#OPTIMIZATION REQUESTS

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crimson valley
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aww ok

frigid gale
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jesus christ

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what fps do you get with that?

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interesting

crisp geyser
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overclock in XTU just the first 3 cores

topaz blaze
split summit
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Yeah you tell them Kray

latent shoal
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The key note here is in one of these dev blogs, it was not specifically stated to be the next one.
As mentioned to you previously, there are optimization works going on, some pretty major ones, they're just not ready to be talked about just yet. I've seen and even played some of the pending changes, but as said, not ready to be openly discussed or talked about, just yet.

topaz blaze
ocean osprey
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Its been 8 years bros, there is no optimization patch coming lmao. I can guarantee that shit. Hopefully we can just brute force the game with the upcoming amd cpus. Like i said before weve had 4 generations of gpus and 6-7 generation of cpus. 8 YEARS.

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If your game isnt optimized in 8 years, yet you add new maps and vehicles. Theyre not going to optimize it any more.

frigid gale
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That's like telling someone you're going to tell them a secret and then you just don't tell them what the secret is

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How can you have such a large issue that has been happening for over a year and slowly degrading the playability of the game. Not once acknowledge what anybody has been saying about it then release a whole combat update and the very issue that has been ignored for over a year comes in conflict with the update that directly affects gameplay

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It's fine though let's give people what they want, sneak peaks of a new faction, new weapons, here's a few skins if you want to buy them, ATGM overhaul.

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You can do all that

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But you can't give us a date, a time or anything regarding optimization apart from it's being worked on

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Try playing squad for a week on the lowest graphics possible and cap your FPS to 25

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Please try it and then you will understand why this is such a major issue

latent shoal
# frigid gale Why can't it be openly discussed? This issue has been going on for over a year a...

Some optimization work is tied to other pending changes, and discussing them or showing aspects of this, will leak other pending changes being worked on. So X and Y thing can't be shown/talked about, because Z thing is no where near ready to be shown/talked about either.

Other optimization aren't exactly something you can talk about with out some form of visual representation or it's just words, and needs more time to cook before things can be shown and talked about. Showing things too early can set the wrong expectations.

End of the day, it's up to the producers/management to give approval to discuss and show things. There's internal roadmaps and specific things won't be revealed or talked about until it's time. The CM's can try to twist arms to allow things to be teased or discussed at earlier dates, but again, it's down to the bossmans.

misty wind
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Might as well close this thread until attempted optimizations happen.

frigid gale
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what a pointless thread

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I really don't understand how difficult it can be to push out some optimization which has been an ongoing issue for over a year

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but you can push out more vehicles, more emotes, more skins, more updated factions, an ATGM overhaul, dev-blogs that don't go over anything regarding performance, upcoming factions, upcoming weapons, upcoming vehicles, but performance is not on that list at all

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You have a thread named "OPTIMIZATION REQUESTS" obviously I don't expect all our requests to put into the game but surely something as simple as allowing us to turn off shadows (which has been requested numerous times) as a very quick and easy hotfix is a possibility. Tt just hasn't been taken into consideration, and the only argument going against it is it gives people an advantage. Well I would argue otherwise, your game released a combat overhaul which was meant to change the style of play yet the very same ongoing issue optimization affects that combat overhaul, if I'm playing against someone who has a better PC than me I am going to lose that gunfight because they have a better PC.

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So just explain, what is stopping you from giving us the option to disable shadows.

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Low FPS = low recoil, higher sway
High FPS = more recoil, less sway

silk merlin
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That one is being worked on actually, regarding sway

latent shoal
# frigid gale So just explain, what is stopping you from giving us the option to disable shado...

It's pretty straight forward, the designers don't want people to remove shadows for gameplay reasons. Same reason the foliage setting was removed many years back, to force a default baseline for everyone. Shadows are being looked into, but I wouldn't expect the option to remove shadows to be one of the things coming.

As has been said multiple times, the FPS affecting weapon handling is actively being worked on.

silk merlin
steady badge
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it's an energy sink for people that are freaking out because they can't run the game haha

steady badge
silk merlin
steady badge
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it is an axiomatic reality

silk merlin
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cuz he cant run the game either

frigid gale
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fair enough

silk merlin
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fuck me i have pretty much top of the range pc and i cant hit fps cap xD

steady badge
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i will concede that most of the time it is haha

silk merlin
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some maps ill get drops below 100fps with 7800x3d and 3090

silk merlin
steady badge
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i used to have really terrible stuttering but thankfully ive been able to get a stable experience as of recently. satrox def has a better build than i do and i get similar performance at 1440p. most settings on medium besides dynamic mesh range and partical effects.

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6700xt and 7600x am5

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i cap at 120

silk merlin
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on sanxian in some areas without ADS i get 80 fps 1440p low settings xD

frigid gale
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all I want is 60 fps

silk merlin
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sanxian, black coast, harju are the worst performers

frigid gale
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I find black coast and harju to be some of shittiest

silk merlin
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basically all newer maps

frigid gale
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on sanxian i have low fps but not as extreme

silk merlin
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sanxian is weird cuz only certain areas have big drops

silk merlin
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having 32gb in squad at least reduces stuttering by quite big margin, i have confirmed this on my old rig as well as few other people who did upgrade

frigid gale
silk merlin
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oh well that wont help then

frigid gale
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february

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it was this year

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smooth fps on fallujah

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fuck knows where it went downhill

silk merlin
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it does look smooth

frigid gale
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whenever I watch that I always expect to see a massive stutter after blowing up the tank but surprisingly not

silk merlin
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do you always play on same server?

frigid gale
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normally in the evenings yea

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sometimes I go on different servers

silk merlin
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back when we had the issue with servers having low tps, whenever it dropped considerably game would appear to be laggy

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that was pre 6.0

frigid gale
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interesting

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server I play never has TPS issues

silk merlin
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did you try maybe rolling back gpu drivers to january ones ?

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i assume you have updated them few times since then

frigid gale
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not sure how to do it but I could try

silk merlin
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use DDU to completely remove them

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in safe mode

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but first download older version

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every so often its a good practice to completely wipe gpu drivers anyway and re install

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using DDU

brittle rover
silk merlin
brittle rover
silk merlin
brittle rover
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can't say I have it that bad on black coast, seeing how I run at 3440x1440

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with 5800x3d and 3080 Ti

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and it stays above 100

silk merlin
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sanxian harju are biggest offenders

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black coast is hit and miss sometimes run well

brittle rover
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verify your GPU use if you're really GPU capped

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you shouldn't really at 1440p

silk merlin
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in areas where it drops alot gpu usage goes down

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something is wrong with the maps

brittle rover
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yeah it's CPU capped at that point

silk merlin
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fallujah runs fine albeit worse than others

brittle rover
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fallujah will be cpu capped at the market

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south of Mosque

silk merlin
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well cant get a better cpu than this atm

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so nothing we can do lol

brittle rover
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yeah that's just bad map design

crimson valley
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i use now laptop with ryzen 5 4600h and gtx 1660ti 32gb ddr4 ram. im going to upgrade to 7800 x3d, rtx 4070 ti. do you think my fps will be higher or i will still experience this shit i experience now at my laptop (high fps in training and when starting map and drops when servers is full but fps good with 40v40)?

silk merlin
crimson valley
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yeah but problem is to 1920 or 1440

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i want 1440 but huge performance drop

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stupid shit

silk merlin
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dont worry about that

steady badge
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How can I show the frame rate on the right of the screen?

spice atlas
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Or setting show stats bottom right.

topaz blaze
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I got so many questions to ask in the new Squad Livestreams

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OPTIMIZATION

latent crag
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I guess every person who complains about fps should to ask question at new q&a to push this problem upwards, to make it first priority!

sleek zenith
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This is MEE

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FAK man how old is your pc 😭

frigid gale
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Unfortunately

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Still yet to receive a reply about what the actual point of this thread is

austere tree
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Maybe roll PiP back for a moment?

steady badge
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it's the Kray containment thread

zinc wren
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your specs are trash.

topaz blaze
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i've got 20 cpu usages selected but I have 10 threads on riva monitoring in game on screen display. But I have 10 threads. How do I know which cpu usage is with thread

topaz blaze
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The question is, how can I get my i9 10900K with 20 cores to give more power to a single thread that Squad uses the most, cuz Squad is a game that only uses 1 single core, whereas my CPU likes to spread the power to all cores and let every core work.

austere tree
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@topaz blazeit won't help, forget it.

