#OPTIMIZATION REQUESTS

1 messages · Page 3 of 1

topaz blaze
#

Yesterday, I was playing on Goose Bay RAAS with 100 players, running the game at 4K (upscaled) with DLSS set to performance. I was getting up to 115 FPS, and even when I opened my scope, the FPS stayed solid at around 95-100. However, the game was plagued by random FPS drops that didn’t make any sense.

At one point, I was east of the Airfield capture point on Goose Bay, looking in a specific direction without moving my mouse. My FPS was holding steady at 110. Suddenly, out of nowhere, it plummeted to 45 FPS for about 10 seconds, even though nothing was happening on the screen and I was still looking at the same spot. Later, while using the Russian 4x scope, I was getting 90-100 FPS, but then it dropped to a mere 15 FPS for 10-25 seconds before returning to normal.

These random FPS drops nearly made me rage quit, as they were incredibly frustrating, especially since we were pushing a HAB in the trees, and I couldn't help my squad when they needed me most.

thorn lion
topaz blaze
thorn lion
#

I would highly encourage the use of Lossless Scaling tho, worked great for me

latent shoal
#

Optimizations are being worked on, as said already countless times. Optimization is always a focus point, just what is being worked on is not ready for live builds and needs more time to cook. Squads performance issues are deep rooted, not something that can be completed in a short time frame.

sleek zenith
tame tapir
frigid gale
#

Too much FPS doesn't work well in a sentence about squad

ruby sandal
#

Remove dynamic lightning. Causing shadow jitters and game stutters

vague mulch
#

some guy said that setting frame cap to PiP scopes refresh rate helps in performance, however if you have eg. 60hz monitor, frames capped just a little above 60fps, the 60fps cap on pip scopes looks laggy - thus it would be really nice to have the limits for PiP scopes just a little above refresh-rate, like 65, 80, 95, 125, 149 fps

#

if it is feasible to have custom frame-caps, it might be worth considering as a solution to poor performance of pip scopes

#

it might be also good to consider bringing back old fashioned 2d scopes as a low hanging fruit in terms of performance

ruby niche
#

just frame rates, anyway to make them possible

fiery monolith
#

things that need to be fixed are the random dysnc, random frame drops (especially sometimes when ads), a weird lag where ill be running and be teleported back to where i was, and a weird delay in spawns (theres been times where i've tried spawning in and the timer hits zero but i sit there for up to 10 seconds and then i load in

hazy token
fiery monolith
#

ok thanks

rotund echo
#

Render Distance is probably one of the worst offenders

Some items from the maps pops in and disappear at barely 500 meters. Sometimes it's a whole house. Most of the time it's rocks the size of tanks.

It's incredibly egregious to shoot on an ennemy at 700 m, watch your shot do absolutly nothing, and then realize you most likely hit something invisible

#

Its one thing to have LOD and make distant objets ugly, but not rendering them at all directly impacts the gameplay

frigid gale
#

indeed

#

happens a lot with tank gameplay

ocean osprey
#

Is that a vehicle thing? Because i play on low settings and ive never seen that happen.

celest knoll
#

I've seen it.

gusty cairn
#

As for me the easiest way to optimise the game is:

  • reduce max players to 80
  • max squad size to 7
  • reduce number of ifvs and apc (like max. 2 ifv 1 tank 1 heli 1 rws 1 car 2 loggy 1 truck)
  • split large maps into 2 separate maps (like yeho, sanxian, kohat, manic, etc... 90% of the game is around 2-3 objectives anyway)
  • remove unnecessary objects from maps (like thousands of rocks on yeho under the map)
  • optimise or reduce height difference on maps (as I mentioned several times there's a problem with this in engine that causes massive fps problems, for example Fool's road, small map with low FPS in compare to others.

The more complicate way, but more efficient is to organise massive code review to minimise memory leaks, unnecessary memory usage, unnecessary functions and processes.

Also that will make bug fixing easier.
Fixing some bugs that are older than some squad players will help in finding fundamental problems in games core. (For example

  • fantom shooting sounds on rally or fob
  • explosion animation for vehicles that was destroyed a while ago
  • timer and reloading bug on servers that was not restarted for a 10 and more rounds)

I understand that it is hard to envolve new players by fixing old bugs , but I think it is possible to gather some money from old players that love your game by creating some skins, OOORRR even better :
Premium subscription for players and teams that will allow to create and use in game their own chevrons on infantry and vehicles (something like in arma)

I hope that will give you resources to make game better to play. And I hope you will read this and try to at least think about some ideas.

fiery monolith
#

no

#

please no premium subscriptions

frigid gale
#

god no

pastel harness
#

it will be squa not squad

#

it will not help

#

max 1-5% better fps

thorn lion
fiery monolith
#

the emotes and weapon skins are pushing it, istg if there is a premium subscription i will uninstall

vague mulch
# gusty cairn As for me the easiest way to optimise the game is: - reduce max players to 80 - ...

Nice plan, but as we all know it’s unrealistic. Such approach would be good but with governmental like programs, where you may may have chance of degrading your product a bit in order to fix it later, a stable founding is needed. With a game the reality is kinda different, and you won’t reduce anything, because it would hurt sales a lot. For new players the bugs aren’t that visible, after you play some time you began to realize what kind of product you bought, so there is no other way than code review, with continuous updates with new content. However I must agree on things like optimize maps, as mappers should also be able to do such thing, instead of making new maps - but such effort should be only put on maps that are most popular first, as it would be even better if newer maps are made with higher performance standards. Maps have the biggest impact on performance.

There are also two other main sources of performance problems - pip scopes and shadows. While shadow performance drop can be mitigated by setting it to low, the pip scope system is something that doesn’t actually have any real mitigation of performance drop - frame cap and scaling doesn’t help much, and gives really bad effect on image/video quality. If we could only have an option comparable to low shadows it would be acceptable, however the only option I can imagine now is to add old-fashioned scopes along with pip (just to not remove already implemented feature).

Shadows system should be also reviewed, as I suspect that the current one might have some overkill features that could be removed - eg. shadows being rendered as far as 8km - this is completely not needed.

Speaking of shadows - the problem that they’re trying to solve is the model visibility in a distance. They’re not just something that looks nice but something that is limiting model visibility - however maybe there other methods of concealing models in a distance, that are cheaper in terms of performance and could solve it

#

However such workarounds should be an addition to current feature set, so you don’t take anything from the players. The solutions should be consistent with current system as much as possible.

celest knoll
rich ermine
#

Could i turn down graphical qualities to 0 in user settings and not get banned?

rich ermine
#

i use lossless scaling it works perfectly salute

fiery monolith
rich ermine
#

cause low and epic look the exact same side by side exept for shadows particles and stuff

fiery monolith
#

Bro that'd be funny

fiery monolith
rich ermine
#

i really wish my gpu can play squad with medium shadows as soon as i turn up them shadows it plummets to like 20 fps

rich ermine
#

low looks the same as epic for me atleast

rich ermine
#

and they dont let us take up the small shadows or whattever its called at low preset

#

cause "it would give people a unfair advantage"

fiery monolith
#

Bro what unfair advantage would it give

rich ermine
fiery monolith
#

Bruh

#

"So we don't want you guys to actually play the game without lagging"

rich ermine
#

and make

fiery monolith
#

That's tragic

rich ermine
#

and the worst part is that my card is equivelent to a gtx 1660 ti which from vids gets like 80 fps on epic

#

what has this game gone to in the past 5 years💀

fiery monolith
#

Idk man, the amount of bugs and lag issues that have appeared is actually crazy

rich ermine
#

but now i struggle to get 30 fps on all low..

fiery monolith
#

Maybe ico messed things up or something, but it doesn't make sense because they didn't do anything like change the game engine or up the graphics or anything like that

rich ermine
#

doesnt seem like it

fiery monolith
#

Damn

quartz smelt
#

Still not fixed....😞

rich ermine
#

my optimization request is that u actually optimize

cold bluff
#

If Battlefield 1 could give me more than 144 fps with mid settings with those graphics, squad should provide me 80 fps average (Larger maps + player count) with this kind of graphics. Squad never had very good looking textures anyway and never had performance issues before the shader update. I could play full server 60 fps+ with 1050ti on my old pc. Shader and shadow update made the game unplayable even with 3050 ti on full servers.

frigid gale
#

I know I have given a lot of shit to OWI about the optimization but I don't think its worth complaining anymore in here

#

they know they have an issue with their game and they are finishing off the current projects and then going to start working on optimization

#

at least thats what is being said on twitter

#

just gotta be patient

#

How do you think people who play arma feel? those graphics aren't amazing and there is people who struggle with FPS drops and freezing and that game has been out for like 10 years

austere tree
frigid gale
#

yea goose bay has always had issues

#

its really incosistent

#

some places you can get 60-80 fps then you look another direction and it drops

#

what I do want is a version of goosebay without all the snow

#

I feel like it would look insane

#

like a summer enviroment version

misty swift
#

It is because of the CPU load

topaz blaze
rich ermine
#

it went from 50 to 25 for looking at a building

fiery monolith
untold hound
#

Is it possible to lower main camera resolution when ads to alleviate stutters?

silk merlin
#

you can change resolution scaling in pip scopes yes

untold hound
#

but then again, you're viewing the pip scope through the main cam, so probably not

late totem
silk merlin
crisp geyser
sharp mango
#

theres no way eveeryone is havinng problems right?

#

I mean, squad can't be that terribly optimized?

tame tapir
#

everyone has the problem

mystic kindle
topaz blaze
crisp geyser
late totem
topaz blaze
#

The blur when adsing looks so bad. It's like a layer of silicone, doesn't even look like blur

steady badge
topaz blaze
tame tapir
#

Never gonna happen.

ripe cedar
#

Sad but true

crude harbor
#

I’d like to see some optimization for super ultrawide displays. I’ve been playing at 5120x1440 for a few years and in helo you cannot see the console for flight speed and other screens. I’ve learned to deal with it in other vehicles but helo is impossible without seeing speed monitor.

I realize I’m probably in a smaller group that has a display like this but optimization around a supported resolution would be very welcome.

rotund echo
#

On another note, why do you even use an ultrawide monitor to game on Squad ?

You can't modify the FOV in vehicles and that ratio is bound to mess things

topaz blaze
austere tree
#

Just like The Second Coming

austere tree
sly robin
#

please make it so that you can hit the "Apply" button in your settings while you are in a queue in the main menu

#

the queue blocks the button and I need to be able to change a setting while I'm waiting

#

couldnt find a better thread to post this in

topaz blaze
#

Bro brought that ryzen so confident and all he gets is nothing 😭

#

Should've brought the x3d's

crude harbor
# rotund echo MFW when some dude ping Ceeg for optimisation on a resolution 0,30 % of ppl use ...

MFW I specifically noted that in my original message. Doesn't mean I can't ask for it. I like using this monitor for different games, and it works well for Squad just not in all situations, which is what I was asking for improvement upon.
BTW, I get good frames on it, usually 100+ , I just want the vehicles to work better, which is what I specifically asked for.

Edit: I see you're in Star Citizen also, are you okay with me using this monitor for that game, or is that an issue for you also?

rotund echo
#

My issue was you pinging Ceeg for a issue a very small niche of players face

#

I didn't know some random guy on discord could just ping a community manager for whatever he wants

#

Maybe i'll do it too if it's fine

#

But now that you mention Star Citizen, did you face any issue when you pilot a ship like the one you described here for helos ?

