#just make the mg good again :(
1 messages · Page 2 of 1
I asked you because usually moderator or who ever just mute you or kick you if you do what I just did I like to hear opinions and ask people about something how they see things
Mg gets to be proved nice
We all say
But how about the other things now we can open new topics all time and meet us there but it’s interesting it’s Always the same persons even 1 year ago who defended this so hardcore 🤣
People got banned from OWI official discord just by saying ICO isn’t it
If that were actually true, then how are you, among others, still here?
It will come the time
No worries
that isnt true
how about not focusing on MG, they are the nerf product of ICO, but fucus on inf combat efficiency
The topic is supposed to be MGs.
so what we acturally need is everyone should aim against wall and stablize their wepon
like a mg
What if it is ? And people really gave up because hey it’s just a game man we are here for fun.
Right ?
exactly\
this game is becoming tarkov like recently
No need to get personal or what ever but it’s like you do life you come home and you had like a little time for you to play squad and suddenly it changed that’s how guys discribing it
people focus less on content
some of them gave up, some of there were so butthurt and sweaty they started to insult others (which constitutes a ban)
but more on numbers and make people harder to play
these hardness is unnessary and nonting todo with milsim
One question to poaw and Arnoldio how is it supposed to be new player friendly ? The ICO aiming ?
just like armor 3 even not have a full stablizing system
there we go, groundhog day
@woeful plover @amber vector @grim crater @flat lichen did you tried maybe supermod by any chance ? And saw the suppression there ?
where, PLEASE, WHERE did we ever mention new player friendly?
I am just asking bro not you guys but the usuall OWI sentences to defend the ICO change
did owi explicitly say somewhere its new player friendly? Question to you islambek, do you think it is friendly or not?
the initial mark of ICO and it's legidicy is new player frendly
OWI said it to 1000% you can search it up ….. and ICO is never new player friendly I can explain why
I will wait for you to text and not text just to stay clear here to connect to each others questions
The specific mechanics aren't friendly to new players in terms of game knowledge or familiarity.
It is more granular in terms of impact between near misses affecting the opposing player, versus pre-ICO where anything short of killing an opposing player not affecting them.
ok, so you dont agree fully with ICO, and you say it is NOT player friendly. Some competitive long time people do not agree with ICO because they say IT IS player friendly and it attracts noobs. So what is it?
I havent bothered to read this post but its been going on and on forever now. Wat is this nonsense.
Let me explain then
Point by point
And I ask you how this is new player friendly ?
I am waiting for @woeful plover
I just said it wasn't.
Ok sorry didn’t read it
But anyway guys the point is here @willow loom is that we here arguing about MG dispersion
While if you ask me there is a better way to fix combat inf dispersion away and suppression
From OWI itself
I like ICO idea but it’s just not designed how it should be and it’s not new player friendly
Does anybody have any examples of this instead of 1,000 comments of conversation for no reason.
Guys I can search videos up it will take me day I can post it here just to let you know how I play ICO I take cover and I take 4-6 guys with the AK74 Russian scope 4x easy behind trees
My guys said how do you do that I really did all what you mentioned
I really manage as much as I can till the point when it comes to uncontrollable
I know the MGs on helis are the worst. Cant shoot anything.
And pure RANDOM luck
But saying ICO is good in that current state it’s so wrong and should be addressed why ? It’s over 1 year now
We tested it we consumed it we experienced it this isn’t it
Be honest guys
You have up there 62 likes 👍🏼 because of the MG
Topic
6 dislikes … how ??? Who are the ones who say no MG is fine ? It shoots good how ?
There is no skill scale at all anymore a guy with 1h can be blind and wobble as a guy with 6k hours
I havent used MGs much. They have awful hip fire from what experience I have. But I heard some people were complaining about bipod?
