#OPTIMIZATION REQUESTS
1 messages · Page 6 of 1
new game.
AR performs and looks better than Squad, even the UI looks nicer.
Squad: 2020
AR: 2022
That means they had even more time, yet none to show.
I know you guys protecting it, but it just simply isn't what they are saying it is.
Also BI has their own engin tailored for their needs, with much more resources, and 500+,probably more experienced developers,
Not really comparable.
Go search for a bit there is hundreds of posts, threads, videos of complaints and proof of this being discussed years ago and still no sight of any change.
in arma 3? yes
have in arma 3
many games have this
Bro, Hell Let Loose is smaller and same release date.
not only squad
I installed Squad Alpha 12, just for fun. I had 40 FPS less than I have now.
poor game.
Better optimization, bigger updates, proper transparency.
And that was before the lighting update.
It performs and looks better in every way, sort & form.
with more dlc and stupid gameplay
Mate, Hell Let Loose is younger and blows Squad out the water, better optimization, better visuals, active and proper transparency regarding development, animations, hit-reg, mechanics, and game systems.
I've been playing Hell let loose since beta. The game is terrible
Reforger does not perform better if you compare max settings in both games.
Squad is stagnate - slow updates and no innovation relaly.
Broken promises, poor optimization, outdated animations.
starting with the fact that there is stupid gameplay and level system
Performs better than Squad.
Why in the game are people not allowed to repair a tank if they have not reached some level as a driver?
Not on my end. If you turn everything to max I have like 30 FPS in Reforger.
Stupid and poor game
and more stupid idea from developers
what the system you have
4080, 7900x3d
ddr5 6000, and to make you happy with custom timings.
no
zentimings
pls screen and send
Nah sorry not downloading that, I dont want FSB spy ware.
Anyways, yeah, Squad's got to wake up and get their stuff together, that's all. It's all out there no point defending it here cus we all know it's not where it's suppost to be.
(vdd with a bug)
this is how it looks to me
lets compare, brother
I'm not Russian, I remind you
racist
How and when is refusing to download software racist?
Then you are deceiving that you have custom ones. I know that DX12 can work for you.
I never said that it does not work for me
What die is that? M-Die?
Yeah I was just about to ask you why it is that high
FLCK 2033
Tras 28
Trc 68
Twr 48
Refresh Intervall 50000
Trfc1 500
Trfc2 400
Frfcsb 300
Trtp 12
TrrdL 8
TrrdS 4
Tfaw 20
TwtrL 16
TwtrS 6
TrdrdScl 4
TrdrdSc 1
TwrwrScl 4
TwrwrSc 1
@static cosmos Those are my timings, should work on every DDR5 M-Die Memory
I think you can lower your Tras further as well
If that improved performance/stability in Squad, i dont know. I am probably GPU limited anyway.
agesa updated. And now Tras matters a lot.
overall ok. But you didn’t show most of the timings, you also have small flaws
the other timings are default
Trfc must always be a number that can be divided by 8 for example
like a 504
Trcdwr + 12 = Tras
Refresh Intervall can make 65535
Well, if that suits you. Then use it as you want
My memory cooling is not that good, because of my case and fan layout. It becomes too hot in the summe
if so then fine
I dont see why. The default timing is not even devidable by 8.
This is how people accept it. And the systems themselves replace these numbers with some even ones
Yes, and AMD has such a parameter as GDM, which replaces odd numbers with even ones
I think it is a myth.
GDM not myth
why do they follow the rule of division by 8, simply because the system more easily perceives numbers that are divisible by 2, 4, 8, 16
For this timing I dont see a technologically necessity to be constrained to values devidable by 8
Yes. but if you make the value a little lower, you still won't gain much
it's just convenient. And there is some logic in this
I find it more convenient to use 1% of the refresh interval. It comes down to personal taste i guess.
DayZ Spent 13 years in development and had half an engine rebuild, to get to where it is now. Reforger is using the full engine rebuild that took half a decade to complete, so it's expected to perform better due to DayZ being the test bed. Can expect Arma4 to run significantly better than Reforger, due to Reforger being the test bed for the complete Enfusion engine. Reforger had a very rocky start, took two years to iron out it's performance problems and even now, still has problems when players aren't spread out across the map, instead all being within 4x4km(like Squad)
Arma 3 performs well now, due to it's age. In it's hay day it was considered one of the most difficult games to run, both client and server, due to very high CPU demand. Just the nature of hardware advancement, and them upgrading from 32bit to 64bit helped too. Even so, it's still pretty performance hungry when it comes to modded content(which 90% of Arma players play).
Squad is not perfect, optimizations are being worked on. There's no point doing major content or system updates for Squad now(on UE4) as it would just require said things to be revisited in the middle of the current UE5 transition. Waste of development time & resources. I would not expect any significant updates for a while.
Lmao comparing arma as some pinnacle of mil gaming when desync is it’s middle name
wait
if squad is going to get a make over for a lot of things for the UE5 conversion
DEVS TAKE THIS OPPORTUNITY TO CODE IN A DATA ORIENTED WAY
...those words don't really mean much
but yes, they're already working on improving the code systems.
And make sure to use singletons for more angular bandwidth 🙄!
With the amount of data required to run each match
I feel like doing data oriented code will see significant performance improvements
Imagine instead of each 30+ players near you shooting
Instead of your cpu going through each memory address to run the fire function from each player class
It just goes through one actor class which takes an array of players
Ngl
I feel like their netcode for bandwidth is really good already
Considering how large each match is
But yeah
I just hope they take this opportunity to really rework as many things from the ground up
Went to try the Nvidia Override in the Nvidia App and it looks like Squad isn't supported in the app anymore.
i use a cloud Computer. Shadow(.)tech
But grass is only a thing up to 300m
Mabe in squad it’s also 300m but squad handles it a lot better
in the squad the lighting does not disappear after 300 meters and the grass
Does anyone know of any solutions for the "Server Closed connection" issue? Im on ethernet and have good pc specs but theres gotta be some kind of fix?
if youd actually read you would know that’s exactly what the guide does. thanks though
this guide does absolutely nothing in reality too
maybe it does something on low end hardware
helps many people lol
actual benchmarks or didnt happen
This is a solid point
Yes all the guides on internet claim magic boost to fps yet rarely anyone can back them up with actual benchmarks
There is one guide that a old comp team used that was reqired by the team and I was told it works but some stuff was like "turn on Rebar" and other stuff you should already be doing
Rebar is hit and miss, in delta force nvidia enabled it and it started causing massive fps drops
HAGS might work in squad but it has to be tested case by case basis
I would guess thats a delta force issue
not really, AMD heavily relies on Rebar for performance nvidia on the other hand is hit and miss
some games will give you lower frames with rebar on
Where are these benches from?
techspot
YSTech: https://ystech.org
YSTech Article: https://ystech.org/you-need-to-turn-resizable-bar-on
How to Enable ReBar: https://youtu.be/HExpGSvYTMk
How much does Resizable BAR change performance?
I have 12 games to benchmark here. All of these games will be tested in 1080p, with overall comparisons given at the end.
I will compare when ReBar is O...
in these tests it faired a bit better
not many people benchmark it anymore
What do you think?😁
POV : You want to build an AM5 PC but all X3D chips are out of stocks
They’re in stock actually
For less than 600 quids ?
Cause scalpers don't count
You can't find an X3D chips on AM5 for less than 515 € in france for exemple
That includes the 7800X3D
How is euro to gbp conversion? In uk they’re available
Same here, just very expensive
And it's about the same price with conversion i would say
Yea, too much 😦
Although it was month after its release, I think I got my 5800X3D for like 330
for m-die - ok
now by the way 7800x3d is not relevant for purchase. It would be better to buy 9700x where the parity will be 1440p, and it costs less than 3dcash
although I managed to do it that way.