#

Cause it's a very similar scenario, so i'm curious what's the differencee beetwin SC and Squad when handling ultra wide monitors

crude harbor
# rotund echo My issue was you pinging Ceeg for a issue a very small niche of players face

I didn’t know pinging him was an issue, saw others had done it and assumed that was the way. Kinda new here but not to the game.

Nope no issues in SC, lots of FOV slider there. Along with a Tobii eye tracker it’s been fantastic as a display. It’s not ideal for FPS in any game but you get more peripheral just not as much vertical. It’s something you adapt to quickly though.

austere tree
topaz blaze
#

Just played the new update that Squad 44 had. That game is a masterpiece right now. The graphics and performance this game has right now is impossible to compare to Squad.

#

Ultra settings in Squad 44 on 4K gave me 80-90 fps. Ultra LOW settings in Squad 4K gives me 70-80 fps

slow pendant
late totem
rotund echo
worthy wedge
#

pip scope is definetly should change in order to optimization

#

when i open the scope the fps drops %50 max

topaz blaze
#

So when is the optimization coming? Was it September?

worthy wedge
plush bobcat
#

fix terrible performance

solar marsh
#

Lol.
Your PC from 00x ?

rotund echo
# solar marsh Lol. Your PC from 00x ?

I have a high end build from the previous gen and this game gives me plenty of reasons to uninstall it.

My frames are very decent averaging around 120 fps

But i have 2 to 4 crashs every sessions.

#

You wouldn't believe how often the game crash

#

Alt Tabbing sometimes crash it despite running in Borderless Windowed

And sometimes the game crash for no apparent reason

celest knoll
#

That's quite odd

worthy wedge
#

and what is the resolution of your game

rotund echo
#

Is no one going to mention that the favorite tab in the servere browser has been broken for years ?
Servers still randomly show or hide in that tab despite beeing marked as favorites

austere tree
#

@worthy wedgewhy are you asking?

#

I mean GPU is not 100% utilized, so it's not affecting performance.

lone dagger
#

this game is need the optimization so quickly

vague mulch
#

Instead we will get another poor performing map like the Al basrah, from the screenshots I can now tell that we will be suffering from poor fps again

#

New Al Basrah look cluttery as fuck

#

Idk why mappers are still making this kind of maps - lots of objects, poor performance and gameplay not much better when compared to simpler maps

#

No, there will be no optimisation upade if maps going to be cluttered this much

limber forum
#

There is a 33% chance my game will freeze every couple seconds for a couple seconds if I have nvidia instant replay turned on. At the same time, I cannot screen record with nvidia shadowplay as it will end automatically the moment it starts. UE4 will crash if instant replay is not turned off, which has to be done with a hotkey because the overlay is bugged.

There is a 33% chance (after restarting my computer) that this wont happen at all.

There is a 33% chance this wont happen for maybe 10 minutes, but an explosion, heli, or any minor stressor other than an empty server will cause the freezing to start.

This never happened before the ICO or during the earlier playtests or in any other game I have, even seemingly more demanding ones. I can also run many other things at the same time as squad, just not this recording software. Im not a computer guy so I dont know if this is part of the games CPU bottleneck thing. Nvidia GTX 1070 GPU, and AMD ryzen 7 3700X 8 core CPU

rotund echo
crimson valley
#

7800X3D 4070 SUPER AND 60 FPS

#

I HATE THIS GAME

rotund echo
frigid gale
#

thats playable

topaz blaze
spice atlas
#

7800x3d. Yes I am basically between 130 and my 140 cap most of the time now. Usually if it is lower it is gpu. Currently running dlss. It is mostly windows task scheduling messing up cpu cache.

topaz blaze
#

I don't understand life anymore

fallow shadow
#

nah just 2heads playing on ultra settings with dlss/fsr and locked 60fps

#

also turn off windows game mode

crisp geyser
slow pendant
# crimson valley 7800X3D 4070 SUPER AND 60 FPS

That's a misconfiguration on your part I think. I struggle to believe that you're unable to break 60 fps with that setup unless you're trying to run 4k or some crazy widescreen mega resolution

misty swift
#

This does not seem to be a hardware related issue on your end.

misty swift
proper abyss
#

The shadows update, the newer maps starting from Black Coast and the pip scope update all caused significant performance issues. Mostly erratic framerates when looking in different directions, when being in specific areas or when aiming down the sights (pip). This happens regardless of graphics settings or hardware, these issues even happen on the latest gen i7s and graphics cards. I regularly get stuttering when certain software is running in the background and I basically have to shut everything but squad down, maybe to clear memory or stop certain processes, not sure. People have been complaining about this for years now.

crimson valley
vague mulch
# proper abyss The shadows update, the newer maps starting from Black Coast and the pip scope u...

Pretty good summary on what are the core issues that have been introduced. The only one that is solvable with minimum effort is to fix the overlly complex maps or maps that have really bad performing spots, and if creating new maps just make it simpler. Rest is a task that would require code tricks that are pretty hard to implement and lies in, let's name it lower abstraction, as we can see how long does it take to fix things like logi bug that we had for months.

For me the most reasonable step that could taken now is to limit map complexity. Simpler maps are quite playable, and we have some examples like yeho, goosebay, albasra etc. The complexity of the map doesn't translate to its 'playability', but framerate is indeed tied to pretty strongly

topaz blaze
#

Where is the big 'Optimization' update? It's almost September, and I'm expecting it within the next few weeks.

turbid verge
candid roost
#

Hi there long time player here and just wanted to add 3 thoughts

  1. Please fix the bush rendering inside scopes or low grass whilst prone or at the edge of a bush to help with sight picture

  2. Add some kind of half ladder / wall vault for the Combat engineer Role or for a squad mate to carry said items (perhaps for a 5% stamina decrease)

  3. Small bush / trees Collision boxes need a rework entirely

hidden basin
#

Nah bro we need more skins

topaz blaze
fallow shadow
vague mulch
#

it's not an ID software developing bsp tree in early 90's, the 'optimization' is not a low hanging friuit anymore, especially on a proprietary, third party engine, only thing that I see feasible is to overhaul the maps, but it would come with a cost of maps not having so much objects (that actually doesn't translate positively to a gameplay) - but maps would not look so attractive on screenshots then

austere tree
#

Damn third-party proprietary engines are a double-edged sword.

late totem
ocean osprey
#

The new windows 11 insider update for amd ryzen 4> cpu boosts peformance in the range of 10-30%

#

24h2

ocean osprey
#

Ryzen 3 and up

#

Optimization of branch code predicition

rotund echo
# fallow shadow 1. Nah too much work and game code probably won't allow that 2. Nah too much wor...

I dont understand your 3rd point.

When remaking tree and bush colisions boxes, you don't have to reworks all of the maps.

Instead, you modify the assets used in the maps. Then you check that the modified assets isn't messing the map, and you're good to go.

There are like 4 tree chunks assets or 20 bushs assets. No need to check the maps.

Also, why do bushs have hitboxes only on Sanxian ? Is it because they used different assets of bushes or because each and every bush placed on Sanxian is set to have an hitbox ?

#

As far as I know when you make a map you give it its general shape and then place assets on it.

The assets, be it building, rocks, tree, or mobile things like vehicles can be modified without impacting the map.

Because when you place an asset on a map, you tell the game that this asset is placed at those coordonates with thoses rotations.

If you modify the asset used, all instance of the asset on the map, and others maps, will be modified accordingly without impacting the placement of the asset.

fallow shadow
spice atlas
ocean osprey
#

It was on yeho though so it might have just been the map. Yeho runs reqlly well anyway. I'll see if it improves peformance in harju and some of the less optimized maps later tonight.

spice atlas
#

Going to get the update right now

ocean osprey
spice atlas
ocean osprey
#

Makes sure you dont opt in to the dev ptogram lmao. I got locked in it somehow and theres no way to get out without a clean windows installation.

spice atlas
#

Hard to know any difference but had an insane arty on narva and fps was around 110. Dipped for a moment to 85 but back to 130 after. Then black coast seemed better than last night.

polar wave
#

110fps that dip to 85, how bad
some of us can barely get 45fps in good conditions in a game

hot dawn
sleek zenith
#

its because of the my gpu cache

#

the textures and or models are onuptimized

#

leading to my GPU bottlenecking

#

its a 1660 with 6gb ram

#

but 6GB only 2 years ago used to be enough

#

its not like im playing a completely different game i was 2 years ago (except ico 🤪)

austere tree
#

Lighting overhaul and ICO have been a disaster for the Squad community.

slow pendant
crystal forum
#

ryzen 7 4800h
rtx 3050
16gb ram
30-50 fps

rotund echo
bold pewter
#

the times i have the worst fps in this game is adsing while using the clarity scope at 125 with magnifying scopes, explosions happening in front of me, and people shooting next to me all at the same time. obviously i know why i get low fps at these times but the difference when i ads and when i unads during the same events my fps comes back to solid 70-80 fps

#

clarity scopes or scopes in general might need some optimization due to the fact i think it renders more things when you have a 4x-8x and ads like tarkov

marsh isle
#

Hello everyone! Nice to meet you on this discord server and this cool game.
My problem is a low FPS, 38 fps on main spawn and 20-25 fps on battle.
Now my graphic settings is ALL low and screen resolution is 1280 x 720 (its give me +12 fps)
I need just stable 60 fps and not so pixelated game.
I play on laptop (I know about the temperature)

Full HD monitor 1920x1080
I5-9300H 2.40 GHz
GTX 1650 GDDR6 4Gb VRAM (Mobile)
16 Gb of RAM
SSD

rotund echo
#

4 GB of VRAM

#

Laptop

#

You're brave to try to play Squad with that

austere tree
acoustic torrent
#

with 8.0 update we got XeSS 1.2 (version wasn't mentioned in the changelog, tho it was really easy to check version via in game files and in game), why use 1.2 while Intel has released XeSS 1.3 (4th april 2024) and most recently XeSS 1.3.1 (18th july) XeSS 1.3 has offered many improvements. as these updates are backwards compatible why not update it to the latest version ? We could get better upscaled image with near/same performance

slow pendant
#

Sorry to say but you have no chance to get 60 frames per second with that laptop and squad. Even if they push the "optimize" button next patch, your rig was pretty low end (natural for laptops) when those components originally came out.

marsh isle
marsh isle
rotund echo
#

VR at 20 fps ?

#

Makes you vomit

marsh isle
violet tendon
#

Does the game still stutter randomly?

solid cargo
topaz blaze
rich ermine
#

lmao im getting 15 fps while roaming on all low 1080p fullscreen on a global server

#

why didnt i refund this shitty ass game

#

the trees arent even showing for me

#

and im getting 15 fps

#

I DISABLED THE TREES BRO

#

and im getting 15 fps

#

i quit

austere tree
#

You playing on ps4 or something?

misty swift
thin dome
rich ermine
#

😍

frigid gale
#

hopefully should be some updates for performance from september onwards

loud isle
#

been playing this since late 2020, can safely say the optimisation hasn't been as bad as it is now...

its a joke.

solid cargo
hot dawn
topaz blaze
#

so they will bring out pmc's and after that they will work on optimization

#

speechless

sleek cove
heavy parcel
# hot dawn

"after this next update"
So, a update now with no optimization and then optimization.. Great.