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And it's not single core game

topaz blaze
thorn lion
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Shameless plug but there is a server up now that is pre ICO and the FPS boost is nice

austere tree
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@topaz blaze

topaz blaze
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whats the name

thorn lion
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just search PRE in the server browser

topaz blaze
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cpu 1 - cpu 20

austere tree
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You can try to disable hyperthreading btw, but it's still seems pointless

topaz blaze
austere tree
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Well they are not cores exactly. They are just parallel threads or something

topaz blaze
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yea

austere tree
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There is should be a switch in UEFI

topaz blaze
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what WOULD work is, if squad would get a multithreaded version

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@austere tree thats mine on sainxan invasion, 100 players on a boat looking towards main where nothing is

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some maps are impossible to play, especially black coast

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so many fps drops to under 20 fps

austere tree
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@topaz blazeyou can also turn on "CPU* clock" to see if there is a frequency drops

steady badge
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Use DX11

frigid gale
frigid gale
# zinc wren your specs are trash.

Yea they ain't the best specs, but I was running high graphics on Fallujah with smooth gameplay so I was happy, I upgraded my CPU to a Ryzen 7 5800x since then

brittle rover
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no point in pulling stats for each core, keep it simple:

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GPU temps, usage, core clock and wattage
GPU memory allocated, used, clock
CPU temp, use, clock, wattage
current FPS, frametime

scarlet frost
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Typ stat unit in the console. Or there is a settings menu to display the same thing.

brittle rover
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also, run the game with vsync off in Jensen to at least get a baseline GPU/CPU use when maxed out fps

scarlet frost
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Im game dev but i am kinda not smort so take all this with grain of salt. I left out some stuff and i might have to correct later typing on phone sucks.

The frame time is how long to show 1 frame.

Game time is the actual "code" of the game. Game logic, actors and BPs ticking (bullets, players, vehicles), collision shibbs, physics sim, animation stuffs, replication crap, etc.

Draw time is the time the draw thread spends doin it's thang. Its what tells your GPU what to do. Giving instructions on what to render to screen, lighting, etc. These get forwarded to RHIT thread to be translated into draw calls and semt to gpu.

The RHIT i think is another thread that actually sends draw calls to GPU

GPU time: actual time the GPU spent trying to render stuffs.

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My poopoo CPU is always at fubbin 20 to 30ms. I have CPU bottleneck. If you change graphics settings and see no fps dufference you most likely have cpu bottlrneck

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If your frames poop in combat look at the stat unit thingy

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If everything is low except gsme time then your gpu is sitting around while the 1 thread the game thread is on is chugging tryin to do a crsp ton of work

scarlet frost
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Also RAM speed and latency is important. That's why the X3D AMD CPUs always perform insanely well. The game might be jumping around it's virtual address space all over the place and it ends up waiting a shibb ton of time when it tries to read something fom it's memory. With the X3D variants a fubb ton of those instructions + data can be smooshed into the CPUs cache, big reducing the time the CPU has to wait as it doesn't have to get the data from it's memory.

frigid gale
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I'm sure X3D is a great way to get more peformance but people don't wanna spend all their money on a new CPU when a few months ago their game was running perfectly fine

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Not even gonna bother typing in this thread anymore, I don't see the reason they made this thread. Will just have to wait and see what they say in this months Q&A and hopefully they address something about the performance and what to expect in the next updates

scarlet frost
frigid gale
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Sounds very old so fair play to you

scarlet frost
frigid gale
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Yea, I have just been vibing on siege and F1 24 and a few other games

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I try to play squad every now and hope that maybe I will get lucky and have at least 1 round where my FPS might be good but it never seems to happen

crisp geyser
topaz blaze
rose bloom
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The strange thing is that the min/max graphics settings do not affect fps.

stuck crown
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Sounds, if I am with squad underground or in tunel, there is no logic to hear the outside noises like tanks etc in same volume like I am outside...in fact, I shouldnt be able to hear them at all

scarlet frost
crisp geyser
topaz blaze
broken lance
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Damn bruh that's embarassing. HAHA

spice atlas
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Kinda not much hope when the usual answer to crashes and weird textures is use dx11. They need to ban the use of dx11 in the dev dept. like even remove it from the game and actually move forward. Pretend x3d cpu are not available and make use of more common cpus that have cores sitting idle. Surely 6 cores at 3600mhz can do more work than 2 at 8000mhz.

azure bronze
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FSR 3 does include frame generation which would improve frame rate (at the cost of added input latency & potential graphical artifacts) and gets around CPU bottlenecks. If you're GPU bottlenecked then there is an upscaling option too, which would help, at the cost of visual clarity.

azure bronze
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UE5 is still a maturing engine, and updating to a new engine is going to break a lot of things. For example, UE5 doesn't support PhysX which is what Squad uses for vehicles etc.

I wouldn't say UE5 is off the table but it'd take a while to get it ported over and working.

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UE5 also doesn't magically make games run better. They need to actually utilise the new tools and features to make the most of it.

brittle rover
azure bronze
crimson valley
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new pc with 7800x3d and 4070 super ordered. if squad will have fps drops im going to owi and kick their ass πŸ˜›

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this game is one of reason i upgraded my pc lmao

silk merlin
topaz blaze
azure bronze
topaz blaze
mystic kindle
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It does reduce visual clarity but it's implemented well enough that you won't notice unless you are really focusing in on it

azure bronze
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It probably does sacrifice visual clarity. Just need to see it side by side with native.

azure bronze
ocean osprey
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7950x3d here, was getting drops to 90-110 from 150 fps cap. DX11, 1440P/DSR 2.25x. Low settings, Audio on Epic.

Switched to dx12 yesterday same settings except low audio. Lowest drop i saw was 123fps. Might just be ancedotal evidence.

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Didnt get a chance to measure fps in the middle of arty. But looking at it from 200m away, didnt drop fps more than single digits.

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Turning on freesync definitely helps smooth out those frps drops too. That might be key with this game. Definitely need a gsync or freesync monitor.

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Dx12 1% lows are much higher than Dx11.

topaz blaze
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never tried it

ocean osprey
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Fuck if i know lmao. Thats just what i did. I think it was switching to dx12 that gave me better lows

topaz blaze
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Me too, on dx 12 I get more fps

ocean osprey
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B7t ive tried dx12 before and the lows were just as bad as dx11

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Dont know what changed in the past month

topaz blaze
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re: Multithreading
UE4 have 4 main threads:

  1. Game logic (this also includes physics and networking)
  2. Rendering
  3. Audio
  4. Data streaming
    That's pretty much it.
    And multithreading game logic wasn't considered by Epic valuable enough to support it in engine architecture. It's that bad, that you can't alter the game state from non-game logic thread, if you try, engine just crashes instantly with assert.

this is what Virus said, so 3rd thread is audio so it should increase fps

ocean osprey
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Its a cpu from 2022, the audio doesnt sound that "EPIC" to have caused fps drops lmao. I didnt even notice a difference on low audio yesterday.

topaz blaze
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Yea, seems pretty useless for me

ocean osprey
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If changing the audio setting is going to give an fps boost. Than so should running mouse at a lower polling rate. And if that does give an fps boost, than the devs need to start coding some more.

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Its 2024.

topaz blaze
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Yep, 2024 where fps effects weapon sway

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or network sync making stutters, thank god they fixed it

ocean osprey
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That was awesome of them.

