#Squad needs a sound overhaul.

1 messages · Page 1 of 1 (latest)

pliant wigeon
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Just for the sake of immersion. Some sounds that should be changed are distant gunfire and the supersonic crack of incoming rounds.

languid flame
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I think the distant sounds are fine, especially the explosions. The problem is some gun sounds close up, the G3 sound is almost comical with the metallic clunking, sounds nothing like in real life

pliant wigeon
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Distant explosions and artillery are fine, but distant gunshots in Squad make popping sounds rather than having that deep rumble.

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Whenever I've heard gunshots in the distance they've always had a thunderous crack. Not the little pops that they have in Squad

languid flame
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True, but I think its really hard to simulate the absolute ear deafening sound of real gunfire in a video game without being obnoxious

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Like imagine playing as the insurgents that lack earpro and not being able to hear for the rest of the game because someone fired an ak within 5 meters of you

stark bloom
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Also the hard transition between close and far gun sounds should be smooth. It is really immersion breaking when you step 1m forward and a weapon suddenly has a completely different sounds.

In addition to this volume levels should be rebalanced. Some guns are louder than others for no reason, and all new vehicles basically have electric engines compared to the old ones, which creates major gameplay issues.

young shuttle
pliant wigeon
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Also the gun sounds turn into small pops at way too small of a range.