Can you go on training range and try to hit the mannequins targets in 200m300m
And come back
Horizontal recoil bipoded makes them useless at range, only ur first shot is gonna hit where you aim. At which point its just a shitty rifleman kit that u need to bipod to use
tl:dr - everyone basicaly agrees that bipoded MMGs have too much recoil and therefore the spread is extremely bad at the intended distances they should be used at, 300m and above, making them usually a worse weapon than an LMG or a normal rifle
We all agree
Here
Guys do you remember when ICO came out and everyone literally 90% of the players said wow I needed a while mag for 1-2 players from 50-10m we came so near that we pulled out knives and killed each other with jumping and running with knives
If you check SUPERMOD suppression it’s for me one of the best modded suppression ever in a game
I was never that bad at the game.
Seriously.
Believe me I am either but we need to talk in general
Yeah those sound like the review bombers
Im sure there are plenty of vids out there of bad gamers of course
I had maybe 2 or 3 times where me and another person mag dumped each other and missed, but both people missing then going to knife each other never happened.
The major major point is people texting here in suggestions like hey OWI team can we get NEW EMOTES ? Like hell yea I bought them too not because I ever used them but to “donate” and respect OWIs work in the hope that one day they might change ICO in a proper way or direction for inf combat. Even I would take to rebuy for a full price if I would know that next year comes a major update to fix inf warfare and make it good again and not only the MG
But people asking about rangefinding Binos but are not hitting nothing past 100m from spaghetti arms
If you are still struggling to hit targets beyond 100 meters it is 100% on you.
You really sitting on my lap for this rn … I can’t post videos just to show you that I ain’t a guy who don’t hit you would be surprised how well I play ICO
I just told you that we can’t speak from individuals but we need to speak for general average players
see, you do not understand. We are not here arguing fixing the warfare (alternative way to say remove ico), we feel and have proved that the MG is too far detached from the general feel of ICO
But let me say if you fix MG fix 7.62 AKs then too but then it’s “another” topic
I can’t say it here
AKM has such a weird side way kick it’s insane compared to other guns
But then comes someone by and says it’s the insurgents arms not the American arms of the soldier
You need to be aware of it
we talked about this 2 days ago, i am not going to repeat myself.
Nah we not it’s fine
God bless you! It was not.. It felt faster, because stamina did not drain as quickly as it does now, but it was not faster
Still sh*** then
it was sligtly faster
they lowered it like 10% or something
Stamina drain from movement was decreased in the ICO.
That decrease was offset by the base regen being decreased by the same amount, meaning the overall times unchanged except for how long it takes you to stop and regenerate stamina.
bro what?? in PR the sway just isint repersented on screen
your gun is just as unstable, it just dont show you where its pointing
having fired a fully automatic AKM I can attest to the fact that it basicaly does feel like that
the akm has a slant muzzlebreak that actually does kick it to the side significantly
and its almost effective enough to push the gundown in long strings of fire
Choggg firing AKs monthly but let’s not get into this please
Why do you keep saying things and putting, "...but let’s not get into this please" at the end of it?
Attach a GoPro to your shit and make a video of it.
Because it’s you come by and say I shoot AKs and the recoil is like that no it’s not my man it’s definelty not like that I am busy right now but I will answer to this
I can explain exactly how the recoil feels and moves from my perspective and there is major part in this game which is like cancer in the recoil on the AKM squad
If you want to complain about AKM recoil, make a thread.
