#╙🖇mods-making-discussion

1 messages · Page 143 of 1

tame steppe
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also how do you get that pixel text? I have no idea where to find it KekSkew

tawny prawn
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Did anybody manage to get this working on gamma?

lilac ibex
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it should work just fine

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gamma does not change smoke code

summer girder
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The one you access via the snork lair in south Agroprom

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This smoke will not be anywhere else

tawny prawn
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yeh but the smoke is static

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it just sits there

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yes i turned on volumetric smokes

lilac ibex
tawny prawn
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xd

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best part ab it

lilac ibex
tawny prawn
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im not the only one

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buddy has exct same result

tawny prawn
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i did

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deleted shader cache manually

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as always

lilac ibex
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on non-MT bins it works ok

tawny prawn
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non - MY bins?

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is it maybe because of shroom engine?

lilac ibex
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maybe

tawny prawn
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hmm ok

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friend says he doesnt have shroom

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ok nvm its not that

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ehh fuck idk

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weird

lilac ibex
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then I don't know, record a vid 🤔 physics etc works fine on modded exes (no MT tho)

tawny prawn
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idk what mt is

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i do have moded exes..

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i got 900+ mods

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tho the volumetric smoke mod doesnt overwrite anything

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its completely standalone

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i dont get it

lilac ibex
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me neither

tawny prawn
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:/

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at least i got my game looking insane

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finally switched to new atmos and started doing all the edits from scratch

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looks dope so far

summer stream
mystic sluice
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Guys, can somebody share Zone Textures Rework 1.3 please? The author deleted all his mods for some reason (Even on moddb) (( I really LOVED THAT texture pack

hoary cipher
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This is mostly what i was thinking too thank you

hoary cipher
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And it's from artigrok icons but it's the same text as "bird" and "Patreon" in moddb

naive snow
regal bolt
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Are modded exes devs here? Why not rendering realtime 3d gun models in the interface like in tarkov?
It should take a picture of a gun

lilac ibex
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because you didn't make it?

mystic sluice
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I mean, it's strange that he deleted all that. He could've just not make it public then, lol. The ones who did malicious stuff with it already did what they did, don't know what deleting the mod achieved in the end. Only prevented ordinary players from using the mod...

lilac ibex
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his mod his rules shrug

mystic sluice
# lilac ibex his mod his rules <:shrug:1293725284347940907>

I mean, yeah, it's just dumb. If he had a remorse that someone redistributed his mod and made money of of it, I read that this was the reason, and he thought that he could've made money from that, he could've then just make all already available versions free and then consecutive versions paid. That would've been more beneficial for him as an author and a texture artist to be honest. But, whatever...

trail sundial
hoary cipher
naive snow
mystic sluice
fair canopy
lilac ibex
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don't get me started keksad

naive snow
# mystic sluice I didn't disagree with what he did. But in my opinion he missed an opportunity a...

Sure an announcement could have been nice, but a quick search reveals the whole drama.
He didn't want the drama, he didn't want to deal with it.
Most mod authors make mods to give freely, for everyone to enjoy. Setting things up behind a paywall just defeats that whole purpose, plus having to setup the whole thing. Having to start selling your things because an idiot decided he wanted to sell your things is just stupid.

mystic sluice
mild frost
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Hey guys, I’d like to know your opinion about using AI to write code for mods.

I’m not referring to game design or assets — just the code itself.

What you guys think?

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Is there any discussion about this in the modding community?

scarlet granite
# mild frost Hey guys, I’d like to know your opinion about using AI to write code for mods. ...

You can try using AI for Anomaly but it will not understand a lot of the functions and try to do stuff it learned from other games. Anomalys code is hard to understand because of missing documentation, when going of track. You just have to look at functions and guess what they do or look at other mods that do similar things. For basic Lua stuff it can help, but I would suggest learning it yourself as you will spend a lot of time debugging sloppy AI stuff.

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I sometimes use it for searching through source code tho. Hahaha

mild frost
scarlet granite
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You should for sure give it a shot, but don't expect wonders. 😄

naive snow
# mild frost Is there any discussion about this in the modding community?

There's been several and the gist is: It doesn't really work. Anomaly and it's code base isn't really an open library that an AI can learn off, it's a custom lua implementation and the AI just doesn't know how to handle it.
Lots of people keep on trying and it just spits out non-functional things. Feel free to give it a shot, but unless you're training a model yourself with Tosox's repo and the anomaly modding book, claude or chatgpt spit out crap

scarlet granite
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But what its really good for: Creating blender scripts hahaha. My turret uses stepped animations for yaw axis and it took an hour creating them the first time by hand and then 5mins with GPT

naive snow
hoary cipher
# mild frost Hey guys, I’d like to know your opinion about using AI to write code for mods. ...

I use it to a decent effective ness but you have to be very clear about what you want you have to show the AI how what you want to do actually works and it will take many attempts, the best way I have found is to find an already made mod that does a decent amount of what you want or is anywhere near it then show the whole unedited thing to AI after cleanly describing what you want to achieve

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Claude is much better at writing but still needs to see what the code looks like and gpt is much better at understanding functions after seeing code

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Use them both for seperate things and it's better then having 1 do all

drifting moat
dire rain
balmy zenith
# mild frost Hey guys, I’d like to know your opinion about using AI to write code for mods. ...

As an older guy who programs for a living: LLMs are like tutoring an intern who can type at insane speeds but jumps to dumb conclusions a lot. If you have the experience to teach and guide an intern, then it can be a useful tool. If you're new to coding, then you're going to have a very confident idiot leading you to do stupid things.
So IMO if you're starting out, do your own homework for at least a year or two--treat LLMs as study partners who are happy to find you links to stuff or take notes for you in order to help you learn better, but don't let them write your code until it's code that you're very confident that you could write yourself without help.

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after all, if you aren't confident in writing it yourself, why should you believe that you're qualified to properly review what the LLM sends you?

novel ruin
fiery epoch
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hey fellas, is there a quick and dirty guide to first person weapon repositioning somewhere? I want to make some weapons, like the BRN, actually point to the middle of the screen instead of slightly off to the side.

last reef
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Somewhere down the line somehow all fire rates in the game are getting multiplied by 0.8, 600rpm becomes 480, 700 becomes 560, 750 becomes 600, etc. How can I undo this and restore the cyclic rates on the guns?

unborn crest
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How much does mo2 affect in-game performance?

lilac ibex
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less than 5230280508 scripts you put in

unborn crest
lilac ibex
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lmao

drifting moat
unborn crest
unborn crest
drifting moat
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Sometimes tech people can can overreact and bloat problems that are not even problems. Just yesterday at work I was looking for HEX editors and a guy almost had an anneurysm because the editor was 200 megabytes.

He was freaking out how bloated it was. 200mb is pocket change who cares if it has a ton of features that you might never use.

