#OPTIMIZATION REQUESTS

1 messages · Page 6 of 1

heavy parcel
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Compare Arma Reforger and Squad graphics.

static cosmos
heavy parcel
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AR performs and looks better than Squad, even the UI looks nicer.

heavy parcel
static cosmos
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release 2020 yeah

heavy parcel
#

That means they had even more time, yet none to show.

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I know you guys protecting it, but it just simply isn't what they are saying it is.

misty swift
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Also BI has their own engin tailored for their needs, with much more resources, and 500+,probably more experienced developers,

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Not really comparable.

heavy parcel
#

Go search for a bit there is hundreds of posts, threads, videos of complaints and proof of this being discussed years ago and still no sight of any change.

static cosmos
#

have in arma 3

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many games have this

heavy parcel
#

Bro, Hell Let Loose is smaller and same release date.

static cosmos
#

not only squad

misty swift
static cosmos
heavy parcel
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Better optimization, bigger updates, proper transparency.

misty swift
#

And that was before the lighting update.

heavy parcel
static cosmos
#

with more dlc and stupid gameplay

heavy parcel
#

Mate, Hell Let Loose is younger and blows Squad out the water, better optimization, better visuals, active and proper transparency regarding development, animations, hit-reg, mechanics, and game systems.

static cosmos
misty swift
heavy parcel
#

Squad is stagnate - slow updates and no innovation relaly.
Broken promises, poor optimization, outdated animations.

static cosmos
#

starting with the fact that there is stupid gameplay and level system

heavy parcel
static cosmos
#

Why in the game are people not allowed to repair a tank if they have not reached some level as a driver?

misty swift
static cosmos
#

Stupid and poor game

static cosmos
static cosmos
misty swift
heavy parcel
#

Recent?

misty swift
#

ddr5 6000, and to make you happy with custom timings.

misty swift
static cosmos
#

pls screen and send

misty swift
#

Nah sorry not downloading that, I dont want FSB spy ware.

heavy parcel
#

Anyways, yeah, Squad's got to wake up and get their stuff together, that's all. It's all out there no point defending it here cus we all know it's not where it's suppost to be.

static cosmos
#

(vdd with a bug)
this is how it looks to me

static cosmos
static cosmos
misty swift
#

i also dont want Ukrainian spy ware.

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or whatever

static cosmos
#

racist

misty swift
#

sure

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dont want spyware = racist

static cosmos
#

dowload on internet

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dont be racist

heavy parcel
#

How and when is refusing to download software racist?

static cosmos
misty swift
misty swift
static cosmos
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vdd - bug in zentimings

misty swift
#

Yeah I was just about to ask you why it is that high

static cosmos
#

Originally wrote about this

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zentimings confused vdd with vpp

misty swift
#

FLCK 2033
Tras 28
Trc 68
Twr 48
Refresh Intervall 50000
Trfc1 500
Trfc2 400
Frfcsb 300
Trtp 12
TrrdL 8
TrrdS 4
Tfaw 20
TwtrL 16
TwtrS 6
TrdrdScl 4
TrdrdSc 1
TwrwrScl 4
TwrwrSc 1

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@static cosmos Those are my timings, should work on every DDR5 M-Die Memory

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I think you can lower your Tras further as well

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If that improved performance/stability in Squad, i dont know. I am probably GPU limited anyway.

static cosmos
static cosmos
misty swift
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the other timings are default

static cosmos
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Trfc must always be a number that can be divided by 8 for example

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like a 504

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Trcdwr + 12 = Tras

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Refresh Intervall can make 65535

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Well, if that suits you. Then use it as you want

misty swift
static cosmos
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if so then fine

misty swift
static cosmos
#

Yes, and AMD has such a parameter as GDM, which replaces odd numbers with even ones

misty swift
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I think it is a myth.

static cosmos
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GDM not myth

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why do they follow the rule of division by 8, simply because the system more easily perceives numbers that are divisible by 2, 4, 8, 16

misty swift
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For this timing I dont see a technologically necessity to be constrained to values devidable by 8

static cosmos
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Yes. but if you make the value a little lower, you still won't gain much

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it's just convenient. And there is some logic in this

misty swift
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I find it more convenient to use 1% of the refresh interval. It comes down to personal taste i guess.

latent shoal
#

DayZ Spent 13 years in development and had half an engine rebuild, to get to where it is now. Reforger is using the full engine rebuild that took half a decade to complete, so it's expected to perform better due to DayZ being the test bed. Can expect Arma4 to run significantly better than Reforger, due to Reforger being the test bed for the complete Enfusion engine. Reforger had a very rocky start, took two years to iron out it's performance problems and even now, still has problems when players aren't spread out across the map, instead all being within 4x4km(like Squad)

Arma 3 performs well now, due to it's age. In it's hay day it was considered one of the most difficult games to run, both client and server, due to very high CPU demand. Just the nature of hardware advancement, and them upgrading from 32bit to 64bit helped too. Even so, it's still pretty performance hungry when it comes to modded content(which 90% of Arma players play).

Squad is not perfect, optimizations are being worked on. There's no point doing major content or system updates for Squad now(on UE4) as it would just require said things to be revisited in the middle of the current UE5 transition. Waste of development time & resources. I would not expect any significant updates for a while.

steady hamlet
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Lmao comparing arma as some pinnacle of mil gaming when desync is it’s middle name

analog egret
#

wait
if squad is going to get a make over for a lot of things for the UE5 conversion
DEVS TAKE THIS OPPORTUNITY TO CODE IN A DATA ORIENTED WAY

steady hamlet
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...those words don't really mean much

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but yes, they're already working on improving the code systems.

slow pendant
analog egret
# steady hamlet but yes, they're already working on improving the code systems.

With the amount of data required to run each match
I feel like doing data oriented code will see significant performance improvements
Imagine instead of each 30+ players near you shooting
Instead of your cpu going through each memory address to run the fire function from each player class
It just goes through one actor class which takes an array of players

analog egret
#

But yeah
I just hope they take this opportunity to really rework as many things from the ground up

misty wind
#

Went to try the Nvidia Override in the Nvidia App and it looks like Squad isn't supported in the app anymore.

fleet fable
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i use a cloud Computer. Shadow(.)tech

vague mulch
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But grass is only a thing up to 300m

vague mulch
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Mabe in squad it’s also 300m but squad handles it a lot better

static cosmos
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in the squad the lighting does not disappear after 300 meters and the grass

deep flint
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Does anyone know of any solutions for the "Server Closed connection" issue? Im on ethernet and have good pc specs but theres gotta be some kind of fix?

broken compass
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if youd actually read you would know that’s exactly what the guide does. thanks though

silk merlin
#

maybe it does something on low end hardware

broken compass
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helps many people lol

silk merlin
#

actual benchmarks or didnt happen

thorn lion
silk merlin
thorn lion
silk merlin
#

HAGS might work in squad but it has to be tested case by case basis

thorn lion
silk merlin
#

some games will give you lower frames with rebar on

silk merlin
#

techspot

silk merlin
# thorn lion Where are these benches from?

YSTech: https://ystech.org
YSTech Article: https://ystech.org/you-need-to-turn-resizable-bar-on
How to Enable ReBar: https://youtu.be/HExpGSvYTMk

How much does Resizable BAR change performance?
I have 12 games to benchmark here. All of these games will be tested in 1080p, with overall comparisons given at the end.
I will compare when ReBar is O...

▶ Play video
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in these tests it faired a bit better

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not many people benchmark it anymore

austere tree
rotund echo
silk merlin
rotund echo
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For less than 600 quids ?