We need bigger & better updates and an insane max serious priority on optimization asap.!

violet tendon
#

The game doesn’t feel smooth at all

#

At least the latency stutter is fixed

marsh isle
rotund echo
#

Cry about it

#

That's the only thing you can do

#

That, and buy a 7800X3D

#

To squeeze just a bit more fps out of Squad's poor optimisation

marsh isle
#

thath only you can say here? Not helpful

rotund echo
#

I mean

#

You know the concept of software bottleneck ?

#

Basicaly, if a game is coded to only use 4 cores out of the 16 you have, you can't do anything about it except making the 4 cores faster

#

If you loose half your fps on a full server it's a typical CPU bottleneck caused by the game not using you full CPU power and struggling with the part it actualy uses

#

I wouldn't be surprised if you tell me you have a Ryzen 1st or second gen.

They are known to have poor single core performance

marsh isle
#

scroll up

austere tree
austere tree
#

Sucks too, actually (if you've ever seen 100+ fps on 100hz+ monitor)

marsh isle
rotund echo
#

For your information, I have a 7900 XTX and a 5800X3D

When im on Jensen I run a stable 240 fps with the GPU around 80 to 90% usage

When I join a real game on a full server im barely at half of that. Graviting around 110fps in the good days

rotund echo
#

Don't hope for miracles honestly

austere tree
#

Buy new cpu... NOW!

rotund echo
#

He is on a laptop yikes

#

Condoleances for that guy

frigid gale
#

I am upgrading my PC this winter and I was looking between the nvidia 40 series or a radeon gpu

#

I dont know much about radeon gpus

rotund echo
#

As long as you dont give a shit about RTX nor DLSS

#

They are a very good value, if you have them available at a good price

#

I bought mine about a year ago for 1000 euros. It performs better than a 4080 despite the 4080 beeing more expensive

#

For prices I recommand using PcPartPicker and for performance just check some benchmarks from reliable youtubers like GamersNexus, Jayz2Cents, Hardware Unboxed...

#

I also heard that Radeons GPUs lacked some feature streamers may want to use or whatever but I don't care either

#

As a standard, normi gamer that only care about rasterized true frames without any fancy shit like RTX or upscaling, I found AMD GPUs to be good.

I went from GTX 1080 to 6800 XT to 7900 XTX, completly skipping all of Nvidia's recent bullshit because I didn't want to pay extra cash for Ray Tracing when I can't give it a single fuck

#

The only thing that you have to know specificaly for Squad is that with Nvidia settings you can change Gamma and cheese the stupid ass fog to see targets clearly at longer ranges.

You can't do that with AMD cards, they don't have a Gamma setting

Other than that, the tendency that globaly don't change is :
AMD cards are always cheaper, and have similar or superior performance to their Nvida conterparts. They also have more VRAM.
So they are more future proof wheras Nvida intentionnaly skimped on VRAM to force their buyer to change their GPUs sooner.

However, the moment you turn on Ray Tracing, both Nvidia and AMD's frame rates crater. The difference is that DLSS became decent and if you use DLSS alongside RTX you can reach image quality AMD can't offer.

There are 2 reasons I don't give a danm about RTX tho.

The first is that I consider Ray Tracing to never be worth the FPS cost. Why would I loose half my frames just to see some reflections on water pools ? Don't care.

The second is that I don't like upscaling. It may be a good thing but I don't like it because I feel the upscaled image is blurry and will never be as sharp as native resolution.

The last reason that I didn't mention is that, when you buy an RTX card, you buy Ray Tracing, however there are very few games that integrate Ray Tracing.
Most of the games you wanna play don't even bother integrating Ray Tracing. Either because they are made by small indies, or because it's just pointless. Like who the fock would care about RTX in a competitive game like LoL or CS GO

Ray Tracing is only a thing for big budgets solo games. That's it

topaz blaze
# rotund echo That, and buy a 7800X3D

I think the only reason the x3d perform that well is the cache the things have. Even though the game is poorly optimized, the cache makes the game run nicely. Same in tarkov

rotund echo
#

True

#

That VCache is the reason why some games run incredibly better than on an Intel's

#

The 7800X is just a good CPU, but the 3D version is amazing

topaz blaze
#

Me with my i9 10900K i am getting 75 fps on low settings with 5.2 ghz

#

😭

rotund echo
#

Cheh

#

The cool side effect of the Vcache is that it is thermicaly weak

#

So it forced AMD to have reasonnable power consumption instead of pushing the clock speeds

#

Also a reason why the 3D are so power efficient

#

Because they aren't overclocked

#

Never been a better time to be an AMD fan

#

While Intel are melting their 13th and 14th gen processors, facing one of the largest upcoming RMA wave to come, and while Nvidia is literaly incapable of making a relevant GPU except at the ultra high end with the 4090 (if you forget the melting power connectors issue), AMD just make some solid components, for good prices.

#

Except the 7000 Radeons

#

That's just yikes

#

Saw some benchs

#

Was not amazing so far for the newest gen

#

The 7900 and 7900 XTX are very good but from the little I saw the cards below like the 7800 XT are just refreshed cards from the previous gen without any noticeable improvement other than the price

#

Excatly like Nividia's 4060 which performance is so close to the 3060 it may as well not exists at all and it wouldn't make a difference

slow pendant
#

@frigid gale Go to youtube and type "gamersnexus <gpu you are considering>" and watch their reviews. Very thorough and give a wide range of comparisons to similar priced SKUs.

frigid gale
rotund echo
# frigid gale so if I'm looking for performance/price then AMD GPUs are the way to go

They generaly here, but that heavely depends on your local prices.

What ultimatly matters is the price of the GPU, which you can check with PCPartPicker, and the performance of the GPU in the scenario you're gonna use it, which you can check on youtube on reliable tech channels.

And the most common scenario for a GPU is native resolution, RTX off, upscaling off

#

Would be cool to know what monitor you have too. Because betwin a 2160x1440x240 monitor and a 1920x1080x60 monitor, obviously the GPU power required differs by a lot

misty swift
#

Nvidia also offer better software like DLSS or DLAA that AMD either lacks completely or only offers inferior alternatives.

#

It also depens on the exact model and category. A 7900 XTX is for example just as expensive as a 4080, but performs worse, while a 7900XT is 100 € cheaper as a 4070 TI and offers similar performance.

rotund echo
#

The 7900 XTX and 4080 are virtualy equal in rasterization. Over games one wins over the other by a few frames but that's it.

1 year ago when I bought my 7900 XTX it was much cheaper than a 4080. By hundreds of euros.

Now that the price of the 4080 got close to the 7900 XTX, taking one or the other is fine

heavy parcel
#

I can't even put into words how much of a priority optimization should be, I know your working on it, but when optimization updates come out I really hope you surprise us and add abilities and stuff to optimize the living cr*p out of the game. Love the game though, but optimize it hardcore.

topaz blaze
#

Yaay play pmc's and fly little birds on new al basrah map with 50 fps 🥴

latent shoal
#

Al Bas rework is not next patch

#

Was just a teaser to show that the most requested map rework, is happening

topaz blaze
latent shoal
coarse sun
#

👍

vague mulch
latent shoal
vague mulch
#

draw call managment like reduce culling distance even more, so objects would unnaturally pop-in or you will be shooting ivisible walls

#

instead of just removing the unecessary clutter

#

i've seen it bro

#

maps are kinda fucked up by over-enthusiastic mappers

#

anyway, i keep my fingers crossed, as I've also seen that already that doing any optimisations in already mature project is really hard

#

what I would do if I have one goal of improving the framerates, I would just remove pip and simplify maps

#

as major issues with performance are maps, pip and shadows

vague mulch
#

No need to dive much into the code, just keeping in mind how much stuff you are putting into maps might be most beneficial.

#

Ofc some magic “optimizations” would be nice, but there are many things that just can’t be optimized, or are already at the peak state of optimization, the issue is just how much of those things we have sent to cpu/gpu to calculate.

For theoretical object, even if you optimize calculations as much as possible, the calculations would have to be performed anyway. But if you remove a thing - no calculations can be made, and you magically get your resources back.

#

But what I’m hearing from you is like someone very talented is working on a breakthrough algorithm like bsp was in the 90s.

#

I don’t expect it to happen, not in the current state of technology. Hopefully there are areas where devs were lazy a lot when implementing and there is a vast room for optimization there, but on the other hand I heard that everything was made well. Idk. I hope that the squad is a total mess, so there is a hope for optimization. But claims were different.

heavy parcel
#

Every tweet, message or website I go to is a desperate attempt at having their voices heard for optimization.
This should be a main priority, I doubt majority of players even care about new content when they are barely able to play the game.
I have a feeling you guys are taking this request unserious and or not serious enough. I've witnessed first hand people quite literally uninstalling or quitting the game because it is so unoptimized.

I'm not here to speak bad, I love the game, great and all. But we need people's voice heard, they afterall make up your entire game.
Take it serious, step it up and continue on after that. I understand it takes time and all, but postpone the update and focus on the things that matter, I don't think anybody would care if a few things are postponed in favor of a priority which is to optimize the game. All love ❤️
#OptimizeTheGame

rotund echo
#

I mean no offense but

#

They released the Turks before caring about optimisation

#

And we are still searching for the players who cared about the Turks

#

Their priority order is somewhere beetwin "Don't care" and "I know better"

#

They broke the saying "if it ain't broken, dont fix it" with ICO and subsequent reworks, but any meaninfull bugfix or optimisation improvement are either late or non existent.
2k hours of gameplay over about 4 years. The favorite tab of the server browser has been a living meme for as long as I can remember

#

Too many months to fix the helicopters teleporting around like crazy. Like yea it's fixed but danm the time it took

#

They somehow think that releasing new content is the main reason why players keep on playing, and that optimisation is bottom list priority because afterall players don't care about it

#

But imo that's a mistake. Squad is not Warframe, or any looter shooter that rely on gameplay loops which includes looting, or rewards, or grind that keep the player playing

#

Squad is unique, and it's a PvP game with 0 grind whatsover. There is 0 difference beetwin a 0 hour and 5k hours player in Squad beside the player's skill

#

So I do not understand why they think content or gameplay changes are more important for player retension than having a stable, and fonctionning game

#

The other hypothesis is that they are perfectly aware of it, but adding a bit of content every 3 to 6 months is infinitly easyer than fixing bugs and optimising the game

#

Which could be the sad truth. Maybe the devs aren't capable of optimising the game or fixing bug in a relevant timeframe

#

When you have a 50 vs 50 fest on servers hosted by who knows, it would be understandable if the task is hard

#

But it would be nice to quantify and explain how difficult it actualy is

heavy parcel
#

This post was made 5 months ago, yet optimization department is still slacking.
People have to resort to 3rd party programs or Windows modifications to gain a few more FPS to play the game just slightly easier.