TLDR: In tech ppl love to overreact.

drifting moat
lilac ibex
drifting moat
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When you open up a script file you quickly realise that there are far greater crimes to worry about than MO2 somehow slowing down your PC bandit_smile

unborn crest
lilac ibex
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nah they just look for excuses to pack everything into zip/db

unborn crest
lilac ibex
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yeah, so they just yoink mods and spread misinformation

drifting moat
unborn crest
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But what's the problem with db? I don't see anything wrong with it, there are just some limitations, but there are also clear advantages.

regal bolt
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Please, someone increase id amount from u16 to u32 inside engine and increase amount of ids in lua side

lilac ibex
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nope

drifting moat
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Innit?

regal bolt
drifting moat
unborn crest
lilac ibex
drifting moat
unborn crest
regal bolt
lilac ibex
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enough shrug

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not including those scam ass projects like r*dmp

unborn crest
lilac ibex
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where mp means u gotta spawn another npc and manipulate it through lua

regal bolt
drifting moat
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MO2 was made for a reason

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If everything were min-max optimized we would code in bits

lilac ibex
regal bolt
lilac ibex
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so be the change you want to see

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KEK aka fork modded exes, and try to increase ID limit

unborn crest
drifting moat
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I think if you do anything in tech there's a triangle.
Performance, Readibility/Maintability, Implementation speed. You don't need to max out all 3. Pick what's best for the problem at hand and move on.

lilac ibex
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or fork SoC sources - it will be easier than doing it for modpack

regal bolt
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a

scarlet granite
dire rain
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and u can do A LOT of thingis with this limit

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As lvutner said, don't there point on rewritte everything because the limit is enough, i don't see why u say that thingi because there several mods with 10000 bazillion maps and much more items than Anomaly while em have the same limit, sooo i couldn't see from where the limit isn't enough

fair canopy
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every single gun that drops in gamma has already been adjusted to point to the center of the screen

unborn crest
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Does anyone know what kind of bone damage was once fixed in gamma, which no one else has done?

naive snow
# unborn crest why is that?

If you want to see how troublesome is, pop on over to #╟⚒stalker2™-mods-making-discussion and see how awful merging multiple mods together is when everything is shoved into paks.
Grok's made test with negligible delta results working off .db archives vs free files.
Also the virtualization process of MO2 is barely an impact vs the practicality it offers.

last reef
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I was working on my fire rate mod and I noticed something weird: all the guns appear to shoot slower than their RPM fire_rate value. Is it true? Are all fire rates in the game being multiplied by 80% or am I schizophrenic? A 750rpm gun turns to 600, 600 to 480, 100 to 80 and so on, and I can prove it. Is there a setting somewhere that acts as a master multiplier, set to .8, and I'm the only one autistic enough to notice the guns are all shooting slower than they should?

radiant spear
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ayo peeps, have never 3d animated in my life before (2d scrub), can I animate weapons for the game with blender or do I really need to go through autodesk inferno or crack maya

radiant spear
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nice ty

unborn crest
naive snow
# unborn crest so db archives reduce weight, and there are no problems in unpacking them, and c...

But aside from minimal space saving, there's no actual performance gains.
You can't override files in DB archives (two files of the same name don't win conflicts, load order isn't handled the same. Clean files are actually less of a problem than DB archives. You could generate one gigantic DB archive out of all your squashed mods from MO2, but that means a static mod list. Not really pertinent to users and even less so to modders

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The on-disk memory savings aren't translated to less ram usage, in-case that was your point. Spending 30 minutes decompressing and recompressing every time you make a change isn't really a viable thing either

random fulcrum
fiery epoch
fair canopy
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yeah if you dont know idk either. every gun in gamma points exactly to the center of the screen now.

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i literally spent the last 4 months making sure they did

teal compass
fiery epoch
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i don't think your efforts have anything to do with the weirdness

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its as the if the gun is pointing slightly left of where the bullets are actually going

fair canopy
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its just perspective

fiery epoch
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i guess? but i dont notice that with pretty much every other gun

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or in any other game really

fair canopy
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trust me. it's aligned

fiery epoch
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it is, just tell my brain that lol

fair canopy
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nothing i can do about that other than stretch to gun into infinity for you

fiery epoch
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lol, now that is something i can do myself

radiant spear
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perspective is hairy cheeks in real life aswell, i could swear my brothers fake ar15 suppressor was way crooked when holding the weapon at ready and aiming. Some lighting shit

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also, would it be too funky to forego aiming animations, as in to have low ready, ready, and when aiming have the camera itself move to where the sights are visible?

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this whole moving the viewmodel to the centre needs to GO

fair canopy
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theres no benefit to that for how much work it would take to do

tawny prawn
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Is there a mod that makes the psi helmet wearable?

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and maybe gives it actual psi resistance

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or at least just the stat for keeping it in the inventory

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it would be cool if it can be placed in the headgear slot where the flashlight goes

rigid sail
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That would make the miracle machine challenging, to say the least. You'd have to rely solely on glowsticks.

full vessel
regal bolt
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how to downscale textures from 8k to 2k?

regal bolt
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someone have older ccon grass version?

toxic frost
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Does anyone know if there's a mod that introduces new anomalies that behave more dynamically or alters existing anomalies so they aren't static all the time? After putting a lot of time into Stalker games and mods, the threat that anomalies pose is something that you can often plan for or just flat out avoid. I was just wondering if anybody ever thought about making them a bit more dangerous/sporadic so that even experienced players would have to pay more attention.

I like how the Arrival Anomalies mod can make some of the anomalies much harder to spot or hear, but I don't feel like it doesn't scratch that itch necessarily. Maybe a static Electro anomaly could strike random locations around it within a 2-3 meter radius with electrical bolts or arcs every 5-10 seconds. That way it's still a threat even if you manage to wade through a cluster of Electros perfectly with the best detector revealing their exact location around you.

Additionally, I started thinking about this mod concept where a player may sometimes have to go to a location in a level for a basic mission, though, they'd potentially have to choose whether they'd want to navigate through two paths with different types of anomalies to reach their destination. That way anomaly resistances become much more relevant beyond searching for artifacts, as you might encounter situations where you'd prefer to take one path over another because you have better resistances for your chosen path.

I'm not exactly sure how this could be executed, but I thought I'd throw the idea out there and see if it catches anybody's attention.

full vessel
wicked latch
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hi folks, I'm trying to figure out how ammo check sounds are working in gamma. I have found that there is remington700_new_ammo_check.ogg but I can't figure out where it is used. If I open weapon ltx there are no references to thos sound file. do you by chance know where sound is referenced from?

regal bolt
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is there a command or mod that completes miracle machine and BS?

queen pineBOT
regal bolt
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thanks

radiant spear
fair canopy
fair canopy
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anomaly has many talented mod makers. the fact that no one has done that yet means none of them have found it any kind of useful to implement

regal bolt
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How does gamma store tons of mods if github repository is 10gb max

fair canopy
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gamma pulls them from moddb

regal bolt
trail sundial
radiant spear
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well, I might aswell stop talking and look into it

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maybe the lean, crouching and laying prone mechanic could be abused to make it work as proof of concept, or dig myself a fucking grave

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slight "crouch" in the x axis would be funny ngl

tawny prawn
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(talking about handpicking little adjustments and updates)

tame steppe
tawny prawn
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without updating whole game

tawny prawn
tame steppe
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it is quite a bit of work though

tawny prawn
tame steppe
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you have to download the file and set up the mod yourself

tawny prawn
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wym set up?

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install?

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or dltx

tame steppe
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I actually did this before to implement the anomaly field damage fix

tame steppe
tawny prawn
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i would like the armor changes

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he did

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to try them out

tame steppe
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if it’s a script then you can download the file and just set up the directory in an empty mod

tawny prawn
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i see

tame steppe
tawny prawn
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if not?

tawny prawn
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im kinda not updating gamma for a long time

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im on 0.9.4

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but not latest

tame steppe
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ohh I see

tawny prawn
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thats why i would like to try and hand pick the changes i like

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and implement separately

tawny prawn
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soo

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its possible if i understood?

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i just cant find the link

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for the page

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where he adds them separately

tame steppe
tawny prawn
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or whatever he does

tame steppe
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in development

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yeah so just download the file from GitHub and set up your own mod for the early armour changes peepoGlad

tawny prawn
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thanks

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@tame steppe chance of game breaking by doing these types of implementations?