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Cause scalpers don't count

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You can't find an X3D chips on AM5 for less than 515 € in france for exemple

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That includes the 7800X3D

silk merlin
rotund echo
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Same here, just very expensive

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And it's about the same price with conversion i would say

silk merlin
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Same price as 7800x3d when they launched

rotund echo
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Yea, too much 😦

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Although it was month after its release, I think I got my 5800X3D for like 330

static cosmos
static cosmos
static cosmos
static cosmos
tiny plank
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And yeah, Squad is very memory-sensitive, it can literally double ur FPS

static cosmos
tiny plank
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X3D users have highest FPS in Squad, I don't remember a 9700x being that good in it

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Don't generalize a 10% FPS difference in average values for all games, most of which are optimized, to the steaming pile of shit that Squad is lol

static cosmos
tiny plank
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And if CTRL+F FPS X3D ull find plenty of it showing users with 200+ FPS

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In this Discord server

static cosmos
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in Tarkov 9700x and 7800x3dv are the same in performance, for example

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in Tarkov the optimization is crap, and the processors are the same in terms of performance

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just don't waste your money on expensive outdated hardware, buy 9800x3d or 9700x

tiny plank
static cosmos
tiny plank
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Here is public info

static cosmos
tiny plank
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a 5800x3d gets similar performance at 4K:


O M G

4k, everything max, 120 FPS with DLSS on quality. Sometimes it Drops to 100 or 80, but still very smooth. But it got hot. Now i have both watercooled and GPU is most of the time at only 30% with 50°C```
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so ur idea that at 4k, x3d doesn't help is ridicilous, zero data nothing just "my friend says so"

static cosmos
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Say nickname your friend

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With 9700xSQhypers

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there after we will see how 7800x3d is currently expensive and useless to buy

rotund echo
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I wouldnt say useless to buy, but expensive yes

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It's there when 9800X3D is out of stock

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Although I wouldn't put 500 in a CPU just cause its successor is out of stock. Im in no rush

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I missed the 1080 Ti back in the day but I didn't miss the gigachad 5800X3D which is so incredibly good you can skip an entire Ram generation with it

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All the way to DDR6

misty swift
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Internet Rule Nr.1 - Never trust some random guys claims without proof.

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just saying

static cosmos
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we have 7800x3d and 9800x3d costing 600 and 800 euros. Now 9700x is very popular because it is not expensive and has performance at the level of 7800x3d

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9700x costing 336 euro

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We got to this earlier than you, apparently. Because 9700x is very popular in the post-Soviet countries. Simply because our prices are twice as expensive

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but I don't want to prove my words with the help of YouTube videos

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Well, under the same conditions, the performance is almost the sameSQeat

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in a game with very poor optimization

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Escape from Tarkov

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it would be much more interesting if the person above introduced me to a guy with 9700x. And we would go straight into the game in one session to test the 7800x3d and 9700x to confirm my words.

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@tiny plank ?

tiny plank
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But most people buy X3D so the don't have to overspend on RAM, and potentially brick their system just to get performancce slightly below 7800X3D.

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Do a 6000C30 review for Squad, the 9700x won't be anywhere close the 7800X3D

static cosmos
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It's easier for us, you spend 330 euros and 5 euros for setup. And you sit and enjoy it because you didn't pay 600 euros

tiny plank
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That's like saying 13900k > 7800X3D with full tuned RAM. It is true, but also you spend like $1k just on RAM.

tiny plank
static cosmos
tiny plank
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Obviously 7600C34 doesnt tell u full info, if tFAW and the related tRRDS is optimal, then 7600 is way better than 6000, especially on CPU without X3D

static cosmos
tiny plank
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gear 1 v gear 2 barely any perf difference

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meanwhile tFAW optimal vs suboptimal is 30% FPS diff

static cosmos
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many years have passed since the release of DDR5, and a lot has changed

tiny plank
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DDR is still DDR

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tFAW 32 for DDR5 is optimal

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u put 48 u will lose massive FPS

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if u dont even know how DDR works then doesnt matter to have this argument

static cosmos
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7800 cl34 is comparable in performance to 6200 cl32 1/1

tiny plank
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tFAW 32 7800 is way faster than 6200 tFAW 32

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maybe tFAW 48 7800 is same as tFAW 32 6200, but then u have the same RAM kit anyway

tiny plank
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either way 9700x is more cost-efficient for Squad, but don't claim it has same FPS as 7800X3D, it doesn't, it's slower by some tens of %

tiny plank
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ur basic understanding boils to single read, and since latency is similar for single-read for 6200 c32 vs 7800 c34, u think perf is the same

static cosmos
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bro, i just don't know why you need 1/2 on amd. If amd processors are limited by infinity fabric

tiny plank
#

but no game or appliation does single read and optimal instruction order is needed to have high perf

static cosmos
#

yours are more suitable for intel processors

tiny plank
#

Educate yourself: "DDR4 timings explained: tRRD & tFAW // THE MOST IMPORTANT MEMORY TIMINGS"

static cosmos
#

because Intel has no bandwidth limitations

tiny plank
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Author makes good visual explanation how DDR ram works, including DDR5

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believe it or not, CL doesn't matter, u can set CL to 7800CL44 and it'll perform similar to 7800CL34, as long as tFAW is optimal, so long reads are optimally buffered

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the memory speed with optimal tFAW and it's related settings is most important, then the refresh latency etc etc

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CL on the end of the list

static cosmos
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and you didn't think that the complex is important there, and not just spinning individual timings?

tiny plank
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i am playing on 10600k with 90 FPS average on DDR4 because I do

static cosmos
#

roughly speaking is responsible for time. each reduced tcl +200 mhzц

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tfaw is responsible for a number of lines

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but yes I agree, tcl on intel is not very important. You can sit at 6600 cl32

static cosmos
tiny plank
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yeah u gotta learn more

static cosmos
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well yes, in general I also heard a lot of good things

magic elbow
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I hope ue5 has good optimization

misty wind
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Will the same devs who are looking at Squad's optimization also look at Squad 44's performance? Mercury Arts would probably need that info too

modest oriole
last needle
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Fix the always resetting settings please its a pain for me

mystic kindle
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It's unfortunate because it's better than hll

floral mango
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I wish they just took Squad in its current state and reskinned it into WW2. Squad 44 feels outdated and needs so much work and polish to catch up. They've done some good work tho.

strange jewel
#

Can we change the DLSS scale factors from uneven to even, so for quality a scale factor of 0.75 would fix the temporal smearing abit via DLSS. Along with upgrading to DLSS 4 would be amazing.

latent shoal
# strange jewel Can we change the DLSS scale factors from uneven to even, so for quality a scale...

You can force DLSS 4 through the Nvidia app override feature.
https://youtu.be/v7l086qvqEM

How to enable DLSS 4 in the nvidia app. This should work for all RTX graphics cards. There are currently a list of games and what they support on the nvidia website https://www.nvidia.com/en-gb/geforce/news/nvidia-rtx-games-engines-apps/

#dlss4

▶ Play video
strange jewel
# latent shoal You can force DLSS 4 through the Nvidia app override feature. https://youtu.be/v...

Not preset K, which looks better than J. Plus using DLSS Tweaks to view the DLSS HUD shows that when you force it through the app, it doesn't always work, and sometimes alters the preset randomly. You can use a power shell script online to force it driver level for all games. But it would be a lot more user friendly if we could just choose it in the game. DLSS 4 is available for all RTX cards, so upgrading the dll would be good.

modest oriole
mystic kindle
modest oriole
frigid gale
#

any update on optimization or nah

thorn lion
frigid gale
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So when is ue5 expected

thorn lion
fluid frost
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3080 ti 16 ram intel i7 (getting 4,5gz)
running everything on low-medium
overclock is on
everything is x,ed out, any random applications
still running at 40-90 frames? like are we kidding rn how bad is it to optimize this game

violet tendon
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oh its bad

fluid frost
fluid frost
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yeah idk man

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it drastically change dperforamnce once 8,0 came out

violet tendon
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it is what it is and its not top priority

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didnt play for months now bc of that

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if they dont care i couldnt care less

fluid frost
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i power through it cuz the games fun, you jus gotta dlss it

violet tendon
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dlss my ass

fluid frost
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i lowk forgot idk if i use dlss or not

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the game looks horrid without it

violet tendon
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not the fan of the scope mush in dlss

fluid frost
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i think you put some setting wrong, i play dlss and the scopes look fine

violet tendon
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u cant tick prioritize clearity in scopes when dlss is on

fluid frost
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Okay then i might not be using dlss

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i havent played in a bit so

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spare me 💔

violet tendon
#

do urself a favor play something else

fluid frost
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why games fun

violet tendon
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i have a rog strix 4090 and a 9800x3d and get around 100 fps with micro stuttering (64gb of ram)

fluid frost
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okay

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are we deduzz

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you are doing something wrong if you have that monster of a pc 🙏

violet tendon
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stutters in the worst moments

fluid frost
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thats ture

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i stutter as soon as i get peaked

violet tendon
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im 100% im not doing anything wrong

fluid frost
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i will say, micro stutters are apart of squad so

violet tendon
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gorss

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on shadows high settings. indoors the gpu usage spikes to 95% on shadows middle or low indoors is broken the edges kinda glow

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of the room

fluid frost
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lowk just play on medium

violet tendon
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i do it looks ugly tho and the micro stutters are still there

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the game doesnt look remotly that good to be using this mutch resources

fluid frost
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that is true, but i like the game so i have to power through