Come on man.

heavy parcel
# rotund echo They released the Turks before caring about optimisation

That's what I'm trying to point out they are not taking this seriously and aren't listening or wanting our voices heard just typical 'corporate responses'. I get it it's a big game and UE4 and all that, but for 5 months push all these updates, etc. and zero optimization? Got to be trolling now, no?

rotund echo
#

What do you mean UE5 ?

heavy parcel
#

UE4 my bad.

rotund echo
#

Imo there are some offenders who are worse than other

#

I already mentionned LOD but I'll repeat myself

#

I do not understand how the concept of LOD does not some seem to apply to many assets of Squad. The game either renders an objets, or totaly don't.
Yea sure trees have LOD. Cool things because there are thousands of them so you bet it's better if they eat less ressources, byt why do maps like Fallujah have insane pop in issues ? Why do cars and entire buildings stop rendering at 500 meters ?

heavy parcel
latent shoal
#

It's being taken seriously, it's been a huge focus behind the scenes. While the next patch isn't an optimization patch, this does not mean it's being ignored until this content up drops - Optimizations have been in the works for months and the reason it's not the next update, is because it's simply would not be ready for a Sept release.

There is a lot of things being done, and after the Sept update there will be more transparency on it.

autumn sky
#

Yea it is not being taken seriously. I have been playing this game for quite some time now, and never have I seen bugs persist like they have been for the past year or so now. Sound bugs, inability to spawn while countdown is zero (or even certain buildings disallowing spawns), reload animations bug, damage not registering on multiple accounts (against helis), and I could go on and on. If it was taken seriously, we would not have to wait over a year for optimization and for a POLL ASKING IF WE WANT IT. OWI only cares about pleasing tencent and has yet to listen to any veteran players besides irrelevant streamers (with whom OWI is actually partnered with). I'm sure everyone knows what streamers/Youtubers I am referring to here. Also, do not forget that they promised content sneak peaks if you left enough positive reviews. IE against steam's policy.

crisp geyser
#

They either have a team making a new game that is undisclosed or OWI really doesn’t care to maintain/enhance their main game. Not sure what’s true. Should not need to go out and buy a 5800x3d or 7800x3d just to play a game from 2017

#

And even then $500 later and you can’t get stable 165 fps

quartz smelt
#

How is content priority over lag for everyone we have all been lagging for a long time + the 5 months from when this post was even made and you want to release more content before fixing the problem... we even voted on twitter 😒

crude jolt
#

on god bro we'll optimize the game (in 10 years)

rich ermine
#

atleast hes honest that only 4090 users can play this game

#

😍

misty swift
crimson valley
#

IS GAME OPTIMISED YET AND WHY NOT? LMAO

urban palm
#

Can you please give me this game, I can't just let it, so I'm playing through cloud gaming.

rotund echo
#

I wouldn't call an average of 10+ crashs a week (back when I played every evening) "Without issues"

misty swift
rotund echo
#

I run a 7900 XTX and I ran DX11 and 12 and changing DirectX didn't seem to make any noticeable improvement

#

The game is technicaly lame for a very long list of reasons even when it doesn't crash tho

#

From sound bugs to ennemies not taking dmg to decor not rendering and making you shoot at an ennemy but in reality you shoot a whole house in front of them but that house didn't render at all cause you know, 700 meters

#

IEDs killing you with a 2 seconds delay and from 50 m of the place you killed the carrier from

#

Lemme me tell you a funny little thing

#

I used to play with friends who have low end PCs

#

The first don't render trees and essentialy has a wallhack because his PC is too weak so sometimes he doesn't render entire forests

#

And the second

#

Run at an average of 40 to 60 frames per seconds

#

But he can instantly tell you if someone used smokes somewhere on the map

#

Becauses his fps woulds dips below 10, even if the smoke is 2km away behind 3 hills

#

I often duo crewman with that second friend

#

And everytime he guns it's funny as fock because

#

He shoots someone

#

That target tries to flee and use smokes

#

My friend then proceed to have sub 10 fps

#

Along with some freezes

#

so he can't hit any shot, obviously

#

And we die

#

So, most of the times, I get to gun and he drives, that way it's not a big deal if he experience Squad's peak technical performance

#

And obviously because that game is so incredibly well made

#

I have frames dips too, but I drop from 110 to 80 so it's manageable

#

so we chase the ennemy in the smoke

#

And the thing is

#

Even when you're deep in the smoke and can't see anything

#

The smoke covers everything... EXCEPT some effects from ennemy vehicles, like dust from their track on the ground of the fumes of their engines

#

So i have some clips of me, shooting an ennemy IFV at 200 m, through an entire mist of thick smoke due to us following his exact path while the ennemy driver hold left click the entire time

#

Truly, PEAK Squad experience

#

Another great time is when you chill at a repair station

#

you just watch your bros dig the thing up, and as the SL i just stay in the gun

#

And then, you hear gunshots

#

from your own team

#

And it's bugged sounds of AKs coming from the rep station or the T72 turret

#

Knowing that the position of your repair station and the radio can be given away by phantom shots in the middle of nowhere truely makes you exhale a long sight

#

"Just Squad beeing Squad"

violet tendon
slow pendant
violet tendon
#

Its only squad all other games run well

#

I have high fps

#

But micro stutters every now and then like frequently

#

Is it asset loading?

violet tendon
#

Witch would be sad bc i am using a high end machine but ill try

latent shoal
violet tendon
#

I love this game and it pains me

rotund echo
#

Consider using OBS if Shadowplay turn out to be a problem

I recorded Terabytes of gameplay over the years and the only issue I ever had with OBS is that sometimes I forgot to turn it on or I would rarely have a bug with it. I insist on rarely.

I did crash sometimes while Alt Tabbing to OBS but honestly it's Squad not OBS. Squad crash whenever it wants and alt tabbing doesn't help

crude jolt
#

Its funny how you people think a 4090 could run this game

misty swift
violet tendon
crude jolt
#

Keep believing the funny lie that an rtx 4090 can run squad

violet tendon
#

I tried to mitigate the problem by capping the fps to like 100 so it doesn’t go all to high and i turned off shadow play

#

Also i tried to capture it w my phone so u guys get an idea

#

Im standing in the open here not mutch going on

#

No programs are running in the background

#

And it doesn’t matter where i cap the fps it behaves the same

#

I mean come on what is this

#

Honestly Im at a loss of words i don’t know what to do i tried all the guides and settings deleted drivers and downloaded them anew. Nothing helps no matter if on high or low settings. I play a lot of other stuff on my pc and no other game has this kind of issue so i don’t think my parts are flawed. Animated background is also off. Core isolation on or off doesn’t matter. Xbox game thing is deleted from my pc. Nvidia cache is emptied multiple times and so was squads cache. Game deleted and dowloaded again. And so on

#

L

#

If anyone on gods green earth has had the same problem and found a solution please help

crude jolt
#

Youre getting solid 100 fps

crude jolt
violet tendon
#

I could also cap it at 60 it doesn’t matter still hapens

#

If the line is flat u have a smooth stutter free experience

rich ermine
#

even if i get 1 fps its still playable if i dont move my camera on 12k ultr

#

epic*

rotund echo
#

@violet tendon
What is your VRAM setting, how much VRAM does the game eats and did you install it on an SSD ?

#

Also, big oof mate

#

Oh nvm the game is eating 13 GB of VRAM which is probably enought to hold the whole map and somehow you still stutter anyway

#

Yea good luck bro

#

Perhaps the rumored optimisation patch coming anywhere from in 6 month to never may save you

misty wind
#

I hope they will use the public testing version of the game so they see if any optimizations have any impact.

violet tendon
#

If nothing helps imma have to take the L and move on to another game that works properly

#

I clocked in 600 h would be a shame if i had to give it up

rotund echo
#

I gave up at 2k hours

#

Just find yourself a better game honestly. Squad isn't worth nor your patience nor your rig that it can't even properly use

#

If Squad was the same as it was 2 years ago I would still be playing it but for some reason no one knows devs love to make their game worse

topaz blaze
#

U have a bad time when you're an intel user and a Squad player

violet tendon
topaz blaze
violet tendon
#

Above

topaz blaze
#

that's a different problem I am sure

violet tendon
#

Dunno i only get this in squad and i play a lot of other games on my pc

topaz blaze
#

Squad is so poorly optimized, it's normal

#

That's a highend pc at the moment, 4090 and 7800x3d

violet tendon
#

That
S why i said its not mutch different in squad as a ryzen user xD

#

Yes i know and i have more than enough ram

topaz blaze
#

for now anyway

#

once they optimize it

violet tendon
topaz blaze
#

in 2 years mby

#

😄

violet tendon
#

🤣👍🏼

#

Squad must have. A lot of Spagetti code

topaz blaze
#

probably

#

mby it's the 4090 aswell that makes problems in squad

#

squad had a lot of troubles with 4090 users

violet tendon
#

Well people with lesser strong graphics cards seem to have lesser issues than i do lol

topaz blaze
#

Squad is probably not made yet for so high end hardware

violet tendon
#

Only owi knows

violet tendon
#

Yes i tried it out i think the micro stutters are less frequent with dx11 but i loose 15-20fps whilest looking trough a scope 😂

violet tendon
topaz blaze
#

optimization is owi's most hated word in 2024

rotund echo
steady badge
#

how are people with top of the line cards complaining. I get solid 55-60fps 1440p on 6700xt and i5 10600 after 5 mins of fiddling with graphic settings

mystic kindle
violet tendon
#

Imagine getting 240 fps but also a stutter fest is it better than lets say 60 without stutter? I dont think so

misty swift
rotund echo
#

If some ppl stop malding about the fact someone had 2 grands to put into a GPU, maybe they will understand that it's not tolerable to have that kind of issues with the best rig money can offer today.
Specialy since, and some ppl also seems to forget that, Gama clearly said he can play any game on the planet just fine, except Squad which stutters a lot

#

.
I stopped Squad because the devs just can't stop making dumb design choices regarding gameplay, making everything they touch more random or just not fun to play (ICO, ATGM rework, spray on MBT guns). Bugs and technical issues were just an annoyance because I didn't have have stutters or crazy dips. I do have an inhuman amounts of crashs but I could also forgive that thanks to the gameplay.
After keeping on ruining the gameplay, the only thing left are the bugs. They were always there, but now nothing can make me forget them.

#

If devs understood their priorities correctly, instead of repairing perfectly fonctionnal aspect of the game, (aforementionned changes) and instead invested their time on what actualy matters, namely the fuckton of bugs and overrall poor performance, the game, even with arguably less content (who would miss the turks lmao) would be in a far better spot right now

#

Like, imagine investing that much time into making the ICO, only to have half your community play on servers that use mods that either revert ICO or drasticaly change it.

#

What an incredible waste of effort

#

Imagine if the time invested into that controversial change was instead invested on something no one can say is a bad thing, optimization and bug fixing

violet tendon
#

I have more than the minimum to run the game. And squad for me is at this state, a flawed product that was working for me, but they patched it into a state where they damaged it.

