#OPTIMIZATION REQUESTS
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overclock in XTU just the first 3 cores
is that possible
Yeah you tell them Kray
The key note here is in one of these dev blogs, it was not specifically stated to be the next one.
As mentioned to you previously, there are optimization works going on, some pretty major ones, they're just not ready to be talked about just yet. I've seen and even played some of the pending changes, but as said, not ready to be openly discussed or talked about, just yet.
When would they release it, just a guess?
Its been 8 years bros, there is no optimization patch coming lmao. I can guarantee that shit. Hopefully we can just brute force the game with the upcoming amd cpus. Like i said before weve had 4 generations of gpus and 6-7 generation of cpus. 8 YEARS.
If your game isnt optimized in 8 years, yet you add new maps and vehicles. Theyre not going to optimize it any more.
Why can't it be openly discussed? This issue has been going on for over a year and we have had little to no communication about this issue and now you're telling me you have played a version of the game that has upcoming changes and you just don't want to tell us what they are.
That's like telling someone you're going to tell them a secret and then you just don't tell them what the secret is
How can you have such a large issue that has been happening for over a year and slowly degrading the playability of the game. Not once acknowledge what anybody has been saying about it then release a whole combat update and the very issue that has been ignored for over a year comes in conflict with the update that directly affects gameplay
It's fine though let's give people what they want, sneak peaks of a new faction, new weapons, here's a few skins if you want to buy them, ATGM overhaul.
You can do all that
But you can't give us a date, a time or anything regarding optimization apart from it's being worked on
Try playing squad for a week on the lowest graphics possible and cap your FPS to 25
Please try it and then you will understand why this is such a major issue
Some optimization work is tied to other pending changes, and discussing them or showing aspects of this, will leak other pending changes being worked on. So X and Y thing can't be shown/talked about, because Z thing is no where near ready to be shown/talked about either.
Other optimization aren't exactly something you can talk about with out some form of visual representation or it's just words, and needs more time to cook before things can be shown and talked about. Showing things too early can set the wrong expectations.
End of the day, it's up to the producers/management to give approval to discuss and show things. There's internal roadmaps and specific things won't be revealed or talked about until it's time. The CM's can try to twist arms to allow things to be teased or discussed at earlier dates, but again, it's down to the bossmans.
Might as well close this thread until attempted optimizations happen.
what a pointless thread
I really don't understand how difficult it can be to push out some optimization which has been an ongoing issue for over a year
but you can push out more vehicles, more emotes, more skins, more updated factions, an ATGM overhaul, dev-blogs that don't go over anything regarding performance, upcoming factions, upcoming weapons, upcoming vehicles, but performance is not on that list at all
You have a thread named "OPTIMIZATION REQUESTS" obviously I don't expect all our requests to put into the game but surely something as simple as allowing us to turn off shadows (which has been requested numerous times) as a very quick and easy hotfix is a possibility. Tt just hasn't been taken into consideration, and the only argument going against it is it gives people an advantage. Well I would argue otherwise, your game released a combat overhaul which was meant to change the style of play yet the very same ongoing issue optimization affects that combat overhaul, if I'm playing against someone who has a better PC than me I am going to lose that gunfight because they have a better PC.
So just explain, what is stopping you from giving us the option to disable shadows.
Low FPS = low recoil, higher sway
High FPS = more recoil, less sway
That one is being worked on actually, regarding sway
It's pretty straight forward, the designers don't want people to remove shadows for gameplay reasons. Same reason the foliage setting was removed many years back, to force a default baseline for everyone. Shadows are being looked into, but I wouldn't expect the option to remove shadows to be one of the things coming.
As has been said multiple times, the FPS affecting weapon handling is actively being worked on.
Everything else you have been repeating in this thread since it's creation, defaults back to
#1230645447270465657 message
so what is this channel for
venting chamber
it's an energy sink for people that are freaking out because they can't run the game haha
π
well its true
it is an axiomatic reality
why are you here then?
cuz he cant run the game either
fair enough
fuck me i have pretty much top of the range pc and i cant hit fps cap xD
because sometimes optimization is not game related. might be configuration or bottleneck. i pop in to see if i can help.
i will concede that most of the time it is haha
some maps ill get drops below 100fps with 7800x3d and 3090
nice
so what is your FPS?
and yes i know this isnt what some people experience who have to play with sub 60 fps, but if you have high fps and it suddenly drops by large margin it is very jarring and interferes with gameplay too no matter your config
i used to have really terrible stuttering but thankfully ive been able to get a stable experience as of recently. satrox def has a better build than i do and i get similar performance at 1440p. most settings on medium besides dynamic mesh range and partical effects.
6700xt and 7600x am5
i cap at 120
on sanxian in some areas without ADS i get 80 fps 1440p low settings xD
all I want is 60 fps
sanxian, black coast, harju are the worst performers
I find black coast and harju to be some of shittiest
basically all newer maps
on sanxian i have low fps but not as extreme
sanxian is weird cuz only certain areas have big drops
are you on 16 or 32gb ram ?
having 32gb in squad at least reduces stuttering by quite big margin, i have confirmed this on my old rig as well as few other people who did upgrade
32
oh well that wont help then
this was my game in january
february
it was this year
smooth fps on fallujah
fuck knows where it went downhill
it does look smooth
whenever I watch that I always expect to see a massive stutter after blowing up the tank but surprisingly not
do you always play on same server?
back when we had the issue with servers having low tps, whenever it dropped considerably game would appear to be laggy
that was pre 6.0
did you try maybe rolling back gpu drivers to january ones ?
i assume you have updated them few times since then
not sure how to do it but I could try
use DDU to completely remove them
in safe mode
but first download older version
every so often its a good practice to completely wipe gpu drivers anyway and re install
using DDU
at what res?
1440p
DLSS off? Shadows?
dlss is garbage, Textures high rest on low
can't say I have it that bad on black coast, seeing how I run at 3440x1440
with 5800x3d and 3080 Ti
and it stays above 100
yeah it's CPU capped at that point
fallujah runs fine albeit worse than others
yeah that's just bad map design
i use now laptop with ryzen 5 4600h and gtx 1660ti 32gb ddr4 ram. im going to upgrade to 7800 x3d, rtx 4070 ti. do you think my fps will be higher or i will still experience this shit i experience now at my laptop (high fps in training and when starting map and drops when servers is full but fps good with 40v40)?
your fps will be night and day difference compared to your laptop
yeah but problem is to 1920 or 1440
i want 1440 but huge performance drop
stupid shit
1440p will be fine
dont worry about that
How can I show the frame rate on the right of the screen?
Or setting show stats bottom right.
I guess every person who complains about fps should to ask question at new q&a to push this problem upwards, to make it first priority!
Doesn't work
Unfortunately
Still yet to receive a reply about what the actual point of this thread is
Maybe roll PiP back for a moment?
it's the Kray containment thread
your specs are trash.
i've got 20 cpu usages selected but I have 10 threads on riva monitoring in game on screen display. But I have 10 threads. How do I know which cpu usage is with thread
The question is, how can I get my i9 10900K with 20 cores to give more power to a single thread that Squad uses the most, cuz Squad is a game that only uses 1 single core, whereas my CPU likes to spread the power to all cores and let every core work.
isnt squad single threaded?
Shameless plug but there is a server up now that is pre ICO and the FPS boost is nice
where
@topaz blaze
whats the name
just search PRE in the server browser
yeah, I got 20 cpu's i can select
cpu 1 - cpu 20
You can try to disable hyperthreading btw, but it's still seems pointless
just disables the other 10 cores right?
Well they are not cores exactly. They are just parallel threads or something
yea
There is should be a switch in UEFI
i know but as you said, i dont think it will do anything
what WOULD work is, if squad would get a multithreaded version
@austere tree thats mine on sainxan invasion, 100 players on a boat looking towards main where nothing is
some maps are impossible to play, especially black coast
so many fps drops to under 20 fps
@topaz blazeyou can also turn on "CPU* clock" to see if there is a frequency drops
Use DX11
Quite possibly
Yea they ain't the best specs, but I was running high graphics on Fallujah with smooth gameplay so I was happy, I upgraded my CPU to a Ryzen 7 5800x since then
it's 20 threads, you 10900k has 10 cores
no point in pulling stats for each core, keep it simple:
GPU temps, usage, core clock and wattage
GPU memory allocated, used, clock
CPU temp, use, clock, wattage
current FPS, frametime
Typ stat unit in the console. Or there is a settings menu to display the same thing.
also, run the game with vsync off in Jensen to at least get a baseline GPU/CPU use when maxed out fps
Im game dev but i am kinda not smort so take all this with grain of salt. I left out some stuff and i might have to correct later typing on phone sucks.
