#harvest concept.

16 messages · Page 1 of 1 (latest)

umbral jacinth
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this is just a basic list of ideas i had for harvest.
special passive gimmicks.

  1. colony stand. due to harvest being a colony stand made of 500 units youd need to damage most or all units to harm the user.
  2. no strength drain. use the same mechanic as silver chariots range but extend the range out A LOT higher.
    abilities.
  3. relay race. the user will rapidly manifest and demanifest harvests to pick them up and move them.
  4. harvesting. the user will send out harvest to find items for them. note. these items must be on the ground or in item frames. when a harvest finds and picks up an item it will run or fly back to the user to give it to them. i dont know if chests would be able to be used here for balancing on multiplayer.
  5. block. harvests will stack up to make a makeshift shield. all non stand attacks [[projectiles and punches]] will be blocked. perhaps the projectile attacks can have some of the harvests take the projectile and stab the sender with the projectile. multiple harvests will take the place of those sent out to attack.
  6. swarm. many tens of harvests [[more or less depending on the mob]] will swarm a mob to either attack and or restrain them.
    i am sorry if this isnt the best idea. or rather the most planned out.
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i forgot to add a mechanic.

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1 of the abilities would be potion injection. if the user has a potion in their inventory harvest will intake the potion and inject it to a mob. if not then the harvests will just stab the target.

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and i imagine the amount of active units depending on the attack or ability used.

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so by default 4 to 6 would probably be out unless more are needed.

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so depending on the mob the swarm move would have different amounts of units out.

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for example a chicken would probably need no more than 7 or 8 harvests. but an iron golem would probably need 20 or more.

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perhaps a couple dozen more to be honest.

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additionally swarm would be able to be used on multiple targets until all 500 units are being used.

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when that happens you would need to recall a few units to use other abilities.

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if you move out of range of a swarmed mob the harvests on them will automatically fly back to you.

opaque cosmos
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As a help, I would say that, for example, injecting water or even air into your veins is very deadly, so it could perfectly be an attack Stand if planned well, because I suppose you would have an attack to immobilize someone like it does with him. Duo of the fool with that hand and the one with the epic hairstyle or like with Devin Boguin who immobilized him so you could have an attack or ability to immobilize and then if you shift you can inject what you have in your hand if it is a potion it will apply the Indeed, if it is water, my knowledge of biology dictates that it would suffer something, no matter how minimal it may be, in fact the AI ​​has information about it.

||Injecting water into veins can be extremely dangerous and life-threatening. When water is injected into veins, it can block blood flow and cause damage to surrounding tissues. Additionally, water found on the street or in the home is not sterile enough to be injected into the bloodstream, increasing the risk of serious infections. Therefore, it is important to avoid injecting water into your veins and seek medical attention immediately if this occurs accidentally. Remember that only a trained healthcare professional can safely administer intravenous fluids.||

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I'm also just saying that there are already several threads that talk about this.

still lagoon
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Maybe make it able to steal from chests that are not player placed? Also being able to search for a block in the world if its exposed to air?