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That shit affected me hella hard.

topaz blaze
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same, That was my worst time in Squad. Low fps and STUTTERS

ocean osprey
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If you got a freesynce or gsync monitor definitely enable vrr

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Really helps

topaz blaze
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I got gsync enabled

ocean osprey
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Did you check the full screen options in nvidia control panel

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It doesnt work when you select fullscreen and windowed

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It has to be the first one

topaz blaze
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so only fullscreen

ocean osprey
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Yes

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Run game on fullscreen too

topaz blaze
ocean osprey
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Yup

topaz blaze
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had it like this

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game is always fullscreen

ocean osprey
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Whats your cpu

topaz blaze
ocean osprey
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You getting good frames?

topaz blaze
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nope πŸ˜‚

ocean osprey
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Whats your average

topaz blaze
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i mean i am getting MEh frames

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avg is around 50-80

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but it shouldnt be this low

steady badge
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i9 12900H
Poop fps

ocean osprey
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High peformance poower options or balanced

topaz blaze
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yeee buddy

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high

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i got everything optimized for squad

ocean osprey
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Whats your ram speed

topaz blaze
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32gb 3600mhz

ocean osprey
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That definitely helps this game

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A lot

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I went from 5000 to 6000mhz saw a sizeable fps boost.

topaz blaze
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dayum what ram goes so high

ocean osprey
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These days yes for sure, you cant get 7200mhz kits

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But you get diminishing returns after a certain point

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Hardware unboxed did a ram speed and fps benchmark

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But yeah bro goodluck, hopefully they optimize the game.

azure bronze
topaz blaze
steady badge
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I can’t join mode game

hallow parrot
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fix nvidia reflex being grey out, the screen tearing is too bad without it πŸ™

topaz blaze
hallow parrot
# topaz blaze Yep. It's grayed out for me aswell ...

You can access it by using the experimental build, or I can atleast, its not greyed out. It probably has nothing to do with drivers or windows. It worked on 8.0 before I did a fresh install, so I want to say that if you have a backup 7.0 you can patch it to get it to work. Nothing else I have tried has worked so far

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(no one prob has a backup 7.0)

topaz blaze
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They broke the game 😭

hallow parrot
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It broke my heart to see there was a patch notes, Its gonna be like a month until another πŸ—£οΈ

topaz blaze
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Nah they just releasing dlc's and I buy them to support them and they give us sh#@

hallow parrot
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fr, I don't really play vanilla anymore, all the gun skins have gone to waste!

topaz blaze
hallow parrot
topaz blaze
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Nah the experimental they released that fixed the stuttering. Not public. I'll test it out today

brittle rover
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leave vsync off in game, turn vsync for Squad in Nvidia CP or Nvidia App, cap fps to 3-4 below your refresh rate

hallow parrot
# brittle rover reflex is not responsible for vsync

I have noticed that, with uncapped frames, reflex has little to no screen tearing. But with, uncapped no reflex, it is only usable in borderless with mild screen tearing. I would bet money nvidia addressed the screen tearing problem with reflex while making the technology

brittle rover
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if reflex somehow prevented tearing it's because you already had vsync on and turning on reflex enforced the built in fps cap, similar to low latency mode

hallow parrot
brittle rover
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use ingame fps limit

hallow parrot
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Perchance, is you nvidia reflex also greyed?

brittle rover
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they broke it in 8.0

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Nvidia App still lets you toggle it on in ini but once you start the game it is still disabled

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but reflex will help you only if you're close to 100% GPU util

hallow parrot
brittle rover
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should have checked the bug-reports

hallow parrot
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I use 60hz and without reflex, I am combat ineffictive against the more sweatier people

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I joined today

brittle rover
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cap to 57 ingame

hallow parrot
hallow parrot
brittle rover
hallow parrot
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do I touch the low latency mode in control panel?

hallow parrot
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I use rivertuner overlay to monitor my fps constantly

brittle rover
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that's why you turn it on Nvidia CP

hallow parrot
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vsync in squad is jello

hallow parrot
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You need to turn on vsync in control panel but you also have to set low latency mode to "ultra" , vsync by itself caused screen tearing, but combined with low latency mode, it is very similar to using reflex

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I will have to try low latency mode with reflex when it is fixed

brittle rover
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low latency mode on ultra applies the FPS cap

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you don't need it if you can cap ingame

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reflex enabled with vsync on does the same but it also optimizes the render queue

hallow parrot
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I rarely use control panel. But I am def seeing a good result when I use both low latency mode and vsync combined. One or the other just causes screen tearing

hallow parrot
topaz blaze
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So should the ones that have gsync, enable vsync from ncp and set max framerates to -3 of the monitors refreshrate, in this case mine would be 237 hz

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Or 237 fps

maiden hull
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Pla hat rangefinder unusable to 21:9+ users

crimson valley
topaz blaze
topaz blaze
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So squad is only for amd cpu users

hallow parrot
topaz blaze
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I don't got no stuttering anymore, that was caused by the network sync or smth, just got bad fps

crimson valley
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but as i said i need to test more

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setup 7800 x3d, 4700 super, 32gb ddr 5, ssd m2

topaz blaze
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thats enough, now I can die in peace

crimson valley
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even fucking arma went from 30 fps i had on laptop to 100+ xD

crimson valley
topaz blaze
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my game drops from 80 to 17 bro

crimson valley
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anyway owi should optimise the game not demanding to everyone buy expensive gaming pc

crimson valley
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on laptop i had 80 fps drops to 30

topaz blaze
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rtx 3080
i9 10900k
32gb 3600mhz ddr4

crimson valley
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some people said this 3d v-cache from amd can lower fps drops but i need to test i have it from yesterday

brittle rover
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that being said even DLSS has some issues where you get constant frametime spikes while being downed on some maps, you switch back to native and it goes away

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then I just switch to native but this will bring the 3080 Ti to 99% load

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but drops to 17 fps sound more like server/hardware issues

crimson valley
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tl:dr fuck owi

topaz blaze
ocean rock
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Just wanna say thanks to the team for the recent work. The game has come so far and works amazingly. Im regularly above 80fps on a AMD Ryzen 5 5600, RTX 6700 XT and 16GB RAM

crimson valley
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2nd day of playing 7800x3d + 4070 super lowest fps i get on maximized settings was 90

ocean rock
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So many. I never thought PIP scopes could be good fps wise but they did it

topaz blaze
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you 2 make me feel depressed

austere tree
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nothing changed
wow it's so good now!

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Double check that you are not playing skirmish

frigid gale
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Gotta be some sort of rage bait

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Better idea, send a video of you playing

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With your FPS counter on

ocean rock
# frigid gale What graphics are you running

There's only a few important graphics settings wrt performance, mostly related to PIP scopes and those issues have mostly been resolved now. I d have to play around more but tbh performance is good enough that I can't be bothered optimising further. In my experience the game is mostly CPU bound, Ive had good experience undervolting mine

frigid gale
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Send a video

ocean rock
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No

frigid gale
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I wanna see this

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Why not?

ocean rock
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Can't be bothered for no benefit

frigid gale
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Ah I see

ocean rock
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The game is very well optimised in terms of graphics tech now

frigid gale
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Really?

ocean rock
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That's why there's practically no performance benefit between high and low settings

frigid gale
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So you are running a lower end CPU than me and getting 80fps

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Interesting

ocean rock
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If you have a moderately well designed system and aren't playing at super resolutions it's fine. Invest in the CPU

frigid gale
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I'll consider downgrading my pc to hit this FPS that you speak of but can't provide a video of

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Thanks for your input

ocean rock
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Oh so I'm lying now? Why bother? What could I possibly have to gain from deceiving you?

frigid gale
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Who said lying?

ocean rock
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You

frigid gale
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Where

ocean rock
frigid gale
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I don't see where I said lying

ocean rock
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You have poor reading comprehension then

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As well as poor PC building skills apparently

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Lol

frigid gale
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I didn't say anything about you lying, I think you misinterpreted what I said

misty wind
#

So the Q&A didn't offer any crumbs of hope for optimization?

frigid gale
#

I found it interesting that you have a lower end CPU than me and you are hitting FPS

frigid gale
ocean rock
#

As usual full of BS and dog poop brain

frigid gale
#

Yes 100% man

#

Enjoy your 80fps gameplay

ocean rock
#

It's funny cause I'm only trying to help but you get buttmad anyway lol

#

I think you need to optimise your attitude lol more than your PC

frigid gale
#

Yea your input was helpful, thanks

ocean rock
#

Your welcome

frigid gale
#

You're*

ocean rock
#

Haha like I care

#

Stay mad

frigid gale
#

What?

ocean rock
#

Just that, I hope you stay mad

#

And butthurt

#

I hope you don't have a good time playing Squad at low fps

#

Lol

#

May your ping be bad

frigid gale
#

what are you talking about

ocean rock
#

And your HDD melt

#

Hey. Buy a big hi res monitor while your at it

#

Buy a really expensive RGB dil to stuff up your butt too

#

Haha

austere tree
unborn pilot
#

it seems that the network sync fps issues are back, at least for me. its not as frequent but i do still get the same kind of stuttering and the ping spike. if this isnt fixed id love to hear if anyone knows how they fixed it before/if there is anything i can do on my end to fix it

topaz blaze
#

Anyone watched the q&a yesterday kekw

#

That was the best Q&A, more like Q&Q I've ever watched. It's crazy how unprofessional this was, cuz after the worst Q&A they could've done last time, I expected more, because it was live, but this was as bad. The only thing we learned in that Q&A yesterday was confirmed CAS Helis, Manpads, and French Faction. And when we asked when, all the answer as always was: "sOoN". All the other stuff where Optimization was asked, they didn't answer at all. They left everything open. The team is working on it so and so, but no further information. Just so bad ..

steady badge
#

I loved the QnA especially since my question got picked/addressed. However, my game runs just fine so I'd understand why you would be upset.