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just ghot to hope

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ue5

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changes somethin

violet tendon
#

😂

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hope dies last

fluid frost
#

🛋️

frigid gale
#

this was my game around january-february last year

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actually playable

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so at one point they actually did something to fix the issue but its back to stuttering again I guess

violet tendon
#

crazy

fluid frost
violet tendon
#

they should fix their product

frigid gale
#

and this might be personal preference but I find DX11 to be more stable than DX12

violet tendon
#

with dx11 u loose 20-25 fps when using a scope

frigid gale
#

even if DX12 provides more performance I found it to stutter more and reduce overall quality of the game to the point where its almost impossible to see enemies

fluid frost
frigid gale
#

I played at the start of this year for a bit I encountered stutters but no where extreme as the ones in that video, fps was around 30-50, I have a 1660 super amd ryzen 7 5800x and 32gb of ram, game is on ssd

fluid frost
#

its like even low settings doesnt barley give uany fps

violet tendon
#

we as consumers shouldnt have to go fix their product and search for fixes and tweak our systems for weeks just for the soul purpose of running squad, and then not even able to run it decently

fluid frost
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that is true

frigid gale
#

If you go into nvidia control panel you can adjust video card settings, that helped me quite a bit

fluid frost
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for what setting

frigid gale
#

let me find it hold on

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so if you go under program settings you can adjust a few settings that will help with FPS

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when you hover over the settings it shows what it will do

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I found this to help out a lot

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its worth giving it a try I did find an extra 20ish frames

fluid frost
#

okay ill try

#

ty

violet tendon
#

gl

severe glacier
frigid gale
#

Well they seemed to work for me

fluid frost
#

dx 11 or dx 12?

violet tendon
#

U can try all the settings but in 95% of the cases the problem lies with squad‘s spaghetti code

frigid gale
#

but thats just personal preference

lilac coral
#

Video gives some really good feedback

steel walrus
violet tendon
#

Shadowplay is off

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I get over 120

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The stuttering is awefull

violet tendon
static cosmos
#

share a picture from here

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sometimes the motherboard can set terrible timings

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4090 and 14700k the same worked quietly in 4k 150 frames without stutters. You may also have

violet tendon
violet tendon
static cosmos
#

trfc high very

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and another timings

violet tendon
#

ok?

static cosmos
violet tendon
#

bc trfc is set too high?`

static cosmos
#

If you want, I can help you set it up

violet tendon
#

do i have to fiddel in the bios

static cosmos
violet tendon
#

i mean we can try i dont mind

static cosmos
#

I'll help another person now

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I'll write to you too

violet tendon
#

ok

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funny how other games on my pc dont suffer from this...

static cosmos
#

there will be growth everywhere in general after this

violet tendon
gritty fable
#

Hey so here’s a good idea

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Add an option to remove plants swaying in the wind

lean hedge
#

I have an i7 8700 gtx 1660 super 6gb 16gb ram i can run on high 60 fps but the only problem is the scope its veryyyy lagyy pls fix it

steel walrus
lean hedge
#

Ok ill try it

stark parrot
#

I just wana leave a message here for the devs to please optimise it somehow.

midnight apex
#

Specific to the C7A2/C8A3 rifles & C79A2 optical sight

The C7A2 selector lever is stuck on repetition, it visible switches to automatic but then the lever goes back to repetition. Switching from automatic to repetition is the same animation, switching from repetition to automatic.

The C8A3 selector lever is stuck on safe, exact same problem as will the C7, but just on safe

This problem seems like something that should be in squad already, but perhaps that's too critical on my part.

The C79A2 allows zeroing to 100m when the lowest possible zeroring with the C79 is 200m - The 800m max is correct. As well, the model of the sight system shows that 200m is the minimum. A final small point on the C79A2 is the range selector doesn't move when switching zeroing distance. Not integral to the playability of the game but would be cool the see the weapons functioning in full.

stone rapids
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Why do i get 50-60 fps with my 3050, i know its not great but

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should be able to get a little more on all low settings

stone rapids
#

i5 12400f and your talkign about ram speed?

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36gb at 3600

stone rapids
thorn lion
stone rapids
thorn lion
#

I am not super versed in Specs but 12400f is a laptop model right?

stone rapids
#

no

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its just old

thorn lion
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Ah yea F means no integrated graphics

stone rapids
#

oh

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i didnt even know tbg

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tbh

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what are your reccomendations

static cosmos
stone rapids
static cosmos
#

all intel processors without index k - have a frequency limit of 3466

stone rapids
#

i only have 8gb of vram which might be the big problem

static cosmos
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and if it exceeds, then xmp sets you to Gear 2, which divides your memory controller into two

static cosmos
stone rapids
#

so what is the solver

static cosmos
stone rapids
#

3.97

static cosmos
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Memory speed

stone rapids
#

ah

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3600 mt/s

static cosmos
#

It’s 100% gear 2

stone rapids
#

how do i fix

static cosmos
#

What the motherboard

stone rapids
#

b 550 m - c

static cosmos
#

660?

stone rapids
#

let me chaeck

static cosmos
#

Win+r

stone rapids
#

yes 660

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B660M-C

static cosmos
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Open bios

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And change dram frequency 3600 to 3466

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And make gear 1

stone rapids
#

Alright

static cosmos
#

this is a very common problem for 12400f users, their memory is always running in Gear 2

stone rapids
#

I’m in here

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How do I find what I’m looking for

fluid frost
static cosmos
stone rapids
#

I found it

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It’s at 3466

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Now

static cosmos
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And gear 1

stone rapids
#

Yup

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What about xm

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Camp

static cosmos
static cosmos
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Change frequency

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And make gear 1

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And done

stone rapids
#

Alright it’s done

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Now load up squad

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?

static cosmos
#

you will see some growth already

fluid frost
static cosmos
#

You can also set up secondary ones if you need more frames

static cosmos
stone rapids
#

Should I use dose

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Dlss

static cosmos
static cosmos
stone rapids
#

Alright

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Is there any other sort of important settings

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Task manager currently

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While loading In

static cosmos
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Make low-medium settings

stone rapids
#

Got ya

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Definitely much better

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At 90 rn when I’d normally be at 50-60

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Should I use msi afterburner

static cosmos
stone rapids
#

Prebuilt

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Had 16 gb originally and I upgraded to 32

static cosmos
#

don't buy from them anymore, they are terrible people

fresh terrace
#

PLEASE

stone rapids
#

Mine was a pretty good deal

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Like 750

lean hedge
#

Thats how it works for me

tiny plank
static cosmos
tiny plank
#

G-Sync/Freesync is amazing for masking the stutters when you have FPS drop

static cosmos
#

because the Hero series of motherboards is problematic

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disabling hyperthreading is a dubious idea

tiny plank
#

Squad has horrible hyper-threading implementation

#

That makes the performance worse

static cosmos
#

disabling cores is only relevant if the processor has two chiplets, for example 9900 or 9950

#

This is already the 3rd or 4th wave of the obsession with disabling multithreading

tiny plank
tiny plank
static cosmos
#

People ran to Zen+ to prove the efficiency and boost, how they won 3 frames
Now here too they show results at the level of error

static cosmos
tiny plank
#

Process lasso can't disable cores cause of the anti-cheat, dude

#

It shows visually but it doesn't work

static cosmos
#

Lol

tiny plank
#

You need to do it in BIOS or use a scripting language like Python to run a mother process with less cores

tiny plank
#

The anti-cheat that Squad uses disables it, you have the same problem in other games with the same anti-cheat

static cosmos
#

It already seems to me that you yourself suffer from pride.

static cosmos
tiny plank
#

Buddy, you literally didn't disable anything and you're like "yeah I tried it it made things worse" lol

tiny plank
static cosmos
#

I don't give stupid advice like "disable multithreading" if you suggest something like that then you should be responsible for your words

tiny plank
#

Also it's not that hard to do it through a Python script just for Squad

static cosmos
#

I asked you several times to go and confirm my words, because there is such an opportunity. But you always refused.

tiny plank
#

I have +50% FPS boost from no hyperthreading

#

Both BIOS and Python script work, Process Lasso does not

#

Stop coping

#

Last time we talked you were talking a lot about RAM and turns out you don't even know tFAW is and you think CL matters. You're technically illiterate.

#

And that's ok, 99% of people are, but you giving wrong advice for whatever reasons you have is just shitty thing to do

static cosmos
#

if I could talk calmly I would explain it to you, but the translator translated it terribly

tiny plank
#

How to improve FPS in Squad, it's simple. Disable all exploit protection settings for SquadGame.exe, and use a Python script to disable hyperthreading.

tiny plank
#

You just talk, 0 experience

static cosmos
#

I have screenshots, just wait

tiny plank
#

It doesn't matter what Process Lasso or Task Managers shows you, you can even try to use RegEdit to change the core affinity...

