#Squad fkn sucks, revert ico-thats a suggestion owi fyi

1 messages Β· Page 1 of 1 (latest)

timid drum
#

Squad wasn't like amazing pre ICO either but at least it was 100x better than whatever garbage they gave us now. All i gotta say, dev team sucks, game sucks, the discord team sucks, tencent sucks and most importantly, the game is trass. #

vague sundial
#

#constructive_feedback

vague cobalt
#

This guy knows whats best, we should hear him. Here OP points out that he believes the game sucks and very thoroughly elaborates why and thoughtfully suggests how to improve said problems. Need more guys like this to make this discord a better place!

severe granite
#

Instead of making hate threads, u should go upvote pre existing threads discussing how ICO sucks. Just a suggestion if you actually want change. Mine for example sits at over 40+ thumbs up.

lusty berry
#

u literally have a mod on the workshop that reverts about everything on the ICO back to pre ICO except movement, go beg a admin to run that mod if u want

another suggestion is just get good roflmao

flat vapor
flat vapor
knotty axle
flat vapor
#

U sure?

knotty axle
#

U okay?

flat vapor
#

Yuh

knotty axle
#

U sure?

signal hedge
#

Ico is based, game is great, dev team is decent.

copper bloom
signal hedge
#

Whine harder

chrome ingot
#

Yeah no the game is definitely not great and the dev team is not good

#

Each update is a lot of bugs that aren’t fixed for a month

obtuse arrow
timid drum
timid drum
timid drum
vague cobalt
timid drum
neon carbon
#

game plays fine

#

stop developing stockholm syndrome for squad. you dont have to play a game you dont like

subtle mulch
neon carbon
#

while the ICO hasnt improved teamplay by that much, it has definitely slowed the game down and replaced the standard run and gun meta with cover and concealment (what people call bush wookies)

subtle mulch
queen crown
#

Bait posted, opinion ignored

neon carbon
subtle mulch
neon carbon
#

try doing that in squad now

#

clearly it has improved on that

subtle mulch
#

"improved"

neon carbon
#

and everyone else being able to do this

subtle mulch
#

I would prefer all of V5, including the cheesy wiggle spam, the vertical only recoil that was uninspired and boring to any CS/Rust/etc. player, the lack of proper suppression and all the other weaknesses of V5 over what we have now. Yes. I mean surely you gathered that by now

neon carbon
#

i can tell

subtle mulch
#

The shooting feels shit. Thats not something I can forgive in a FPS.

#

Doesnt mean I dont like all the other stuff that makes Squad so unique and great.

neon carbon
#

the entire goal of the ICO was to force run-and-gun players to change their playstyle and slow down

#

it effectively got rid of that

subtle mulch
#

And as a game designer it must be your goal to improve one aspect of the game (RTS) without sacrificing the second half (FPS) to such a degree. Also you should not cap skill ceiling to compensate for a high skill floor. Tackle that instead.

subtle mulch
neon carbon
neon carbon
#

yeah they pretty much crippled gunplay, made it harder to full sprint into battle and click heads

subtle mulch
#

Why try something so ambitious all at once? How was that ever gonna go well?

#

And it didnt achieve anything positive*. You brought up slorgs. ICO fan extrodinairy. He said it failed.

#

So now guns are less fun, everyone is just proning, the game is HAB to flag straight line blueberry blob only and teamplay isnt better. How is that a win?

neon carbon
#

i think the fact that the game was dramatically slowed down is already an upgrade

#

i dont have a problem with everyone proning through bushes

subtle mulch
#

Not if you could hang at the previous pace frankly

#

Dont need the game to be slow if you fast πŸ™‚

neon carbon
#

fast is not enjoyable

subtle mulch
#

Says who

neon carbon
#

says me and a good chunk of the milsim community

#

especially PR players

#

fast is what every other FPS does

#

squad shouldnt be every other FPS

subtle mulch
#

Tell you what before the game description was changed post ICO the game was being sold as an arcade milsim hybrid. And it played like it. And thats what people came to expect of it... for years.

