dispersion realistic

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Fix this before you call OWI for yo hello can we get Nepalese special forces or the army of the king from 🇧🇳 Brunei

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No we don’t need factions yet we need ICO 2.0

chilly crane
glacial solar
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Like bro

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AKM is rtrdly high

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MG is insane bad

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Sway recoil scope alignment plus SUPPRESSION is just bad

chilly crane
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Bc everyone knows that they are. No need to bring them up again

glacial solar
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The tha f gives a f for a m16a4 556 which is 100% more advantageous then any ak

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In this spastic inf gameplay

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Go to SQUAD media and watch everybody making edits for squad OWI but only ARMOR

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I don’t see one bad ass player who played inf insane

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@tulip crypt posted a picture which 36:1 kills

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But he didn’t told us shit about it

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I play inf I make also 20:1 sometimes even 30:something … only SL rifle But guess what this doesn’t mean shit I showed videos how I position myself and move exactly how they want me from ICO

chilly crane
glacial solar
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I believe that some of you are good some are not or just don’t know how to

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I run a group I have players with a lot of hours and some without but squad is a team game I love the team work

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And efficiency of the right movement and dicisions made

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In situations

manic ocean
# glacial solar Plus we never said to remove ICO but change it in a more realistic way and not n...

Your suggestions so far, have been variations on "just turn it off" with window dressing.
The things you want to change are the things that are the intended effects of the mechanics.
IE, blurry vision making it hard to see, and shoot at people. That is intentional, and was done to have precisely the effect you complain is wrong with the ICO. Same with the weapon sway; the thing you want it to stop doing, is precisely the devs intended it to do. You're supposed to take more time to aim, and miss more often, that isn't something that was incidental to a graphical effect, or unrelated game mechanic, that happening is intentional.

I also don't think people for whom pushing R at random is a serious concern are shielded from being told their issues are skill issues. Or people who struggle, absent almost any confounding factor, to hit someone at close range.

glacial solar
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Don’t be that smart Einstein … plus if you narrow your vision blacked out you won’t see enemy either plus add sway while being shot

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But your sway or blurryness holds on for many seconds

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People complaint since day don’t be that naive to think they didn’t

stable canopy
static oriole
glacial solar
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No skill development nothing just pure random BS

tulip crypt
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I don’t give a fuck about appeasing you @glacial solar

glacial solar
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Send videos don’t bark too much with 30:1

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Don’t get on our balls

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Then

tulip crypt
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No, I don’t care about you

glacial solar
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Pickachu

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Don’t get mad

tulip crypt
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I know you desperately need the validation after being joked with that you suck for your clip

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I do not

glacial solar
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Me ? Bro I play better inf the 90% most of you all here

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It’s not a secret

tulip crypt
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Lol

glacial solar
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Not lol

tulip crypt
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See?

glacial solar
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LOL how much you want

tulip crypt
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You are desperate for validation that you are good at the game.

glacial solar
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I was posting a video to fill yo mouth of ICO gameplay

tulip crypt
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I was busy playing the game

glacial solar
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And you talk about desperate

tulip crypt
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Ah yes one screen of the game I had just finished after yall whined about how bad I must be is the same as your groveling

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Kick rocks 😃

glacial solar
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Pikachu boiiii

glacial solar
chilly crane
manic ocean
manic ocean
pseudo magnet
tulip crypt
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That's a huge copout answer.

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It is absolutely possible to be proficient in combat in Squad.

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There are several annoyances, certainly. But I can only assign skill issue to someone who believes it is impossible to do so.

manic ocean
pseudo magnet
# manic ocean Realism, or a lack of it, is not a major element of what they were trying to ach...

we talk about barons words about ico, when he says: "There are unrealistic inputs for immersive outputs". But in reality we have uncomfortable and unrealistic inputs and non-immersive outputs. If you guys play squad regulary on vanila pubs, you actually can see how it is going. Bluberries at 80% of time try to find enemy inf on tons of bushes (coz of textures resolution and shadows) and try to aim through it. No one try to suppres enemy, coz suppresion doesnt work at optic sights which use more than Non-magnify scopes. Guys are literally sitting in bushes and waiting enemy steps, in other way they will die from another bush. And problem is, that you nothing can do w that, because you cant supress this guys at all.

tulip crypt
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Bluberries at 80% of time try to find enemy inf on tons of bushes (coz of textures resolution and shadows) and try to aim through it.
This is known as skill issue and happened preICO as well, and will happen as a result of an increased playerbase due to popularity diluting the player experience pool.

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No one try to suppres enemy, coz suppresion doesnt work at optic sights which use more than Non-magnify scopes.
It still has an effect, but it turns out that shooting at somebody is not as effective as shooting somebody. Suppression is a special tool, not a win-fight button.

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If your main concern is bush wookies, stop fucking walking 600m through forest and not having the coordination to fight in that forest.

manic ocean
# pseudo magnet we talk about barons words about ico, when he says: "There are unrealistic input...

That is pretty close to the opposite of my experience on public servers.
Suppression isn't something you need to do as a distinctly different activity from shooting to hit a specific target. It works regardless of the intent behind the shots. People are still willing to fire at people, and that definitely has an effect on them, even with magnified optics being able to opt out of the most extreme expression of it.

tulip crypt
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In firefights if I am caught off by someone aiming at midrange I will stop, crouch, aim, and fire as soon as it will land near the target. Ideally I want to hit them, obviously, but I'm not going to wait too long to shoot so that I can utilize the aimpunch mechanic to knock their shot off. My steady will drop further while I recover from the recoil and I can then put followup shots onto them and usually start inflicting damage first.

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I don't usually try to utilize blur while being a rifleman. Even the rare times when I take an AR or MG, bursting still gives decent suppression benefit but keeps you more accurate for followups that can actually kill.

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Also, you're better off hipfiring in most forest fights.

pseudo magnet
pseudo magnet
tulip crypt
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dont even f where the enemies at
This happened preICO too. Nothing about ICO changed how hard it is to see players or find where the fire is coming from.

manic ocean
pseudo magnet
tulip crypt
tulip crypt
manic ocean
pseudo magnet
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actually i can link my post bout it

manic ocean
tulip crypt
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I think we'd all agree that a solution to scopes being immune to suppression would be ideal.

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Apparently it is due to having nothing to focus on, causing motion sickness.

pseudo magnet
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Why i cant to send link on my suggestion post in this category?

tulip crypt
manic ocean
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you need link permissions

pseudo magnet
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there is my post bout optics

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i think it possible make gunfights more cinematic and fun w this

glacial solar
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You see every time somebody new come by and argue different not even like the bad islambek … they say immediately skill issue

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Bro this is screwed here

tulip crypt
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The bush issues aren't even an ICO thing. They are a patch 2.12 thing.

pseudo magnet
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Only scaling resolution solving problem of visibility in bushes, but there is a perfomance issues for many others

manic ocean
# glacial solar You see every time somebody new come by and argue different not even like the ba...

Someone new coming in and dropping a video of someone missing a bunch of easy shots is not different from anyone else who gets told, "skill issue."