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if its values in ltx i dont see how it can break but then again...its stalker xd

tame steppe
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back everything up beforehand though

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especially you’re saves

tawny prawn
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i can do user ltx

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and saves which i dont really care about

tame steppe
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okay maybe not everything just saves KekSkew

tawny prawn
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xd ok

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but if i make it a separate mod

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it should be as easy as turning it on and off

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right?

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i think

tame steppe
tawny prawn
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splendid

regal bolt
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Wouldn't it be better to improve vanilla gamma's gun quality, add 3dss and other patches to debug guns and spawn them on npcs so tons of guns will be usable and fresh-looking

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people add more guns but who will rework existing ones?

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I don't have much time on this

fair canopy
regal bolt
fair canopy
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And who's going to do all that work?

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Do you understand how much work it takes to make or source "better" textures. You aren't saying anything revolutionary. It's being worked on

summer stream
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that's why we have debug guns

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we either remove em from game entirely

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or put something else above em

fair canopy
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I already killed a bunch of debug guns that gamma doesn't use

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Why waste time with guns that gamma doesn't and won't use?

regal bolt
fair canopy
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Just to bloat the game more? That's what boss pack is for

regal bolt
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also talking about non-debug vanilla gamma's guns

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or Grok can remove all debug guns

fair canopy
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Or don't go pulling debug guns clueless

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Or better yet, learn to do it yourself

summer stream
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true!

regal bolt
fair canopy
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Buy the legit version. It's 25 dollars

regal bolt
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OOOOO

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wait, I can do something about it

fair canopy
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Problem solved. Now make us all those better guns you're talking about

naive snow
regal bolt
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will grok add them if someone make bc3 and bc7 texture variants?

fair canopy
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maybe if they're good and make sense and not just tetxtures for random debug garbage

naive snow
# regal bolt will grok add them if someone make bc3 and bc7 texture variants?

Unless there's a proven and noticeable quality change, no.
You can't recompress a DXT1 to BC7, there's no quality gain and you're just recompressing compressed data, with more artifacts.
If someone was willing to find the source files uncompressed and actually generate the full bump and bump# properly as an offset map, then you'd maybe make it worth it

regal bolt
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or am I wrong?

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new textures, new materials

fair canopy
naive snow
fair canopy
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its just that easy

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have it done in an hour and on my desk. i'll ask grok to put it somwhere

scarlet granite
naive snow
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You know, just do it, it's easy

regal bolt
regal bolt
naive snow
regal bolt
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we need new trees, vehicles, houses models

lilac ibex
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"we"?

naive snow
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Oh yeah just swap the models, easy

lilac ibex
naive snow
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No one thought of it before, or tried to

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Definetly didn't burn out multiple modders

fair canopy
naive snow
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The EA credit card (which is an actual thing without a bottom)

fair canopy
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better yet, lets get funded by the saudis pepelmao

naive snow
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That sweet petroleum money

dire rain
dire rain
gleaming kernel
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is there a list of credits / mods which have been incorporated into GAMMA Large Files & Weapon Pack?

summer girder
queen pineBOT
#

@regal bolt
Important!
Do not use weapons, armor, artifacts, PDAs, or any other items from the debug menu

🔸 These items may be test assets, outdated, or completely removed.
🔸 They lack proper 3D scopes, stats, animations, and balance.
🔸 This leads to issues such as misaligned scopes, broken parameters, crashes, and corrupted gameplay.

✅ Everything you need is already available in the normal game without the debug menu. Use only legitimately obtained items — this ensures the modpack works correctly.
If a bug or crash occurs with an item from the normal game, you must specify which item you used and how you obtained it. This will help support identify the problem more quickly.

⚠️ The debug menu is strictly for troubleshooting: testing quests, items, crashes, and technical issues.
If you spawn items from debug “for testing” or “for convenience” and then encounter problems, that is your responsibility. Support will not be provided in such cases.

ℹ️ The debug menu may only be used to fix errors, and only if the support team has given you specific instructions on what and how to do.

summer girder
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Simply don't

worldly fulcrum
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hi is there a mod that adds a Grenade Launcher like the one in the photos ?

naive snow
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It's on the read me file of the repo

gleaming kernel
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that's not all the individual addons which have been incorporated into the pack over the years

naive snow
regal bolt
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Is there a guide on how to paint it using different materials and textures and export into gamma? Something like: First, you import a gun into blender using a plugin, then you export it somehow and import inside substance, then paint it and export somewhere, etc.
Only found how to make a gun by LUN4TIC

random fulcrum
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muh realismo until you play with it and realize it'd be motion sickness central

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many such cases

naive snow
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You can follow pretty much any 3D gun modeling/texturing tutorial from Blender to Substance. LUN4TIC shows how to setup the weapon's armature and bones as well as weight painting. Which you should be able to just transfer if the model is identical in geometry

delicate ridge
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do i just switch the two lines to replace non-empty mag SKS Molot reload animation with empty mag SKS Molot reload animation?

regal bolt
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well, I tried to find any gun that needs to be fixed, well, almost every gun looks ok to me and I don't know how to improve them
yea, there're paint cracks and I can go and make a clean versions but, for real?

summer stream
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no u cant make them, bumps need to be fixed too ohtag

undone spruce
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Reimporting a gun for substance painter aint all that easy also

fair canopy
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You someone to waste their time fixing debug guns that dont drop?

regal bolt
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wanted to enhance guns textures/models , but I realized - there's nothing to enhance
btw, there's, but why bothering if guns look ok?

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maybe it'll be better to put new trees and vehicles in the Zone

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I mean, new meshes and textures

regal bolt
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but found out someone is already adding new trees meshes and that mod is private, idk if it will be released someday

dire rain
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Stole True Stalker assets and u will have a renewal of the meshes this year!

gleaming tide
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If you'd want to

summer stream
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yeah yeah go on gato

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free assets are mostly ass + you need to fix UE5 to X-Ray Monolith

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are you willing to do that

naive snow
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I mean you could talk a while with MFB or Huh to see just how ''easy'' changing a simple like trees or vehicles is in maps KEK

summer stream
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decompile the whole map
put it inside blender
put trees there
pray you didnt forget to put path to textures
put it inside sdk
do ai nodes(TEDIOUS AS FUCK)
pray it doesnt crash
crashes
repeat until work

naive snow
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Don't forget to rebake the lightmaps for 8 hours and making new UV2 sets for the new models

worthy harbor
drifting moat
dire rain
summer stream
#

what sdk

worthy harbor
summer stream
dire rain
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Tho, both of em already have their owns SDK

dire rain
summer stream
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ah

dire rain
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He's the less experienced in that group, and i know certain modder working on that

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so i trust on that the SDK will make map-modding smth better

summer stream
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honestly i'm not waiting anything from maps in anomaly ohno

dire rain
summer stream
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..i kinda dont get it but ok

drifting moat
#

Now. I think you should check these files out from the official GAMMA repository. The mod is included in there with almost the same name. The folder structure will be the same.

worthy harbor
# drifting moat Sure. Actually I think I know the exact files that concern workshop UI. https:/...

nice, thx, i already wanted to ping that i found this
https://github.com/Grokitach/Stalker_GAMMA/blob/main/G.A.M.M.A/modpack_addons/Serious Workshop optimization/gamedata/scripts/ui_workshop.script
can i edit directly the files in gamma repo? or i should do it through bence7661 repo?

GitHub

S.T.A.L.K.E.R. G.A.M.M.A. modpack for Anomaly. Contribute to Grokitach/Stalker_GAMMA development by creating an account on GitHub.

drifting moat
#

Oh wait you actually found and linked the mod already

drifting moat
#

I'm off to sleep. Good luck. You can still ping me, but I won't answer 'til tomorrow.

worthy harbor
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thanks bruh, appreciate your help. good night

undone spruce
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aperture sights kinda suck on this engine

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i hate obs

summer stream
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3 fps chad

undone spruce
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anyway, i'll go on with it

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those guns werent made to be confortable anyways

rigid sail
#

TBF, aperture sights on PDWs/SMGs have always confused me even IRL. Who needs that kind of sighting precision on something that's designed for close quarter, rapid reaction fighting?