The frame time is how long to show 1 frame.
Game time is the actual "code" of the game. Game logic, actors and BPs ticking (bullets, players, vehicles), collision shibbs, physics sim, animation stuffs, replication crap, etc.
Draw time is the time the draw thread spends doin it's thang. Its what tells your GPU what to do. Giving instructions on what to render to screen, lighting, etc. These get forwarded to RHIT thread to be translated into draw calls and semt to gpu.
The RHIT i think is another thread that actually sends draw calls to GPU
GPU time: actual time the GPU spent trying to render stuffs.
My poopoo CPU is always at fubbin 20 to 30ms. I have CPU bottleneck. If you change graphics settings and see no fps dufference you most likely have cpu bottlrneck
If your frames poop in combat look at the stat unit thingy
If everything is low except gsme time then your gpu is sitting around while the 1 thread the game thread is on is chugging tryin to do a crsp ton of work
Also RAM speed and latency is important. That's why the X3D AMD CPUs always perform insanely well. The game might be jumping around it's virtual address space all over the place and it ends up waiting a shibb ton of time when it tries to read something fom it's memory. With the X3D variants a fubb ton of those instructions + data can be smooshed into the CPUs cache, big reducing the time the CPU has to wait as it doesn't have to get the data from it's memory.
I'm sure X3D is a great way to get more peformance but people don't wanna spend all their money on a new CPU when a few months ago their game was running perfectly fine
Not even gonna bother typing in this thread anymore, I don't see the reason they made this thread. Will just have to wait and see what they say in this months Q&A and hopefully they address something about the performance and what to expect in the next updates
1000% agreee. i'm still on a Haswell. You can google when that came out.
Sounds very old so fair play to you
imo competition is what may push them to actually make the game run better. rn if this game runs like ass for you, let's be honest what other game are you going to play? arma 3 is the same way. no competitor for people to go to, they will just suck it up.
Yea, I have just been vibing on siege and F1 24 and a few other games
I try to play squad every now and hope that maybe I will get lucky and have at least 1 round where my FPS might be good but it never seems to happen
yes intel xtu allows you to oc per core
u got any video where it shows. I couldt find any video
The strange thing is that the min/max graphics settings do not affect fps.
Sounds, if I am with squad underground or in tunel, there is no logic to hear the outside noises like tanks etc in same volume like I am outside...in fact, I shouldnt be able to hear them at all
look above. most likely CPU bottleneck
i wish I still had my intel system id show you
π
Damn bruh that's embarassing. HAHA
Kinda not much hope when the usual answer to crashes and weird textures is use dx11. They need to ban the use of dx11 in the dev dept. like even remove it from the game and actually move forward. Pretend x3d cpu are not available and make use of more common cpus that have cores sitting idle. Surely 6 cores at 3600mhz can do more work than 2 at 8000mhz.
FSR 3 does include frame generation which would improve frame rate (at the cost of added input latency & potential graphical artifacts) and gets around CPU bottlenecks. If you're GPU bottlenecked then there is an upscaling option too, which would help, at the cost of visual clarity.
More cores hasn't been the solution to better performance for a while (and still isn't). It's why Intel dominated gaming performance for so long since they focused on lower cores, but better single core performance, while AMD went the more core route, with worse single core performance.
It's more of a game engine issue and the difficulties of utilising multicore performance.
UE5 is still a maturing engine, and updating to a new engine is going to break a lot of things. For example, UE5 doesn't support PhysX which is what Squad uses for vehicles etc.
I wouldn't say UE5 is off the table but it'd take a while to get it ported over and working.
UE5 also doesn't magically make games run better. They need to actually utilise the new tools and features to make the most of it.
does it really use physx, cause I don't even have physx drivers installed
Yeah it does, I don't think it requires you to download anything specific but probably does run on Nvidia cards better.
new pc with 7800x3d and 4070 super ordered. if squad will have fps drops im going to owi and kick their ass π
this game is one of reason i upgraded my pc lmao
there will still be drops, but not as severe as on non x3d cpu
You think a multithreaded version of squad would fix most fps issues, poor performance?
If there was a magic button that took away all CPU bottlenecking issues then I'm sure it would help with performance issues
That magic button for me when I get too low fps in squad is usually alt-f4 but I feel like a multithreaded version would fix some issues at least
It does reduce visual clarity but it's implemented well enough that you won't notice unless you are really focusing in on it
It probably does sacrifice visual clarity. Just need to see it side by side with native.
Multithreading game logic is more of an engine thing, not a dev thing. Virus has gone over multithreading a number of times in the past if you search his messages #squad-general message
7950x3d here, was getting drops to 90-110 from 150 fps cap. DX11, 1440P/DSR 2.25x. Low settings, Audio on Epic.
Switched to dx12 yesterday same settings except low audio. Lowest drop i saw was 123fps. Might just be ancedotal evidence.
Didnt get a chance to measure fps in the middle of arty. But looking at it from 200m away, didnt drop fps more than single digits.
Turning on freesync definitely helps smooth out those frps drops too. That might be key with this game. Definitely need a gsync or freesync monitor.
Dx12 1% lows are much higher than Dx11.
That's the problem.
You think settings audio from epic to low will increase the fps?
never tried it
Fuck if i know lmao. Thats just what i did. I think it was switching to dx12 that gave me better lows
Me too, on dx 12 I get more fps
B7t ive tried dx12 before and the lows were just as bad as dx11
Dont know what changed in the past month
re: Multithreading
UE4 have 4 main threads:
- Game logic (this also includes physics and networking)
- Rendering
- Audio
- Data streaming
That's pretty much it.
And multithreading game logic wasn't considered by Epic valuable enough to support it in engine architecture. It's that bad, that you can't alter the game state from non-game logic thread, if you try, engine just crashes instantly with assert.
this is what Virus said, so 3rd thread is audio so it should increase fps
Its a cpu from 2022, the audio doesnt sound that "EPIC" to have caused fps drops lmao. I didnt even notice a difference on low audio yesterday.
Yea, seems pretty useless for me
If changing the audio setting is going to give an fps boost. Than so should running mouse at a lower polling rate. And if that does give an fps boost, than the devs need to start coding some more.
Its 2024.
Yep, 2024 where fps effects weapon sway
or network sync making stutters, thank god they fixed it
same, That was my worst time in Squad. Low fps and STUTTERS
I got gsync enabled
Did you check the full screen options in nvidia control panel
It doesnt work when you select fullscreen and windowed
It has to be the first one
so only fullscreen
Yup
Whats your cpu
i9 10900K
You getting good frames?
nope π
Whats your average
i9 12900H
Poop fps
High peformance poower options or balanced
Whats your ram speed
32gb 3600mhz
That definitely helps this game
A lot
I went from 5000 to 6000mhz saw a sizeable fps boost.
dayum what ram goes so high
These days yes for sure, you cant get 7200mhz kits
But you get diminishing returns after a certain point
Hardware unboxed did a ram speed and fps benchmark
But yeah bro goodluck, hopefully they optimize the game.
DDR5
ah yea
I canβt join mode game
fix nvidia reflex being grey out, the screen tearing is too bad without it π
Yep. It's grayed out for me aswell ...
You can access it by using the experimental build, or I can atleast, its not greyed out. It probably has nothing to do with drivers or windows. It worked on 8.0 before I did a fresh install, so I want to say that if you have a backup 7.0 you can patch it to get it to work. Nothing else I have tried has worked so far
(no one prob has a backup 7.0)
They broke the game π
It broke my heart to see there was a patch notes, Its gonna be like a month until another π£οΈ
Nah they just releasing dlc's and I buy them to support them and they give us sh#@
fr, I don't really play vanilla anymore, all the gun skins have gone to waste!