#

does anyone have any definitive information on whether discord overlay/hardware accel would induce any form of stuttering in squad? feel like it's a common denominator for most people and at maxxed out vram could introduce an unkown? unsure whether or not im overthinking it

loud isle
loud isle
topaz blaze
#

today I played squad on a full server on goose bay and had an avg fps of 110. idk why but it felt good though. After that I played another game on fools road and it was also over 100 fps.

distant hamlet
#

How ?) I have 4070 super 12gb , i3-12100f , 32gb ram , and 80-90 fps 😦 and drops to 60 in war

thorn lion
topaz blaze
#

squad is the only game that has poor peformance on my pc, all the other games are perfectly fine

thorn lion
topaz blaze
#

what about me kekw

#

300 eur cpu and 800 eur gpu

thorn lion
#

3080 with a 10900 is fine

topaz blaze
#

but it isnt

thorn lion
#

its less bad

distant hamlet
thorn lion
#

13 and 14 gen intel are basicly the same

topaz blaze
distant hamlet
#

I3 12100f so very good cpu , but already so old

topaz blaze
#

idk why

distant hamlet
thorn lion
#

I lied

#

7800x3d

#

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distant hamlet
thorn lion
#

100 bucks for 16 frames on avg in Starfield @1080p

distant hamlet
#

oh

#

i think better buy i7

#

i just check stats , and with my 4070 super 12 gb , better i7 14700k

#

Intel Core i7 14700KF 20-Core, 28-Thread CPU. The Best Overall CPU To Pair With Nvidia's RTX 4070 SUPER

spice atlas
#

I would expect disappointment. The requirements for squad to run well seem completely different to running other games.

mystic kindle
#

You will get far better fps in squad and most other games with the 7800x3d

spice atlas
topaz blaze
#

I just tried undervolting my cpu and I gotta say it's insane. Cpu being less used and less power needed, but you get the same if not better performance as normal or high volted

topaz blaze
#

yeah i am getting an avg fps of 90 fps on fallujah 100 players and cpu temps are staying under 70-73

topaz blaze
#

Anyone else undervolted their cpu?

slow pendant
#

When people say the cpu is the bottleneck for you, they're not saying that you have a bad cpu. They're saying that's the limiting factor in your frames. And the reason for that is because squad is ridiculously dependant on single core performance. Squad being unoptimized and your cpu being the thing that limit your performance in the game are the same thing

spice atlas
#

7800x3d is not even that fast. But seems better than way faster ones. Like it's totally dependant on cache.

tranquil fox
#

Devs please add asynchronous reprojection. It wil solve all the world's problems.

junior prawn
distant hamlet
junior prawn
#

on maximum

distant hamlet
#

Me also , but 90 max πŸ₯Ή i want to buy new cpu

scarlet frost
#

pro tip: look up into sky to get your gun to stabilize faster. 🀑

frigid gale
#

its funny because it works as well

scarlet frost
frigid gale
#

yea only for a few seconds though haha

scarlet frost
#

but it helps immensely when you are trying to get your stability back imo

#

like before peaking a corner

#

you can peek and do stuff faster if you can get it to stabilize faster than the other dude

frigid gale
#

wonder if it works in real life as well

scarlet frost
#

does is count as abuse or no if people try to get more frames to win fights 🀑

topaz blaze
#

This game is a fckin joke rn πŸ˜‚

scarlet frost
frigid gale
#

just look in the sky and get an extra 40 frames for a few seconds

scarlet frost
frigid gale
#

that is some delusion

scarlet frost
#

yup

topaz blaze
frigid gale
#

I think they said something about that in the Q&A i cant remember

#

but it would be a nice quick fix

silk merlin
#

Not really, DLSS and fsr makes squad and pip scopes very blurry

steady badge
#

according to the most recent QnA a newer iteration of FSR is tied to Unreal Engine 5. i have a feeling that FSR as it is right now isn't as intended and they are trying to figure out how to make it work with the picture in picture scopes. the way i see it is they are working through their technical debt/bugs in order to implement UE5/FSR3. probably not close to FSR3 however there may be hope for an interim fix for the blurry FSR2 scopes. maybe im being too optimistic.

misty wind
#

Does the fps-tied sway also affect iron sights?

frigid gale
#

Probably

topaz blaze
misty swift
#

1440p with DLSS quality and 4k with DLSS performance have similare performance, but at 4k it is way less blurry.

silk merlin
#

I have 1440p monitor, i dont need to use dlss since i get decent performance

#

i just tested it to see how it performs

misty swift
#

Disabling AA in scopes should also fix the issue.

silk merlin
#

had to crank all sharpening to max to offset the blurry ness

topaz blaze
topaz blaze
#

i played a game of goose bay raas 100 players on 4k with dlss performance and got an avg fps of 100

topaz blaze
#

But there were some random fps drops to like 50-40 fps when there was a lot going on

midnight portal
#

i7-13700KF RTX 4080, smh man what is this?

vague mulch
#

Why not simplify the maps to save some performance? Some old maps just run fine, while some areas in newer maps, due to number of objects that could be removed/simplified runs bad.

Anonther thing here could be HLODs, that are used in some SQ44 maps, afaik HLODs aren't used much in Squad maps.

topaz blaze
#

Squad with DLDSR (DLSS + DSR) is the way to go. With DSR I play Squad on 4K on a 1440p monitor and with DLSS performance I am getting an avg fps of around 95-100. Sometimes even up to 130 fps. Even though it's on performance, the 4K makes the image quality stunning even on medium settings, way better than native resolution ultra settings.

steady badge
#

Change the processor because you are not taking advantage of the full performance of the graphics card

distant hamlet
# steady badge

Thanks for info)) tommorow going to shop and taked my new i7-14700k)

austere tree
#

Nah, just buy 4k monitor and there will be no bottleneck

pure night
#

Alright, I'm not suffering from performance issues as many of the others, but yesterday I tried switching to 1080P just to see how poorly 1080P gets upsampled on a 4K monitor, and I noticed that my framerate didn't change at all despite being uncapped at 240 without vsync on. So, for some reason both 1080P and 4K were running at roughly 120 FPS on Narva. I didn't get a chance to look at my task manager during this, but the fact that it was the same tells me that the CPU limit is still an issue and causing underutilized GPUs.

CPU: 5950X
GPU: RTX 3090

topaz blaze
#

squad is weird af

austere tree
brittle rover
#

Since this is an actual thread about optimization requests - optimize Torpedo Factory area on Black Coast. Sitting in the middle of it and looking south somehow manages to spike the GPU load to 99%, drop FPS by about 40% without actually spiking the power limit of the GPU which isn't normal behavior. Driving along the coast in Chernikov area and looking towards the same general direction (south side of torpedo factory) also causes giant spike in GPU load and drop in FPS without any reason. Turning your viewport the opposite way suddenly reduces the load and the FPS gets back to normal

topaz blaze
brittle rover
topaz blaze
#

On black coast, I never had good firefights with good fps. Always goes down suddenly, when opening scopes, or looking at a specific direction or as I said being in a vehicle. That's why I gotta leave all servers that play this map

vague mulch
austere tree
#

@vague mulchnah, i'm 99% sure that his (my too) problem is caused by bad lighting.

#

Also I had similar problem when I installed (idk why) VULKAN on Chronicles of Myrtana Archolos.