IMO, for usability purposes alone, I'd cut the top off that rear sight, make it more of a notch sight. Bonus points if you make the cut super crude looking, to imply it was done by some gunsmith out in the field with a dremel or hacksaw or something.

undone spruce
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the draw animation wast shown, but that shitty holster animation is kinda good

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barely worked on it

fair canopy
undone spruce
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gape?

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make it bigger?

trail sundial
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Yeah make the rear aperture larger so the player can see more thru it

undone spruce
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nah, dont really like it

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but the idea of hacking a notch there is good

summer girder
#

A stalker would totally take a hand-drill and a vice to it

stoic maple
#

does anyone know where I need to go to find the tree textures?

lilac ibex
#

gamedata\textures\trees or smth

scarlet granite
#

Currently working on Rain Collectors. I LOVE BASE BUILDING

half cobalt
#

i have no clue how to mod but just honestly curious how models and stuff are aquired, mostly for just having a look myself or maybe for making suggestions to people that know how to mod

naive snow
strange grove
#

Is there a way to make guns semi-transparent when ADSing? To simulate aiming with both eyes open

lilac ibex
#

sure

#

SSS generates a mask for hud geometry (see deffer_xxx shaders), you can use it too

trail sundial
#

Is there any documentation on how to set up scopes/red dots to have switchable reticles?

dire rain
half cobalt
lilac ibex
#

tbh its pretty OK as long as you don't use TAA

naive snow
lilac ibex
#

not with current TAA; it already has problems to clean up IGN (including the variant with uv flip)

naive snow
#

You'd usually get some pretty horrible ghosting passing an opaque mesh in front of it, but since it's a hud element and in foreground peepoGlad

lilac ibex
naive snow
lilac ibex
naive snow
#

We've had this issue with dithered alpha cutout windows for a while with the horrible ghosting

naive snow
pulsar halo
#

how can i locate the pda animation .ogf files

tacit wind
#

Where can I adjust weapon upgrade stats? Found a bug with the ACE.

#

This can't be right

#

Also question - how easy would it be to make the high weapon tilt animation into the regular running animation? This weapon for some reason ends up in high tilt position after zoning.I think it looks pretty cool!

deep cedar
#

gyuz is there any way to edit savegames

lilac ibex
#

no.

deep cedar
#

so whats the best way to edit stats and skills then

naive snow
naive snow
deep cedar
fair canopy
naive snow
fair canopy
#

Descriptions and what actually happens are completely separate things

deep cedar
naive snow
deep cedar
naive snow
tacit wind
#

ah gotcha! Where would I go to fix the description?

fair canopy
#

Make a better gmtop

#

You'd have to look through the descriptions for the string

naive snow
#

It does the same for any of these:

    if    name=="prop_reliability"    or
        name=="prop_recoil"            or
        name=="prop_dispersion"        or
        name=="prop_bullet_speed"    or
        name=="prop_chem"            or
        name=="prop_psy"            or
        name=="prop_radio"            or
        name=="prop_thermo"            or
        name=="prop_electro"        or
        name=="prop_damage"            or
        name=="prop_armor"            or
        name=="prop_rpm"            or
        name=="prop_durability"        or
        name=="prop_inertion"        then
            value = value.."%"
    end
#

Using the direct sum value instead with a small loop of

         value = "+"..sum
    end

Spits out the correct number:

fair canopy
#

Instant qol

naive snow
#

Hmmm actually, the value and the RPM upgrades aren't the same, for example, that first upgrade in the tree has a value of +5, but the actual sum of the RPM is +38

teal compass
#

so it is really percentage or just adding numbers

naive snow
#

The display looks up the value, not the actual increase of stats

#

The second ace upgrade has a value or 60 and an RPM of +60 so they match up kinda

#

But Value isn't the cost, since it's already a property itself "cost"

#

Some of the upgrades have an actual value used, like for caliber upgrades "value = "7.62x54""

teal compass
naive snow
#

But the actual effect is always a sum+

#

The big thing is that the upgrade view only shows the first stat upgrade, not the entirety of the upgrade values.

teal compass
#

intersting

naive snow
# teal compass ah so its not like x1.60 the value

Nah, for example, the -3% recoil.
The value defined is -3.
but the actual effects are
cam_dispersion = -0.064
cam_step_angle_horz = -0.044
zoom_cam_dispersion = -0.025
zoom_cam_step_angle_horz = -0.06
inv_weight = +0.03

These probably amount to roughly -3% recoil, but you'd have to calculate according to the base recoil value of the weapon

#

More weight to the point that upgrade numbers are pretty much garbage

teal compass
naive snow
#

But a weapon using another weapon's upgrade tree like 95% of modded weapons? No, likely not

teal compass
#

I just didnt understand howto make custom ones and when I did I crashed everyone else's game lol

naive snow
#

Point in case, the first RPM upgrade of the Ace52 is saying +5%, but it adds +38 rpm, which is more like +6.1% off the 620 base RPM

teal compass
#

madgetype so if we being nitpicking enough every gun should have its own tree and stats

naive snow
naive snow
#

Not the easiest with multi effect upgrades, but for some values like RPM, doable

teal compass
naive snow
#

You could average out recoil, but meh

teal compass
#

seems more complicated to show the stats for recoil lol

naive snow
#

It is, because it's not a value itself like "recoil=", it's defined as the cam dispertion, step angle horizontal, zoom cam dispersion, etc

#

If you wanted to simplify it, you could apply the -3% to all of those values as once, but again, it's a big modification on how upgrades are currently calculated/applied

teal compass
tired drift
#

Can someone make rubicon surgery and spacemarine armor

tired drift
#

Can anyone tell me how to make custom armor?

#

like simple roadmap

#

never mind saw the pins

supple peak
#

How should i edit what each trader sells?

#

i unpacked and found the ltx, but i don't know how to make it into an override

naive snow
#

Managed to modify the read out values of the inventory upgrade system to display not only the Value but rather the RPM according to the ugprade type
Now you get to see how awful actual RPM upgrades are omegakekw

supple peak
naive snow
naive snow
tired drift
#

I never seen these files

supple peak
naive snow
naive snow
tired drift
#

Got a laugh out of me "

Disclaimer: If your addon has a single-word name such as Addon.zip or a zero-effort name such as New folder.rar, then this guide has nothing to offer you. You are already at the zenith of human annoyingness. You are the ultimate expert in irritation. We bow before your magnifinuisance."

wooden patrol
#

If I own GAMMA on GOG, what file do I need to open to manually edit the belt slots on an outfit I want to buff?

tired drift
#

fk man modding on linux is gonna be like triple difficulity

random fulcrum
#

not that big of a deal

#

there's also the more than certain possibility given all the methods to read and write to weapon stats that you could do this with every upgrade in the game

#

just have it actually apply the % increase/decrease listed in the value field in the upgrade's ltx

#

instead of whatever the fuck is going on in the actual changes

random fulcrum
#

the ergonomics mod also does this with handling

winter trout
#

I wanna start getting into making weapon mods, is it hard to get into or make a start?

naive snow
tacit fog
#

any tutorial video on how to animation weapon ? guys

tame steppe
# tacit fog any tutorial video on how to animation weapon ? guys

https://youtu.be/CBJp82tlR3M?si=l-V6pH525CypA0uV if you’re using blender I would start with this

In this tutorial I will show you how to get started with animation in Blender for beginners!
Note to viewers: In the new Blender update of version 4.1, the shortcut key for the insert keyframe menu has been changed to the K button.