#

I am not interested in full milsim

neon carbon
#

i did not like the arcade milsim hybrid

#

and id rather it be even more milsim oriented

#

id rather you be dead when you die, i like onelife events

#

id like if no one had a map except for SLs

subtle mulch
#

Thats exactly the point isnt it? You didnt actually wonna play Squad. Now they changed it and now you want to play but people want their Squad back. Hence this thread and the countless ones we have seen over the months.

neon carbon
#

exactly why its subjective

#

i have no other alternative, arma 3 runs like shit feels like shit

#

arma reforger is barely playable

#

so until arma 4 is out with proper milsim communities, id rather have milsim in squad

#

i get that through onelife events

#

the initiative hosts them sometimes

#

my ideal game would be one with no hud, with no magically healing yourself with a field dressing and a medic touching you while holding a medkit, with no markers that give you range, with no respawn points scattered around the map

#

but alas, such a game might be too utopic, such a game probably wouldnt be very popular

subtle mulch
#

You can surely understand that many people are resentful that the game they enjoyed for years was turned into something trying to appeal to a different audience and make it more accessible to new players after they put years into it.
And then you yourself are aware that the gunplay isnt really great. Like no1 says "Oh I play Squad because shooting at stuff feels so rewarding". So there is obviously an issue here. After ICO its the one thing that everyone always talks about. Didnt use to be anything like that before.
They need to fix it. Make the game focus on all the good stuff that makes Squad great and unique but the FPS cant be this shit. I just must not be.

#

Especially as an Arma player you should understand. Arma 3 and Reforger have way more responsive weaponry and those are not run and gun games. Its not the right way to do it.

neon carbon
subtle mulch
neon carbon
#

Fear of death is a driving factor that makes certain Arma 3 milsim communities so good. You don't even need suppression mechanics if you can't respawn instantly. You will naturally not want to get out of cover.

#

You don't need wacky gunplay to make you move slowly in that situation. But as for Squad, that fear of death isn't present.

#

That's why the ICO crippled gunplay so badly

subtle mulch
#

All you are saying is that there is game design choices available that dont involve ruining the FPS aspect of your FPS game

#

Agreed

neon carbon
#

But that doesnt mean what we had before the ICO was particularly better. Atleast to me.

subtle mulch
#

Because you want a vastly different Squad

#

People who played a lot obviously did not

#

This thread is one made by one of the second category

neon carbon
#

Yeah but there's also people who joined Squad early on and left over time due to it becoming a less-dedicated, fast paced shooter

#

There's many people who thought Squad would just be a modern Project Reality. I'm sure that's what the Kickstarter backers thought.

timid drum
#

Raw data from steam reviews since squad V6 release:

Total Reviews:4710

Recommended: 1420 (30.16%)
Average Total hours: 540
Average Hours Last 2 weeks: 15.47

Not recommended: 3289 (69.84%)
Average Total hours: 1130.88,
Average Hours Last 2 weeks: 26.52

Players Sub 100 hrs:

Not recommended ❌: 343 (49.57%)
Average total hours: 45.74
Average hours Last 2 weeks: 11.3

Recommended βœ”: 349 (50.43%)
Average total hours: 43.85
Average hours Last 2 weeks: 8.65

if we filtering out the players with less than 1000 hrs:

Not recommended ❌: 1338 (86.1%)
Average total hours: 2217.17
Average hours Last 2 weeks: 33.06

Recommended βœ”: 216 (13.9%)
Average total hours: 1930.63
Average hours Last 2 weeks: 27.7

Players with more than 3000hrs in the game:

Not recommended ❌: 252 (91.64%)
Average total hours: 4324.24
Average hours Last 2 weeks: 39.96

Recommended βœ”: 23 (8.36%)
Average total hours: 4175.91
Average hours Last 2 weeks: 25.22

With more than 4000hrs:

Not recommended ❌: 112 (91.06%)
Average total hours: 5455.82
Average hours Last 2 weeks: 46.01

Recommended βœ”: 11 (8.94%)
Average total hours: 4911.9
Average hours Last 2 weeks: 23.61

and 5000+ hrs:

Not recommended ❌: 59 (95.16%)
Average total hours: 6394.01
Average hours Last 2 weeks: 44

Recommended βœ”: 3 (4.84%)
Average total hours: 6232.3
Average hours Last 2 weeks: 41.77