It costs me 750 euros
Oof
pretty sure Squad massively benefits from X3D Cache, no? The more unoptimized the game is, the more benefit there is in-general
And yeah, Squad is very memory-sensitive, it can literally double ur FPS
3dcache performance drops at high resolutions, so at 1440p the 9700x and 7800x3d have parity in performance. Even at 1080p the difference between them is not very significant
According to whom, and what data? Sounds like you're heavily over-generalizing
X3D users have highest FPS in Squad, I don't remember a 9700x being that good in it
Don't generalize a 10% FPS difference in average values for all games, most of which are optimized, to the steaming pile of shit that Squad is lol
7800x3d is outdated and there are more profitable processors to buy. hardware has such a capability as to become outdated to buy
So no data, all clear
And if CTRL+F FPS X3D ull find plenty of it showing users with 200+ FPS
In this Discord server
they have the same fps in this game
in Tarkov 9700x and 7800x3dv are the same in performance, for example
in Tarkov the optimization is crap, and the processors are the same in terms of performance
just don't waste your money on expensive outdated hardware, buy 9800x3d or 9700x
based on what data?
from personal experience, also from tests of respected people
I have a 9700x, and I get around 130fps driving around Yehorivka, ~80-100fps in very saturated moments, all at 1080p medium/high settings. I definitely wish the performance was a bit better though, it would be nice to always be at over 120fps
Here is public info
give me his nickname, I will help him with the setup
a 5800x3d gets similar performance at 4K:
O M G
4k, everything max, 120 FPS with DLSS on quality. Sometimes it Drops to 100 or 80, but still very smooth. But it got hot. Now i have both watercooled and GPU is most of the time at only 30% with 50°C```
so ur idea that at 4k, x3d doesn't help is ridicilous, zero data nothing just "my friend says so"
Say nickname your friend
With 9700x
there after we will see how 7800x3d is currently expensive and useless to buy
I wouldnt say useless to buy, but expensive yes
It's there when 9800X3D is out of stock
Although I wouldn't put 500 in a CPU just cause its successor is out of stock. Im in no rush
I missed the 1080 Ti back in the day but I didn't miss the gigachad 5800X3D which is so incredibly good you can skip an entire Ram generation with it
All the way to DDR6
we have 7800x3d and 9800x3d costing 600 and 800 euros. Now 9700x is very popular because it is not expensive and has performance at the level of 7800x3d
9700x costing 336 euro
We got to this earlier than you, apparently. Because 9700x is very popular in the post-Soviet countries. Simply because our prices are twice as expensive
but I don't want to prove my words with the help of YouTube videos
Well, under the same conditions, the performance is almost the same
in a game with very poor optimization
Escape from Tarkov
it would be much more interesting if the person above introduced me to a guy with 9700x. And we would go straight into the game in one session to test the 7800x3d and 9700x to confirm my words.
@tiny plank ?
Cmon man.
-
That's not Squad.
-
That's an expensive 7600C34 RAM, even if you spend the money to get RAM tested at that speed, it's not even a given that your CPU or MOBO will handle it.
So yeah, no shit that with optimized RAM the importance of X3D diminishes.
But most people buy X3D so the don't have to overspend on RAM, and potentially brick their system just to get performancce slightly below 7800X3D.
Do a 6000C30 review for Squad, the 9700x won't be anywhere close the 7800X3D
It's easier for us, you spend 330 euros and 5 euros for setup. And you sit and enjoy it because you didn't pay 600 euros
That's like saying 13900k > 7800X3D with full tuned RAM. It is true, but also you spend like $1k just on RAM.
9700X for 360 euros + expensive RAM + risk of bricking ur system < 7800X3D for 488 euros + standard RAM
7600 1/2 is comparable in performance to 6000 cl30. that's not the point. In the video they tried to make the same conditions with the Intel processors, which are also present there. I just removed them
That's not true, and 7600 has higher risk
Obviously 7600C34 doesnt tell u full info, if tFAW and the related tRRDS is optimal, then 7600 is way better than 6000, especially on CPU without X3D
in processors there is such a thing as Gear 1 and Gear 2
doesn't matter, tFAW more relevant
gear 1 v gear 2 barely any perf difference
meanwhile tFAW optimal vs suboptimal is 30% FPS diff
many years have passed since the release of DDR5, and a lot has changed
DDR is still DDR
tFAW 32 for DDR5 is optimal
u put 48 u will lose massive FPS
if u dont even know how DDR works then doesnt matter to have this argument
7800 cl34 is comparable in performance to 6200 cl32 1/1
it's not
tFAW 32 7800 is way faster than 6200 tFAW 32
maybe tFAW 48 7800 is same as tFAW 32 6200, but then u have the same RAM kit anyway
either way 9700x is more cost-efficient for Squad, but don't claim it has same FPS as 7800X3D, it doesn't, it's slower by some tens of %
let's compare now
Again, there's no point in arguing with u i already know u know nothing about how memory works
ur basic understanding boils to single read, and since latency is similar for single-read for 6200 c32 vs 7800 c34, u think perf is the same
bro, i just don't know why you need 1/2 on amd. If amd processors are limited by infinity fabric
but no game or appliation does single read and optimal instruction order is needed to have high perf
yours are more suitable for intel processors
Educate yourself: "DDR4 timings explained: tRRD & tFAW // THE MOST IMPORTANT MEMORY TIMINGS"
because Intel has no bandwidth limitations
Author makes good visual explanation how DDR ram works, including DDR5
believe it or not, CL doesn't matter, u can set CL to 7800CL44 and it'll perform similar to 7800CL34, as long as tFAW is optimal, so long reads are optimally buffered
the memory speed with optimal tFAW and it's related settings is most important, then the refresh latency etc etc
CL on the end of the list
and you didn't think that the complex is important there, and not just spinning individual timings?
do u know what CL and tFAW does or not lol?
i am playing on 10600k with 90 FPS average on DDR4 because I do
roughly speaking is responsible for time. each reduced tcl +200 mhzц
tfaw is responsible for a number of lines
but yes I agree, tcl on intel is not very important. You can sit at 6600 cl32
often put according to the formula = trrds multiply by 4
ahahaha lol
yeah u gotta learn more
well yes, in general I also heard a lot of good things
I hope ue5 has good optimization
Will the same devs who are looking at Squad's optimization also look at Squad 44's performance? Mercury Arts would probably need that info too
Mercury (f)Arts only proved with the last update they are amateur modders who can't even deliver a well performing map which is a bottom line for the modders. How to even ask for optimization, bug fixing, good layer and gameplay design when they are unable to do what they are known for?
At this point it's time to hire new devs with proper skills if they want to save this game.
Fix the always resetting settings please its a pain for me
Waste of money the game is dead and ain't coming back
It's unfortunate because it's better than hll
I wish they just took Squad in its current state and reskinned it into WW2. Squad 44 feels outdated and needs so much work and polish to catch up. They've done some good work tho.
Can we change the DLSS scale factors from uneven to even, so for quality a scale factor of 0.75 would fix the temporal smearing abit via DLSS. Along with upgrading to DLSS 4 would be amazing.
You can force DLSS 4 through the Nvidia app override feature.
https://youtu.be/v7l086qvqEM
How to enable DLSS 4 in the nvidia app. This should work for all RTX graphics cards. There are currently a list of games and what they support on the nvidia website https://www.nvidia.com/en-gb/geforce/news/nvidia-rtx-games-engines-apps/
#dlss4
Not preset K, which looks better than J. Plus using DLSS Tweaks to view the DLSS HUD shows that when you force it through the app, it doesn't always work, and sometimes alters the preset randomly. You can use a power shell script online to force it driver level for all games. But it would be a lot more user friendly if we could just choose it in the game. DLSS 4 is available for all RTX cards, so upgrading the dll would be good.
Game is there so it's kind of a waste. They should take over, bring it to squat level, and develop together, maybe as someone suggested in the same launcher.
Sunken cost fallacy, the game is so far behind squad it would take forever to bring it up to squads level of development. May aswell just let the modders do whatever they want to it
I guess you're right. Shame...
any update on optimization or nah
Wait till UE5, according to roadmap there should be a public playtest soon but I imagine that that will be when its ready
So when is ue5 expected
When its ready
3080 ti 16 ram intel i7 (getting 4,5gz)
running everything on low-medium
overclock is on
everything is x,ed out, any random applications
still running at 40-90 frames? like are we kidding rn how bad is it to optimize this game
oh its bad
wdym
.
it is what it is and its not top priority
didnt play for months now bc of that
if they dont care i couldnt care less
i power through it cuz the games fun, you jus gotta dlss it
dlss my ass
not the fan of the scope mush in dlss
i think you put some setting wrong, i play dlss and the scopes look fine
u cant tick prioritize clearity in scopes when dlss is on
do urself a favor play something else
why games fun
i have a rog strix 4090 and a 9800x3d and get around 100 fps with micro stuttering (64gb of ram)
okay
are we deduzz
you are doing something wrong if you have that monster of a pc 🙏
stutters in the worst moments
all other games run fine i tried evrything for a month to mitigate the problem its just the game
im 100% im not doing anything wrong
i will say, micro stutters are apart of squad so
gorss
on shadows high settings. indoors the gpu usage spikes to 95% on shadows middle or low indoors is broken the edges kinda glow
of the room
lowk just play on medium
i do it looks ugly tho and the micro stutters are still there
the game doesnt look remotly that good to be using this mutch resources
that is true, but i like the game so i have to power through
just ghot to hope
ue5
changes somethin
this was my game around january-february last year
actually playable
but before that it was like this
so at one point they actually did something to fix the issue but its back to stuttering again I guess
crazy
Yeah that’s what my settings look like rn
they should fix their product
and this might be personal preference but I find DX11 to be more stable than DX12
with dx11 u loose 20-25 fps when using a scope
even if DX12 provides more performance I found it to stutter more and reduce overall quality of the game to the point where its almost impossible to see enemies
is that jsut for u or
I played at the start of this year for a bit I encountered stutters but no where extreme as the ones in that video, fps was around 30-50, I have a 1660 super amd ryzen 7 5800x and 32gb of ram, game is on ssd
its like even low settings doesnt barley give uany fps
we as consumers shouldnt have to go fix their product and search for fixes and tweak our systems for weeks just for the soul purpose of running squad, and then not even able to run it decently
that is true
If you go into nvidia control panel you can adjust video card settings, that helped me quite a bit
for what setting
let me find it hold on
so if you go under program settings you can adjust a few settings that will help with FPS
when you hover over the settings it shows what it will do
I found this to help out a lot
its worth giving it a try I did find an extra 20ish frames
gl
99% of these don't do anything at all. They are there for backwards compatibility, and they only affect dx8 and dx9 titles. Dx11, dx12, and vulkan are unaffected
Well they seemed to work for me
dx 11 or dx 12?