Help support the channel:
• Patreon: https://www.patreon.com/ryankingart
• Gumroad: https://ryanking...

▶ Play video
#

Once you’re done with that or if you’re already familiar I’d recommend watching this through for some basics on a workflow for weapon animation https://youtu.be/ImV0knkwedU?si=DubDCqPuL_zw1ND2 though you can develop you’re own way of animating, just make something you can be proud of peeposmile

Listen to me grumble for almost 2 hours.
I ended up cutting away 2 hours of things I thought were unnecessary to show. Stuff like changing very minor details or adding very minor things to the animation. Towards the end I've cut more because that's mostly what I'm doing then. Hopefully you can learn something from this! Timestamps and download b...

▶ Play video
#

that’s most important imo

teal compass
tame steppe
#

you could also just trial and error til you make it KekSkew FAFO

summer stream
#

true

tame steppe
tame steppe
#

OGFs can’t have multiple omf references right? just wondering

rigid sail
#

They should? I haven't messed with them like that, but from my limited understanding (From getting my mod to work), this is how it works.

On launch, the game loads each .omf in alphabetical order, adding each individual animation contained within to a master list (Overwriting any with identical names based on alphabetical order).

When an .ogf (or anything elsee) references an animation, the game pulls that animation from the loaded list, without really caring what .omf it pulled it from.

tame steppe
#

The mechanism you’re describing is for hands specifically, I think. They have the motion reference anomaly_weapons\hud_hands_animation\ *.omf

#

the star meaning any named omf in that directory

#

which is why it seems it loads it to a master list, though that’s just for hands

#

though maybe I can use that * as well to reference multiple, I’m just curious if anyone’s tried it before…

rigid sail
#

That makes sense. Well, I don't understand why specifically the hands get treated specially, but it does track with the animation names at least.

tame steppe
rigid sail
#

Sure, but why not treat the hud animations the same way? The .ltx file references the hud animations in the same line as the hands animation, they could very easily just alter the hud animation names to be less generic and get the same benefits as the hands in terms of being able to easily add/alter specific animations with simple overwrites.

tame steppe
#

for hands it doesn’t matter since all hands have the same bones

rigid sail
#

That would make sense.

tame steppe
#

especially with what I want to do (adding one motion to a gun) kek1

summer stream
#

what an interesting set of words

#

doesn't like hands load every omf when you take out a gun

#

since it basically has the line for it where it loads every omf when it can

#

so guns are basically the same

#

IF

the amount of bones are the same, you didn't break anything while doing stuff

#

so reference to another omf will be like an another set of anims above others

#

just without adding to the same omf

tame steppe
versed bay
#

hello everyone, I have a question: how can I change my death message from "Game Over" to "Lost To The Zone"? I tried to look for a script or a config file in the GAMMA folder but I dont find one, I found in Anomaly folder the death script of modded exes for 1st person death, but there's no config for it.

trim jungle
#

Maybe in one of config files responsible for text? Probably in somewhere like configs\text\eng?

trim jungle
versed bay
#

using deathmessage would make the text overlaps eachother, for example, the Lost To The Zone text would overlap with Game Over since the positioning of the Lost to the Zone text is position to be in a collunm

tired drift
#

Does pavelblend not work on blender 5.0.1\

idle forum
#

where is the page to upload addon/mod on moddb/anomaly moddb?
edit: nvm found it, a small "+" button a right side of addon's headline.

warm forum
#

The Ruger SR-556 has no sound on mag check , how can i add my own sound ?

hoary cipher
full vessel
#

its kind of a shitpost but you can change the text to whatever you'd like

versed bay
#

lol this is perfect

fair inlet
violet aurora
#

hi guys i need help with my mod here is it 1. stalker_thoughts.script

English: Player's Inner Monologue. The player character comments on world events (combat, kills, reloading, anomalies, or low health) via on-screen text messages.

Russian: Внутренний монолог игрока. Персонаж игрока комментирует события в мире (бой, убийства, перезарядка, аномалии или низкое здоровье) с помощью текстовых сообщений на экране.

  1. actor_vocal_identity.script

English: Item Interaction Remarks. Adds text comments when the player uses specific inventory items like medkits, food, water, vodka, or lighting matches.
+3

Russian: Реакции на использование предметов. Добавляет текстовые комментарии персонажа при использовании предметов из инвентаря, таких как аптечки, еда, вода, водка или зажигание спичек.
+3

  1. npc_dynamic_chatter.script

English: NPC Voice Chatter. Forces nearby NPCs to occasionally speak (jokes, stories, grumbling) to break the silence in camps or in the field.
+1

Russian: Динамическая болтовня NPC. Заставляет окружающих сталкеров время от времени разговаривать (анекдоты, истории, бормотание), чтобы оживить атмосферу в лагерях и на вылазках.
+1

Key Features / Основные особенности:

English: Random intervals (1-2 minutes) for natural behavior. 50% chance for combat barks to avoid message spam.
+2

Russian: Случайные интервалы (1-2 минуты) для естественного поведения. 50% шанс реплик в бою, чтобы избежать спама сообщениями.
+2

#

all was made for me a gemini ai so but it works but need to tune the scripts and repair if need im not skilled hehe

nocturne rover
#

@full vessel i think you'll find it interesting
on topic of "Giving full auto to Double Barrel Shotguns"

apparently there's something fundamental related to WM_BM16 (the class that defines default double-barrels) and it's probably defined on much deeper level

This reddit post explains it quite well, and yes i did do the same steps like changing weapon class or defining fire modes - it just refuses to accept those
https://www.reddit.com/r/stalker/comments/1njrdgh/anomaly_modding_help_request_fire_modes_and_rpm/

file location: GAMMA\mods\71- Weapons Reanimation and Rebalance - Blindside\gamedata\configs\items\weapons\w_bm16.ltx

Reddit

Explore this post and more from the stalker community

#

not telling you to fix it or experiment yourself, it's just interesting how double-barrels are it's own unique thing from any other gun

#

seems like one needs to make a whole new gun and fake the double barrel action but give it an auto class (Assuming it wont run into issues of there being no Partial Reload anymore)

random fulcrum
#

wow it's the thing we talked about moons ago and also talked about solutions at the script layer without touching the engine

safe shadow
#

Guys how do I edit a mod that i downloaded? I want to rebind zooming in scope. My scroll wheel is broken and ruins my ability to play the game with any scope that has a zoom option

#

also, unfortunately unbinding zoom in zoom out via console doesnt work at al

#

all

naive snow
winter trout
#

So im starting to learn that making bump maps in gimp is not as easy as photoshop 😅

naive snow
#

Save your normal map and specular map separetly and use the software to generate the bump for you

winter trout
naive snow
winter trout
tawny prawn
#

guys what what is ammo elapsed?

ammo mag size is preety self explanatory but what is the first one and why does it share the same number value?

naive snow
tawny prawn
#

yukiz told me its a multiplayer thing and i shouldnt toutch it

#

you mean spawning in debug or in game?

#

because when i spawned both of them in debug it worked

#

so yukiz was right

#

unless it will spawn only 10 rounds in game? orrrr

#

@naive snow

tacit wind
#

Is there any mod that makes the PDA holstered once you switch to something else instead of reequipping it?

scarlet granite
naive snow
# tawny prawn ohh really?

It's the current amount of bullets in the weapon. The mag size represents the maximum amount of bullets the weapon can have. Reference the anomaly modding book or ask in the anomaly modding channels

violet aurora
#

Stalker Monologue Final Release 1.0 By me
Adds short, immersive text comments when using certain items – no sounds, no HUD spam, just thoughts.