Total reviews by players with ZERO last two week hrs(HAS NOT PLAYED V6):

Not recommended by 227
Recommended by 96
this was from back in December 3 months after the ico came out. would find the fact again but i just dont gaf

#

the game sucks, riddled with bugs, boring asf to play.

subtle mulch
#

And Squad wasnt some prone only immersion sim with noodle arms

neon carbon
#

That's what got me and many others into Squad in the first place

#

For me it was that and Karmakut's Squad milsim videos

#

And I was pretty disappointed when the Squad I bought played like most other FPS games

#

Thats why I felt the ICO was a step in the right direction, and im sure many others felt the same way

#

Slorgs primarily got me back into Squad. Infact i talked to him in most of the playtests whenever I happened to land in the same server as him

subtle mulch
neon carbon
subtle mulch
glossy harbor
#

If you look at September 2023, following the launch of the ICO, the player count for Squad initially dipped by 2.%. But data from subsequent months indicates a positive trend. The player count has a trajectory that remained upward, with a 25% increase by April 2024. These fluctuations suggest the ICO has had a generally positive impact with the highest count recorded in April and sustained interest.

glossy harbor
#

Since the ICO release in September, there's a few thousand extra players and increase of over 20%.

#

If you average it out.

thick patio
rotund pawn
#

the whole server browser is just GE at this point

#

back in the day it would all be vanilla save a couple mee servers maybe a couple gc if it was working

knotty axle
glossy harbor
#

GE isn't a complete revert of the ICO, it still has the majority of it.

#

Just a lot of tweaks.

subtle mulch
glossy harbor
#

The raw numbers are in the screenshot

copper bloom
glossy harbor
#

The rate of players has remained stable.

timber wind
#

If you want to play Squad as a milsim, then play private events or play mods.

neon carbon
#

yeah, thats something i found out shortly after my purchase

#

dont get me wrong, its still a good game, just not what i expected

timber wind
#

Yeah the marketing team are big fat liars tbh

neon carbon
#

theres no decent, polished milsim game on the market as of now

neon carbon
#

because of the "spiritual successor" thing

timber wind
#

Squad was modelled off pubg partially

#

PR is more milsim basically because of the insular community+ having more shit going on with assets

#

But at its core, for infantry, it's pretty similar

neon carbon
#

i think the ICO did bring it closer to PR with deviation

#

but thats about it

neon carbon
#

its just gotten worse and worse over time

timber wind
#

See idk why just a gunplay change would actually make the game appealing to milsimmers

#

The actual things that control game speed/flow are core mechanics like objectives, capture mechanics, tickets etc

#

Gunplay is basically irrelevant in comparison

neon carbon
#

i dont like how much the ICO has brought the range of engagements down

timber wind
#

That's what we were saying all through the playtests for this

#

But the devs are just stuck on deviation somehow being the answer to all their problems

neon carbon
#

i think the suppression and stamina changes are pretty good, they did that right

#

but the noodle arms is... yeah

#

squad gunplay already felt very floaty before

#

it got way worse

timber wind
#

Stamina changes good, suppression is ok in theory (needs work on implementation), yeah noodle arms are quite bad

#

And they just steadfastly refuse to change the key issues like deviation from walking being too high

#

But it's been months and tbh most people have given up on major fixes

sonic charm
# neon carbon i dont like how much the ICO has brought the range of engagements down

In theory it should extend the range but reduce accuracy, hence the epic firefights that you can survive etc. The issue is only that people refuse to shoot at something past 100m because apparently bullets stop working.

What doesnt compute is the rise of the playerbase. Ok it gained a lot of players, but reading comments from certain people saying that the majority of playebase left. That means either that more people keep joining at a faster rate than people are leaving, net positive. If those that cant stand it still play, i dont understand why keep bothering if its so painful.

timber wind
sonic charm
#

With supression its still better than not to shoot. Talking for a scenario where they already spotted you. Otherwise ofc you hold fire until the best opportunity.

timber wind
#

I would personally just not waste time with suppressing a target that most likely can't kill you anyway

#

Use the time to reposition instead

willow basin
#

the philosophy behind ICO's design of gunplay and kits is not compatible with gamemodes and maps that demand the player be dynamic and versatile, you go from open fields to dense towns in as little as 150m with kits that are designed to only be good at a single part of that gameplay. MGs are designed to only be good when deployed on a bipod (they're not even good then) while gamemodes demand that you advance and push to take objectives, remove spawns and pursue enemies.

