#OPTIMIZATION REQUESTS
1 messages Ā· Page 5 of 1
I was talking about 8+ cores overclocking with 2 golden core considerations that can be overclocked higher. You can't even read with understanding and you think your imaginary opinion matters more.
In squat, very old unoptimized ue4 engine game where all the performance relies on 2 cores, namely game and render thread, core clock is the most important thing to run the game well. But you don't know that, because you have a fixation about memory. It feels like I'm talking with a primary school child.
I don't give a flying f. where you come from as from your nickname I could also deduct you're Ukrainian and so what?
Do you feel undervalued that you call me by nation? Did I do that to you 5 year old minded kid?
I was just suggesting, relax bro
I later showed you that from overclocking on AMD you get 1-5% more fps
And this does not affect the stability of the game in any way.
Compared to memory
Record a video in a squat with a different CPU core clocks showing fps. This is the real evidence. You only showed your imagination and fixation.
i can
Differences like 0.5 GHz and 2 cores overclocked significantly more than others if you know how.
1stock
2 oc
soon I'll throw it off without adjusting the memory and only overclocking cores
this is on ultra settings
No, record video in the middle of action. Heat of battle with a lot of players and things going on. Not to mention that values are already higher š¤£
Ok
But you still dunno what I'm talking about. Do you know what curve optimizer is?
I have one record
You know you can clock CPU in bios per cores? Do you even overclock in Bios or ryzen master only?
ryzen master - shit
only bios
the program cannot overclock the processor to version X. As I understand it, they did it on purpose
Then you should know it takes time to adjust each core + 2 golden cores to stable maximum.
Also curve optimer works very strangely there
can't I overclock each core to 4750?
I think you can cross 5 GHz with golden cores.
I'll try to set them up now
Which cpu?
although, as I said above, I got 1-5% gain from frequency overclocking
ryzen 5 5600
a successful sample accelerates well
could overclock to 4900 at 1.3 voltage
I don't understand either. Why don't they let you post links?
You can use skatterbencher tutorial for 5600x
Yes 5 GHz is not possible with this CPU, it's quite old actually but capable of running a squad.
Can you send me a private message showing the time code for finding the gold cores? I havenāt found anything from him yet, I only see PBO from him
I think I have already found my golden cores. Here are 8 and 11 cores
well, yes, these are the golden cores
This is without tuning the memory and overclocking the gold cores. To compare later
I don't think you have them as 5600 is quite old and only 6 cores.
I donāt even have settings for individual cores in my BIOS
This is the only thing I could do with overclocking all cores
if I overclocked the main cores to 5 GHz, I would probably get a 4-8% increase
Now I wanted to record a game on Invag. But it turned out that the voltage was not enough
Pc crash
- Your CPU seems to be too old for an individual clock adjustment.
- Voltage needs to be adjusted to CPU consumption while overclocked, anyway 4850 GHz seems to be the max for this CPU.
- Obviously you need to record video during the game, middle of the action instead of shooting range, as this is the real test for CPU utilization in UE engine.
The game just has a different load. Therefore, I carry out the test at the training ground in this place
and during these screenshots I forgot to remove 100% load on the video card
I usually run tests here with resolution scale 50
But I hope that you understand what I mean? Training range or main base I can have 100 FPS with 4 core old CPU.
The true load starts when there are a lot of ppl in the same place and a lot of action happens. That's why higher CPU clock matters.
FPS from the training range says nothing.
I have up to 200 frames on the training ground. There are already 90-100 frames in the game
can check
I tried different situations in the squad
no drawdowns
At most, when opening the map, the FPS drops. What many perceive as a gaming drawdown
fragment with Fallujah, the same one where a huge battle takes place for the bazaar
at the training ground itās just more clear how things are
Yep, 80-90 FPS and sometimes less during action around 2:30 minute, exactly as expected. I can assure you that if you change the CPU to e.g. 7700, 7700x, 7900 and overclock 2 golden cores to 5.5+ GHz you will get much more.
7500f even if you take it, it will be about 140-160 frames
I believe it will be better
Maybe in the training range but not while action.
A friend has the same processor, it works quite well
2:30 minute there was a very difficult scene. But this rarely happens, which is why I most often see 90-100 frames
like in the video
In general, in a year I plan to switch to AM5. I can check it personally
I'm going to switch soon and I'm almost certain of the results but anyway...
This is the end of the story why UE requires high clock speeds (of at least 2 cores) and why they should focus on blueprints to code and rendering thread optimizations in my humble opinion.
That's why I understand when you help ppl to overclock DDR4, but if someone already uses DDR5-6000 MHz CL30 then memory is not the issue.
There is an increase from the DDR5 setting. I just set up a couple of people, and I donāt know some points there
But DDR5 with AMD is mostly stable with the mentioned 6000 MHz CL30 and it is enough speed to run games well.
Yes. But most have xmp profile like cl36. Even if the memory chips are good
Well, for some processors 6000 is actually very little
6200-6400 with Flck 2066-2133
will be good for processors
In fact, I understand DDR5 in theory. And I can only navigate from other people's knowledge
But DDR5 is much easier to configure than DDR4 due to the fact that there are currently 3 types of manufacturers with 4 chips on the market
Micron and Samsung are bad manufacturers. Which is why only Hynix M-die and Hynix A-die remain
And there are many guide on setting up these chips, and the chips differ only in the TRFC parameter
āI donāt have any problemsā says man with most obvious Narcissistic Personality Disorder
You have far too much patience to explain this to someone who clearly is not capable of following in the first place, and is not in any way interested in anything but self aggrandizement and spewing vitriol.
He doesnāt want solutions. He wants to complain.
He told you himself he gets 80-90 FPS in idle conditions. He doesnāt have a problem running the game despite apparently having old hardware and crusading against some supposed conspiracy between OWI and chip manufacturers to sell modern hardware.
That was one wild ride
The emotional volatility of that guy is off the charts.
I see the shill bootlicker is making necessary research just to attack personally instead of providing any evidence and obviously defend the company for all the cost. Babbling something about the solution no one asked aboutš¤£š¤£š¤£
But this is the life of bootlicker shill, sad and pathetic.
Bootlicker shill always comes in when difficult questions appear trying to tell everyone that they cannot bother about optimizations the company that lied about it for many years because it's improper and they can feel sad about it.
Licking boot is all he could.š
What does boot licking even mean in this context
I think he's just parroting it without understanding it, but he seems to believe that any disagreement is inherently a defense of everything OWI has ever done, to the extent that it must be sucking up to them persumably in hopes of some sort of preferential treatment.
Or he genuinely believes he is being oppressed by a game studio.
@static cosmos has helped a bunch of people optimize their hardware to get more stability out of squad, leading to a better, more enjoyable experience in-game. I'd much rather listen to the individual who displays patience when working with strangers over the internet for no gain over the fella who starts hurling insults and calling everyone a bootlicker lmao.
Time for this thread to stay on track. Take arguments and insults to DM, no need for it to flood this channel.
I hope this is useful for the team. I have experienced huge fps drops when opening the map on games where a lot of people are on one spot
And random fps drops, which honestly doesn't make sense, probably cuz the game is loading atlantis under the ocean where I can't see it
when is contact shadows gonna be a disable feature for low shadow settings?
it takes 40fps
i get 40 š
Worst performing maps = Skorpo, Black Coast, Fallujah, Sainxan Islands
fallujah is reasonable
sainxan its good for its size
It depends on the situation
skorpo and blakc coast 100% agree
skorpo especially
black coast needs a rework
most of the forested areas (in the corner or sides) are not used
espically east of the map
players are mostly consentrated in specifc areas only
Goose Bay Is really really bad when you spawn south and look north
All I know is that compared to literally every other game Battlefield, ArmA, Call of Duty, CS, PubG, etc. Squad runs by the far the worst out of the bunch.
Bootlicking is a very straightforward term and should be understood by any person with average IQ.
Why do u always bring shills to conversation with nothing to say when it's getting difficult? š
Hey look
But it was you bootlicking shill to come and shut down the difficult conversation. Looks like your shift lasts 24/7š¤£
what are the odds OWI hires me below minimum wage just because I love this game so much and would like to help
I got 7+ years exp in unreal engine as a whole
and 4+ years programming in unreal C++
The odds are odd
There are opportunities that do happen from time to time, quite a few modders have been hired, some with minimal or no industry qualifications, but their experience and knowledge opened the door for them.
Can check out the available openings here or just do a general application; Just keep in mind the more senior and technical openings do have specific requirements & qualifications - Quite a few jobs do require to eventually relocate to Canada as well.
https://owi.bamboohr.com/careers
i've knotice particle effects eats lots of FPS,
when shoot on feet or close position, the calculation of dirt and dust might be the cause
aw shiza
relocate? š
This is wild,
I just put my scope scale at 50% and now my game finally runs but only on AA not quality.
I'll put this here as a hope that the Devs watch https://www.youtube.com/watch?v=lJu_DgCHfx4&t=0s
https://threatinteractive.wordpress.com
šØ Official Threat Interactive Discord šØ https://discord.gg/7ZdvFxFTba
We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion, but also false. This false narrative is being abused more ...