Yes sir
God bless you! We must also understand that some people control recoil differently than others. Maybe chogg controls it in such a way that it goes off to the side, whereas you control it in another way where it does not
So current state is good ? 🤣
Definitely not, but I am making the point that recoil is subjective and varies by the shooter
If you gave somebody who has trained in the gym their whole life a .50 caliber sniper, they will be able to handle it better than somebody who has just turned 18 years old
I get or point but ingame rn it’s not even close to compare it to average Joe’s
Like cmon we all male mostly here so I bet everyone with a little bit of tips I can show you can hold a ak properly and feel it where it goes
That’s it
I agree with that. The AKM is unusable.. I myself use the G3 when I am playing Insurgents, I find it to be a little decent because of its damage. At the very least, it is a slight improvement over the AKM
But its not about realism its about idiotic sway and recoil they implement like somebody programmed it who came from legend of Zelda era into milsim/ warfare games
And people are mentioning bi podded MG 🤣 like ofc this is f too completely but I was referring to you can’t count one thing you need to overhaul the package of madness what they brought us from nowhere
AKM straight up just has shit handling stats even compared to the G3 so that's not surprising
Read this guys and learn from someone who knows and sees things not like you others
Machine gun madness ICO 🤣🤣🤣
Rifle man has better chance while running exhausted and giving me suppression immediately
Bipodded dispersion high af … and now pro gamers come by and say you are not fully health and not full stamina 🤣
And I miss shots hahaha 4 players torward me open field
You're being suppressed by what seems to be an automatic rifleman from your SW around 220 degrees, not by anyone who you shot at.
You can see the muzzle flare light up in the bush to the left of where you're aiming.
Bro don’t gf a f look at the dispersion man
Literally look up, I'm in this thread documenting how whack the dispersion is.
I'm just telling you you're being supressed by a third party, not who you think.
Bro f this ICO it’s been a year or more
We talked about the dispersion bro, that is a major point in this thread. Hell it's just about the point of the thread.
This isn’t fun anymore
I quite enjoy this game.
literally skill issue, can't identify where you're being shot from, wow git gud, etc etc
I just watched old videos pre ICO I swear it was fun af
You pull out this skill issue card everytime but I silenced you already
Like for real
I mean every time you're doing some dumb shit in your videos I'm gonna call it out
I mean Nvvy was right about the person suppressing you being a completely different player.
Bro you talked like skill issue
I don't disagree with you on the MG dispersion being fucking terrible.
You can find me in this thread screenshotting and talking shit about how bad it is.
And I showed you skill I literally silenced you and your ICO lovers
And people even admit it
So stfu with your skill issue
I just showed you how dispersion
Is in ICO again a fresh video
Matter fact don’t take mg class ever just rifle man
Nvvy literally just agreed with you on the dispersion.
You talk about skill issue you can’t tell me you don’t have one video of yourself
Show us then what skill is ? If my video above isn’t the one before on skorpo
They could use it for OWI trailers 🤣🤣🤣🤣
So good it’s played
Yes, actually. MG is dogshit. I almost wish it was as acceptable to kick MGs as it is to kick Marksman.
Some of them are alright but still worse than an auto-rifleman in most cases.
It’s screwed man so boring and sooner or later in some weeks comming a new update and again same problems
I don't think it's even most. Always? There's very little tangible benefit to the MGs, even the larger round doesn't matter since it doesn't one-shot like the same round in a Battle Rifle platform.
I would argue for a scoped PKM/P over a scoped RPK in some cases.
I am a big fan of belt-feds.
You certainly didn't silence anyone on the allegations of skill issues.
You consistently show in gameplay either literally nothing happening, the opposite of what you say is happening, or a complete non-sequitur.
And this is from people who agree with you about MGs.
I think I silenced you because I criticize ICO and you said to me skill issue till I showed you my real gameplay which was on point how ICO should be played
Not only you but many other clowns here talking so easy about it.
So as I said bark how much you want I can tell you that OWI could use that video for a upcoming trailer and just put some sound efffects and make it like a teaser for the new ICO teaser for new players 🤣
Anyway I advertised that ICO has many many problems not only dispersion of a single MG class
And people still barking for a new faction or new emotes 🤣
Hey just a quick question for the author of this post. Is the suggestion actually related to LMGs (Automatic Rifleman) or MMGs (Heavy Maschinegunner)?
That would be two different starting points for the discussion. 🙂
I haven't followed the discussion so far so I'm referring to the OG post.