#

Vulkan was raw and broken, unlike Dx11.

scarlet frost
#

Ya why is the torpedo room like that. Is something not culling and its randomly rendering half the map

#

Since this is an optmization requests thread, every map with oceans seems so run horribly

#

Idk if its the water itself or something else that is also present in those maps

brittle rover
#

yeah especially when at any other location I can max out the gpu with 130+ fps and 330W power use, but if I stare at torpedo it's 80 fps, 99% gpu load and yet the GPU is only drawing 250W

scarlet frost
#

If anybody has the sdk they could check the perf on that part of map

#

The modding sdk

#

Just stat rhi and stat scenerendering unless its not avaiable in modding sdk idk why it would be tho

#

Also freezerendering to see what is getting culled

#

Might gibb a bit more info

vague mulch
#

idk why devs at some point started to create cluttered maps, some maps with few objetcts are sometimes even more playable

austere tree
#

If it was map design, then there will be no 99% gpu load.

#

Something is broken. Lighting, for example...)

vague mulch
#

so in order to effectively cap frames RTSS should be used, otherwise GPU is producing as many frames as possible

#

so don't be suprised by 99% gpu usage even though you limited frames by vsync or in-game frame cap

#

the workflow for gpu is to produce as many frames as possible and store it in the buffer, vsync or in-game frame cap is only limiting how often you ask buffer for a frame

#

rtss works differently - it cap frames generation before they go into the buffer

scarlet frost
#

Ya idk imo the usage isnt wat is important its the actual frames

#

Its like wen people open task manager and look at the average cpu utilization and say omg game broke

vague mulch
#

99% gpu usage is nothing wrong, it's just how gpu works

vague mulch
brittle rover
#

"RTSS is a CPU-level FPS limiter, and introduces up to 1 frame of delay"

#

always go for in-game limiter if possible

scarlet frost
brittle rover
#

otherwise you're trading flat frametime graph for input delay

#

but again, fps limiter will not fix broken map design

#

it's like the AI layer OWI forgot to disable when Black Coast initially launched

vague mulch
scarlet frost
#

I have decrepid pc but those maps are particularly awful

vague mulch
#

i prefer this delay over fluctuacting framerate

scarlet frost
#

Bipolar framerate lol

vague mulch
#

but it's my own preference

#

game feels a lot smoother with rtss

#

and there is less power draw for gpu, so my room temperature stay low xd

#

so for the comfort i prefer rtss

silk merlin
#

well yes if you can get frametime graph as flat as possible = smoothness

scarlet frost
#

Smooth like my

#

Ass

#

Smooth like my ass

austere tree
vague mulch
austere tree
#
  • fps drop
scarlet frost
#

I remember looking at narva in sdk

vague mulch
scarlet frost
#

I no think i see hlods. May have changed tho

vague mulch
#

idk, i thing there are no hlods used in squad at all

#

as sq44 hlods are experimental

austere tree
#

HAB on Fallujah

scarlet frost
vague mulch
#

yea

scarlet frost
#

Like youveither have a dedicated beefy af machine thst you let it cook on. Or you spend your whole day waiting to bake hlods on normal workststion pc

#

I also think it increases the map size idk tho

vague mulch
#

it suerly increases it

#

as new 'assets' are created

#

anyway, hlods seems kinda tricky to make

brittle rover
# austere tree HAB on Fallujah

what GPU is that if you're pulling 30W at 57% load? You're sure you're not running game on some iGPU instead of the dedicated graphics?

austere tree
distant hamlet
# steady badge

buy today new i7-14700k and new motherboard PRO MSI PRO B760-P WIFI DDR4, and also have 70-80 fps

#

i think just squad have very very bad optimization

crimson valley
#

low fps and stutters comming back on my new pc lol

crimson valley
#

but i noticed another weird thing

#

all games i play that are unreal engine 4 have fps problems

#

ready or not, ground branch, swuad

azure bronze
steady badge
oak plume
#

Ryzen 5 3600 OC 4.4Ghz + RX6600 small fps (game no CPU optimized)

stuck elk
austere tree
topaz blaze
austere tree
topaz blaze
acoustic ingot
#

When I press M (completely zoomed out) on BlackCoast layers, my FPS drops from 100 to 20. When I have it zoomed in on my location, it is usually tanks fps a little bit but not extreme amounts.

I suspect it is rendering some big object or something of that sort when I zoom out on the map? This only happens on the M button map, but not when I hit TAB or Enter. It is really odd. Only a dev could make sense of this.

silk merlin
acoustic ingot
silk merlin
#

it is the players, but yes black coast is bad in terms of performance

#

drop wont be as big, but it still happens on other maps

acoustic ingot
#

Why is it only noticeable for me and nobody else? And it tanks fps from 100 to 20 or sub 15. which is horrendous, I can handle airstrikes or artys very easily. lowest is around 50s

silk merlin
#

its just that i have bigger overhead of fps

#

if your performance is poor its going to be more noticeable when opening the map

acoustic ingot
#

how do you hit 160-180? I got i7 12700k, 3080. But I do run medium or high graphics and have an ultra wide, essentially making it 2k resolution.

silk merlin
#

7900X3D cpu + 3090

#

X3D cpu is just that much better for squad than anything else

acoustic ingot
#

my cpu never reaches beyond 40% and gpu around 75 or 85

silk merlin
#

mine doesnt either, squad only uses 1 core anyway

acoustic ingot
#

I guess its my one core not being fast enough

#

so lame

silk merlin
#

yes

topaz blaze
vague mulch
acoustic ingot
#

I have tried to change some stuff to help with fps drops with scope. I do use clarity on scopes. I do not use DLSS, it makes scopes look so bad. I dont use contact shadow, only dx11.

vague mulch
#

putting so much trash doesn't improve gameplay, instead it is just annoying both in terms of permormance and being stuck on random objects that could be just removed

acoustic ingot
acoustic ingot
vague mulch
silk merlin
#

its bareable if you crank in game sharpening and sharpening in your drivers to max

#

then dlss is acceptable

acoustic ingot
#

the scope kinda works. I also hate how I can set a fps on it, it has to be 120

vague mulch
acoustic ingot
#

true, no lag gaming is better with shittier grpahics. makes me mald. I hate it when i look at leaves, its vectors or rectangles

vague mulch
#

anyway, for me there could be no PiP scopes, and maps could be way more sipler, gameplay is not about putting as much as possible objects into maps, and gameplay is not about redering scene twice

#

gameplay for me are vast distances, good visiblility consistency (no dissapearing objects) and proper rendering of important stuff like grass and foliage

acoustic ingot
#

well the rendering is not really greatly optimized in squad. Atleast if they utilized another core for rendering pip I would be fine with it. I would guess it isnt

vague mulch
#

gameplay is not about eye-candy if such type of game for me

#

and putting so much detail just make the development harder

#

so the outcome is: it's harder to design levels, players struggling to get good fps with their hardware,

acoustic ingot
vague mulch
#

so the effect is a stagnation

vague mulch
#

i also like squad gameplay, but for me it's not graphics based

#

there are other, way more important aspects

acoustic ingot
#

well he would disagree, he wasnts eye candy squad

vague mulch
#

okay

acoustic ingot
#

he runs his whole resolution 150% :/

vague mulch
#

i don't like it anyway, i set everything to get the best visiblility

acoustic ingot
#

or 125% which ever the max is

#

yea he is the opposite spectrum. I am inbetween. I want best of both worlds, without any massive fps tanking

#

anything around 60-120 I am ok with it

silk merlin
#

you cant have cake and eat the cake

acoustic ingot
#

but no stutters. the stutters really fucking annoy me. I got used to it, I hate it so much. Sometimes I dont even notice it anymore

acoustic ingot
silk merlin
#

if the game was to be made even "prettier" performance would suffer even more

#

but there is alot of areas where devs could squeeze out more perf

vague mulch
#

yehorivka > black coast

silk merlin
#

yeho is OG map

#

they said during livestream that lighting and shadows in game are really bad, maybe when they finally get to fixing what they broke in 2.16, some fps will come back

vague mulch
#

i mean every open map is more playable than cluttered and dense maps in squad due to vehicles and stuff

vague mulch
silk merlin
silk merlin
#

this looks 10x better than what we have currently

#

pic is from 2017

acoustic ingot
#

no i wont believe you

#

i would take a vacation off and help them fix bugs, if they let me πŸ˜„

topaz blaze
silk merlin
#

same cannot be said about current game

silk merlin
#

Some areas look bad but others are good lol

austere tree
#

It's just brighter IMO

misty swift
#

Yeah but the lighting is much better, the contrast is not as high and the washed out colors fit "immersive hardcore games" like squad better imo.