Assertion failed: EOSSocketPtr.IsUnique() [File:C:/buildWork/d9b2387fd600ba3c/Squad/Plugins/OnlineSubsystemRedpointEOS/Source/OnlineSubsystemRedpointEOS/Private/NetworkingStack/Full/SocketSubsystemEOSFull.cpp] [Line: 605]
Dont use Redpoint
they're an L
UE5 was a mistake for this style of game unless the devs can abandon some of this tech.
UE5 is fine, try not to fall for grifters giving you half truths
I've always hated TAA before seeing the reasoning behind its use.
Nvidia only?
Yeah, only rtx
Well thats a big problem. Other than that there are some big graphic issues with not having TAA on currently. If it wasn't for that I'd just play with AA off.
Valid, but as long as it's an option and your experience isn't being downgraded, which is totally possible to do in UE5, then nobody is harmed.
Forced TAA is the big problem
TAA can be good in very specific circumstances but 100% agree it's not good for competitive FPS like Squad.
You should watch the video and see how TAA is used to mitigate some issues. Or just turn it off in squad and see. Its awful without it on so it might as well be forced.
I've seen the video before, I know it all.
It isn't forced, nor does it need to be, in Squad.
There are much better fidelity AA solutions, TAA is good in specific ways but tbh every single AA implementation has a downside
I do wish that Squad would provide not just Low -> High AA options but instead show the different AA engines you can choose.
DLDSR is great if you haven't tried it, though its Super Sampling so if you're already struggling to maintain 60fps don't bother
Also, bro is just begging for donations claiming he can fix these problems with zero solutions to talk about or any notable experience to show that he can deliver anything
Like, the things he's saying aren't wrong, but it's a grift.
I have no idea, I'm just talking abou the AA. Idc about that guy's solutions, personal life, channel or w/e.
Ya, he's kind of notorious for shitposting performance critique on the unreal forums
He has some valid points but then does shit like say NANITE BAD because it had a negative performance impact on a room scene.
When the whole point is it's ability to dynamically scale large poly environs
"OWI deoptimized their game with V2.12 forcing unwanted shadows, cutting out huge portions of players changing nearly nothing. It's almost 10 years of development and 5 years after 1.0 release and the game performs like total crap forcing users to buy newest, super overpriced hardware to even touch it with peace."
its my story lol. i was playing at gaming laptop and it was 30 fps then i bought 2000$ pc to play like normal human (and still i have here drops XDDDDDDD)
games optimisation sucks not games i was able to play a lot games on my old laptop only squad had huge problems
imagine buying 2000$ pc to play 20$ game with graphics that to be honest looks very oudated
this is really simple game and it have so huge huge problems
From my many experiences on many games, all anti aliasing ever does is either :
- Make everything blurry while having very low fps impact
- Actualy be usefull but costing 40% of your frames
It's trash
On 1440p I run Squad without antialiasing
I'll admit tho, my memories of running 1080p Squad without antialiasing were... complicated. The aliasing was strong
Just buy a 1440p monitor, fixes the problem
eh, aliasing is still very visible on 1440p
Not realy
...Yes, really. I run 1440p.
Unless you use that app that zoom the middle of your screen so that you can hit ATGMs at 2 km yea.
Otherwise, no
It's absolutely possible to play without anti-aliasing
No, just in bare bog standard gameplay.
1440p off AA
You don't have to do anything fancy to see aliasing
DLAA without TAA
It's great if that doesn't bother you, but it's completely wrong to say aliasing just isn't visible at 1440p...
I'll notice the loss of 40 frames far easyer than having less aliasing
a) none of them cost 40 fps on my rig and likely most people's setups
b) yes, yes I can notice it
It also affects transparency like you can see on the cyrillic name guy (no idea what it is in english)'s screenshots
much easier to see thru the razor wire with AA on for example
same goes for chainlink fences, same sort of problem
You're not even wrong that most AA methods inherently blur the image (because the whole point is to fix hard pixel boundaries looking jagged, and the solution is literally to blur those lines)
That's why I'm not surprised people expect the performance to be ruined again and OWI send shills to tell everyone to buy new hardware and that the problem is on their sideš
But I like to see actions not words. Will be there when the UE5 update comes.
The only thing I want is the scope to be optimized, I can run the highest but there is a lag spike when switching from hip to scope and some maps make me lag on the scope
Picture-in-picture rendering unfortunately always has a cost, because it's rendering two viewports at once. Same thing for example with Ready or Not's teammate headcams, though the trick is there that they render them at really low resolution and fps to try to limit the impact, but that's harder to do with scopes since, y'know, that's everything you're looking at. It seems like they kinda try this with the outside of the scope in Squad but it would look pretty janky if they heavily limited the FPS when the inside of the scope would move faster than the outside.
I'd suggest tweaking the scope settings to get less impact. I would recommend setting the frame limit to something above your avg fps rather than unlimited which I have previously had some performance issues with even when below 120 fps. DLSS/FSR can also help especially at improving your low-end frames like when scoping in, so consider turning that on if you haven't already.
it's not half true , disable AA in Squad right now and see the mess it is.
PIP will always be expensive. it's just the name of the beast. Unless we go full on pathtracing crazyness, but we are around 20 years away from being able to make this insanity....
It is not nearly the mess of said forced TAA titles. Nowhere near it.
it's vomit inducing at 1440p no AA
Maybe for you. Scroll up just a bit and check out the guy saying 1440p no AA is perfection
Just depends on your tolerance fir jaggies, crawl, and transparencies, tbh
it's more about the grass going completelly crazy
There is no perfect AA solution tbh
Also I forgot I recorded this TAA madness
TAA is really good at some things that no other AA can do short of super samples
But also really bad at some things that are really important to something like Squad, high movement fps
my biggest problem is that it's near obligatoryu
I would argue it is in no way obligatory. TAA is not the only option
let me try recording something
I mean go ahead but its not going to change what Iām saying tbh
Yeah grass looks like shit without AA⦠which is not exclusive to squad. Grass is a semitransparent texture in the same way that razor wire, chain link fences, etc are. Of course it looks better with AA that respects transparency better than the raw render
lossless recording of 5 seconds is half a gig LOL
it flicker the grass black when you are moving
ā¦yeah? Thatās how lossless be. Thatās why every video service only works with lossy
Compression is optimization lol
you can kinda see it , it's 4x worse on non recodring
I think people forget this fundamental truth, optimization is all about trying to reduce the data required to represent something that is mostly representative of the real deal
how is that playable?
I think its quite a bit extreme to call that unplayable. Youāll have shimmer like that on grass with no AA in a lot of games unless said grass is a flat texture like weāre playing Garrys Mod flat.
it's not a shimer it goes 80% black for every second frame
I'm not saying TAA shouldnt exist, it needs to specially with DLSS, but we are going into a future where games are being created with the expectation of being run throught DLSS and TAA which is giving us worse graphics than a few years ago
You can read multiple statements of me in this thread and elsewhere in this discord stating that forced TAA is a problem.
squad does not force TAA nor is the experience downgraded in the same regards shown in Threat Interactiveās video for other games
Different things, i m o.
oh yeah it's no where near that bad, for sure, but moving to UE5 might became an issue because of that..
Naw. UE5 doesn't force TAA.
not that changing Engines is even possible
UE5 is fine, despite a lot of gamer misconceptions.
ehhhhhhhhhh....
Don't fall for the bait, friend
Gamers are not known for being supremely rational, try not to take their rageposts at face value
Then you should know that UE5 does not force developers to use any of these 'problematic' technologies and techniques
And that they are nowhere near exclusive to UE5
No, but most of the games in UE5 are baited to do so
Ue4 already has the "Unreal look"
What exactly do you think they are doing to "bait" developers into making these decisions?
oh yeah I'm really anoyied that Unity is kinda following UE5 with U6 and TAA
mostly because unreal is really more streamlined, to a point where it's hard to make your game not look like any other game, specially in terms of lighting.
It would be shooting themselves in the foot to NOT support the tech that industry leaders want.
TAA is not inherently bad, nor does it's existence mandate that developers cut corners in such a way that makes TAA the only option (either directly enforced by offering no other option, or by significantly degrading the experience for anyone not using TAA)
No technology is.
my only issue is that I want to play squad without ghosting , that's all
Yeah. So why would it be worth being annoyed over engines implementing such a technology?
Ya, I feel that. You can absolutely achieve that tho.
Avoid high AA or lower sample counts reduce the ghosting effect fwiw. Supersampling is also an option.
or try DLAA
if you have the ability to
Well because it's something that is readily available and give you some easy path to a decent result that you'd be having to spend more time to get, at a cost of a bunch of artifacts in fast paced games.
I would never complain about TAA in something like a story focused slow game, heck I embrace it. but in squad where it's the diference between hitting a ghost or the actual player... yeah I'd go with no I want to be able to not have that.
For sure. I think forcing TAA in either of those cases is bad
We already seeing games with enforced DLSS, and Raytracing (I want to see how that Indiana game will playout... ) TAA is a more painfull problem than RT IMO... but it's far less talked about, so if anything I like that channel simply because it is shinning a light into it.
Yeah, I totally agree on that. I think that having the option to disable those is important. I don't think Squad is changing anything about that, though.
hopefully, I've always been on the side that if you can give an option, you SHOULD.