#

It doesn't work with Easy Anti-Cheat, you need to launch the launcher itself with less affinity, which will launch Easy Anti-Cheat with less affinity, which will finally launch SquadGame.exe with less core affinity

#

Do you have Python on your system? I can write the script for you and you can test it

static cosmos
#

Its process lasso

#

He’s working, brother

tiny plank
#

Wdym it's working? You didn't explain your low res pictures

static cosmos
#

there, if anything, you can see how priorities were set for the threads

tiny plank
#
import subprocess

p = psutil.Process()
p.cpu_affinity([0, 1, 2, 3, 4, 5]) # Enable CPU affinities for 0, 1, 2, 3, 4, 5

print(f"Launching game launcher as child process and exitting..")
p = subprocess.Popen("squad_launcher.exe", start_new_session=True)```
#

There you go, Python script that actually changes core affinity

#

Try it and see your FPS go up and less stutter

#

...\steamapps\common\Squad\squad_launcher.exe <---- This is the launcher you need to put the script next to it

static cosmos
#

and dude if you even understood you would just tell the person to turn off SMT instead of making it 100 times more complicated

static cosmos
tiny plank
static cosmos
#

I simply don't have stutters and the fps is high without this

tiny plank
#

There's no point in trying to increase FPS when Defender throttles it

tiny plank
#

I have older CPU and average 100+ FPS limited by my shitty GPU only at 2K resolution, a lot of people here have top-gen CPU and get lower FPS at 1080p lol with better GPUs

static cosmos
#

160 fps - 7800x3d and 150-160 on 14600k

I recently found out

#

without any settings there fps 100-130

tiny plank
#

That's just Squad devs being lazy af like disabling hyperthreading and fixing the Windows Defender throttling would be easy thing to do, literally a few weeks of work to integrate it into their launcher

#

But they already listened and in new UE5 versiont they fixed the excessive regedit read/writes, so it should lower the Defender throttling

static cosmos
#

many people are sitting without xmp, or their memory in Gear 2 is DDR4. the problem here is that people just don't understand this

#

here the user above got normal fps just by putting Gear 1 on xmp

static cosmos
tiny plank
severe glacier
tiny plank
severe glacier
# tiny plank Cause of the whole p-core thing?

Kind of, AMD lists all the cores first, then it lists all the threads after. Intel does the opposite and lists each core and it's threads next to each other.

So on amd CPUs, node 0 is core 0 , and node 1 is core 1. But on intel, node 0 is core 0, but node 1 is also core 0. Hence why on intel you need to use every second node to keep your performance

full harness
#

Is asynchronous texture streeaming implemented ?

#

Is foliage procedural generation implemented ?

#

Is virtual geometry implemented ?

#

Is peer-to-peer replication implemented ?

#

Is adaptive tick-rate implemented ?

#

Is spacial partitioning for physics implemented ?

severe glacier
severe glacier
severe glacier
severe glacier
full harness
#

= less textures in VRAM pool

full harness
severe glacier
severe glacier
full harness
severe glacier
#

Ehh, you probably could in an engine like unity, but with unreal engine, you really want to stick to the builtin tools, especially for networking.

full harness
#

You can use builtin replication system

#

Just mark graphical effects as replicated and use remote procedure calls

#

bReplicateMovement is a flag for affecting gameplay, this needs to be disabled and DONE

#

Wait... This could just be the best option... gameplay calculations for server, every other effect could be managed by p2p

severe glacier
#

I think you're misunderstanding how RPCs work. Graphical effects are already replicating (otherwise nobody could see the effects), and replication in unreal engine is network authoritative, the server tells the clients what to do, not the other way around (not technically a limitation of the engine, as client only code can call to a server only event, but that is widely considered bad practice)

Also there is only 1 way to do P2P in unreal engine, and that is with a listen server where 1 player is also the server. There is no way for one player to talk directly to another player, it must go through the server.

full harness
#

darn

#

okay... one idea to the trash bin

sleek zenith
#

Disable contact shadows on low settings

#

It's an enabled thing that wastes a lot of performance

#

U can disable contact but only on high settings not low for some reason

steady badge
#

what settings on lossless scaling?

velvet niche
sleek zenith
#

from my experince

latent shoal
#

Contact shadows are relitively cheap and shouldn't be causing significant performance drops. It's more so higher resolution shadows and distant shadows that cause the performance problems due to the CPU hit.

junior laurel
tiny plank
# full harness = less textures in VRAM pool

Does Squad suffer from VRAM though? AFAIK these days games aren't really limited by VRAM with all these 16 GB and 24 GB models coming up.

I just once had an extensive look into procedural textures and the line between worth-it vs not is not that clear really

sleek zenith
#

Funny squid game number

wispy kestrel
#

It is hoped that abuse of OP privileges and electronic attacks on other servers in China will be regulated within the Chinese server. By the way, a large number of Chinese players will attack each other on the Chinese community 贴吧 (post bar).

noble flame
#

ASUS-TUF17 laptop
Processor AMD Ryzen 7 5800H with Radeon Graphics 3.20 GHz
RTX 3060 (6GB)
Installed RAM 16.0 GB

static cosmos
#

and the squad loves fast memory bandwidth

noble flame
static cosmos
#

Unfortunately, nothing can be done on a laptop

noble flame
#

I At the main base and when the server seeding the frames reach 120fps but the frames drop when I reach the enemy zone

static cosmos
#

when nothing happens then fps is high

#

there are laptops with 96 MB l3 cache. Which compensates for this disadvantage a little. but at the same time these laptops cost a lot and the fps there will not be more than 7600x

#

that 7800x3d with 4800 memory - becomes very weak, because the cache cannot compensate for the RAM bandwidth

vague mulch
#

here you go, finally 45fps on al basrash

latent shoal
#

The main bulk of optimizations haven't occured, especially for Al Basrah, which only recently became finalized in terms of it's layout, building placements etc Still has a lot of optimization work to do, especially when it comes to dialing in setting scalability, which Slay plays on the higher end of settings.

One of the current focuses is dialing in PiP performance in UE5 testing. The UE5 migration is still very early days, all the foundational aspects are still being worked on.

thorn lion
#

To be fair thats not the best CPU in the world so we might not be cooked

#

But it could shift the game to GPU heavy and in that case it could be not great because 90FPS on a 3090 in 1080p is kinda sad right?

#

But his system is most likely CPU bottlenecked hard so the FPS hopefully is not representative for a 3090 @ 1080p

Also OBS is running so that is also a performance hit too.

Idk if we can look at the FPS numbers in the video and make judgements on what the performance will be

misty swift
thorn lion
#

Wait no

thorn lion
#

He mustve hit the Medium preset or we have to assume

misty swift
fluid frost
strange axle
#

Not sure if I should post this here since I also made a bug report about it but here it is anyways.
As you can see in the top right corner of the video, when using a 1.0 sensitivity, the game runs perfectly. However, when using a 0.10 sens, the game stutters like crazy when trying to turn. Both tests were done on the same DPI but I've tested with many different DPIs and the problem always comes back to the low in-game sens values.

latent shoal
fluid frost
fluid frost
static cosmos
#

the second one is usually in gear 2 on ddr4

fluid frost
#

so, still xmp1 correct?

static cosmos
fluid frost
crimson valley
#

when ue 5 to squad

steady badge
#

Lenovo Legion 5 Laptop Ryzen 5 4600H GTX 1660TI 32 GB RAM, getting around 100 FPS easily on full 100 players servers using LSFG 3.0 on lossless scaling app thanks bye

tiny plank
# thorn lion But his system is most likely CPU bottlenecked hard so the FPS hopefully is not ...

10900K is not that bad, it's decent. I run Squad at like ~90 FPS usually at 10600k. It depends on your RAM though, the 2x32GB DDR4 is 100% not good ram though.

https://www.youtube.com/watch?v=2UUzW5hgiFU

Look, FPS diff between 10900k and 14900k not that huge.

Ryzen 7 9800X3D vs Core i9 14900K vs Core i9 13900K vs Core i9 12900K vs Core i9 11900K vs Core i9 10900K vs Core i9 10850K vs Core i9 9900K | PC Gameplay Tested in 1080p and 1440p

System Specs :
Operating System : Windows 11 Pro 64 Bit
CPU 1 : AMD Ryzen 7 9800X3D (Asus ROG Crosshair X670E HERO)
CPU 2 : Intel Core i9-14900K (Asus ROG Strix Z790...