You showing me your gameplay was the start of me saying that you have skill issues.
When we were just discussing the mechanics of MGs I agreed with you about most of it. The exception being the part where you posted a video and said, "look at this no ICO recoil no spaghetti arms" and it showed a machine being fired from the standing position in a poorly controlled manner and the rounds visibly impacting all over the place.
Then you posted a video of non-ICO modded gameplay in which you fired half a magazine at a target around 25 - 35 meters away with a magnified optic and missed every shot despite them not shooting back and asked me what I thought of the suppression effect. (Which I couldn't judge because you were missing every shot beforehand and didn't shoot once they shot back.) That was when people started making fun of you. Not because you dislike the ICO, but because you showed us a video of non-ICO gameplay where you missed very easy shots, and followed it up with a video of you shooting literally nothing for a minute.
I showed 2 videos … 1. Supermod suppression where I was phoning and playing and I just caught a moment to show suppression but not for this thread
2nd video superior gameplay of me vs almost a full squad holding them not to push and killing a few before I got killed. But in a way
Where probably 80% here never come close
For sure
I am sure at one point or another almost everyone here has beaten a push by 5 or more people in game.
That’s why i make fun of you type of guy that you have no videos for us to show us then what is skill ?
Then that’s it … I answer I argue and I deliver what else ?
You can see what I talked I aruge about the “problems” and show it ingame
You generally don't show the problems. You show random gameplay then say, "you see?"
Leaving us to fill in the blanks of what we're supposed to see.
You just judge but you don’t deliver you just say to people skill issue and I bet you are far from good in inf
CMD or SL
Alright show us then 🙂
We waiting
No one is waiting man. People aren't asking for these kinds of videos.
Almost no one cares to see them.
I mean dispersion problem here is shown properly by video documentation
In other thread called ICO 2.0
It shows or we can show problem of ICO idiotic alignment and sway
This is how we can show and argue
That’s it
Those are showing specific things.
Those aren't random gameplay videos that show "????"
Look by the 6 dislikes there is frankman who was into this discussion here with you and me and he never could say something about this here at all
You get what I mean or not ?
I do not.
I come here I argue I have opinion and set it up with facts from own experience and tests
Frankman just talked bullshit
And voted thumb down for mg dispersion
ok
This is what I mean ICO lovers without any brain
Barking about skill issue and stuff
While 75 or more in future agreee
ok
And you too you just come by and talk about our opinions but you don’t show nothing to revert our opinion and say yo guys you doing this and that wrong ? Because there is nothing you can do about the dispersion rn or even weapon alignment it’s just tarded movement there is no skill
That’s it
Again, I agree with you about the MG recoil and dispersion.
I know I clearly read it but you don’t agree with me that ICO needs an overhaul ? - and not a removal ?
Not depending of any skill
No I don't.
Don’t even think about individual skill
So why explain ?
So you say ICO current is just perfect?
You wouldn’t change nothing except MG dispersion ?
No.
So tell me major game issues what would you change
In terms of ICO INF gameplay
There are no major issues I would change.
The changes I'd make are relatively minor, things dealing with things like decay rates, normalizing the suppression effects and values by caliber instead of weapon archetypes, altering aim punch diminishing return to make continuous and active suppression more effective, adding more sway to suppression effects beyond the aim punch, altering the scope misalignment and recover times from aim punch, tinkering with some of the absolute vales involved to better fit live gameplay, etc.
Finally the guy shows a video pertinent to the issue at hand, but starts complaining about something else completely lol.
Dispersion/recoil is bad, the rest was just you being 5v1 my man, is there was no ico, your video would be about 2 seconds long before we would see the give up/call for medic screen.