The low end market is pretty screwed right now with even the lowest end Nvidia card, the 4060 being kinda bad value for what you get.
yup
tho most inteligent developers are targeting the Deck... as they should.
~~ not that I think Squad would work on it lol no! ~~
Would be enough if they target the most popular hardware on steam, but this is not what hardware manufacturers want right? š
Mfw the most used GPU is the 3060
Mfs realy think they get to use Ray Tracing with a low end card
At least it has 12 GB VRAM. Looks like Nvidia's vice of having laughably low VRAM is mostly on 4000
Funnily enough the 4060 can apparently get >30 fps on Cyberpunk, RT on low, DLSS cranked up, low res
Untill you hit the top of the 8 GB of VRAM lmao
I don't know who thinks RTX > VRAM in realistic scenario except Nvidia
Itās one of the most popular and accessible engines, with more games released than basically any other besides unity. Itās like saying thereās more crime in california.
https://en.m.wikipedia.org/wiki/Category:Unreal_Engine_5_games
Plenty of good and bad performing games on UE5. Not really an engine specific problem
This category contains games using Unreal Engine 5
Jesus Christ just how much stuff is tied to FPS
Next we gotta learn that supply truck go faster with higher FPS ?
How can so much stuff be tied to FPS when the optimization is so bad achieving 60 fps on a medium hardware is already a miracle
well technically everything in video games is attached to FPS...
what is a problem is when they dont take deltatime into account
This is not OWI support. Itās also nothing they would deal with. You got server banned. Go appeal with that server.
Also
Record or fake
Don't expect anything out of any moderator if you don't have a clip to back up your claim
Install OBS, set it for buffer clip of 5 minutes, set a keybind to save last 5 minutes, you're sorted
Some ppl suggest instead to use the record system provided by your GPU (Gameforce for Nvidia or Adrenaline for AMD)
But i don't like that cause you may have to uninstall your drivers and you'll loose your record setting. So get a dedicated record setup. Use OBS or Steam
Also
Im not sure you want to keep your steam id publicly wrote here for everyone to see
cannot place dshk in some place
also, PLA small MG canot place near any walls, and cannot place near any window
which heavely limit the place it possibly could be use
shall we have a announcement about emplacement logic change report included in the update?
AA off results in dots everywhere. Especially in shadows and they flicker. If TAA is on you can still see them in close shadows but not as bad.
𤮠without aa. If you have old nvidea card and Play at 1080 p use dsr 2.25 with smoothnes 10% try this.
if you have rtx, you can use DLAA
does not turn the image into soap, also improves the quality of the grass and smoothing
and this is dx11, do I understand correctly?
One 1440p the other 1920 p dsr 2.25* with 10% smoothnes. Yes IT cost 20% fps. But give more deteils sharper image
The game has a resolution scale of 125, it is comparable to dsr 1440p
Dsr do Not only Bring res s Up.
dsr looks the same as 125 resolution scale
And you wonāt have DSR shit in Windows
dlaa and dx12
You can only use IT in game Not in Windows.
This makes zero sense. And it will be difficult for people without a second screen to minimize
I do Not understand what are you mean?
alt tab
Work
I dont mean this
DSR lets you scale beyond 125% scale. DLDSR specifically supports 1.78 and 2.25x
It does help with small details at a distance, and naturally provides some antialiasing due to super-resolution. Can be combined with DLSS to help make up the frame deficit from super resolution while affecting image quality less than DLSS would normally do at native resolution.
I don't. Does DLAA get rid of the jitter and weird shadows?
Yes
Playing Marvels Rivals. It's extremely true
do we have some setups for maximum possible framerate
Yes, get x3d cpu with the highest mhz and lowest timing ram you can (16gb or more), and a gpu that is equivalent or higher than a 3070 in rasterization rendering
Already have that but I'm going on a month long business trip, squad runs alright (~50-60fps on foliage dense maps) on the laptop I'm taking with me, but I'm running on low-medium settings
Unfortunately, nothing can be done on a laptop.
and for a comfortable game there is no need to buy X3D processors
wdym? ez 140+ fps
That's because the game is programmed to aim for a certain fps target and lowers the quality instead of the fps when it cannot reach that threshold
Even when i set TAA to 100% resolution it doesn't run native resolution
It never runs native
I have 240 fps too but the game looks garbage
And when shit happens and the fps should dip
Image quality lowers instead
The worst that can happen is Doctor Strange opening a portal
Then the game chocks itself trying to render everything on both sides of the portal and the actual resolution stoop so low minecraft looks better
Marvels Rivals is a prime exemple of why the modern trend of not giving a danm about optimization and hide all performance problems under DLSS and upscaling is absolutly terrible.
The worst part is that you're forced to use upscaling. The game doesn't let you run native even if you fiddle with config.ini files.
So the game always looks ass. It's mindblowing how ugly that game is
ok... turn off TAA? I don't use TAA and it runs fine
None of what you described happens for me at all, besides that the FPS does indeed dip, not just image quality lowering
AA is mandatory but DLSS at native is just DLAA. Also https://www.reddit.com/r/FuckTAA/comments/1ee0x1p/marvel_rivals_how_to_disable_forced_taa/
also how in the fuck would you even suggest that they meet your target 240 fps? That's not even remotely a standard they could be setting for.
This is why I struggle a lot with optimization discussions because you'll have people perpetrating completely asinine standards. Like people are unironically calling Marvel Rivals poorly optimized for running 60 fps maxed settings with lumen on a 4090
Guys, I need tips for better performance what to turn off and on ?
Start with the low preset, put Particle Effects on Epic or Cinematic (this is important because it makes muzzle flashes much easier to spot), you can raise texture and model settings based on your graphics card VRAM (as long as you have VRAM to spare it shouldn't really affect your FPS too much).
Consider AA at medium + 4 if not using DLSS
Consider turning on DLSS, especially considering it will help your low end frames and help reduce some frame dips. Quality mode will be closer to native, while performance will have a larger impact on your frames but could come with some artifacting
Shaders, Shadows, and Ambient Occlusion can have a large impact on your FPS so try with them set to low and if you end up having frames to spare you can play around with enhancing these settings.
Looks like shit but can be usable
Always best to start off with the minimum and work your way up
If you have frames to spare, turn up your DLSS quality. Then your Texture and Dynamic Mesh settings. Then your Shaders. Then Ambient Occlusion. Then Shadows.
The more incremental the change the better so that you can ensure you're minimizing frame loss
The thing is, no matter what settings you have the FPS will be +- the same
I mean... no.
(at lower settings)
The gap between everything minimized and maximized isn't that large compared to some games, certainly
but every setting has a real impact on your system, and those settings will have the largest
Particle setting tweak is really good
Ya, it makes a big difference.
Muzzle flashes are basically invisible on lower settings
yup
So
Its the game bad optimized or we just have low pcs
bof
They're working on optimizations in a future update, probably coming sometime next year
but a lot of people are complaining about optimization in ridiculous ways or have no idea how to manage their own PCs performance and blame it on Squad.
so like 80/20. Squad doesn't run super well, but also some people run it worse than others.
If rtx 3060 is low I dont even want to know what would be needed to run this thing at 240fps
Well, the 3060 is new but not exactly high end. It is the lowest offering in the 3000 series.
? 80/20 what that means
Not much of anything will run Squad at 240fps tho.
Like 80% of the problem is Squad's, 20% of the problem is personal (bad computers, bad settings, etc)
It was just a exaggerated example
Just an arbitrary number of course but you know what I mean
damn
Thats shit
Ya. It's possible to run 144fps, mostly offline tho. In-game you're subject to more slowdown from networking 100 players
Yeah what you think about the performance upgrade that will the UE5 bring ?
I was checking, it should at least get 30% better from what I viewed
Only time will tell, really. There are too many factors to consider. Like, just from going from UE4 to UE5 might technically come with some performance improvements, it's hard to tell that they will affect Squad or not. Then there's also the fact that they have explicitly said they're working on optimization of their own code, which will probably be the biggest performance impact. Then there are advanced UE5 features like Nanite and Lumen which we don't know how/to what extent they plan on using them, but if they do could mean reduced performance for some people or scenarios.
I wish I could. But if you actualy read what I wrote you would know the game doesn't let you turn AA off. You either use AA or an upscaling tech
I did try to mess with config files like mentionned in the Reddit post but it doesn't actualy do anything
AA != TAA
TAA is one specific AA solution. You can run most at Native. DLSS at native is just DLAA.
I can agree with you that it would be nice to have an option to turn off AA entirely in menu
7900 XTX
Yes, but they're not targeting 240fps, in what world would they prefer downscaling over letting your FPS dip
What you're saying doesn't make much sense
In every single verse in the multiverse it's better to have FPS dips intead of picture quality dips
Because if you have 40 fps when your target fps is 60, you know you lacks 20
But when the quality drops and everythings gets blurry
How much do you lack ?
How can you know ?
I donāt know if there is a language barrier issue here or what
I am saying that downscaling to maintain 240fps makes literally no sense. They would of course choose to drop frames if youāre that far above standard framerate targets.
Iāve never seen anything about this downscaling, it doesnāt happen to me when playing.
How do you play ?
By that I mean, target fps and GPU usage
When I play my target fps is 238 (set by riva, no fps limit ingame) and my GPU is at max usage in the training field
I run pretty steadily between 100-140fps, accounting for dips like Strange portals.
