#OPTIMIZATION REQUESTS

1 messages Ā· Page 5 of 1

static cosmos
#

Because for Poles it often matters, as I noticed

modest oriole
#

I was talking about 8+ cores overclocking with 2 golden core considerations that can be overclocked higher. You can't even read with understanding and you think your imaginary opinion matters more.

In squat, very old unoptimized ue4 engine game where all the performance relies on 2 cores, namely game and render thread, core clock is the most important thing to run the game well. But you don't know that, because you have a fixation about memory. It feels like I'm talking with a primary school child.

I don't give a flying f. where you come from as from your nickname I could also deduct you're Ukrainian and so what?

Do you feel undervalued that you call me by nation? Did I do that to you 5 year old minded kid?

static cosmos
#

I was just suggesting, relax bro

static cosmos
#

And this does not affect the stability of the game in any way.

#

Compared to memory

modest oriole
static cosmos
#

i can

modest oriole
#

Differences like 0.5 GHz and 2 cores overclocked significantly more than others if you know how.

static cosmos
#

1stock

#

soon I'll throw it off without adjusting the memory and only overclocking cores

#

this is on ultra settings

modest oriole
#

No, record video in the middle of action. Heat of battle with a lot of players and things going on. Not to mention that values are already higher 🤣

static cosmos
#

Ok

modest oriole
#

But you still dunno what I'm talking about. Do you know what curve optimizer is?

static cosmos
#

I have one record

modest oriole
#

You know you can clock CPU in bios per cores? Do you even overclock in Bios or ryzen master only?

static cosmos
#

ryzen master - shit

#

only bios

#

the program cannot overclock the processor to version X. As I understand it, they did it on purpose

modest oriole
#

Then you should know it takes time to adjust each core + 2 golden cores to stable maximum.

static cosmos
#

Also curve optimer works very strangely there

static cosmos
modest oriole
#

I think you can cross 5 GHz with golden cores.

static cosmos
#

I'll try to set them up now

modest oriole
#

Which cpu?

static cosmos
#

although, as I said above, I got 1-5% gain from frequency overclocking

static cosmos
#

a successful sample accelerates well

#

could overclock to 4900 at 1.3 voltage

#

I don't understand either. Why don't they let you post links?

modest oriole
#

You can use skatterbencher tutorial for 5600x

modest oriole
static cosmos
#

Can you send me a private message showing the time code for finding the gold cores? I haven’t found anything from him yet, I only see PBO from him

#

I think I have already found my golden cores. Here are 8 and 11 cores

#

well, yes, these are the golden cores

#

This is without tuning the memory and overclocking the gold cores. To compare later

modest oriole
#

I don't think you have them as 5600 is quite old and only 6 cores.

static cosmos
#

I don’t even have settings for individual cores in my BIOS

#

This is the only thing I could do with overclocking all cores

static cosmos
#

Now I wanted to record a game on Invag. But it turned out that the voltage was not enough

#

Pc crash

modest oriole
#
  1. Your CPU seems to be too old for an individual clock adjustment.
  2. Voltage needs to be adjusted to CPU consumption while overclocked, anyway 4850 GHz seems to be the max for this CPU.
  3. Obviously you need to record video during the game, middle of the action instead of shooting range, as this is the real test for CPU utilization in UE engine.
static cosmos
#

The game just has a different load. Therefore, I carry out the test at the training ground in this place

#

and during these screenshots I forgot to remove 100% load on the video card

#

I usually run tests here with resolution scale 50

modest oriole
#

But I hope that you understand what I mean? Training range or main base I can have 100 FPS with 4 core old CPU.

The true load starts when there are a lot of ppl in the same place and a lot of action happens. That's why higher CPU clock matters.

FPS from the training range says nothing.

static cosmos
#

can check

#

I tried different situations in the squad

#

no drawdowns

#

At most, when opening the map, the FPS drops. What many perceive as a gaming drawdown

#

fragment with Fallujah, the same one where a huge battle takes place for the bazaar

#

at the training ground it’s just more clear how things are

modest oriole
#

Yep, 80-90 FPS and sometimes less during action around 2:30 minute, exactly as expected. I can assure you that if you change the CPU to e.g. 7700, 7700x, 7900 and overclock 2 golden cores to 5.5+ GHz you will get much more.

static cosmos
#

7500f even if you take it, it will be about 140-160 frames

#

I believe it will be better

modest oriole
#

Maybe in the training range but not while action.

static cosmos
#

A friend has the same processor, it works quite well

static cosmos
#

like in the video

#

In general, in a year I plan to switch to AM5. I can check it personally

modest oriole
#

I'm going to switch soon and I'm almost certain of the results but anyway...

This is the end of the story why UE requires high clock speeds (of at least 2 cores) and why they should focus on blueprints to code and rendering thread optimizations in my humble opinion.

modest oriole
static cosmos
modest oriole
#

But DDR5 with AMD is mostly stable with the mentioned 6000 MHz CL30 and it is enough speed to run games well.

static cosmos
#

Yes. But most have xmp profile like cl36. Even if the memory chips are good

#

Well, for some processors 6000 is actually very little

#

6200-6400 with Flck 2066-2133

#

will be good for processors

#

In fact, I understand DDR5 in theory. And I can only navigate from other people's knowledge

#

But DDR5 is much easier to configure than DDR4 due to the fact that there are currently 3 types of manufacturers with 4 chips on the market

#

Micron and Samsung are bad manufacturers. Which is why only Hynix M-die and Hynix A-die remain

#

And there are many guide on setting up these chips, and the chips differ only in the TRFC parameter

steady hamlet
#

ā€œI don’t have any problemsā€ says man with most obvious Narcissistic Personality Disorder

#

You have far too much patience to explain this to someone who clearly is not capable of following in the first place, and is not in any way interested in anything but self aggrandizement and spewing vitriol.

#

He doesn’t want solutions. He wants to complain.

#

He told you himself he gets 80-90 FPS in idle conditions. He doesn’t have a problem running the game despite apparently having old hardware and crusading against some supposed conspiracy between OWI and chip manufacturers to sell modern hardware.

analog egret
#

That was one wild ride

steady hamlet
#

The emotional volatility of that guy is off the charts.

modest oriole
#

I see the shill bootlicker is making necessary research just to attack personally instead of providing any evidence and obviously defend the company for all the cost. Babbling something about the solution no one asked about🤣🤣🤣

But this is the life of bootlicker shill, sad and pathetic.

#

Bootlicker shill always comes in when difficult questions appear trying to tell everyone that they cannot bother about optimizations the company that lied about it for many years because it's improper and they can feel sad about it.

steady hamlet
#

Like I said

#

Just wants to complain

modest oriole
#

Licking boot is all he could.šŸ˜‰

analog egret
#

What does boot licking even mean in this context

steady hamlet
# analog egret What does boot licking even mean in this context

I think he's just parroting it without understanding it, but he seems to believe that any disagreement is inherently a defense of everything OWI has ever done, to the extent that it must be sucking up to them persumably in hopes of some sort of preferential treatment.

#

Or he genuinely believes he is being oppressed by a game studio.

sleek cove
#

@static cosmos has helped a bunch of people optimize their hardware to get more stability out of squad, leading to a better, more enjoyable experience in-game. I'd much rather listen to the individual who displays patience when working with strangers over the internet for no gain over the fella who starts hurling insults and calling everyone a bootlicker lmao.

latent shoal
#

Time for this thread to stay on track. Take arguments and insults to DM, no need for it to flood this channel.

topaz blaze
#

I hope this is useful for the team. I have experienced huge fps drops when opening the map on games where a lot of people are on one spot

#

And random fps drops, which honestly doesn't make sense, probably cuz the game is loading atlantis under the ocean where I can't see it

sleek zenith
#

when is contact shadows gonna be a disable feature for low shadow settings?

#

it takes 40fps

#

i get 40 😭

topaz blaze
#

Worst performing maps = Skorpo, Black Coast, Fallujah, Sainxan Islands

sleek zenith
#

sainxan its good for its size

topaz blaze
#

It depends on the situation

sleek zenith
#

skorpo and blakc coast 100% agree

#

skorpo especially

#

black coast needs a rework

#

most of the forested areas (in the corner or sides) are not used

#

espically east of the map

#

players are mostly consentrated in specifc areas only

sleek cove
#

Goose Bay Is really really bad when you spawn south and look north

novel willow
#

All I know is that compared to literally every other game Battlefield, ArmA, Call of Duty, CS, PubG, etc. Squad runs by the far the worst out of the bunch.

modest oriole
#

Bootlicking is a very straightforward term and should be understood by any person with average IQ.

Why do u always bring shills to conversation with nothing to say when it's getting difficult? 😁

modest oriole
#

But it was you bootlicking shill to come and shut down the difficult conversation. Looks like your shift lasts 24/7🤣

latent shoal
analog egret
# latent shoal

what are the odds OWI hires me below minimum wage just because I love this game so much and would like to help
I got 7+ years exp in unreal engine as a whole
and 4+ years programming in unreal C++

violet tendon
#

The odds are odd

latent shoal
# analog egret what are the odds OWI hires me below minimum wage just because I love this game ...

There are opportunities that do happen from time to time, quite a few modders have been hired, some with minimal or no industry qualifications, but their experience and knowledge opened the door for them.

