#Insurgent Infantry Changes
1 messages · Page 1 of 1 (latest)
AKM + drum mag is fine as it is
Ammo bags are fine
Once the grips are adjusted to change stats PM md wont overlap with the AKM
Automatic rifleman with RPK and ammo bag ?? Yeah nah
Ammo bags are rifleman only
Only things i agree with are having both LAT kits getting 2 HEAT and 2 Frag
And recoil changes
Rest is not needed at all
Thats fine aswell
Rest is not needed
Or just fixing the sway and recoil on the SKS to use the carbine sway instead of battle rifle sway would be fine
New models, tripwire traps, rifleman option that switches out frags with AT nades
My bad forgot to say he doesnt get an ammo bag
Would be more like a third verion of Rifleman Anti-Tank
Rather than a standard rifleman
But giving every other kit a Skorpion is just dumb im sorry but it is
id replace the sks scope with a PSO scope instead
insurgents should also get the field gun
PSO is designed for SVD, a much bigger round. It would also look too big on a SKS.
PSO can also be attached to SKS and AK rifles
PSO-1 is for SVD, PSO-1M2-1 is for VSS
afaik the scope SKS has was specifically designed for SKS? id rather keep it that way
There is PSO variants
u can put a pso on ak or sks
yeah thanks for repeating that
PSO-1M2-1 is designed for 9x39, but is also been used for 7.62x39
i didnt get it the first time
tarkov teached me 🥺
the sks scope is the one from the mosin
I dont know if its really that necessary to have but oh well
which sucks ass
post-ICO yeah
yep
Unless they disable it for friendlies
Just fuckin make it like RS2, where friendly cant trip it
That makes more sense than making AT mines not activate on friendly vics
SKS scope would be completely fine if they just removed the blur from outside the PiP scope. Basically any long eye relief scope is just totally fucked by that """"feature""""
No need to reduce recoil of 74-like series as they use 7.62 and the pm, for example, is using 5.45
In what world do Insurgents, with their double HABs and buddy rally, need a buff?
What they need is Gary.
Gary 😂
That would be cool
What are you talking about at this point, their weapons are ok, the only things they lack is armor support, which is compensated by having loads of them
SKS needs to act more like a carbine and thats about it
We are playing as a rag tag bunch of rebels that grab what ever they have that still shoots
With this, I agree. Maybe they should have increased damage as 7.62 in case they do not, but that is it, or maybe have access to more explosive types that are IED, but not as powerful as the current one, which could be handed to more players
Anything that is efficient, buffed and looks DYI could be part of INS, like caged T62 or whatever
Take for example the hell cannon which uses propane gas: effective, buffs INS and looks DYI
Wouldn't have helped the SKS.
It's basically a semi auto version of the AKM IRL.
As I said.
What they need is Gary
But it buffs it enough in that aspect
You do not need sky sized buffs, but small enough ones, better than their conventional weapons. After all, insurgents IRL are not Gods, but just army with conventional old and bad weapons that learned to adapt and make them more efficient in unconventional ways
TbH if you're playing Insurgents as a conventional faction; you deserve your misery.
They're a bloody good faction to play as and have recieved plenty of buffs in the not so distant past. But if a team chooses to play the Insurgents as if they were a conventional army, then that's a skill issue on part of the team and not the faction.
The buddy rally and double HABs are things no one else has, and they're really powerful in the hands of a team that plays them as an unconventional faction.
Yep, but this is useless as an argument as it is quite obvious and also, it is observable that OWI added what I specified above, like the UB-32 which is a rocket pod from an airplane used as emplacement or on vehicles
The only thing they deserve to have added is captured conventional weapons that are adapted in unconventional ways
And it needs to be said. In a game like Squad, the weapon kits aren't going to make all that massive a difference.
The only place that the weapons make that big a difference is when both teams as incompetent and incompetent in equal measure.
I would personally still like to see more uconventionally adapted arsenal
Would make them more popular to play and new metas could be built
As currently, no one still plays it or if they do, barely
I'd love to see them get some Khyber pass Specials.
Like that automatic pistol with the 4 foot magazine
Sure would, as I said above, they would be more popular and this would fix the current state of INS which is useless and played solely for troll
Maybe there should be a thread entitled "INS faction arsenal ideas" or whatever name is appropriate for this idea
INS should not be similarly equipmed like militia, they should have shittier weapons but a lot of explosives
Example different types of VBIEDs
And if you try and make them closer to militia you unintentionally make IMF less unique and make INS not something they should be
Thats what ive been saying, it doesnt use carbine stats for some reason even when SKS is actually classed as carbine IRL
Yes
Carbine stats?
Carbine sway and misalignment
Tbf the SKS (especially base furniture) handles like a fucking pig so I understand why
Because it handles like a BR in game when it should be more characteristic of a Carbine
No I'm saying IRL, though I've only fired chinese ones (doesn't really make a difference though)
They are very common in Canada
Chinese or soviet they are pretty much the same
The only reason there's so many of the SKS is because the PLA decided that it'd be a great weapon to go fighting in the jungle with.
Needless to say, the Viet Cong and PAVN really appreciated this decision by their enemies.
Wut? After ico, except for armor, militia and insurgents have been considerably buffed.
The AKM has always been dog dookie, and they never adjusted values on it. Massive missed opportunity with the ICO but they were rushing through those playtests to release so 🤷♂️
That's exactly what should happen
All the 7.62x39/51 rifles should follow the same pattern as the pre-ICO G3, where it had just a bit worse recoil but everything else was the same, and it got longer 2hko ranges as a benefit
Yeah that makes zero sense whatsoever
Maybe higher limb damage or something so it's a very consistent 2hko? I don't know what those breakpoints are.
Ok yeah I see the modifiers in the chart. If they could tweak those per rifle that'd be the most logical place to start for increasing damage without going to 1hko cheese territory
The fire rate on those rifles is fine, adjust the handling to be less ridiculous and they wouldn't need the 1 tap at all tbh
Give them lower 1st shot recoil impulse and done
Rewards skill, still keeps them as skyclimbers if you just spray n pray
That thing is fun to play