U can try all the settings but in 95% of the cases the problem lies with squad‘s spaghetti code
There's no hiding the fact that Squad is really not in a great place right now, from performance issues, poor game design to bugs and other issues I go through all the reasons why I think Squad Sucks right now!
▶ MERCH https://a-honcho-shop.fourthwall.com/?source=dashboard
▶ Join My Discord : https://discord.gg/QbSvqjeub4
▶ Become A Member ...
Video gives some really good feedback
Youre doing something wrong, i have 100 fps with a 2070 super and a 7800x3d, 32gb of ddr5 6000mhz ram
micro stutters could be drivers or shadowplay being on
Like i said its the only game that has problems on my pc. I play a lot of different stuff
L3 cache is full
share a picture from here
sometimes the motherboard can set terrible timings
4090 and 14700k the same worked quietly in 4k 150 frames without stutters. You may also have
what u wana see
ok?
here are your problems. I told you why you have problems
bc trfc is set too high?`
If you want, I can help you set it up
do i have to fiddel in the bios
yes
i mean we can try i dont mind
good
I'll help another person now
I'll write to you too
there will be growth everywhere in general after this

I have an i7 8700 gtx 1660 super 6gb 16gb ram i can run on high 60 fps but the only problem is the scope its veryyyy lagyy pls fix it
set your scope resolution to 75 and limit the refresh rate on the scopes to 60, it'll make it more stable
Ok ill try it
I just wana leave a message here for the devs to please optimise it somehow.
Specific to the C7A2/C8A3 rifles & C79A2 optical sight
The C7A2 selector lever is stuck on repetition, it visible switches to automatic but then the lever goes back to repetition. Switching from automatic to repetition is the same animation, switching from repetition to automatic.
The C8A3 selector lever is stuck on safe, exact same problem as will the C7, but just on safe
This problem seems like something that should be in squad already, but perhaps that's too critical on my part.
The C79A2 allows zeroing to 100m when the lowest possible zeroring with the C79 is 200m - The 800m max is correct. As well, the model of the sight system shows that 200m is the minimum. A final small point on the C79A2 is the range selector doesn't move when switching zeroing distance. Not integral to the playability of the game but would be cool the see the weapons functioning in full.
Why do i get 50-60 fps with my 3050, i know its not great but
should be able to get a little more on all low settings
Cpu? Mem speed?
.
Yea ram speed
36gb at 3600
I am not super versed in Specs but 12400f is a laptop model right?
Ah yea F means no integrated graphics
I think you have gear 2 mode
explain?
all intel processors without index k - have a frequency limit of 3466
i only have 8gb of vram which might be the big problem
and if it exceeds, then xmp sets you to Gear 2, which divides your memory controller into two
It’s not the problem lol
so what is the solver
Open task manager and say your frequency
3.97
Memory speed
It’s 100% gear 2
how do i fix
What the motherboard
b 550 m - c
660?
let me chaeck
Win+r
Alright
this is a very common problem for 12400f users, their memory is always running in Gear 2
Hello, I have a question. For Alienware bios settings, should I have my xmp profile on one or 2
Open tweaker in bios
And gear 1
usually you should always put the first one, the second one can be with gear 2
Would u further explain on gear 2? Gear one is the best for performance etc, right?
You can also set up secondary ones if you need more frames
Gear 1 - the best for DDR4, yeah
Gear 2 is needed to increase memory bandwidth, but this will result in high latency and low fps in games
it's not really necessary
Alright
Is there any other sort of important settings
Task manager currently
While loading In
Make low-medium settings
Got ya
Definitely much better
At 90 rn when I’d normally be at 50-60
Should I use msi afterburner
Thanks!
who set you 3600 to 12400f?
don't buy from them anymore, they are terrible people
PLEASE
Put everything on high and u will have more fps than on low
Thats how it works for me
Disable hyper-threading, it's wild that the game devs still haven't fixed WindowsDefender throttling and still haven't disabled hyper-threading of the app.
You just need to either do it in your BIOS or just set core affinity to even or odd: [0, 2, 4, 6, 8] or [1, 3, 5, 7, 9]. The amount of numbers depends on your cores.
Cpu bottleneck
V-Sync + G-Sync/Freesync + FPS-cap = (Screen Refresh Rate - 3)
G-Sync/Freesync is amazing for masking the stutters when you have FPS drop
we tried a lot with him. And some things helped him. I am more inclined to think that the bios version and legacy on the Hero cause these problems
because the Hero series of motherboards is problematic
disabling hyperthreading is a dubious idea
Try it first and then talk, man
Squad has horrible hyper-threading implementation
That makes the performance worse
That's what I did, dude. And it actually made it worse.
disabling cores is only relevant if the processor has two chiplets, for example 9900 or 9950
This is already the 3rd or 4th wave of the obsession with disabling multithreading
Who said anything about disabling cores?
What's your processor and what setting in BIOS did you change?
People ran to Zen+ to prove the efficiency and boost, how they won 3 frames
Now here too they show results at the level of error
There is an application called process lasso for this, through it you set priorities on the performance of the kernel
Why is it everytime we talk you just have like the lowest level of knowledge but such a high level of confidence...
Process lasso can't disable cores cause of the anti-cheat, dude
It shows visually but it doesn't work
I say “priorities”
Lol
You need to do it in BIOS or use a scripting language like Python to run a mother process with less cores
Yeah I know, that doesn't work
The anti-cheat that Squad uses disables it, you have the same problem in other games with the same anti-cheat
It already seems to me that you yourself suffer from pride.
I don't have such a problem
Buddy, you literally didn't disable anything and you're like "yeah I tried it it made things worse" lol
Because you're too stupid and arrogant to see that you do have the problem
I don't give stupid advice like "disable multithreading" if you suggest something like that then you should be responsible for your words
Buddy you never even tried it but you claimed you did
Also it's not that hard to do it through a Python script just for Squad
I asked you several times to go and confirm my words, because there is such an opportunity. But you always refused.
I did idiot
I have +50% FPS boost from no hyperthreading
Both BIOS and Python script work, Process Lasso does not
Stop coping
Last time we talked you were talking a lot about RAM and turns out you don't even know tFAW is and you think CL matters. You're technically illiterate.
And that's ok, 99% of people are, but you giving wrong advice for whatever reasons you have is just shitty thing to do
if I could talk calmly I would explain it to you, but the translator translated it terribly
How to improve FPS in Squad, it's simple. Disable all exploit protection settings for SquadGame.exe, and use a Python script to disable hyperthreading.
Bro there's nothing to explain you think Process Lasso does anything to a game with Easy Anti-Cheat enabled
You just talk, 0 experience
I have screenshots, just wait
It doesn't matter what Process Lasso or Task Managers shows you, you can even try to use RegEdit to change the core affinity...
It doesn't work with Easy Anti-Cheat, you need to launch the launcher itself with less affinity, which will launch Easy Anti-Cheat with less affinity, which will finally launch SquadGame.exe with less core affinity
Do you have Python on your system? I can write the script for you and you can test it
Wdym it's working? You didn't explain your low res pictures
there, if anything, you can see how priorities were set for the threads
- You can't, it's a low res picture. 2) It doesn't matter, it's visual only.
import subprocess
p = psutil.Process()
p.cpu_affinity([0, 1, 2, 3, 4, 5]) # Enable CPU affinities for 0, 1, 2, 3, 4, 5
print(f"Launching game launcher as child process and exitting..")
p = subprocess.Popen("squad_launcher.exe", start_new_session=True)```
There you go, Python script that actually changes core affinity
Try it and see your FPS go up and less stutter
...\steamapps\common\Squad\squad_launcher.exe <---- This is the launcher you need to put the script next to it
and dude if you even understood you would just tell the person to turn off SMT instead of making it 100 times more complicated
when I reassemble the computer I'll do a test, okay
Because the Windows Defender part is important as well for stutter
I simply don't have stutters and the fps is high without this
There's no point in trying to increase FPS when Defender throttles it
Good for you
I have older CPU and average 100+ FPS limited by my shitty GPU only at 2K resolution, a lot of people here have top-gen CPU and get lower FPS at 1080p lol with better GPUs
160 fps - 7800x3d and 150-160 on 14600k
I recently found out
without any settings there fps 100-130
Read through this thread, very few people even get 100 xd
That's just Squad devs being lazy af like disabling hyperthreading and fixing the Windows Defender throttling would be easy thing to do, literally a few weeks of work to integrate it into their launcher
But they already listened and in new UE5 versiont they fixed the excessive regedit read/writes, so it should lower the Defender throttling
many people are sitting without xmp, or their memory in Gear 2 is DDR4. the problem here is that people just don't understand this
here the user above got normal fps just by putting Gear 1 on xmp
I generally hope they fix the multithreading and fix the lags due to synchronization with the main threads
Let's see, I think some other milsim will come out to take the cake before they do that
note that this will only work for AMD cpus, for intel cpus you need to set it to odd numbers only
Cause of the whole p-core thing?
