#MG rework

1 messages · Page 1 of 1 (latest)

crude pike
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Wrote this prior to the feedback overhaul so figured I’d write it again.

The machine gun kit in its current iteration is incredibly underpowered and obsolete compared to alternatives. For most factions there is very little reason to utilize a 7.62 machine gun over their lighter auto rifle counterpart. The auto rifle in most factions has more ammo, less recoil, better handling, and the damage and suppression buff of the machine gun is not noticeably higher.

Those disadvantages are realistic, what’s not realistic is how lethal a machine gun is compared to an auto rifle. In game there is a slight bonus to damage, which is totally offset by the fact that an MG can’t get more than one round on target. Which means auto rifles end up being more lethal despite the MG dealing more damage.

The following are my solutions.

  1. Buff damage to MGs, similar to the Battle rifle, the MG should be a 1 shot kill within 20m, this would make them less than absolutely useless at close range. I get it, it should be terrible at close range, but you flat out can’t eat multiple 7.62 at point blank range.

  2. Buff penetration effects. Wooden houses, small trees, etc. should be concealment to an MG. There’s plenty of videos of MGs cutting straight through concrete barriers.

  3. Decrease spread in bursts. MGs weigh around 20 lbs, the weight more than offsets the recoil. You should be able to get more than 1 round on target in a 3-5 second burst within 300m.

In summary, MGs need to be lethal not just suppressive. Players know that they can run into machine gun fire, get a blurry screen, but probably not die. MGs need to be so lethal that players know if they enter that field of fire they WILL die.

dire tartan
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Nah, it's called a cone of fire. Look it up.

azure arrow
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Nah, it's called running towards a machine gunner should get you killed. Look it up.

dire tartan
azure arrow
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Nope! Exaggerated spread and recoil leads to the second bullet flying to narnia!

dire tartan
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Exaggerated spread? That's literally how machine guns are designed to function lmfao

frail olive
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lol

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Yeah no - the spread is absolutely exaggerated and nothing like any real machine gun. Recoil can instead be used to make MGs harder to use but the spread is atrocious and makes MG useless.

azure arrow
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Designed to function like that because people in real life have fear of them dying! However it is just a video game! So people can just run at the gunner and live with some blur that goes away after5 seconds!

dire tartan
dire tartan
azure arrow
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You must not be playing as MG then!

frail olive
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So you think if you shoot a machine gun and hold it straight, bullets are gonna go left right up and down

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How about do some reading before coming on here lol

azure arrow
frail olive
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Ahhh of course

dire tartan
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Seeth and cope.

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Ad hominem, I win. Now quiet

azure arrow
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Oh my god! You learned a fallacy in 8th grade? Yes you win!!!!!!!!!!!!!!!

dire tartan
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You're vonly embarrassing yourself here more trying to come up with elementary grade playground insults

azure arrow
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Oh my god!!!! Yes i had to look it up!!! oh master gravy seal!

hushed hornet
frail olive
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"Ad hominem, I win. Now quiet."

hushed hornet
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he learned one sentence now hes going around threads on this discord repeating it like a parrot

dire tartan
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Cope harder

hushed hornet
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how about you stop trolling on every thread

frail olive
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bros the certified yapper of the discord

crude pike
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Beaten zones are an incredibly misunderstood factor of machine gun theory. As I was taught it there are two types of beaten zones, mechanical and manual. A mechanical beaten zone is the inherent limitation of the weapon system to develop a cone of fire at longer ranges due to vibrations and inaccuracy of the weapon system. Per FM23 Appendix F this only really comes into factor at ranges beyond 600m where you’re engaging area targets and your arc of fire becomes a plunging arc of fire.

Within 600m you are engaging point targets and utilizing a manual beaten zone. This is where the MG utilizes search and traverse techniques to manually move the gun and create arcs of fire.