Can check out the available openings here or just do a general application; Just keep in mind the more senior and technical openings do have specific requirements & qualifications - Quite a few jobs do require to eventually relocate to Canada as well.
https://owi.bamboohr.com/careers

Offworld industries

Take a look at the current openings at Offworld industries

full rivet
#

i've knotice particle effects eats lots of FPS,

#

when shoot on feet or close position, the calculation of dirt and dust might be the cause

novel willow
#

This is wild,

I just put my scope scale at 50% and now my game finally runs but only on AA not quality.

mossy harness
#

I'll put this here as a hope that the Devs watch https://www.youtube.com/watch?v=lJu_DgCHfx4&t=0s

https://threatinteractive.wordpress.com
🚨 Official Threat Interactive Discord 🚨 https://discord.gg/7ZdvFxFTba

We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion, but also false. This false narrative is being abused more ...

ā–¶ Play video
analog egret
#

Assertion failed: EOSSocketPtr.IsUnique() [File:C:/buildWork/d9b2387fd600ba3c/Squad/Plugins/OnlineSubsystemRedpointEOS/Source/OnlineSubsystemRedpointEOS/Private/NetworkingStack/Full/SocketSubsystemEOSFull.cpp] [Line: 605]

Dont use Redpoint
they're an L

merry kelp
steady hamlet
#

UE5 is fine, try not to fall for grifters giving you half truths

merry kelp
static cosmos
#

DLAA very good

#

if you hate TAA, use DLAA

merry kelp
static cosmos
merry kelp
# static cosmos Yeah, only rtx

Well thats a big problem. Other than that there are some big graphic issues with not having TAA on currently. If it wasn't for that I'd just play with AA off.

steady hamlet
#

Forced TAA is the big problem

#

TAA can be good in very specific circumstances but 100% agree it's not good for competitive FPS like Squad.

merry kelp
steady hamlet
#

I've seen the video before, I know it all.

#

It isn't forced, nor does it need to be, in Squad.

#

There are much better fidelity AA solutions, TAA is good in specific ways but tbh every single AA implementation has a downside

#

I do wish that Squad would provide not just Low -> High AA options but instead show the different AA engines you can choose.

#

DLDSR is great if you haven't tried it, though its Super Sampling so if you're already struggling to maintain 60fps don't bother

#

Also, bro is just begging for donations claiming he can fix these problems with zero solutions to talk about or any notable experience to show that he can deliver anything

#

Like, the things he's saying aren't wrong, but it's a grift.

merry kelp
steady hamlet
#

Ya, he's kind of notorious for shitposting performance critique on the unreal forums

#

He has some valid points but then does shit like say NANITE BAD because it had a negative performance impact on a room scene.

#

When the whole point is it's ability to dynamically scale large poly environs

crimson valley
#

"OWI deoptimized their game with V2.12 forcing unwanted shadows, cutting out huge portions of players changing nearly nothing. It's almost 10 years of development and 5 years after 1.0 release and the game performs like total crap forcing users to buy newest, super overpriced hardware to even touch it with peace."

its my story lol. i was playing at gaming laptop and it was 30 fps then i bought 2000$ pc to play like normal human (and still i have here drops XDDDDDDD)

#

games optimisation sucks not games i was able to play a lot games on my old laptop only squad had huge problems

#

imagine buying 2000$ pc to play 20$ game with graphics that to be honest looks very oudated

#

this is really simple game and it have so huge huge problems

rotund echo
#

From my many experiences on many games, all anti aliasing ever does is either :

  • Make everything blurry while having very low fps impact
  • Actualy be usefull but costing 40% of your frames
#

It's trash

#

On 1440p I run Squad without antialiasing
I'll admit tho, my memories of running 1080p Squad without antialiasing were... complicated. The aliasing was strong

#

Just buy a 1440p monitor, fixes the problem

steady hamlet
#

eh, aliasing is still very visible on 1440p

rotund echo
#

Not realy

steady hamlet
#

...Yes, really. I run 1440p.

rotund echo
#

Unless you use that app that zoom the middle of your screen so that you can hit ATGMs at 2 km yea.
Otherwise, no

steady hamlet
#

It's absolutely possible to play without anti-aliasing

#

No, just in bare bog standard gameplay.

static cosmos
#

1440p off AA

steady hamlet
#

You don't have to do anything fancy to see aliasing

static cosmos
#

DLAA without TAA

steady hamlet
#

It's great if that doesn't bother you, but it's completely wrong to say aliasing just isn't visible at 1440p...

rotund echo
#

I'll notice the loss of 40 frames far easyer than having less aliasing

steady hamlet
#

a) none of them cost 40 fps on my rig and likely most people's setups
b) yes, yes I can notice it

#

It also affects transparency like you can see on the cyrillic name guy (no idea what it is in english)'s screenshots

#

much easier to see thru the razor wire with AA on for example

#

same goes for chainlink fences, same sort of problem

#

You're not even wrong that most AA methods inherently blur the image (because the whole point is to fix hard pixel boundaries looking jagged, and the solution is literally to blur those lines)

modest oriole
dapper leaf
#

The only thing I want is the scope to be optimized, I can run the highest but there is a lag spike when switching from hip to scope and some maps make me lag on the scope

steady hamlet
# dapper leaf The only thing I want is the scope to be optimized, I can run the highest but th...

Picture-in-picture rendering unfortunately always has a cost, because it's rendering two viewports at once. Same thing for example with Ready or Not's teammate headcams, though the trick is there that they render them at really low resolution and fps to try to limit the impact, but that's harder to do with scopes since, y'know, that's everything you're looking at. It seems like they kinda try this with the outside of the scope in Squad but it would look pretty janky if they heavily limited the FPS when the inside of the scope would move faster than the outside.
I'd suggest tweaking the scope settings to get less impact. I would recommend setting the frame limit to something above your avg fps rather than unlimited which I have previously had some performance issues with even when below 120 fps. DLSS/FSR can also help especially at improving your low-end frames like when scoping in, so consider turning that on if you haven't already.

mossy harness
mossy harness
steady hamlet
mossy harness
steady hamlet
#

Just depends on your tolerance fir jaggies, crawl, and transparencies, tbh

mossy harness
#

it's more about the grass going completelly crazy

steady hamlet
#

There is no perfect AA solution tbh

mossy harness
steady hamlet
#

TAA is really good at some things that no other AA can do short of super samples

#

But also really bad at some things that are really important to something like Squad, high movement fps

mossy harness
#

my biggest problem is that it's near obligatoryu

steady hamlet
#

I would argue it is in no way obligatory. TAA is not the only option

mossy harness
#

let me try recording something

steady hamlet
#

I mean go ahead but its not going to change what I’m saying tbh

#

Yeah grass looks like shit without AA… which is not exclusive to squad. Grass is a semitransparent texture in the same way that razor wire, chain link fences, etc are. Of course it looks better with AA that respects transparency better than the raw render

mossy harness
#

lossless recording of 5 seconds is half a gig LOL

#

it flicker the grass black when you are moving

steady hamlet
#

…yeah? That’s how lossless be. That’s why every video service only works with lossy

#

Compression is optimization lol

mossy harness
steady hamlet
#

I think people forget this fundamental truth, optimization is all about trying to reduce the data required to represent something that is mostly representative of the real deal

mossy harness
#

how is that playable?

steady hamlet
#

I think its quite a bit extreme to call that unplayable. You’ll have shimmer like that on grass with no AA in a lot of games unless said grass is a flat texture like we’re playing Garrys Mod flat.

mossy harness
#

I'm not saying TAA shouldnt exist, it needs to specially with DLSS, but we are going into a future where games are being created with the expectation of being run throught DLSS and TAA which is giving us worse graphics than a few years ago

steady hamlet
#

You can read multiple statements of me in this thread and elsewhere in this discord stating that forced TAA is a problem.

#

squad does not force TAA nor is the experience downgraded in the same regards shown in Threat Interactive’s video for other games

#

Different things, i m o.

mossy harness
steady hamlet
#

Naw. UE5 doesn't force TAA.

mossy harness
#

not that changing Engines is even possible

steady hamlet
#

UE5 is fine, despite a lot of gamer misconceptions.

mossy harness
steady hamlet
#

Don't fall for the bait, friend

#

Gamers are not known for being supremely rational, try not to take their rageposts at face value

mossy harness
#

I'm a developer, not on squad.

#

I know what I'm talking about

steady hamlet
#

Then you should know that UE5 does not force developers to use any of these 'problematic' technologies and techniques

#

And that they are nowhere near exclusive to UE5

mossy harness
#

No, but most of the games in UE5 are baited to do so

#

Ue4 already has the "Unreal look"

steady hamlet
#

What exactly do you think they are doing to "bait" developers into making these decisions?

mossy harness
mossy harness
steady hamlet
#

It would be shooting themselves in the foot to NOT support the tech that industry leaders want.

#

TAA is not inherently bad, nor does it's existence mandate that developers cut corners in such a way that makes TAA the only option (either directly enforced by offering no other option, or by significantly degrading the experience for anyone not using TAA)

mossy harness
#

my only issue is that I want to play squad without ghosting , that's all

steady hamlet
#

Yeah. So why would it be worth being annoyed over engines implementing such a technology?

steady hamlet
#

Avoid high AA or lower sample counts reduce the ghosting effect fwiw. Supersampling is also an option.

#

or try DLAA

#

if you have the ability to

mossy harness
# steady hamlet Yeah. So why would it be worth being annoyed over engines implementing such a te...

