#Make Forward Operating Bases more permanent (not radios)

1 messages · Page 1 of 1 (latest)

sand lagoon
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It takes a lot of time and resources to build up a base. Currently only fortifications stay behind but ammo crates and weapon emplacements disappear when the radio is dug down. These should stay permanently when the radio is dug down. Why?

  1. The enemy can seize the base and utilize it to their advantage.
  2. It can be retaken back if lost
    The HABs should disappear though if the radio is dug down. The penalty of losing 20 tickets from the radio is already a good enough penalty.

Currently no one really builds up FOBs because it's easy to delete everything. So by at least only deleting HABs, it will add more incentive to people building up FOBs again.

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Outside the Original Post as a detour. I would like to see a separation of the ticket loss of radios with the capability of weapon emplacements and ammo, e.g. setting up a rally FOB with a MG nest, and ammo boxes where it's not tied to a 20 ticket radio + HAB. But not sure how that would work or be designed.
I might make a separate post about this if there are any good mechanics that come to mind.

forest ingot
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certainly an interesting apporch

sacred ice
# sand lagoon Outside the Original Post as a detour. I would like to see a separation of the t...

One of my concerns with making ammo crates not be tied to radios is that if you can place them anywhere, the use of riflemen is significantly reduced. Having to manage your ammo and coordinate with your squad members to decide who gets to use a rifleman's ammo is a good mechanic to have, and I feel like if ammo crates are much more accessible it will make ammo management mostly an afterthought.

If the radio goes down, the weapon emplacements don't have access to additional ammo, so aside from the small amount they may or may not have left in them they'd be entirely useless once they run out. If the enemy were to place a radio down and the emplacement is within that area, it still wouldn't make much sense for them to be able to use them. For example, if an M2 Browning bunker is placed down and the Russians place a radio there, they realistically wouldn't have any ammo that is compatible with that gun, so they still wouldn't be able to use it. This doesn't apply to all factions of course, as some use the same weapon emplacements as one another.

Also a radio is worth 20 tickets, not 10.

sand lagoon
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ah, i'll edit to 20

wary swan
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Yes good idea

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Also fighting and taking back a super fob would be fun

sand lagoon
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2nd paragraph is correct that it would be weird with the incompatible ammo and guns 😦

steep gate
# sand lagoon Outside the Original Post as a detour. I would like to see a separation of the t...

I would like to add on to this give us a separate a thing called it would be called something like an outpost or a support position where you can only build a heavy weapon or two and sand bags. You wont be able to build HABs and heavier fortifications plus a reduced reduced range to building. It would only cost 10 tickets and take half the time to dig up and down plus half as long to bleed. This would allow players to support friendlies and put the hurt on enemy positions without risking a whole fob.

lucid tide
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Great idea

twilit shore
sullen smelt
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Maybe any ammo in the enemy fob could be loaded into a friendly logi while the radio bleeds. Then you could drop a radio and enemy ammo to run the emplacements. Pretty sure any NATO enemy ammo and guns get destroyed irl but I bet the other side keeps NATO stuff operational.

neon adder
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defenses like hascos and obs towers already stay up after radios gone, what else would there be? all emplacements require ammo from fob, as well as ammo crate and rep station. idk what else you could make permanent

sand lagoon
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In that you can't reload the gun as there's no FOB, but you don't have to spend construction building it again

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but it would be cool if there was a logistics overhaul where vehicles could drop ammo FOBs or something like that

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Also it could be an extremely funny mechanic if enemies digging down enemy weapon emplacements and such in their FOB radius, they gain supplies from digging it down

gleaming trout
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To make this idea work properly resources would have to be disconnected from the radio, like with Virus supply crate prototype system.

sharp citrus
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This makes sense but the ammo would need to be limited. For example on an hmg the only available ammo would be the ammo currently in the mag