I generally do not set frame limits. In or out of games.
What hz is your monitor ?
144
Cause using no frame limits at all, neither V sync, is actualy not smart
lul? No, both things are irrelevant unless youāre blowing so far past your hz that limiting frees up resources.
You shouldnāt even need vsync in most games. And thatās coming from someone with a freesync monitor.
Vsync without such a monitor adds input delay, youāre suffering if you enable it without need
V Sync and free sync aren't the same thing
If you have free sync you don't have any reason NOT to use it
There is plenty of reason not to use itā¦
Except if you have blur reduction of sort which is incompatible with it
Vsync without free/gsync is just bad to use
Even with free/gsync some monitor functionality can be disabledāif youāre not experiencing frame tearing you should NOT enable it.
Well you -said- vsync.
If your fps hover beetwin 100 to 140 fps, on a 144hz monitor
That's like, the exact exemple where Free sync is usefull
Except that I donāt experience significant tearing to begin with
If you donāt experience tearing its never worth it. Thatās all it solves, so if you donāt have it youāre only making things worse
Itās good when I need it. But rarely do I, especially in competitive fpsā¦
There is no downside to have free sync on, right ?
There is
you mean 1 ms of input lag ?
Much less so than vsync but still, itās not free
Hypothetically sure. Still, if you experience zero tearing why would you choose to increase input lag??
You do you mate, i'll stop trying at this point
???
Do you even experience frame tearing with it off, or did you just leave it on because someone told you to?
With fps higher than 200, I never experience tearing nor input lag
Still use it anyway, it's just cleaner
Then youāre literally gaining nothing
Another reason why I use it is that some games that don't require 240 fps (many games actualy, mainly things like RTS and Oxygen not Included for exemple), I cap thoses games to 120 fps. Since 120 is half my refresh rate, then freesync got an easy job
I have 0 reason to turn it off too
If you want to downcap to save resources then go nuts, thatās a different thing entirely
I think one time free sync got in handy was cyberpunk
with frames beetwin 120 to 150
Most of the games I play are lightweight they just hit the frame cap anyway
Youāre just increasing your input lag if youāre already above your hz
Thatās literally all youāre doing. You would benefit from turning it off
Marvels Rivals is an exception. I generaly don't play games with ass optimization
Oh and Squad too. Clocked in 2k hours and the fps vary beetwin 60 to 150
Im never above my hz cause i use a frame cap
You keep saying youāre at 240fps? What is your hz? Are you capping it below that despite repeating this multiple times?
Even so if youāre capped and steady at hz then you still are only hurting yourself by leaving freesync onā¦
I have a 240 hz monitor and my target fps is 238.
On some games it's 120
I see 0 reason to turn free sync off because 238 is a very high fps target. I often have dips and that's why free sync exists
The only time Squad ran at that fps is on Jensen for exemple
Yeah, if youāre getting noticeable frame tearing when dipping then ok⦠but youāve been saying this whole time that its not dipping, just downscaling
This convo is running circles around my head
In the particular case of Marvels Rivals. That's literaly the only game I ever played which does that
Every other game created by mankind have the option to run native resolution instead of trash upscaling tech and then the classic and known behavior of frame dips applyes
You CAN run native, jfc.
If you refer to the reddit post you linked, I tryed, doesn't work
In game there are native settings
That trick only disables AA entirely which you canāt do in game
the game has forced upscaling and so far fiddling with ingame settings or config files didn't fix that
I did try to turn off upscaling in the config files
My desired render resolution was manualy written to be 2560 x 1440 in the config files
Did you set readonly
But still, when the game cannot reach the fps target, it will lower the render resolution to try to still output the desired fps target
I did not, but I expected that to be pointless since the game doesn't re edit the files
Perhaps you should try without that, as its not a problem for me without
You should always force ini config to readonly if making manual edits, as they generally do reset the configsā¦
I did not, but when I launch the game the config files doesn't change
I mean i can try but i have high doubts it will change anything
I think you should disable whatever frame cap youāre using because that isnāt the case for me or anyone else I know playing
It never downscales
Try setting something other than TAA, and use native option
I think on the contrary that I should put a frame cap, but instead of using Riva, use the one directly in the game
DLSS+Native is DLAA not upscale
I mean sure give it a try
My point is I think its a self-inflicted issue
It doesnāt make any sense when the fps limiter is easiest implement as a flat cap. It would make no sense for them to go to the extent of trying to keep that fps, especially at 238
So far i used TAA
It's probably ass
I'll try with AMD FSR at native
Welp, doesn't fix the problem
Still 240 fps
but pixels the size of my thumb
The most messed up fact is probably that my gpu doesn't go above 80%
Ok, you were right, sorry, self inflicted
"AntiAliasingSuperSamplingMode"
I changed that to 0 in the config files
But it actualy just set TTA when set to 0
with AMD fsr at native game's fine
Game still look like ass tho
Glad I could help even if only a little
well it is gonna look a lil ass with no AA but that's the price ya pay right
I think you have other issues though
anyway I don't wanna derail this squad optimization discussion forever so I'm gonna let you figure that out
overall it's convenient when you have both a 1440p monitor and DLAA
ya I mean half the discussion was about vsync and shit. jus tryna help the poor bastard
I have been running DLDSR 1.78x resolution with DLSS on Quality in Squad and it's been pretty tight. Lower frame targets but pretty stable above 60. Worth the enhanced detail imo
surely the developers could do a crowd fund for a complete rework of the game so it performs better on a range of pc specs e.g. gtx170 i7700k..
that way they'd have the money in advance
Just buy skins if you want to give them money, that's why they're in the game
Also,
I think migrating to UE5 qualify as a complete rework
You just have to hope the game doesn't perform even worse cause the few experiences I have with UE5 games so far are games that eat way to much ressources for what they display
There is no way a 6 vs 6 game like Marvels should run this poorly
Deadlock runs and looks far better, and it's in Alpha, but it's made by Valve
UE5 remains virtually unchanged in comparison with UE4
It's the same engine except for a couple of things, but it gives devs a chance to pay off the tech debt
oh yeah?
once ue5 swapover using the words āwhitelistā and āblacklistā in game breaches new tos, now.. how do you think thatll pan out for squad?
I don't think thats gonna change any isis roleplay scenario
if you cant push the game to ue5 because of their silly tos yes literally aint gonna change š§
I am not sure where are you trying to go with that
The game already exists on ue5 you can literally watch test environment videos
UE5 will ruin optimisation for some tme
i think
intill the UE5 engine itself becomes more efficent (i dunno 𤪠)
Wait
What tos
It's not necessarily about money. The easiest way for them to get much better client-side performance would be to allow players to disable more shadows. But the devs are obsessed with maintaining & increasing high levels of graphical fidelity.
To be fair
Some shadows can't be turned off to prevent unfair advantages
Like how people used to disable shadows in pubg to spit enemies more easily
The advantage is only unfair if your shadows are dark pools of invisibility in the first place, or you let players clip into vegetation assets
In the end it's a design issue that's been "solved" by introducing another design issue
Real question if the Voice connect mod could remove shadows and mussel flash for a good FPS boost how many people would care?
https://steamcommunity.com/sharedfiles/filedetails/?id=3193475024
This is false. That rule only applies to the devs working on the code for the game engine UE5 NOT for regular devs making their own games using the engine
I suggest you do your research before making false claims like that
Why am I getting 30-40 FPS on lowest settings???
NVIDIA RTX 2080
64 GB RAM
INTEL I9 Processor
What processor exactly? CPU is very important in this game.
Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 3.60 GHz
80 frames should be in practice
I advise you to look at your RAM
Also, massive fps drops every now and then. spikes down to 10
yes moment
task manager
I knew it
does it have anything to do with servers I just switched server and FPS up to 80
go into bios and install xmp profile. If you want better results, you will have to manually configure the memory
and what the motherboard you have and Ram?
I hope not a chipset with a limit of 2666
win+r - msinfo32
B365 M AORUS Elite
honestly this happens mainly in squad
because the squad is demanding on memory
2666 is the maximum memory frequency on this board
In general, fuck it, before there were 70 frames on the servers, and then there were fucking drops to 40-30 places. Now itās 90-100, even 110-120, if the card is easier, and without drawdowns It's in the squad
you should adjust the timings. Here's a man with 7 9700f
I would have helped you. If it wasn't for the college session
spasiba comrade
I just noticed that you have 4 ram 64gb. This may be a big delay, but to be honest itās not critical
in general, for games I advise you to take a maximum of 32-48 gigs, with a larger volume the latency increases
Yeah!
As you can probably tell i bought this rig prebuilt with just the basic knowledge of PC hardware
Appreciate your tips kind sir
I have full usage on 1440 and ultra settings on 4070
It normally
And have 85-100 fps
when im running about i get good fps, but when i ads i get a massive lag spike. fix that
Picture in picture scopes will basically always cause framerate drops just based on how it works. You can mitigate that somewhat with lower scope resolution, DLSS, or lower settings.
god thanks arma reforger is growing and people from squad can migrate there
i have ptsd after playing 3 years to squad xD
Normally, I get a maximum of 90 FPS, but it drops to as low as 33 FPS when encountering enemies. Iāve tried many settings, but all have failed. I donāt know how to fix this. Is my system not sufficient?