#

But considering the policy i dont really own the game 😂👍🏼

misty swift
rotund echo
#

Stutter

#

As he said since the start

#

You can reread if you missed that. It was the main point

misty swift
#

You can reread if you missed that.

rotund echo
#

He said less frequent

#

Not fixed

#

At the end of the day, whatever the API used, a 4090 can't deliver a stutter free experience in Squad

#

While, again, it can in literaly any other game

misty swift
#

Which is a questionable assesment since the game runs perfectly fine for me, and I dont have a 4090

rotund echo
#

You can question what you want. The dude literaly posted a video in which graphs showed huge spikes in frametime

#

I don't know what else you need

violet tendon
rotund echo
#

That also

violet tendon
#

I have around 105-120 but i capped it at the stable 100

rotund echo
#

Would be cool if Squad could actualy run at thoses framerates but the only instance it actualy achieves that is Jensen's Range on a solo server

violet tendon
#

But this 100 fps are stuttering without reason no matter if i cap it at 60/80/100

#

Its always there

#

And no matter what quality settings

rotund echo
#

Big yikes to cap a game at 60 fps on a 4090 btw

violet tendon
#

Yes

#

Drivers are up to date

#

No program is running in the background

#

Game is on an ssd

rotund echo
#

You're on 4k or 1440p ?

violet tendon
#

Xbox game bar is deleted completely

#

4k

#

Dynamic wallpaper is off

#

Nvidia cache and squad cache are emptied

rotund echo
#

I personnaly don't experience such stutters at 1440p.

You could probably try to run the game at 1440p to see if 4k is the problem

violet tendon
#

Ill try

violet tendon
#

U notice no hitching or stuttering whilest playing on a server ?

rotund echo
#

That guy plays at 60 fps. Probably less knowing Squad can have frame dips.

Unless he runs riva i don't think he can notice the stutters that much

violet tendon
#

Hmm maybe yes

#

I spent countless hours searching for a fix

rotund echo
# violet tendon I spent countless hours searching for a fix

But did you try DX11 / 12 / 13 / 9 / Vulkan ?

If you didn't verify your game files 4 times, your drivers 2 times, reinstalled the game 3 times and wiped cache 5 times, you can't say you tryed mate.

That's what I feel whenever i asked for technical issues

#

As if playing a game was supposed to be a job of bug fixing

#

That's also the kind of answer I had when I said i could experience 5 crashs per evening on unlucky days

#

Always the same answers, repeated like mantra chants, indefinitly, in the vague hope checking the same thing for the 5th time might make a difference

misty swift
misty swift
rotund echo
#

Don't worry, there is no shame in 60 fps gaming

#

My 7900 XTX sometimes drop as low as 80

#

Squad's just bad on this aspect

#

And some map are worse than others

worn bay
#

I think the production team should let me see your optimization progress and let us know where your problems are. So many players and mod makers will surely understand you and solve the problems with you. When a game production team cares enough about the players' needs, they will definitely reveal some of the progress and difficulties to the players, rather than being the initiator who solves the problem every time the player raises a question. I hope this game can be optimized as soon as possible. Every time I play, there are errors and freezes, as well as sound bugs, which slowly make me lose the passion to continue playing this game.

violet tendon
#

Yes it is frustrating and deeply concerning

#

L in chatt

worn bay
#

I am a Chinese player. I remember that when I first played this game, I didn't sleep for a day and a night. It was 2019 (I don't remember clearly). The grand battlefield made me obsessed. For this reason, I kept learning various skills, from a newbie who knew nothing to a 1290H game. The game was constantly updated from 5.0 to 8.0. From full of enthusiasm to now indifferent, now every time I turn on the computer, I have to think about whether to open the game of Tactical Squad, because as soon as I turn it on, the computer reports errors, map bugs, asset bugs, sound bugs, flashbacks, low image quality (2k monitor, anti-aliasing is high, textures are high, image quality is very poor), FPS becomes low, I really don't understand what the production team is doing? Or is optimization not very important? A few years have passed, and I have only seen the production team make this game more like a real battlefield sandbox game (I can understand that you want to be more practical, such as ICO), but as a player, a good game is the experience and the repair of various bugs. I can understand that new content is slow, but what I can't tolerate is that some bugs have existed for several years without being repaired.

#

How long has the sound bug existed? From time to time, there are strange gunshots and cannon fire around me, but no one is seen.

#

I may be kicked out of this server and my comments may be deleted, but I still want to say that Squad is a good game and I hope to see that the production team is really paying attention to the players' opinions (although some of them are unreasonable). If I am really kicked out, I will permanently uninstall this game because the disappointment is far greater than the hope.

violet tendon
rotund echo
#

A chinese player fear of beeing kicked after voicing a negative opinion on a game owned by Tencent ?

#

Don't want to be mean but there are easy jokes to make about that

latent shoal
#

The game is not owned by Tencent, they have a minority share & a single person on the board of directors. OWI is the primary decision maker in everything OWI and Squad related.

solid cargo
misty swift
rotund echo
#

Beetwin some random who says random, barely helpfull stuff and deem a backed claim "questionnable" and the guy who actualy provides meaningfull input, it should be pretty obvious who I would lean towards

#

Let me remind you that the things you said before starting to get visibly annoyed were :

"Did you try DX11?"

"And then you complain about loosing 20 FPS with DX11 lol"

"So he has 220 FPS. Where is the issue?"

And the last sentence was plain wrong, as Gama said, and as the video shown. Because not only does he not have 220 fps but you phrase it as if he doesn't have an issue to begin with, when he started the conversation with something like "pls guys help me fix stutter"

My guess is that my previous rant about useless answers was quite close to home

#

TLDR : I wouldn't have been purposefully provocative if you weren't annoying, and if you paid the respect you now want for yourself

misty swift
#

And since people with similar or worse systems can run the game without stutters, yes, your assessment is "questionable".

rotund echo
#

If you took "4090 can't run Squad" unrironicaly, I'm afraid I can't help

#

The assessment was that he had stutters. Nothing more, nothing less

misty swift
#

Thats what you said, if you mean things like this ironically you should probably communicate this more clearly. Because this statement is simply wrong.

rotund echo
#

I mean that do sound like a joke to me. As if the beefyest card that exist can't properly run a game.

Fair enought in that understanding irony on text from a random on internet can be confusing tho. Understandable. I have thoses troubles sometimes too.

What is true tho is that :

"At the end of the day, whatever the API used, HIS 4090 can't deliver a stutter free experience in Squad"

worn bay
violet tendon
violet tendon
rotund echo
violet tendon
#

At the end of the day I can‘t replicate this issue im having in squad with any other game I play, on my pc. So that means to me that my parts are perfectly healthy and it must be something inside squad thats causing this unspeakable instability in fps. If i cap any game at a stable fps the line remains flat. If i do the same in squad u can CLEARLY see and feel the hitching. I have more than enough power to run this game. I even went out of my way to try to tweak my system so it may solve the problem but it didnt. So hours of trying to find a fix on my end, wasted.

vague mulch
#

Would be nice to see just any effort to optimize in upcoming patch. Something even small would be sufficient in order to rise up the morale.

#

Eg no significant frame drop after opening a map would be just awesome in context of upcoming update.

solid cargo
vague mulch
solid cargo
#

I dont wanna ruin your hope, but they already stated that the optimization pack will be the one AFTER this next.

topaz blaze
#

what was that 6 gb update squad jst had

solid cargo
topaz blaze
#

hm might be

vague mulch
#

modders are already recooking mods for new sdk, it might be due that

#

in modding hub there is already annoucment of a new version (without details - just there is new version of SDK)

topaz blaze
solid cargo
# topaz blaze appearently squad has spaghetti code and is not as easy, it's gonna take a loooo...

I know, but i wasnt talking about bad coding or anything like that. I just related to this joke here: https://www.youtube.com/watch?v=mpTBYiUSidA

Asmongold Clips / Asmongold Reacts To: Counter Strike Co Creato on Player Complaints

On this Asmongold Clips Youtube Channel you'll never quit finding all the funny Asmongold Moments with Mcconnell and the best Asmongold Highlights from the most popular games, like: Baldur's Gate 3, Helldivers 2, Starfield, Blizzard Diablo 4, The War Within & ...

▶ Play video
#

Like, just make a placebo effect to boost fps numbers and everyone will be happy.

rotund echo
#

Nice ref
But there is no way placebo can make ppl believe that they have 80 fps when they have 30. Contrary to ping where that may work

tiny plank
#

In CSGO's case it was like 300 fps vs 350 fps.

#

Either way, Squad has serious cache misses causing stuttering

rotund echo
timber widget
#

i would really like being able to disable render of world around me when using scores
rendering pip scopes eats a lot of gpu powers, being able to switch to render only scope image with eveything around being black or static texture would be super cool

thorn lion
#

So kinda crazy how FPS got worse this update, right?

rich ermine
#

just a little bit

topaz blaze
earnest ingot
#

Move the server stats back up top please, it strains the eyes going back and forth up and down the screen to know the health of a server as an admin and player. Plus it keeps everything localized at the top so its easier to read and use the new after report functions like the Summary, Scoreboard, etc

#

this is a picture as an example that would improve the QOL

hexed venture
#

Playing on several maps today with a 24/7 WPMC rotation (I actually saw some of you OWI guys there, good playing with you! ;) ) and performance has taken an extremely noticeable hit across the board in all the rounds I played as of the new update.

I am getting on average AT LEAST 20 fps lower than I did before this update, with frame drops that are more frequent and drop to lower frames than before. Previously I would get 80-100 frames, depending on activity in game, with occasional drops to 40 during heavy load. Now I am getting 40-60 frames, with occasional dips into the 20s, even actually freezing completely on a couple occasions.

I have already cleared the cache, and reset all my settings as they were before. Not sure what could be causing it, or if it could be the PMC faction specifically maybe (I did not get the chance to test on a normal server today, so every round did have PMC in it).

Specs:
Win 10
AMD Ryzen 5 5600X
NVIDIA GeForce RTX 3080
32GB RAM
Game is installed on a Gen 3 M.2 NVME SSD
3440x1440p 21:9 Ultrawide monitor

Let me know if there is anything else I could provide that might be of use.

merry yoke
#

Optimize server side as well as client side ? Last time i was an admin it was reallly hard/expensive to find a machine that would get consistent 30TPS ...

crimson valley
#

whats better config in your opinion:

  1. RX 7800 XT | i5 13600k
    or
  2. ryzen 7800x3d + 4070 super
#

for 1440p

rotund echo
#

Also check benchmarks. Last time i checked 6800 XT and 7800 XT were virtualy identical

heavy parcel
#

Now the update is out.

You going to actually optimize the game? Or you gonna postpone it yet again and put a blind eye to the entire playerbase?

latent shoal
#

As has been said multiple times, next major patch is a major optimization focused patch. There's a lot that has and is still being worked on for this next patch.

heavy parcel
#

Yeah, it has been said, yes. (months ago) I get that I'm just re-pointing it out as 99.98% of the playerbase is going absolute 'bonkers' for the game to be optimized.

Is a public development roadmap planned for community transparency, etc.?

azure bronze
#

Q&As are the best way to get an idea of what’s upcoming

thorn lion
azure bronze
thorn lion
azure bronze
#

We did get a teaser for an Al basrah rework too

rich ermine
azure bronze
hollow kayak
#

Better get dem bug fixes out fast, armor is almost unplayable

vital radish
#

Fix your stutters. Optimization went back to Alpha stage with this update. Never had so many frame hitches. Its impossible to use vehicles in this state.
Start listening to your community instead of trying to get money from new players. They wont buy when their "recommended" specs have more stutters than frames.

hushed cove
#

to actually optimize sooner rather than later

marsh isle
#

but it still not stable 60 fps but I can play "comfortable".

heavy parcel
# azure bronze Q&As are the best way to get an idea of what’s upcoming

That's what we saying no transparency, yes, they do give hints and small things about changes and stuff. But that's nothing, we need like more sneak peaks and stuff. Not just a random poll that doesn't mean it's being worked on.