Well because it's something that is readily available and give you some easy path to a decent result that you'd be having to spend more time to get, at a cost of a bunch of artifacts in fast paced games.
I would never complain about TAA in something like a story focused slow game, heck I embrace it. but in squad where it's the diference between hitting a ghost or the actual player... yeah I'd go with no I want to be able to not have that.

steady hamlet
#

For sure. I think forcing TAA in either of those cases is bad

mossy harness
#

We already seeing games with enforced DLSS, and Raytracing (I want to see how that Indiana game will playout... ) TAA is a more painfull problem than RT IMO... but it's far less talked about, so if anything I like that channel simply because it is shinning a light into it.

steady hamlet
#

Yeah, I totally agree on that. I think that having the option to disable those is important. I don't think Squad is changing anything about that, though.

mossy harness
steady hamlet
#

The low end market is pretty screwed right now with even the lowest end Nvidia card, the 4060 being kinda bad value for what you get.

mossy harness
#

yup

#

tho most inteligent developers are targeting the Deck... as they should.

#

~~ not that I think Squad would work on it lol no! ~~

modest oriole
rotund echo
#

Mfw the most used GPU is the 3060

#

Mfs realy think they get to use Ray Tracing with a low end card

#

At least it has 12 GB VRAM. Looks like Nvidia's vice of having laughably low VRAM is mostly on 4000

steady hamlet
#

Funnily enough the 4060 can apparently get >30 fps on Cyberpunk, RT on low, DLSS cranked up, low res

rotund echo
#

Untill you hit the top of the 8 GB of VRAM lmao

#

I don't know who thinks RTX > VRAM in realistic scenario except Nvidia

scarlet mist
steady hamlet
#

It’s one of the most popular and accessible engines, with more games released than basically any other besides unity. It’s like saying there’s more crime in california.

thorn lion
rotund echo
#

Jesus Christ just how much stuff is tied to FPS

#

Next we gotta learn that supply truck go faster with higher FPS ?

#

How can so much stuff be tied to FPS when the optimization is so bad achieving 60 fps on a medium hardware is already a miracle

mossy harness
#

what is a problem is when they dont take deltatime into account

steady hamlet
#

This is not OWI support. It’s also nothing they would deal with. You got server banned. Go appeal with that server.

rotund echo
#

Also

#

Record or fake

#

Don't expect anything out of any moderator if you don't have a clip to back up your claim

#

Install OBS, set it for buffer clip of 5 minutes, set a keybind to save last 5 minutes, you're sorted

#

Some ppl suggest instead to use the record system provided by your GPU (Gameforce for Nvidia or Adrenaline for AMD)
But i don't like that cause you may have to uninstall your drivers and you'll loose your record setting. So get a dedicated record setup. Use OBS or Steam

#

Also

#

Im not sure you want to keep your steam id publicly wrote here for everyone to see

full rivet
#

cannot place dshk in some place

#

also, PLA small MG canot place near any walls, and cannot place near any window
which heavely limit the place it possibly could be use
shall we have a announcement about emplacement logic change report included in the update?

merry kelp
#

AA off results in dots everywhere. Especially in shadows and they flicker. If TAA is on you can still see them in close shadows but not as bad.

limpid rivet
static cosmos
#

does not turn the image into soap, also improves the quality of the grass and smoothing

static cosmos
limpid rivet
#

One 1440p the other 1920 p dsr 2.25* with 10% smoothnes. Yes IT cost 20% fps. But give more deteils sharper image

static cosmos
#

The game has a resolution scale of 125, it is comparable to dsr 1440p

limpid rivet
#

Dsr do Not only Bring res s Up.

static cosmos
#

dsr looks the same as 125 resolution scale

#

And you won’t have DSR shit in Windows

#

dlaa and dx12

limpid rivet
static cosmos
limpid rivet
#

I do Not understand what are you mean?

static cosmos
#

alt tab

limpid rivet
#

Work

static cosmos
#

I dont mean this

steady hamlet
#

It does help with small details at a distance, and naturally provides some antialiasing due to super-resolution. Can be combined with DLSS to help make up the frame deficit from super resolution while affecting image quality less than DLSS would normally do at native resolution.

merry kelp
rotund echo
scarlet mist
#

do we have some setups for maximum possible framerate

slow pendant
scarlet mist
#

Already have that but I'm going on a month long business trip, squad runs alright (~50-60fps on foliage dense maps) on the laptop I'm taking with me, but I'm running on low-medium settings

static cosmos
#

Unfortunately, nothing can be done on a laptop.

#

and for a comfortable game there is no need to buy X3D processors

steady hamlet
rotund echo
# steady hamlet wdym? ez 140+ fps

That's because the game is programmed to aim for a certain fps target and lowers the quality instead of the fps when it cannot reach that threshold

#

Even when i set TAA to 100% resolution it doesn't run native resolution

#

It never runs native

#

I have 240 fps too but the game looks garbage

#

And when shit happens and the fps should dip

#

Image quality lowers instead

#

The worst that can happen is Doctor Strange opening a portal

#

Then the game chocks itself trying to render everything on both sides of the portal and the actual resolution stoop so low minecraft looks better

#

Marvels Rivals is a prime exemple of why the modern trend of not giving a danm about optimization and hide all performance problems under DLSS and upscaling is absolutly terrible.

The worst part is that you're forced to use upscaling. The game doesn't let you run native even if you fiddle with config.ini files.

So the game always looks ass. It's mindblowing how ugly that game is

steady hamlet
#

ok... turn off TAA? I don't use TAA and it runs fine

#

None of what you described happens for me at all, besides that the FPS does indeed dip, not just image quality lowering

#

also how in the fuck would you even suggest that they meet your target 240 fps? That's not even remotely a standard they could be setting for.

#

This is why I struggle a lot with optimization discussions because you'll have people perpetrating completely asinine standards. Like people are unironically calling Marvel Rivals poorly optimized for running 60 fps maxed settings with lumen on a 4090

steady badge
#

Guys, I need tips for better performance what to turn off and on ?

steady hamlet
# steady badge Guys, I need tips for better performance what to turn off and on ?

Start with the low preset, put Particle Effects on Epic or Cinematic (this is important because it makes muzzle flashes much easier to spot), you can raise texture and model settings based on your graphics card VRAM (as long as you have VRAM to spare it shouldn't really affect your FPS too much).
Consider AA at medium + 4 if not using DLSS
Consider turning on DLSS, especially considering it will help your low end frames and help reduce some frame dips. Quality mode will be closer to native, while performance will have a larger impact on your frames but could come with some artifacting

#

Shaders, Shadows, and Ambient Occlusion can have a large impact on your FPS so try with them set to low and if you end up having frames to spare you can play around with enhancing these settings.

steady badge
steady hamlet
#

Always best to start off with the minimum and work your way up

#

If you have frames to spare, turn up your DLSS quality. Then your Texture and Dynamic Mesh settings. Then your Shaders. Then Ambient Occlusion. Then Shadows.

#

The more incremental the change the better so that you can ensure you're minimizing frame loss

steady badge
steady hamlet
#

I mean... no.

steady badge
steady hamlet
#

The gap between everything minimized and maximized isn't that large compared to some games, certainly

#

but every setting has a real impact on your system, and those settings will have the largest

steady badge
steady hamlet
#

Ya, it makes a big difference.

#

Muzzle flashes are basically invisible on lower settings

steady badge
#

So

#

Its the game bad optimized or we just have low pcs

steady hamlet
#

bof

#

They're working on optimizations in a future update, probably coming sometime next year

#

but a lot of people are complaining about optimization in ridiculous ways or have no idea how to manage their own PCs performance and blame it on Squad.

#

so like 80/20. Squad doesn't run super well, but also some people run it worse than others.

steady badge
steady hamlet
#

Well, the 3060 is new but not exactly high end. It is the lowest offering in the 3000 series.

steady hamlet
#

Not much of anything will run Squad at 240fps tho.

steady hamlet
steady badge
steady hamlet
#

Just an arbitrary number of course but you know what I mean

steady hamlet
#

Ya. It's possible to run 144fps, mostly offline tho. In-game you're subject to more slowdown from networking 100 players

steady badge
#

Yeah what you think about the performance upgrade that will the UE5 bring ?

#

I was checking, it should at least get 30% better from what I viewed

steady hamlet
#

Only time will tell, really. There are too many factors to consider. Like, just from going from UE4 to UE5 might technically come with some performance improvements, it's hard to tell that they will affect Squad or not. Then there's also the fact that they have explicitly said they're working on optimization of their own code, which will probably be the biggest performance impact. Then there are advanced UE5 features like Nanite and Lumen which we don't know how/to what extent they plan on using them, but if they do could mean reduced performance for some people or scenarios.

rotund echo
steady hamlet
#

AA != TAA

#

TAA is one specific AA solution. You can run most at Native. DLSS at native is just DLAA.

#

I can agree with you that it would be nice to have an option to turn off AA entirely in menu

steady hamlet
#

Yes, but they're not targeting 240fps, in what world would they prefer downscaling over letting your FPS dip

#

What you're saying doesn't make much sense

rotund echo
#

Because if you have 40 fps when your target fps is 60, you know you lacks 20

#

But when the quality drops and everythings gets blurry

#

How much do you lack ?