▶ Play video
#

CPUs have stagnated a lot since a couple of years ago so that's why, especially when testing on a game like Squad where memory is so unoptimized so you'll have a lot of cache misses

#

It'll be the raw GHz that is the deciding factor then with the RAM latency

#

UE5 is probably going to be worse in GPU frametimes, but better in CPU frametimes, but let's see

misty swift
thorn lion
# tiny plank 10900K is not that bad, it's decent. I run Squad at like ~90 FPS usually at 1060...

I don't really trust no name benchmark channels as they have no tangible accountability or reliability Consider looking at https://gamersnexus.net/ https://hardwareunboxed.com/

Hardware Unboxed

Welcome to Hardware Unboxed. Hardware Unboxed is an influential PC technology YouTube Channel offering a diverse range of content from in-depth CPU and GPU analysis to system builds and specialised monitor reviews.

#
static cosmos
#

Well, 10600k(12mb) and 5600x(32mb) have the same performance in our game

#

AMD generally feels bad in a squad, simply because of its weak infinity fabric. Of course, you can compensate for this with X3D cache and tuned memory, which is what AMD does. But the cache cannot fully compensate for the weak processor throughput

#

it's like the bus width in nvidia 4000 video cards. They cut the bus width from 256 to 192 and tried to compensate with a larger cache, and now the video card has to access the VRAM several times more, instead of getting all the data at once

#

give us an open world, with high visibility, density, detail and textures of 3D objects and that's it, 3D cache is far from the solution

latent shoal
tiny plank
# misty swift The most relevant factor for Squad is cache size, not GHz.

Yeah, which is exactly why the GHz matters, buddy. How do you think cache works in a CPU?

The point is is that the newer 14900k isn't much faster than 10900k exactly because most games aren't pipeline optimized, so the memory latency + cache + GHz will matter more than the more modern pipeline

tiny plank
# thorn lion

Yeah, but this game isn't Cyberpunk, Cyberpunk is optimized for CPU and CPU-heavy. Squad is CPU-light and unoptimized for CPU.

#

Squad is basically a simple game failing to do something simple efficiently, Cyberpunk is more like a complex game optimized to do something complex.

tiny plank
# latent shoal No, it's a fact.

Nope, OWI devs don't need UE5 to improve performance, they just don't care about it enough so the performance will be bad in UE5 as well because they will just overload the game until it runs like shit again

misty swift
# tiny plank Yeah, which is exactly why the GHz matters, buddy. How do you think cache works ...

This statement shows that you do not understand how CPUs work in practice. If you have a CPU heavy game like Squad which needs to access a lot of different data on the memory, and which also suffers from an obsolete engine and unoptimized code, then the processor speed does not really matter, because it cannot get the necessary data fast enough anyway, because RAM in general is too slow. What matters then is the cache size because more cache means that less memory bandwidth is required. This is why X3D CPUs perform really well in this game.

misty swift
rotund echo
misty swift
# rotund echo "Nvidia DLSS Antialiasing", it's written

This is not specific. It can mean native rendering using DLAA, or rendering at like 1/4 of the resolution using ultra performance. The performance results vary depending on the exact setting. Unless we know the exact settings, drawing exact conclusions about the performance on the video is not possible.

rotund echo
#

I need a TLDR

So, basicaly, after years cooking on that UE5 update, we finaly got a benchmark from some random youtube channel, displaying a pathetic 45 fps in Al Basrah.

The official response seems to be "We're still in early stage of optimization", like optimization wasn't the main reason for this upgrade in the first place.

And in the end, we will have to wait for another long time and we can already somewhat know that the result is expexted to be mild. Is that correct ?

latent shoal
# tiny plank Nope, OWI devs don't need UE5 to improve performance, they just don't care about...

Moving to UE5 is not only about improving performance, but ridding of a lot of spaghetti code, that is tied to left over legacy code and redundant no longer supported UE4 systems and tech. I give more detail here.
#squad-general message

Tldr; Future proofing squad opening the door to other planned features, improving optimization not only in terms of performance, but server side, codebase and many other aspects of the game under the hood. Which I can tell you(As out of me and you, I'm the only one who has access to Squad on UE5) is being worked towards with relative success so far.

static cosmos
#

They always talk about cache here. But I would rather have a normal architecture and memory controller so that DDR5 works perfectly. X3D has a problem with 0.1 and 1% fps when the processor relies only on it

#

as for me, DDR5 is worth switching to, at least because of the principle of its operation (multi-channel/multi-threading)
and the big memory bandwidth is already a bonus

static cosmos
#

zen6 processors will be like this, I think. They want to redesign the whole memory management

rotund echo
# latent shoal Moving to UE5 is not only about improving performance, but ridding of a lot of s...

I hope you are right about that. Because the definition of "sucessfull" might defer beetwin devs and players.

I do wish for the game to be good, it's just all I saw happening for the past 2 years was adding more content, more bugs, and not fixing any of the olds bugs nor new.

So, assuming thoses bugs are due to spaghetti code and will be gone with UE5, great, but if that happens in 2 years that will be a very long time untill we see the fruits of that labor

#

There are some bugs that should be easy fixes, yet they stays for months. So it's hard to believe in anything OWI or associates says untill we see the things ourselfs

frigid gale
#

with that being said I'm now fully convinced that the ghost shooting is just a feature to make yourself believe you have schizophrenia

#

cause that has been in the game for like 3 years now

tiny plank
static cosmos
static cosmos
#

The average FPS of the X3D is high. But at the same time 0.1% and 1% are 30% worse. This creates a not very pleasant picture.
when other processors have 0.1% and 1%, it's only 10% worse, which feels much better than the fps from x3d.

#

It’s OC

#

For me, 0.1% and 1% are much better than just useless huge numbers in fps

#

9800x3d also suffers from thisSQeat

misty swift
#

What exactly do you mean?

static cosmos
misty swift
static cosmos
#

the smaller the difference between the average fps and 0.1% and 1%, the more stable the picture is. I don't care that the average fps is high, it feels significantly worse

misty swift
#

Should work in theory.

static cosmos
#

I would rather buy 9700x and wait for Zen 6. I don't like these X3d processors at all

#

there infinity fabric will be reworked and maybe the problem with low 0.1% and 1% will be fixed in X3D processors

static cosmos
#

here's one from fairly recently

tiny plank
static cosmos
#

Yes, I'm talking about fps Avg and 1% 0.1%

#

the translator apparently failed to convey the idea completely

#

for example, for 7800x3d the difference in avg and 1% is 30 frames

while for regular processors the difference is 15-20 frames

#

You can already see from 0.1% and 1% that X3D has problems.
and it was done in a sterile environment with a clean system and so on.
And one can only imagine that some user might have at least 40-50 frames difference there. And an average fps of 160 frames will not help to make a good smooth picture.

static cosmos
#

X3D people look at the average fps, not even paying attention to 0.1% and 1%. The average is high for them, of course, but the values ​​of 0.1% and 1% remain the same as for a processor without cache. that's why the picture is more jerky

tiny plank
#

So like if 7800X3D is 0.1% FPS of 100, then you cap it to 100 and then your avg FPS is like 100, and 0.1% FPS is like 95

#

Without the X3D cache you'd need to cap it to like 90 FPS and have 0.1% of 85 for example

static cosmos
#

Yes. But then I don't see the point of X3D, they were advertised as processors capable of producing many frames. But in reality they are just processors where the bandwidth is compensated by the cache.

#

And normal performance becomes only slightly better than processors without cache

#

I'm just looking. And the real increase from X3D can only be counted in a couple of games. And there are the main ones CS2 and Pubg and other eSports disciplines, where for some reason people lack 400 frames

static cosmos
#

Like this

#

in other games the cache is completely clogged and gives out a terrible 1% and 0.1%,

steel walrus
#

4096w limit SQmonkas

#

least power hungry 14900kf

severe glacier
#

What do you mean by the cache getting clogged? That is the caches sole job. If you cache isnt full, then you have a defective CPU and need to return it

static cosmos
static cosmos
#

because of its small volume it is not able to transfer all the data at once, which is why it has to transfer the data two or three times. When RAM is able to bring everything at once

#

or you run twice for separate bottles of 1.5, although very quickly (GB/s of each chip), and I, slower (GB/s of each chip), but at one time I bring 2 bottles of 1.5 at the same time
and, as a result, we have the same 3 liters (total PSP), only someone screwed up and got tired of running back and forth, one by one, and someone, without stress, brought everything at once

#

here for example I will show 5700x3d, where the cache is not full and where it is completely full

#

200 fps

#

120 fpsSQeat

#

It’s 5600 with 100 fps. 5700x3d performance is only slightly better than 5600

#

here is already 5700x3d with 150 fps configured memory and bandwidth of 56 GB instead of 48 with lower latencies

static cosmos
#

The cache in Squad also has a bad effect on 0.1% and 1%, although it gives a good average fps

severe glacier
#

I know how cpu cache works, and it doesn't affect programs in the way you describe.

