I'm not really satisfied with how you attack or activate your stand/non-stand abilities (basically that's just 1-button gameplay right now), so I suggest adding a configurable combo input system. So a default stand/hamon/etc punch would be simply pressing LMB, but a barrage would require pressing W -> LMB -> LMB or whatever you want it to be. Abilities that have a windup will remain their windup time after pressing the combo (e.g. The World's time stop would be SMTH -> SMTH -> SMTH -> RMB -> 20 ticks windup). Also actions can only be performed when they're selected in the HUD hotbars (you can't activate a stand barrage if it's not selected in the LMB hotbar) so there'd be no confusions between attack or ability types. It might turn out overcomplicated or even unplayable but I said what I thought would be cool to see in the mod :D thanks
#Combo input system
15 messages · Page 1 of 1 (latest)
I'm not really satisfied with how you attack or activate your stand/non-stand abilities (basically that's just 1-button gameplay right now)
can you elaborate more on that?
I'm just used to the kind of games where you need to input more than 1 or 2 keys in order to perform something, eg fighting games or assassin's creed-like thingies. Others may disagree but that's how I see comfortable (probably even more balanced) gameplay
I see
but personally for me it's hard to imagine how to make such controls well
(I just don't really play fighting games and stuff)
so I feel like if I try it will take a lot of time and will still be an unusable mess
It can be made in similar way youtube handles single or double clicks on a video player, like if you press LBM a single time it waits about 200-300ms, then stops the playback, and if a second click is landed within these 200-300ms it'll switch to fullscreen mode without seemingly pausing the video
But idk tho
#1-21-1-wip-stuff message
Oh, I see