The common factor they have is demonstrating problems that are either self-inflicted (sprinting stamina down to zero before encountering an enemy, pushing buttons at bad times, yeeting themselves off walls/ledges/cliffs/3rd floor balconies) or self-produced (someone visibly unable to hit a target).

glacial solar
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No no it’s not about videos rn

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It’s about the fact that that guy above just tore down your and virus.exe imagination

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Of suppression which you think people see only from that perspective

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My videos showed that I do

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But not average Joe or new player friendly types

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If you take me always into this I can bet or let’s say we are 80% more skilled in this case because we understand the game

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We understand the suppression we understand the sway and recoil but in general this isn’t working how he thought he made it

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And vignette styles dimming narrow sight like very small and bursty would achieve the same thing with less way less headache and moments where you just have to wait like a blind person who got blinded from wonder pills when you just want to shoot somebody because you behind his back

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There is so many situations where this doesn’t fit with the suppression it’s just pain in the arse to explain here in words

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And you guys the first thing you replied to the guy was skill issue like wtf if we would go for skill in general over a half is not near like even with thousands of hours because you sit in your tank or what ever can’t play any other role …

manic ocean
# glacial solar It’s about the fact that that guy above just tore down your and virus.exe imagin...

I don't think it is a question of imagination if the devs tested other styles and saw that they didn't work. Especially not when the specific point is, "actually the blur doesn't work," after the hundreds of complaints from people saying the blur does too much. Both in the context of making it difficult to fight back, and influencing player behavior.

I would pointedly say a bunch of people who dislike the ICO do not understand the mechanics.
People constantly suggest changes to the mechanics that include the way the mechanics already work, or things already present ("stamina should affect sway" / "posture should reduce recoil"). Which is understandable given that most of the information is transmitted as tribal knowledge, but that still means someone doesn't know or understand it.

Saying skill issue as a first response is appropriate given the specific things being responded to. If I uploaded a video of myself accidentally holding down F and falling out of a helicopter as a result I would 100% expect people to say "skill issue" if I complained and said OWI needed to put in guardrails because I was regularly falling out of helicopters and dying.

proven mountain
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originally the suppression blur was (and it is still, but somehow broken) a DoF blur - would be really nice to have it fixed, so things that are like 5m or closer to you are still in sharp vision

light nexus
tulip crypt
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PR’s suppression blur was a flat filter

proven mountain
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PR blur was and still is a flat filter, however the most recent one is just gradually blurring the screen, leaving the lower part less blurred - thus creating an ilusion of DoF blur

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the intended blur that was planned for squad was DoF blur with close objects being not blurred, however this is affected by some kind of bug that is making whole DoF blur rather like plain filter blur - only your weapon isn't blur

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it was meant to blur things beyond like 5m or so

proven mountain
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anyway, plain blur or blur like in PR is still superrior to the broken DoF that we currently have

static oriole
static oriole
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This is textbook ico - i was the AR, but had a large area to suppress so you can only hear sporadic hits, but an mrap helped from another angle, so was another AR. Insurgents threw smoke and had to keep their heads down, only to get massacred by a flanking guy, but not everything is shown in this video. I ran throgh at least 4 sets of ammo on m249.. Not 4 mags, 4 complete refills and above.

light nexus
static oriole
# light nexus An engagement like this seems so fun, in all honesty..

This is the point of ico. Ico will not improve teamwork, but demands it instead. One might argue that everyone has to LARP in order for ico to work, which is somewhat true. However if non-larp ex-comp players lose to the LARPing group, is it really LARP or just exploiting the game mechanics better (doing what ico encourages you to do)?

stone zenith
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I would prefer a little less sway for most weapons

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I like the concept of ICO but not the execution of the weapon handling

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I especially dont like that foregrips do not change the handling of weapons at all

manic ocean
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"However if non-larp ex-comp players lose to the LARPing group, is it really LARP or just exploiting the game mechanics better (doing what ico encourages you to do)?"

It's not LARP if you're actually more effective playing like that.
Doesn't mean some people won't hate it.

tulip crypt
static oriole
pallid mirage
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weapon handling is okay, just needs better suppression as PIP scopes are immune

glacial solar
tulip crypt
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Nope

glacial solar
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Not at all ? Like never

tulip crypt
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Nah

glacial solar
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Ever held a rifle in your hands ?

tulip crypt
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I've held a gun

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Never been to a shooting range or owned one

glacial solar
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Like just to make like pew pew with yo mouth but a real weapon

tulip crypt
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I just use finger guns, very effective

glacial solar
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Ok interesting

tulip crypt
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I'm not against it, I know a decent amount about firearms, but just haven't really had the need to do so.

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Maybe if I was closer friends with folks who did own.

glacial solar
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I can give you a tip idk how old you are and where you breathing but take a day and try it out

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It’s fun and also you get experience

tulip crypt
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Yeah, if the opportunity arises I would do it.

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I just don't care that much to go out of my way for it.

glacial solar
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Ok but when it comes to inf handling like a topic don’t mind to let it slip when it comes about inf gun handling

tulip crypt
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🤷🏽‍♂️

glacial solar
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Would be better for the others

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Trust me

tulip crypt
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I don't think the handling is purely realistic, but I also don't care if it is

glacial solar
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One day comes the day and you will say islambek was right wtf

tulip crypt
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Oh that day will never come, don't worry

glacial solar
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Yea I don’t see you for long on a gun range

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Many people can’t handle the pressure or sound

tulip crypt
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lol

glacial solar
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They just leave

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So yea

tulip crypt
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ok bud

glacial solar
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Alright

glacial solar
stone zenith
glacial solar
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Front grip grippod … for your hand pressing the stock better into your shoulder by gripping it right on the 90 degree angle of handguard and front grip

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Or you pull out the bipod below and rest your rifle properly

glacial solar
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Because they don’t want it

tulip crypt
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All the wisdom I've heard is that VFGs don't really do shit and that handstops are preferable

glacial solar
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Like nvvyyyy said they don’t care

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They want pikachus and hellokitty on tanks next I swear no joke

tulip crypt
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They offer better ergonomics but it isn't clear if that actually translates to any benefit regarding shooter reaction or accuracy

glacial solar
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I’ve read it

tulip crypt
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Add a hello kitty sticker to M1 Abrams or riot

glacial solar
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Yes

tulip crypt
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You're very gullible you know that Islambek

glacial solar
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Acog aims same quick as a red dot 🤣

stone zenith
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Foregrips do help with recoil control IRL but honestly its just better to use a handstop and train more IRL

glacial solar
tulip crypt
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Probably language barrier related

glacial solar
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Hello kitty and some manga stickers

pseudo magnet
glacial solar
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I don’t feel it tbh barely barely

tulip crypt
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Nor have to worry about barrel heat.

stone zenith
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I still think slightly less sway for foregrips would be nice

glacial solar
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If I would give you a m4 with a short barrel a AIMPOINT and a front angled grip you would say ffs it’s so easy to shoot

pseudo magnet
glacial solar
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If I give you same rifle with iron sights and just handguard rail with sharp edges you would say do you have some gloves for me ?

tulip crypt
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Do those classes/weapons really need additional benefit compared to other platforms that don't have foregrip options?

glacial solar
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No we need less sway

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And better scope alignment time

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In total

tulip crypt
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Sure whatever, but my point is that foregrips having functions only affects a few rifles that don't really need like individually improved mechanics

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M4A1/M16A4 doesn't need the buff

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compared to other nations rifles

glacial solar
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Right

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AKs ….