FM23 also states the maximum size of a beaten zone is 2m wide, at 1300m range. In game a burst from an MG easily covers 2m at 300m range.

frail olive
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@dire tartan And boom. That's you and your entire argument destroyed. See ya nerd!

crude pike
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Also if you couldn’t tell by the graphics these concepts really only apply to tripod mounted HMGs, not bipod mounted LMGs. A 240 on a bipod has a maximum effective range of 600m, and even on a tripod that only extends out to 800m

hushed hornet
azure arrow
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bwut.. bwut... im a gravy seel, and is con of fir... im suposed to win!!!! you ar suposed to be the loser!!! i learn falacy in 8th grad for dis....

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seth and cop i win!!!!!

dire tartan
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Cringe lmao

frail olive
hushed hornet
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why did i expect elaborate answer from him?

azure arrow
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haha

dire tartan
dire tartan
frail olive
dire tartan
frail olive
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Doesn't include you either, parrot

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Now please leave this thread to people who have somewhat basic knowledge of firearms, thank you!

azure arrow
dire tartan
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Sounds like cope to me

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Cry?

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Look at this man typing up a paragraph of cope

crude pike
# dire tartan If I had to guess,, the reason it is how it is, is because the maps in squad are...

Beaten zones do exist for the 240 just in a very different fashion. It’s a manual beaten zone where you use your search and traverse to create the spread, not the inherent limitation of the weapon system.

Mechanical beaten zones of the weapon system really only occurs when engaging at the utmost limit of effective fire for your weapon system, for the 240 that’s 6-800m for the M2 that’s 1500m

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And yes you can totally engage at 600m in squad, many maps allow for it

azure arrow
dire tartan
crude pike
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It’s not a precision weapon system but you can definitely land an entire burst in a man sized target out to 300m. Believe me I have plenty of experience with the 240, which I won’t get into because personal experience is inherently biased

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The concepts you’re talking about totally exist, they just don’t exist at the scale that squad plays at

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A beaten zone with a 240 at 600m, absolutely, at 400m yeah a bit. At 1-200m as in squad, absolutely not

dire tartan
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Gotcha. Thanks for supplying that info. It helps a lot.

frail olive
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bro really thought a 7.62x51mm MG would be inaccurate at 100 meters

crude pike
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They can be, with a shit enough gun and a shit enough crew

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I’ve seen some foreign forces with PKs that were keyholing at 100m

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But that’s the exception not the rule

viral oracle
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Add more pen and lower the spread but the 1 tap at close range shouldn't happen so they're sufficiently vulnerable there.

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You can get 1 shot off without too much trouble atm.

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But yeah, MGs at the moment are total trash, marksmen is the better class for reaching out.

dire tartan
wanton locust
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This whole argument about real life performance is irrelevant for the game.

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It is clear that machine guns are an inferior choice of kit within the current game design, compared to literally any other kit. Therefor they have to be buffed

viral oracle
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The insane spread is so stupid.

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Same for the 50 cals.

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They say they're "looking into it" but they made the change on the whim so change it back or simply adjust the numbers.

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150 MOA on the kord ffs, bullshit.

wanton locust
viral oracle
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The DSHK is also pinpoint accurate and some vehicles with 50s have the old accuracy.

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Like the bulldog I think.

dire tartan
crude pike
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Solutions can be found that are both realistic and good for gameplay balance. The idea that every issue in game has to be one or the other is simply false.

crude pike
viral oracle
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I don't really believe there was an issue specifically with open top or deployed 50 cals being too strong, if anything they were too weak before ICO and now just as weak because you can't fight back effectively.

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All vehicles need some MOA and ramp up for weapon heat, etc. Shouldn't just be open tops and never go above like 20-30 MOA maximum on the very end of a spray before overheat.

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RWS and turreted guns having no spread whatsoever looks very stupid and makes them just a little too effective vs point targets like emplacements and single soldiers at rangee

dire tartan
viral oracle
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Heavy MGs and autocannons overheat, also MMGs on vehicles but not soldier held weapons for some reason.

dire tartan
viral oracle
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All guns should overheat, dumb to also see a guy next to an ammo crate or bag dumping mag after mag with no effect.

dire tartan
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Give MG 1 spare barrel to swap, give the rest to the ammo bag/crate

viral oracle
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the 5.8 coax MGs on the Chinese Vehicles overheat pretty quick.

crude pike
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Personally I’d just get rid of the overheating mechanic all together. As stated it only exists on vehicles and nowhere else. If it’s for balancing purposes just rebalance the vehicle in another way instead of making the soldier stop shooting for some reason

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Like making accuracy decrease after a 3-5 second burst, or malfunctions if you fire for too long.