#

How can you know ?

steady hamlet
#

I don’t know if there is a language barrier issue here or what

#

I am saying that downscaling to maintain 240fps makes literally no sense. They would of course choose to drop frames if you’re that far above standard framerate targets.

I’ve never seen anything about this downscaling, it doesn’t happen to me when playing.

rotund echo
#

How do you play ?

#

By that I mean, target fps and GPU usage

#

When I play my target fps is 238 (set by riva, no fps limit ingame) and my GPU is at max usage in the training field

steady hamlet
#

I run pretty steadily between 100-140fps, accounting for dips like Strange portals.

#

I generally do not set frame limits. In or out of games.

rotund echo
#

What hz is your monitor ?

steady hamlet
#

144

rotund echo
#

Cause using no frame limits at all, neither V sync, is actualy not smart

steady hamlet
#

lul? No, both things are irrelevant unless you’re blowing so far past your hz that limiting frees up resources.

You shouldn’t even need vsync in most games. And that’s coming from someone with a freesync monitor.

#

Vsync without such a monitor adds input delay, you’re suffering if you enable it without need

rotund echo
#

V Sync and free sync aren't the same thing

#

If you have free sync you don't have any reason NOT to use it

steady hamlet
#

There is plenty of reason not to use it…

rotund echo
#

Except if you have blur reduction of sort which is incompatible with it

steady hamlet
#

Vsync without free/gsync is just bad to use

#

Even with free/gsync some monitor functionality can be disabled—if you’re not experiencing frame tearing you should NOT enable it.

rotund echo
#

I'm not talking about V sync, that thing sucks.
I'm talking about Free Sync

#

Btw

steady hamlet
#

Well you -said- vsync.

rotund echo
#

If your fps hover beetwin 100 to 140 fps, on a 144hz monitor

That's like, the exact exemple where Free sync is usefull

steady hamlet
#

Except that I don’t experience significant tearing to begin with

rotund echo
#

If your fps never goes near your fps target then why not use free sync

#

actualy, nvm

steady hamlet
#

If you don’t experience tearing its never worth it. That’s all it solves, so if you don’t have it you’re only making things worse

#

It’s good when I need it. But rarely do I, especially in competitive fps…

rotund echo
#

There is no downside to have free sync on, right ?

steady hamlet
#

There is

rotund echo
#

you mean 1 ms of input lag ?

steady hamlet
#

Much less so than vsync but still, it’s not free

#

Hypothetically sure. Still, if you experience zero tearing why would you choose to increase input lag??

rotund echo
#

You do you mate, i'll stop trying at this point

steady hamlet
#

???

#

Do you even experience frame tearing with it off, or did you just leave it on because someone told you to?

rotund echo
#

With fps higher than 200, I never experience tearing nor input lag

#

Still use it anyway, it's just cleaner

steady hamlet
#

Then you’re literally gaining nothing

rotund echo
#

Another reason why I use it is that some games that don't require 240 fps (many games actualy, mainly things like RTS and Oxygen not Included for exemple), I cap thoses games to 120 fps. Since 120 is half my refresh rate, then freesync got an easy job

#

I have 0 reason to turn it off too

steady hamlet
#

If you want to downcap to save resources then go nuts, that’s a different thing entirely

rotund echo
#

I think one time free sync got in handy was cyberpunk

#

with frames beetwin 120 to 150

#

Most of the games I play are lightweight they just hit the frame cap anyway

steady hamlet
#

You’re just increasing your input lag if you’re already above your hz

#

That’s literally all you’re doing. You would benefit from turning it off

rotund echo
#

Marvels Rivals is an exception. I generaly don't play games with ass optimization

Oh and Squad too. Clocked in 2k hours and the fps vary beetwin 60 to 150

rotund echo
steady hamlet
#

You keep saying you’re at 240fps? What is your hz? Are you capping it below that despite repeating this multiple times?

#

Even so if you’re capped and steady at hz then you still are only hurting yourself by leaving freesync on…

rotund echo
#

I have a 240 hz monitor and my target fps is 238.
On some games it's 120

#

I see 0 reason to turn free sync off because 238 is a very high fps target. I often have dips and that's why free sync exists

#

The only time Squad ran at that fps is on Jensen for exemple

steady hamlet
#

Yeah, if you’re getting noticeable frame tearing when dipping then ok… but you’ve been saying this whole time that its not dipping, just downscaling

#

This convo is running circles around my head

rotund echo
#

Every other game created by mankind have the option to run native resolution instead of trash upscaling tech and then the classic and known behavior of frame dips applyes

steady hamlet
#

You CAN run native, jfc.

rotund echo
#

If you refer to the reddit post you linked, I tryed, doesn't work

steady hamlet
#

In game there are native settings

#

That trick only disables AA entirely which you can’t do in game

rotund echo
#

the game has forced upscaling and so far fiddling with ingame settings or config files didn't fix that

#

I did try to turn off upscaling in the config files

#

My desired render resolution was manualy written to be 2560 x 1440 in the config files

steady hamlet
#

Did you set readonly

rotund echo
#

But still, when the game cannot reach the fps target, it will lower the render resolution to try to still output the desired fps target

rotund echo
steady hamlet
#

Perhaps you should try without that, as its not a problem for me without

#

You should always force ini config to readonly if making manual edits, as they generally do reset the configs…

rotund echo
#

I did not, but when I launch the game the config files doesn't change

#

I mean i can try but i have high doubts it will change anything

steady hamlet
#

I think you should disable whatever frame cap you’re using because that isn’t the case for me or anyone else I know playing

#

It never downscales

#

Try setting something other than TAA, and use native option

rotund echo
#

I think on the contrary that I should put a frame cap, but instead of using Riva, use the one directly in the game

steady hamlet
#

DLSS+Native is DLAA not upscale

#

I mean sure give it a try

#

My point is I think its a self-inflicted issue

#

It doesn’t make any sense when the fps limiter is easiest implement as a flat cap. It would make no sense for them to go to the extent of trying to keep that fps, especially at 238

rotund echo
#

So far i used TAA

#

It's probably ass

#

I'll try with AMD FSR at native

#

Welp, doesn't fix the problem

#

Still 240 fps

#

but pixels the size of my thumb

#

The most messed up fact is probably that my gpu doesn't go above 80%

#

Ok, you were right, sorry, self inflicted

#

"AntiAliasingSuperSamplingMode"

#

I changed that to 0 in the config files

#

But it actualy just set TTA when set to 0

#

with AMD fsr at native game's fine

#

Game still look like ass tho

steady hamlet
#

Glad I could help even if only a little

rotund echo
#

Game still retains the same behavior

#

And still look ass

#

a bit better tho

steady hamlet
#

well it is gonna look a lil ass with no AA but that's the price ya pay right

#

I think you have other issues though

#

anyway I don't wanna derail this squad optimization discussion forever so I'm gonna let you figure that out

thorn lion
#

Guys this is squad

#

But yea

static cosmos
#

overall it's convenient when you have both a 1440p monitor and DLAAKatW

steady hamlet
#

I have been running DLDSR 1.78x resolution with DLSS on Quality in Squad and it's been pretty tight. Lower frame targets but pretty stable above 60. Worth the enhanced detail imo

wraith compass
#

surely the developers could do a crowd fund for a complete rework of the game so it performs better on a range of pc specs e.g. gtx170 i7700k..
that way they'd have the money in advance

rotund echo
#

Just buy skins if you want to give them money, that's why they're in the game

#

Also,

I think migrating to UE5 qualify as a complete rework

#

You just have to hope the game doesn't perform even worse cause the few experiences I have with UE5 games so far are games that eat way to much ressources for what they display

#

There is no way a 6 vs 6 game like Marvels should run this poorly

#

Deadlock runs and looks far better, and it's in Alpha, but it's made by Valve

scarlet mist
#

It's the same engine except for a couple of things, but it gives devs a chance to pay off the tech debt

broken compass
scarlet mist
broken compass
scarlet mist
#

I am not sure where are you trying to go with that

#

The game already exists on ue5 you can literally watch test environment videos

sleek zenith
#

UE5 will ruin optimisation for some tme

#

i think

#

intill the UE5 engine itself becomes more efficent (i dunno 🤪 )

silk pilot
analog egret
#

To be fair
Some shadows can't be turned off to prevent unfair advantages
Like how people used to disable shadows in pubg to spit enemies more easily

silk pilot
#

In the end it's a design issue that's been "solved" by introducing another design issue

thorn lion
neon flax
#

I suggest you do your research before making false claims like that

stiff cargo
#

Why am I getting 30-40 FPS on lowest settings???

NVIDIA RTX 2080
64 GB RAM
INTEL I9 Processor

silk pilot
stiff cargo
#

Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 3.60 GHz

static cosmos
#

I advise you to look at your RAM

stiff cargo
#

Also, massive fps drops every now and then. spikes down to 10

static cosmos
#

I'm sure it's a memory problem

#

can you screen this

stiff cargo
#

yes moment

static cosmos
#

task manager

stiff cargo
static cosmos
#

I knew it

stiff cargo
#

does it have anything to do with servers I just switched server and FPS up to 80

static cosmos
#

go into bios and install xmp profile. If you want better results, you will have to manually configure the memory

#

and what the motherboard you have and Ram?

