#I miss the maps from 4+ years ago, visibility sucks now

1 messages · Page 1 of 1 (latest)

left folio
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OWI absolutely hates any terrain that could offer a line of sight longer than 50 meters.

daring abyss
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Dude you have no idea how easy we have it in squad compared to real life

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the denisty of vegetation irl plays a huge role in combat, you cant full sprint through a forest like you can in squad for example

frank spindle
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Thank god

torn tide
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This is a good thing because you couldn’t hit anything over 50m

rain glacier
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We know you’re an armour player

dark knoll
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Someone wants more 60:0 screenshots from shooting ants he could post on discord.

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God forbid the game be actually fun and fair for infantry. Infantry is supposed to be just easy target practice for armor.

cedar ledge
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This is mainly due to people complaining that there were too many Middle Eastern desert biome maps, and not enough European forest or other biome type maps.

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For now, you have Kohat, Lashkar and Anvil for expanded sight lines.

vocal pumice
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OP could at least use screens from the game to illustrate their point. Then they might actually have a point.

lusty finch
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Only if they bring back Tank layers (like talil tanks mmmm I miss that shit)

inner laurel
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God forbid that maps have varying sight lines

gritty crypt
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I think that maybe some more height deviations could be interesting though. Some maps are quite flat, which has its own appeal but I think hills and even large mountains could be cool

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This kinda already exists tho

tender hamlet
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Skorpo, Manic-5, Logar Valley and Anvil are the only maps that have interesting terrain. And one of those got removed. Gorodok, yeho, black coast, manicouagan, harju all have the exact same terrain and exact same gameplay. All gunfights are under 20m in distance, trees absolutely everywhere to eliminate anything more than that. You dont even need to use any thinking in this game because every POI is just surrounded by hordes of trees so you can attack from pretty much anywhere

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AAS gameplay is horrible. You get a point, hold it and get sneak attacked out of nowhere because you are surrounded by trees specifically designed to allow this
This doesnt affect invasion as much but people have no idea how to play that gamemode any more for some reason

daring abyss
gilded jasper
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I do feel like I prefer maps that favour mid-long range fights for the most part.

Though a good urban map is always fun. Anything but the bloody jungles and forest.

sacred siren
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BRING BACK NANISIVIK

torn tide
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All these fail to adress the fact you can shoot long distance without either being prone or having a bipod

gritty crypt
random crater
pure socket
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Anyways, yeah this post is either bait or OP is an avid vehicle main

gritty crypt
weary flame
pure socket
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Novarisk

stiff crag
hushed root
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Not hard to see people in vics tbh thanks to magnification.

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Super hard with irons.

stiff crag
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Thats an irons issue not a vehicle issue

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Also, armor players also benefit from foliage because ambushing and hiding is easier on bushy maps

pure socket
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The reason people are calling out armor players is because there is an advantage in range for them. The further away a vehicle can see, the easier it is for them to throw HE at infantry before they can shoot off AT rockets.

weary flame
# pure socket The reason people are calling out armor players is because there is an advantage...

They also benefit from the fact that ranging becomes more difficult for AT as they get farther out, starting with AT sights/optics no longer being able to range beyond a certain distance, to the extreme of FTL/SL marks no longer working, AND they lose the ability to selectively target weak-points on the tank.

It gets called out because they'll sit around and pretend that they don't benefit from it, talking about the one time a Carl Gustaf hit them at 1km and how that's just as common as a LAT laying in a bush 50 meters away tracking them with a snapshot, or getting caught in a forest by a HAT that they can't find before he fires a second shot and kills them.

random crater
tender hamlet
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Nanisivik was a bit ridicolous but manic-5 was one of the most fun maps in the game because of the vertical gunfights

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and playing invasion the dam was insanely hard to attack

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but that made it more fun

pure socket
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Old manic was awful to drive anything on

hushed nacelle
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Old manic was not a good map, but it did unique things with verticality that no other map really replicates, aside from maybe lashkar

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But honestly old manic was a more interesting map than lashkar because 90% of lashkar is basically just mountain wasteland.

cedar ledge
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Funny thing is, the extreme verticality of the original Manic-5 was a mistake, as the height map for the real world location, wasn't correctly scaled down to scale correctly to the maps in-game size.

weary flame
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I thought that was deliberate because they just wanted to do a very vertical map.

gilded jasper
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Either way.

It was an interesting map to play on; something that's IMO more important than being the most balanced map.

cedar ledge
# weary flame I thought that was deliberate because they just wanted to do a very vertical map...

No, was unintentional. The issue was that the real world horizontal aspects of the height map were scaled down correctly to suit the scale for Squads map size, but the vertical element was not and was using the real world vertical data on top of the scaled down aspects.

This caused slopes and the road grades to be near double their intended size, which is why driving sucked on it. It was also the main reason there was a lot of areas on the map with weird jagged terrain.

hushed nacelle
cedar ledge
# hushed nacelle Kinda weird this wasn't picked up on during map development? Like it's so obviou...

It wasn't intentional, from speaking to the CAF guys and then Wunda confirmed in a separate convo when he was doing the second overhaul. It would of most definitely would have been picked up on during it's original development, but most likely was noticed later in it's development and to correct it, would entail redoing road networks, the dam and almost every POI to fit the redone scaling, basically a complete overhaul.

The scaling was corrected almost a year later, during the first overhaul.

pure socket
hushed nacelle
gritty crypt
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Wait mani is a real place

fringe kestrel
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or at least inspired by real places

weary flame
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Yes, a bunch of the maps are based on real places.
Narva, Skorpo, Lashkar, Tallil, Goose Bay, Fallujah, Fool's Road, Harju, Mutaha,

stiff crag
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mutaha is fully fictional

rancid notch
ionic trellis
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They just named it Harju and added Finnish flags so its not a real place in Finland

livid moon
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lol

cedar ledge
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Harju is a Hybrid of two real world locations. The terrain is taken from Boston, U.S
But it also takes inspiration from Helsinki in terms of coastal design and general map aesthetic.

fringe kestrel
winter hemlock
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Bring Nanisivik back!

ionic trellis
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No

pure socket
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No