#I miss the maps from 4+ years ago, visibility sucks now
1 messages · Page 1 of 1 (latest)
Dude you have no idea how easy we have it in squad compared to real life
the denisty of vegetation irl plays a huge role in combat, you cant full sprint through a forest like you can in squad for example
Thank god
This is a good thing because you couldn’t hit anything over 50m
Depends on the forest tbh
We know you’re an armour player
Someone wants more 60:0 screenshots from shooting ants he could post on discord.
God forbid the game be actually fun and fair for infantry. Infantry is supposed to be just easy target practice for armor.
Very funny.
This is mainly due to people complaining that there were too many Middle Eastern desert biome maps, and not enough European forest or other biome type maps.
For now, you have Kohat, Lashkar and Anvil for expanded sight lines.
OP could at least use screens from the game to illustrate their point. Then they might actually have a point.
Only if they bring back Tank layers (like talil tanks mmmm I miss that shit)
God forbid that maps have varying sight lines
I think that maybe some more height deviations could be interesting though. Some maps are quite flat, which has its own appeal but I think hills and even large mountains could be cool
This kinda already exists tho
Skorpo, Manic-5, Logar Valley and Anvil are the only maps that have interesting terrain. And one of those got removed. Gorodok, yeho, black coast, manicouagan, harju all have the exact same terrain and exact same gameplay. All gunfights are under 20m in distance, trees absolutely everywhere to eliminate anything more than that. You dont even need to use any thinking in this game because every POI is just surrounded by hordes of trees so you can attack from pretty much anywhere
AAS gameplay is horrible. You get a point, hold it and get sneak attacked out of nowhere because you are surrounded by trees specifically designed to allow this
This doesnt affect invasion as much but people have no idea how to play that gamemode any more for some reason
I agree that the gunfoghts are way to short range in squad. The lower vegetation density in Project reality created more long distance gunfights which is interesting for the gameplay
I do feel like I prefer maps that favour mid-long range fights for the most part.
Though a good urban map is always fun. Anything but the bloody jungles and forest.
BRING BACK NANISIVIK
All these fail to adress the fact you can shoot long distance without either being prone or having a bipod
I think we need a maps that require coordination to attack. Like you said, we have maps where defending is hard as there are many ways to approach it. A map where attackers are funneled into a smaller area would require way more coordination with armor and infantry as well as assets.
So it would end most of the times in a stalemate because the average public team would not be able to attack.
Which one got removed, Logar?
Anyways, yeah this post is either bait or OP is an avid vehicle main
I’m just saying it would be an interesting turn of pace
The one that started with an N that Goose Bay replaced. It was mostly a big ass mountain.
Novarisk
So much hate against armor players
Thats an irons issue not a vehicle issue
Also, armor players also benefit from foliage because ambushing and hiding is easier on bushy maps
The reason people are calling out armor players is because there is an advantage in range for them. The further away a vehicle can see, the easier it is for them to throw HE at infantry before they can shoot off AT rockets.
They also benefit from the fact that ranging becomes more difficult for AT as they get farther out, starting with AT sights/optics no longer being able to range beyond a certain distance, to the extreme of FTL/SL marks no longer working, AND they lose the ability to selectively target weak-points on the tank.
It gets called out because they'll sit around and pretend that they don't benefit from it, talking about the one time a Carl Gustaf hit them at 1km and how that's just as common as a LAT laying in a bush 50 meters away tracking them with a snapshot, or getting caught in a forest by a HAT that they can't find before he fires a second shot and kills them.
Armor players are the new ICO Enjoyers.
Nanisivik and manic-5
Nanisivik was a bit ridicolous but manic-5 was one of the most fun maps in the game because of the vertical gunfights
and playing invasion the dam was insanely hard to attack
but that made it more fun
Old manic was awful to drive anything on
Old manic was not a good map, but it did unique things with verticality that no other map really replicates, aside from maybe lashkar
But honestly old manic was a more interesting map than lashkar because 90% of lashkar is basically just mountain wasteland.
Funny thing is, the extreme verticality of the original Manic-5 was a mistake, as the height map for the real world location, wasn't correctly scaled down to scale correctly to the maps in-game size.
I thought that was deliberate because they just wanted to do a very vertical map.
Either way.
It was an interesting map to play on; something that's IMO more important than being the most balanced map.
No, was unintentional. The issue was that the real world horizontal aspects of the height map were scaled down correctly to suit the scale for Squads map size, but the vertical element was not and was using the real world vertical data on top of the scaled down aspects.
This caused slopes and the road grades to be near double their intended size, which is why driving sucked on it. It was also the main reason there was a lot of areas on the map with weird jagged terrain.
Kinda weird this wasn't picked up on during map development? Like it's so obviously wrong it must have been at least somewhat intentional
It wasn't intentional, from speaking to the CAF guys and then Wunda confirmed in a separate convo when he was doing the second overhaul. It would of most definitely would have been picked up on during it's original development, but most likely was noticed later in it's development and to correct it, would entail redoing road networks, the dam and almost every POI to fit the redone scaling, basically a complete overhaul.
The scaling was corrected almost a year later, during the first overhaul.
Wait just how much smaller is Manic compared to IRL?
It's about half as big iirc. IRL dam is over a km long.
Wait mani is a real place
all squad maps are a real place
or at least inspired by real places
Yes, a bunch of the maps are based on real places.
Narva, Skorpo, Lashkar, Tallil, Goose Bay, Fallujah, Fool's Road, Harju, Mutaha,
mutaha is fully fictional
harju is based on the us tho
*Finland, heavily inspired of Hamina area. Also its name is finnish word which mean esker and there is a lot of finnish flags all around
Layout of the map is boston coastline
They just named it Harju and added Finnish flags so its not a real place in Finland
lol
Harju is a Hybrid of two real world locations. The terrain is taken from Boston, U.S
But it also takes inspiration from Helsinki in terms of coastal design and general map aesthetic.
isnt the name Harju itself a reference to the city district Harju in Helsinki?
Bring Nanisivik back!
No
No