Cache is required because ram is not fast enough to keep up with the CPU, so the cpu chokes with a memory bandwidth bottleneck.

Programs are 1 of 2 types, they are either cache friendly, or they are cache hostile. Cache friendly applications are able to keep the same data in cache for a long time, cache hostile programs are not.

Whether your program is friendly or not is determined by 2 things:

  • A) how much data you are working with
    as when you are working with less data than the cache size, you can be confident that the data is always in the cache.
  • or B) how you are accessing the data.
    The CPU preloads the cache by looking at how your program is using memory, and if you are using it in a predictable way (linear access is a good start) then the CPU can continually prefetch data as you use it so the program is never waiting.

Games are particularly hostile, because they have both, a lot of data to work through every tick, and they access memory in unpredictable ways in non linear places.

X3D chips help games as they give them more cache, which means that there is less swapping required to work through a particular size of memory. For example:
If a CPU has 8MiB of cache and the program needs to use 20MiB of data, the CPU must do at least 12MiB of data transfers. However, if the CPU instead had 15MIB of cache, then it only needs to transfer at least 5MiB of data.

There is no situation possible, where an OS that uses more than the CPU's cache size of memory, where the cache of the CPU is not full. It isn't possible to encounter this, the cache is always full.

You also misunderstood the sheer difference in speeds of the cache and the ram. In your example you list cache as 1x1.5gbps and ram as 2x1.5gbps, not only is this a bad example, as the CPU does not work directly off of ram (although there are instructions to force it, they are privileged and are disabled on all 3 top OS's) but the scales are also horribly misleading. System ram runs at 2x your ram speed, so 2x3600=7200MTs for ddr4 and likely 2x6000=12,000MTs for ddr5. Multiply these by how much data is provided per transfer, and you get about 100gbps for ddr4, and 200gbps for ddr5. This is also ignoring the latency, where cache has 1-5 nanoseconds, and ram has 100-200 nanoseconds

However if you look at a 5800x3d, it has 8 cores that run at 4.2Ghz, which works out at 33,600MHz. Far more than what its ddr4 ram can provide, and far more than ddr5 could've given it.

L3 Cache however, runs at speeds at or around 4-600Gbps, 4-6x ddr4 speed (for the 5800x3d) and 2-3x for ddr5 (7800x3d and above)

In the game examples you show above, the X3D chip is 20% faster than the 5600, this is exactly the performance benefit it advertises so I'm not sure what you are complaining about there,

0.1% low metrics are almost always entirely useless, as they have a rolling time of 15 minutes, where you are far more likely to have a disk lookup which causes the drop.

The reason you can see ever so slightly higher 1% lows on the non X3D chips is absolutely nothing to do with the cache, and it is everything to do with the fact that X3D chips cannot boost as high, e.g. the 5800x3d can boost to 4.2 all cores and 4.45 with fewer, whereas the 5800x can do 4.4 all cores and 4.7 with fewer.

Please look up how cpu cache works, and how it is used before you start talking about how it affects games. There is an article here by OSdev that explains everything.

static cosmos
# severe glacier I know how cpu cache works, and it doesn't affect programs in the way you descr...

Okay, let me start trying to argue in my own language:

Кэш - у Амд компенсирует слабую пропускную способность памяти, я буквально так и сказал. Но оно никак не может полностью заменить кольцевую шину у процессора. И здесь буквально сложилась такая ситуация- что у процессоров AMD очень медленная связь между ядрами и оперативной памятью. И кэш дает лишь средний фпс, а все другое уже не способен он должным образом сделать. Пропускная способность у процессоров AM5 не способна давать больше 64-70 гб на одном чиплете, ибо ограничено слабой кольцевой шиной. Когда у того же Интела пропускная способность 100+ гб на каждом процессоре, и эта особенность во многих сценариях позволяет иметь прирост в тех местах, где X3D имеет плохой фпс что как бы фактом является.
Поэтому я не люблю X3D нынешние, потому что у них INFINITY FABRIC слабая и они просто повышают тебе средний фпс, а все другое на ужасном уровне. Ибо кэшем нельзя полностью заменить кольцевую шину которая за раз способна больше сделать чем кэш за две-три ходки.

Здесь буквально ситуация как с видеокартами. Видеокартам Nvidia урезали шину с 384 до 256 и добавили много кэша чтобы компенсировать утерю эту. Но теперь предтоповые видеокарты не способны получать большую производительность в разрешении 2160, и кэш вообще никак не помогает

#

wrote in Russian. Because I see that the translator cannot convey my thought and you constantly tell me that I wrote literally

#

I don't see any sense in the current X3D processors. It's better to wait for ZEN 6, where AMD will rework their infinity fabric and the throughput will be at the level of Intel. Then the sense of 96 MB cache will be significant.

#

tuned intel with a frequency of 8000 and the most select and overclocked to the very limit 9800x3d with a frequency of 8800 and fabric 2233

#

Here with a friend we tested my 12400f with DDR5 and 5700x3d, I got 10 frames more under the same conditions

#

18 MB cache beat a glorious 96 MB cache, oh my god

slow pendant
#

All this talk about the cache and high FPS vs 0.1% lows got me thinking about how I always felt like squad has a lot of hitching on my 5800x3d & 3080 combo. I thought it was normal (everyone gets it) but is that not the case? Are there people playing with well-setup machines that never have frametimes above 20ms? My averages are pretty much always at or above 100fps, but the stuttering is painful once every minute or two in the midst of battle.

rotund echo
#

It's apparently very random

#

Ask gammapheonix about it

#

Dude spent 4k to have a monstruous gig with a 4090 in it and he literaly rage quitted the game because the stutters were horrendous

#

I have personnaly no idea why my rig runs squad well and his dont, but it does

#

UE5 update this decade

misty swift
misty swift
#

This is with a 4080 + 7900X3D, Fallujah 60-70 players. The spikes are caused by Hellcanon impacts lol.

misty swift
slow pendant
# misty swift Is this from a live game or local?

5 rounds on different maps in a server that was at 50v50 each time I took the 10 minute benchmark.

Thanks for sharing! If you happen to be playing on a fully populated (100 players) Sumari / Mutaha and remember, would love to see if your frame times (stuttering) are much better than mine.

On one hand I hope that it's something that I could fix, and on the other hand I don't feel like buying new ram etc so I want to just blame the engine and pretend it'll magically get better with ue5 release without me having to do anything 😅

slow pendant
# rotund echo 5800X3D, 7900XTX, 0 stutter

Would you mind sharing a capture when in a 50v50 round, ideally invasion? I would love to know the variances that you are getting since you have the same cpu, to know what I should be shooting for 🙏

misty swift
rotund echo
static cosmos
static cosmos
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playing on full server

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Harju was the hardest. There was a game against the Serbs and they used Grads and a lot of different artillery

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7900X3D has 1% and 0.1% worse, but the average fps is higher🤔

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I hope AMD finally makes new Infinity fabric. Otherwise, this is complete nonsense.

static cosmos
restive mantle
#

i have problem with all 4x scope every time i open the scope fps drop to 30

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any tips ?

misty swift
static cosmos
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we can arrange this if you want

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Because I'm wondering what the real difference is. I am 100% sure that my processor is superior to 5700x3d and 5800x3d with 7500f-7600x. And then I saw that 7900X3D was worse than me in these indicators.

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and as I recall, is your system configured the same as mine?

static cosmos
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you have a memory of 6000 - gear 1. I have a 6400 - gear 2. These 6400 mhz will not be equal to my 6400

steel walrus
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it helps minimize some of the performance hit when adsing but can introduce some screen tear

half folio
#

thought this thread would be dead because of UE5

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when we go to UE5 there WILL be more stutters, the game WILL be laggier and there WILL be more artifacts

say goodbye to game's performance
we had no devs or anything assure these wouldn't happen and the UE5 "upgrade" isn't just a backward step disguised as an upgrade

steel walrus
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yeah no kekw

modest oriole
latent shoal
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Keep peepoTinFoil out of here, thanks.

modest oriole
#

I describe the history of what happened. You should remember that hardcore optimization was promised since V2.12 in 2022 and now they will push people with older hardware away from the game or force them to buy new one.