What it does
When the player uses selected items, a brief line of text appears in the center of the screen. These are not full sentences, but short, worn‑out thoughts – the kind you’d mutter to yourself while bandaging a wound, lighting a cigarette, or forcing down a cold MRE.

All comments are in English, matching the atmosphere of a tired stalker, not a hero.

Supported items include
Food & drinks: canned food, MREs, water, vodka, beer, energy drinks

Medical items: medkits, bandages, antirad, psy‑blockers, sleeping pills, cigarettes, cigars

Gear: matches, watch, tent, sleeping bag

Features
No gameplay changes – only atmosphere.

Works with any modpack, including vanilla and FDDA.

Lightweight – one script, ready to drop into gamedata/scripts.

Modular – easy to expand or edit.

Done. Comments will appear automatically when using supported items.

Permissions
Free to Expand, edit, and use anywhere. yes included on moddb with your name

misty mulch
# violet aurora all was made for me a gemini ai so but it works but need to tune the scripts and...

because you made this with an AI, we don't know if you actually understand Lua, we know you definitely don't understand Anomaly modding, and:

So none of the advice we give is even comprehensible to them, and we can't ask clarifying questions like "why did you choose to write the function like this/implement a feature like that" because they didn't make any choices, and can't even really understand the question or advice.
I'm not going to respond further but we have a very dim view of people asking us to check their bot's homework for them.

violet aurora
#

man stalker monologue work 100 prcent if you dont want dont download but i was test every item when i was build it with gemini stalker monologue is final version and its work and sorry for my english iam european

naive snow
tawny stream
#

give me the cat…

trail sundial
#

Is converting fallout Nif to ogf something that can be done, or would it not be worth the trouble?

scarlet granite
tawny prawn
#

could you be more specific?

#

If i understood you correctly the
''ammo_elapsed'' is the amount of bullets in the mag after you pick it up of a dead NPC? or did i completely not understand this

#

since i didnt really get what you meant by ''current amount of bullets in the weapon"

trail sundial
#

modding book says this

#

so i guess just make them the same

naive snow
#

Spawning also means when it's in spawned in the NPC inventory or possesion, not just on dead bodies (which get emptied anyway via script)

#

Does this ever effect you? No. The only thing to keep in mind is if you lower the mag size, both numbers should be the same.

agile flume
#

I’ve seen someone recode the stalker code into c# and used it in unity. He even got the animations, how can I get the original scripts and animations? If anyone knows pls dm me

naive snow
frail flicker
#

If I wanted to change what the default settings are, and have them revert to my changes when I click default, in the in-game settings menu and/or mcm menu, what would that entail? Is it just a simple itx somewhere?

graceful delta
#

Can I ask a simple general Stalker 2 moding question here?

trail sundial
graceful delta
trail sundial
#

In the stalker 2 section, literally right under this channel

graceful delta
#

I'm really not seeing it. Perhaps I need permissions or something?

trail sundial
#

Yeah maybe there's a role you need or something

graceful delta
#

Hmm... I'll look through the rules. Thanks for the picture. At least I know I'm not crazy now for not seeing it. pepelmao

#

Found the culprit. For anyone reading this in the future: Go to -> Channels & Roles at the top -> Toggle on "Follow Category" next to whichever channel in which you might be interested. PepeHappy

scarlet granite
keen vector
#

ya'll know any way to modify what barrel conditon does?

#

or is it some xray fuckery that mortals cannot touch?

warm forum
#

is there a way to change the loot table ?

#

like changing what kind of Upgrade kits spawn

tame steppe
# keen vector ya'll know any way to modify what barrel conditon does?

i mean, if im not completely wrong, the damage calculation (which takes into account barrel condition in the script) for GAMMA is handled in grok_bo.script in GBOOBS / G.A.M.M.A Close Quarter Combat. im pretty sure because i tested if this is the right script by making it so barrel condition doesnt affect damage and it ends up working so you can try to edit this. Though you will need scripting knowledge depending on what you want to do, if you just want to remove the damage multiplier from damaged barrels its really easy even for a non scripter but anything else may be harder

#

also jam chance comes from wpo

next wasp
#

Does anyone know what the mods for gold and silver bars are called?

lilac ibex
#

shadow of israel modpack iirc

next wasp
barren pilot
fringe latch
#

I there a way to change/edit the loot in stashes?

rough lion
fringe latch
#

Thanks will do

rough lion
#

Like Stash Overhaul

fringe latch
#

Yeah sumn like that alr overhauled the starting gear now wanna do the stashes

agile flume
#

I got the files and they all work, but I cant get the .anm files to work in blender. I used an addon for blender that lets you import Xray engine files. It works but the animations don't

lilac idol
#

anm files are used for camera animations (which you need an empty with a camera for iirc) and some other universal anims stuff

agile flume
#

oh, so none of em are like for the enemies? Like the bandit walking animations

lilac idol
#

those are omf files

agile flume
#

ohh

#

I tried it but still no luck, this is the error message :
AttributeError: 'Action' object has no attribute 'fcurves'

#

The error message is longer but discord won't allow me to send it all cause it's too long

lilac idol
#

was the ogf's armature active while importing it?

summer stream
agile flume
#

yea I think so

summer stream
#

i think

#

i had the same problem on my side

agile flume
summer stream
#

yeah 4.3 can work

agile flume
#

did it work for you?

summer stream
#

yeah for 4.x blender version it's fine

#

5.0 is broken for some reason

agile flume
#

okay, i'll try it

#

thanks!

agile flume
agile flume
#

what

agile flume
#

oh I found it

worthy harbor
#

Im planning to do some changes (or try something) here: https://github.com/Grokitach/Stalker_GAMMA/tree/main/G.A.M.M.A/modpack_addons/Serious Workshop optimization/gamedata/scripts

i'm gonna clone repo and what's next when i edit *.script file? is there any compilation? test editor so i dont need to run whole game?

GitHub

S.T.A.L.K.E.R. G.A.M.M.A. modpack for Anomaly. Contribute to Grokitach/Stalker_GAMMA development by creating an account on GitHub.

naive snow
worthy harbor
naive snow
worthy harbor
fair inlet
naive snow
worthy harbor
fair inlet
worthy harbor
fair inlet
#

if possible post it in mods posting I guess

worthy harbor
#

thanks guys

warm forum
#

Guys i have a lore based Question, which faction should start with a Backpack and which without ?

#

my first thought would be that only Renegade wouldnt have a Backpack at the Start

#

and maybe UNISG idk..

dire rain
full vessel
#

bandits should have extra huge comically stupid backpack for stealing max number of items possible

#

extra trench coat pockets and cargo pants and a side satchel for additional thievery

warm forum
#

😐

green root
#

What mod causes the armors to have different move speeds? That's not a default stat you can modify in an ltx.

naive snow
green root
#

Yeah found it after I searched movespeed instead of... move speed...

gleaming kernel
green root
#

The worst part is I tried move speed, move_speed, even used the find in file function in notepad++ to find the same things. But never tried just... movespeed. Nope, space had to be there in some form.

naive snow
pastel bison
#

hi Guys, where can I find modding guides for Anomaly? I'd like to create my own character with a simple questline.

scarlet granite
pastel bison
green root
naive snow
#

Why are you even touching the armor balance when we're so close to the armor rework dropping?

iron heron
deep cedar
#

hello i want to increa caary weight boost on drug_booster(gerkules)

naive snow
iron heron
deep cedar
#

@naive snow sorry for ping but may you could help me with my question ^
i want to increa caary weight boost on drug_booster(gerkules)

deep cedar
naive snow
deep cedar
#

i tryed to modify this one but it had no effect

naive snow
green root
# naive snow Why are you even touching the armor balance when we're so close to the armor rew...