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I wish I could post some videos

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But I will get banned quicker then I can look

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Just to show you running and gunning

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Like facts

tulip crypt
pseudo magnet
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imo, I think we need a faster stabilizing scopes after walking, its ridiculus when your stabilization at full stamina same time as stabilization on half stamina after running

glacial solar
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@tulip crypt @manic ocean btw I will send you tomorrow … you on the hand held drone … over enemy point observing your friendly mortar fire and you get head bob from the mortar while droning 🤣🤣🤣🤣🤣

pseudo magnet
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So, just make less sway when you just walk. It's boring to stop every 15 meters to accuracy shooting when you WALKING

glacial solar
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HAHAHAHA let’s gooo slowly the ICO 2.0 awake tell emmmm man

tulip crypt
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I mean I don't need a video to know that's a bit silly

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You're not the first to suggest that walking sway is a bit much rn. I've said so previously.

glacial solar
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Also the tracers comming completely from the side while a helicopter maxed out a big thing like this in game never flies above 160kmh or let’s say 200kmh … and the tracers are shooting complete from the side while shooting the PKM or 240b

pseudo magnet
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It will be usefull to make New suggestion post w takes that most of us agreed

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Coz this post turning into reddit thread

glacial solar
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you see nvvy pikachu another one who don’t want a ICO removal just a fix

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We don’t want ICO removed we need it renewed

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Fixed

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Properly with brain 🧠

pseudo magnet
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properly with brain

tulip crypt
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foregrips shit:

Subjects preferred the use of the M4 with the vertical grip, but its use did not translate into any
shooting performance improvement over the M4 without a vertical grip.
https://apps.dtic.mil/sti/pdfs/ADA612939.pdf
US army study (small, but it's something at least)

https://www.youtube.com/watch?v=MbRail-Dxuo

Are you man enough to just grip and rip the rifle? Or do you need a Vertical grip to help with Recoil. I'm not a fan of angled fore grips so keep moving if that's you. I think Vertical Fore grips do matter but the science, bad science of this video must prove it.

SDI: https://sdischool.co/AdminResults

PATREON:
https://www.patreon.com/administ...

▶ Play video
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C-Clamp or Magwell grip generally perform pretty similar to VFG grip. There are benefits to using them IRL, particularly regarding comfort, but most of them don't translate in-game very well.

light nexus
blazing sleet
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Vert forgrips tend to lead to lateral movement (if gripping it like a broomhandle) due to physics and pivot points but can be more comfortable when fatigued. Handstops/c-clamp is better for accuracy (recoil control & preventing oversteer laterally) but are more fatiguing over a long period.

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Plus there is the added factor of physical control of the weapon system and where it's pointed in cqb. If you use a vert (again holding it old school) you have way less control of barrel direction if you bump someone and potential problems with retention etc if it's grabbed. A more forward c-clamp gives you much more positive control further down the barrel with your 'non-firing hand'.

tulip crypt
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I would rather see a tuning pass on MGs, Battle rifles, etc or everything across the board than just make USA/USMC stronger for whatever reason.

blazing sleet
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Also if anyone thinks the Devs could manage this level of authenticity or granularity after seeing ICO they are smoking crack lol

light nexus
tulip crypt
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Yeah, I'm aware that games often fudge it to give foregrips stats. But personally I don't mind leaving it authentic in that they don't really do anything (that can be translated to useful in game, at least)

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And double that for something that could be perceived as a buff for the best factions in this regard, rather than bringing the worst in slot up to be more competitive.

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To me it seems odd because all it's about is creating a more comfortable shooting position. People still grip the magwell in absence of a VFG for example, why would it be that different

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Even trying to translate "being more comfortable when fatigued" to actually reducing sway at low stamina or something is sort of baseless, there's not much proof out there to say that it does actually convey a meaningful benefit in terms of accuracy/speed.

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Because again, magwell hold is basically the same thing in a different position and less suited to hand shape. C-Clamp hold is similarly just a good hold position to maintain that contact with your shoulder.

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The differences are pretty minute.

blazing sleet
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Massive difference in a magwell grip and a c-clamp in terms of control of the weapon, massive. Magwell grip is just easier & more comfortable due to the lack of arm extension. It's sub optimal by a huge margin in terms of accuracy beyond the first shot and unsafe in cqb. However that's RL and no longer relevant to Squad

tulip crypt
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Yeah, I agree there are tangible IRL reasons to use them.

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Just emphasizing the recoil or ADS time memes we see in FPS games doesn't necessarily translate to real life well.

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And vice versa, that those benefits IRL are harder to translate to FPS games.

blazing sleet
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I understand, anyhoo no longer relevant post ICO since we moved to an RTS style lol

tulip crypt
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¯_(ツ)_/¯

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Not much was changed on the metagame mechanics so I find that a silly comment but whatever

blazing sleet
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Right back at ya

tulip crypt
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Commander and HABs are the same thing. No more RTS than it was before.

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You being bad at shooting doesn't make it not an FPS or more of an RTS.

blazing sleet
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Combat itself now has more in common with an rts than an fps. And lol at that last comment

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Good lord the level of delusion

tulip crypt
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I wonder if you’ve ever played an RTS

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Or even hybrids like NS2

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If you’re just being exaggeratory then pop off king

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Holding it as a serious conviction seems odd

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It has some surface level mechanics like creating spawns, “paying” for units, but lacks other hallmarks of RTS games. Like yes it is real time and strategy can be utilized, that doesn’t really make it an RTS. And those mechanics existed preICO

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As we talk about commanders getting tech trees I guess you could sure argue it can become more RTS-like, but again not really ICO related

blazing sleet
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I'll try to explain briefly as I have little desire to waste time on this. As an infantry player your interface/interactions are being further hampered to cater for the lowest common denominator of player in a bid to extend combat duration whilst failing to examine all the root causes of some players rapidly and effectively eliminating others, ie movement, lack of teamwork, lack of awareness, lack of terrain usage etc. Essentially neutering lethality as a direct result of poor decision making because it's more friendly to a wider population. Therefore meddling is required, hence ICO. That's ICO in a nutshell.

tulip crypt
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Sure, I can understand your perception and critique. I think that saying those attributes make it "RTS style" is perhaps a bit comical or exaggeratory. Which if it is then like I said, pop off king, talk yo shit.

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I think that saying the FPS part of the game is so bad it might as well be an RTS funny

blazing sleet
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Lol fair point I was making an admittedly slightly exaggerated statement about a design decision, but there is often poingnancy in humor. It's the removal of agency for the 'greater good'. A phrase that should chill the bones of any student of history. I'm glad it amuses, for many it's a massive degradation. Frankly, not to be unkind to anyone but you have to play at a certain level before it bothers you apparently judging by the inarguable acceptance of ICO by many, however new they are to the game, and their preferences are no less valid than mine. I just don't subscribe to the bullshit claim that non broken weapon handling = less teamwork, it's a moronic argument. If all the weapons were bloody hitscan on average the team with the best tactics/teamwork/terrain use etc would win. (Just taking the argument to it's logical extension).

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Anyhoo good discussion, time to rack out

manic ocean
# tulip crypt To me it seems odd because all it's about is creating a more comfortable shootin...