#

the game is completely at odds with itself more than ever post-ICO and the reasoning behind a good portion of ICO's targeted changes do not add up

sonic charm
willow basin
# sonic charm In theory it should extend the range but reduce accuracy, hence the epic firefig...

in regards to the playerbase, squad has likely experienced a high player turnover with the launch of ICO paired with the heavily discounted sales, specifically in countries like russia where the game was available for as little as Β£3. squad overall is becoming less punishing, as in death is easier to avoid, with the boost to suppression and the penalties players have to deal with when trying to take the initiative and be the aggressor. overall it's a more casual game now and the lack of competent competition in the market has left more room to grow, though i would argue the growth seen is quite poor given how heavily the game was discounted following what should have been a major update and driver for new sales. i would be curious to know how the median playtime has changed since the release of ICO, i remember it being somewhere around 45 hours a few years ago

glossy harbor
#

It would weird if there was so much turnover because the game has had a gain in about a 20% player count that has remainable stable since the beginning of this year.

teal cairn
#

Sale after sale after sale and free weekends contributed to an increase in players yes. Lets see how many stick around for 2000+hours like most of us who bought Squad on a full release and gameplay was as intended only to get an ICO and back to beta testing a million extra bugs and performance issues that came with it.

glossy harbor
#

The ICO has been out since September. The player count has only continually grown, maybe it will change but for now it is remaining stable and higher than pre-ICO.

lusty berry
#

as i said

numbers can be deceiving, who knows how many of those are playing mods

gilded onyx
glossy harbor
#

Where do see the option to search for mods?

gilded onyx
#

You don't search for them specifically, most include it in the name, if that fails look for the map naming conventions. Global Escalation uses GE_ as a prefix for its maps, Galactic Contention uses GC*

glossy harbor
#

Interesting, filter on map. I only get back about a dozen servers that are using GE.

#

That's at best 5% of the Squad community.

gilded onyx
#

GE has multiple top 10 ranked servers, but those are all attached to larger communities.
I think total active servers for GE there might be fewer than 20.

glossy harbor
#

Even if you double it, you'd be at 10% of the Squad Community assuming each server has 100 players.

timber wind
gilded onyx
timber wind
#

They also seed much faster and have longer queues suggesting demand exceeds supply, unlike with vanilla servers who are fighting for seed scraps

gilded onyx
#

That's the case for all of the established communities' servers.

timber wind
#

These are half no-name servers that popped out of nowhere though

#

And GE servers are currently 5 of the top 10 USA servers on BM, so....

vague sundial
#

GE servers are "more popular" because this mod attracts the more casual players and focuses them on fewer servers.

#

Also the Battlemetrics ranking means nothing. Servers who attract a more international playerbase, like GE servers, because there are no national servers which run GE, can very easily be higher ranked because of how "ranking" is calculated.

timber wind
#

I think what you say is right to an extent but it's not a complete picture. GE can be either a shitshow (like old MEE) or pretty normal games depending on which server you're on.

gilded onyx
vague sundial
timber wind
#

At some point more uptime= more popular server tbf

gilded onyx
#

I don't think GE is exceptionally international, compared to vanilla.

vague sundial
timber wind
#

It used to be when it launched because the authors locked it to windows servers and were fucking weirdos about it. But that was fixed ages ago by server hosts and now lots of the GE servers are national.

timber wind
#

Ex 1strb GE is pretty firmly NA

vague sundial
timber wind
# vague sundial English = International

That's not how BM calcs rank tho? It's affected by uptime which means servers that have wider uptime spans are higher, but language itself isn't a factor afaik

#

Also english is not international in NA unless you mean USA-Canada lol

#

In fact european servers are just freakishly national compared to everywhere else

vague sundial
timber wind
gilded onyx
timber wind
#

There's cross pollination between some servers like TT/RB/BB just because the high skill players don't have many places to go, but for 99% of the playerbase this doesn't apply

#

Heck there is even a decent west coast/east coast NA split

#

Or there was before EOS fucked browser pings

timber wind
trail ingot
subtle mulch
gilded onyx
subtle mulch
gilded onyx
subtle mulch
gilded onyx
#

I'm not saying mine is.
You said it had been "debunked" that the gunplay was fine and the game was fun if you didn't sprint. I said it was fine.

