#Combo input system

15 messages · Page 1 of 1 (latest)

vapid roost
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I'm not really satisfied with how you attack or activate your stand/non-stand abilities (basically that's just 1-button gameplay right now), so I suggest adding a configurable combo input system. So a default stand/hamon/etc punch would be simply pressing LMB, but a barrage would require pressing W -> LMB -> LMB or whatever you want it to be. Abilities that have a windup will remain their windup time after pressing the combo (e.g. The World's time stop would be SMTH -> SMTH -> SMTH -> RMB -> 20 ticks windup). Also actions can only be performed when they're selected in the HUD hotbars (you can't activate a stand barrage if it's not selected in the LMB hotbar) so there'd be no confusions between attack or ability types. It might turn out overcomplicated or even unplayable but I said what I thought would be cool to see in the mod :D thanks

chrome flare
vapid roost
chrome flare
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I see

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but personally for me it's hard to imagine how to make such controls well

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(I just don't really play fighting games and stuff)

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so I feel like if I try it will take a lot of time and will still be an unusable mess

vapid roost
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But idk tho

vapid roost
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Oh, I see

chrome flare
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so that will be a thing, a few moves will have a double click input

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it's the combo inputs that I don't get

vapid roost
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Idk if I could explain it more precisely

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Probably gonna make an addon mod allowing to enter combo sequences if I manage to overcome my lazyness some day and learn all the forge api and shit :P