Kind of, AMD lists all the cores first, then it lists all the threads after. Intel does the opposite and lists each core and it's threads next to each other.
So on amd CPUs, node 0 is core 0 , and node 1 is core 1. But on intel, node 0 is core 0, but node 1 is also core 0. Hence why on intel you need to use every second node to keep your performance
Is asynchronous texture streeaming implemented ?
Is foliage procedural generation implemented ?
Is virtual geometry implemented ?
Is peer-to-peer replication implemented ?
Is adaptive tick-rate implemented ?
Is spacial partitioning for physics implemented ?
Always has been
That's an artist tool, nothing to do with a packaged game
Absolutely horrible idea for any non coop multiplayer (think how bad GTA v can get for network attacks)
Unreal engine does this by default
Could prove useful for camo instead of pre-baked textures
= less textures in VRAM pool
Additionally i was just probing at what was implemented and peer-to-peer replication could prove useful only for graphical effects
Then there is the tradeoff of vram Vs performance, sure it means less textures in the pool, but then the shaders need to calculate the same results all over again each frame
I don't believe you can limit P2P replication to certain actors, I think it is an all or nothing affair
well... i suppose that this could be coded
Ehh, you probably could in an engine like unity, but with unreal engine, you really want to stick to the builtin tools, especially for networking.
Wait
I think there is a way this can be implemented
You can use builtin replication system
Just mark graphical effects as replicated and use remote procedure calls
bReplicateMovement is a flag for affecting gameplay, this needs to be disabled and DONE
Wait... This could just be the best option... gameplay calculations for server, every other effect could be managed by p2p
I think you're misunderstanding how RPCs work. Graphical effects are already replicating (otherwise nobody could see the effects), and replication in unreal engine is network authoritative, the server tells the clients what to do, not the other way around (not technically a limitation of the engine, as client only code can call to a server only event, but that is widely considered bad practice)
Also there is only 1 way to do P2P in unreal engine, and that is with a listen server where 1 player is also the server. There is no way for one player to talk directly to another player, it must go through the server.
Disable contact shadows on low settings
It's an enabled thing that wastes a lot of performance
U can disable contact but only on high settings not low for some reason
what settings on lossless scaling?
arent they disabled by default?
i pretty sure its enabled by default and your cannot disable it intil you have high or epic settings
from my experince
Contact shadows are relitively cheap and shouldn't be causing significant performance drops. It's more so higher resolution shadows and distant shadows that cause the performance problems due to the CPU hit.
When owi make video comparison about fps ue 4 vs ue 5? Cause im curious bout that
Does Squad suffer from VRAM though? AFAIK these days games aren't really limited by VRAM with all these 16 GB and 24 GB models coming up.
I just once had an extensive look into procedural textures and the line between worth-it vs not is not that clear really
Would be nice tho to add that back as a returning option cause it used to be a thing u could change
Funny squid game number
It is hoped that abuse of OP privileges and electronic attacks on other servers in China will be regulated within the Chinese server. By the way, a large number of Chinese players will attack each other on the Chinese community 贴吧 (post bar).
ASUS-TUF17 laptop
Processor AMD Ryzen 7 5800H with Radeon Graphics 3.20 GHz
RTX 3060 (6GB)
Installed RAM 16.0 GB
Laptop have weak memory subsystem
and the squad loves fast memory bandwidth
So the frame drop because of RAM not GPU ??
Yes
Unfortunately, nothing can be done on a laptop
I At the main base and when the server seeding the frames reach 120fps but the frames drop when I reach the enemy zone
Enamy zone= in invasion
Well, you see that you are running into memory bandwidth
when nothing happens then fps is high
there are laptops with 96 MB l3 cache. Which compensates for this disadvantage a little. but at the same time these laptops cost a lot and the fps there will not be more than 7600x
that 7800x3d with 4800 memory - becomes very weak, because the cache cannot compensate for the RAM bandwidth
here you go, finally 45fps on al basrash
The main bulk of optimizations haven't occured, especially for Al Basrah, which only recently became finalized in terms of it's layout, building placements etc Still has a lot of optimization work to do, especially when it comes to dialing in setting scalability, which Slay plays on the higher end of settings.
One of the current focuses is dialing in PiP performance in UE5 testing. The UE5 migration is still very early days, all the foundational aspects are still being worked on.
if we assume that Slays specs are the specs in the video then they should be this
To be fair thats not the best CPU in the world so we might not be cooked
But it could shift the game to GPU heavy and in that case it could be not great because 90FPS on a 3090 in 1080p is kinda sad right?
But his system is most likely CPU bottlenecked hard so the FPS hopefully is not representative for a 3090 @ 1080p
Also OBS is running so that is also a performance hit too.
Idk if we can look at the FPS numbers in the video and make judgements on what the performance will be
We dont know which graphics settings he is using.
Its in the picture, Medium Quality
He mustve hit the Medium preset or we have to assume
Well yeah but we still lack important details. For example he may be running DLSS DLAA or DLSS performance, we dont know.
Also fair point
is that your rifle or nah because it looks fucking sexy
Not sure if I should post this here since I also made a bug report about it but here it is anyways.
As you can see in the top right corner of the video, when using a 1.0 sensitivity, the game runs perfectly. However, when using a 0.10 sens, the game stutters like crazy when trying to turn. Both tests were done on the same DPI but I've tested with many different DPIs and the problem always comes back to the low in-game sens values.
It was one of my service rifles, yes. Has since been replaced with an MRAD .338
Hey man, I remember asking you a question and i forgot what to do, it was something about xmp profiles, if you maty answer my question again thatll be nice. xmp 1 profile or 2 is the best? or is it option
yummy
Xmp 1
Okay, Thanks!
the second one is usually in gear 2 on ddr4
i have ddr4 im pretty sure
so, still xmp1 correct?
Yeah
Okay, thank you very much.
when ue 5 to squad
Lenovo Legion 5 Laptop Ryzen 5 4600H GTX 1660TI 32 GB RAM, getting around 100 FPS easily on full 100 players servers using LSFG 3.0 on lossless scaling app thanks bye
copium
10900K is not that bad, it's decent. I run Squad at like ~90 FPS usually at 10600k. It depends on your RAM though, the 2x32GB DDR4 is 100% not good ram though.
https://www.youtube.com/watch?v=2UUzW5hgiFU
Look, FPS diff between 10900k and 14900k not that huge.
Ryzen 7 9800X3D vs Core i9 14900K vs Core i9 13900K vs Core i9 12900K vs Core i9 11900K vs Core i9 10900K vs Core i9 10850K vs Core i9 9900K | PC Gameplay Tested in 1080p and 1440p
System Specs :
Operating System : Windows 11 Pro 64 Bit
CPU 1 : AMD Ryzen 7 9800X3D (Asus ROG Crosshair X670E HERO)
CPU 2 : Intel Core i9-14900K (Asus ROG Strix Z790...
CPUs have stagnated a lot since a couple of years ago so that's why, especially when testing on a game like Squad where memory is so unoptimized so you'll have a lot of cache misses
It'll be the raw GHz that is the deciding factor then with the RAM latency
UE5 is probably going to be worse in GPU frametimes, but better in CPU frametimes, but let's see
The most relevant factor for Squad is cache size, not GHz.
I don't really trust no name benchmark channels as they have no tangible accountability or reliability Consider looking at https://gamersnexus.net/ https://hardwareunboxed.com/
CPUs AMD Ryzen 9 9950X3D CPU Review & Benchmarks vs. 9800X3D, 285K, 9950X, & More March 12, 2025 Last Updated: 2025-03-12 We put the 9950X3D through numerous gaming and productivity benchmarks, efficiency tests, and more The Highlights 9950X3D is a 16-core, 32-thread CPU with a 5.7 GHz max advertised boost clock and 128MB of L3 cacheThe 9950X is...
I now have 12400f in performance as 5700x3d and 5800x3d and 7600x.
It's not about the cache, but about the memory bandwidth of your processor
Well, 10600k(12mb) and 5600x(32mb) have the same performance in our game
AMD generally feels bad in a squad, simply because of its weak infinity fabric. Of course, you can compensate for this with X3D cache and tuned memory, which is what AMD does. But the cache cannot fully compensate for the weak processor throughput
it's like the bus width in nvidia 4000 video cards. They cut the bus width from 256 to 192 and tried to compensate with a larger cache, and now the video card has to access the VRAM several times more, instead of getting all the data at once
give us an open world, with high visibility, density, detail and textures of 3D objects and that's it, 3D cache is far from the solution
No, it's a fact.