As you bring the support hand closer to a weapon's center of gravity it reduces the ease and ability to control the muzzle. It is something that was trained away from, like using the magazine as a monopod, because in the short term it feels better because it is more comfortable, but makes you worse at shooting and is less comfortable in the long term if you have to continuously manipulate the weapon.

manic ocean
# glacial solar But I will get banned quicker then I can look

You don't get banned for posting videos of weapons being fired IRL.
As long as nothing else ban-worthy is happening in the video (like filming inside a Neo-Nazi compound with people screaming "Heil Hitler" in the background) you won't get in trouble.

You should know that because you have posted videos of weapons being fired IRL before.

It won't matter either way, because for the most part, aren't meant to mimic RL weapon handling. So you might as well post videos of Star Wars Rebels firing blasters for all the good it will do.

gleaming peak
tulip crypt
# blazing sleet Lol fair point I was making an admittedly slightly exaggerated statement about a...

Can easily agree that humor can be poignant. No problem with making jokes in that manner.
TacTrig, spiritual successor of the same TG we both used to call home, is where I play. It's still not competitive squad, but it's not exactly low tier NPF pubbing.
I'm certainly not the best player in the server but I would say I'm competent at most roles in the game and can frag out regularly. This isn't my first FPS nor the most aim centric I've played by a long shot.
I think PR made similarly controversial choices to implement suppression and as v0.8 made controversial changes to weapon handling. I think ICO is not much difference in its reception in this regard.
I don't disagree that these styles of change doesn't inherently increase teamwork, I think that the metagame mechanics of supply, radios, rallies, commander have been stagnant for some time (while better than some previous iterations) and I believe have a more notable effect on the teamwork of the greater team; so to me I am unsurprised that those aspects have changed.
I think it has intriguing effects on gameplay, though. While it may not be the most realistic depiction of weapon handling from the player's perspective, it does emulate more authentic effects from bullets coming from the barrel in point-fire to scope occlusion. Many games don't even have bullets come from the barrel in third person POV, and recoil that could only be produced by supersoldiers with titanium bones. I think the detail and depth is interesting! I'd say it also reduced behaviors like lean spam and extreme flick shots, which are in my opinion negative for a game aiming for an immersive standard. I'm sure some will disagree with this, but it was truly possible to 180 on someone if they missed a first shot and kill them and I don't find that behavior very fun in a game with such low TTK and punishing respawn timers. It also affected the abilities of singular infantry, increasing the difficulty for example of a combat engineer to duel his way to a radio. While some say it makes the game "noob friendly" I'd actually say that the game is quite punishing for newbies who are also learning character management on top of an aiming system with more depth and difficulty than most shooters. It's way more possible for them to whiff entire mags than it was before too, and it's obviously comical and immersion breaking too!

I definitely agree that it's not the most well tuned system and there are several improvements I've advocated and will continue to advocate for, but I would not want to go back to preICO and forfeit the improvements and potential. Some changes suggested by the hardcore anti-ICO crowd are just too extreme and often come across as desire for crutches in a system they struggle to adapt to. I find the suggestion that it's "RNG" hilarious knowing that PR 0.8 had actual RNG and by comparison Squad's far more controllable and interactable than that was. But it requires character management which a lot of folks don't get, or enjoy. But that's the difference we've always had, not every game concerns themselves about the minutia of things like different reload times based on the state of the chamber.

tulip crypt
# manic ocean As you bring the support hand closer to a weapon's center of gravity it reduces ...

makes you worse at shooting
At least from what I can tell, this is debatable. There doesn't appear to be large scale study on it but there are small scale studies that do not seem to indicate significant difference. Perhaps more notable results could be found with longer rifles.
There are obvious benefits to the ability to maneuver anything when the pivot points are further apart like in this case, same reason why C-Clamp is popular without grips.
Again, all kind of nebulous to authentically represent in-game.

manic ocean
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At the time the thinking was that if you could bring everything as close together as possible it would create a stronger position to better control the weapon. But it just didn't work.

tulip crypt
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Certainly interesting, but I would want to learn more. My concern there would be that length of pull is already a known factor of the impact of rifle recoil on body mechanics, I don't know whether the forward hand position matters much for that.

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And as with anything testing methodology 🤓

static oriole
#

i would assume that forward grip does help with less overcorrection since the handle from the shoulder is longer, but in turn you have to exert slightly more energy each time you move the weapon, compare do holding on to the magwell. So basically the equivalent of lesser mouse sensitivity in game. Gripping the grip completely vertical does set your arm further from the barrel, would then make it more prone to any horizontal factors. If you grip the front with half of your hand on the handguard and half on the grip, similar to angled grips, then you are close to just griping the handguard itself at that distance. Judging by logic and physics, never operated an assault rifle irl.

The differences are minimal i suppose, and its the familiarity of the operator that determines accuracy. Someone who trains without any attachments and is a natural talent can shoot better than a subpar shooter with attachments. Like having a fast car doesnt you make a better driver, you just go faster and probably crash it sooner. So its on the player to master the weapon system in order to be proficient with it. Case in point, i was playing sumari bala yesterday, ironsighted m249, got 7/2 as canada against turkey. None of the kills were with bipod and only one or was me crouching in ambush, the rest i was assaulting on the move in CQB or even chasing enemies around. Comparatively, odd situations still happen; the previous round i was prone, ADS with ak74 and magdumped a guy at no more than 10m without hitting him once despite me having the partial element of surprise, thats a rare occurence.

light nexus
#

Honestly if anything, it's funny that stuff like this happens 😂😂 I personally wasn't mad I was just laughing

static oriole
glacial solar
#

Nothing to be mad … it is how it is

#

Rasp and the berry …. Wobble and the gobble .. in ico

gleaming peak
#

Lmao what

pliant pawn
#

They could just copy tarkov gunplay, they got everything in ICO but not on max slider so the game is still skill based and not snooze fest.
Instead they manage to create an absolute dog water experience that is ICO. Even tarkov goes easy on recoil recently.

Don't even get me started on no purpose PiP.

still sun
#

V9 years ago , was one of the best Updates ever in squad history . Hopefully owi will see that the ico need some tweaks and make squad great again

toxic schooner
tulip crypt
toxic schooner
# tulip crypt Elaborate or face death

You send blue and green ants to capture objectives and randomly skirmish until the one with a spawn point and greater numbers wins and the one without a spawn/inferior numbers.

#

Basically third person bc you're looking at the map 24/7

#

Use commander assets to remove spawns or ants to greater progress the game

tulip crypt
#

These are indeed funny but are not attributes of RTS genre

toxic schooner
#

You click on the map.and send units into an area

#

If you're playing squad to win you.are playing an RTS

tulip crypt
#

It is real time strategy because it is real time and I’m using strategy 🧠

toxic schooner
#

Only when it comes to clutch things like Radios and not getting assreamed on caps.

tulip crypt
#

These things are debatable at best and not attributes of the RTS genre

toxic schooner
#

You're using the superficial definition of RTS

#

The point of any RTS game is long term.strategy.