I thought they removed the experimental version
its not updated, its def older than 8.0, but it supports reflex. I can access it in betas tab. Your probably thinking of public testing
Nah the experimental they released that fixed the stuttering. Not public. I'll test it out today
reflex is not responsible for vsync
leave vsync off in game, turn vsync for Squad in Nvidia CP or Nvidia App, cap fps to 3-4 below your refresh rate
I have noticed that, with uncapped frames, reflex has little to no screen tearing. But with, uncapped no reflex, it is only usable in borderless with mild screen tearing. I would bet money nvidia addressed the screen tearing problem with reflex while making the technology
if reflex somehow prevented tearing it's because you already had vsync on and turning on reflex enforced the built in fps cap, similar to low latency mode
Thank you, I will have to try this!
use ingame fps limit
Perchance, is you nvidia reflex also greyed?
they broke it in 8.0
Nvidia App still lets you toggle it on in ini but once you start the game it is still disabled
but reflex will help you only if you're close to 100% GPU util
I thought it was windows, I installed 2 versions of windows 11 this week just because it was so frustrating
should have checked the bug-reports
I use 60hz and without reflex, I am combat ineffictive against the more sweatier people
I joined today
cap to 57 ingame
do you mean like the fast option for vsync in nvidia control panel?
you cant use reflex and vsync together
ON
not fast
you can
do I touch the low latency mode in control panel?
I was never able to, It always turned the other one off
I use rivertuner overlay to monitor my fps constantly
that's why you turn it on Nvidia CP
What does this mean? I turned on vsync in nvidia control panel not squad
vsync in squad is jello
thanks to your help I have fixed the issue
You need to turn on vsync in control panel but you also have to set low latency mode to "ultra" , vsync by itself caused screen tearing, but combined with low latency mode, it is very similar to using reflex
I will have to try low latency mode with reflex when it is fixed
low latency mode on ultra applies the FPS cap
you don't need it if you can cap ingame
reflex enabled with vsync on does the same but it also optimizes the render queue
I rarely use control panel. But I am def seeing a good result when I use both low latency mode and vsync combined. One or the other just causes screen tearing
I am noticing a minuscule hitching about every 10 seconds that I have not noticed before, but I'll take it. It is very similar to reflex
So should the ones that have gsync, enable vsync from ncp and set max framerates to -3 of the monitors refreshrate, in this case mine would be 237 hz
Or 237 fps
Pla hat rangefinder unusable to 21:9+ users
new pc came and fps difference is huge
Really? What's your average fps on full server on maps like fallujah, black coast and harju
So squad is only for amd cpu users
3D vcache is no joke for stuttering
I don't got no stuttering anymore, that was caused by the network sync or smth, just got bad fps
need to test but maxed settings 200 fps ez
but as i said i need to test more
setup 7800 x3d, 4700 super, 32gb ddr 5, ssd m2
thats enough, now I can die in peace
even fucking arma went from 30 fps i had on laptop to 100+ xD
some maps and servers i had drops to 80 but i need to test more
my game drops from 80 to 17 bro
anyway owi should optimise the game not demanding to everyone buy expensive gaming pc
what setup
on laptop i had 80 fps drops to 30
rtx 3080
i9 10900k
32gb 3600mhz ddr4
some people said this 3d v-cache from amd can lower fps drops but i need to test i have it from yesterday
there you go: https://www.youtube.com/watch?v=vthbD-S3MbU that's with DLSS on quality at 3440x1440p, locked to 141 due to 144 Hz refresh rate, any fps drop is related to map being displayed
that being said even DLSS has some issues where you get constant frametime spikes while being downed on some maps, you switch back to native and it goes away
then I just switch to native but this will bring the 3080 Ti to 99% load
but drops to 17 fps sound more like server/hardware issues
tl:dr fuck owi
Mine drops to 17 on black coast the most
Just wanna say thanks to the team for the recent work. The game has come so far and works amazingly. Im regularly above 80fps on a AMD Ryzen 5 5600, RTX 6700 XT and 16GB RAM
2nd day of playing 7800x3d + 4070 super lowest fps i get on maximized settings was 90
was there any updates?
So many. I never thought PIP scopes could be good fps wise but they did it
when?
you 2 make me feel depressed
nothing changed
wow it's so good now!
Double check that you are not playing skirmish
What graphics are you running
Gotta be some sort of rage bait
Better idea, send a video of you playing
With your FPS counter on
There's only a few important graphics settings wrt performance, mostly related to PIP scopes and those issues have mostly been resolved now. I d have to play around more but tbh performance is good enough that I can't be bothered optimising further. In my experience the game is mostly CPU bound, Ive had good experience undervolting mine
Send a video
No
Can't be bothered for no benefit
Ah I see
The game is very well optimised in terms of graphics tech now
Really?
That's why there's practically no performance benefit between high and low settings
If you have a moderately well designed system and aren't playing at super resolutions it's fine. Invest in the CPU
I'll consider downgrading my pc to hit this FPS that you speak of but can't provide a video of
Thanks for your input
Oh so I'm lying now? Why bother? What could I possibly have to gain from deceiving you?
Who said lying?
You
Where
I don't see where I said lying
You have poor reading comprehension then
As well as poor PC building skills apparently
Lol
I didn't say anything about you lying, I think you misinterpreted what I said
So the Q&A didn't offer any crumbs of hope for optimization?
I found it interesting that you have a lower end CPU than me and you are hitting FPS
Just that they are working on it
Here you are again accusing me baselessly
As usual full of BS and dog poop brain
It's funny cause I'm only trying to help but you get buttmad anyway lol
I think you need to optimise your attitude lol more than your PC
Yea your input was helpful, thanks
Your welcome
You're*
What?
Just that, I hope you stay mad
And butthurt
I hope you don't have a good time playing Squad at low fps
Lol
May your ping be bad
what are you talking about
And your HDD melt
Hey. Buy a big hi res monitor while your at it
Buy a really expensive RGB dil to stuff up your butt too
Haha
This is the punishment for your sins
it seems that the network sync fps issues are back, at least for me. its not as frequent but i do still get the same kind of stuttering and the ping spike. if this isnt fixed id love to hear if anyone knows how they fixed it before/if there is anything i can do on my end to fix it
hell nah pls no
Anyone watched the q&a yesterday 
That was the best Q&A, more like Q&Q I've ever watched. It's crazy how unprofessional this was, cuz after the worst Q&A they could've done last time, I expected more, because it was live, but this was as bad. The only thing we learned in that Q&A yesterday was confirmed CAS Helis, Manpads, and French Faction. And when we asked when, all the answer as always was: "sOoN". All the other stuff where Optimization was asked, they didn't answer at all. They left everything open. The team is working on it so and so, but no further information. Just so bad ..
I loved the QnA especially since my question got picked/addressed. However, my game runs just fine so I'd understand why you would be upset.
does anyone have any definitive information on whether discord overlay/hardware accel would induce any form of stuttering in squad? feel like it's a common denominator for most people and at maxxed out vram could introduce an unkown? unsure whether or not im overthinking it
I didnβt watch it, so what youβre telling me is OWI did EXACTLY what everyone thought OWI would do in this Q&A, which is fumble the bag and not actually achieve anything?
Do you have any screenshots of your graphical settings or input of things you have changed on your pc to help? Because a stable 80 is absolutely insane for this game mate, but you say invest in the CPU, by my knowledge the game only uses either 2-3 cores anyway? So Iβm not sure how youβre achieving this, thanks mate ππ»
exactly
today I played squad on a full server on goose bay and had an avg fps of 110. idk why but it felt good though. After that I played another game on fools road and it was also over 100 fps.
How ?) I have 4070 super 12gb , i3-12100f , 32gb ram , and 80-90 fps π¦ and drops to 60 in war
same rn
Squad is CPU bottleneck tester and your i3-12100f is the biggest bottleneck in the world
is 3080 with i9 10900k also a bottleneck, cmon dude this game is just poorly optimized
squad is the only game that has poor peformance on my pc, all the other games are perfectly fine
Yes poorly optimized but my guy has a $100 CPU with a $600-$700 gpu
3080 with a 10900 is fine
but it isnt
its less bad
I want to buy i7 14700k with 4070 super 12 GB I think can work π
13 and 14 gen intel are basicly the same
all i can say is 5600x3d and the similar ones are working good
I3 12100f so very good cpu , but already so old
idk why
I have intel motherboard:(
5600x3d i think is the best, have to check tech jesus video
I lied
7800x3d
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You think i5 13600k can be better i7 14700k ?