Yeah, which is exactly why the GHz matters, buddy. How do you think cache works in a CPU?
The point is is that the newer 14900k isn't much faster than 10900k exactly because most games aren't pipeline optimized, so the memory latency + cache + GHz will matter more than the more modern pipeline
Yeah, but this game isn't Cyberpunk, Cyberpunk is optimized for CPU and CPU-heavy. Squad is CPU-light and unoptimized for CPU.
Squad is basically a simple game failing to do something simple efficiently, Cyberpunk is more like a complex game optimized to do something complex.
Nope, OWI devs don't need UE5 to improve performance, they just don't care about it enough so the performance will be bad in UE5 as well because they will just overload the game until it runs like shit again
This statement shows that you do not understand how CPUs work in practice. If you have a CPU heavy game like Squad which needs to access a lot of different data on the memory, and which also suffers from an obsolete engine and unoptimized code, then the processor speed does not really matter, because it cannot get the necessary data fast enough anyway, because RAM in general is too slow. What matters then is the cache size because more cache means that less memory bandwidth is required. This is why X3D CPUs perform really well in this game.
And this statement shows that you dont know the technical details of Squad. running a 100p multiplayer game is not "CPU-light"
"Nvidia DLSS Antialiasing", it's written
This is not specific. It can mean native rendering using DLAA, or rendering at like 1/4 of the resolution using ultra performance. The performance results vary depending on the exact setting. Unless we know the exact settings, drawing exact conclusions about the performance on the video is not possible.
I need a TLDR
So, basicaly, after years cooking on that UE5 update, we finaly got a benchmark from some random youtube channel, displaying a pathetic 45 fps in Al Basrah.
The official response seems to be "We're still in early stage of optimization", like optimization wasn't the main reason for this upgrade in the first place.
And in the end, we will have to wait for another long time and we can already somewhat know that the result is expexted to be mild. Is that correct ?
Moving to UE5 is not only about improving performance, but ridding of a lot of spaghetti code, that is tied to left over legacy code and redundant no longer supported UE4 systems and tech. I give more detail here.
#squad-general message
Tldr; Future proofing squad opening the door to other planned features, improving optimization not only in terms of performance, but server side, codebase and many other aspects of the game under the hood. Which I can tell you(As out of me and you, I'm the only one who has access to Squad on UE5) is being worked towards with relative success so far.
They always talk about cache here. But I would rather have a normal architecture and memory controller so that DDR5 works perfectly. X3D has a problem with 0.1 and 1% fps when the processor relies only on it
as for me, DDR5 is worth switching to, at least because of the principle of its operation (multi-channel/multi-threading)
and the big memory bandwidth is already a bonus
zen6 processors will be like this, I think. They want to redesign the whole memory management
I hope you are right about that. Because the definition of "sucessfull" might defer beetwin devs and players.
I do wish for the game to be good, it's just all I saw happening for the past 2 years was adding more content, more bugs, and not fixing any of the olds bugs nor new.
So, assuming thoses bugs are due to spaghetti code and will be gone with UE5, great, but if that happens in 2 years that will be a very long time untill we see the fruits of that labor
There are some bugs that should be easy fixes, yet they stays for months. So it's hard to believe in anything OWI or associates says untill we see the things ourselfs
with that being said I'm now fully convinced that the ghost shooting is just a feature to make yourself believe you have schizophrenia
cause that has been in the game for like 3 years now
Does X3D really have problem with 0.1% and 1% FPS though? A lot of benchmarks look good relative to 14900k, but of course it's vs normal RAM not some super tuned $2k setup
don't make me hope D:
yes, there is usually nothing like that in benchmarks, you need to test this and that yourself. and you will see how the fps drops momentarily when the 96 MB cache is filled in the game. and it is constantly filled in games like Tarkov, Squad, Arma 3 and in general in many games
The average FPS of the X3D is high. But at the same time 0.1% and 1% are 30% worse. This creates a not very pleasant picture.
when other processors have 0.1% and 1%, it's only 10% worse, which feels much better than the fps from x3d.
It’s OC
For me, 0.1% and 1% are much better than just useless huge numbers in fps
9800x3d also suffers from this
The X3d has the higherst 1% and 0.1% FPS in those graphes
What exactly do you mean?
It's big. but the difference with the average fps is 20-30%, and this is his problem.
This is not an issue. By locking the max FPS the difference between average and 0.1% FPS can be reduced to the levels of the other CPUs, while still offering better low FPS.
the smaller the difference between the average fps and 0.1% and 1%, the more stable the picture is. I don't care that the average fps is high, it feels significantly worse
set fps limiter like 9700x?
I would rather buy 9700x and wait for Zen 6. I don't like these X3d processors at all
there infinity fabric will be reworked and maybe the problem with low 0.1% and 1% will be fixed in X3D processors
here's one from fairly recently
I am confused, isn't the 7800X3D having the highest 0.1% FPS in this graph?
Or you mean the relative drop between AVG fps and 0.1% FPS?
Yes, I'm talking about fps Avg and 1% 0.1%
the translator apparently failed to convey the idea completely
for example, for 7800x3d the difference in avg and 1% is 30 frames
while for regular processors the difference is 15-20 frames
You can already see from 0.1% and 1% that X3D has problems.
and it was done in a sterile environment with a clean system and so on.
And one can only imagine that some user might have at least 40-50 frames difference there. And an average fps of 160 frames will not help to make a good smooth picture.
X3D people look at the average fps, not even paying attention to 0.1% and 1%. The average is high for them, of course, but the values of 0.1% and 1% remain the same as for a processor without cache. that's why the picture is more jerky
I mean fair enough, but the 0.1% FPS is still higher and you can always cap your FPS to be close to 0.1% FPS to make the change lower
So like if 7800X3D is 0.1% FPS of 100, then you cap it to 100 and then your avg FPS is like 100, and 0.1% FPS is like 95
Without the X3D cache you'd need to cap it to like 90 FPS and have 0.1% of 85 for example
Yes. But then I don't see the point of X3D, they were advertised as processors capable of producing many frames. But in reality they are just processors where the bandwidth is compensated by the cache.
And normal performance becomes only slightly better than processors without cache
I'm just looking. And the real increase from X3D can only be counted in a couple of games. And there are the main ones CS2 and Pubg and other eSports disciplines, where for some reason people lack 400 frames
Like this
in other games the cache is completely clogged and gives out a terrible 1% and 0.1%,
What do you mean by the cache getting clogged? That is the caches sole job. If you cache isnt full, then you have a defective CPU and need to return it
It’s normal. He using maximum 100 watt in game. This made for stable frequency
cache - buffer with fast access to data, and it is able to fully rest on its volume "96 MB" in games
because of its small volume it is not able to transfer all the data at once, which is why it has to transfer the data two or three times. When RAM is able to bring everything at once
or you run twice for separate bottles of 1.5, although very quickly (GB/s of each chip), and I, slower (GB/s of each chip), but at one time I bring 2 bottles of 1.5 at the same time
and, as a result, we have the same 3 liters (total PSP), only someone screwed up and got tired of running back and forth, one by one, and someone, without stress, brought everything at once
here for example I will show 5700x3d, where the cache is not full and where it is completely full
200 fps
120 fps
It’s 5600 with 100 fps. 5700x3d performance is only slightly better than 5600
here is already 5700x3d with 150 fps configured memory and bandwidth of 56 GB instead of 48 with lower latencies
More better screen 5600
The cache in Squad also has a bad effect on 0.1% and 1%, although it gives a good average fps
I know how cpu cache works, and it doesn't affect programs in the way you describe.
Cache is required because ram is not fast enough to keep up with the CPU, so the cpu chokes with a memory bandwidth bottleneck.
Programs are 1 of 2 types, they are either cache friendly, or they are cache hostile. Cache friendly applications are able to keep the same data in cache for a long time, cache hostile programs are not.
Whether your program is friendly or not is determined by 2 things:
- A) how much data you are working with
as when you are working with less data than the cache size, you can be confident that the data is always in the cache. - or B) how you are accessing the data.
The CPU preloads the cache by looking at how your program is using memory, and if you are using it in a predictable way (linear access is a good start) then the CPU can continually prefetch data as you use it so the program is never waiting.
Games are particularly hostile, because they have both, a lot of data to work through every tick, and they access memory in unpredictable ways in non linear places.
X3D chips help games as they give them more cache, which means that there is less swapping required to work through a particular size of memory. For example:
If a CPU has 8MiB of cache and the program needs to use 20MiB of data, the CPU must do at least 12MiB of data transfers. However, if the CPU instead had 15MIB of cache, then it only needs to transfer at least 5MiB of data.
There is no situation possible, where an OS that uses more than the CPU's cache size of memory, where the cache of the CPU is not full. It isn't possible to encounter this, the cache is always full.