Its not even a skill isue, guy did everything right, was just a teamwork issue. 😛
Yes sir 🤣
just did some testing with the hitreg on the same house, at 500m, prone+bipod, shorter controlled burst around 5 rounds - M240 vs MG3 vs M249 (forgot to use a normal rifle just to compare)
MG3 is the clear winner - faster firerate and much more manageable recoil, managed tight groupings with the dispersion of around 2 square meters, which at this distance and fire rate is good enough, especially against normal rifles which will probably have a harder time hitting you, even if not supressed.
M240 (arguably the rest, bar the Maximi, are close enough) - almost twice the size of the grouping, much more fighting against the gun, many stray rounds, usually its the 2-4th round of the burst that misses the mark by 4 metres off the desired aimpoint (that means the overall impact area is basically double). These guns have the same suppression as the MG3, slower firerate and much more difficult handling in the same circumstances, resulting in even shorter bursts needed to achieve optimum accuracy. Keep in mind that both M240 and MG3 irl weigh the same, fire same ammunition, and the MG3 has 6 cm (2.5in) shorter barrel, and longer barrels usually dampen the recoil. M240 has the bipod slightly more rearward, which can theoretically decrease the stability and be more sensitive to input and feedback, acting more as a shorter pivot, but the effect shouldnt be noticed to that degree.
M249 i just did for comparison has the same "central" grouping as the M240 at this distance, easier control (understandable) and much less strays, keep in mind that the saw ingame (and irl) is meant as an intermediate option, so 300 and below would be preferred, yet it outclasses the M240. Does it have the same suppression per round? I dont know, cba to look for data, but if yes, its the clear winner and on par with MG3.
So please take a good look at the MG3, and use the handling of that as the baseline to extrapolate onto other MGs. With that in mind, the other firing the exact same, or a very similar bullet with 60% of the firerate and more or less the same weapon characteristics, (possible even with a shorter belt) should be at least the same performance, if not a bit easier.
Would send a list of videos here that show the ridiculously wrong handling of the PK Machine Guns in Squad but cant
edited my test fully now. Handling irl is of course different, the issue in squad is that is is not the same as everything else, for some reason
Dont know why they fucked the PK machine guns over so hard though
literally forced to lay down and return fire
Firing them from the shoulder makes it literally impossible to hit the broad side of a barn
Same with how horrible things like the M249 handle (just revised, M249 handling actually feels better)
literally cucked anything belt fed
thats the intended design of the game, yes, large machineguns are not cqb suitable. But m249 for instance is completely ok, even from the hip.
except PKM is only comparable to something like the m240 in its role
The 249 is alright. I don't have too many problems with it.
it wasnt the design of the game until seemingly after owi got new management
Main problem with LMGs is not enough 200 round mags. 75 rounds really isn't enough
LMGs and rifles take over when the MMG is reloading, teamwork is required though and its a hard pill to swallow
I do have to agree that the mags for MMGs are often way too small and way too few in number.
The thing is that FN MAGs come with and are issued with 50 round belt bags AFAIK, so like, what are you gonna do?
Yes.
Because the practice is to start clipping belts together once the MG is in position.
Once it starts shooting, it isn't meant to be reloading.
Which isn't to say that larger belt pouches don't exist/aren't used.
Of course larger belt pouches exist, I don't know if they're ever issued though.
Also yeah they're generally fed from loose belts when in position, but that would be difficult to represent in Squad.
How are you using or expecting to use a MG if 75 rounds isn't enough?
Ffs why you always re countering with some weird questions … he asked for a bigger mag so what ? Since your dispersion is Parkinson level ofc 75 is nothing … maybe first mag 100 rounds and then the next 75 for you ICO soyaboys
He wants to make people blind with suppression he needs more blinding pills
^^doesnt work
Arma 3 has an actual inventory system
this game doesnt
would be difficult to implement ig
No I mean if you spawn you have a 100 round belt attached and the followed ones are 75
But f it man
I understand that on EFT its mainly caused by single thread
but constantly content dumping is NOT going to fix performance
You will literally constantly find people complaining about performance
especially when you get barraged by arty (doesnt help when bob the builder places sandbags everywhere)
Because 75 rounds should be adequate in most use cases. It only takes 6 GPMG (or battle rifle) within 5 meters of someone to max out blur. It takes only 54 rounds to completely max out small arms suppression on someone at 5 meters, which means the bipoded reload is short enough that they stay at max blur for almost the entire duration of it.
