Wrote this prior to the feedback overhaul so figured I’d write it again.
The machine gun kit in its current iteration is incredibly underpowered and obsolete compared to alternatives. For most factions there is very little reason to utilize a 7.62 machine gun over their lighter auto rifle counterpart. The auto rifle in most factions has more ammo, less recoil, better handling, and the damage and suppression buff of the machine gun is not noticeably higher.
Those disadvantages are realistic, what’s not realistic is how lethal a machine gun is compared to an auto rifle. In game there is a slight bonus to damage, which is totally offset by the fact that an MG can’t get more than one round on target. Which means auto rifles end up being more lethal despite the MG dealing more damage.
The following are my solutions.
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Buff damage to MGs, similar to the Battle rifle, the MG should be a 1 shot kill within 20m, this would make them less than absolutely useless at close range. I get it, it should be terrible at close range, but you flat out can’t eat multiple 7.62 at point blank range.
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Buff penetration effects. Wooden houses, small trees, etc. should be concealment to an MG. There’s plenty of videos of MGs cutting straight through concrete barriers.
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Decrease spread in bursts. MGs weigh around 20 lbs, the weight more than offsets the recoil. You should be able to get more than 1 round on target in a 3-5 second burst within 300m.
In summary, MGs need to be lethal not just suppressive. Players know that they can run into machine gun fire, get a blurry screen, but probably not die. MGs need to be so lethal that players know if they enter that field of fire they WILL die.