It's never the focus of individual units

#

It's the battle as a whole.

tulip crypt
#

Am I? I think perhaps that is what you are doing.

toxic schooner
#

As such squad is an RTS

#

Just stretches the visual definition a bit

tulip crypt
#

Define long term

toxic schooner
#

Total victory, not just individual gunnfights

#

Strategic stuff

tulip crypt
#

Why can’t I say that Battlefield is exactly that but that my units don’t listen to me

#

Whether we capture a flag is not an individual’s decision

toxic schooner
#

Bc a good shooter on battlefield will.run the server

tulip crypt
#

The ability for a player in an FPS to “run a server” does not make it an FPS or an RTS

toxic schooner
#

The individual is emphasized in battlefield

tulip crypt
#

This is a silly standard to use

toxic schooner
#

Playing squad now when you're 100.percent locked in as an sl all you think about is the next move in the long term for the game

#

It's the same concept in am rts

#

Real.time strategy

tulip crypt
#

I’ll repeat myself:
It’s real time strategy because it is in real time and I am using strategy 🧠

toxic schooner
#

Especially is you Re playing commander

tulip crypt
#

It’s most definitely not. It is funny, but the markers you are assigning to make it qualify as an RTS are very dumb

#

Battlefield has had commanders

#

Was BF2 an RTS

#

You’re missing so many common tropes about RTS… like the strategy. Because what we employ are tactics. In RTS games the strategy is often things like researching and upgrading units, tech trees, etc.

#

You have to stretch a lot to actually fit into the RTS genre. There are some shared traits, sure. Commanders have screen with many dots. Commander tell dots go here fight.

manic ocean
#

Even if individual pieces are powerful, or have special utility, people still only care about them in the context of how they can contribute to the collective effort.

toxic schooner
tulip crypt
#

Sure, that's fine. It can have an RTS "feel".

#

That doesn't make it an RTS. But sure, I get how it can feel similar.

manic ocean
toxic schooner
#

Move units, coordinate firepower, play for the long game

tulip crypt
#

WoW is an RTS because it is real time and they use strategy and positioning

manic ocean
static oriole
#

Doesnt feel RTS-y to me, but if you squint and look from above, it does look like an RTS. The difference in theory is that in RTS usually every unit costs some resources and the aim is to outresource the enemy if playing MP, with little regard to whats actually happening to said units. Again, in theory, individual player matters in Squad, because they have a certain value in the effectiveness of the squad itself, so if HAT/medic or whatever is killed, everybody suffers, compared to RTS where it seldom matters what part of the unit dies. (does not apply to every RTS, before someone goes "umm akshually".

still sun
#

Maybe we see some changes in the next Update, if iam not wrong , they Update will Drop in September

glacial solar
#

I hope so bad it will come soon

#

But as much as I hope it’s always like the same .. not talking about adding stuff but more about game changes

#

Inf combat CMD assets also like CMD assets to bomb enemy radio 25tix is more important than bombing a whole pile of enemy soldiers freeing the sector or compound and move in

steady token
#

I feel like real time tactics would be a more appropriate description for the fob building and rally pushing squad leaders. If your team is being capped at your defensive point unopposed I would argue that is as close as it would come to a "strategic" defeat.

#

Tempo and OODA moreso than a preconceived strategy that is then implemented.

urban lintel
#

I was terribly against the ico when it first came out and hated it so much that I genuinely stopped playing the game for what nearly 6 7 months, I tried to adapt and hated every second

Since then I saw that there was some changes albeit minor, however I came back in and these changes were enough for me to feel like the gameplay was actually decent enough to adapt to. I have now adapted completely and I feel like when the ico works it works really well and feels really nice however there are times where it feels absolutely horrendous. For example the hip fire. ITS SO UNBELIVABLY INCONSISTENT. One moment you can be absolutely destroying everyone you see at quite far hipfireranges with ease
The next thing you think your aiming at a player really close and miss all your shots and die.

Next is the fall damage
Way too high and needs to be lowered

Stabilisation and sway could still be less but honestly I'm fine with it but I do think having it be effected so much by even crouch walking needs tweaking down a bit.

#

Also the flinching/aims punch from being shot at is also oddly inconsistent, sometimes you get aim punch and sometimes you dont. I've had it where I'm mag dumping at a guy and he's able to make 2 shots and hit both killing me
I've had it where I've had it where people mag dump me and I have either no aim punch and am able to kill them easily or the complete opposite

manic ocean
# urban lintel I was terribly against the ico when it first came out and hated it so much that ...

Hipfire is consistent. Wherever your barrel points the bullets will go, but the barrel is not lock to the center area of your screen and the amount of play it has depends on the weapon.

The fall damage is deliberate, they made it like that to stop players from dropping from those heights and have a penalty for doing it anyway. The solution is to either stop doing that, or just accept that dropping 2.5 meters will cause problems.

Aim punch has a diminishing return on follow-up shots and is affected by how much suppression is on the player. If you sit and mag dump someone continuously then eventually they won't experience any aim punch at all.

glacial solar
#

@manic ocean thank you for your 101th explanations about ICO he just described it’s too much too high

#

You jump from a small height loose a lot of health which makes the wobble gobble spastic shooting and holding rifle even higher

#

The punishment is way way too high

manic ocean
light nexus
glacial solar
#

That’s the point here and not that you try to fly like assassins creed

manic ocean
glacial solar
#

But it’s about small very small jumps

#

And your aim will facking die

#

ICO spastical perfection

manic ocean
small mesa
static oriole
winter glacier
#

Agreed. Its been nearly a year. I still like the game but the stamina sway and suppression sway penalties are simply too high and need to be reduced. Aside from the unreasonably high weapon sway I'm mostly fine with the rest of the ICO.

tulip crypt
#

The hipfire is certainly not ideal, but it with practice it is actually quite potent. It is possible to fairly reliably burst down opponents up to 20m. Just headshot some poor sap in a window from across the street a few minutes ago.

#

It’s harder to use than before, but stronger when used effectively when your opponent might spend time ADSing to aim.

static oriole
#

somehow people are willing to learn to aim in all olther games but squad, but its the same - you move the mouse to where you want to shoot 😄

tulip crypt
#

Eh, it happens with other games too. Plenty of people bemoaned the changes to accuracy in PR, plenty of people disliked Red Orchestra because of the more hardcore/less casual aiming systems.

unborn forge
#

are we still on the "ico haters git gud" trope...

manic ocean
# small mesa I have the same opinion about hipfire. Close combat has been the most frustratin...

I don't see the hipfire system as flawed.
It does exactly what it was intended to do; forcing players to engage with the ADS mechanics for precise shot placement, offering the ability to snapfire shots at the cost of accuracy, preventing the tape-on-monitor/crosshair overlay workaround, offering a means of differentiating various weapons/weapon archetypes which might be more or less effective at close ranges in the absence of other mechanics that might represent that (weapon size/weight affecting mobility, weapon collision, etc), while still offering a measurable skill that players can practice and express.

This specific part of the discussion is about bullets coming out of the muzzle because I really doubt anyone will notice sway when they're hipfiring and the recoil is something he seems to be able to manage if he's occasionally using hipfire to good effect.

manic ocean
# unborn forge are we still on the "ico haters git gud" trope...

I think this is more a case of, "Here is something you might not know or understand."