Similar but there is most likely a price diff
100 bucks for 16 frames on avg in Starfield @1080p
oh
i think better buy i7
i just check stats , and with my 4070 super 12 gb , better i7 14700k
Intel Core i7 14700KF 20-Core, 28-Thread CPU. The Best Overall CPU To Pair With Nvidia's RTX 4070 SUPER
I would expect disappointment. The requirements for squad to run well seem completely different to running other games.
You will get far better fps in squad and most other games with the 7800x3d
It appears cpu cache is more important than frequency and instructions per clock.
I just tried undervolting my cpu and I gotta say it's insane. Cpu being less used and less power needed, but you get the same if not better performance as normal or high volted
whats yall cache ratio
yeah i am getting an avg fps of 90 fps on fallujah 100 players and cpu temps are staying under 70-73
thats a good deal lmao, less power usage for more performance
Anyone else undervolted their cpu?
When people say the cpu is the bottleneck for you, they're not saying that you have a bad cpu. They're saying that's the limiting factor in your frames. And the reason for that is because squad is ridiculously dependant on single core performance. Squad being unoptimized and your cpu being the thing that limit your performance in the game are the same thing
7800x3d is not even that fast. But seems better than way faster ones. Like it's totally dependant on cache.
im with 4070 super and ryzen 7 7800x3d
And how much fps ?)
Me also , but 90 max π₯Ή i want to buy new cpu
pro tip: look up into sky to get your gun to stabilize faster. π€‘
its funny because it works as well
ya it's insane how much better you can do lmfao
yea only for a few seconds though haha
then gun be wobblin
but it helps immensely when you are trying to get your stability back imo
like before peaking a corner
you can peek and do stuff faster if you can get it to stabilize faster than the other dude
does is count as abuse or no if people try to get more frames to win fights π€‘
This game is a fckin joke rn π
yup
I don't see how it would be abuse, anybody can do it
just look in the sky and get an extra 40 frames for a few seconds
i was just joking i was talking to someone earlier and they said it would be unfair because they are abusing a bug in the game π€‘
that is some delusion
I don't get that much frames when looking into the sky. I can mby get 10-12 fos
I think they said something about that in the Q&A i cant remember
but it would be a nice quick fix
Not really, DLSS and fsr makes squad and pip scopes very blurry
according to the most recent QnA a newer iteration of FSR is tied to Unreal Engine 5. i have a feeling that FSR as it is right now isn't as intended and they are trying to figure out how to make it work with the picture in picture scopes. the way i see it is they are working through their technical debt/bugs in order to implement UE5/FSR3. probably not close to FSR3 however there may be hope for an interim fix for the blurry FSR2 scopes. maybe im being too optimistic.
Does the fps-tied sway also affect iron sights?
Probably
Every option in the game graphics settings gives me blurred scopes EXCEPT DLAA but that is very fps heavy
You have to increase resolution.
1440p with DLSS quality and 4k with DLSS performance have similare performance, but at 4k it is way less blurry.
I have 1440p monitor, i dont need to use dlss since i get decent performance
i just tested it to see how it performs
Disabling AA in scopes should also fix the issue.
had to crank all sharpening to max to offset the blurry ness
You could use DLDSR and pump your resolution from 1440p to 4K. DSR and DLSS are a nice combo. Increases the image quality and remains or if not increases the performance. You could do the same if you have a 1080p to go to 1440p. I never tried 4k on performance though, gotta try
i played a game of goose bay raas 100 players on 4k with dlss performance and got an avg fps of 100
But there were some random fps drops to like 50-40 fps when there was a lot going on
i7-13700KF RTX 4080, smh man what is this?
Why not simplify the maps to save some performance? Some old maps just run fine, while some areas in newer maps, due to number of objects that could be removed/simplified runs bad.
Anonther thing here could be HLODs, that are used in some SQ44 maps, afaik HLODs aren't used much in Squad maps.
Squad with DLDSR (DLSS + DSR) is the way to go. With DSR I play Squad on 4K on a 1440p monitor and with DLSS performance I am getting an avg fps of around 95-100. Sometimes even up to 130 fps. Even though it's on performance, the 4K makes the image quality stunning even on medium settings, way better than native resolution ultra settings.
Change the processor because you are not taking advantage of the full performance of the graphics card
Thanks for info)) tommorow going to shop and taked my new i7-14700k)
Nah, just buy 4k monitor and there will be no bottleneck
Alright, I'm not suffering from performance issues as many of the others, but yesterday I tried switching to 1080P just to see how poorly 1080P gets upsampled on a 4K monitor, and I noticed that my framerate didn't change at all despite being uncapped at 240 without vsync on. So, for some reason both 1080P and 4K were running at roughly 120 FPS on Narva. I didn't get a chance to look at my task manager during this, but the fact that it was the same tells me that the CPU limit is still an issue and causing underutilized GPUs.
CPU: 5950X
GPU: RTX 3090
squad is weird af
Yeah, most of the thread is just about that.
Since this is an actual thread about optimization requests - optimize Torpedo Factory area on Black Coast. Sitting in the middle of it and looking south somehow manages to spike the GPU load to 99%, drop FPS by about 40% without actually spiking the power limit of the GPU which isn't normal behavior. Driving along the coast in Chernikov area and looking towards the same general direction (south side of torpedo factory) also causes giant spike in GPU load and drop in FPS without any reason. Turning your viewport the opposite way suddenly reduces the load and the FPS gets back to normal
Black coast has a lot of bad places for me. Especially in the forest areas and idk why, but everytime I get in a vehicle on black coast, my game goes from 70-80 fps to 15-17
the problem with torpedo factory is that it suddenly spikes to 99% constant GPU load, fps drops but power stays at around the same use as for 70% GPU load which just suggests that something is broken with rendering that specific area
On black coast, I never had good firefights with good fps. Always goes down suddenly, when opening scopes, or looking at a specific direction or as I said being in a vehicle. That's why I gotta leave all servers that play this map
the problem that is directly related to so called performance is map design, I'm kinda sure that devs went too far with adding so much objects to maps and whole optimisation work could be done at map-design level
@vague mulchnah, i'm 99% sure that his (my too) problem is caused by bad lighting.
Also I had similar problem when I installed (idk why) VULKAN on Chronicles of Myrtana Archolos.
Vulkan was raw and broken, unlike Dx11.
Ya why is the torpedo room like that. Is something not culling and its randomly rendering half the map
Since this is an optmization requests thread, every map with oceans seems so run horribly
Idk if its the water itself or something else that is also present in those maps
yeah especially when at any other location I can max out the gpu with 130+ fps and 330W power use, but if I stare at torpedo it's 80 fps, 99% gpu load and yet the GPU is only drawing 250W
If anybody has the sdk they could check the perf on that part of map
The modding sdk
Just stat rhi and stat scenerendering unless its not avaiable in modding sdk idk why it would be tho
Also freezerendering to see what is getting culled
Might gibb a bit more info
poorly optimized map design
idk why devs at some point started to create cluttered maps, some maps with few objetcts are sometimes even more playable
If it was map design, then there will be no 99% gpu load.
Something is broken. Lighting, for example...)
if you don't cap the frames (by RTSS, not by vsync or in-game frame cap as it doesn't prevent from gpu to generate frames anyway) you will likely get 99% gpu load everytime
so in order to effectively cap frames RTSS should be used, otherwise GPU is producing as many frames as possible
so don't be suprised by 99% gpu usage even though you limited frames by vsync or in-game frame cap
the workflow for gpu is to produce as many frames as possible and store it in the buffer, vsync or in-game frame cap is only limiting how often you ask buffer for a frame
rtss works differently - it cap frames generation before they go into the buffer
Ya idk imo the usage isnt wat is important its the actual frames
Its like wen people open task manager and look at the average cpu utilization and say omg game broke
yea, rather measure cpu usage and plain framerate, gpu usage may tell you nothing about actual situation
99% gpu usage is nothing wrong, it's just how gpu works
cpu - yes, it might reach 100% on a core and you will get framedrop then
RTSS will still give you increased render latency
"RTSS is a CPU-level FPS limiter, and introduces up to 1 frame of delay"
always go for in-game limiter if possible
Ya def somethin borked.
otherwise you're trading flat frametime graph for input delay
but again, fps limiter will not fix broken map design
it's like the AI layer OWI forgot to disable when Black Coast initially launched
but it gives you smoothness
I have decrepid pc but those maps are particularly awful
i prefer this delay over fluctuacting framerate
Bipolar framerate lol
but it's my own preference
game feels a lot smoother with rtss
and there is less power draw for gpu, so my room temperature stay low xd
so for the comfort i prefer rtss
well yes if you can get frametime graph as flat as possible = smoothness
99% load and 50% TDP is not normal
owi was playing around with HLODs in SQ44, maybe they will bring it into Squad also
- fps drop
Ya idk why they dont seem to use them. Must be a valid reason tho.