You also misunderstood the sheer difference in speeds of the cache and the ram. In your example you list cache as 1x1.5gbps and ram as 2x1.5gbps, not only is this a bad example, as the CPU does not work directly off of ram (although there are instructions to force it, they are privileged and are disabled on all 3 top OS's) but the scales are also horribly misleading. System ram runs at 2x your ram speed, so 2x3600=7200MTs for ddr4 and likely 2x6000=12,000MTs for ddr5. Multiply these by how much data is provided per transfer, and you get about 100gbps for ddr4, and 200gbps for ddr5. This is also ignoring the latency, where cache has 1-5 nanoseconds, and ram has 100-200 nanoseconds
However if you look at a 5800x3d, it has 8 cores that run at 4.2Ghz, which works out at 33,600MHz. Far more than what its ddr4 ram can provide, and far more than ddr5 could've given it.
L3 Cache however, runs at speeds at or around 4-600Gbps, 4-6x ddr4 speed (for the 5800x3d) and 2-3x for ddr5 (7800x3d and above)
In the game examples you show above, the X3D chip is 20% faster than the 5600, this is exactly the performance benefit it advertises so I'm not sure what you are complaining about there,
0.1% low metrics are almost always entirely useless, as they have a rolling time of 15 minutes, where you are far more likely to have a disk lookup which causes the drop.
The reason you can see ever so slightly higher 1% lows on the non X3D chips is absolutely nothing to do with the cache, and it is everything to do with the fact that X3D chips cannot boost as high, e.g. the 5800x3d can boost to 4.2 all cores and 4.45 with fewer, whereas the 5800x can do 4.4 all cores and 4.7 with fewer.
Please look up how cpu cache works, and how it is used before you start talking about how it affects games. There is an article here by OSdev that explains everything.
Okay, let me start trying to argue in my own language:
Кэш - у Амд компенсирует слабую пропускную способность памяти, я буквально так и сказал. Но оно никак не может полностью заменить кольцевую шину у процессора. И здесь буквально сложилась такая ситуация- что у процессоров AMD очень медленная связь между ядрами и оперативной памятью. И кэш дает лишь средний фпс, а все другое уже не способен он должным образом сделать. Пропускная способность у процессоров AM5 не способна давать больше 64-70 гб на одном чиплете, ибо ограничено слабой кольцевой шиной. Когда у того же Интела пропускная способность 100+ гб на каждом процессоре, и эта особенность во многих сценариях позволяет иметь прирост в тех местах, где X3D имеет плохой фпс что как бы фактом является.
Поэтому я не люблю X3D нынешние, потому что у них INFINITY FABRIC слабая и они просто повышают тебе средний фпс, а все другое на ужасном уровне. Ибо кэшем нельзя полностью заменить кольцевую шину которая за раз способна больше сделать чем кэш за две-три ходки.
Здесь буквально ситуация как с видеокартами. Видеокартам Nvidia урезали шину с 384 до 256 и добавили много кэша чтобы компенсировать утерю эту. Но теперь предтоповые видеокарты не способны получать большую производительность в разрешении 2160, и кэш вообще никак не помогает
wrote in Russian. Because I see that the translator cannot convey my thought and you constantly tell me that I wrote literally
I don't see any sense in the current X3D processors. It's better to wait for ZEN 6, where AMD will rework their infinity fabric and the throughput will be at the level of Intel. Then the sense of 96 MB cache will be significant.
tuned intel with a frequency of 8000 and the most select and overclocked to the very limit 9800x3d with a frequency of 8800 and fabric 2233
I got this new 9800X3D, which is one of the best 3 out of over one hundred 9800X3Ds binned by my friend Donz1ral. Thanks my friend!
○ CPU is binned and direct die
- Without any ram oc, it can run manual all cores 5.6Ghz at 1.20v for Cinebench R23
- FCLK 2233 is no problem.
○ MB: ROG CROSSHAIR X670E GENE
○ Ram: G.Skill DDR5-8800...
Here with a friend we tested my 12400f with DDR5 and 5700x3d, I got 10 frames more under the same conditions
18 MB cache beat a glorious 96 MB cache, oh my god
All this talk about the cache and high FPS vs 0.1% lows got me thinking about how I always felt like squad has a lot of hitching on my 5800x3d & 3080 combo. I thought it was normal (everyone gets it) but is that not the case? Are there people playing with well-setup machines that never have frametimes above 20ms? My averages are pretty much always at or above 100fps, but the stuttering is painful once every minute or two in the midst of battle.
5800X3D, 7900XTX, 0 stutter
It's apparently very random
Ask gammapheonix about it
Dude spent 4k to have a monstruous gig with a 4090 in it and he literaly rage quitted the game because the stutters were horrendous
I have personnaly no idea why my rig runs squad well and his dont, but it does
UE5 update this decade
People who rage quit because of "stutters" are often just blaime something which is not themselves for loosing.
Is this from a live game or local?
This is with a 4080 + 7900X3D, Fallujah 60-70 players. The spikes are caused by Hellcanon impacts lol.
5 rounds on different maps in a server that was at 50v50 each time I took the 10 minute benchmark.
Thanks for sharing! If you happen to be playing on a fully populated (100 players) Sumari / Mutaha and remember, would love to see if your frame times (stuttering) are much better than mine.
On one hand I hope that it's something that I could fix, and on the other hand I don't feel like buying new ram etc so I want to just blame the engine and pretend it'll magically get better with ue5 release without me having to do anything 😅
Would you mind sharing a capture when in a 50v50 round, ideally invasion? I would love to know the variances that you are getting since you have the same cpu, to know what I should be shooting for 🙏
The server was actually almost full during this recording, I replaced the original picture. I can try to get some measurements for those other maps, yeah. But Fallujah should be one of the most performance heavy maps, the others should run better. It would be good if someone could test non-X3D CPUs as well.
Ah ok, thanks for the info!
All i have is tank gameplay 1km away from objs lmao. But yea i have a lot of records and i dont experience stutters at all. Dont have records with metrics on tho
I'm trying to record fragments now. But I'll have to compare only with 5800x3d, because 12400f can't compete with 7900x3d anymore
@slow pendant
playing on full server
Harju was the hardest. There was a game against the Serbs and they used Grads and a lot of different artillery
7900X3D has 1% and 0.1% worse, but the average fps is higher🤔
I hope AMD finally makes new Infinity fabric. Otherwise, this is complete nonsense.
You don't have to buy new RAM. Any memory on DDR4 can be configured. If anything, write to me in PM
i have problem with all 4x scope every time i open the scope fps drop to 30
any tips ?
We would have to test under equal conditions tho. Same map, same graphics settings and resolutions, with same memory bandwidth. Your RAM is 400 MT/s faster than mine.
we can arrange this if you want
Because I'm wondering what the real difference is. I am 100% sure that my processor is superior to 5700x3d and 5800x3d with 7500f-7600x. And then I saw that 7900X3D was worse than me in these indicators.
and as I recall, is your system configured the same as mine?
you have a memory of 6000 - gear 1. I have a 6400 - gear 2. These 6400 mhz will not be equal to my 6400
set your scope refresh rate to 60
it helps minimize some of the performance hit when adsing but can introduce some screen tear
thought this thread would be dead because of UE5
when we go to UE5 there WILL be more stutters, the game WILL be laggier and there WILL be more artifacts
say goodbye to game's performance
we had no devs or anything assure these wouldn't happen and the UE5 "upgrade" isn't just a backward step disguised as an upgrade
yeah no 
And after the UE5 release they will send an army of shills on steam to attack everyone who criticizes and to write fake positive reviews to bait as many sales as possible. OWI/Tencent classics 🤣
Keep
out of here, thanks.
I describe the history of what happened. You should remember that hardcore optimization was promised since V2.12 in 2022 and now they will push people with older hardware away from the game or force them to buy new one.
So who's the propagandist here?😁
You spent half a decade carrying out a campaign across steam, reddit and discord, claiming OWI is being paid off by Intel, to make AMD FX CPU's run terrible. You then spent years claiming SQUAD performance is intentionally bad, to boost Nvidia/Intel sales....I highly suggest you follow any direction given by staff here since your account is on it's last strike.
It kinda is true though that OWI made a very bad move of promising screenshots leaks of new content in trade of posivitives reviews, unlike Steam TOS indicates, and that a campaign to saves the game's Steam review from going overwhelmingly negative happened when the ICO review bombing happenned
So while his whining is annoying, it's not entirely baseless
And it's also true that despite the recent interview regarding UE5 beeing very interesting, the FPS counter indicated very low numbers when you take into account the rendering resolution and the test rig used
We're talking sub 100 fps average on a 3090 and it craters to 50 when the guy uses his ACOG
On a 1080p resolution
Also, unrelated, but the server broswer is still laughably bad, and it has absolutly nothing to do with UE5
It's just on low priority because it sometimes bugs out terribly, but works most of the time, so it's just not important
I still don't understand why they can't just log in via IP. As if that would solve every problem
Wrong, I never said they favour Intel CPUs over AMD, so you made that up, or you mistaken me with someone else. Also. Couldn't spend half of a decade because copr you represent immediately banned me on every possible platform except here for asking questions about poor optimization and informing people about it. 😉
I claim that OWI/Tencent corp (like many other companies) being paid for intentional de-optimizaion of a game from 2018, fully released in 2020 to force people buy new hardware. The best evidence is hardware requirements on the steam page. Also they should've make Squat 2 instead of alienating lower hardware players.