Muzzle awareness being required/rewarded in a game is relatively novel and likely feels weird to someone who isn't used to it. The idea that your weapon can point somewhere other than the center of your view is something that comes naturally in other contexts, but is basically a violation of natural law in most FPS games. With Squad being a fairly extremely implementation of it, in that it allows you to fire while sprinting and send rounds straight into the deck on your left side.

The part about people dying to fall damage is 100% git gud though.
You know it causes damage, so just stop doing that roflmao

tulip crypt
unborn forge
#

Nah its an uncreative strawman

stable canopy
tulip crypt
#

Strawman would be misrepresenting your opponent's argument, usually to make it sound outlandish or simplistic and easier to defeat than their actual argument.
Skill issue is just an attack against the person behind the argument.

tulip crypt
unborn forge
#

"A strawman argument is a type of logical fallacy where someone distorts, oversimplifies, or exaggerates an opponent’s argument, making it easier to attack or refute"

Saying all disdain for ico is a skill issue is a strawman

tulip crypt
#

That’s not exactly true but if you’re set on interpreting the term that way I guess I can’t stop you

unborn forge
#

think whatever you want dawg, generalizing ico critique as a skill issue is a tired drawn out strawman. it was already old the 2nd week of playtests and here we are a year later

static oriole
unborn forge
manic ocean
# unborn forge "A strawman argument is a type of logical fallacy where someone distorts, oversi...

I don't think all criticism of the ICO is a skill issue, leaving out the the bugs and things that need adjustment, there are also things like subjective expectations, or the systems being opaque.

That being said, regularly dying to fall damage, trying to win exchanges in CQB by sprinting around corners, missing every shot because you've drained your stam to zero, getting suppressed and killed by a vic because you're re-peeking where you just fired, accidentally reloading in danger areas or situations, etc are all complaints about the ICO that have the player's inputs and decisions as the root cause.

They are things that aren't problems to everyone, because most people have figured out in the past year not to toss themselves off the 3rd story.

unborn forge
manic ocean
unborn forge
#

Sure, whatever, it didnt succeed in its goal

manic ocean
unborn forge
static oriole
#

I also dont understand how fall damage makes it 1 dimensional, you can still climb up to wherever you want.

manic ocean
# unborn forge What, chokepointing a lot of maps like some COD tier map design?

The devs reduced mobility by taking away parkour and increasing fall damage on purpose. That wasn't incidental to some other action, they wanted the guy running by himself to be stuck crossing chokepoints while groups of players could get better angles by buddy-boosting and buddy-matting (or having a medic with you heal everyone).

static oriole
#
  • if you coordinate with a medic (teamwork), you can get people healed after a fall, so some ninja maneuvers remain... if you utilise teamwork.
unborn forge
#

Ok we're full circle, so it was indeed intended to encourage teamwork...

It didn't. I dont see blueberries stacking up to buddy boost over a forehead height wall

manic ocean
unborn forge
small mesa
#

That is why it is stupid.

unborn forge
#

Its inherently designed to inhibit your ability to play creatively

#

In a game that was built around emergent gameplay thats just bad game design

manic ocean
unborn forge
small mesa
#

There is no reward, there is nothing to improve about.

#

This "Aha, you changed your argument" makes me feel like i`m talking with a child.

manic ocean
# small mesa There is no reward, there is nothing to improve about.

The reward is that players working together can still do most of the things you could do before the ICO, minus parkour, the fall damage changes can be worked around by having 1 person eat the full damage, and then act as a mat for others so they don't take damage. The same way you can buddy-boost.

manic ocean
# small mesa This "Aha, you changed your argument" makes me feel like i`m talking with a chil...

RELL did change it, it took 11 minutes for him to go from caring about ICO movement changes, to agreeing with your statement that ICO has no reward for teamwork. Somehow all those cool and creative approaches and flanks lost their utility as soon as I pointed out that people working together could still do most of it in after the ICO.

I think that's the record for the, "I hate the ICO for the opposite reason I said I hated it before"-switch.

small mesa
manic ocean
#

I do.

small mesa
#

Well, then i dont think you represent the average player. People just dont play like that from my experience.

#

Someone who died from fall damage dont think "Oh, i should been more careful or asked my team for help to surpass this obstacle", they reaction is "Really? I died to this".

#

From my experience it feels cheap. An avoidable, but unfair death. Of course people adapt over time to it, but just because they adapt it doesnt mean it isnt stupid to begin with.

manic ocean
unborn forge
# manic ocean RELL did change it, it took 11 minutes for him to go from caring about ICO movem...

Youre projecting. My stance has always been that we should have pre ICO fall damage, I dont want CS2. I have always been open to limiting grappling while falling. And I have always advocated for doing this without limiting which walls you can get over and which buildings you can get on top of. See the many times I have suggested in this discord to allow mid air grappling, but only if your -z velocity is below a threshold so you cant grab while falling.

manic ocean
unborn forge
#

You were saying rewarding is not synonymous with encouraging as you were nitpicking my statement on how the ICO didnt encourage teamwork. I said they were synonymous.

manic ocean
tulip crypt
#

Most people definitely don't think about it, but creative play is still certainly around.

manic ocean
unborn forge
tulip crypt
#

There are more advantages now to being proximally close to others, in particular your Squad.

#

Many just advantages that existed prior being exaggerated.

#

There are still blueberries that will pick marksman and disappear into the forest. Player behavior cannot be molded, at best influenced.

#

They have made it harder for these players to be alone. Unfortunately not all players are good at reacting and moving together, but when they do, they are often much more effective than alone.

manic ocean
unborn forge
#

It was done at the expense of making the game a chore for everyone

tulip crypt
#

Counterpoint: I do not find it a chore.

manic ocean
#

Nor do I.

unborn forge
#

I do. And so it goes on

tulip crypt
#

We aren’t the ones making arguments about “everyone”’s opinions.

manic ocean
#

At the very worst there are few more, "oh no my plans have been foiled by teammates not working together," moments, but more often than not I'm on the side that benefits from those situations.

tulip crypt
#

If you’re just going to play fallacy defense then you should at least avoid obvious fallacies

unborn forge
tulip crypt
#

By whom’s measure did teamwork fail to improve?

#

Did it fail because of the mechanics or because of the players?

unborn forge
#

Straight to the whataboutism

tulip crypt
#

This isn’t whataboutism. I’m directly addressing your argument.

#

Please learn fallacies if you’re going to haphazardly use them to defend your arguments in place of actually having a good argument

static oriole
manic ocean
unborn forge
#

If you are insinuating that the failure of ico in improving teamwork is because of players yeah, ofc. Thats the whole issue is they tried to force gamers to have social skills by making the game less fun. Its a whataboutism if youre trying to deflect criticism from the mechanics towards players.

tulip crypt
#

I’m quite literally asking you questions.