System Specs:
RTX 4060
i5-12400F
16 GB RAM (1x16 2666 MHz)
low memory frequency and single-channel memory mode
If possible, buy a new memory kit
2x8 or 2x16
or you can try to raise the frequency to at least 3200
and adjust timings
what the specs 3000$
wait, I remembered you
In general, it's strange to write here every time you don't like the game
There are a bunch of hateboner havers that donāt know how to build a PC that will complain about a game that is cheap on sale
Like wow it turns out that games are cheaper than the hardware it takes to run the game. Completely new and original thought alert.
Marvel rivals was released on Unreal Engine 5 and is really poorly optimized for a game that really doesn't seem resource-intensive, I'm very, very afraid for squad, knowing the particular taste for optimization for the dev team. Lazy to optimize + an engine that's not at all optimized, it's going to be a flop
The engine itself isnāt all that bad, itās just that unreal has been pushing their tech as being able to do much more than it can actually do. Nanite is not powerful enough to allow the disgusting use of super high-poly meshes for no good reason. One of their test rooms has a floor that contains like 12000 polygons, when it is-I kid you not-a flat plane. Like itās completely flat. On another note, megalights lumen are not as powerful as they push them to be. Itās the decisions to not optimize their games that give unreal 5 a bad rep, itās not the engine itself.
Since the whole entire point of moving to unreal 5 is to optimize the game, it is NOT going to decrease performance in any way, only increase it. Unless they change their mind and decide not to optimize anything lol.
Careful about parroting Threat Interactive lines. There's a lot to say about his content (half truths, a bit misleading, and very grifter-y) but also the "test room" you're referring to is not an official UE5 test at all. It's just some person's personal project who's posted it on UE forums. https://forums.unrealengine.com/t/pantheon-realistic-recreation/599343/5
This is just some hobbyist modeler, not a professional project, so the fact that he found things to optimize in that scene is not very suprising and doesn't actually say anything about Epic's messaging on UE5's capabilities.
Rivals is not poorly optimized. It has some problems for sure, like forced AA, forced mouse acceleration, and of course the portal lagging people out (same reason why Picture-In-Picture scopes lag). But it's not hard to get well over 144fps on high end hardware. The engine is not poorly optimized either. This is some gamer brainrot being spread hardcore online rn, it's of course an upgrade from UE4, not a downgrade. Yes, there are games being made that don't run well! But this is not an engine problem, this is an industry problem. A lot of studios are cutting corners, trying to go achieve some sort of "best graphics" nom at an award show, or whatever that doesn't serve their customers. Nanite and lumen are new technologies and there may be some growing pains with them, certainly. Lumen, like RT, can be very cool! But it was also the first setting I turned off in Rivals, because I didn't care about RT lighting in a hero shooter.
OWI has stated they intend to make optimizations with the update. Far be it from me to say that OWI is going to do everything right here, but there's no reason to be afraid of UE5. Hopefully they will take their time and do it right, but only time will tell.
Everybody seems to just say that itās full of half truths and is misleading, but I still havenāt heard anybody say why. What half truths is he saying? Why is he misleading?
Basically, he is right about some technical aspects of optimization. However, he often has flaws in his reasoning and produced biased tests to prove his points. For example, he criticized the built-in model editor for difficulties optimizing models, but this betrays that he does not understand that in the professional games industry the models are generally going to be created on another more specialized product. It might be reasonable to ask for improvements to this editor but blaming it for industry problems of optimizing games is asinine. Another example is how he shows how nanite is not good for performance on a dining room test scene, which clearly would not benefit from nanite due to being a relatively simple scene, with no high-tri objects to render, no large view distances, which are the exact usecases which nanite is meant to do well at rendering.
Also, a huge part of his videos is pushing his studio, which as of yet has never produced a game, or has any notable presence whatsoever, but has a large donations page. He doesn't have any aim to these videos but to plug his own studio as the holy grail of studios who can optimize games... with zero games to show for. It seems very much like he's just trying to make fashionable hit pieces, using technical jargon that appears legitimate to outsiders but falls apart under scrutiny. He's not a reliable source, and I would say has ulterior motives for creating the content he does.
Way I see it is that if he wanted the industry to change, he would be better served by doing something like tutorials and evangelization for optimization techniques and technologies. This would likely benefit indie studios and creators who do not have formal training and could contribute to the market containing more well optimized titles.
But he simply seems more interested in trashing Epic and Unreal, and claims he will create an engine better suited for optimized games??? It all just seems a bit convoluted, imo.
Iāve watched all the videos and think there are definitely things I can agree with. Iām also against forced TAA or having a degraded experience when TAA is disabled. But I disagree with the FUD around new technology like TAA, DLSS, Nanite, Lumen etc. I certainly donāt want studios using these techniques so that they can ignore performance problems, but I donāt think thatās an Unreal Engine problem, and I donāt think itās fair to say Epic has misrepresented its Engine capabilities.
Rivals IS poorly optimized tho. I play it. I know it. 400 Watts poured into a 7900 XTX at 100% usage to get 240 fps in 1440p in a game that's basicaly Overwatch but 3rd person is BAD. You can't call that brainrot it's straight up bad.
Don't forget that they also kinda force the usage of upscaling tech. Only way to render native is to run an upscaler but go into the config files and set the resolutions to be at your 'ative specs
We talked about this before, there is a native setting in Rivals.
Forced AA, not forced upscale.
With TAA that I can't use cause the game runs incredibly worse
and 240fps is a ridiculous target for 99% of the market.
You don't need to use TAA.
I'm not sure why you are willingly ignorant about the settings menu
240 fps is far from beeing ridiculous in a game that wanna be esport
Sure the guy with a 3060 Ti will never have thoses. But configs with gpu worth a grand should expect that
Rivals runs very poorly compared to Overwatch 2, which itself runs worse than Overwatch 1
Lower range builds are chocking with upscaling to get 60 fps and middle range builds are chocking with upscaling to get 144 fps
They aren't an esports game
Shill will jump on you for writing this simple truth. The game from 2015, released in version 1.0 in 2020 and intentionally de-optimized in 2022 requires 2024 hardware to fully utilize modern monitor frequency and gaming standard of 144 FPS and still have drops.
They claim you should buy a newer CPU when it's released to play this 2015/2020 game. š¤£
Look how these shills will get triggered.
Your perspective is not the norm
2020 hardware runs just fine
They literaly have an ingame tournament bro
No, it's not. Fine is not the measure.
Yes, that's not the same thing as OW CS or Valo esports.
You are assigning completely false goals to the game
Sorry bro but when you make a good hero shooter it's expected that it goes esport
It's the natural flow of things
Especialy when you actively promote it with an ingame tournament
That's not what they have demonstrated at all.
And with different rules for ranked for diamonds and above (bans)
Things is, your opinion, nor the dev's matter on this.
If players want to make esport out of it, they will.
And players from OW that migrated to Rivals have 2 complaints :
Sound bugs and sound design
FPS and performance
Just cause you can destroy walls doesn't justify the game beeing this demanding. It doesn't run very good
If the devs don't support esports, it won't take off. This is a completely detached from reality take.
The measure you gave is "fine".
144fps is not hard to achieve with modern hardware. Pre-2020, yeah you're gonna struggle to reach that.
Prebuilt PCs from most vendors are also not tuned
If you have an untuned PC you will probably struggle to maintain 144. There are issues with optimization like on certain maps for sure. Fallujah and Black Coast can often stutter. I'm not sure if this is a VRAM issue or what, though I do notice it happens whenever draw calls reach a certain threshold on Fallujah.
Struggling with reading and understanding because you mix your own words ? You wrote that hardware from 2020 runs fine. But it's not.
Of course someone can overclock the CPU with a decent cooling to get more FPS but won't be able to hold 144 constant FPS. This can be achieved with modern hardware for the game from 2015/2020 as I mentioned before.
I haven't struggled at all. Perhaps you are struggling to follow.
This is what you wrote. Do you even remember? Then you write about modern hardware

Also, pretending as if that's a goal that affects the majority of PC gamers is woefully out of touch
144hz is a hobbyist/professional tier of hardware.
I bought my 144 monitor in 2017š¤£š¤£š¤£ what the f...?
What does that have to do with anything?
144 monitors existed before 2017 too. Who cares?
This is standard for today's PC gaming if you don't know. Are you living under the stone?š¤£
That's not at all standard.
All the PC gamers?š
60 FPS is still overwhelmingly the standard.
144 Hz is standard in modern fps games gaming.
No, it isn't.
Maybe for consoleš¤£š¤£ššš
It is, you're delusional if you claim otherwise, defending poor squat optimization.
120 and 144 and 240 are possible, but expecting to run that on every game and every system is literally delusional.
You're shilling in this channel, why? 60 FPS is a console level.
60fps is the common target. Specifications are usually written for such a target.
120 and 144hz is hobbyist tier equipment. Its fine if you want to do that and yes a lot of people do.
144 fps is standard for first person shooters, 240 is e-sport level.
I have had a 144hz monitor since 2014 with the BenQ XL2420
144hz is pretty standard
It's more common today. It's absolutely not standard.
now
Many people absolutely do get 144 setups. And there's good reason for it.