99.98% of the playerbase is screaming for optimization, yeah, they teased it and said 'priority' I don't see any priority or discuss about this, etc.

#

As I said on X, I run the game just fine, I don't care less if it's optimized or not, I'm always 80+ FPS BUT I'm saiyng this for the community members that do not have such specs and or the money to be able to afford it.

violet tendon
#

Thats all we got

heavy parcel
#

No way, a poll.

That proves absolutely nothing.

violet tendon
#

True

heavy parcel
#

I'm sorry, I love Offworld & Squad.
But communication with the community that makes your game what it is. Is absolute dwater.
I only want the best for the game - but we would be going on your side but there's nothing to defend when you've promised this months ago.

violet tendon
#

Fist of all my specs

#

Second of all hot the game runs

heavy parcel
#

Same GPU gang. 💪

violet tendon
#

On the line each line that goes up is a stutter

heavy parcel
#

Ik.

violet tendon
#

Only in squad no other game stutters like this

heavy parcel
#

Yeah, because they are not taking it seriously.

And when we try to get our voices heard they tell us "it's being worked on".
Well then show us, also your not a Developer why you responding. 😅

violet tendon
#

Im invested in this being talked about so it gets fixed bc i care about this game

heavy parcel
#

Same, but people think I'm just talking smack.

violet tendon
#

Nah

heavy parcel
#

No, I'm trying to get other peoples opinions and suggestions out.
It's called constructive criticism, I only want the best.
But the Developers are not communicating, not being transparent and not only that they don't deliver on promises.

violet tendon
#

Well see apparently the next update is a big optimization update

slow pendant
#

@violet tendon frame time being slightly variable is pretty normal in most games although I haven't ever pinned my fps like that. I can't tell from your video, are you experiencing actual microstutters that you can feel even if the graph isn't there, or are you just disturbed by the frame time variance? I uploaded a video of my gameplay on 5800x3d & 3080 combo and while there is frame variance only when it jumps to like 20ms+ frame time momentarily do I actually feel it. Curious what your experience is

tiny plank
hushed cove
rotund echo
#

But yea still pretty cringe

tiny plank
#

I have a 3050, 90 FPS average in most maps before this update, on 2K resolution, no upscaling, but low/medium settings.

slow pendant
tiny plank
violet tendon
#

I capped the fps at 100 because it never goes below it so to have a stable experience i tried capping it

violet tendon
bold pewter
#

their is really bad stuttering in this game for sure

#

i also experience the same thing

crude jolt
#

The game is running on pure luck

#

Devs know absolutely nothing about opti

bold pewter
#

i7 9700k 32gb of ram and 3060ti 60-90 fps on low to medium settings 1440p

bold pewter
tame tapir
#

Optimization will come out after vehicle overhaul, helicopter overhaul, emotes, 5 new factions, another emote pack, weapon skins, 2 new factions, and a hotfix.

outer shadow
#

dont forget three new factions

worthy wedge
#

guys devs said optimization will come after gta 6 we have to wait

hushed cove
bold pewter
frigid gale
#

I know we get responses from the mods from time to time but I think it would be nice if someone of a higher rank would address these issues and give us an update about it, we know you guys have said you are going to be working on optimizating the game but we have seen no updates about it nor any timeline of a release for said optimization. Every time I have looked at this chat it is just filled with complaints and empty-less responses, you guys have said that every update there are attempts at fixing the FPS and the stutters but this is either ineffective or a lie as shown by the growing complaints. This issue has been happening for well over a year the amount of complaints are increasing and FPS is dropping with every update released. This thread has almost 3000 complaints and issues with this games lack of optimization, people are frustrated and so they should be, a game they paid for and their complaints have more or less been blanked or replied with a useless excuse for the performance of the game.

So with that being said, what have you done to fix the issues and is there an idea of when this said optimization patch with be released?

bold pewter
#

this post was made 04/18/2024 by ceeg. have they done anything since then?

frigid gale
#

as far as I remember only something to stop stuttering but obviously the stutters are back

#

but this issue has been happening since last year

violet tendon
#

They fixed a stutter that occurred when a player joins the server

sage quail
#

The driving is near impossible after this update. It is so laggy and unresponsive.

bold pewter
#

assets and grass

#

honestly even if its just one faction or map getting optimized a update it will better than what they are doing now

#

obviously easier said then done but slow progress is better than no progress

topaz blaze
rich ermine
#

mwah

rich ermine
slow pendant
# violet tendon Yes i feel it. Every time the line has a hick up it has a stutter

Have you disabled these two functions in W11? I definitely recall having stutters before I tried tweaking a bunch of settings and enabling resizable bar. https://support.microsoft.com/en-us/windows/options-to-optimize-gaming-performance-in-windows-11-a255f612-2949-4373-a566-ff6f3f474613

violet tendon
#

Memory integrity is off yes

#

The other one ill have to check

#

Also xbox game bar is deleted completely from my system

slow pendant
#

Yeah it's so bizarre because your setup is basically mine but one generation newer and aside from a second or so of hitching right after I spawn in, I don't have any micro stuttering. I wonder if there's something ue4 isn't liking on the 7000 x3d series or if it is a configuration on your rig issue

violet tendon
sleek cove
#

@void valve father, please save us.

frigid gale
#

fr

violet tendon
#

Amen

steady badge
#

I'm unable to link directly to the post, but I recommend checking out 'Default Settings Ruin the New Player Experience,' a new post I made under ⁠feedback-suggestions.

I actually wrote this post before coming across this channel, which has been eye-opening. As a Product Manager in my professional life, it's concerning to think about how something as simple as identifying trends in player settings and adjusting default settings accordingly could have such significant implications.

#

I want to add, this is from someone who has spent around $2,000 in upgrading my PC to specifically optimize for squad. The "tech debt" is referring to single threaded optimization of the cpu. 9/10 you are bottlenecked by your cpu. This is not a gpu issue. Squad runs on a single threaded core, so virtual cores + 3d adds nothing to performance.

frigid gale
rotund echo
#

7800X3D

#

I also wish to say

#

If someone wants to specificaly build a PC to play Squad, to the point of going for a 14900KS with 8000mhz memory cause memory is what matters most (did read that somewhere)

I wish to say to this person that his priorities are dead wrong.

You don't build hardware around burning garbage like Squad, it makes no sens.

#

Whatever you have WILL be CPU bottlenecked

#

Cause it all runs on 2 theads

#

The only optimized way to play Squad is to pour 400 Watts into a 14900KS overclocked at 7 Ghz cooled with liquid nitrogen

#

Just forget about that and build a sensible PC instead

#

Squad will stop beeing a joke when devs sort it out

quartz star
#

45-30 fps at fallujah with a 3080 and r9 5900x

#

nice

wraith compass
#

so what exactly will they have to do to better optimise this game? is it really tough task?

#

maybey they should do a crowdfund to gain investment on progressing the game, maybey squad 2? i bet people would buy into it because the game plays differently to most fps's. not many mill sim's out there. with a focus on optimising so even players with a gtx1070 and i7700k can play it (like me lol)

steady badge
glass trellis
#

Bring back Blame Vibez channel, would immensely optimize the squad discords communications, and vastly improve the community.

glass trellis
#

@dry stirrup

steady badge
austere tree
#

Also has anyone fixed huge stutters in gunner's scopes?

steady badge
#

apply and restart pc and youre good to go

austere tree
#

Wow since I bought a new PC and set XMP (6000 MHz) in bios, it has been running at 4800mhz for some reason...

frigid gale
#

communication between OWI and the community is very poor, an issue that has been occurring over a year and all we get is communication from moderators.

#

Not just this though but feedback suggestions seems to get no recognition as does bug reports. I know there is live streams but not everybody is watching a livestream showing a Q&A where most questions aren't being asked.

misty wind
#

Does anyone else drop frames when miniguns are firing?

frigid gale
#

I haven't encountered any drops even when firing it myself, I know a few of my friends had a few drops but nothing major

green fulcrum
tiny plank
fervent thistle
#

or just press ctrl+shift+esc and than go to Performance tab

wraith compass
#

game still not optimised then? jeez where is all the money going that people have paid for the game.

#

i can't play the game but i can play aaa games like apex legends and probably others. Surely the dev's r worried about players leaving cus there fedup with graphic issues due to optimisation.

deep flint
#

Optimization with ADS or being in a firefight would be wonderful

ripe cedar
austere tree
#

Me too. But i set particles to cinematic.

vital radish
#

And you will. Each minigun shot creates a particle, and each particle then creates a new impact particle. And these always render full regardless of range. Enjoy no framerate. And they want to move to UE5, GG.

novel willow
#

I felt like I occasionally have just a bit of stutter anytime there’s an explosion but it’s not graphically? Like the first few shots or actions in a battle stutter then my pc catches up but Squad is the only game that does this it’s running in a i7 / 4070.

frigid gale
#

so is there any update on optimization, when could we expect it?

sweet beacon
#

Less than 60 fps the entire game no matter what graphic settings im on😭

violet tendon
#

Crazy

violet tendon
hushed cove
#

you could play the whole game with a good cpu with integrated graphics

sweet beacon
hushed cove
#

i have a very mid range build 3060 and a ryzen 5 3600

#

i get like 48-57 fps during heavy firefights

sweet beacon
hushed cove
#

yeah unfortunately a lot of games like squad are cpu dependent so we’re cooked

sweet beacon
#

They need to optimize it badly

hushed cove
violet tendon
#

I get a solid fps with my 4090 all high settings 90-144 fps but the stuttering and hitching is killing me

#

Oh yes also on 4k

stoic robin
#

In terms of inconsistent frametimes: This video helped me to stabilize the timings and performance in general. Might be worth a try (only apllicable on Windows).

https://www.youtube.com/watch?v=oh6hamdxlN0

I've been using this method to fix frame times, stutters and FPS dips in games for years, so today I wanted to bring you a video on how to do it yourself. This method has been around for years, but it's still very much applicable and relevant today!

MSI Afterburner (And Rivatuner): https://www.msi.com/Landing/afterburner

My Original Setup Guid...

▶ Play video
#

For Linux the application 'Mangohud' can help to limit the frametimes.

rotund echo
#

Been a standard for a very long time

#

Also, fyi, The clip gamma posted is made with Riva Tuner and a frame cap set at 100

#

He still had stutters

slow pendant
# sweet beacon They need to optimize it badly

Didn't you just say your brother has the same specs and gets 100 fps? That would indicate an issue on your machine configuration, not game optimization , unless I'm misunderstanding something of what you said?

bold pewter
#

depending on what they do in UE5 you actually would get the same fps more less with the game looking better

wraith compass
#

so what im geussing to see if that software works u leave fps uncapped in game and obviosuly v sync off and then apply settings through riva?

#

also is that software more aimed at offline game's?

rotund echo
# wraith compass so what im geussing to see if that software works u leave fps uncapped in game a...