#

You are assigning “deflection”.

unborn forge
tulip crypt
#

What does emergent gameplay mean to you

manic ocean
#

Even if they did, I am pretty sure you would just ignore it.

unborn forge
#

The literal definition. Player driven gameplay behaviors/loops that develop without any intention from the developers

manic ocean
#

The positive reinforcement is that working together means you can do the thing you want to do, instead of not being able to do it.

unborn forge
tulip crypt
manic ocean
unborn forge
tulip crypt
tulip crypt
manic ocean
#

I really don't think the devs thought about players using other players or vehicles to reduce fall damage rofl.
Also you're not railroaded into not using mobility to gain an advantage, you just need more than one person to do it.

tulip crypt
#

What situations preICO do you think are examples of emergent gameplay that do not exist today?

unborn forge
manic ocean
#

They were going for that, but never said anything about the opposite, nor deliberately placing vehicles to use as boosts.

tulip crypt
#

I think calling Squad’s gameplay as “emergent” is quite funny as it is not at all in the category most think of when talking about emergent gameplay.

unborn forge
manic ocean
tulip crypt
#

Honestly I think we’re just in buzzword hell right now.

#

It kinda seems like he learned the word recently and wants to use it wherever he can.

tulip crypt
#

I was hoping to have him elucidate what he actually means, but he just keeps circling the drain.

unborn forge
tulip crypt
#

Do you just like to parrot what you see or do you ever like to form your own thoughts?

static oriole
#

I dont see the point in arguing, as ico applies to both teams. And the team who plays better, ico or not, wins. It would be more of a debate if one faction didnt have ico... Like some mods do it, (which shows complete misunderstanding of what ico is as people here say trained soldiers know how to aim, but in the mod only special forces know how to aim, which then actually means that normal units are 5yo with parkinsons and whatnot according to the mod itself and that reinforces the fact that normal ico vanilla soldiers are actually alright. Its not even a full circle, its a triangle that feeds itself. 😄 - and with this much contradiction and convolution that people themselves dont realise that they are somehow praising and hating on ico at the same time, the only conclusion is skill issue.)

manic ocean
#

At the risk of my homework being copied:
I think you could call Squad's gameplay emergent. While there are broad intentions in how the game plays and obvious guard rails in place to prevent certain behaviors, there are a lot of complex interactions and tactics going on that I don't think the devs designed intentionally.
As an example, combat engineers creating miniature vehicle barricades with un-built barbed wire.

small mesa
# static oriole I dont see the point in arguing, as ico applies to both teams. And the team who ...

That is true, at the end of the day the game is fair by the fact that both teams have to deal with Ico mechanics. There is no scenario where one team has a dominant advantage over the other. That being said, i dont find any pleasure at dealing with these mechanics. Neither they make me feel like a better player. They are a chore you have to deal with in trade for "teamwork".
Playing with mods its not happening for me. Squad always was a community game for me and i rather not play at all than play with randoms every match.

tulip crypt
#

I think you’d have to stretch the term quite a bit to get there. Emergent gameplay is generally used to describe games with a focus on the players interaction with the game world and flexible win conditions

delicate pike
# unborn forge The issue is the philosophy of ICO. Trying to direct gameplay is the opposite o...

It shapes the gameplay, same as any mechanics.

It doesn't curtail the emergent aspect of gameplay; it just removes some of the crutches that were shaping the gameplay for the worse and enabling gameplay styles that really shouldn't have been enabled to begin with.

People can still do pretty much everything they want to; it's just that a number of those things now demand a greater level of skill, or different ways of achieving the result desired.

manic ocean
#

I think it is a bit of a stretch even then.

#

But it certainly isn't calling Squad an RTS.

tulip crypt
#

Sure. It’s a bastardization of the term from the get, though

small mesa
tulip crypt
#

Minecraft redstone for example is used for emergent gameplay; building complex machinery—that may have nothing to do with “winning” the game (eg killing the ender dragon)

delicate pike
manic ocean
#

That is a joke.

tulip crypt
#

Squad has a very rigid win condition

#

Have more tickets

small mesa
tulip crypt
#

Many emergent gameplay systems have extremely flexible win conditions. Space station 13 being another example. It is jam packed with simulated content that can combine and react in a number of ways, allowing a multitude of ways to accomplish your personal goals

delicate pike
small mesa
#

For me the real enjoyable/rewarding squad gunplay will always be the old one.

small mesa
#

The five stages of ico hater:

denial
anger
bargaining < this is where i`m
depression
acceptance

small mesa
#

Playing with the boys !!

delicate pike
small mesa
delicate pike
tulip crypt
#

I find that as usual the hardest part of squad is not guns but getting people to open their ears.

#

It’s relatively easy to run a high kd if you have aimskill and utilize all the mechanics

#

But getting 8 randoms in a squad to stop camping their lanes while the radio is being dug down is suffering.

static oriole
# small mesa Yeah, i`m aware of that. Impossible to deny that the community is dealing with i...

Its not just that, its also what kind of a person you are by default. RTS like CoH/RA/AoE turn my stomach, when one has to build barracks and spawn units out of them while gathering resources. What i like is RTS where you get a set amount of units and micromanage them to beat the other player, like Combat Mission. Turn based also helps. I also like X-com grid based stuff. Total War is also an "RTS" that i enjoy immensely because i dont get units out of thin air, but instead have control over who is in the battle. I will never be able to really enjoy, let alone play the claassic RTS effectively. Some people are just the opposite.

small mesa
tulip crypt
#

To an extent, yeah. I think parts of that start to change as player experience comes into the picture but it’s easier to capitalize on pub team mistakes

small mesa
static oriole
small mesa
#

Warhammer

tulip crypt
#

Then you probably want TW:WH3, not 2

#

Unless you mean that you have 2 in your library already

small mesa
tulip crypt
static oriole
#

I dont like anything past shogun2 on the grounds of the units have unified HP instead of the dice rolls per individual soldier.

static oriole
tulip crypt
#

Haha, aww. It seemed like it could have fit for you based on your descriptions.

delicate pike
delicate pike
tulip crypt
#

Broken Arrow I’m fairly certain is heavily inspired by Wargame.

#

I’ve been keeping an eye on it.

#

Never heard of regiments. Sounds like some WW2 or British shit.

#

Ew, single player only? Is that right?

delicate pike
tulip crypt
#

At least its cold war but ew

#

I haven’t played WARNO, used to play a lot of Wargame Airland Battle and Red Dragon.

#

It seems like a rehash of those games

static oriole
#

Men of war is the closest i get to a classic RTS and still enjoy it. Mainly because it has so much detail that it keeps me interested for reasons unrelated to actual gameplay.

#

Alas, we digress.

tulip crypt
#

I wouldn’t say WG is classic RTS fwiw

#

There is no resource management, it’s pretty much all micro. You steadily gain buy points and units bought later in the game usually reinforce or support your initial forces

static oriole
#

Its not, but still not for me, hence i try it every 5 years. 😄

tulip crypt
#

Ye understandable

#

I’m not sure what lobbies look like these days but it was a bunch of fun back then.

static oriole
#

Games that im sure wont suit me i dont even try, except if my friends insist on playing... And currently we are on once human, and i have no idea about what the point is, but eh, we get some laughs.

delicate pike
urban lintel
#

Hey guys
Remember when they did actually reduce the fall damage because people were dying from falling off of tankskekw kekw

#

That was how bad the fall damage was at launch of the ico

urban lintel
#

Having the bullet coming out of the barrel is fine and actually I really like that it's just figuring out where the barrel is actually pointing is sometimes the difficult part especially with weapons with longer barrels
The ak for example I can hipfire really well with most of the time but the m4 for example I'm terrible with

glacial solar
#

Incredible how loads of people comming by complaining with facts and these particular guys defending it like no it’s the best solution ever

#

Poaw you helluva lyrical player here but don’t come with this scientistic BS here ICO sway is ret4rd3d everybody knows even you …don’t tell people it’s fine and skill issue

steady token
#

It would be helpful if OWI defined "teamwork" and then showed us the data they were collecting that proves or disproves their intention. The fact that in their most recent QnA they wanted to Barbra Streisand the entire terminology of ICO and think about it "in it's core parts".