#

The grass model is also better, but they replaced it for performance reasons.

brittle rover
silk merlin
#

i played black coast yesterday while my fps didnt drop to such low values, there was 1 instance where game froze for like 1 second

#

and i have x3d cpu

#

i never had it freeze before on this cpu

brittle rover
#

it could be shader compilation stutter

silk merlin
#

only once tho but was fucked

brittle rover
#

have you updated drivers recently?

silk merlin
#

i wait a bit before installing new drivers

brittle rover
#

run disk cleanup?

silk merlin
#

nope

brittle rover
#

ok, both could wipe your shader cache

silk merlin
#

yeah i know, i didnt clear cache cuz there was no need

brittle rover
#

and that would explain why it happened once

silk merlin
#

i dont clear cache between updates either cuz it lowers fps xD

brittle rover
#

anyone else ingame had same type of freeze at the same time?

silk merlin
#

had no one to ask near me

dapper glen
#

Yesterday when I was playing only during one game my fps went to single digit after that game it stopped was kind weird

topaz blaze
#

So, what are we expecting from OWI?

#

New Skins and emotes, give them more money just to make the game more unplayable

#

Or bug fixes that actually don't fix shit

brittle rover
#

run into an issue where I would get constant stutter, high cpu use and shit fps on Sanxian, it must have been linked to Shadowplay enabled since when I closed the game, disabled Instant Replay and rejoined the server it went away

#

seeing how I use shadowplay daily when playing squad it must have been a one time issue, but if it ever happens again I'll know what to do

topaz blaze
scarlet frost
#

Imo none these optimizations will prob not happen/highly unlikely, eg. a whole update dedicated to it. In the dev qa if i remember right only ceeg spoke on this issue, not any of the technical people. This is just prob ceegs way of giving some sort of response to the community. Imo maybe some higher up at OWI doesnt see this as getting them more moola as opposed to making new shiny updates with new factions/etc. I have no doubt that everyone on the dev team wannts the game to run on more machines and with more frames.

light frigate
#

I don't want 30 fps gaming KatW KatW KatW KatW

quartz smelt
#

Devs have you ever wondered why the game does not hold a peak over 20k over a 24h period? even after you do sales il tell you the game is running like shit for a lot of players! I don't understand from a marketing perspective that you don't want the game to run well for people and hold a higher peak or beat the all time peak where is the logic where is the sense in all of it it makes no sense it's so frustrating to keep getting excuses revert the lighting update already it's very simple no more excuses.

frigid gale
#

I've given up on it and maybe I do need to update my PC but it doesn't explain why people with top end PC's are also having the same issue

frigid gale
#

They know that this thread is active, they know they have a large player base that are having huge performance issue with the game, they might say they are working on it but we will never know until there is some solid proof. We can complain, we can talk about it but there isn't anything being done as far as we can all see. You are wasting your time chatting in here, just stop complaining and discussing it and we will have to wait and see what happens with the game

solar marsh
#

I run squad in 2017- with 2500k@4,7ghz and 560ti - it's runs ok with 40-50fps on medium
In 2021 2500k with rx480 - 50-60 fps on medium
In 2024 I'm build new rig Ryzen 7500 and rx7800xt - I get now 90-120 fps and maxed out settings
So I don't understand why every year people crying about perf
Yes, squad have some problems with resources utilization, but fps is fine

frigid gale
#

And not everybody wants to buy a new pc, when you look at the market for a new pc up to date you are looking at 1000-2000 euro at least

#

And some people don't have that type of money and if they do I'm sure they don't want to spend it all on a new pc just to run 1 game perfectly fine

#

Even then some people who have top end PCs are complaining about the FPS as well

#

Just be a bit more thoughtful about your message next time

steady badge
#

Is this causing you personal distress? Or are you just bored?

frigid gale
#

ngl I uninstalled squad, firstly because I want some room on my SSD for other games and secondly cause Im not playing it any time soon

scarlet frost
#

No you dont realise its a pc issue. Just drop like 2-3k bro are you a brokie. You only need a cpu that costs as much as a console.

#

Lemme tell you how this works. Instead of owi making game gibb more frame, you just spend your own money. That way owi spend less of their money. Also buy skins and emotes please.

frigid gale
#

I bought 2 skin packs already

topaz blaze
solar marsh
frigid gale
#

oh its you again

austere tree
scarlet frost
#

zhgurk

tranquil fox
#

Devs please add asynchronous reprojection. It wil solve all the world's problems.
πŸ™πŸΌ

azure bronze
#

Outside of tech demos

brittle rover
#

but calling that optimization would be like calling DLSS FG or FSR FG an "optimization"

tranquil fox
tranquil fox
brittle rover
#

and most people here complain about sub 60 fps

#

it also needs to be a feature of Unreal Engine 4, which I don't think it is

azure bronze
#

It’s not a silver bullet to fix all issues

topaz blaze
#

Yall ever tried lossless scaling with frame generation?

#

Is it good

brittle rover
topaz blaze
#

He said it was good but I wanna make sure

topaz blaze
#

This channel's been ded for days, I guess we give up on optimization..

#

Idk why they removed the frame gen option. The ones that makes their game crash could just turn it off and the other ones could use it

silk merlin
#

Why can’t devs press the optimise button already KatW

topaz blaze
#

Guess I revived it back πŸ˜‚

#

I got all my settings on low except effects and post processing on high. I am playing on a 1440p monitor, to increase my gpu utilization, I use DSR to play Squad on 4K and in the graphic settings I use performance mode for DLSS. This is a nice combo to use. Makes the game run same performance wise as I play on my native res on medium settings, plus on 4K my game looks a bit better but the game is still unoptimized. There are numerous moments, where I get random fps drops that don't make sense. For example last day I played on Goose Bay and I was at the southern main. I was looking at a specific direction with 115 fps. Than suddenly it drops to 40-50 fps and after 10 seconds it goes back to 115. This is one of hundreds if not thousand moments I have seen in this game. On almost all maps, except a couple old maps, the game's performance drops randomly. Most of the random fps drops are happening right on important moments, like firefights, which effects the outcome heavily. Therefore, at least make the scopes look clear, without them being blurred out and pixelated. I would accept the poor performance we got now for clear scopes but no, ya'll doing nothing about it. The only option that makes the scopes look clear the most, is the DLAA option, which makes my game run at 40 fps max. Squad 7.0 was the last time where I had a "nice" experience of Squad running stable. The only issue back then was the stuttering issue caused by network, which was also an optimization thing, but thank god some people like me raised their voices and made the devs notice it too, now we got it fixed. But I would say it's time to optimize the whole game without adding other bllsht that is not needed in the game at the moment. What Squad needs is OPTIMIZATION, not PMC faction or skins and emotes

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Wrote a damn book because of squad..

steady badge
#

Frame generation for fps is bad, since you get a lot of input lag. If you really don’t care try lossless scaling on steam

topaz blaze
topaz blaze
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Yea whatever it's called

silk merlin
#

and people who never tried frame gen think its magic and you get free frames without any downsides

topaz blaze
silk merlin
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for mp games frame gen is dogshit

topaz blaze
#

Tried it on RDR2 aswell, same outcome, that INPUT LAG made it bad

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I didn't use fsr, I had dlss on quality in the rdr graphics settings and only frame gen 2x enabled on lossless scaling

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But it also caused some shimmering in RDR2, that's why I stopped using it

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I was getting around 70-80 fps on rdr2, judt wanted to see if I get up to 100 fps with frame gen

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And also on 4k with dldsr on rdr2, on native I get over 120fps

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But forget red dead redemption, it got better optimization that a 10 year old game. Only if the devs focused on optimizing the game as they bring out factions and skin, emote packs

full rivet
#

it's fine to have game around 70-80, but when there is a arti, and when fireing cause particle effect, it drop to 30 immediately, and make shooting in-consistance.

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it's also a problem when trying to handing AT, supression from armor is not the issue, but particle effect cause FPS drop is

scarlet frost
#

the real question is

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how does it run compared to arma

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does reforger run better? has anyone tested that?

topaz blaze
scarlet frost
#

You should measure your frames in both games (if you want) to see how big the difference is. I think a lot of pepole would find that interesting.

