#Insurgent Infantry Changes

1 messages · Page 1 of 1 (latest)

native oriole
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Skorpion on way too many kits

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AKM + drum mag is fine as it is

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Ammo bags are fine

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Once the grips are adjusted to change stats PM md wont overlap with the AKM

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Automatic rifleman with RPK and ammo bag ?? Yeah nah

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Ammo bags are rifleman only

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Only things i agree with are having both LAT kits getting 2 HEAT and 2 Frag

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And recoil changes

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Rest is not needed at all

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Thats fine aswell

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Rest is not needed

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Or just fixing the sway and recoil on the SKS to use the carbine sway instead of battle rifle sway would be fine

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New models, tripwire traps, rifleman option that switches out frags with AT nades

native oriole
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My bad forgot to say he doesnt get an ammo bag

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Would be more like a third verion of Rifleman Anti-Tank

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Rather than a standard rifleman

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But giving every other kit a Skorpion is just dumb im sorry but it is

outer yew
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id replace the sks scope with a PSO scope instead

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insurgents should also get the field gun

hollow atlas
native oriole
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PSO-1 is for SVD, PSO-1M2-1 is for VSS

hollow atlas
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afaik the scope SKS has was specifically designed for SKS? id rather keep it that way

native oriole
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There is PSO variants

hollow atlas
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yeah thanks for repeating that

native oriole
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PSO-1M2-1 is designed for 9x39, but is also been used for 7.62x39

hollow atlas
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i didnt get it the first time

outer yew
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tarkov teached me 🥺

hollow atlas
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yeah that sounds good

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tbf SKS in itself is kind of meh

outer yew
hollow atlas
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I dont know if its really that necessary to have but oh well

outer yew
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which sucks ass

hollow atlas
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post-ICO yeah

outer yew
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yep

hollow atlas
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Unless they disable it for friendlies

native oriole
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Just fuckin make it like RS2, where friendly cant trip it

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That makes more sense than making AT mines not activate on friendly vics

opaque reef
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SKS scope would be completely fine if they just removed the blur from outside the PiP scope. Basically any long eye relief scope is just totally fucked by that """"feature""""

safe hedge
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No need to reduce recoil of 74-like series as they use 7.62 and the pm, for example, is using 5.45

sharp bay
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In what world do Insurgents, with their double HABs and buddy rally, need a buff?

What they need is Gary.

safe hedge
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That would be cool

safe hedge
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What are you talking about at this point, their weapons are ok, the only things they lack is armor support, which is compensated by having loads of them

native oriole
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SKS needs to act more like a carbine and thats about it

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We are playing as a rag tag bunch of rebels that grab what ever they have that still shoots

safe hedge
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With this, I agree. Maybe they should have increased damage as 7.62 in case they do not, but that is it, or maybe have access to more explosive types that are IED, but not as powerful as the current one, which could be handed to more players

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Anything that is efficient, buffed and looks DYI could be part of INS, like caged T62 or whatever

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Take for example the hell cannon which uses propane gas: effective, buffs INS and looks DYI

sharp bay
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As I said.

What they need is Gary

safe hedge
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But it buffs it enough in that aspect

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You do not need sky sized buffs, but small enough ones, better than their conventional weapons. After all, insurgents IRL are not Gods, but just army with conventional old and bad weapons that learned to adapt and make them more efficient in unconventional ways

sharp bay
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TbH if you're playing Insurgents as a conventional faction; you deserve your misery.

They're a bloody good faction to play as and have recieved plenty of buffs in the not so distant past. But if a team chooses to play the Insurgents as if they were a conventional army, then that's a skill issue on part of the team and not the faction.

The buddy rally and double HABs are things no one else has, and they're really powerful in the hands of a team that plays them as an unconventional faction.

safe hedge
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The only thing they deserve to have added is captured conventional weapons that are adapted in unconventional ways

sharp bay
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And it needs to be said. In a game like Squad, the weapon kits aren't going to make all that massive a difference.

The only place that the weapons make that big a difference is when both teams as incompetent and incompetent in equal measure.

safe hedge
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I would personally still like to see more uconventionally adapted arsenal

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Would make them more popular to play and new metas could be built

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As currently, no one still plays it or if they do, barely

sharp bay
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I'd love to see them get some Khyber pass Specials.

Like that automatic pistol with the 4 foot magazine

safe hedge
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Maybe there should be a thread entitled "INS faction arsenal ideas" or whatever name is appropriate for this idea

native oriole
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INS should not be similarly equipmed like militia, they should have shittier weapons but a lot of explosives

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Example different types of VBIEDs

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And if you try and make them closer to militia you unintentionally make IMF less unique and make INS not something they should be

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Thats what ive been saying, it doesnt use carbine stats for some reason even when SKS is actually classed as carbine IRL

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Yes

native oriole
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Carbine sway and misalignment

opaque reef
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Tbf the SKS (especially base furniture) handles like a fucking pig so I understand why

native oriole
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Because it handles like a BR in game when it should be more characteristic of a Carbine

opaque reef
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No I'm saying IRL, though I've only fired chinese ones (doesn't really make a difference though)

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They are very common in Canada

native oriole
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Chinese or soviet they are pretty much the same

sharp bay
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The only reason there's so many of the SKS is because the PLA decided that it'd be a great weapon to go fighting in the jungle with.

Needless to say, the Viet Cong and PAVN really appreciated this decision by their enemies.

mild glade
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Wut? After ico, except for armor, militia and insurgents have been considerably buffed.

native oriole
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AKM is good tho

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I think a lot of stuff here is just skill issue

opaque reef
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The AKM has always been dog dookie, and they never adjusted values on it. Massive missed opportunity with the ICO but they were rushing through those playtests to release so 🤷‍♂️

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That's exactly what should happen

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All the 7.62x39/51 rifles should follow the same pattern as the pre-ICO G3, where it had just a bit worse recoil but everything else was the same, and it got longer 2hko ranges as a benefit

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Yeah that makes zero sense whatsoever

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Maybe higher limb damage or something so it's a very consistent 2hko? I don't know what those breakpoints are.

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Ok yeah I see the modifiers in the chart. If they could tweak those per rifle that'd be the most logical place to start for increasing damage without going to 1hko cheese territory

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The fire rate on those rifles is fine, adjust the handling to be less ridiculous and they wouldn't need the 1 tap at all tbh

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Give them lower 1st shot recoil impulse and done

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Rewards skill, still keeps them as skyclimbers if you just spray n pray

ancient oasis
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That thing is fun to play