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Barrel swaps for infantry weapons don’t really exist within the scope of squad. We’re talking like 600 rounds of just rapid fire. Which for most infantry kits would be all of their ammo by the time they’d have to swap barrels

crude pike
dire tartan
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Let me tell you, that barrel would be soup if people used it the way they do in squad

wanton locust
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Overheating for infantry weapons is not really needed

viral oracle
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Why not have it though?

dire tartan
frail olive
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How about make MGs more accurate and reduce the spread significantly but as a compromise you have to watch your barrel temperature

wanton locust
dire tartan
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I do not want pre ICO MG3 again, that shit was terribly fucking OP.

wanton locust
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no one proposed that

crude pike
frail olive
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My only issue is the spread on the initial burst. Makes it really, really difficult to accurately target anything far out

dire tartan
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That's the marksman rifles job

wanton locust
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It would be completely unnecesarry. The consensus here seems to be that MGs should be accurate when used in short bursts. In this case an overheating mechanic is not needed, because it would only apply when the player uses the MG wrong and is already punished by poor accuracy.

frail olive
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The spread is super apparent even at 100 meters.

dire tartan
frail olive
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Well I'm thinking M240B right now.

dire tartan
dire tartan
frail olive
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I've went up against MGs at 50 meters

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I didn't win but it still took wayyyy too long for them to kill me.

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Seeing someone right in front of you, engaging him, and then all your bullets going left and right of him? How is that enjoyable or contributing to anything

dire tartan
frail olive
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It was, it was a PKM

dire tartan
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Yeah that's bad then

frail olive
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And when it comes to M240B - these MGs should definitely be able to target people at upwards of 300-500 meters. In real life and in Squad.

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Now unlike pre-ICO, maybe they shouldn't be able to kill anyone as easily. I'm not saying it needs to be a laser beam.

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But I need to be able to land a burst of rounds very very close to targets at that range.

dire tartan
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Target people yes, make precise shots no.

frail olive
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Yes.

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I don't feel like that's possible rn??

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I haven't played MG much but that's mostly because I switched kit after 5 mins

dire tartan
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Not as good as they could be . They're neither accurate nor precise is the problem

wanton locust
dire tartan
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They should be precise, just not accurate

frail olive
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I mean that's the thing with MGs, it's not the accuracy that kills you, it's the bursts of rounds coming your way, but when even those bursts are extremely inaccurate as they are right now, then what purpose do the MG's serve? Just only a suppression weapon?

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SAW maybe but M240B should be able to do a bit more damage, imho.

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It's a specialist kit.

crude pike
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I feel like we’ve just come full circle at this point

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Right back to the beginning of the post

dire tartan
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So yes that's kind of their main purpose

frail olive
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MG keeps your head down while flanking element moves

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MG suppresses

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But

wanton locust
frail olive
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If you expose yourself? Then yes absolutely MG should kill you lol

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And that's exactly the problem here. Rn it doesn't.

dire tartan
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It's entirely replicatable

frail olive
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I mean I feel like this is basic stuff. I don't have to explain how deadly MG-42's were back in WW2. MGs still have the same concept. Yes they can be accurate and yes they can kill you.

frail olive
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Yes

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So

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We reduce that spread a little bit, find a middle ground

wanton locust
frail olive
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Because depending on the range of your target, you could fire bursts at people in the open and none of your rounds will hit once.

dire tartan
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I'd be fine with that so long as it's maintains its sole purpose of suppression past a hundred meters

wanton locust
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Therefor it makes no sense to make game design decisions based on bad tactics.