So who's the propagandist here?😁

latent shoal
#

You spent half a decade carrying out a campaign across steam, reddit and discord, claiming OWI is being paid off by Intel, to make AMD FX CPU's run terrible. You then spent years claiming SQUAD performance is intentionally bad, to boost Nvidia/Intel sales....I highly suggest you follow any direction given by staff here since your account is on it's last strike.

rotund echo
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It kinda is true though that OWI made a very bad move of promising screenshots leaks of new content in trade of posivitives reviews, unlike Steam TOS indicates, and that a campaign to saves the game's Steam review from going overwhelmingly negative happened when the ICO review bombing happenned

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So while his whining is annoying, it's not entirely baseless

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And it's also true that despite the recent interview regarding UE5 beeing very interesting, the FPS counter indicated very low numbers when you take into account the rendering resolution and the test rig used

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We're talking sub 100 fps average on a 3090 and it craters to 50 when the guy uses his ACOG

On a 1080p resolution

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Also, unrelated, but the server broswer is still laughably bad, and it has absolutly nothing to do with UE5

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It's just on low priority because it sometimes bugs out terribly, but works most of the time, so it's just not important

static cosmos
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I still don't understand why they can't just log in via IP. As if that would solve every problem

modest oriole
#

Wrong, I never said they favour Intel CPUs over AMD, so you made that up, or you mistaken me with someone else. Also. Couldn't spend half of a decade because copr you represent immediately banned me on every possible platform except here for asking questions about poor optimization and informing people about it. 😉

I claim that OWI/Tencent corp (like many other companies) being paid for intentional de-optimizaion of a game from 2018, fully released in 2020 to force people buy new hardware. The best evidence is hardware requirements on the steam page. Also they should've make Squat 2 instead of alienating lower hardware players.

I also claim that OWI/Tencent corp use shills on different forums and steam to attack everyone who criticizes their decisions and to write fake reviews.

I think I'm not the only one 😁

floral mango
modest oriole
latent shoal
tiny plank
#

it's just developer skill issue, all the good devs go work for fintech not for making games or apps

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UE4 is suboptimal in many ways just to be like usable for average devs

modest oriole
#

It's the same statement, and part about favoring Intel over AMD is made up😁.

I don't spread a rumors and stop repeating tin foil like this is the only term you know instead of real counter arguments. OWI/Tencent corp will again de-optimize Squat for low end PCs.

I wonder whether you store false statements of OWI devs about optimizations when ones for 3 years they wrote something on Reddit or steam.

modest oriole
floral mango
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Only as long as you spell it as Squat from now on.

tiny plank
#

so people suddenly dont have to buy newer PCs, u have this market inefficiency u can abuse

half folio
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how dare you point out an obvious flaw with a product???
why wont u go fix it yourself instead of brining light to the issue?

misty swift
half folio
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that's not a conspiracy theory that's just how things have been so far

misty swift
half folio
half folio
misty swift
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Anyway, nevermind then.

rotund echo
# misty swift Like claiming that OWI is paid by Intel, Nvidia and Tencent to bully people with...

"How do you know how UE5 will perform on release ?"

Probably the FPS counter at the top right and the specs described in the video description

https://m.youtube.com/watch?v=Cv83hfaH8PA&pp=ygURT3dpIHVlNSBpbnRlcnZpZXfSBwkJ2ACjtWo3m0M%3D

In this video, we have an interview with Offworld's Director of Technology, Norby, who gives us a technical deep dive into the Unreal 5 engine update headed for Squad. This video is a part of a devblog for Squad and the progress towards this game engine transition. We're taking a look at some of the first Squad Unreal 5 gameplay from closed pla...

▶ Play video
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Now sure, optimisation comes last and it can get better before release

thorn lion
rotund echo
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Bro

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10900k

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Since when is that considered garbage

thorn lion
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With a 3090

rotund echo
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Well yea

thorn lion
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Bottleneck not garbage

rotund echo
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So you need a 500 dollars 9800X3D otherwise you can't run the game ?

thorn lion
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Squad UE4 is CPU bound so if your system is cpu bottlenecks its not going to be representative of the 3090 perf

thorn lion
rotund echo
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Bro

thorn lion
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We will see how CPU bound UE5 is

rotund echo
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10900k might be old but that still is a high end cpu that was sold about 700 dollars

thorn lion
#

Maybe just wait 24 hours to make judgments

rotund echo
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Why ? Does it release tommorow ?

thorn lion
rotund echo
#

Why are you even talking about a bottleneck in the first place ?

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Also, thanks, didn't know it would release tommorow

latent shoal
#

What is in Slays video and will be in the public test build, will not be reflective of Squad UE5 release. UE5 still has a lot of hurdles to be bypassed when it comes to system revisions and just overall optimizations. It's what testing is for, to help dial in a lot of aspects and test differing iterations of things.

Do not treat any tests like it's a finalized complete product, because it is not.

rotund echo
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Btw, is the playtest branch as heavy as the public branch ?

rotund echo
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Storage wise

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Currently Squad eats about more than 100 GB on my PC

thorn lion
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Someone said in the testing discord its about the same

latent shoal
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It's around the same, current build I have is slightly less. But this will vary dependent on test build.

thorn lion
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So expect having 2 squads installed

rotund echo
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Oof

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Well

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I'll give it a fair try

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But Stephano

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I still have no clue what your point was btw, or why you even intervened

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Like the 10900k is a beaffy, but old CPU, and I personnaly play Squad with OBS running all the time

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So i have absolutly no idea what you were trying to say here

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Also, the metrics i use are far more complete than a simple fps counter. I use afterburner like everyone does

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They could have used that in the video also, but nevermind

static cosmos
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in stock 10900k gives almost the same amount of frames now. I wonder what if it will be configured, because this person clearly did not have this

magic elbow
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i have r7 3700x and 2060s, ATM im with ~70fps in game, im ready to see how many fps i have on UE5

half folio
floral mango
#

I just love Squat and the playtests have always been good and changes were made during them and on release.

floral mango
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From my point of view the scale of this UE5 transition is so big that its a no brainer the release version will be more polished than what we play in testing.

frigid gale
#

ima pray to god for 60 fps and smooth gameplay

topaz blaze
magic elbow
fluid frost
magic elbow
fluid frost
magic elbow
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¯_(ツ)_/¯

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I already know what to expect, I just hope I'm wrong. I love this game and I'd hate to stop playing it because of an optimization update that makes it less optimized than before.

fluid frost
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37 ps on harju and game still looking like shit awesome

magic elbow
fluid frost
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everything is mostly on low

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medium*(

magic elbow
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try to turn on XMP

fluid frost
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XMP is on I think

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i think its on profile one]

steel walrus
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🤷‍♂️ i think people are going to overact no matter how good this play test goes, they could literally just change the lighting and use ue4 and claim it as ue5 with a 3fps drop and people will go "Wahhh i lost x fps this game is shit and dying!!'

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we also arent in 2013 anymore, upgrading to semi decent hardware isnt out of the picture and sometimes you need to cut the 14 year old dual core cpu's off

magic elbow
misty swift
steel walrus
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No one is claiming youll be getting 400fps, but dont expect your fps to go to 30

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also i was there for a few of the optimization updates that tanked fps, went from 100+ to 60 and sometimes even lower on a r5 3600, with my 7800x3d i get 150+ and @static cosmos helped me with my timings on my ram which brought me closer to the 170 range

magic elbow
steel walrus
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Your rig is what I would say is somewhat lower end for current squad, I’m unsure how it would fare for ue5 but I doubt you’ll see a total loss in fps

magic elbow
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OS: Windows 10 (x64)
Processor: Intel Core i or AMD Ryzen with 6 physical cores.
Memory: 16 GB RAM.
Graphics: Nvidia GTX 1060 or AMD Radeon 570 with at least 6GB of VRAM.
DirectX: Version 12.
Network: Broadband Internet connection.
Storage: 80 GB available space.
Additional Notes: A microphone.

recommanded perf

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i have above that dude x)

fluid frost
magic elbow
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i turn starcitizen with my 3700x and my little 2060s
so I'm hoping for more FPS on squad than on starcitizen 😂

steel walrus
fluid frost
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anyone would have any ideas on what could increase fps? running average 40 fps on most of the maps at medium graphics

static cosmos
static cosmos
fluid frost
static cosmos
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Not

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Today want

fluid frost
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alright

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does anyone know if dx12 or 11 gives more performance? was loooking to switch to dx12 to see if it has any benefits

austere tree
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dx12 is better overall

magic elbow
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I have little lag spike on dx12. Dx11 is more stable and i have better AVG fps

lean hedge
rotund echo
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I assume something doesn't work when you just copy files I guess

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Trust me, it's so much worse in game that on the screen shot

fluid frost
rotund echo
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yes

fluid frost
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why the fuck i tloook like that wahts ur settings gang

rotund echo
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Previous game it was fairly normal, restarted after turning off the FSR that set itself on by itself, and now it's like this

fluid frost
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turn on fsr lmao

rotund echo
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It was also normal on native without AA at all

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No idea what triggered it

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Alright, something is messed up

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I started normal, public branch Squad

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Every settings has been reset

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Random question, we 100% sure there is no link or dependances beetwin Squad and Squad-uat, right ?