The classic and should be standard setup is :

V Sync Off
Adaptive sync On (if you have one)
Riva cap a few frames below max monitor's hz

If you have a 120hz+ display, use a general ~118 fps cap and then use additionnal caps for each game if needed. Like 60 fps in some or others.

For special caps sometimes I don't care and use the ingame cap if there is one.

The reason the fps cap should be a few frames below the Hz is so the adaptive sync don't turn on and off all the time

#

Don't forget, whatever solution you end up using, ALWAYS use a frame cap, even if it's the taboo V Sync. Rendering more frames than your monitor can display is useless.

Only the most stupid of the CS GO diehards degenerates can unironicaly say that sending 500 fps on a 60 Hz monitor give a competitive edge thanks to the few miliseconds of input lag you gain. Disregarding the horrendous tearing that occurs and the waste of computing power.

The truth is, if you wannabe a competitive diehard, just buy a 360 Hz 1080p monitor. And even then you're supposed to cap the FPS.

#

If no frame cap at all is used, the system will just go full power all of the time, rendering as many frames as possible.

That's why in games it's been standard for a long time to have uncapped fps and V Sync On. So that the average Joe don't render more that he needs, even if he uses a subpar tech like V Sync

vague mulch
#

What I found to good for my 60hz display is 63fps frame cap done via RTSS, pretty smooth, and shutter free, if you set cap liek 2-3 fps above the refresh rate, you won't notice get the scanline issue

rotund echo
#

Most 60 hz don't have adaptive sync anyway

#

So yea maybe 63 fps cap work idk

#

Wouldn't recommand it tho

#

If you don't have adaptive sync nor V sync on a 60 hz the best would probably be to set the cap at 60

#

144hz are dirt cheap tho, unless the rig is low end I don't see a reason to buy a 60hz nowadays

vague mulch
#

i haven't mentioned bu also any type of vsync is off

#

just 63frames

rotund echo
#

Well if it was you would have 60 fps. The lowest cap takes priority

stoic robin
# wraith compass does anybody find this works for sqaud??

Why should it not work for Squad? 🙂 The frametime limiter instructs the GPU to not render more frames than necessary. Online or offline does not matter here because it's all happening local on your machine.

I ran RivaTuner with frametime limiter and the frametime graph was just smooth. There was no downside and the game experience was better in genral than without frametime limitation. Less framedrops and if drops occured the frametime stabilization went up way faster.
It will not prevent frame drops in Squad if the hardware can not keep up or there is just too much happening (effects, particles, etc.). Because of the 8.1 update it seems like there are new regions on certain maps in where frame drops happen even though nothing (visually) happens that can explain why. So RivaTuner might not be able to fix this. But in general it will improve the performance. At least it did for me.

Set RivaTuner Framerate Limit to the desired fps you want to maintain in Squad which should not be higher than the monitor refresh rate because of screen tearing. In game you turn off Vsync. Set MAX FPS (IN GAME) to the same as in RivaTuner. And then it's all set up.

Try it out yourself and see if it works. You will not break anything and if you are not happy with it you can uninstall it any time. Keep in mind that this is not a miracle cure and frame drops might still occur because of the nature of Squad. 😉

violet tendon
#

If you have a Nvidia graphics card you can also set a framerate limit in the Nvidia control panel. I noticed that if i limited fps via riva tuner in the elder scrolls online it started hitching every now and then. When i did it over the control panel and just monitored it with riva tuner it went away 👍🏼

topaz blaze
violet tendon
#

that is true

burnt meadow
#

Ryzen 7 5800X3D
3080 10G
32GB DDR4 3200
990pro

Never really throttles but I still get insane FPS drops and stuttering here and there. Squad is the only game I've had any noticable performance problems on. Most of the time I get 100+ fps but some maps literally jump between 50 and 90 depending on what I'm doing.

PS: If the only fix you guys can come up with is reverting the forced shadow changes, no thanks. Potato minimum settings made people even with ok specs have no choice but to run min settings to have the same advantage.

slow pendant
# burnt meadow Ryzen 7 5800X3D 3080 10G 32GB DDR4 3200 990pro Never really throttles but I sti...

I really wanna know what I've done differently than others that with almost identical specs that I play buttery smooth at generally over 100 fps regardless of the map. More and more when I see people with good specs saying optimization is needed,I'm feeling like the squad devs need to investigate the OS level interactions that seems to be affecting people's performance, especially with stutters or periodic big frame drops. 🤨

edit : i still think they should optimize the draw calls and overall cpu commitment per frame but it feels like there are bigger underlying issues than what would generally be considered under the banner of optimization

frigid gale
#

yea I dont think devs really give a fuck about this chat anymore

#

dont think they ever did in the first place

violet tendon
#

Have a seat

#

Make urself comfortable we might be here for a looong time

wraith compass
#

dosn't make u think people like..... where's all the money going from people buying this game

austere tree
#

Or i just don't know

summer venture
# burnt meadow Ryzen 7 5800X3D 3080 10G 32GB DDR4 3200 990pro Never really throttles but I sti...

Ryzen 7 5800X3D
1080ti 11G
32GB DDR 3200
welcome to the club, I average 75fps
changing the settings to a minecraft look alike from high with AA maxed out doesn't change the fps one bit. Also, please fix the random AA turning off between round, its annoying. Ironically I get sub 60fps on smaller maps like Mestia while for example Yeho and Fallujah run the average mentioned.
Tbh I just wished they focused on bug fixes and optimization but they don't seem to care, every update brings worse performance and somehow more bugs. It seems like QA's don't exist or they just push whatever out, blame it on spaghetti code and say its too difficult to fix something since that requires a rework of some other underlying complex problem that no one wants to deal with or whatever. Fix problems, buy assets from modders, maybe people would support you with your microtransactions, the ones that the community doesn't seem to care about much atm.

violet tendon
#

🤡 <-- us typing in this chatt

latent shoal
#

As previously said, next major patch is heavily focused on optimizations. Will be hearing things on things it entails, soon™️

stoic robin
#

Any sources on that?

austere tree
#

He knows the Guy...

frigid gale
#

man the least you can do is tell us a date, what has been improved or changed to fix the issue, remember this issue has been happening for over a year

#

its always next patch is focused on optimization

#

its never we plan on releasing it on this date, we have done this and changed this to increase performance

vague mulch
# latent shoal As previously said, next major patch is heavily focused on optimizations. Will b...

But why is there so much mystery around what is being reworked or optimized? If the work already started - what's the point of hiding everything from the players? Eg. let's say OWI is working on issue of opening the map tanking so much fps (eg. in sq44 it's smooth), why not share this info?

I personally afraid that there is not much optimization going on, and the whole mystery that is created is to increase the perceived value of things that doesn't have much value like 'reworking' maps by reducing culling values, so we'll get even more invisible walls. Hopefully I'm wrong, but hiding something usually is a bad sign - indicating that upcoming update won't meet expectations, I don't see any other reason for being so mysterious about such crucial thing, other than to hide something uncomfortable.

In the meantime, the sq44 announcement just dropped: #375730707080806400 message, and yeah, there is less mystery behind 'optimization' - it has been described at a little deeper, thus I could trust those words more that something is actually done.

stoic robin
latent shoal
# stoic robin Any sources on that?

Supa sekret sauces. I think next patch being optimization focused, was mentioned in last official live stream. Other than that, my sources are from the team itself, though in internal channels which are under nda.

latent shoal
#

Use google next time, instead of asking me.

latent shoal
stoic robin
latent shoal
stoic robin
#

Next time include the source if you state something as a fact so that everybody can be as knowledgeable as you. 🧙

rotund echo
#

So if im correct the poll shown 68,1 % of players said optimization should come first, and the WPCM update which tanked performance even more was released before optimisation anyway

#

If the WPCM was cooking for a long time and not releasing it would mean not making finished content available I understand that it was maybe better to release anyway, but in terms of timing and meaning it's not great

#

Also, it's kinda funny to cling onto NDA so hard when someone from OWI forgot about the Steam's TOS a while ago

solid cargo
#

But i agree with you that they knew performance was a community worry for a long time now.

#

They avoided the topic for a while, at least since their Q&A when they had a blind eye for all questions about performance.

#

But i also understand that performance improvements can be tricky. Squeezing extra frames when your software is already somewhat optimized can be hard.
Lets hope they can make this happen or even revert some of the heaviest graphic decisions made back then.

vague mulch
# latent shoal Because everyone who is in the know how, is under NDA. Information has to be app...

Not approving something to be talked about is equivalent of not wanting to talk about something - and I'm pretty sure there is a reason behind it. Hopefully the reason is not something that I assumed in previous message, but I'm basing my opinion on what I know and what I'm let to know, so again - keeping things a mystery leads to this kind of assumptions. Tell me the reasons for keeping it like that or tell me what is being worked on, and I will change my assumptions, as I get hard time trying to trust people who lied previously (eg. on the matter of pip and performance), and I can't trust words anymore. Please don't feel offended, but just understand that we both may have views that may differ just because they're based on different set of information. I would really like to be more optimistic, but due to this 'optimization top secret mystery' I just can't. There is a chance if I (and maybe others) would know the same things that you know, they might be also more optimistic, and have the same opinion, but it's not the case here, so don't be surprised that people don't share your view Dubs - they don't have the same info as you do (assuming you're honest). Simple as that.

In addition, what bugs me - if the optimization is something feasible, it would be natural thing to do in the first place in order to rise the sales, as more players would be able to run the game. Instead we get content, that I'd say doesn't provide as much rise in sales as optimization would do. It's not my product, do whatever with it, I don't have to care, but I'm just concerned what is being actually done and what is said here by "owi representatives".

btw I run the game in 63fps at most and don't really get much from the optimization, however I'd like just to have cooler cpu

crimson valley
#

just buy 5000$ pc for 25$ game and stop complaining guys

vague mulch
crimson valley
#

there are worse problem for world. for example today i disovered im gay after 200 hours in squad

misty swift
rich ermine
steady badge
#

Ryzen 7600x
32gb ram 6000mhz
4060 rtx 8gb

Game runs fine, but it gets "funky" when theres alot going on, even with the hardware I got.

cosmic flicker
#

if you have a competent GPU

latent shoal
# stoic robin Next time include the source if you state something as a fact so that everybody ...

Unfortunately I can't always share my exact source, due to it being apart of conversations in back channels bound under NDA, even if said info is publicly confirmed. Can't share screenshots of conversations within these back channels, as it's in breach of NDA. I'm not going to annoy Ceeg to seek approval to post a snippet of a conversation, when there is a public source out there, which I don't sometimes know exactly where it was confirmed publicly, just know it was - Like this specific case. But a quick search found one of them.

#

I only ever state things that are 100% confirmed, unless I specifically state it's not or my own opinion.

latent shoal
# vague mulch Not approving something to be talked about is equivalent of not wanting to talk ...

There's no real major negative reason to why things are not being shown or talked about yet, just that it's a multi-layered kind of deal and parts of the optimization efforts are linked to much bigger things that are not ready to be talked about, just yet. I know Ceeg has things planned out to reveal & discuss specific things, just a matter of when he gets the green light to start posting about it.