frail olive
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The problem isn't that it doesn't work, it's that most ppl who play Squad are either not capable of or too lazy to employ tactics and be coordinated like that

dire tartan
frail olive
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Yeah suppression is something me and my friends use a lot when we play together and it can work very well

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But

wanton locust
frail olive
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The majority of the playerbase won't be as coordinated as a group of friends who have tactical knowledge

wanton locust
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If it would work, it would be meta to play this way

dire tartan
frail olive
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It wouldn't though, for the reason I mentioned above

dire tartan
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Ofcourse they wouldn't use it, they'd rather spam Q and E like pre ICO to get a kill

crude pike
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Fire and maneuver is not the be all end all of tactics but it absolutely applies to squad. Plenty of comp squads will use simple buddy tactics of covering and moving

wanton locust
crude pike
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Or at a larger level place one hab to fix the enemy, then flank with another hab

dire tartan
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That's assuming those "players"wouldnt employ real world tactics. Yeah they'd get stomped by the normies that do.

wanton locust
# dire tartan Doubt it

how so that they have stats like 30-4, while players who try real life tactics usually have negative stats or barely manage 10 kills? Because. It. Does. Not. Work.

dire tartan
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Winning games isn't about killing to begin with.

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That's a secondary

crude pike
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Do we just keep bringing up personal examples

dire tartan
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That's what I'm wondering

frail olive
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Maybe not every single round, but me and my group of friends of 4-5 have also gotten KD's like that before.

crude pike
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Like do you have any evidence other than “trust me bro” or “I’ve seen it” that comp teams are better?

wanton locust
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Show me any squad comp gameplay where someone tries real life tactics

crude pike
frail olive
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Wdym

dire tartan
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The burden of proof is on you lol

frail olive
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We're not talking about comp players man, we're saying fire and manouever tactics can work

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Maybe not 100% of the time but it can

wanton locust
crude pike
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If it doesn’t work that’s because it doesn’t work in real life. Tactics fail sometimes

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Doesn’t mean the tactic sucks, just means it failed

wanton locust
wanton locust
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But the game should not be designed around bad tactics, it should be designed around the meta gameplay.

frail olive
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Well in my experience most teams on normal public servers, especially modded ones, are quite incompetent.

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And once again, that is because the average Squad player does not pay much attention to tactics or is very coordinated

crude pike
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Like none of your arguments make any sense and revolve around this “I’ve seen it bro” evidence

wanton locust
wanton locust
crude pike
rain dune
dire tartan
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Link don't work

rain dune
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Oh shit it’s deleted

wanton locust
crude pike
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Which they can modify through suppression and the ICO to reflect tactics

rain dune
wanton locust
dire tartan
crude pike
dusty condor
crude pike
dire tartan
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Really grasping at straws now are we

wanton locust
crude pike
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The only thing that really stands out is the amount of revives from the milsims compared to the comp

wanton locust
dire tartan
crude pike
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I really don’t mind the current implementation but I don’t play medic much and tbh I just give up most of the time cause I don’t care much

rain dune
crude pike
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Cool you rolled a bad team, show the tactics

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And I guarantee you I can draw a parallel to realistic tactics

hushed hornet
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theres no tactics needed to roll a bad team

crude pike
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Also doesn’t matter in the first place as I don’t care about meta players, I just want to have fun doing realistic tactics with my homies

dire tartan
crude pike
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Not min maxing my soul away

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Anyway unlike yall comp players I have a job so imma be gone for a while

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Have fun

dire tartan
wanton locust
dire tartan
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I'll have to watch a video of that.

rain dune
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Nope

hushed hornet
rain dune
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This thread is fascinating on what the average blueberry thinks

wanton locust
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maybe we should stick to the topic

kindred kindle
pearl crag
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guy clearly has never shot a MG and thinks that the recoil is realistic, truth is they made it like that so u can survive the MG since people were angry about MG being laser accurate pre ICO

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but the fact is, if the MG can literally see you close range, they will probably laser you to death by then

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"realistic tactics" don't matter when i can just use armor and shit on anything i see, theres zero realism with the game right now due to the shitty implemented recoil and movement

clever lagoon
keen steppe
keen steppe