I also claim that OWI/Tencent corp use shills on different forums and steam to attack everyone who criticizes their decisions and to write fake reviews.
I think I'm not the only one 😁
mayb you should've made Squat 2.
Classic answer, like a baby. I work in different branch of engineering, ok?😁 Should I ask OWI/Tencent corp to build a power plant? What logic is this?
it was just a mayb
We log every warning and negative interaction, this is only two of many examples. Now for the 100th time and final time, avoid tinfoil hat posting and spreading rumors, thanks.
I do think what ur saying is true in the sense of games being shit, but i dont think it's a conspiracy. Like just look at the Weather app in Windows, it's literally Edge in the background taking 1 GB of ram to show you if its gonna rain or not
it's just developer skill issue, all the good devs go work for fintech not for making games or apps
UE4 is suboptimal in many ways just to be like usable for average devs
It's the same statement, and part about favoring Intel over AMD is made up😁.
I don't spread a rumors and stop repeating tin foil like this is the only term you know instead of real counter arguments. OWI/Tencent corp will again de-optimize Squat for low end PCs.
I wonder whether you store false statements of OWI devs about optimizations when ones for 3 years they wrote something on Reddit or steam.
Why do we need to call it conspiracy? It's just a simple business. Less hardware being sold because of the prices, people play old games so why not to increse hardware demands for the same game.
They will basically cut out older GPUs.
Only as long as you spell it as Squat from now on.
Cause what prevents u from opening ur own game studio and releasing well-optimized games?
so people suddenly dont have to buy newer PCs, u have this market inefficiency u can abuse
how dare you point out an obvious flaw with a product???
why wont u go fix it yourself instead of brining light to the issue?
He is not pointing out flaws he is spreading conspiracy theories without providing any evidence or reason.
what conspiracy theories?
im saying EU5 will perform worse and it's based on other games released on the same engine and dev's history of prioritizing performance of this game
that's not a conspiracy theory that's just how things have been so far
Like claiming that OWI is paid by Intel, Nvidia and Tencent to bully people with low spec PCs so that they are forced to buy new hardware. Also how do you know how UE5 will perform on release, do you have a cristal ball for that?
what are u on my man?
when did i say that?
the other guy said why wont u go make ur own game studio and release well optimized games :/
i answered to that
Not you, the other guy.
then why u replying to me? 
Seemed like your comment was related to the other guys statement.
Anyway, nevermind then.
"How do you know how UE5 will perform on release ?"
Probably the FPS counter at the top right and the specs described in the video description
https://m.youtube.com/watch?v=Cv83hfaH8PA&pp=ygURT3dpIHVlNSBpbnRlcnZpZXfSBwkJ2ACjtWo3m0M%3D
In this video, we have an interview with Offworld's Director of Technology, Norby, who gives us a technical deep dive into the Unreal 5 engine update headed for Squad. This video is a part of a devblog for Squad and the progress towards this game engine transition. We're taking a look at some of the first Squad Unreal 5 gameplay from closed pla...
Now sure, optimisation comes last and it can get better before release
He was using OBS during the gameplay so FPS takes a hit, also his system is a huge bottleneck
With a 3090
Well yea
Bottleneck not garbage
So you need a 500 dollars 9800X3D otherwise you can't run the game ?
Squad UE4 is CPU bound so if your system is cpu bottlenecks its not going to be representative of the 3090 perf
Never said to buy a 9800x3d
Bro
We will see how CPU bound UE5 is
10900k might be old but that still is a high end cpu that was sold about 700 dollars
Maybe just wait 24 hours to make judgments
Why ? Does it release tommorow ?
I dont see how that’s relevant to the cpu bottlenecking
Why are you even talking about a bottleneck in the first place ?
Also, thanks, didn't know it would release tommorow
What is in Slays video and will be in the public test build, will not be reflective of Squad UE5 release. UE5 still has a lot of hurdles to be bypassed when it comes to system revisions and just overall optimizations. It's what testing is for, to help dial in a lot of aspects and test differing iterations of things.
Do not treat any tests like it's a finalized complete product, because it is not.
Btw, is the playtest branch as heavy as the public branch ?
Define heavy?
Someone said in the testing discord its about the same
It's around the same, current build I have is slightly less. But this will vary dependent on test build.
So expect having 2 squads installed
Oof
Well
I'll give it a fair try
But Stephano
I still have no clue what your point was btw, or why you even intervened
Like the 10900k is a beaffy, but old CPU, and I personnaly play Squad with OBS running all the time
So i have absolutly no idea what you were trying to say here
Also, the metrics i use are far more complete than a simple fps counter. I use afterburner like everyone does
They could have used that in the video also, but nevermind
in stock 10900k gives almost the same amount of frames now. I wonder what if it will be configured, because this person clearly did not have this
i have r7 3700x and 2060s, ATM im with ~70fps in game, im ready to see how many fps i have on UE5
"Do not treat any tests like it's a finalized complete product, because it is not."
yeah i forgot about ICO playtests and v2.12 playtests
I just love Squat and the playtests have always been good and changes were made during them and on release.
From my point of view the scale of this UE5 transition is so big that its a no brainer the release version will be more polished than what we play in testing.
ima pray to god for 60 fps and smooth gameplay
60fps but no stutters and good looking scopes would be dream
How much you get
what?
How much fps did you get or you didnt playtest
The playtest opens tomorrow, I haven't tested yet but I think it's going to be pretty bad.
Im assuming its horrible, and we probably cant do anything because its just squad devs
¯_(ツ)_/¯
I already know what to expect, I just hope I'm wrong. I love this game and I'd hate to stop playing it because of an optimization update that makes it less optimized than before.
exactly, i have high hopes that im wrong about what im thinking'
37 ps on harju and game still looking like shit awesome
what is your spec?
3060 ti, 16g ram, and an gen 11, intel i7-117k
everything is mostly on low
medium*(
try to turn on XMP
i have a 2070 super and i get anywhere from 70 to 100fps on ue5, just gotta fiddle with your settings
🤷♂️ i think people are going to overact no matter how good this play test goes, they could literally just change the lighting and use ue4 and claim it as ue5 with a 3fps drop and people will go "Wahhh i lost x fps this game is shit and dying!!'
we also arent in 2013 anymore, upgrading to semi decent hardware isnt out of the picture and sometimes you need to cut the 14 year old dual core cpu's off
Optimization update = more FPS or stability. Or just as much for a more complex game.
I'm not sure how long you've had the game, but the latest updates to “optimize” the game have indeed drastically reduced performance for all users for a slight graphical improvement that nobody asked for. So no, a 2018/2019 PC is normally capable of running this game without too much difficulty.
There is something wrong when you get that bad performance with those specs.
I will rebuild my old system just to play on this playtest for you to give you an idea of how optimized they have made it 😄
No one is claiming youll be getting 400fps, but dont expect your fps to go to 30
also i was there for a few of the optimization updates that tanked fps, went from 100+ to 60 and sometimes even lower on a r5 3600, with my 7800x3d i get 150+ and @static cosmos helped me with my timings on my ram which brought me closer to the 170 range
Don't bother too much just for me I could test with my config tomorrow x). As I say, I just hope that with this update I won't have less FPS than I do now. Otherwise there's no point in calling it optimization.
Your rig is what I would say is somewhat lower end for current squad, I’m unsure how it would fare for ue5 but I doubt you’ll see a total loss in fps
OS: Windows 10 (x64)
Processor: Intel Core i or AMD Ryzen with 6 physical cores.
Memory: 16 GB RAM.
Graphics: Nvidia GTX 1060 or AMD Radeon 570 with at least 6GB of VRAM.
DirectX: Version 12.
Network: Broadband Internet connection.
Storage: 80 GB available space.
Additional Notes: A microphone.
recommanded perf
i have above that dude x)
What would be wrong then, how would I figure that out
i turn starcitizen with my 3700x and my little 2060s
so I'm hoping for more FPS on squad than on starcitizen 😂
These also havent been changed in years
anyone would have any ideas on what could increase fps? running average 40 fps on most of the maps at medium graphics
on a 1060 6 GB video card and a 3600 processor I managed to get 60 frames on average
ue5 ?
UE4
did u try it with ue5?
alright
does anyone know if dx12 or 11 gives more performance? was loooking to switch to dx12 to see if it has any benefits
dx12 is better overall
I have little lag spike on dx12. Dx11 is more stable and i have better AVG fps
Dx11 is way better for performance
I assume something doesn't work when you just copy files I guess
Trust me, it's so much worse in game that on the screen shot
ue5?
yes
why the fuck i tloook like that wahts ur settings gang
Previous game it was fairly normal, restarted after turning off the FSR that set itself on by itself, and now it's like this
turn on fsr lmao
It was also normal on native without AA at all
No idea what triggered it
Alright, something is messed up
I started normal, public branch Squad
Every settings has been reset
Random question, we 100% sure there is no link or dependances beetwin Squad and Squad-uat, right ?