Adding more rounds won't fix the problem with MG recoil because the recoil is bad enough already that even if you use an MG "correctly" most rounds are going to be so far off the target that they cause no suppression at all.
Perfectly explained
Yo OWI give this man a medal 🎖️
So HOW the f should we let this blurry BS in this game
This is what I mean … you get blurry vision just everywhere just by passing bullets 10m above your head man
For rifles and pistols it is only 6 meters.
The suppression effect of each round decays based on how close the round passes at a linear rate starting from 1 meters going out to 10 meters (for MGs, for pistols and rifles it is only 6 meters).
The blur effect is progressive instead of binary and suppression decay is a constant 20% per second.
If a round passed by 10 meters from you then you wouldn't see anything, aside from a very weak flinch effect.
Ok … explain to us then how long the suppression stays for how long please again and how much meters above your head while you in al basrah sand dune sitting behind
You have to shoot above his head to occur fully suppression ?
What?
Like 10cm away from
His head or 5m ?
Above *
So you remember my video where you said to me you didn’t hit sh** and I was suppressing the guy AKM
And I silenced him not shooting my guys
You wanna tell me I didn’t suppressed him ?
Since you took out huge numbers of suppression ?
I didn't ever even SEE the guy in those clips. You had to tell me he was there in your messages.
I can't measure how much suppression you did because I have no idea where he was.
Hahah I told you to watch it on a big screen or even phone and you can zoom in bro I play good trust me man why don’t you believe me I test all things you can imagine
And I can show you any video from real game experience
When it comes to ICO
But f it man who knows what comes next some pubg Cadillac Escalade with chrome rims
👌🏼👌🏼
Let’s see man let’s see
Look at this AKM carry 🤣🤣🤣💀💀💀💀💀💀💀
🇨🇳🇨🇳🇨🇳🇨🇳
dont understand why the characters in squad use the box instead of the carry handle or bipod when shoulder firing the pk variants
Using the carry handle would be baller
Theres a couple of videos showing this exact thing lol
I still remember there was a video of a DPR guy from the beginning of the war firing out of a window while doing the carry handle grip
but not blur to optics 🙂
I honestly hope that if they ever go over the machine guns they replace the current box grip with the bipod or carry handle grip for the PKM
I am once again asking for your support In not making mgs shit
MGs are really good at getting me kills. I don't know what you are talking about. When an MG fires at me I just ignore how bad the suppression effect of MGs is and headshot them 🤷 .
Which mg you talking about ? Professional matso
Any MG with the typical MG ergonomics sucks.
It's like playing World of Tanks with random dispersion fighting against you, and the suppression of anything lower than a .50 cal is a joke.
They should just be made to be killing machines like in v6.0 and earlier.
Look what he compares
🍎 with 🍐
🤦🏽♂️🤦🏽♂️🤦🏽♂️🤦🏽♂️
Typical low iq squad player
You don't need a Master's Degree in using your Mk1 eyeball to see the difference.
The difference is you're shooting people at ~100m and at ~10m.
BTW we know the issues, and nearly everyone already agrees about them.
Shouldn't be an issue imo
Im just replying to Mr Bacon on the lack of brain activitiy he has
thats all
The biggest visible difference in your clips is how far the enemies are.
It looks like you're comparing how far away enemies used to be in game.
I dont think thats the main point of attention though, just look at how much sway the gun has when bipodded
Show it to someone and ask them what the difference between the clips is. I bet they won't say "bipodded recoil."