#

Which is helpful to break down a large idea into smaller parts- but if you don't expound in that idea that is a strategy to shut down the use of the word ICO... Because it's embarrassing... Inferring that OWI didn't get the intended result they wanted...

pseudo magnet
glacial solar
# pseudo magnet Sadly he wont. He just will continue writing 1000+ symbol posts about how hard t...

The F‘rs came by yapping so much about skill issue immediately when you criticized ICO… the other one posts 30:2 kills in end screen like showing look at me I am the ICO Olympian 2024 🏳️‍🌈… I showed even for myself how I engaged a whole squad alone in ICO and how well I managed it. OWI could use my clip to show these INF whack players how to play inf rifleman. All that crap this guy said about stamina sway sprinting cover etc I managed it. But it’s soulless it’s not fun it’s not only about fun it’s not even towards realism not saying pre ICO was but this is even running away from realism complete different direction. Ret4rded spastic wobble gobble shooting … full health full stamina complete health BI PODDED and having dispersion from a MG like your eyes are crossed

#

None of them posted a video how they „play“ like if it’s not SKILL ISSUE they defend it like crazy I swear like somebody paying them 2 dollars for every sentence

tulip crypt
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Damn, he really out here still salty about that statline

small mesa
tulip crypt
gleaming peak
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Why is my sweet pride flag in there

tulip crypt
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Take a wild guess why the reactionary guy might bring up the 2024 olympics with a pride flag

gleaming peak
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It's only fun if he explains

tulip crypt
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He can barely explain his disdain for ICO, he's just a rambling fountain. He's just going to slip around and hint at it. He brought it up in the first place to get around the fact that he can't just say slurs

glacial solar
tulip crypt
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😭

glacial solar
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Cry more then … it shows clearly people have major opinion about this ICO 2.0

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Same guys raging in scientistic style calling people out with skill issue

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While you Olympians you aren’t it either

tulip crypt
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abwooo hoooooooo ill nevew stop cwying whenever islambek is hewe

glacial solar
tulip crypt
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bro im gonna run out of water to cry with, please stop posting, oh my god im getting dehydrated

small mesa
tulip crypt
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heheheh

tulip crypt
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somebody save me from this terrible faaaate

gleaming peak
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I couldn't care if they change it or not, just means adjusting again.

delicate pike
tulip crypt
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no no, let him keep discrediting himself with the memes

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it's very funny

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i'm wobbly gobblin it up over here

static oriole
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ico revert is just around the corner guys

glacial solar
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With out any teaser or test version they just changed it and guess what if it would be so perfect there barely would be someone complaining. But these Olympians coming by immediately responding how good ICO it is and that it don’t need any changes.

gleaming peak
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They did give us a test version for the ICO

glacial solar
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I mean how tarded you really have to be like for real to think that ICO current is just perfect for squad like no changes just to leave it like this ?

gleaming peak
glacial solar
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We never said to remove ICO @delicate pike but to fix it because this isn’t it it’s far from “new player friendly” and all that crap

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There was or is a thread about ICO MG dispersion

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These scientist here texting and texting about that it has to be like it

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And it’s realistic

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Same persons … we can name them

tulip crypt
glacial solar
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When we asked them if they ever. Touched a real gun just touched not shot in serious they replied no … and then they switch saying it’s a game it’s not realism

tulip crypt
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One can certainly argue the feedback from them was not handled well, but there were many public tests.

glacial solar
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They wanna bark here about ICO INF and sway and dispersion man cmon what are those times 2024 Olympians comming out of holes and talking about inf combat tactics and skills

tulip crypt
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like, 8 of them

glacial solar
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In a fricking video game

gleaming peak
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Will fight tooth and nail over ammo capacity.

glacial solar
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I can bet my shit rn

coral arrow
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will ico 2.0 help me get more then 15 fps? if not idc 😭

glacial solar
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Most of you are just whack in inf pre ICO and ICO

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I bet

coral arrow
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wtf

tulip crypt
glacial solar
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My D then for you

coral arrow
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i cant see it bro

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where it at

gleaming peak
glacial solar
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These nvvy tardy even compared it with tarkov

tulip crypt
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lol?

glacial solar
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like he said squad is getting more players by making ico "hard" to shoot

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while on hand hand they talk
about new player friendly

tulip crypt
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you can literally search "in:#1230644232029737010 from:nvvy" for EFT, Tarkov, more players and you will find no statements

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lol

glacial solar
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your friend then

tulip crypt
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lol put your schizophrenia down and call who you mean then

glacial solar
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these tardies comming by switching our words like we want ICO removed

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i say it 100 times

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nobody ever said it

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but its firustational to not fixing ico

tulip crypt
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being criticized for bad takes on ICO doesn't mean they think you think you want it removed.

gleaming peak
glacial solar
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not removed … reworked

tulip crypt
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it'd be a strawman if they did, and you're strawmanning to make it as if anyone has made that argument

glacial solar
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thats what the majority wants

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and not fucking new emotes

tulip crypt
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nah, give me a basketball dunk emote

glacial solar
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You already know my stance

tulip crypt
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so I can dunk on you harder

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⛹🏽

glacial solar
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You have more like a personal dispute here with me

tulip crypt
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nah I think you're hilarious

glacial solar
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While we put it down and talked about ICO changes.

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And you agreed even

tulip crypt
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but you keep talking shit at me instead of who you mean

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so I'm gonna troll you about it

glacial solar
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Because you a type of guy 2024 Olympian posting kill streak here talking everybody down about skill issue when I stuffed your mouth with my video you where silenced

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That’s it

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You are used to these gaming fellas who bark a lot on internet and they don’t bring nothing to the table at all not even to a game

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You suck in inf and talk with OWI devs about inf

gleaming peak
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Ngl Islambek, I don't really care if they change the ICO or whatever, just means adjustment for me, it's just hard to take you seriously when you talk about "spastic wobble gobble aiming".

glacial solar
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The negative side

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If you scroll up don’t read mine then because I am not a Olympian 2024 like nvvy and poaw

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Like these scientist talking shit here

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You can read people complaining about some specific stuff

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What is it @gleaming peak ?

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Sway … recoil …

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Suppression

glacial solar
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And I started to talk shit here because these tough guys talking everybody down with in the end of an argument saying skill issue .. bro trust me man 90% of them here they suck trust me

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I mean all I can offer come join let’s play I show you in any case

gleaming peak
glacial solar
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The point is some of them are not even allowed to make critics they just don’t know shit

glacial solar
tulip crypt
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I run public squads fairly frequently. Some of the people in this thread have actively played with me and can comment on my supposed skill if they want. I don't care at all about proving it to you lol

gleaming peak
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I've been in games with Nvvy on occasion, don't remember him doing particularly badly.

glacial solar
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I run CMD

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I run SL

tulip crypt
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OK.