Long story short, I play another stalker game that I really enjoy, but absolutely hated the way the devs decided to balance the PvP/movement/gunplay/gun progression. So I thought of how I wanted it done, and decided to use gamma as the test bed. Figured it wouldn't be too hard to learn.
So far I've reworked... npc to player and player to npc damage calculations, armor/helmet balance, arti/belt attachment/pelt balance, weapon recoil, and have it all packaged up. I actually asked Grok if he was interested in it but being I am doing this so close to his rework he wanted to stay on his path.

I asked if I could release it when I'm done and he's cool with it. Several of the scripts are using his base script and just modifying how it's all calculated in the backend.

#

The last thing I'm stuck on if anything is LMGs. They're kinda hard to balance, since my damage is primarily based on caliber. For bolt actions I just used their hit_power as a modifier to buff their damage, but I don't want to do the same for LMGs because it would be just a damage nerf. Ideally, I want to make it so their ineffective unless crouched/prone, or if standing and wearing a powered exo suit. Just don't think such a mod exists yet.

ancient bridge
#

Hi, I need a hint: when creating an artifact in the game, by any means, be it an anomaly or from a corpse, I need to call my own function. Where should I put it?

naive snow
tawny prawn
#

does anybody know where to find the blue bic lighter animation for campfire from western goods?

robust lily
#

I’m on mobile right now so excuse me if this is explained in the files, I just am curious and can’t get to a pc for like 5 more hours.

How exactly does the min and max weight of a stash work? If both are way higher does it just increase the amount of items and higher quality items that can spawn in a single stash?

barren pilot
hoary cipher
green root
green root
#

The enhanced recoil: gold is actually a rework of groks enhanced recoil script. Which since you mentioned it had an exo check, I decided to check groks original script. Turns out grok already does apply the exo modifier, but not the same way.

turbid lily
#

correct me if i'm wrong but are there new materials in gamma ?

#

materials as in materials\\asphalt kind

steady apex
#

@undone lily you can optimize it a lot by iterating actual stalker objects, in your main for loop in calculate_rankings in pda.script

for i, _ in pairs(db.offline_objects) do
        local se_obj = sim:object(i)
        if (se_obj and IsStalker(nil,se_obj:clsid()) and se_obj:alive() and se_obj:community() ~= "zombied" and se_obj:community() ~= "trader") then
            -- Check if object has a story id, if it does they are probably unique
            local sid = story_objects.story_id_by_object_id[se_obj.id]
            if not (sid) then
                t[se_obj.id] = se_obj:rank()
            end
        end
    end

#📢development message

undone lily
light plank
#

Hello! Where i can find a file with armor immunities (The degree of damage to armor from different types of damage)? In the standard build

light plank
misty mulch
queen pineBOT
#

@light plankUse the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods.

strange grove
#

Is there some kind of guide on making shaders? Not even sure if that's the right phrase tbh. HLSL seems similar enough to C that I can work with it pretty easily, but I have no idea how to actually make shaders for anomaly.

Maybe there's some kind of "example shader mod"?

lilac ibex
#

making shaders
what kind of shaders? do you need to draw ur shader to offscreen texture?

strange grove
lilac ibex
#

it's just alpha testing

#

for resolve you'll need fullscreen pass

lilac ibex
lilac ibex
#

other than that, you won't find any tutorials/examples

strange grove
#

Weeelp, seems this is gonna be a lot of stumbling around in the dark
Thanks for the help anyway!

lilac ibex
#

it is; better learn d3d12 and dont waste your time on xray engine

lilac ibex
#

@warped trail since i dont reply to any of xray related dms anymore, you'll get an answer here.

[...] using the tonemap function in common_functions.h but it doesnt cover some stuff like puddles reflection ,camp fire ,anomalies and sun color . the tonemap is applied to the rest of the screen 
so maybe its missing tonemap function call in some combine phase idk , do you know where i should look for that ?

can't speak for es/sss/whatever else was packed into your modpack, so i'll go with OG pipeline:

1accum stage - sun & local lights
2combine1 stage - ambient light, fog, tonemap (+autoexposure)
3forward render - particles, glass
4-N combine2naa - apply bloom n some other effects

i guess you render ssr after forward pass which makes sense, cuz you can reproject it in combine1.

so what you can do?
a) read es/sss code once again, and replace aces functions one by one (tonemapping is applied twice in vanilla; sky and opaque geometry [combine1])

b) store everything in hdr buffer (r11g11b10f / rgba16f), and do tonemapping last (combine2naa in vanilla).
this way you apply ur transform to final frame, including glass/particles/water.

warped trail
warped trail
hoary cipher
#

Tbh an list of every actor slot would be helpful peeposmile

undone lily
hoary cipher
deep cedar
#

hello what file i need to edit to change map icons

balmy idol
#

I wanted to ask if you know a way to add a folder into MO2 instead of a zip file
So that way I can actively work on a mod instead of having to zip it every time

rigid sail
#

Not sure what you mean. You only have to zip it for installing it the first time. Once it's installed, you can just right click and choose "Open in explorer" to find the folder it's in, and alter the contents. Then just hit "Refresh" in MO2 to update it.

You can also just drag and drop a folder into the /mods folder and hit "refresh", that will also work for "installing" a mod (Though if it's not yours, the standard install method works more consistently due to FOMODs).

balmy idol
#

Ah ok, I didn't know it kept the files as open folders. Thanks!

surreal aspen
#

do we know if any mod creator is working on NPC ai overhaul?

hoary cipher
dire rain
surreal aspen
dire rain
balmy idol
#

Anyone know how to make a FOMOD or whatever it's called?

#

Just a basic checkbox thing

#

Like the one for SSS

tame steppe
drifting moat
# balmy idol I wanted to ask if you know a way to add a folder into MO2 instead of a zip file...

In MO2 there's also an option to install an empty mod. Then you can right click on it and open in file explorer. After that just work on your files in that folder directly. No need to "install" every time.

When MO2 installs it basically just unzips your folder (of course it's a bit more complicated with fomod).

So just open/edit/swap out your files directly inside the MO2 folder. I even initiate my git repos there when working on a mod.

balmy idol
#

I've been working on this:

winter wraith
#

preferably one that can be powered by a magazine power supply and has different modularity

stoic pendant
lilac ibex
sinful wasp
stoic pendant
#

ah

#

thank you..

misty mulch
stoic pendant
#

I suppose it would be polite to ping them ^^ @simple scaffold if you're interested, I did some profiling and optimized SortingPlus' inventory open sort on gamma by an order of magnitude at above link

scarlet granite
fair canopy
#

Did you post this in the anomaly discord before?

scarlet granite
fair canopy
#

Nice. I saw someone else post something similar over there. Can't wait. I want my guns on display lol

naive snow
#

Nice alternative to the gun racks furniture

teal latch
#

how do i change the price of certain items?

tawny prawn
scarlet granite
scarlet granite
hardy hound
#

does anybody have a yt tutorial for applying weapon animations to another ogf?

lilac idol
#

I think one of frosty's guides covered that (the ones about porting and allat)

nocturne rover
#

how do i increase the "number of items crafted" here
x_matches is firestarter, need the recipe to craft more than 1 if its possible

#

how it looks rn

nocturne rover
#

good alternative, i was hoping i could make 2 firestarter sets per 1 recipe for same amount of resources

hoary cipher
#

Is it possible to spawn other items on NPC spawn then just weapons and grenades?

teal latch
#

do i change item prices in the game folder

#

or is it in the game mcm

misty mulch
# teal latch or is it in the game mcm

you have to alter the cost parameter in the item's config file. you may want to learn how to use the DLTX method to selectively overwrite configs. my guide on that is pinned here

#

remember that Hard difficulty has a x0.75 multiplier on profit and x1.25 on cost from a trader, so multiply your planned cost by those to get your desired target value

hushed portal
#

can I commission someone to make a mod like fair auto complete but one that actually works?