#

I hope not a chipset with a limit of 2666

static cosmos
stiff cargo
#

honestly this happens mainly in squad

static cosmos
#

2666 is the maximum memory frequency on this board

#

In general, fuck it, before there were 70 frames on the servers, and then there were fucking drops to 40-30 places. Now it’s 90-100, even 110-120, if the card is easier, and without drawdowns It's in the squad

#

you should adjust the timings. Here's a man with 7 9700f

#

I would have helped you. If it wasn't for the college sessionsalute

jolly ravine
#

lossless people.. lossless

#

search that in steam

static cosmos
#

I just noticed that you have 4 ram 64gb. This may be a big delay, but to be honest it’s not critical

#

in general, for games I advise you to take a maximum of 32-48 gigs, with a larger volume the latency increases

cursive panther
#

Yeah!

stiff cargo
#

As you can probably tell i bought this rig prebuilt with just the basic knowledge of PC hardware

#

Appreciate your tips kind sir

crimson valley
#

1440p without dlss usage

#

its normal? xD

static cosmos
#

It normally

static cosmos
dapper leaf
#

when im running about i get good fps, but when i ads i get a massive lag spike. fix that

steady hamlet
crimson valley
#

god thanks arma reforger is growing and people from squad can migrate there

static cosmos
#

this is kind of a nerdy topic

#

maintain imaginary ptsd

crimson valley
#

i have ptsd after playing 3 years to squad xD

rare patrol
#

Normally, I get a maximum of 90 FPS, but it drops to as low as 33 FPS when encountering enemies. I’ve tried many settings, but all have failed. I don’t know how to fix this. Is my system not sufficient?

System Specs:

RTX 4060
i5-12400F
16 GB RAM (1x16 2666 MHz)

static cosmos
#

If possible, buy a new memory kit

#

2x8 or 2x16

#

or you can try to raise the frequency to at least 3200

#

and adjust timings

crimson valley
#

tldr buy 3000$ pc for 20$ game

#

and you will still have fps drops

static cosmos
#

wait, I remembered you

#

In general, it's strange to write here every time you don't like the game

steady hamlet
#

There are a bunch of hateboner havers that don’t know how to build a PC that will complain about a game that is cheap on sale

#

Like wow it turns out that games are cheaper than the hardware it takes to run the game. Completely new and original thought alert.

magic elbow
#

Marvel rivals was released on Unreal Engine 5 and is really poorly optimized for a game that really doesn't seem resource-intensive, I'm very, very afraid for squad, knowing the particular taste for optimization for the dev team. Lazy to optimize + an engine that's not at all optimized, it's going to be a flop

neon flax
#

The engine itself isn’t all that bad, it’s just that unreal has been pushing their tech as being able to do much more than it can actually do. Nanite is not powerful enough to allow the disgusting use of super high-poly meshes for no good reason. One of their test rooms has a floor that contains like 12000 polygons, when it is-I kid you not-a flat plane. Like it’s completely flat. On another note, megalights lumen are not as powerful as they push them to be. It’s the decisions to not optimize their games that give unreal 5 a bad rep, it’s not the engine itself.

#

Since the whole entire point of moving to unreal 5 is to optimize the game, it is NOT going to decrease performance in any way, only increase it. Unless they change their mind and decide not to optimize anything lol.

steady hamlet
#

This is just some hobbyist modeler, not a professional project, so the fact that he found things to optimize in that scene is not very suprising and doesn't actually say anything about Epic's messaging on UE5's capabilities.

steady hamlet
# magic elbow Marvel rivals was released on Unreal Engine 5 and is really poorly optimized for...

Rivals is not poorly optimized. It has some problems for sure, like forced AA, forced mouse acceleration, and of course the portal lagging people out (same reason why Picture-In-Picture scopes lag). But it's not hard to get well over 144fps on high end hardware. The engine is not poorly optimized either. This is some gamer brainrot being spread hardcore online rn, it's of course an upgrade from UE4, not a downgrade. Yes, there are games being made that don't run well! But this is not an engine problem, this is an industry problem. A lot of studios are cutting corners, trying to go achieve some sort of "best graphics" nom at an award show, or whatever that doesn't serve their customers. Nanite and lumen are new technologies and there may be some growing pains with them, certainly. Lumen, like RT, can be very cool! But it was also the first setting I turned off in Rivals, because I didn't care about RT lighting in a hero shooter.

OWI has stated they intend to make optimizations with the update. Far be it from me to say that OWI is going to do everything right here, but there's no reason to be afraid of UE5. Hopefully they will take their time and do it right, but only time will tell.

neon flax
steady hamlet
# neon flax Everybody seems to just say that it’s full of half truths and is misleading, but...

Basically, he is right about some technical aspects of optimization. However, he often has flaws in his reasoning and produced biased tests to prove his points. For example, he criticized the built-in model editor for difficulties optimizing models, but this betrays that he does not understand that in the professional games industry the models are generally going to be created on another more specialized product. It might be reasonable to ask for improvements to this editor but blaming it for industry problems of optimizing games is asinine. Another example is how he shows how nanite is not good for performance on a dining room test scene, which clearly would not benefit from nanite due to being a relatively simple scene, with no high-tri objects to render, no large view distances, which are the exact usecases which nanite is meant to do well at rendering.

#

Also, a huge part of his videos is pushing his studio, which as of yet has never produced a game, or has any notable presence whatsoever, but has a large donations page. He doesn't have any aim to these videos but to plug his own studio as the holy grail of studios who can optimize games... with zero games to show for. It seems very much like he's just trying to make fashionable hit pieces, using technical jargon that appears legitimate to outsiders but falls apart under scrutiny. He's not a reliable source, and I would say has ulterior motives for creating the content he does.

#

Way I see it is that if he wanted the industry to change, he would be better served by doing something like tutorials and evangelization for optimization techniques and technologies. This would likely benefit indie studios and creators who do not have formal training and could contribute to the market containing more well optimized titles.

But he simply seems more interested in trashing Epic and Unreal, and claims he will create an engine better suited for optimized games??? It all just seems a bit convoluted, imo.

#

I’ve watched all the videos and think there are definitely things I can agree with. I’m also against forced TAA or having a degraded experience when TAA is disabled. But I disagree with the FUD around new technology like TAA, DLSS, Nanite, Lumen etc. I certainly don’t want studios using these techniques so that they can ignore performance problems, but I don’t think that’s an Unreal Engine problem, and I don’t think it’s fair to say Epic has misrepresented its Engine capabilities.

rotund echo
# steady hamlet Rivals is not poorly optimized. It has some problems for sure, like forced AA, f...

Rivals IS poorly optimized tho. I play it. I know it. 400 Watts poured into a 7900 XTX at 100% usage to get 240 fps in 1440p in a game that's basicaly Overwatch but 3rd person is BAD. You can't call that brainrot it's straight up bad.

Don't forget that they also kinda force the usage of upscaling tech. Only way to render native is to run an upscaler but go into the config files and set the resolutions to be at your 'ative specs

steady hamlet
#

We talked about this before, there is a native setting in Rivals.

#

Forced AA, not forced upscale.

rotund echo
#

With TAA that I can't use cause the game runs incredibly worse

steady hamlet
#

and 240fps is a ridiculous target for 99% of the market.

#

You don't need to use TAA.

#

I'm not sure why you are willingly ignorant about the settings menu

rotund echo
#

240 fps is far from beeing ridiculous in a game that wanna be esport

#

Sure the guy with a 3060 Ti will never have thoses. But configs with gpu worth a grand should expect that

#

Rivals runs very poorly compared to Overwatch 2, which itself runs worse than Overwatch 1

#

Lower range builds are chocking with upscaling to get 60 fps and middle range builds are chocking with upscaling to get 144 fps

steady hamlet
modest oriole
# crimson valley tldr buy 3000$ pc for 20$ game

Shill will jump on you for writing this simple truth. The game from 2015, released in version 1.0 in 2020 and intentionally de-optimized in 2022 requires 2024 hardware to fully utilize modern monitor frequency and gaming standard of 144 FPS and still have drops.

They claim you should buy a newer CPU when it's released to play this 2015/2020 game. 🤣

Look how these shills will get triggered.

steady hamlet
#

Your perspective is not the norm

rotund echo
modest oriole
steady hamlet
rotund echo
#

?

#

Yes it's better ?

steady hamlet
#

You are assigning completely false goals to the game

rotund echo
#

Sorry bro but when you make a good hero shooter it's expected that it goes esport

#

It's the natural flow of things

#

Especialy when you actively promote it with an ingame tournament

steady hamlet
#

That's not what they have demonstrated at all.

rotund echo
#

And with different rules for ranked for diamonds and above (bans)

#

Things is, your opinion, nor the dev's matter on this.

If players want to make esport out of it, they will.

And players from OW that migrated to Rivals have 2 complaints :

Sound bugs and sound design
FPS and performance

#

Just cause you can destroy walls doesn't justify the game beeing this demanding. It doesn't run very good

steady hamlet
#

If the devs don't support esports, it won't take off. This is a completely detached from reality take.

steady hamlet
#

144fps is not hard to achieve with modern hardware. Pre-2020, yeah you're gonna struggle to reach that.

#

Prebuilt PCs from most vendors are also not tuned

#

If you have an untuned PC you will probably struggle to maintain 144. There are issues with optimization like on certain maps for sure. Fallujah and Black Coast can often stutter. I'm not sure if this is a VRAM issue or what, though I do notice it happens whenever draw calls reach a certain threshold on Fallujah.

modest oriole
# steady hamlet The measure you gave is "fine".