Yeah? What are the squat requirements on steam?
144 is a standard modern fps game since years already, why u lie?šš¤£
You have to remember that the overwhelming amount of PC gamers are not rocking rigs that cost several grand, or using the best hardware.
60hz hz monitors are very cheap 144hz now are also cheap itās the new standard
The monitors are cheaper than they were certainly--you're still wrong.
Of course it is, since years but the shill is twisting reality to fit squat poor optimization propaganda.
60 FPS is standard in the overwhelming majority of gaming.
CS, Valo, etc are not in standard category.
Most PC gamers have rigs that are absolutely enough to run games in 144 fps without issue, but not the squat.
They generally run at a much lower fidelity with simple geometry and smaller view distances. It is much easier to achieve 200+ fps in those games.
squad is pretty tough to run 144 fps
Because it's unoptimized mess.
If you think that you should be able to run CS at 144 and Squad at 144, you're completely off base
itās more the code that makes the game run bad
They're nowhere near the same requirements.
It's more about blueprints to code, rendering multi threading and other normal engine optimizations.
Yes, there are a lot of blueprints and yes they have an impact. It will help when they convert these--but it's not going to magically make you go from 40fps to 144.
It's 144 fps for normal gaming and 240 for e-sport level. This is standard.
It's absolutely not.
I wrote that.
i can run battlefield at 144fps why shouldnāt be able to run this game at 144fps
This is babbling. Why do you write about 40 fps to 144? What kind of hardware are you referring to?
Battlefield is still rather small in terms of view distance. They also have one of the best development teams in the industry as far as their proprietary engine goes. They are able to do a lot of direct optimizations in engine.
144 fps is standard for pc games first person shooters
No. It's not.
I don't know where you got this conception, but it's completely incorrect. This is what hobbyists aim for.
The industry standard is 60 FPS. Minimum and recommended specs are NOT written for 144fps setups.
No they don't. The last battlefield release was an absolute disaster and the whole internet knows about it. Even then it works better than squat. Why you manipulate the facts?
Highly competitive shooters like CS/Valo absolutely do run at much higher rates on average hardware. They're specifically meant to stress reaction time, so it makes sense they optimize heavily for this. That's not at all equivalent for the rest of the industry, including other PVP Shooters.
This has nothing to do with what I said.
Yes it is. 144 is a standard for first person shooter gaming since many years and if you claim otherwise you are simply lying to ppl and yourself. 60 FPS is the console level.
It's not, you're completely wrong. Literally google standard framerates.
Industry does not target 144hz.
Wildly incorrect.
Call of duty, Battlefield, insurgency sandstorm and many others run 144 without any issue Because they're optimized for CPU utilization .
You have no idea what you're talking about.
You referred to the battlefield. I know what you said.
both of you gotta remember this game was built off of modder dev knowledge since 2014, they obviously have gotten better over time but the code still sticks and left unchanged. hopefully with UE5 will give them the tools to change that
144 fps once again is absolute standard for first person shooters in games PC gamers. That's why monitors since many years have a refresh rate of 144 Hz.
Yes. They are an indie studio and have progressed a lot but have a lot of cruft still left in the game. I'm not saying it's perfect or even great.
You're indisputably wrong
Out of babbling? Only writing nothing?
There's no way to get it through to you, don't know how much of this is a language gap issue and how much is just a lack of intelligence
They're also specifically making optimizations and rewriting systems (like the blueprints Jedi mentioned) as part of the update, so performance will hopefully improve.
They're not indie studio anymore after Tencent investment.
That's not how that works.
he is not wrong, 60fps is standard for playing video games 60hz is not the standard for monitors
I'm not and everyone knows that 144 fps is a standard for first person shooters since many years.
60hz is the standard for monitors. 144hz is the standard for gaming monitors. Which is hobbyist tier hardware.
The industry by and large, overwhelmingly so, targets 60 fps. You're absolutely unequivocally wrong to suggest they target 144 at all.
You can literally google this right now.
It's the easiest thing to verify.
No it's not. No one today is building a PC to play first person shooters with something below 144 FPS.
That's not true. Plenty of people build PCs without 144hz monitors.
You're in a complete echochamber.
Stop posting to r/pcgamingmasterrace or whatever
Touch grass
This we will see because I read those lies since 2020 and we are 2025 already.š
We will see.
There's a lot of weight on that "hopefully".
I am only hoping, not saying OWI will succeed. Only they can prove it to us.
Once again to debunk the lies.
144 fps is a standard for first person shooters today and no one will build a PC to play with less.
The most common hardware used on steam reflects that so you're a simple liar.
So you can shill this channel disrupted the whole day?š
Big shill.
Shill is your favorite word but like most things you say, I don't think you understand it.
Again, not sure how much is a language barrier problem or just a straight up uneducated issue.
No, I prefer claquer.
I see you out of ammo with your shill babbling.
Most used GPU on steam survey: NVIDIA GeForce RTX 3060
Most used CPU: 6 core
This setup can run 144 FPS in modern shooters easily.
The steam survey doesn't record hertz. Numbnuts.
You can have those things and a 60hz monitor.
And run plenty of AAA at ~60fps.
Make shit up all you want
Not everyone on steam even plays competitive online shooters.
What are you babbling about? We talk about FPS. This hardware can achieve 144 fps in most modern shooters and utilize a 144 Hz monitor.
Are you ok?
You are in the tightest echochamber anyone has ever devised
Anyway I'm gonna go play a game now before I go to sleep
Please have a nice time making whatever shit up you feel makes you win an argument
I think this was a nicer discussion than half of the previous times
You're the only shill here arguing with everyone and defending squat with your life.š
so that's an improvement I'm glad you learned your lesson
You had a stroke so you saying all this useless crap?š
Why you cant explain why?
Most used GPU on steam survey: NVIDIA GeForce RTX 3060
Most used CPU: 6 core
This setup can run 144 FPS in modern shooters easily.
Just so based and 144 pilled
You gonna still say it's not Hz?šššš¤£š¤£š¤£š¤£š
The steam survey does not record hz.
So? Are you ok on the other side?
Nothing about the steam survey can be used to indicate what hz monitors steam users have
It also says nothing about other platform shooters.
Do I need to explain that if hardware can run 144 fps the 144 Hz monitor can run it?š
At best it says something about steam users. Which are also often hobbyists.
Yes can you explain that for me
But everyone today buys at least 144 Hz monitor. So you claim that most used hardware on steam can run 144 fps but ppl buy cheaper 60hz monitors?ššš¤£š¤£
Yep
I just didšš¤£š¤£
Why?
In general, I have the opinion that there is a complex problem there. Component manufacturers, engine developers, game developers, etc. are to blame.
Because they know that they will not get more in a squat unoptimized game?š
most people do not know or care about fps beyond game run gud.
60fps is that for most people. Many other games other than shooters exist.
But 144 monitors are super cheap. I bought mine in 2017 for 680 euro. This was expensive.
Yes, people who play lots of counterstrike, valo, etc, where reaction time is a huge advantage, 144 has become a community standard.
Yes, it's a less expensive part and so getting a higher quality version of that part is not as expensive as a higher quality more expensive part.
My cousin in PL who is quite poor bought 7600 AMD CPU and 4070 super in beginning of 2024. What are you babbling about?
Not everyone building a gaming PC needs that upgrade. It'd just be a waste of money.
Everyone who buys a gaming PC aims for at least 144 if they want to play shooters
Anyway I'm going to play a game now have a nice time
That's what I thought. Wall of babbling just to overwrite and bait ban. Works with most of the ppl but not me. Poor shilling.š¤£
Worked last time lol
Yes, cause you're shill and this is your job. But look I'm back to debunk your lies.š
KOORUI 24 Inch Gaming Monitor - 99$
Dell G2725D Gaming Monitor - 149$
If you run DLSS I recommend trying to set your scope resolution higher like to 120.
the video card is weak for this
Well, that's why you would have bad FPS in scope.
just a video card for 1080p, lol
200 resolution scope
You can't do much with such desires
It will make a difference, but you may have other problems causing the lag as well.
Yeah im also getting fps drops from 70 to 30 randomly
What the specs?
Playing in 1440p
Rtx 3070
16gb ram
Ryzen 7 5700x
Asrock b450 pro 4
In bios right?
Yeah
Or should i just get 2 more ram sticks
I mean it cant hurt but if i can tweak it in the bios and managae to make the game playable rn ill do that
this is the worst thing you can do, overpay for air
I can help you with this
download this application and go to "read" and take a photo of what is there. So that I can recognize your memory chips
in general, everyone had an increase
120 to 144 hz IS the new standard simply because monitors became extremely cheap.
The majority of today's PC are still on 60 hz but that's because the majority of PCs are OLD. I bet the bulk of the 60 hz setups are at least 6 years old.
Nowadays, a mid or even low end PC will still have a 120hz
Running a 144 fps setup is incredibly cheap
Only problem is GPU prices but literaly everything else became cheaper
60 hz as a standard is living its last years. I would not ever recommend a 60 hz monitor even on a cheap ass build because monitors simply became THAT affordable
The time when 144hz was a gimmick for esports wannabes is long gone. That's like 2016 during the release of Overwatch. Timed passed since
Even smartphone moved away from 60 hz. Nowadays most phone displays are at 90 or 120 hz
We know that shill builds narration to defend poor squat optimization. Everyone knows 144 fps and Hz is standard for PC gaming even in 1440p. Decent hardware from 2020 could run most of the shooters with 144 FPS.