I am saying what you say.

subtle mulch
#

I said it was debunked that stamina management yields fun gunplay and I stand by that.
Where did I claim people can not enjoy the game?

gilded onyx
#

The gunplay is fun if you don't sprint everywhere.
And p.much everyone I play with agrees.

subtle mulch
#

No.

gilded onyx
#

If you don't treat shift as a requirement to press W the issues disappear.

subtle mulch
#

No.

#

Full stamina gunplay is still absolute crap.

gilded onyx
#

Stop sprinting, adjust expectations and gameplay accordingly. Gunplay is fun if you're not trying to do things the devs don't want happening or expecting to be able to do them.

subtle mulch
#

Stop making assumptions about how people play and projecting your own expectations onto others.
Gunplay is not fun at full stamina or even at rest. This is my opinion and those of everyone I know.
Your need to tell people they are wrong is annoying.

gilded onyx
#

It's fun once you stop doing that.

subtle mulch
#

Its getting old.

sonic charm
willow basin
#

"wanting the released product they paid for" personality

sonic charm
#

We can argue that OWI is obligated to separately release the september 23, 2020 build for such cases. That was the paid product state when it came out of EA. Everything added and changed later is live service and since it isnt subscription based, you can waive the right to accept it.

vague sundial
sonic charm
vague sundial
#

It also makes no sense to demand a refund because a game got patched after release.

#

This stupid arguments about reversing the game / refunding it are a complete waste of time.

willow basin
#

generally when a product is past final release there will no longer be fundamental or foundational changes, ICO being a near sudden inverse to what was there before it is disruptive enough to cause a prolonged dispute but overall it's not really a pain point when compared to the implementation of "features" that increases the rate of eye strain, nausea and general discomfort among your playerbase with no sign you're addressing it

sonic charm
#

They had no way of knowing the side effects on some people. Maybe they should look into options to change a setting and remove certain aspects, of course in a way that it doesnt get unfairly abused. πŸ™‚

willow basin
#

They had no way of knowing the side effects on some people.

this is total nonsense

sonic charm
#

My presumption. Easy way out would be to just slap on the epilepsy etc. disclaimer and whoever suffers from this can get fked. I dont have these issues so i really cannot truly understand in depth.

pale crown
#

In Gav We Trust. Need more devs like Gav

vague sundial
sonic charm
copper scroll
#

Ico was a mistake.

timid drum
#

fuck owi

cerulean lintel
#

I would like to apologize to any of the people that were complaining about the ICO that also suffer from low FPS. After seeing the reddit post and follow up video by slorgs, I can totally understand how people would be fuming at the ICO gunplay mechanics if they're regularly playing at <60fps when scoped in... I always was amazed at how much people must suck to be whinging about the ICO "noodle arms" because my guns have always stabilized just fine since it was released. To find out that just because I have a PC that runs squad well (>100fps avg) meant I had a big advantage in the actual reticle stability sucks. I'm sorry.

I'm interested though, are any of the ICO haters also playing at consistently high FPS but still salty about "noodle arms"?

copper scroll
gilded onyx
#

He asked about consistently high FPS.

copper scroll
#

Anyway, what he says might very well be true. People with different opinions because they actually had different experiences with the update.

lusty berry
#

even with high FPS ur recoil is worse off than a guy with low FPS, so both sides are literally suffering

#

do u either

  1. want low FPS so you can get low recoil but increased sway and worse off suppression sway as a result? or

  2. want high FPS so you can get low sway and low suppression sway but higher recoil as a result?

theres no winning

#

also a proven fact that OWI doesn't bother with extensive playtesting, what we have now is a system that has been cooked up for a long time but only playtested for like, two weeks at most? before being pushed to live

#

😬 already said to push it back but nah, lets just release it to the public in a shitty state

real rivet