I myself can't exactly say specifics of what I know, unless I want to be locked to a ball & chain in some dark basement. All I can do is be reassuring, but in a vague way, because that's what I'm limited to do.

frigid gale
#

do we at least have a timeframe of when we could expect this update?

sleek cove
summer venture
vague mulch
#

im stuck with 5600x and waiting wor something with same TDP

azure bronze
#

just not sold everywhere

violet tendon
#

U guys think ull be stutter free with a nasa pc 🤡

#

There is no escaping the fps dips

#

Ive been there

vague mulch
topaz blaze
topaz blaze
violet tendon
#

Nah other games work just fine 😂👍🏼

burnt meadow
#

The only logical reason I can think of as to why a simple optimisation update comes with so much mystery is It’s going to co-incide with a Squad Console announcement and we will all be forced to cross-play with console people. Why else would the be quiet about it.

violet tendon
#

Maybe the game has deeper rooted issues that are not 100% sure what the issue is and thus cant make a solid statement at this point

burnt meadow
#

I've been playing since A8 and Squad has always had optimiation problems. It was always kicked down the road to deal with in the future.
I'd be genuinely surprised if they can make a big difference

sleek cove
frigid gale
#

what is this

topaz blaze
# sleek cove

This has to be the spaghetti coding in Squad the people told us lmao

misty swift
sleek cove
#

Somewhere wayyy earlier in this thread that photo was posted with an explanation though. I'm not a coder, so I don't know what's going on there lol.

vital radish
sleek zenith
sleek cove
frigid gale
#

guys we got optimization!

#

for the m134 minigun gun

#

😔

topaz blaze
#

The thing is, is OWI not testing their game after making a new patch? I mean the grenade bug is such an obvious bug, which should've been noticed when testing the game before releasing the patch ..

odd thistle
#

I5 10th gen
1650
16gb ram (i dont think its even dual channel)
40-50 fps which i would say is pretty good for my laptop :D

#

Black coast in unplayable thokekw

crimson valley
#

if anyone cares 7800x3d + 4070 super solved my fps problems but yea still sometimes some stutters still happens

#

im going to check on my laptop which i was playing before i bought pc if anything changed in fps

austere tree
vague mulch
topaz blaze
vague mulch
#

or just people who could fix them, don't work there anymore

topaz blaze
#

The only good thing I heard they are doing is reworking on old maps, in this case with Al Basrah, this was needed, most of the maps are still the same for years, I'd love reworks on Narva aswell and optimization of course

violet tendon
#

We’ll have to wait for the next update and see

#

There is nothing we can do

topaz blaze
violet tendon
topaz blaze
topaz blaze
next ember
#

At some points in the Fallujah map, main road for example, near Mosque, when I look forward my fps drops immediately. Habs are the same, inside them I have a massive drop. I play with all settings in low, just the dynamic render that I play in high configuration. (Ryzen 3200G, RTX 570, 16 ram 2400hz).

winged crypt
#

I need Squad

next ember
bold pewter
topaz blaze
bold pewter
#

yup exactly

topaz blaze
#

So in 2 years

bold pewter
#

shit i should of read further above

#

lol

#

didnt realize you were responding to someone

topaz blaze
#

🤓

wraith compass
# topaz blaze

i hope they sort it... the graphics are not even that detailed.... i recon i should be able to play this game with a gtx1070 and i7700k but... it don't and i can play other fps multiplayer games alot better. Optimisation should be there number one priority not F**k*n adding new vehicles and that.. especially when people with top spec pc's that can play online games at 2k fine, have stuttering and that in this game... i really want them to sort it because this mill sim concept is decent. again i say where's all the money going from people buying this game... also there spec recommendation does not matchup to what u actually need to play this game decently

latent shoal
#

You have to realize that most performance issues are not tied to Squads graphics and a persons GPU(Unless you're on a very very old GPU with <4GB VRAM). It's mostly CPU(and is for most games in this day n age) due to the more complex systems, larger player counts, more object density(draw calls) etc That pushes CPU's to their limits.

A 1070 is fine for Squad, if you're playing 1080p and mixed settings. A 970 is enough to play on low settings, we have a resident poopy GPU player @feral socket that does. The issue for Squad is the CPU, it has too much to process and that causes a bottleneck, and thus performance issues. Optimizations have been a focus, well before it was publicly announced that it was going to be a main focus after the WPMC update(if you search this channel, you'd see that it has been mentioned on and off for many months before). The foundational elements have been laid down so full resources can be put on the huge optimization focus.

#

Another thing, if you're using Shadow play on GeForce experience, stop. It has issues with it's overlay that causes major performance issues and stutters with Squad(and many other games). If you want to use Shadow play, download the new Nvidia App with it, it's fixed and has new overlay. Those with very high spec PC's, this could be apart of their issue.

rotund echo
#

I hope you can sort out this CPU issue.

First, because it is factualy wrong, as far as I know, that CPU is the main issue instead of GPU for most games. It's just not true unless you are Squad and try to have 100 players on the same map or if you are a strategy or automation game with thousands of entities (Factorio, Ashes of Singularity).

Most games struggle with GPU power because there are fewer entities and players but they are more detailed.

Another thing on CPU, and that's the big problem Squad has, is that the issue isn't that the player's CPU's are too weak, the problem is that the game just don't utilise the ressources that the CPU can offer due to a lack of multithreading.

A long time ago, Intel could tell lies like CPU power will scale on frequency and not core counts, but reality is the exact opposite. Frequency has hit its hard limit and the scalable part of a CPU is its number of cores.

But multithreading is a either impossible or incredibly difficult, so good luck I guess

frigid gale
#

I just want to know if we have an expected date for this optimization

azure bronze
# rotund echo I hope you can sort out this CPU issue. First, because it is factualy wrong, as...

If you compare against other multiplayer shooters, as long as you’re not cranking up your graphics, you will likely be hitting a CPU limit. Ideally though, you want to have enough frames before you hit that limit that you don’t mind losing some FPS to make graphics look better.

I know that since OWI got a new team that has been working Starship Troopers they’ve picked up some great people who can help out on the optimisation side.

misty wind
#

I've heard that Starship Troopers launched with poor performance

violet tendon
#

Well it did i played it

#

U can also watch a video from slorgs where it shows it

rotund echo
#

I remember the 30 fps experience during release too

#

Didn't want to be the one to poor salt on the wound tho

azure bronze
#

Other than killing bugs helldivers 2 is quite a different game

violet tendon
#

Helldivers and starship troopers are two different games this is true

magic elbow
#

But helldivers is better

rotund echo
#

They are different enought to not be considered direct rivals but helldivers has better performance technicaly and far better steam charts

rotund echo
rich ermine
rich ermine
topaz blaze
#

I undervolted both my cpu and gpu. They both perform the same as overclocked but with far more less heat. I can play Squad with under 70-75C° on my cpu and gpu. Pc is quiet as hell like this

rough summit
#

I have a 3060 RTX with a i7-10700k AND 32GB dual channel RAM. How am I getting 40-60 fps?

Mind you; That is on the lowest settings and the game is not smooth at all. Is there anything I can do? Will the game get optimized?

crisp geyser
rough summit
rotund echo
#

Yes

rough summit
#

What is a good CPU & GPU then?

#

that will be good for the next couple years.

crude jolt
crude jolt
crude jolt
#

2070 is a decent gpu

crude jolt
#

You dont really need to upgrade your rig and spend hundreds of usd just because you want to play squad
I have a mobile 3050 4gb and a r5 6600h
And im getting over 100 fps (70-80 at least, while having 15-20 ppl around during an intense gunfight and heavy artillery fire) with lossless scaling

#

Also idk how this is possible but changing the graphics preset will have near 0 effect on your fps

#

And using upscaling methods do nothing but fuck up your sights (give blurry vision to them for some reason)

#

You got to either use a program like lossless scaling (available on steam for 7 usd) or upgrade your rig for a couple hundreds of usds

#

And if you are capable of doing super basic maths you see the better option

#

If your game uses a lot of vram tho

#

Dont get into such stuff

#

Because itll overuse your vram

#

I changed my in game settings to use cpu more compared to gpu so the app doesnt kill my gpu

#

Dont ask me the exact settings cuz i dont remember

#

But ye solution is pretty much this

#
  • dont expect an optimization patch
#

Its just a wet dream

bold pewter
#

if you got money like that get a 4090ti

#

dont spend 300 more dollars on a Ryzen 9 for 2 or 3 more fps

#

use pc part picker to see if the cpu is compatible with your motherboard

rough summit
#

and why not just a 4070? They are about the same price

bold pewter
#

after further review @rough summit the 4070 is deadass just better

rough summit
#

lmao okay

rough summit
bold pewter
#

i mean i got a 3060ti from the same brand no issues so i would assume so

bold pewter
rich ermine
rich ermine
#

howss this even possible lmaoo

#

ima try clearing cache🙏

#

game set me to high settings thinking i can run allat

#

im getting 18 fps at 864p

#

oh how i wish i can refund this game

bold pewter
#

everytime they do a major update or hotfix they just need to sneak some optimization

#

like with this hotfix they did minigun optimization

rich ermine
slow pendant
rich ermine
#

i dont expect to be getting ovver 60 fps in a minigun only

slow pendant
rotund echo
#

Cool story fixing an issue with a newly added weapon
But there were other things to do too

full rivet
#

massive code need to fix and need to change coding habit apart direct use of BLUE Print

#

detailes explained in bilibili. video/BV1tq1cYiEaQ

#

donot trying tell me this is made intentionally

#

it's more like a patch for time system that depends on frame rate

#

which squad certainly needs to fix from their original code

crimson valley
#

i did and im very happy

crimson valley
crimson valley
crimson valley
topaz blaze
#

Worked fine for me, you got 3080?

crimson valley
#

no 4070 but want to see your curve for learning purposes

topaz blaze
#

Does anyone know which settings in the graphics settings are gpu bound and which one are cpu bound?

#

I want to keep the cpu bounded settigns on low, so I can give more load to my gpu, which gives me more fps

latent shoal
# topaz blaze Does anyone know which settings in the graphics settings are gpu bound and which...

GPU

  • Anti-aliasing
  • Material quality
  • Texture quality
  • Anisotropic filtering
  • Shadow quality
  • Ambient occlusion
  • Screen space AO
  • Post processing quality
  • Color grading

CPU

  • Dynamic mesh quality
  • Low quality environment

Both GPU & CPU

  • Contact Shadows (Low FPS cost, so it being enabled doesn't matter)
  • Ocean quality (Mostly GPU until you enable wake simulation)
  • Wake simulation (Hits CPU mostly, but is tied to Ocean quality)
  • Particle effects (Becomes more CPU involved at cinematic)
latent shoal
#

This is generalizing heavily, since it's highly dependent on how specific graphic settings are set up and if multiple settings are just bound to a single menu setting. For example, in some games shadows have separate render distance option, which is mainly CPU involvement, while shadow resolution is GPU - But for Squad is irrelevant due to locked shadow render distance and Shadows option only affecting it's visual quality. But typically rule of thumb for most games is;
If makes game look more pretty = GPU
If adjust render/draw distances, physics, object density and AI = CPU

topaz blaze
#

The 4K just puts more load on my GPU, cuz I am CPU bottlenecked on Squad. I9 10900K with RTX 3080

hollow kayak
topaz blaze