Exactly.
would i be fine running a 6750xt with a r 5 5600 - 16ram - 1080p?
med settings
as ive heard the game is very cpu intensive
Forget about low-mid-high settings gives you any advantage. You need to overclock the CPU if you have the possibility, that's all you can do. Maybe tweak your ram if not done yet and you will run it somehow.
Yes. But for a more favorable game, I advise you to configure the RAM
Bet i should be free tomorrow ill hit you up
ok
While they are absolutely more affordable, we're still talking nearly double the price and none of that actually matters. It doesn't matter if 500hz monitors were cheap and available today, there's nobody in the gaming industry building for that performance tier
I'm not sure what's not clicking here. It's not like I'm knocking 144hz. I have run 144hz since 2014, I wouldn't want to buy a 60hz monitor. HOWEVER, you're completely forgetting about Steam Deck being 60-90hz, Gaming Laptops growing in popularity, even with >60hz displays being unable to push graphics at that level for many modern games.
There are a massive amount of people who are buying prebuilts and don't even fucking know that you have to change the hertz setting in Windows to achieve >60hz monitor performance.
The gaming industry for so long has accepted that 60hz is the standard. I think we can all agree here that above that is great, and I'll often lower settings for certain games where reaction speed is crucial to try to reach 144 and above. It seems completely out of whack to suggest that a game that can't reach 240fps is unoptimized. Very, very, very few developers are paying any attention to that target, and it's definitely not in their primary concerns.
People buy gaming prebuilts from BestBuy and other brick and mortar stores still, ffs. 60fps is a standard. 144+ is becoming more accessible. Which is good, but not the point.
Gaming laptops can push more, even low-spec laptops have 144+ refresh rate nowadays :/
which is counter intuitive for their purpose, companies put that into laptops unable to achieve this performance
Yeah. It's technically useful, you can probably push 120+ on CS on low with a lot of them, and I'm sure that's more than good for some people.
how do i get better fps
1080 ti
intel xeon e5-2687w v4
i can only run 30-40 on low settings
buy gaming cpu and not a servers cpu ^^
And don't forget to ask the russian guy for fine tuning the ram settings
I have a 2017 laptop and it could and still can run games with 144 fps on a 1440p monitor.š¤£š
Look how shill babble about 500hz, then 240 Hz with nonsensical wall of text that no one reads when in reality we are talking about 144 FPS which is PC gaming standard for first person shooters since many years already and today not only 1080p but 1440p.
Can I find here a normal single person not a shill who bought a gaming computer in the last few years to play with only 60 FPS not 144 or more?
I see discussions about buying a new PC every day on Polish forums and even if it happens that someone still uses a 60 Hz monitor, they're advised and plan to buy 144 Hz or more right after the new gaming PC.
Shill will keep the white wash and blind defence of Squat poor performance but it can't change the fact that game from 2015/2020 fact is unable to keep stable frames with even modern hardware because it's unoptimized piece of crap.
And 144 FPS has been a PC gaming standard for many years already.
As long as I'm kind, I help just like that
And now Iām collecting information about RAM chips that Iāve never seen before
DDR5 is boring. Anyone can set this up if they want. Such people do not have performance problems to seek memory tuning. Thinking that this is how it should be
It is impossible to do anything about this. You have a Chinese motherboard with obviously cut out functionality
well, or when the user saved on RAM and got Samsung or Micron chips with which it is impossible to do anything
last time Samsung chips couldnāt even reach the frequency of 6000
Maybe, yes, but that doesn't stop you from using 60Hz anyway. I still do it from time to time with games like Minecraft, because frankly this game does not benefit from 240fps unless you play competitively. Comfort is massive, yes, but not necessary.
I played rhythm games competitively on a globally recognized level and most of the absolute gods of these tournaments are STILL playing on 60Hz shit laptops. It's all inside the head.
Definitely less than before, which was the "human eye can't see more than 60fps so why buy 144 or more" movement
Especially on Polish forums
Since the beginning we have been talking about first person shooter PC games and Squat.
You compare Squat to minecraft or what?
As I said before and will repeat it once again. For many years already 144 fps and therefore 144 hz monitor is standard for PC gaming first person shooters. No need to tell unrelated stories.
I don't understand what you're talking about, what is in your head. You need to rephrase.
The only thing holding squad back from being the most popular fps shooting game. Is optimization, many people quit the game because the game is poorly optimized. If the devs focuses more on optimizing the game to help your fps. They add new things to the game, they should prioritize fixing the optimization, and easy fix would be (turn off shadows)
The developers have now made a whole roadmap with optimization. Let's wait and see what happens in the end
The game is optimized for video cards, there's just a CPU bottleneck
I just collected information from the current version and in the future I will make a comparison to see how much better it has become
Overall it's interesting to see how much better it will get. If without configured RAM, like most of the squad players
Every year they promise and make roadmaps for optimization since 2020, so you know, ppl are hesitant.
Also the game is maybe optimized for the GPU today. After UE5 it will require other optimizations.
For the first time in OWI history it's time to put some effort into development instead of copy/paste assets and factions and unwanted changes.
Here itās more interesting, just the transition to another engine. Expect anything here
cpu-z dowload
and show spd tab
good
should be good now?
no prob, yeah thats done
test it. Then we'll set it up
check pm
GPU culling on CQC and little maps such as Fallujah
Tactical Magnifier is a helpful tool for shooter games with long range gunfights, such as Squad and Hell Let Loose.It works by zooming in directly in the center of your display, enlarging every pixel.Set your own custom controls for zooming in and out.Not a cheating software, as it only makes use of the built-in Windows Magnifier.Un-Noticeable p...
$2.99
MFW Some dude sells a magnification software for 2,5 bucks and promise "It's not a cheat don't worry bro"
And literaly uses Squad to advertise it
I guess that's what the guys who use the Nvidia gamma Cheese also use so they can snipe someone with an ATGM across the whole map
I guess that's the point of ICO too lmao. Take Marksman and snipe poor dudes who think they are hidden in bushes but actualy you have a x20 zoom
developers and people who use this would be quartered with the help of horses
Not as bad as Cronus tho.
All it does is zoom your screen. It's a result you can achieve by using a technique CS GO players know very well :
Sticking your eyes so close to the display your nose is about to touch the monitor
.
Squad Devs are actual genius without realising it.
By making everything random, tank APs, ATGM trajectories, recoil and sway, then it's impossible for Cronus user to macro them
Downside beeing the experience is worse for everyone. But hey at least cheaters can't script it
thanks for the idea š
cant we just take a magnifying glass and put it on our screen too
You must be really dumb to post this on steam calling it not a cheating software
I mean, the guy who did it
no way someone made this for squad lol
haha dude i came from arma and im dissapointed but i love game in some way, its just hate for mobilise developers to do something good
yes they can
just not macro cheaters as macros rely on it being the same every time (refering to recoil)
hi squaddies! just bought and installed 4060ti and hoped for a better experience, however, together with pretty good stability and fps gain i encountered a weird regular stuttering and freezing. also i noted that changing graphic settings from low to epic almost does not affects productivity, pretty much the same is with DLSS. from what i can see it happens only in squad, other games work fine. furmark testing also works without any issues and stutters. pls send help, maybe there is an specific setting that causes this kind of problems i dunno about.
What CPU do you have, Squad is very CPU heavy
Ryzen 5 2600. Gotta say that i did not changed resolution when i switched gpu, and still playing in full hd. Also cpu is loaded like on 60-65%max
2600 sucks. Sadge
It's an early gen Ryzen back when AMD sold their CPUs for cheap and they had amazing value for their multicore performance but poor single core performance
Check GPU usage to see if you're bottlenecked. It's totaly possible for old Ryzen chips to bottleneck at 60 % usage
Your performance will most likely change drasticaly if you put a 5700X3D or 5800X3D instead
Get the cheaper one and you're good
Thats understandable, however i used same cpu before with gtx 1070 and overall had less productivity but no such freezes
Maybe because you had less fps and didn't notice them
Or maybe while changing the GPU ram settings reset and you don't have XMP anymore, dunno
You have 60-65% because squad can only use the first 3 cores of your CPU
Your CPU was not the bottleneck before but now it is
the first Ryzens have really terrible architecture
Setting the timings on RAM may help you
helped him at 2600x
@tall citrus
you and I speak the same language. You can read the manual if you have any questions. Ask in private messages
Yea this guy knows more than me, listen to him
This is a problem since the last update for many (nvidia) users.
This issue has nothing to do with the CPU.
logic says the same, its not about overall fps, its about regular stutter that happens time to time
in general i feel absolutely chill playing the game its just that regular freeze
Yeah there is nothing you can do about it, it is up to OWI to find a solution.
Setting up your memory will help with this
The issue did not exist before, it is not caused by memory issues.
you will do it, you will see.
new GPU moment i guess, or maybe i really didnt noticed that lag over low fps with old GPU
THX ill try
I'm sure that's not the problem. If you have any questions about setup, feel free to ask.