Struggling with reading and understanding because you mix your own words ? You wrote that hardware from 2020 runs fine. But it's not.

Of course someone can overclock the CPU with a decent cooling to get more FPS but won't be able to hold 144 constant FPS. This can be achieved with modern hardware for the game from 2015/2020 as I mentioned before.

steady hamlet
#

I haven't struggled at all. Perhaps you are struggling to follow.

modest oriole
steady hamlet
#

Also, pretending as if that's a goal that affects the majority of PC gamers is woefully out of touch

#

144hz is a hobbyist/professional tier of hardware.

modest oriole
steady hamlet
#

What does that have to do with anything?

#

144 monitors existed before 2017 too. Who cares?

modest oriole
steady hamlet
#

That's not at all standard.

modest oriole
steady hamlet
#

60 FPS is still overwhelmingly the standard.

modest oriole
steady hamlet
#

No, it isn't.

modest oriole
steady hamlet
#

You are in an echochamber.

#

Console is 30 or 60. More often the former.

modest oriole
steady hamlet
#

120 and 144 and 240 are possible, but expecting to run that on every game and every system is literally delusional.

modest oriole
steady hamlet
#

60fps is the common target. Specifications are usually written for such a target.

#

120 and 144hz is hobbyist tier equipment. Its fine if you want to do that and yes a lot of people do.

modest oriole
steady hamlet
#

I have had a 144hz monitor since 2014 with the BenQ XL2420

bold pewter
#

144hz is pretty standard

steady hamlet
#

It's more common today. It's absolutely not standard.

bold pewter
#

now

steady hamlet
#

Many people absolutely do get 144 setups. And there's good reason for it.

modest oriole
steady hamlet
#

You have to remember that the overwhelming amount of PC gamers are not rocking rigs that cost several grand, or using the best hardware.

bold pewter
steady hamlet
#

The monitors are cheaper than they were certainly--you're still wrong.

modest oriole
steady hamlet
#

60 FPS is standard in the overwhelming majority of gaming.

#

CS, Valo, etc are not in standard category.

modest oriole
steady hamlet
#

They generally run at a much lower fidelity with simple geometry and smaller view distances. It is much easier to achieve 200+ fps in those games.

bold pewter
modest oriole
steady hamlet
#

If you think that you should be able to run CS at 144 and Squad at 144, you're completely off base

bold pewter
steady hamlet
#

They're nowhere near the same requirements.

modest oriole
steady hamlet
#

Yes, there are a lot of blueprints and yes they have an impact. It will help when they convert these--but it's not going to magically make you go from 40fps to 144.

modest oriole
steady hamlet
#

It's absolutely not.

modest oriole
bold pewter
modest oriole
steady hamlet
modest oriole
steady hamlet
#

No. It's not.

#

I don't know where you got this conception, but it's completely incorrect. This is what hobbyists aim for.

#

The industry standard is 60 FPS. Minimum and recommended specs are NOT written for 144fps setups.

modest oriole
steady hamlet
#

Highly competitive shooters like CS/Valo absolutely do run at much higher rates on average hardware. They're specifically meant to stress reaction time, so it makes sense they optimize heavily for this. That's not at all equivalent for the rest of the industry, including other PVP Shooters.

steady hamlet
modest oriole
steady hamlet
#

It's not, you're completely wrong. Literally google standard framerates.

#

Industry does not target 144hz.

#

Wildly incorrect.

modest oriole
steady hamlet
#

You have no idea what you're talking about.

modest oriole
bold pewter
#

both of you gotta remember this game was built off of modder dev knowledge since 2014, they obviously have gotten better over time but the code still sticks and left unchanged. hopefully with UE5 will give them the tools to change that

modest oriole
steady hamlet
#

Yes. They are an indie studio and have progressed a lot but have a lot of cruft still left in the game. I'm not saying it's perfect or even great.

modest oriole
steady hamlet
#

There's no way to get it through to you, don't know how much of this is a language gap issue and how much is just a lack of intelligence

steady hamlet
modest oriole
steady hamlet
#

That's not how that works.

bold pewter
modest oriole
steady hamlet
#

60hz is the standard for monitors. 144hz is the standard for gaming monitors. Which is hobbyist tier hardware.

#

The industry by and large, overwhelmingly so, targets 60 fps. You're absolutely unequivocally wrong to suggest they target 144 at all.

#

You can literally google this right now.

#

It's the easiest thing to verify.

modest oriole
#

No it's not. No one today is building a PC to play first person shooters with something below 144 FPS.

steady hamlet
#

That's not true. Plenty of people build PCs without 144hz monitors.

#

You're in a complete echochamber.

#

Stop posting to r/pcgamingmasterrace or whatever

#

Touch grass

modest oriole
steady hamlet
#

We will see.

#

There's a lot of weight on that "hopefully".

#

I am only hoping, not saying OWI will succeed. Only they can prove it to us.

modest oriole
#

Once again to debunk the lies.

144 fps is a standard for first person shooters today and no one will build a PC to play with less.

The most common hardware used on steam reflects that so you're a simple liar.

modest oriole
steady hamlet
#

Big shill.

#

Shill is your favorite word but like most things you say, I don't think you understand it.

#

Again, not sure how much is a language barrier problem or just a straight up uneducated issue.

modest oriole
steady hamlet
#

The steam survey doesn't record hertz. Numbnuts.

#

You can have those things and a 60hz monitor.

#

And run plenty of AAA at ~60fps.

#

Make shit up all you want

#

Not everyone on steam even plays competitive online shooters.

modest oriole
#

What are you babbling about? We talk about FPS. This hardware can achieve 144 fps in most modern shooters and utilize a 144 Hz monitor.

Are you ok?

steady hamlet
#

You are in the tightest echochamber anyone has ever devised

#

Anyway I'm gonna go play a game now before I go to sleep

#

Please have a nice time making whatever shit up you feel makes you win an argument

#

I think this was a nicer discussion than half of the previous times

modest oriole
#

You're the only shill here arguing with everyone and defending squat with your life.😁

steady hamlet
#

so that's an improvement I'm glad you learned your lesson

modest oriole
#

You had a stroke so you saying all this useless crap?😁

steady hamlet
#

Yup, stroked out brah

#

Can't handle your chad pc gamer steez

modest oriole
#

Why you cant explain why?

Most used GPU on steam survey: NVIDIA GeForce RTX 3060

Most used CPU: 6 core

This setup can run 144 FPS in modern shooters easily.

steady hamlet
#

Just so based and 144 pilled

modest oriole
#

You gonna still say it's not Hz?šŸ˜‚šŸ˜‚šŸ˜‚šŸ¤£šŸ¤£šŸ¤£šŸ¤£šŸ˜‚

steady hamlet
#

The steam survey does not record hz.

modest oriole
#

So? Are you ok on the other side?

steady hamlet
#

Nothing about the steam survey can be used to indicate what hz monitors steam users have

#

It also says nothing about other platform shooters.

modest oriole
#

Do I need to explain that if hardware can run 144 fps the 144 Hz monitor can run it?😁

steady hamlet
#

At best it says something about steam users. Which are also often hobbyists.

steady hamlet
modest oriole
#

But everyone today buys at least 144 Hz monitor. So you claim that most used hardware on steam can run 144 fps but ppl buy cheaper 60hz monitors?šŸ˜‚šŸ˜‚šŸ¤£šŸ¤£

steady hamlet
#

Yep

modest oriole
steady hamlet
#

They in fact, do

#

Crazy concept

modest oriole
#

Why?

steady hamlet
#

You explained it yourself.

#

It's cheaper.

static cosmos
#

In general, I have the opinion that there is a complex problem there. Component manufacturers, engine developers, game developers, etc. are to blame.

modest oriole
#

Because they know that they will not get more in a squat unoptimized game?😁

steady hamlet
#

most people do not know or care about fps beyond game run gud.

#

60fps is that for most people. Many other games other than shooters exist.

modest oriole
#

But 144 monitors are super cheap. I bought mine in 2017 for 680 euro. This was expensive.

steady hamlet
#

Yes, people who play lots of counterstrike, valo, etc, where reaction time is a huge advantage, 144 has become a community standard.