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Cause I didn't mess with the files in the public branch yet they all got reset

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got a backup, and i'm happy about it

static cosmos
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if it weren't for the 100% load on the video card, there would be 180 frames hereSQeat

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the game has become friends with the processor cores

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before this there were 130 frames here

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Owi please optimize game

austere tree
misty wind
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I'm curious if CPU utilisation is any different?

teal wing
#

9070 xt with 5700x3d and 3600mhz 32gb of ram
performance was 40-70 on max possible settings, performance boost was negligable by turning graphics down and the experience was overall a very stuttery mess

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on the ue5 playtest

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even when playing with above 60fps it stuttered and felt very sluggish

drowsy flame
# rotund echo

you need at least TSR. If you don't want upscaling just put resolution to 100%. But you need either TSR, DLSS, FSR, or the like. Otherwise you don't have any anti-aliasing and that is what's causing you're issue.

wraith compass
#

ok so.... been a while since i played this game cus i gave up trying because of my setup..... can i play this game with a gtx1070 and i7700k cpu when it transitions to unreal 5 engine ? is the game going to become better optimised ?

wraith compass
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update. iv just watched the interview with the tech... manager.. of overworld.. he says the unreal engine 5 should improve optimisation and that performance is a focus of them.. especially the hitching problem.

tiny plank
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UE5 running like shit has been confirmed already even on better CPUs, and it makes sense, if ur gonna use Nanite ur gonna tank performance, it's a lazy implementation that causes a lot of overdraws

tiny plank
static cosmos
tiny plank
static cosmos
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without Gpu bottleneck I have 170-180 fps on average

tiny plank
#

How many players was it in-game though?

static cosmos
#

Without Gpu bottleneck

tiny plank
#

Yeah I get it, basically on low settings, low res + upscaler?

static cosmos
#

fps drops less from the interactive map. also during art I have almost no drops

static cosmos
#

If I do the same on UE4, then my fps there is on average 120

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because cpu bottleneck

tiny plank
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What's ur FPS like with medium settings, and same res as ur monitor, and no DLSS/FSR?

static cosmos
tiny plank
static cosmos
tiny plank
#

Probably Nanite fault

latent shoal
#

UE5 is more GPU dependent in comparison to UE4, not specifically due to nanite, per se, just an accumilation of multiple aspects under the hood. It's why the recommended min spec is changing to a 1060 6GB Minimum.

In saying that, UE5 for Squad is still early days in it's migration, still a lot of systems being revised, nanite is only partially implemented, as Al Basrah is the only map currently with nearly all of it's planned nanite assets(still be optimized), all other maps don't, yet. Settings scalability, Global Illumination, PiP, Shadows, Dynamic skies etc etc all still need to be iterated on and dialed in, which is what the playtests are for, to get that profiling.

ancient jay
ancient jay
static cosmos
ancient jay
static cosmos
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Без этого 100 кадров

static cosmos
ancient jay
static cosmos
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Которых нету на UE4

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Проблема UE5 в том, что видюха нагружена

ancient jay
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интересно, сколько фепесов будет у моей 4060

ancient jay
static cosmos
#

У всех это кто?

ancient jay
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я вчера мониторил стримы

static cosmos
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У всех 4070?

ancient jay
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у всех

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ну если на 4070 сейчас норм, выходит на 4060 тоже будет

ancient jay
static cosmos
ancient jay
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и речь не про 1-4 фпс который проседает, а про 30+ фпс

static cosmos
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Игра стала более стабильной

ancient jay
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это хорошо

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надо будет чекнуть потом, но лучше я это сделаю после обнвки проца

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не думаю что 10100ф норм)

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спасибо за ответы

austere tree
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Этого не может быть...

ancient jay
fluid frost
#

so

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does anyone wanna sum up for me

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ue4 better or ue5

misty swift
rotund echo
austere tree
ancient jay
austere tree
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Спасибо

wraith compass
#

anybody playing squad in unreal engine 5 with gtx 1070 ad i7700k cpu or similar. any better performance?

crimson valley
#

ue5 is having now much less fps than before dont worry guys

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they said it will be better (i hope)

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on 7800 4070s i have like 40-50 fps less

rotund echo
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UE5 does solve a lot of problems that makes the life of vehicle players a pain, so i'm very happy about it

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It also marks the end of buying an Nvidia card just to cheese the fog. Cause the fog only exists to hide what you can't render in UE4

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Tbh, if most of the layers are still foggy after UE5 that would be annoying

full rivet
#

cauz they set the default to 50%

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and even if u restore it to 100, it's still lookes blurry

scenic parrot
jolly sleet
#

do you know how to fix this graphics i really tried everything

verbal topaz
#

Will fsr3-4 be added to the game?

hexed tapir
#

Operating System
Windows 10 Pro 64-bit
CPU
AMD FX-8350 53 °C
Vishera 32nm Technology
RAM
32.0GB Dual-Channel DDR3 @ 803MHz (11-11-11-28)
Motherboard
Gigabyte Technology Co., Ltd. 970A-DS3P (CPU 1) 26 °C
Graphics
LG ULTRAGEAR (1920x1080@60Hz)
4095MB NVIDIA GeForce GTX 1070 (EVGA) 47 °C
Storage
500GB Western Digital WDC WD6004FZWX-00BKVA0 (SATA ) 38 °C
5Tb Western Digital WDC WDS500G2B0A-00SM50 (SATA (SSD)) 30 °C
Optical Drives
ASUS DRW-1814BLT
Audio
NVIDIA High Definition Audio

Game locks up for anywhere from 20 seconds to 1.5 minutes at random, temps are stable, running stock settings NO over or under-clocking. All drivers are updated. Happens on BOTH DirectX versions.

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Ironically happens LESS with mods active.

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Upgrading hardware is NOT an option

austere tree
rotund echo
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well, good luck bro

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Ironicaly this must have been a very expensive build at its time

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But 13 years is incredibly long in tech

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Props though, you're a true believer

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You bought an AMD CPU back when they were shit, I respect that

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Apparently it's not even bad, nice. didn't know

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I must say though, if, by some miracle, your DDR3 motherboard has an NVME slot, might be worth putting an SSD on it.

Probably the only thing you can try to do to make that antic works

#
#

Then you put an NVME SSD

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Even low tier cheap ass NVME nowadays are 10 times faster than what SATA can do.

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So if you buy a disk that you will be able to reuse elsewhere, and put Squad on it, it might help

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Maybe

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Alright, forget everything I just wrote

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PCIE gen 2 is so god danm slow according to wikipedia a gen 2 size 1 slot will have around 500 Mo/s transfer, which is already the speed of your SATA SSD

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So just bear with it or play games that are more frendly towards decade old hardware I guess

rotund echo
steel walrus
steel walrus
austere tree
#

5Tb Western Digital WDC WDS500G2B0A-00SM50 (SATA (SSD)) 30 °C
Wtf actually

rotund echo
#

That 5TB Sata SSD was probably bought 12 years ago with the rest of the build. At the time it probably cost around 600 bucks

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12 years ago SSDs were incredibly expensive, dude legit bought it for 600 or more

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And next thing you know, it aged like milk. Because while this disk is probably immortal and will most likely keep working for another 10 years no issues, NVME drives have since completly overshadowed SATA SSD because they are incomparably faster and have also become even cheaper than their SATA counterpart for the same capacity

austere tree
rotund echo
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Overclock a dead ass DDR3 memory

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Imo that guy could buy a low end used laptop and still get better performance

austere tree
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Yeah but FXs are part-time 8 cores, they are highly dependent on memory.

rotund echo
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800 Mhz btw

austere tree
#

It's 1600 because double data rate

rotund echo
#

But so is the DDR4 3200 modules then

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No, wait

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Are you sure about what you say ?.

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Cause according to wikipedia DDR3 can range from 800 to 2133 Mhz

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Maybe that guy got some REAL 800 Mhz here

austere tree
#

Nah, timings are too high

rotund echo
#

Won't change the fact his PC belong in a museum

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It had a long and fullfilling life, but now it's about time for it to retire to grandma's so she can have a free machine from his loved grandson

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This PC can still perfectly be used for daily use, but for gaming, yea na