I already have much better hardware, including RAM with custom timings, and the same problem since the last patch. Before the patch, no lags at all. The same is true for at least 3 other guys I know. It is an issue with the game, not the hardware.
We need to figure out what the problem is
Sometimes virtual memory is not enough for the game, which is why freezes occur
Perhaps I donāt notice these problems because my processor frequencies are fixed
Or sometimes the developers make errors, causing performance issues with at least some hardare/driver configurations. Which seems more likely in this case.
I haven't played a game in a couple of weeks, I'll have to take a look. But during this period the update was not released
My game looks like this. Overall plays smoothly
I'm annoyed by the drawdowns in the game due to the open interactive map. But this is a very long-standing problem in the squad.
I flew a little and to be honest, I didnāt notice any problems
ultra settings
I noticed this as a funny thing. On the camera, when opening an interactive map, the FPS drops twice as much. Due to more icons
noticed it too
icons drop fps basically meaning if you open your map you will lose fps
if the engine could parallelize these tasks across processor cores, there would be no problem
this interactive map is very CPU intensive
Wow that is a crap RAAS lane
I also like to defend the whole fucking thing
1000hz mouse also can cause freeze
By the way, Tarkov has the same problem. In a squad it is also possible, it should be limited
The drop in fps is due to the game having to update position of all players in your team, in real time
When you close the map it only updates positions of people close to you
Well, yes. Itās a pity that all the load goes to the main threads
FPS strongly depends on the players in a server
getting avg 120fps with a 5700x3d beast š„
@tall citrus The 5800X3D is 170⬠in france rn.
Incredibly cheap
I'd like for vehicles to spawn in faster when a new game starts. It's annoying when I'm one of the first to spawn in, but I don't get the vehicle I want because I ran the other way
no way
š±
U.S it's like 250
I know right ?
Somehow 50 bucks cheaper than the 5700X3D
Makes it an absolute no brainer
Oh wait mb, that's the non X3D variant
false alarm
5700X3D at 230 bucks and that's it (good enought already)
I would look at the motherboard, there has already been an incident. How a person was recommended this processor, but he installed it without even looking at the capabilities of his board
And his processor worked at a minimum frequency of 50 frames
like this
ONG going to buy a 5090 and still get crap performance.
I will laugh so focking hard when 5090 cards will melt and ppl will panick at the though of losing 2,5k
GPU cant fix CPU issues.
Video cards have long been able to cool up to 600 watts easily. What can burn out is only the additional power supply to the video card. Due to the crooked hands of users
From all this, Iām waiting for news about how people will get second and third degree burns en masse because they decided to suddenly take out a video card after playing
The issue never was the GPU itself but the connector
The connector they used on the 4090 was terrible
I believe there's a new connector for power for 5000 series
geussing nothing has changed in the past 3 months? i really want to play the game but it needs to be not as cpu intensive.. game needs a big rework and so many people are calling for it...
like isn't it getting to a point where its bad they charge money for this game and peoplefind out once theyve got it, the issues...
what the specs
maybe i can help you
Changing the mouse polling rate really made a huge difference in my case
Feels like a silly thing to have so much impact so I never paid attention to that suggestion but finally tried it out of curiosity and I'm really impressed at how smooth everything is now
Fix the TAA implementation
when are we expecting an Optimisation update any ETA?
Next major update probably UE5 upgrade with expected optimizations. No ETA, probably a bit later this year.
hey
i have rtx4090 24gb and i9-14900k and 32gb ram with 8000mhz and i get only 100fps and not stable sometime i get 80 and 70 fps
and i optmize my pc with fpshub and iget 350fps in bo6 and warzone and fortnite and evrey game
š¤ Bad to hear. 80 to 70 Drops can by with 5800x3D aswel . They Work in optimisation for the CPU problems. But i think IT will Take Long time. Ue 5 Hope Bring fixes
Interesst If dlss 4.0 they will implement soon for Better FPS with Low GPU.
With dlss 4.0 IT will by Better Looking the nativ taa.
DLAA or DLSS is really the best anti-aliasing in the game. I can't wait for the new iteration of DLAA in the squad
Has anyone tried the new DLSS transformer model in Squad? You can replace the file with the new one. Will the anti-cheat pick it up though?
i used today's dlss but i need to say. it stutters more than no dlss with rtx3070. squad says dlss will better work on ue5.
nvidea say they will have 75 game with dlss 4, squad is one of it. at 30.1 they will release dlss4 full
But just as 50-series early adopters will have to wait for more developers to implement Multi Frame Generation beyond the approximate 75 titles at launch, 40-series users may also have to be patient to see more DLSS 4-compatible updates.
waiting for 5090 review as 4090 owner.
https://youtu.be/VWSlOC_jiLQ
Best place for reliable reviews.
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The NVIDIA GeForce RTX 5090 GPUs launch next week, but reviews can go up today. This benchmark and review of the RTX 5090 Founders Edition video card evaluates the gaming performance vs. the RTX 4090, RX 7900 XTX, RTX 3090 Ti & 3090, RTX...
Dubs sharing his youtube channel
I'll share you in a sec
If you replace the files dlss option will disappear anti cheat does not allow it
I tried it an hour ago
this works for vanilla too btw, not only for scopes
https://steamcommunity.com/sharedfiles/filedetails/?id=3381838591
I'd be a bit cautious about that, disabling a security feature to gain some FPS. I've found some conflicting comments about it on other game subreddits https://www.reddit.com/r/PUBATTLEGROUNDS/comments/8jgz6g/disabling_control_flow_guard_in_windows_defender/
Seems like it may be safe to enable it specifically on the program like the guide shows, but not super clear. Definitely don't disable it globally.
You can add programs to cfg separately no need to disable it completely
Or just use DX11
15-20% of productivity is lost. Also FPS 0.1% and 1% become worse
I checked this personally. DX12 works for everyone. If you experience stuttering or freezes because of this, then you have a high RAM delay.
Some players have better performance with DX11
It always depends on the system used
not.
DX12 works adequately on any system. If you setup your RAM.
only does not work on a 4 GB video card
I dont think you benchmarked every possible hardware and driver combination to justify this conclusion. Also the average gamer will not adjust memory subtimings. If it performs worse with factory settings, than it is worse for those people.
And you cant fix everything with memory tweaks, like you claim all the time.
that's exactly what I fixed
You =/= everyone else.
if you want to deny it.
if you don't want to tune the ram, then give $5-15 for tuning to any person. If you have an expensive computer, then this is a very small amount
you are simply depriving yourself of any comfort
Take my word for it, DX12 works for everyone.
I set up 50 people here for free, and it worked for everyone and they received 20% of productivity on top
And for the other 1000 users on this dc it is not true, for many of them DX11 runs worse. So it is worse for them.
read above.
It does not matter
99% of the people who play the game dont want to tweak their memory.
So DX11 is runs better for them.
not/
because they just don't understand the reasons.
Many people have memory running at 2133, is this an optimization problem?
if a software does not work with default hardware, then the software is the issue.
not.
You want it to work the way you want it to. But it's much more complicated
Yes, it is more complicated than "just overclock your memory"
If you don't understand this. Many people provide services
Manufacturers sell you overclocked memory. I remind you
How does it come that people with much better memory still have stutters and crashes with DX12, while DX11 runs smoothly and with better FPS?
instead of the manufacturer, you can customize this thing and make it 100 times better
i dont have problem. And more people
Again you are not everyone
You tested all possible hardware configurations? Yeah sure.
yes
intel and amd
2000 3000 5000 7000 8000 amd
Alright, thank you for the conversation.
We just got to come on an agreement they clearly don't have their priorities straight and don't really care about us, the community.
There's hundreds of complaints that are not responded to, adressed, or are discussed and false promised with no sight of delivery on the promise.
They care, and they responded and adressed the issues.
Just responding to a message proves nor does anything.
This thread has been open for months, last update was how long ago, and really not that significant.
Yes, I like Squad and OffWorld too, but we got to agree they cannot deliver on promises nor properly communicate to the community.
They responded with multiple announcements, in the Q&A stream and via the mods multiple times.
Ok, so when is all of this gonna be delivered:
- Optimization
- UE5
- New factions, weapons, vehicles
- , etc.
When it is ready probably.
this is called a roadmap. We just sit and wait
Bohemia Interactive (Arma III, Arma Reforger, DayZ), when they were still smaller still managed to put out better, more detailed and larger updates than Squad in the entire duration.
AR is younger yet looks and functions significantly better than Squad.
ten years later they managed to make multi-threading in Arma 3. Which was recently added
are you talking about this quality?
Well, or release paid DLC so much that thereās no point in just buying the game
Arma 3 performs better than Squad.
When they were smaller they still had more resources than OWI, and more experience. Also vanilla is less complex than squad and runs worse.
after ten years
and this was only recently achieved. Just a couple of weeks ago
Yeah, and Squad is not young anymore it's been out for ages, yet an insane CPU bottleneck, stutters & FPS drops, poor optimization. (even on high-end PCs)
he is not 10 years old)
i dont have fps drop, heh
and stutters
Just like Arma on 100p servers. And arma looks very obsolete and is clunky as hell.
I know for a fact you do.
and have 80-100 fps on old cpu