#

Arma Reforger also has 128 players, not just 100. I've heard the biggest thing wrong with reforger is the multiplayer stability but i've never played it myself so idk how accurate that claim is.

topaz blaze
#

At least that game has stable fps, i don't care if it's low. On squad it's sometimes high, than it suddenly drops to 15 and then back to normal or half, just annoying

topaz blaze
scarlet frost
#

yes. bit better is still better

topaz blaze
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Squad is just on another level of performance lack πŸ˜‚

misty swift
scarlet frost
#

yar

slim wolf
#

With my gtx 1080 reforger runs about the same as squad on low settings

scarlet frost
slim wolf
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Around 60/70

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On both I got particles and aa a bit higher

ripe cedar
scarlet frost
#

These optimization "requests" are not happening. If OWI was going to dedicate an update to optimizatuon, ceeg wouldnt of made a feedback suggestions thread. the devs would be working with actual performance stats instead of people just saying "game run bad".

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Maybe they might do it anything is possible after all

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But rn and with OWIs almost 9 years of making squad i think its safe to assume.

misty wind
#

I'm sure OWI knows what they need to do to improve performance but actually doing it would be a colossal task and probably take way too long to do it.

vague mulch
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i think the upcoming al bashrah overhaul would bring lots of performance drop and map would be not fun anymore

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just because someone would like to put as much unecessary objects into the map

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optimisation silver bullet is to make performant maps

misty swift
vague mulch
#

so putting much of uncecessary objects is a current standard?

crimson valley
#

fuck you owi

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you ruined game

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fuck all unreal engine 4 games its crap and garbage

scarlet frost
eager marlin
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Great I went from 40 to 20fps today

topaz blaze
#

In the next patch I am expecting an optimization update, fck all the other stuff like pmc faction and sht

latent shoal
# crimson valley fuck you owi

Great feedback, if you're going to act like a child, you can sit in the naughty corner like one, until you smarten up a little.

austere tree
#

They hated him because he told them the truth.

scarlet frost
#

also just saying "fuck you owi" is kinda silly. i have no doubt there are lots of devs in OWI that want the game to run better. someone else higher up is probably the one prioritizing new sales and content over optimizing the current game.

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vatan why are you like this.

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why are you the way you are

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take off your pants @austere tree

quick plover
fluid locust
#

The fact is Devs dont care about what players need or want as long as they have daily online player (16k).
They see at numbers, so my suggestion to all of you guy is this : stop playing until game actually get fixed and improved

mystic kindle
#

And a pretty bad one at that

hard fulcrum
#

I9-11900K
Rtx 3070
16gb ram @ 4266

Opening side maps causing 10-20fps drop. Even PiPs are better (but also drops fps)

Normally can play at 90-110 (110 capped) fps

Fix textures or whatever this is that tanks fps in side map.

topaz blaze
topaz blaze
rich cipher
#

I can't see any servers while using the experimental build

silk merlin
maiden hull
#

Ultrawide fix for pla hat rangefinder
Rangefinder unusable on every ratio larger than 16:9

latent shoal
#

That would be due to no official UW support yet. Planned to come

thorn lion
steady badge
#

using the best image on the internet to slander OWI. based.

cursive mural
#

FSR 3, frame generation. If you're gonna do this, do not use the official amd one. Modders are doing a much better job, go for their source code.

topaz blaze
#

Thank you @dense hawk for pointing out the issues

dense hawk
scarlet frost
brittle rover
topaz blaze
frigid gale
#

so are fps issues still existent?

topaz blaze
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Or should I say, I didn't notice much of a difference

frigid gale
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not too bothered about the sway

topaz blaze
#

same, if the optimization would be good, we'd get high fps, so not much sway πŸ˜„ but it's good they fixed 3 bugs in 4 months

#

But it's a big move, that not only players are protesting about the performance Squad currently has, but YouTubers aswell, in this case Slorgs. He made some devs watch the video and they even commented in his video

brittle rover
topaz blaze
frigid gale
#

and slorgs does have a fair amount of reach, a decent amount of the community watches his videos on squad

slow pendant
brittle rover
steady badge
#

weapon bracing and variable stance height are two features that would benefit the game positively.

thorn lion
coarse sun
#

sadly

frigid gale
ripe cedar
frigid gale
#

one day guys

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one day

crimson valley
#

is game optimised or i will get ban again for saying fuck owi?

topaz blaze
topaz blaze
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Look how much love Squad 44 is getting

frigid gale
#

maybe thats a good sign

topaz blaze
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I feel like once Squad 44 is completely done, they will start focusing more on Squad

topaz blaze
mystic kindle
silk pilot
topaz blaze
#

Well they should work on Squad aswell πŸ˜„

austere tree
#

Hell with optimization. Just ordered ryzen 7600

topaz blaze
austere tree
topaz blaze
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x3d?

austere tree
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Nah, i'm too greedy. Also if i buy x3d, then i should buy something like 7900 or 4070, but, as i said, i'm too greedy (and not playing modern gayslop).

slow pendant
frigid gale
#

was gonna say the same thing

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I have a lot of work in the next few months so I might just buy a whole new PC,

austere tree
austere tree
slow pendant
frigid gale
austere tree
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@frigid gale your 5800x is somehow not working as it should IMO (or something else), like something broken. Maybe other 5800x owners can share their experience.

topaz blaze
austere tree
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@topaz blaze impossible β€” 12 years difference between CPUs and 2 generations of RAM.

topaz blaze
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Ah ok, then it should increase your performance

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But me, with a rtx 3080 and an i9 10900K, I can get max fps of 80 on my native 1440p. With dsr I can play on 4k and dlss on performance mode, I get around 85-110fps, game looks better cuz of 4k and all the settings are set to low but scopes look like sh*t

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Yesterday I hopped in a game in Squad 44. On a full server and one of the new maps, even with 4K and dlss on quality and settings on high, I managed to keep my fps over 90 all the time. These settings in Squad would give me an fps of 40-60

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BUT even though Squad on 4K and low settings looks good, some textures and materials like buildings are not visible for me that are like 250-300m away

frigid gale
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apart from squad

thorn lion
frigid gale
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fast ropes would be cool but I dont really see the need for them when you have pilots that can j hook, drop off a whole squad and setup a fob within 20 seconds

misty swift
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Fun fact, on the current build I get 20 FPS more than on Alpha12 Squad.

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So much for the performance always got worse.

scarlet frost
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On wat map? Same settings? Current squad could have a lot more variation in fps. You could get higher fps on jensens range but once your in combat it might be muxh worse than a12. You wouldnt know unless it was tested. Also a12? Its an alpha version. Ofc it wont run well. The perf has always flucuated in squad after updates. After 2.somethin and after ico it was noticably worse.

topaz blaze
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Last time the performance was alright was back in 7.0-7.1 for me. Back then I could play on high settings with DLAA on and get over 90 fps. Now it's impossible

vague mulch
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I said it before and I will say it again - performance problems are mostly due to how maps are designed

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there are some bootlenecks like perf drop when opening the map (non existent in eg SQ44), PiP scopes (non existent in SQ44) or minor things like some LODs are broken, but mostly the framerate is affected by just a map you're playing on

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and shadows ofc

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maybe after mercury arts guys finish pimping up the sq44 they will put some work on squad, sq44 has somehow better shadows i think and usually runs better

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but even in sq44 there are problems with lots of objects not being 'garbage collected' tanking your fps sometimes

misty swift
misty swift
acoustic ingot
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We need better visibility... Everything is blurred or you only see pixels over 150 meters [on a 2k Monitor..]

slow pendant
acoustic ingot
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Yes, But because of the bushes and trees it's still very bad

acoustic ingot
topaz blaze
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You don't have none of that in Squad 44

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Only way is DLAA with 4K but I get 30 fps with it

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Even the scopes, that's what annoys me the most

acoustic ingot
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So they gotta fix it bro, noone wants to play in 30 fps just to see people

acoustic ingot
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Plus the new aiming system destroyed everything

topaz blaze
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I don't care about the aiming system or the ICO, just want picture clear game

acoustic ingot
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I mean I just want to see people and stop shooting at Pixels 😭😭

topaz blaze
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I can see people in this game, of course sometimes it's hard, but for me it's ok, gives the game a nice feeling BUT the blurriness and pixelation makes it way more harder, especially when aiming down scopes

austere tree
steady badge
#

FSR implementation is the worst i have ever seen. i don't use it because it effects visibility so greatly even on a 1440p monitor. the "squad" logo appeared on some FSR3 AMD advertising I have seen in the past but maybe that was just a general inclusion as Squad uses FSR2. Was sad that they didn't address it in the QnA when I asked about FSR3. Big elephant in the room.

novel willow
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I feel like Squad 44 plays way better

topaz blaze
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2 games almost the same, same engine etc. but 2 different worlds

eager marlin
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People use lossless scaling application my fps went from 30 to 60

oblique wharf
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it causes

eager marlin
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Naa it better then 25fps

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And squad ain't that fast-paced like other games so it's not that noticeable.

oblique wharf
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Actually, let me correct this. With the newer edition of LL, there's no input delay at all.

