#Leopard 2A6M CAN caged variant taking 0 damage when shot in side by tank

1 messages · Page 1 of 1 (latest)

strange kite
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Leopard 2 caged and normal version taking 0 dmg when getting shot in the side by tank. This has been a thing with TOWs for a while now where the track area of the tank just eats 100% of the damage even when the track isn't there

https://youtu.be/W743d-y-hFg

This is most noticeable with TOWs on the Leo tanks but I have seen it happen to other tanks like ZTZ and ABRAMS but for some reason it now happens with T-72B3 AP

The enemy tank said that their ammorack was 0.1% and they ended up on 40% health after engagement
So then 2 of the shots ammoracked.(because of distance)
But from the vid you can see that there was more than 2 shots that would have hit ammorack.
And they should have got penned 5 times but they were not burning?!?!
(se clip sent by the driver at ...

▶ Play video
main blade
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Squad armors have a "health bar" system. Unlike war thunder for example every shot on the tank have realistic damage models

queen briar
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a tow is not a tandem round

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it doesnt have a double warhead

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so after it hits the cage armor the first and only warhead gets destroyed

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unlike the tandem which carries 2

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if you tries this with a hat kit it would most likely work

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but i agree there is something wrong here and it's that caged armor should be able to be shot off

strange kite
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(the video)

queen briar
strange kite
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yeah but the kornet is also a tandem round

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and a Kornet (even if it wasn't a tandem) would be more than able to pen the side of a leopard2

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You know that the main affect of the cage isn't to act as spaced armor for tandem warheads, it is to have a chance to catch / make the (example: RPG-7 warhead) not detonate correctly. That is what ERA is used for (to destroy/block the function of warheads)

strange kite
main blade
# strange kite this makes no sense with the context

It was hard for me to explain it. In real life, I am sure that you'd have to shoot the tank once in the ammo to rack it. In squad you have to shoot twice, which doesn't make sence. Gives you that arcade old world of tanks feeling.

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Check out the armor system in squad 44, much better that in squad

queen briar
strange kite
strange kite
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RPG-7 HEAT (High Explosive Anti Tank) has a single warhead, but is still a "high explosive"

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and tandem warheads like javelin is also classified as "high explosive anti tank"

strange kite
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this says nothing other than the kornet is meant to destroy armour

mental torrent
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there's so much to unpack here I don't even know where to start

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in squad cages have 0 effect on HEAT penetration and kornet is both high explosive and a tandem so

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I don't know what this guy is saying

mental torrent
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Watch the bug report video then the bug report will make sense

queen briar
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r u sure its not a tow

strange kite
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well i am sure because i was gunning the t-72

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the video is bacially at 1% speed

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ffs man i give up

mental torrent
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no

haughty ember
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ZTZ wouldnt be surprised if the TOW doesnt do shit cause frontal armor is thick as fuck

side shots to ZTZ on track area sometimes doesnt even track it for shit either too

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somehow, i think angling is fucking up penetration values

if u can try and do testing on angled tanks, i have a feeling that damage is somehow reduced when u angle tanks

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i had a few cases where angling a Leopard, it somehow didn't take damage for shit even when the opponent tank was hitting my sides

strange kite
haughty ember
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not sure but i can semi-safely say angling a tank rn is doing some very whack shit even if you shoot them via the side

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also doesnt help that ghost shells + rockets are a thing now albeit very rare

strange kite
haughty ember
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ion own a server so i cant do testing

sterile plover
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It has insane flat pen behind ERA

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Kornet-E has 1000mm pen behind ERA

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And Kornet-D has 1200mm pen behind ERA

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Being stopped by the cage is insane

rigid jolt
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it does

brittle bolt
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Mfs in this thread trying to explain why the not even angled side armor of a Leopard can casualy deny the dammage of 4 consecutive AP shells at 600 m range

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bruh

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The shells don't even bounce, they just do nothing. Cause, you know, Squad coding apparently

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Also, very funny that "Bug Rarely Happens" mentions considering the numbers of shots that got sent to the shadow realms

shy badger
strange kite
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that's why i put "bug rarely happens" although it seems to be recreatable

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yeah well me and my mates have tried it on the Chinese armor testing thing a long time ago and it did have something to do with tracks eating shots

brittle bolt
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On a unrelated note if i were you I would have moved closer or waited a bit.

It's known that dmg fall off makes it so around 600m you no longer 2 tap ammo. If you could have engaged just a tiny bit closer.

Doens't adress the elephant in the room tho

strange kite
brittle bolt
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Also, i remember something similar happening to me a long time ago. Same Leopard caged eating T72 shells on Tallil.

The worst part was that i was shooting his unangled left side.... from 100 m range. Still ate like 3 shells