#

Yes, it's a less expensive part and so getting a higher quality version of that part is not as expensive as a higher quality more expensive part.

modest oriole
#

My cousin in PL who is quite poor bought 7600 AMD CPU and 4070 super in beginning of 2024. What are you babbling about?

steady hamlet
#

Not everyone building a gaming PC needs that upgrade. It'd just be a waste of money.

modest oriole
#

Everyone who buys a gaming PC aims for at least 144 if they want to play shooters

steady hamlet
#

Anyway I'm going to play a game now have a nice time

modest oriole
#

That's what I thought. Wall of babbling just to overwrite and bait ban. Works with most of the ppl but not me. Poor shilling.🤣

steady hamlet
#

Worked last time lol

modest oriole
#

Yes, cause you're shill and this is your job. But look I'm back to debunk your lies.😁

#

KOORUI 24 Inch Gaming Monitor - 99$

Dell G2725D Gaming Monitor - 149$

steady hamlet
#

If you run DLSS I recommend trying to set your scope resolution higher like to 120.

static cosmos
#

the video card is weak for this

steady hamlet
#

Well, that's why you would have bad FPS in scope.

static cosmos
#

just a video card for 1080p, lolKatW

#

200 resolution scope

#

You can't do much with such desires

steady hamlet
#

It will make a difference, but you may have other problems causing the lag as well.

native escarp
#

Yeah im also getting fps drops from 70 to 30 randomly

static cosmos
native escarp
#

Playing in 1440p

native escarp
static cosmos
#

Ram bottleneck

#

Need to setup timings

native escarp
#

In bios right?

static cosmos
#

Yeah

native escarp
#

Or should i just get 2 more ram sticks

#

I mean it cant hurt but if i can tweak it in the bios and managae to make the game playable rn ill do that

static cosmos
static cosmos
#

in general, everyone had an increase

rotund echo
# steady hamlet 144hz is a hobbyist/professional tier of hardware.
#

Running a 144 fps setup is incredibly cheap

#

Only problem is GPU prices but literaly everything else became cheaper

#

60 hz as a standard is living its last years. I would not ever recommend a 60 hz monitor even on a cheap ass build because monitors simply became THAT affordable

#

The time when 144hz was a gimmick for esports wannabes is long gone. That's like 2016 during the release of Overwatch. Timed passed since

#

Even smartphone moved away from 60 hz. Nowadays most phone displays are at 90 or 120 hz

modest oriole
#

We know that shill builds narration to defend poor squat optimization. Everyone knows 144 fps and Hz is standard for PC gaming even in 1440p. Decent hardware from 2020 could run most of the shooters with 144 FPS.

red nova
#

would i be fine running a 6750xt with a r 5 5600 - 16ram - 1080p?

#

med settings

#

as ive heard the game is very cpu intensive

modest oriole
#

Forget about low-mid-high settings gives you any advantage. You need to overclock the CPU if you have the possibility, that's all you can do. Maybe tweak your ram if not done yet and you will run it somehow.

static cosmos
native escarp
steady hamlet
#

I'm not sure what's not clicking here. It's not like I'm knocking 144hz. I have run 144hz since 2014, I wouldn't want to buy a 60hz monitor. HOWEVER, you're completely forgetting about Steam Deck being 60-90hz, Gaming Laptops growing in popularity, even with >60hz displays being unable to push graphics at that level for many modern games.

#

There are a massive amount of people who are buying prebuilts and don't even fucking know that you have to change the hertz setting in Windows to achieve >60hz monitor performance.

#

The gaming industry for so long has accepted that 60hz is the standard. I think we can all agree here that above that is great, and I'll often lower settings for certain games where reaction speed is crucial to try to reach 144 and above. It seems completely out of whack to suggest that a game that can't reach 240fps is unoptimized. Very, very, very few developers are paying any attention to that target, and it's definitely not in their primary concerns.

#

People buy gaming prebuilts from BestBuy and other brick and mortar stores still, ffs. 60fps is a standard. 144+ is becoming more accessible. Which is good, but not the point.

scarlet mist
#

which is counter intuitive for their purpose, companies put that into laptops unable to achieve this performance

steady hamlet
#

Yeah. It's technically useful, you can probably push 120+ on CS on low with a lot of them, and I'm sure that's more than good for some people.

white jay
#

how do i get better fps
1080 ti
intel xeon e5-2687w v4

i can only run 30-40 on low settings

magic elbow
rotund echo
#

And don't forget to ask the russian guy for fine tuning the ram settings

modest oriole
#

I have a 2017 laptop and it could and still can run games with 144 fps on a 1440p monitor.šŸ¤£šŸ˜‚

Look how shill babble about 500hz, then 240 Hz with nonsensical wall of text that no one reads when in reality we are talking about 144 FPS which is PC gaming standard for first person shooters since many years already and today not only 1080p but 1440p.

Can I find here a normal single person not a shill who bought a gaming computer in the last few years to play with only 60 FPS not 144 or more?

I see discussions about buying a new PC every day on Polish forums and even if it happens that someone still uses a 60 Hz monitor, they're advised and plan to buy 144 Hz or more right after the new gaming PC.

Shill will keep the white wash and blind defence of Squat poor performance but it can't change the fact that game from 2015/2020 fact is unable to keep stable frames with even modern hardware because it's unoptimized piece of crap.

And 144 FPS has been a PC gaming standard for many years already.

static cosmos
#

DDR5 is boring. Anyone can set this up if they want. Such people do not have performance problems to seek memory tuning. Thinking that this is how it should be

static cosmos
static cosmos
#

last time Samsung chips couldn’t even reach the frequency of 6000

scarlet mist
# modest oriole I have a 2017 laptop and it could and still can run games with 144 fps on a 1440...

Maybe, yes, but that doesn't stop you from using 60Hz anyway. I still do it from time to time with games like Minecraft, because frankly this game does not benefit from 240fps unless you play competitively. Comfort is massive, yes, but not necessary.

I played rhythm games competitively on a globally recognized level and most of the absolute gods of these tournaments are STILL playing on 60Hz shit laptops. It's all inside the head.

#

Definitely less than before, which was the "human eye can't see more than 60fps so why buy 144 or more" movement

#

Especially on Polish forums

modest oriole
modest oriole
steady badge
#

The only thing holding squad back from being the most popular fps shooting game. Is optimization, many people quit the game because the game is poorly optimized. If the devs focuses more on optimizing the game to help your fps. They add new things to the game, they should prioritize fixing the optimization, and easy fix would be (turn off shadows)

static cosmos
#

The developers have now made a whole roadmap with optimization. Let's wait and see what happens in the end

#

The game is optimized for video cards, there's just a CPU bottleneck

#

I just collected information from the current version and in the future I will make a comparison to see how much better it has become

#

Overall it's interesting to see how much better it will get. If without configured RAM, like most of the squad players

modest oriole
static cosmos
#

Here it’s more interesting, just the transition to another engine. Expect anything here

native escarp
#

Rn my ram frequency is set at DDR4-2133

static cosmos
#

enable xmp profile

static cosmos
#

and show spd tab

native escarp
static cosmos
#

good

native escarp
#

should be good now?

static cosmos
#

I'm a little busy right now. Now for the first time enable xmp profile

#

in bios

native escarp
#

no prob, yeah thats done

static cosmos
#

test it. Then we'll set it up

static cosmos
cinder maple
#

GPU culling on CQC and little maps such as Fallujah

rotund echo
#

MFW Some dude sells a magnification software for 2,5 bucks and promise "It's not a cheat don't worry bro"

#

And literaly uses Squad to advertise it

#

I guess that's what the guys who use the Nvidia gamma Cheese also use so they can snipe someone with an ATGM across the whole map

#

I guess that's the point of ICO too lmao. Take Marksman and snipe poor dudes who think they are hidden in bushes but actualy you have a x20 zoom

static cosmos
#

developers and people who use this would be quartered with the help of horses

rotund echo
#

Not as bad as Cronus tho.

All it does is zoom your screen. It's a result you can achieve by using a technique CS GO players know very well :

Sticking your eyes so close to the display your nose is about to touch the monitor

#

.
Squad Devs are actual genius without realising it.

By making everything random, tank APs, ATGM trajectories, recoil and sway, then it's impossible for Cronus user to macro them

#

Downside beeing the experience is worse for everyone. But hey at least cheaters can't script it

cinder maple
#

cant we just take a magnifying glass and put it on our screen too

solid cargo
#

I mean, the guy who did it

bold pewter
crimson valley
young lion
#

just not macro cheaters as macros rely on it being the same every time (refering to recoil)

tall citrus
#

hi squaddies! just bought and installed 4060ti and hoped for a better experience, however, together with pretty good stability and fps gain i encountered a weird regular stuttering and freezing. also i noted that changing graphic settings from low to epic almost does not affects productivity, pretty much the same is with DLSS. from what i can see it happens only in squad, other games work fine. furmark testing also works without any issues and stutters. pls send help, maybe there is an specific setting that causes this kind of problems i dunno about.

thorn lion
tall citrus
#

Ryzen 5 2600. Gotta say that i did not changed resolution when i switched gpu, and still playing in full hd. Also cpu is loaded like on 60-65%max

rotund echo
#

2600 sucks. Sadge

#

It's an early gen Ryzen back when AMD sold their CPUs for cheap and they had amazing value for their multicore performance but poor single core performance

#

Check GPU usage to see if you're bottlenecked. It's totaly possible for old Ryzen chips to bottleneck at 60 % usage

#

Your performance will most likely change drasticaly if you put a 5700X3D or 5800X3D instead

#

Get the cheaper one and you're good

tall citrus
#

Thats understandable, however i used same cpu before with gtx 1070 and overall had less productivity but no such freezes

rotund echo
#

Maybe because you had less fps and didn't notice them

#

Or maybe while changing the GPU ram settings reset and you don't have XMP anymore, dunno

thorn lion
#

You have 60-65% because squad can only use the first 3 cores of your CPU

Your CPU was not the bottleneck before but now it is

static cosmos
#

the first Ryzens have really terrible architecture

#

Setting the timings on RAM may help you

#

helped him at 2600x

#

@tall citrus

#

you and I speak the same language. You can read the manual if you have any questions. Ask in private messages

thorn lion
#

Yea this guy knows more than me, listen to him

misty swift
#

This issue has nothing to do with the CPU.

tall citrus
#

in general i feel absolutely chill playing the game its just that regular freeze

misty swift
#

Yeah there is nothing you can do about it, it is up to OWI to find a solution.

static cosmos
#

Setting up your memory will help with this

misty swift
static cosmos
#

you will do it, you will see.

tall citrus
tall citrus
static cosmos
misty swift
# static cosmos you will do it, you will see.