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Also, no blur, but there's visibly more grain present. But not enough to cause a problem.

hoary heath
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Any chance there is the opportunity to implement FSR 3.0 or optimize for FSR a bit more? When I enable it, I get crazy fuzziness at all levels and sharpness.

I'm open to also changing settings to make it look better at lower quality settings, but it's hard to find a balance that gives me visual clarity and no ghosting/artifact effects.

summer venture
oblique wharf
topaz blaze
# oblique wharf

tried this once with fg. It said that I got 140+ fps but game felt weird and delayed. So for me it was bad, I gotta keep my game on 60-75 fps

oblique wharf
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And the same settings as above?

topaz blaze
#

yep

oblique wharf
#

Did you have upscaling on in squad?

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If so, turn it off and try again

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Because I got no input delay or lag when playing, just smooth

topaz blaze
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I am using dlss as upscaling in squad but in lossless scaling I had it on off, only FG

oblique wharf
late totem
# oblique wharf

what program is this and how can i use it? Are there any guides about it? Looks very Interesting

oblique wharf
frigid gale
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@latent shoal is there any updates about optimization?

topaz blaze
frigid gale
#

nah but normally he has something he can tell us

versed relic
#

I don't know about programming but maybe it would be a good idea to ( if not correct me) to divide the game in squares , just to load the ones that are on a 180Β° view of the player and unload the ones not in that range,so when the player view hits a little corner of the square it loads them back

versed relic
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Im just afraid of that lol

oblique wharf
versed relic
deft hedge
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Any advice for more FPS? I have rtx 2060 and Ryzen 7. Actually I play 50-45-60 fps with middle low settings. There is anyway to have more FPS? Or anyone who have my configuration can share their settings? Thx guys

vague mulch
vague mulch
#

use dlss

versed relic
vague mulch
#

turn shadows to low

#

they're looking good with dlss, so consider doing those two things:

  • use dlss
  • set shadows to low

Next you might consider turning textures and texture filtering to lower settings, it also helps a bit.

frail tartan
#

optimization things for me includes:

  1. anything that can be put on a poll and run x ms instead of each frame
  2. caching texture loading. Isn't this why we have a load screen?
  3. texture placeholder (for underpowered HDD) while loading HQ texture. I know I have an SSD and can power through a demand on the drive, but many don't have an SSD
frigid gale
#

ssd is a must have in 2024

versed relic
topaz blaze
frigid gale
topaz blaze
#

Only good thing is I am one of the first ones to open a squad and claim my tank once a new map starts

ripe cedar
latent shoal
weak hound
#

how do u do this

austere tree
#

*something* is going on

static seal
#

idk what u must do to achieve the same with an nvidia gpu

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u most likely need to have rtx tho

#

im getting an avg of 164 fps with fullhd and aa set on medium playing vanilla servers

weak hound
#

what about ur in-game settings? can i just put the preset to high or?

static seal
#

as far as i remember everything on low except for anti aliasing which is set on medium

#

and that'd be everything

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might as well put post processing quality on low

heavy parcel
#

'Potato' settings for low-end setups?

nova trail
#

I get motion sickness with the amount of fps fluctuation.

Keep low latency and high-good-stable fps in mind for what actual people have as their hardware now, don't just optimize for future generations of high-end hardware. (Don't expect us all to play on DLSS for years. DLSS on quality still looks bad)

Optimize for what people are playing on now. People want to enjoy the game right now, not in 12 years when the tech catches up with the game's requirements.

The game has been a thing since 2016.
2020 was a full release.
2022 a graphical overhaul for what kind of computers?

People want to enjoy the game now.

My specs if needed:

RTX 3060 (12 GB)
Ryzen 7 5700x3D
Gigabyte B550 gaming x v2

thorn lion
#

I’ve tried using the Steam App Lossless Scaling and it really works double FPS with marginal image difference

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Lossless Scaling allows you to scale windowed games to full screen using the state-of-the-art scaling algorithms, as well as use ML based proprietary scaling and frame generation.Frame generation options: LSFGScaling options: LS1 AMD FidelityFX Super Resolution NVIDIA Image Scaling Integer Scaling Nearest Neighbor xBR Anime4K Sharp Bilinear Bicu...

Price

$6.99

Recommendations

8332

#

It costs money and it’s a bit goofy using it, I had to flip a lot of setting to not get huge latency but it works

#

Perhaps try it and if it doesn’t work just refund

#

It’s unironically download more FPS

heavy parcel
#

My personal settings for SQUAD
Fullscreen 2560x1440(1440p)
NVIDIA Reflex Low Latency: ON + BOOST
Renderer(RHI): DirectX 12

Graphics Quality: CUSTOM
SCOPES: Prioritize claritiy in scopes, 100, 120
Anti-Aliasing: YES
AA Quality: High
Samples: 8
View Distance: Epic
Shaders: Low
Texture Quality: High
AF: 16
Shadows: LOW
AO Quality: LOW
Particle Quality: LOW
Ocean Quality: LOW
Post Processing Q: Medium
Flare: OFF
M.B: OFF
SS: 1.00

Computers specifications:
CPU: Intel Core i9-14900k
GPU: GeForce RTX 4090
RAM: Corsair Vengence 64GB 6400MHz DDR5

thorn lion
#

Oh my bad 1% of players

heavy parcel
thorn lion
steady badge
#

Logan, all of us know that OWI (as they are a tiny indie studio) can't afford a 4090 so this is actually critical benchmarking information.

#

fu_bar3 says very sarcastically

topaz blaze
austere tree
topaz blaze
fallow shadow
velvet whale
#

Bring back framegen. Maybe that was a intel issue because of recent news XD For those who worked - it worked so. Please.

topaz blaze
velvet whale
topaz blaze
#

That's a crime

velvet whale
#

Thats a scam

topaz blaze
#

All the money I spent for my 3080 I get yarrrrrak

velvet whale
#

Thats why i jumped into 4th gen from 1080Ti πŸ˜„

tame tapir
#

PAY 2 WIN

signal roost
#

Ryzen 7 rtx 3060. First I was getting 80/100 and now im getting 40/60 does someone know why?

austere tree
#

I guess you can use Lossless Scaling anyway.

topaz blaze
#

Nah already tried it, wasn't good

frigid gale
#

just for clarity optimization took the majority of this poll with 68% of votes, content was 2nd with 23% of votes. They might have content already planned for September that they are finishing off before they start working on the performance of the game (at least I hope that is the case)

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Even then its pretty disappointing that they are still focusing on content over performance of the game :/

topaz blaze
#

Optimization and bug fixes should be HIGHEST priority, but at least we got something to believe on

mystic kindle
#

Maybe bug fixes and optimization take alot longer to do so they are gonna need to be worked on for longer giving room for content to come out in september

mystic kindle
#

I mean performance has been slowly increasing over time

#

The only drops in performance since 2.12 was ico

topaz blaze
#

And I am still coming across bugs that have remained for years. They said they fixed the reload bug where it doesn't show the animation, still happens, they said they fixed the sound bugs where random gun noises show up, still in the game ..

mystic kindle
#

Did they say they fixed the bug or they fixed a cause for the bug because those mean two different things and I've seen both said in patch notes

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And yea alot of bugfixes aren't easy to make you change one thing in the games code and it affects 10 other things

thorn lion
quick plover
#

Its best to push out whatever they've been working on cause u dont know how long these performance updates will take and come

topaz blaze
#

Felt like I was playing in -1,5 speed πŸ˜‚

remote moat
#

The average quality of each map I have is basically 100-120 frames, and only when it drops to 155 will it reach around 90 frames. My configuration is i9-11900K, 3060ti, and the quality is only set to the highest anti-aliasing and texture.