#Suppression NEEDS changing ASAP.

1 messages · Page 1 of 1 (latest)

leaden meteor
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Close range battles are still fucking dogshit. Trying to navigate from cover to cover while being fucking blind is stupid as shit. CQB suppression leading to total blindness is NOT good gameplay. There still needs to be room for close range combat where you don't fucking go blind.

Change close range suppression to tunnel vision based suppression, or hell change it for far range too. Flinch and sway already affects gunplay, no one will actively repeek a guy that has held a angle unless they have a death sentence.

gray ember
leaden meteor
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depends on location, if ur behind a cover u can crouch u can just spam crouch and try one tapping

basically like PR

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lean repeek is death sentence (imo) cause movement still fucks up your sway

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i mean i wouldnt know all i do is play HAT GL or medic so technically im cheesing shit

unreal spruce
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On range its fine. Only direct combat is annoying (shooting at each other from a range around 30m)

pine ledge
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But irl cqb is also "annoying".

unreal spruce
pine ledge
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Nades are the way. And loads of continous fire so if they peek they get blasted while you slowly move forward. If you really have to move, otherwise just more nades. 😄

unreal spruce
tame drift
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The entire point of suppressive fire is to keep the enemy well suppressed so they don’t shoot back. I’d say it’s working as intended if you don’t want to repeek

red brook
ashen fossil
leaden meteor
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Bro's complaining about the whole point of ICO lmao, if you want fast pace brainrot gameplay go play battlefield

split otter
leaden meteor
# split otter This meme statement proves that you did not even read his comment.

No, I did. You're talking about how the suppression is making CQB really hard because it discourages peeking even the guy has a bead on your position. Congratulations, what's what suppression is for. And yes, maybe you can't counter suppressive fire with some zoomer ass jumpy slidy shit, but that's a good thing if you ask me.

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They're complaining about how the blindness effect makes it really hard to return fire properly, boo hoo that's exactly what it's supposed to be like. The way to counter that is by getting your teammates to return fire from elsewhere and gain fire superiority. That or throw smokes and reposition

pine ledge
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or throw grenades. Some peoples brains just cannot compute how and why they are unable to return fire accurately

leaden meteor
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Exactly, if you want brainless point and click gameplay go play battlefield

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I say it all the time as a semi-joke, but I really do mean it

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ur fucking stupid who the FUCK wants total blindness during CQB. the fact that yall keep "omg go back to battlefield and CoD XD" means yall dont read shit at all

stoic latch
leaden meteor
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the whole point of me stating for a tunnel vision revamp is so u can at least SEE where the fuck you are trying to go

pine ledge
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anythging else than total blindness makes it able to shoot back accurately. what the f will tunnel vision do? You are aiming aththe center of the screen anyway

leaden meteor
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tell me how the fuck are you going to shoot back when active flinch is a thing

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are you genuinely stupid have you gotten suppressed before?

leaden meteor
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when flinch is still a thing good luck fam

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go on

leaden meteor
# leaden meteor ur fucking stupid who the FUCK wants total blindness during CQB. the fact that y...

I think the total blindness is great. It forces you to sit there and think about what you are doing to do. I find that it's generally a good way to control the pace of combat, and in general it really isn't that bad. It's not like it's blacking out your screen or warping your FOV. It literally just blurs it. If you can't run through a door with a blurry screen I think that can get chalked up to a skill issue

pine ledge
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if you cannot see when you are going when supressed, then apparently you dont know where you were, which is solveable if your memory lasts about 10 seconds or more - you go back where you came from. Second lifehack is that you dump more fire on the guy, either with a battlebuddy or by firing at the supposed position of the enemy, in hopes that he really is there

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the rest is, as they say, rng, like real life

stoic latch
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you guys are trying to live tactical fantasy land

leaden meteor
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Big shocker, goldfish memory isn't going to help you in a game that's designed to be more cerebral than reflex-based. Squad is a game where SA (situational awareness) is really helpful. You don't have to know where every little rock is, but having one or two general escape plans can save your bacon

pine ledge
stoic latch
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i dunno man all my suppression ends up doing nothing

pine ledge
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all tunnel vision will do in this case is get you smoked even faster because the enemy already has an edge over you, he will also more clearly see grenades flying in if camping in a room etc

pine ledge
pine ledge
leaden meteor
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You'll generally find that the solution to all of these problems to be "play the game the way it was intended". If you have main character syndrome and want to feel like an action movie star, play a different game. Squad isn't a game that encourage main character syndrome, it encourages being smart and working with your team to achieve a goal. You'll find a lot more success staying with your squad and working together. That way if you get pinned, the rest of your squad can take out the shooter while you're distracting them

stoic latch
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i love how hardcore ico supporters resort to insults and go back to cod if you make an argument. main character syndrome? no, my character has parkinsons disease

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i know what game squad is, i have been playing since tallil outskirts dropped

pine ledge
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the only one insulting here is the OP

stoic latch
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back in my day we used to have the communication and teamwork everybody wishes for without any ico because the server regulations were strict and the players knew how to follow simple commands

leaden meteor
pine ledge
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ico doesnt change anything about comms and server rules tho

stoic latch
leaden meteor
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It really doesn't, the problem is the people that play it now. There are still a ton of new players that got the game on sale, so we're still in that limbo where people haven't left that don't play the game correctly

pine ledge
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it really isnt trying to fix an issue, there was no issue pre ICO im pretty sure, the game played completely normally. It introduces a set of rules that demand from the player to play with more teamwork (not force) in order to be successful.

stoic latch
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you will never get a second first impression for a new player. if he gets a basic WASD tutorial and then dropped into a demanding coordination simulator any man is going to struggle to cope

pine ledge
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even players with 500 hours on squad or in CS have no idea what they are doing, but it wouldnt hurt

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its literally impossible to dictate the first impression, all multiplayer games have a disclaimer that "online part of the game may differe from singleplayer experience", and since squad has no singleplayer, you are thrown directly into it.

stoic latch
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eh

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anyways as is usual owi will end up doing whatever they want

pine ledge
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its their game at the end of the day, we are here for the ride. 😄

stoic latch
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yeah

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games could use a bit of democracy too