I already have much better hardware, including RAM with custom timings, and the same problem since the last patch. Before the patch, no lags at all. The same is true for at least 3 other guys I know. It is an issue with the game, not the hardware.

static cosmos
#

Sometimes virtual memory is not enough for the game, which is why freezes occur

#

Perhaps I don’t notice these problems because my processor frequencies are fixed

misty swift
static cosmos
#

I haven't played a game in a couple of weeks, I'll have to take a look. But during this period the update was not released

#

My game looks like this. Overall plays smoothly

#

I'm annoyed by the drawdowns in the game due to the open interactive map. But this is a very long-standing problem in the squad.

#

I flew a little and to be honest, I didn’t notice any problems

#

ultra settings

static cosmos
bold pewter
#

icons drop fps basically meaning if you open your map you will lose fps

static cosmos
#

if the engine could parallelize these tasks across processor cores, there would be no problem

#

this interactive map is very CPU intensive

static cosmos
#

I also like to defend the whole fucking thing

hushed shell
#

1000hz mouse also can cause freeze

static cosmos
#

By the way, Tarkov has the same problem. In a squad it is also possible, it should be limited

silk merlin
#

When you close the map it only updates positions of people close to you

static cosmos
#

Well, yes. It’s a pity that all the load goes to the main threads

lunar fjord
red nova
#

getting avg 120fps with a 5700x3d beast šŸ”„

rotund echo
#

@tall citrus The 5800X3D is 170€ in france rn.

Incredibly cheap

heady garden
#

I'd like for vehicles to spawn in faster when a new game starts. It's annoying when I'm one of the first to spawn in, but I don't get the vehicle I want because I ran the other way

bold pewter
#

😱

#

U.S it's like 250

rotund echo
#

I know right ?
Somehow 50 bucks cheaper than the 5700X3D

#

Makes it an absolute no brainer

#

Oh wait mb, that's the non X3D variant

#

false alarm

#

5700X3D at 230 bucks and that's it (good enought already)

static cosmos
#

I would look at the motherboard, there has already been an incident. How a person was recommended this processor, but he installed it without even looking at the capabilities of his board

#

And his processor worked at a minimum frequency of 50 frames

#

like this

merry sluice
#

ONG going to buy a 5090 and still get crap performance.

rotund echo
#

I will laugh so focking hard when 5090 cards will melt and ppl will panick at the though of losing 2,5k

misty swift
static cosmos
#

Video cards have long been able to cool up to 600 watts easily. What can burn out is only the additional power supply to the video card. Due to the crooked hands of users

#

From all this, I’m waiting for news about how people will get second and third degree burns en masse because they decided to suddenly take out a video card after playing

rotund echo
#

The issue never was the GPU itself but the connector
The connector they used on the 4090 was terrible

merry sluice
#

I believe there's a new connector for power for 5000 series

wraith compass
#

geussing nothing has changed in the past 3 months? i really want to play the game but it needs to be not as cpu intensive.. game needs a big rework and so many people are calling for it...
like isn't it getting to a point where its bad they charge money for this game and peoplefind out once theyve got it, the issues...

static cosmos
#

maybe i can help you

feral kite
#

Changing the mouse polling rate really made a huge difference in my case

#

Feels like a silly thing to have so much impact so I never paid attention to that suggestion but finally tried it out of curiosity and I'm really impressed at how smooth everything is now

lone vortex
#

Fix the TAA implementation

coarse sun
#

when are we expecting an Optimisation update any ETA?

steady hamlet
versed haven
#

hey

#

i have rtx4090 24gb and i9-14900k and 32gb ram with 8000mhz and i get only 100fps and not stable sometime i get 80 and 70 fps

#

and i optmize my pc with fpshub and iget 350fps in bo6 and warzone and fortnite and evrey game

limpid rivet
#

šŸ¤” Bad to hear. 80 to 70 Drops can by with 5800x3D aswel . They Work in optimisation for the CPU problems. But i think IT will Take Long time. Ue 5 Hope Bring fixes

#

Interesst If dlss 4.0 they will implement soon for Better FPS with Low GPU.

limpid rivet
static cosmos
#

DLAA or DLSS is really the best anti-aliasing in the game. I can't wait for the new iteration of DLAA in the squad

misty wind
#

Has anyone tried the new DLSS transformer model in Squad? You can replace the file with the new one. Will the anti-cheat pick it up though?

limpid rivet
#

nvidea say they will have 75 game with dlss 4, squad is one of it. at 30.1 they will release dlss4 full

#

But just as 50-series early adopters will have to wait for more developers to implement Multi Frame Generation beyond the approximate 75 titles at launch, 40-series users may also have to be patient to see more DLSS 4-compatible updates.

steady oak
#

waiting for 5090 review as 4090 owner.

latent shoal
# steady oak waiting for 5090 review as 4090 owner.

https://youtu.be/VWSlOC_jiLQ
Best place for reliable reviews.

Sponsor: Thermal Grizzly Aeronaut on Amazon https://geni.us/e8Oq & Hydronaut (Amazon) https://geni.us/hOQrBAb
The NVIDIA GeForce RTX 5090 GPUs launch next week, but reviews can go up today. This benchmark and review of the RTX 5090 Founders Edition video card evaluates the gaming performance vs. the RTX 4090, RX 7900 XTX, RTX 3090 Ti & 3090, RTX...

ā–¶ Play video
solid cargo
latent shoal
silk merlin
#

I tried it an hour ago

broken compass
steady hamlet
#

Seems like it may be safe to enable it specifically on the program like the guide shows, but not super clear. Definitely don't disable it globally.

silk merlin
#

You can add programs to cfg separately no need to disable it completely

misty swift
#

Or just use DX11

static cosmos
#

I checked this personally. DX12 works for everyone. If you experience stuttering or freezes because of this, then you have a high RAM delay.

misty swift
#

It always depends on the system used

static cosmos
#

DX12 works adequately on any system. If you setup your RAM.

#

only does not work on a 4 GB video card

misty swift
#

And you cant fix everything with memory tweaks, like you claim all the time.

static cosmos
misty swift
static cosmos
#

if you want to deny it.

#

if you don't want to tune the ram, then give $5-15 for tuning to any person. If you have an expensive computer, then this is a very small amount

#

you are simply depriving yourself of any comfort

#

Take my word for it, DX12 works for everyone.
I set up 50 people here for free, and it worked for everyone and they received 20% of productivity on top

misty swift
static cosmos
#

read above.

misty swift
#

It does not matter

#

99% of the people who play the game dont want to tweak their memory.

#

So DX11 is runs better for them.

static cosmos
misty swift
#

Yes

#

There are plenty of reports in this channel that support this assessment

static cosmos
#

because they just don't understand the reasons.

#

Many people have memory running at 2133, is this an optimization problem?

misty swift
static cosmos
#

You want it to work the way you want it to. But it's much more complicated

misty swift
static cosmos
static cosmos
misty swift
#

How does it come that people with much better memory still have stutters and crashes with DX12, while DX11 runs smoothly and with better FPS?

static cosmos
#

instead of the manufacturer, you can customize this thing and make it 100 times better

static cosmos
misty swift
#

Again you are not everyone

static cosmos
#

i know more

#

i am tested all this

misty swift
#

You tested all possible hardware configurations? Yeah sure.

static cosmos
#

intel and amd

#

2000 3000 5000 7000 8000 amd

misty swift
#

Alright, thank you for the conversation.

static cosmos
#

7000 8000 9000 10000 11000 12000 13000 intel

#

cpu

heavy parcel
#

We just got to come on an agreement they clearly don't have their priorities straight and don't really care about us, the community.

There's hundreds of complaints that are not responded to, adressed, or are discussed and false promised with no sight of delivery on the promise.

misty swift
heavy parcel
#

Yes, I like Squad and OffWorld too, but we got to agree they cannot deliver on promises nor properly communicate to the community.

misty swift
heavy parcel
#

Ok, so when is all of this gonna be delivered:

  • Optimization
  • UE5
  • New factions, weapons, vehicles
  • , etc.
misty swift
#

When it is ready probably.

static cosmos
heavy parcel
#

Bohemia Interactive (Arma III, Arma Reforger, DayZ), when they were still smaller still managed to put out better, more detailed and larger updates than Squad in the entire duration.

AR is younger yet looks and functions significantly better than Squad.

static cosmos
#

are you talking about this quality?

#

Well, or release paid DLC so much that there’s no point in just buying the game

heavy parcel
#

Arma 3 performs better than Squad.

misty swift
#

When they were smaller they still had more resources than OWI, and more experience. Also vanilla is less complex than squad and runs worse.

static cosmos
#

and this was only recently achieved. Just a couple of weeks ago

heavy parcel
# static cosmos after ten years

Yeah, and Squad is not young anymore it's been out for ages, yet an insane CPU bottleneck, stutters & FPS drops, poor optimization. (even on high-end PCs)

static cosmos
#

i dont have fps drop, heh

#

and stutters

misty swift
#

Just like Arma on 100p servers. And arma looks very obsolete and is clunky as hell.

heavy parcel
#

I know for a fact you do.

static cosmos
#

and have 80-100 fps on old cpu