#Vehicles should produce more realistic dust effects on desert maps

1 messages · Page 1 of 1 (latest)

inner olive
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I think there should be a lot more dust kicked up when vehicles, tanks most of all, fire their main gun. There doesn't really seem to be much dust kicked up when they fire their guns. I think this should also apply to dust the vehicles kick up while they move around as well.

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Come to think of it this would apply in roughly the same way to all maps. Parts of the environment should recoil back from the shock wave of the tank firing, such as tree branches, tall grass, etc.

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Everyone knows that a tank's main gun is extremely powerful, but it having an effect on the environment when it fires would visually help it "feel" more powerful as well.

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Vehicles should have more realistic dust effects on desert maps

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Vehicles should produce more realistic dust effects on desert maps

brittle mist
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Mmmm yup

sand dragon
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yes please, now the comes a little dust cloud from tanks driving through sand, I want more

rotund pawn
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should be a thing after VCO

inner olive
hollow summit
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Fuck yeah!!!

shrewd coral
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(But the idea is very nice👍)

inner olive
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Yeah that was my main concern actually. I don't know anything about this sort of stuff but I assume that would have at least a little performance impact right?

craggy cliff
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Goodbye fps 😄