I remember looking at narva in sdk
you have to create those, afaik it's not that simple
I no think i see hlods. May have changed tho
HAB on Fallujah
Ya i know gsme i dev for we have. But its apparently pita. Like you gotta bake them and its kinds like baking lighting in that it takes a fuck ton of time
yea
Like youveither have a dedicated beefy af machine thst you let it cook on. Or you spend your whole day waiting to bake hlods on normal workststion pc
I also think it increases the map size idk tho
it suerly increases it
as new 'assets' are created
anyway, hlods seems kinda tricky to make
what GPU is that if you're pulling 30W at 57% load? You're sure you're not running game on some iGPU instead of the dedicated graphics?
Yeah that's a mutant rx 6600m. Anyway, on my old rx 580 i have the same issue.
buy today new i7-14700k and new motherboard PRO MSI PRO B760-P WIFI DDR4, and also have 70-80 fps
i think just squad have very very bad optimization
low fps and stutters comming back on my new pc lol
but i noticed another weird thing
all games i play that are unreal engine 4 have fps problems
ready or not, ground branch, swuad
Probably shader caching/compilation issues which is pretty well known issue with UE
Yep everyone has the same problem.
Ryzen 5 3600 OC 4.4Ghz + RX6600 small fps (game no CPU optimized)
I have a same GPU with i7 8700K. I OC it to 5.0 GHZ and got a huge difference in performance. Can you OC your CPU to 5 GHZ? Maybe try that and see what happens buddy

Bro I tried 5.3 ghz nothing works

Bro is just here to laugh at everybody π
When I press M (completely zoomed out) on BlackCoast layers, my FPS drops from 100 to 20. When I have it zoomed in on my location, it is usually tanks fps a little bit but not extreme amounts.
I suspect it is rendering some big object or something of that sort when I zoom out on the map? This only happens on the M button map, but not when I hit TAB or Enter. It is really odd. Only a dev could make sense of this.
its tanking your fps when zoomed out because the game has to update position of all players on your team in real time
thats a good argument, but doesnt happen on any other map, or narva or anything super big like yehorivka. It is only on BlackCoast. I highly doubt its the players.
it is the players, but yes black coast is bad in terms of performance
drop wont be as big, but it still happens on other maps
Why is it only noticeable for me and nobody else? And it tanks fps from 100 to 20 or sub 15. which is horrendous, I can handle airstrikes or artys very easily. lowest is around 50s
i have very good pc (usually around 160-180 fps) when i open M map my fps drops to 100 as well
its just that i have bigger overhead of fps
if your performance is poor its going to be more noticeable when opening the map
how do you hit 160-180? I got i7 12700k, 3080. But I do run medium or high graphics and have an ultra wide, essentially making it 2k resolution.
my cpu never reaches beyond 40% and gpu around 75 or 85
mine doesnt either, squad only uses 1 core anyway
yes
Bro blackcoast for me is horrible. Almost everytime I open scopes on blackcoast, my fps drops from 90~ to 15-17fps. It's impossible for me to win a firefight in this map. Also to mention. Everytime I drive in a vehicle on that damn map my fps drops the same. It's not normal
blackcoast is an excelent example of a map that is utterly cluttered
I have tried to change some stuff to help with fps drops with scope. I do use clarity on scopes. I do not use DLSS, it makes scopes look so bad. I dont use contact shadow, only dx11.
putting so much trash doesn't improve gameplay, instead it is just annoying both in terms of permormance and being stuck on random objects that could be just removed
i think it is not optimised. there is some fuckery going on with tunnels and underground stuff is my guess. that stupid bunker lags me out. i m happy when all caps are on the west
low shadows + dlss looks good
dlss makes scopes look so dogshit, so I dont use it
with 150% upscale for scopes, dlss looks nice
its bareable if you crank in game sharpening and sharpening in your drivers to max
then dlss is acceptable
do u hate people having good fps? % scaling on squad is very punishing
the scope kinda works. I also hate how I can set a fps on it, it has to be 120
it is, but im just telling when scopes with aa are aceptable
true, no lag gaming is better with shittier grpahics. makes me mald. I hate it when i look at leaves, its vectors or rectangles
anyway, for me there could be no PiP scopes, and maps could be way more sipler, gameplay is not about putting as much as possible objects into maps, and gameplay is not about redering scene twice
gameplay for me are vast distances, good visiblility consistency (no dissapearing objects) and proper rendering of important stuff like grass and foliage
well the rendering is not really greatly optimized in squad. Atleast if they utilized another core for rendering pip I would be fine with it. I would guess it isnt
gameplay is not about eye-candy if such type of game for me
and putting so much detail just make the development harder
so the outcome is: it's harder to design levels, players struggling to get good fps with their hardware,
I have a friend who would disagree. He has beast of a PC, everything latest. and he loves squad gameplay, hates graphics
so the effect is a stagnation
you mean he would agree?
i also like squad gameplay, but for me it's not graphics based
there are other, way more important aspects
well he would disagree, he wasnts eye candy squad
okay
he runs his whole resolution 150% :/
i don't like it anyway, i set everything to get the best visiblility
or 125% which ever the max is
yea he is the opposite spectrum. I am inbetween. I want best of both worlds, without any massive fps tanking
anything around 60-120 I am ok with it
you cant have cake and eat the cake
but no stutters. the stutters really fucking annoy me. I got used to it, I hate it so much. Sometimes I dont even notice it anymore
yes u can, if u only eat part of it 
if the game was to be made even "prettier" performance would suffer even more
but there is alot of areas where devs could squeeze out more perf
yehorivka > black coast
yeho is OG map
they said during livestream that lighting and shadows in game are really bad, maybe when they finally get to fixing what they broke in 2.16, some fps will come back
i mean every open map is more playable than cluttered and dense maps in squad due to vehicles and stuff
unecessary 8km range for shadows
if you look at old yeho screenshots map looked more realistic than it does now lol
yes
no i wont believe you
i would take a vacation off and help them fix bugs, if they let me π
Ah back when squad wasn't together with epic games
if i didnt know better this screenshot could be taken irl, ofc if you look closely you can see its from a game, but from distance looks so good
same cannot be said about current game
Some areas look bad but others are good lol
It's just brighter IMO
Yeah but the lighting is much better, the contrast is not as high and the washed out colors fit "immersive hardcore games" like squad better imo.
The grass model is also better, but they replaced it for performance reasons.
but with that he should be dropping to 90ish, not to 20 fps
i played black coast yesterday while my fps didnt drop to such low values, there was 1 instance where game froze for like 1 second
and i have x3d cpu
i never had it freeze before on this cpu
it could be shader compilation stutter
it happened when turkish MG shot at me
only once tho but was fucked
have you updated drivers recently?
no
i wait a bit before installing new drivers
run disk cleanup?
nope
ok, both could wipe your shader cache
yeah i know, i didnt clear cache cuz there was no need
and that would explain why it happened once
i dont clear cache between updates either cuz it lowers fps xD
anyone else ingame had same type of freeze at the same time?
had no one to ask near me
Yesterday when I was playing only during one game my fps went to single digit after that game it stopped was kind weird
So, what are we expecting from OWI?
New Skins and emotes, give them more money just to make the game more unplayable
Or bug fixes that actually don't fix shit
run into an issue where I would get constant stutter, high cpu use and shit fps on Sanxian, it must have been linked to Shadowplay enabled since when I closed the game, disabled Instant Replay and rejoined the server it went away
seeing how I use shadowplay daily when playing squad it must have been a one time issue, but if it ever happens again I'll know what to do
Nope, for me it still runs bad with shadowplay disabled
Imo none these optimizations will prob not happen/highly unlikely, eg. a whole update dedicated to it. In the dev qa if i remember right only ceeg spoke on this issue, not any of the technical people. This is just prob ceegs way of giving some sort of response to the community. Imo maybe some higher up at OWI doesnt see this as getting them more moola as opposed to making new shiny updates with new factions/etc. I have no doubt that everyone on the dev team wannts the game to run on more machines and with more frames.