Cause I didn't mess with the files in the public branch yet they all got reset
got a backup, and i'm happy about it
if it weren't for the 100% load on the video card, there would be 180 frames here
the game has become friends with the processor cores
before this there were 130 frames here
Owi please optimize game
Wow such a ps1 vibes
I'm curious if CPU utilisation is any different?
9070 xt with 5700x3d and 3600mhz 32gb of ram
performance was 40-70 on max possible settings, performance boost was negligable by turning graphics down and the experience was overall a very stuttery mess
on the ue5 playtest
even when playing with above 60fps it stuttered and felt very sluggish
you need at least TSR. If you don't want upscaling just put resolution to 100%. But you need either TSR, DLSS, FSR, or the like. Otherwise you don't have any anti-aliasing and that is what's causing you're issue.
ok so.... been a while since i played this game cus i gave up trying because of my setup..... can i play this game with a gtx1070 and i7700k cpu when it transitions to unreal 5 engine ? is the game going to become better optimised ?
update. iv just watched the interview with the tech... manager.. of overworld.. he says the unreal engine 5 should improve optimisation and that performance is a focus of them.. especially the hitching problem.
Is it really bottlenecking though? I play on 10600K and average 100 frames in Squad
You just need good RAM on those modules, except for the X3D, CPUs have stagnated in performance since the 10th gen
The diff between 10900k and 14900k isn't that big
UE5 running like shit has been confirmed already even on better CPUs, and it makes sense, if ur gonna use Nanite ur gonna tank performance, it's a lazy implementation that causes a lot of overdraws
I hope that's image compression and not in-game blur like that
I couldn't get the low settings to not be too loud for the video card. So I used an upscaler.
Shouldn't add blur though right? Like if anything upscaling should remove blur, but maybe ur sharpness is way down
without Gpu bottleneck I have 170-180 fps on average
That's nice, that means the game was optimized on the CPU side, but now cause of Nanite it's really shit GPU-wise
How many players was it in-game though?
90 players in fight 160-170 frames
Without Gpu bottleneck
Yeah I get it, basically on low settings, low res + upscaler?
fps drops less from the interactive map. also during art I have almost no drops
Yeah
If I do the same on UE4, then my fps there is on average 120
because cpu bottleneck
What's ur FPS like with medium settings, and same res as ur monitor, and no DLSS/FSR?
1440p preset low - 80-100 frames
that's not bad, is it not the same in UE4?
in UE4 I could at least set the medium-high preset
I see, so game is very graphics unoptimized then
Probably Nanite fault
UE5 is more GPU dependent in comparison to UE4, not specifically due to nanite, per se, just an accumilation of multiple aspects under the hood. It's why the recommended min spec is changing to a 1060 6GB Minimum.
In saying that, UE5 for Squad is still early days in it's migration, still a lot of systems being revised, nanite is only partially implemented, as Al Basrah is the only map currently with nearly all of it's planned nanite assets(still be optimized), all other maps don't, yet. Settings scalability, Global Illumination, PiP, Shadows, Dynamic skies etc etc all still need to be iterated on and dialed in, which is what the playtests are for, to get that profiling.
привет, какая у тебя видео карта?
4070
какие настройки у тебя стояли на скрине?
Низкие и апскейлер
эти 155 кадров везде?
Без этого 100 кадров
Стабильно 170 кадров если нету упора в видюху
еще вопрос!
фпс у тебя выше на движке Ue4 или Ue5?
В UE4 у меня максимальный фпс в катке был 140 кадров, здесь же вижу 180 кадров и 170 стабильных
Которых нету на UE4
Проблема UE5 в том, что видюха нагружена
интересно, сколько фепесов будет у моей 4060
я слышал что вчера у всех фпс упал на 20%
У всех это кто?
У всех 4070?
те кто делали стримы - да
у всех
ну если на 4070 сейчас норм, выходит на 4060 тоже будет
а просадки во время боя которые были на Ue4, они все еще есть?
Открываю карту - просадок нету как на UE4
Во время арты нету также просадков
и речь не про 1-4 фпс который проседает, а про 30+ фпс
Игра стала более стабильной
это хорошо
надо будет чекнуть потом, но лучше я это сделаю после обнвки проца
не думаю что 10100ф норм)
спасибо за ответы
Этого не может быть...
что именно?
UE5 is already better, and it is not even close to being release ready.
alr
No, it's not. Had you read properly you would have known that without anti aliasing the game still ran properly for a moment before rebooting it.
However, if the change from FSR to none only applied with the reboot and hence you are right, that would be so much worse. Like how could not running anti aliasing at all end up in such horrors
Не бери в голову
бери в рот )
Спасибо
anybody playing squad in unreal engine 5 with gtx 1070 ad i7700k cpu or similar. any better performance?
ue5 is having now much less fps than before dont worry guys
they said it will be better (i hope)
on 7800 4070s i have like 40-50 fps less
UE5 does solve a lot of problems that makes the life of vehicle players a pain, so i'm very happy about it
It also marks the end of buying an Nvidia card just to cheese the fog. Cause the fog only exists to hide what you can't render in UE4
Tbh, if most of the layers are still foggy after UE5 that would be annoying
have u check the graphic resolution is 50% or 100%?
cauz they set the default to 50%
and even if u restore it to 100, it's still lookes blurry
what fps did you get before?
do you know how to fix this graphics i really tried everything
4gb? Use dx11
Will fsr3-4 be added to the game?
Operating System
Windows 10 Pro 64-bit
CPU
AMD FX-8350 53 °C
Vishera 32nm Technology
RAM
32.0GB Dual-Channel DDR3 @ 803MHz (11-11-11-28)
Motherboard
Gigabyte Technology Co., Ltd. 970A-DS3P (CPU 1) 26 °C
Graphics
LG ULTRAGEAR (1920x1080@60Hz)
4095MB NVIDIA GeForce GTX 1070 (EVGA) 47 °C
Storage
500GB Western Digital WDC WD6004FZWX-00BKVA0 (SATA ) 38 °C
5Tb Western Digital WDC WDS500G2B0A-00SM50 (SATA (SSD)) 30 °C
Optical Drives
ASUS DRW-1814BLT
Audio
NVIDIA High Definition Audio
Game locks up for anywhere from 20 seconds to 1.5 minutes at random, temps are stable, running stock settings NO over or under-clocking. All drivers are updated. Happens on BOTH DirectX versions.
Ironically happens LESS with mods active.
Upgrading hardware is NOT an option
RIP buddy
MF runs a 13 yo rig and says upgrading is not an option
well, good luck bro
Ironicaly this must have been a very expensive build at its time
But 13 years is incredibly long in tech
Props though, you're a true believer
You bought an AMD CPU back when they were shit, I respect that
Apparently it's not even bad, nice. didn't know
I must say though, if, by some miracle, your DDR3 motherboard has an NVME slot, might be worth putting an SSD on it.
Probably the only thing you can try to do to make that antic works
Then you put an NVME SSD
Even low tier cheap ass NVME nowadays are 10 times faster than what SATA can do.
So if you buy a disk that you will be able to reuse elsewhere, and put Squad on it, it might help
Maybe
Alright, forget everything I just wrote
PCIE gen 2 is so god danm slow according to wikipedia a gen 2 size 1 slot will have around 500 Mo/s transfer, which is already the speed of your SATA SSD
So just bear with it or play games that are more frendly towards decade old hardware I guess
TLDR
- that rig can almost drive in some states
- whats your gpu's max temp
- cpu might be an issue
I think they said it was being looked into
5Tb Western Digital WDC WDS500G2B0A-00SM50 (SATA (SSD)) 30 °C
Wtf actually
That thing is the saddest piece of hardware I have ever seen
That 5TB Sata SSD was probably bought 12 years ago with the rest of the build. At the time it probably cost around 600 bucks
12 years ago SSDs were incredibly expensive, dude legit bought it for 600 or more
And next thing you know, it aged like milk. Because while this disk is probably immortal and will most likely keep working for another 10 years no issues, NVME drives have since completly overshadowed SATA SSD because they are incomparably faster and have also become even cheaper than their SATA counterpart for the same capacity
IMO, the only thing you can do is to overclock NB and memory, but I doubt it will make a significant difference.
Overclock a dead ass DDR3 memory
Imo that guy could buy a low end used laptop and still get better performance
Yeah but FXs are part-time 8 cores, they are highly dependent on memory.
800 Mhz btw
It's 1600 because double data rate
But so is the DDR4 3200 modules then
No, wait
Are you sure about what you say ?.
Cause according to wikipedia DDR3 can range from 800 to 2133 Mhz
Maybe that guy got some REAL 800 Mhz here
Nah, timings are too high