That's not really a valid point of contention, especially if i point out the difference to notice
Anyway this is pendantry and its annoying, bipodded MGs should be stable, thats all
The clip even looks kinda like the player himself is moving the weapon instead of inherent recoil.
You are severly underestimating how much a PKM kicks
The issue is that, in real life, a PKM is heavy, meaning that it would be really unwieldy if you wanted to aim down sights with it while standing and not bipoded. Whereas, when bipoded, the PKM would have very little muzzle rise (but would still kick of course) meaning that it would be easier to shoot in a real life situation than it is in game
Along with this, the RGF gunner would also realistically have less recoil because he is given the 1P78, which adds weight to the PKM its self and, like I mentioned above, make the gun unwieldy without support, but still have very little recoil
Believe the milica fičo man.
Yo jarhead you wanna tell us that he would hit the shots so fast and quick with the current pkm with the first target pre ICO when he shot a really kinda small target 🎯… with the ICO pkm he would never hit that burst in that small area
Current MGs have dispersion in any situation you can’t control it neither you can provide best option for it it just shoots variable you can’t fight it you can’t shoot accurate only the first 1-2 shots
PRE ICO pkm was perfect when full health and bipodded just add a little dispersion but this current state of MG is ass and everybody agreed but now comes a jarhead like this guy above and send us invalid videos of gun fight which even shows how bad the MG is
Why are you using the term "jarhead" like it's an insult?
Wut? If I call you flower it’s an insult ? Wooow man who hurt yo feelings man
No I just feel like you don't understand what the word means.
Jar head means jar head like a big head of a jar shape there is no insult wtf ? If i call you a horse instead of a cat is it an insult for you ? You identify as a cat ?🐈
What are you even talking about
Nothing with you anymore you just making trouble
Thank you go on back to topic
Respectfully
Whatever you say
Jarhead doesn't mean what you think it means, unless I'm suddenly now a US marine.
Yeah
Exactly, my main point is to show how years ago bi-pod mg was like an airsoft gun toy while today it’s like a goofy uncontrollable mess. The best spot would be something in the middle
Yess sirrrrr you’ve said it something in the middle ? My man we had more and more discussions here about many other things. Let’s say ICO slider … from low to something in the middle to extreme they’ve put everything on extreme or even beyond
They don’t know to pull it back not even a bit ! Update after update they don’t fix these things wobble gobble aiming and Parkinson’ arms cmon my man there will be something in the middle
cant fix something thats not broken my man. Its time to you pull forward and get good at the game.
Ridiculous when you say get good at this game. Like you wanna sell us something you can’t even buy. Metaphorically…. It just doesn’t exist arnodilldow
Like there is nothing to get good or better … and I showed you video material of peak ICO gameplay
Where I’ve told you that not even 80% here of a whole squad community can’t even play like this because they are whack. They play war thunder in better graphics in here that’s it. They make a few armor runs and think they are good.
ICO where Full health good or best position … bi podded … even elevated position doesn’t give you a certain advantage with the MG the dispersion is so high
oh, its you islambek, sorry to bother you.
1-2 shots are accurate the rest is gone
Yes it’s me arnodildow
I’ve started to use only 1x on all of the rifles, and it works really well. I stay away from LMGs because it doesn’t matter, you need to be bipoded to shoot
Even going prone doesn’t matter
The description of the HMGs says “long range”, it isn’t
The recoil makes it not long range
Dont hate too much boy they will crawl out of their holes and saying skill issue 🤣 but never show you even a bit what skill means from
Them because they are whack in inf
I’ve said it warthunder players who come by to play
No.
Still as effective and looks realistic lol
.
Personally I find the AR mgs to be in a decent state, maybe little more stability when bipoded generally and a little less recoil for belted ARs like the M249. The MMGs like the PKM and M240B could certainly use an improvement to MOA and recoil both when bipoded and at least a little when crouched and standing still