I don't want 30 fps gaming

Devs have you ever wondered why the game does not hold a peak over 20k over a 24h period? even after you do sales il tell you the game is running like shit for a lot of players! I don't understand from a marketing perspective that you don't want the game to run well for people and hold a higher peak or beat the all time peak where is the logic where is the sense in all of it it makes no sense it's so frustrating to keep getting excuses revert the lighting update already it's very simple no more excuses.
Just give up on it man, devs rarely/never talk in here unless you ping someone from OWI. Its pretty clear that there isn't any optimization coming anytime soon judging from their last QA and lack of acknowledgment and progression, the 2 best options are either buy a whole new PC or just wait until god knows when for them to actually fix the game
I've given up on it and maybe I do need to update my PC but it doesn't explain why people with top end PC's are also having the same issue
This goes for everybody in here as well
They know that this thread is active, they know they have a large player base that are having huge performance issue with the game, they might say they are working on it but we will never know until there is some solid proof. We can complain, we can talk about it but there isn't anything being done as far as we can all see. You are wasting your time chatting in here, just stop complaining and discussing it and we will have to wait and see what happens with the game
Sad but true
Buy new PC then.
I run squad in 2017- with 2500k@4,7ghz and 560ti - it's runs ok with 40-50fps on medium
In 2021 2500k with rx480 - 50-60 fps on medium
In 2024 I'm build new rig Ryzen 7500 and rx7800xt - I get now 90-120 fps and maxed out settings
So I don't understand why every year people crying about perf
Yes, squad have some problems with resources utilization, but fps is fine
Because some people have performance issues with squad and it's a huge problem, just because you don't have an issue it doesn't mean everybody else does either
And not everybody wants to buy a new pc, when you look at the market for a new pc up to date you are looking at 1000-2000 euro at least
And some people don't have that type of money and if they do I'm sure they don't want to spend it all on a new pc just to run 1 game perfectly fine
Even then some people who have top end PCs are complaining about the FPS as well
Just be a bit more thoughtful about your message next time
Is this causing you personal distress? Or are you just bored?
ngl I uninstalled squad, firstly because I want some room on my SSD for other games and secondly cause Im not playing it any time soon
No you dont realise its a pc issue. Just drop like 2-3k bro are you a brokie. You only need a cpu that costs as much as a console.
Lemme tell you how this works. Instead of owi making game gibb more frame, you just spend your own money. That way owi spend less of their money. Also buy skins and emotes please.
I bought 2 skin packs already
Why would I throw my perfectly working i9 10900k that can run up to 5.3 ghz just for squad to run perfect. Squad literally is the only game that runs shit on my pc
You don't need spend money for new PC, I told you squad can be playebale on PC from 2014 year!
oh its you again
Is sarcasm
Tf is zhgurk
Anyway, why do you care?
zhgurk
Devs please add asynchronous reprojection. It wil solve all the world's problems.
ππΌ
Has any other game even implemented this?
Outside of tech demos
thing is, asynchronous repro is mostly used for VR games
but calling that optimization would be like calling DLSS FG or FSR FG an "optimization"
Unlike frame generation, there are no downsides to asynchronous reprojection.
Not that I know of but I would like to believe implementing it into the game is easy-peasy.
it still needs a high (100+) framerate from the non-AR pipeline and needs better framepacing than what's currently in Squad
and most people here complain about sub 60 fps
it also needs to be a feature of Unreal Engine 4, which I don't think it is
If you think there are no downsides, then I donβt think you fully understand what you are asking for
Itβs not a silver bullet to fix all issues
doubt it wouldn't be flagged by anticheat
I saw someone use it
He said it was good but I wanna make sure
This channel's been ded for days, I guess we give up on optimization..
Idk why they removed the frame gen option. The ones that makes their game crash could just turn it off and the other ones could use it
Why canβt devs press the optimise button already 
Guess I revived it back π
I got all my settings on low except effects and post processing on high. I am playing on a 1440p monitor, to increase my gpu utilization, I use DSR to play Squad on 4K and in the graphic settings I use performance mode for DLSS. This is a nice combo to use. Makes the game run same performance wise as I play on my native res on medium settings, plus on 4K my game looks a bit better but the game is still unoptimized. There are numerous moments, where I get random fps drops that don't make sense. For example last day I played on Goose Bay and I was at the southern main. I was looking at a specific direction with 115 fps. Than suddenly it drops to 40-50 fps and after 10 seconds it goes back to 115. This is one of hundreds if not thousand moments I have seen in this game. On almost all maps, except a couple old maps, the game's performance drops randomly. Most of the random fps drops are happening right on important moments, like firefights, which effects the outcome heavily. Therefore, at least make the scopes look clear, without them being blurred out and pixelated. I would accept the poor performance we got now for clear scopes but no, ya'll doing nothing about it. The only option that makes the scopes look clear the most, is the DLAA option, which makes my game run at 40 fps max. Squad 7.0 was the last time where I had a "nice" experience of Squad running stable. The only issue back then was the stuttering issue caused by network, which was also an optimization thing, but thank god some people like me raised their voices and made the devs notice it too, now we got it fixed. But I would say it's time to optimize the whole game without adding other bllsht that is not needed in the game at the moment. What Squad needs is OPTIMIZATION, not PMC faction or skins and emotes
Wrote a damn book because of squad..
Frame generation for fps is bad, since you get a lot of input lag. If you really donβt care try lossless scaling on steam
Tried lossless last day, I was getting 70-80 fps without it, when I turned it on 2x my game felt "kinda" smoother but the game felt like I was playing on slow motion or all the actions like looking around with the mouse were delayed, so I'm not using that
its called input lag
Yea whatever it's called
and people who never tried frame gen think its magic and you get free frames without any downsides
That was me before I used it π
for mp games frame gen is dogshit
Tried it on RDR2 aswell, same outcome, that INPUT LAG made it bad
I didn't use fsr, I had dlss on quality in the rdr graphics settings and only frame gen 2x enabled on lossless scaling
But it also caused some shimmering in RDR2, that's why I stopped using it
I was getting around 70-80 fps on rdr2, judt wanted to see if I get up to 100 fps with frame gen
And also on 4k with dldsr on rdr2, on native I get over 120fps
But forget red dead redemption, it got better optimization that a 10 year old game. Only if the devs focused on optimizing the game as they bring out factions and skin, emote packs
it's fine to have game around 70-80, but when there is a arti, and when fireing cause particle effect, it drop to 30 immediately, and make shooting in-consistance.
it's also a problem when trying to handing AT, supression from armor is not the issue, but particle effect cause FPS drop is
the real question is
how does it run compared to arma
does reforger run better? has anyone tested that?
played it once a couple months ago, didn't like it. Performance wise it was a bit better than Squads, cuz Squad is the game with the worst optimization in my opinion.
bruh are you serious. An Arma game is running better than Squad? π
You should measure your frames in both games (if you want) to see how big the difference is. I think a lot of pepole would find that interesting.
Arma Reforger also has 128 players, not just 100. I've heard the biggest thing wrong with reforger is the multiplayer stability but i've never played it myself so idk how accurate that claim is.
At least that game has stable fps, i don't care if it's low. On squad it's sometimes high, than it suddenly drops to 15 and then back to normal or half, just annoying
"Said it was a BIT better.
yes. bit better is still better
Squad is just on another level of performance lack π
It is not really comparable. Reforger is a newer game, on a vastly different engine which was created specifically for this kind of games, created by a much larger studio with much more resources. It can be expected to run better.
yar
With my gtx 1080 reforger runs about the same as squad on low settings
i'm curious what does that mean average FPS-wise
I have stopped following this chat. I stopped telling my troubles. Because no one cares
true
These optimization "requests" are not happening. If OWI was going to dedicate an update to optimizatuon, ceeg wouldnt of made a feedback suggestions thread. the devs would be working with actual performance stats instead of people just saying "game run bad".
Maybe they might do it anything is possible after all
But rn and with OWIs almost 9 years of making squad i think its safe to assume.
I'm sure OWI knows what they need to do to improve performance but actually doing it would be a colossal task and probably take way too long to do it.
it would be just enough to make simpler maps like yeho and that's it
i think the upcoming al bashrah overhaul would bring lots of performance drop and map would be not fun anymore
just because someone would like to put as much unecessary objects into the map
optimisation silver bullet is to make performant maps
Downgrading maps to 2010 standards would be a bad solution, and the performance increase would be questionable.
so putting much of uncecessary objects is a current standard?
fuck you owi
you ruined game
fuck all unreal engine 4 games its crap and garbage
lmao calm down
Great I went from 40 to 20fps today
In the next patch I am expecting an optimization update, fck all the other stuff like pmc faction and sht
Great feedback, if you're going to act like a child, you can sit in the naughty corner like one, until you smarten up a little.
π₯ π₯
They hated him because he told them the truth.
no cuz he was being cringe. everyone here is tired of this game running so horribly. however him saying fuck you isn't really helpful.
also just saying "fuck you owi" is kinda silly. i have no doubt there are lots of devs in OWI that want the game to run better. someone else higher up is probably the one prioritizing new sales and content over optimizing the current game.
vatan why are you like this.
why are you the way you are
take off your pants @austere tree
The fact is Devs dont care about what players need or want as long as they have daily online player (16k).
They see at numbers, so my suggestion to all of you guy is this : stop playing until game actually get fixed and improved
Opinion not fact
And a pretty bad one at that
I9-11900K
Rtx 3070
16gb ram @ 4266
Opening side maps causing 10-20fps drop. Even PiPs are better (but also drops fps)
Normally can play at 90-110 (110 capped) fps
Fix textures or whatever this is that tanks fps in side map.
Wtf π
I am starting to believe, that we have Atlantis under the water maps, because they run so bad
I can't see any servers while using the experimental build
because it hasnt been updated to latest version, go back to normal
Ultrawide fix for pla hat rangefinder
Rangefinder unusable on every ratio larger than 16:9
That would be due to no official UW support yet. Planned to come
using the best image on the internet to slander OWI. based.
FSR 3, frame generation. If you're gonna do this, do not use the official amd one. Modders are doing a much better job, go for their source code.
use this https://www.reddit.com/r/joinsquad/comments/17yelx3/guide_how_to_fix_fov_in_helis_for_ultrawide/
5 important game mechanics and elements that work really well in Squad 44 that Squad really needs to take on board in an attempt to fix the game.
0:00 - The intro
4:24 - Number 1
6:16 - Number 2
10:10 - Number 3
12:20 - Number 4
15:25 - Number 5
22:29 - The outro
Thank you @dense hawk for pointing out the issues
Big time yapper over here, yaptuber
Unacceptable
no thanks for not cleaning up his room
Lmao
so are fps issues still existent?
You mean the sway that was having an impact on sway? If yes, I think they fixed it, but game still runs like crap π
Or should I say, I didn't notice much of a difference
not too bothered about the sway
same, if the optimization would be good, we'd get high fps, so not much sway π but it's good they fixed 3 bugs in 4 months
But it's a big move, that not only players are protesting about the performance Squad currently has, but YouTubers aswell, in this case Slorgs. He made some devs watch the video and they even commented in his video
Oh yeah because Slorgs has so much reach
Yea, vfx artist for Squad even commented in that video, that he'll show it to the devs and gather opinions etc.
maybe you should check the comments yourself and you won't doubt it so much
and slorgs does have a fair amount of reach, a decent amount of the community watches his videos on squad
More than you'll ever have π€·ββοΈ
that would mean something if I were comparing myself to him
weapon bracing and variable stance height are two features that would benefit the game positively.
sadly
Whole feedback suggestions
is game optimised or i will get ban again for saying fuck owi?
Saying fck owi will not solve anything, it's not needed ...
Look how much love Squad 44 is getting
maybe thats a good sign
I feel like once Squad 44 is completely done, they will start focusing more on Squad
the screenshot is from squad 44 btw
You know the majority of squad 44s devs are modders right? Owi only helps a little with some stuff
no i didn't know
A separate studio Mercury Arts is doing squad44 that's why there's some level of competence to it
Well they should work on Squad aswell π
Hell with optimization. Just ordered ryzen 7600
and another soldier we lost ..
x3d?
Nah, i'm too greedy. Also if i buy x3d, then i should buy something like 7900 or 4070, but, as i said, i'm too greedy (and not playing modern gayslop).
Sorry to burst your bubble but you won't see a major performance boost if it's not an x3d cpu. Would recommend switching your order over if you're purchasing to get more fps in squad
was gonna say the same thing
I have a lot of work in the next few months so I might just buy a whole new PC,
I heard that even 7500f provides huge boost. Anyway, i'll post my results.
Your case is kinda special i think.
Good luck! All I know is in Japan at least a 5700x3d and 7600 (non X) are the same price but my understanding is the former will provide significantly better fps in most cpu bound games than the latter. I wish you all the best with your purchase though!
wdym?
@frigid gale your 5800x is somehow not working as it should IMO (or something else), like something broken. Maybe other 5800x owners can share their experience.
Don't want to be rude but if your game runs the same i'll die laughing
@topaz blaze impossible β 12 years difference between CPUs and 2 generations of RAM.
Ah ok, then it should increase your performance
But me, with a rtx 3080 and an i9 10900K, I can get max fps of 80 on my native 1440p. With dsr I can play on 4k and dlss on performance mode, I get around 85-110fps, game looks better cuz of 4k and all the settings are set to low but scopes look like sh*t
Yesterday I hopped in a game in Squad 44. On a full server and one of the new maps, even with 4K and dlss on quality and settings on high, I managed to keep my fps over 90 all the time. These settings in Squad would give me an fps of 40-60
BUT even though Squad on 4K and low settings looks good, some textures and materials like buildings are not visible for me that are like 250-300m away
yea I fixed that yesterday, I was having overheating issues. New heatsink and fresh thermal paste and everything is running perfectly fine again
apart from squad
fast ropes would be cool but I dont really see the need for them when you have pilots that can j hook, drop off a whole squad and setup a fob within 20 seconds
Fun fact, on the current build I get 20 FPS more than on Alpha12 Squad.
So much for the performance always got worse.
On wat map? Same settings? Current squad could have a lot more variation in fps. You could get higher fps on jensens range but once your in combat it might be muxh worse than a12. You wouldnt know unless it was tested. Also a12? Its an alpha version. Ofc it wont run well. The perf has always flucuated in squad after updates. After 2.somethin and after ico it was noticably worse.
Last time the performance was alright was back in 7.0-7.1 for me. Back then I could play on high settings with DLAA on and get over 90 fps. Now it's impossible
I said it before and I will say it again - performance problems are mostly due to how maps are designed
there are some bootlenecks like perf drop when opening the map (non existent in eg SQ44), PiP scopes (non existent in SQ44) or minor things like some LODs are broken, but mostly the framerate is affected by just a map you're playing on
and shadows ofc
maybe after mercury arts guys finish pimping up the sq44 they will put some work on squad, sq44 has somehow better shadows i think and usually runs better
but even in sq44 there are problems with lots of objects not being 'garbage collected' tanking your fps sometimes
Yeho, same location, 4K, max settings, AA off. And this was the old yeho with like 1/3 of the render distance and poor visual quality.
It was of course only local. It should be obvious that 100 players now vs. 60 players Alpha 12 is not comparable. I posted this statement because some people argued that we should get the old maps with way less details back because this would fix performance.
We need better visibility... Everything is blurred or you only see pixels over 150 meters [on a 2k Monitor..]
4K the same ..
Have you tried playing with antialiasing turned off? It looks a bit more jaggy but I find the visibility way way better
Yes, But because of the bushes and trees it's still very bad
Yes,
You don't have none of that in Squad 44
Only way is DLAA with 4K but I get 30 fps with it
Even the scopes, that's what annoys me the most
So they gotta fix it bro, noone wants to play in 30 fps just to see people
Exactly
Plus the new aiming system destroyed everything
I don't care about the aiming system or the ICO, just want picture clear game
I mean I just want to see people and stop shooting at Pixels ππ
I can see people in this game, of course sometimes it's hard, but for me it's ok, gives the game a nice feeling BUT the blurriness and pixelation makes it way more harder, especially when aiming down scopes
Still awful as it was?
FSR implementation is the worst i have ever seen. i don't use it because it effects visibility so greatly even on a 1440p monitor. the "squad" logo appeared on some FSR3 AMD advertising I have seen in the past but maybe that was just a general inclusion as Squad uses FSR2. Was sad that they didn't address it in the QnA when I asked about FSR3. Big elephant in the room.
I feel like Squad 44 plays way better
definetly
2 games almost the same, same engine etc. but 2 different worlds
People use lossless scaling application my fps went from 30 to 60
yeah, you forgot the mention the blur and the input delay
it causes
Naa it better then 25fps
And squad ain't that fast-paced like other games so it's not that noticeable.
Actually, let me correct this. With the newer edition of LL, there's no input delay at all.
Also, no blur, but there's visibly more grain present. But not enough to cause a problem.
Any chance there is the opportunity to implement FSR 3.0 or optimize for FSR a bit more? When I enable it, I get crazy fuzziness at all levels and sharpness.
I'm open to also changing settings to make it look better at lower quality settings, but it's hard to find a balance that gives me visual clarity and no ghosting/artifact effects.
Can you share the settings you use? I had to play around with it not to feel the input delay but would like to try some more settings.
Grain is caused by the sharpness below the scaling type if you have it enabled*
tried this once with fg. It said that I got 140+ fps but game felt weird and delayed. So for me it was bad, I gotta keep my game on 60-75 fps
When was this?
And the same settings as above?
Did you have upscaling on in squad?
If so, turn it off and try again
Because I got no input delay or lag when playing, just smooth
I am using dlss as upscaling in squad but in lossless scaling I had it on off, only FG
Try turning it off and try again
what program is this and how can i use it? Are there any guides about it? Looks very Interesting
Lossless scaling, there's some guides that date back 7 months ago. But it has changed a lot since then
@latent shoal is there any updates about optimization?
Who is that? Dev?
nah but normally he has something he can tell us
I don't know about programming but maybe it would be a good idea to ( if not correct me) to divide the game in squares , just to load the ones that are on a 180Β° view of the player and unload the ones not in that range,so when the player view hits a little corner of the square it loads them back
No, why would it? It's only a software to helps generating more frames
Cause maybe the ac detects it like a third party software
Any advice for more FPS? I have rtx 2060 and Ryzen 7. Actually I play 50-45-60 fps with middle low settings. There is anyway to have more FPS? Or anyone who have my configuration can share their settings? Thx guys
it's already done at very sophiscicated level already
Oh ok
lower down resolution
use dlss
Check the vram pool, try lowering resolution
turn shadows to low
they're looking good with dlss, so consider doing those two things:
- use dlss
- set shadows to low
Next you might consider turning textures and texture filtering to lower settings, it also helps a bit.
optimization things for me includes:
- anything that can be put on a poll and run x ms instead of each frame
- caching texture loading. Isn't this why we have a load screen?
- texture placeholder (for underpowered HDD) while loading HQ texture. I know I have an SSD and can power through a demand on the drive, but many don't have an SSD
ssd is a must have in 2024
Anyways many dont have ssd lol
I got 3 ssds
That's a good one
that is why I am saying its something people must get
Still gettings shit fps π
Only good thing is I am one of the first ones to open a squad and claim my tank once a new map starts
I didnt see any effect on squad
Nothing I can say, due to NDA. But is still inline with what I last said.
how do u do this
*something* is going on
u need amd gpu in my case
idk what u must do to achieve the same with an nvidia gpu
u most likely need to have rtx tho
im getting an avg of 164 fps with fullhd and aa set on medium playing vanilla servers
yea i got the same amd i was just wondering which settings thanks for the pic anything else or is that just it?
what about ur in-game settings? can i just put the preset to high or?
as far as i remember everything on low except for anti aliasing which is set on medium
and that'd be everything
might as well put post processing quality on low
'Potato' settings for low-end setups?
I get motion sickness with the amount of fps fluctuation.
Keep low latency and high-good-stable fps in mind for what actual people have as their hardware now, don't just optimize for future generations of high-end hardware. (Don't expect us all to play on DLSS for years. DLSS on quality still looks bad)
Optimize for what people are playing on now. People want to enjoy the game right now, not in 12 years when the tech catches up with the game's requirements.
The game has been a thing since 2016.
2020 was a full release.
2022 a graphical overhaul for what kind of computers?
People want to enjoy the game now.
My specs if needed:
RTX 3060 (12 GB)
Ryzen 7 5700x3D
Gigabyte B550 gaming x v2
Iβve tried using the Steam App Lossless Scaling and it really works double FPS with marginal image difference
Lossless Scaling allows you to scale windowed games to full screen using the state-of-the-art scaling algorithms, as well as use ML based proprietary scaling and frame generation.Frame generation options: LSFGScaling options: LS1 AMD FidelityFX Super Resolution NVIDIA Image Scaling Integer Scaling Nearest Neighbor xBR Anime4K Sharp Bilinear Bicu...
$6.99
8332
It costs money and itβs a bit goofy using it, I had to flip a lot of setting to not get huge latency but it works
Perhaps try it and if it doesnβt work just refund
Itβs unironically download more FPS
My personal settings for SQUAD
Fullscreen 2560x1440(1440p)
NVIDIA Reflex Low Latency: ON + BOOST
Renderer(RHI): DirectX 12
Graphics Quality: CUSTOM
SCOPES: Prioritize claritiy in scopes, 100, 120
Anti-Aliasing: YES
AA Quality: High
Samples: 8
View Distance: Epic
Shaders: Low
Texture Quality: High
AF: 16
Shadows: LOW
AO Quality: LOW
Particle Quality: LOW
Ocean Quality: LOW
Post Processing Q: Medium
Flare: OFF
M.B: OFF
SS: 1.00
Computers specifications:
CPU: Intel Core i9-14900k
GPU: GeForce RTX 4090
RAM: Corsair Vengence 64GB 6400MHz DDR5
Is this a flex sir?
80% of people donβt have a 4090 or i9-14900k so posting your settings isnβt helpful
Oh my bad 1% of players
No, I just posted my specs just for reference, no need to comment any further tho ay?
I guess, but itβs not very useful, you didnβt include your in game performance.
My setup is a 13600k+4070ti and I average 65-90 average FPS (map dependent) @ 2K
This would be more useful imo ^^
Logan, all of us know that OWI (as they are a tiny indie studio) can't afford a 4090 so this is actually critical benchmarking information.
fu_bar3 says very sarcastically
I don't need such highend specs, I've got an i9 10900k with a RTX 3080 and 32GB ram with a 1440p monitor aswell. Back when 7.0 just came out with the TLF, I was getting 120 fps on ultra settings with DLAA on native res. Now I'm sitting in the corner crying with my avg 75 fps on lowest settings possible with DLSS on performance and the game still looking like crap ...
Pizdiets
Can you make an update when your cpu will die ? 
π
Bring back framegen. Maybe that was a intel issue because of recent news XD For those who worked - it worked so. Please.
Only 40 gen gpu series had frame gen right?
Unfortunetly yes.
That's a crime
Thats a scam
All the money I spent for my 3080 I get yarrrrrak
Thats why i jumped into 4th gen from 1080Ti π
PAY 2 WIN
Ryzen 7 rtx 3060. First I was getting 80/100 and now im getting 40/60 does someone know why?
I guess you can use Lossless Scaling anyway.
Nah already tried it, wasn't good
just for clarity optimization took the majority of this poll with 68% of votes, content was 2nd with 23% of votes. They might have content already planned for September that they are finishing off before they start working on the performance of the game (at least I hope that is the case)
Even then its pretty disappointing that they are still focusing on content over performance of the game :/
Optimization and bug fixes should be HIGHEST priority, but at least we got something to believe on
Maybe bug fixes and optimization take alot longer to do so they are gonna need to be worked on for longer giving room for content to come out in september
Bruh it's been years
I mean performance has been slowly increasing over time
The only drops in performance since 2.12 was ico
And I am still coming across bugs that have remained for years. They said they fixed the reload bug where it doesn't show the animation, still happens, they said they fixed the sound bugs where random gun noises show up, still in the game ..
Did they say they fixed the bug or they fixed a cause for the bug because those mean two different things and I've seen both said in patch notes
And yea alot of bugfixes aren't easy to make you change one thing in the games code and it affects 10 other things
Why wasnβt it good, I had some issues then it worked great for me?
Its best to push out whatever they've been working on cause u dont know how long these performance updates will take and come
When I turned on FG it said that I get 130-140fps but the game felt weird
Felt like I was playing in -1,5 speed π
The average quality of each map I have is basically 100-120 frames, and only when it drops to 155 will it reach around 90 frames. My configuration is i9-11900K, 3060ti, and the quality is only set to the highest anti-aliasing and texture.