#

spent 5 hrs trying but my dumbass is too dumb

naive snow
hushed portal
#

Like task gets cancelled if not done by player/companion

#

For that “immersion”

rigid sail
#

That would be difficult to track in a way that won't have weird edge cases. Like, you're hunting Fleshes, and while chasing them they wander into an anomaly field and die that way.

Or a bandit clear quest by the Train Hangar pulls in some locals to help out, and they score the last kill.

naive snow
hushed portal
#

Is it possible to do smt like complete iif player/companion kill it?

hushed portal
#

I am trying to mod it like pda interactive since any task accepted there cancels if someone else does it

naive snow
hushed portal
naive snow
#

So just find the task ID and white list it, there's a whole MCM setting for it

hushed portal
#

fk ur right, imma do that, u know where i can find task id?

naive snow
hushed portal
#

ya lol i thought it for the auto complete part

hushed portal
#

so it is only for auto complete part and not the kill tracker part lol fk me

gritty orchid
#

Hey guys, I have installed FWP but I don't see any new weapons in my game? Any idea why?

gritty orchid
rigid sail
#

Dunno what to say, I'm not in his discord but I can send messages. Did the thread fill up again?

deft ivy
#

How can I increase the inventory refresh time for merchants? The economy settings don't seem to be working.

strong vigil
misty mulch
stoic pendant
#

Is there some drawback to using the lua require in mods? I don't see it used in many mods

odd loom
#

Should I add more part?

random fulcrum
#

i'm in both groups, i've enclosed entire script files in an if statement that maybe could've been replaced by a require line

stoic pendant
#

I thought it would've just been broken but seems to work just fine. Maybe it's because .scripts are already loaded globally so it's been enough of an encapsulation mechanism?

random fulcrum
#

IF that's how it works i haven't even done my homework and researched that

stoic pendant
#

I wonder if it breaks the load ordering somehow? or has engine level effects if suddenly there are a lot of dynamic modules being loaded

random fulcrum
#

can only guess because anomaly doesn't have a profiler

#

or not that i remember

sudden inlet
brave kernel
#

Wanted to take a peek at the bo.script for damage values and damn, I didn't realize characters had these many regions to hit

random fulcrum
#

there's absolutely no reason to have all of them get a unique multiplier when they could be grouped into larger parts like idk have both arms + hands + fingers as an "arms" multiplier

#

instead of having the upper arm take more damage than the lower arm and the hand and the fingers etc

brave kernel
#

Yeah it's weird having every bone for the model have its own dmg mult lol

The fact even the EYELIDS are there is amazing kekg

trim jungle
#

That would make for one hell of a VATS mod

gleaming kernel
#

GAMMA VATS would be crazy

#

Just need a proper name for it hellonewstalker3

trim jungle
#

GATS

pulsar willow
#

i wanna make more crafting recepies, but i don't understand where to find names of the items the crafting files uses, like i tried searching "x_detector_simple"(for example) in every files in anomaly folder and in my mods folder, but it only appears in said crafting files

trail sundial
#

Should be the same as the names for those items that show in debug item spawner

pulsar willow
#

huh, seems to be the case, but with x_ added at the beginning

naive snow
#

It's also written in the header comment of the craft.ltx where all the recipes are:

; ATTENTION: the reason why there is a "x_" in the start of craft items names is to avoid an issue with configs reading by the scripts
; if you use 2 craft recipes for the exact same item for example, the reader will take one recipe and ignore the rest
; to avoid this case, you put 2 strings of anything before the actual name, here i used "x_" and "y_"
; example: if you want to use 3 recipes for the geiger counter in one section, do something like this: "x_geiger_dead" "y_geiger_dead" "z_geiger_dead"
; Otherwise, put "x_" or anything and move along. Just always remember to use 2 digits only and nothing else
; this is a stupid yet simple fix
pulsar willow
green root
agile phoenix
#

is there any mods mixing ru/ua with english voicelines for mercs?

deft ivy
scarlet granite
#

Now got two kinds of weapon displays (pistol and others) and headgear displays. 🙂 Making hideouts look like an actual lunatic lives there. Thinking about adding shooting range stuff now. Maybe a way to shoot pop up targets and get a score on a computer.

#

Currently implemented:

  • Hideout cat
  • Rain water collection system
  • Automatic gun turrets and nixie tube remote ammo displays
  • Alarm systems
  • Weapon pegboards
  • Headgear displays
summer stream
#

my man got so bored he made peak

scarlet granite
undone lily
# scarlet granite Now got two kinds of weapon displays (pistol and others) and headgear displays. ...

Something I had in mind: water and meat production using an artefact container built in the hideout. The meat spoiling code could probably be used > put a specific artefact in a specific container (Snowflake af_ice to produce mineral water, af_soul to produce canteen water, meatchunk to produce random meats) with artefacts degrading over time. Having the artefact displayed within the specific container would be super cool

#

Some other artefacts could produce other things, like metal scraps, wood, etc overtime

scarlet granite
undone lily
scarlet granite
#

Yeah I thought at least emission rain should be radioactive 😄

undone lily
#

(and it produces an important resource without any drawback, just make 50 of them XD)

scarlet granite
#

So you think a sort of chamber to place artifacts inside that generates the resources based on the given artifact?

#

Could also be really cool looking 😄

undone lily
#

What I always have in mind in terms of gamedesign is what new systems bring to the table and how it connects to the existing systems and gameplay loops

undone lily
#

I can make a table of resources per artefact if you want

#

And code wise it's mostly done already with the meat spoiling code

#

(just spawn item in the container based on a time diff, that's the only thing needed to add, meat spoiling code spawns item when it reaches 0)

scarlet granite
undone lily
#

(like, stay on cover, pop one, let it kill people, grab it again)

scarlet granite
undone lily
#

although the idea is very cool

scarlet granite
undone lily
north helm
#

Let them cookjokerge

north helm
peak salmon
#

Hey all, is there a way to make an armour use a different set of hands? I have Eco proto exo, with completely wrong looking set of hands. Is there a way to amend it?

sly orbit
#

Hey everyone, does anyone ever thought about the light adaptation of the eyes at night. Could it be interesting to have a mod that makes your brightness and contrast progressively higher after a certain time in the dark.

weak flame
#

Is there a mod which expands your uh…freedom of herbal use? IE: expanded cannabis, possibly some different strains? Or maybe a mod which just adds more medicinal things lol

#

I want to be able to make caffeine tablets especially. The fact I can distill coke and weed into Vodka but I can’t make caffeine tablets is wild to me

lilac ibex
misty mulch
deft ivy
peak salmon
sudden inlet
peak salmon
sudden inlet
peak salmon
green root
#

Anyone ever have freezoom move the gun and not reduce the FOV when aiming, but work when using alt aim or hipfire? - figured it out, apparently if you enable alt aiming, scope status defaults to 1 or something. added scope_status = 0 to the base ltx config and it works.

balmy idol
#

Cuz the textures currently are REALLY highres

rotund solstice
#

Hey guys, can anyone tell me where I can ask about Lua scripting for Anomoly? I have this small Lua script that works but I am trying to find some resource/documentation on what exactly I can extract from the db.actor object. Right now the only parameter I have successfully extracted was position like this:

local area = db.actor:position()
printf(string.format("! [DATA EXTRACTOR] Position: %.2f, %.2f, %.2f", area.x, area.y, area.z))

Returns something like this:
! [DATA EXTRACTOR] Position: 38.09, -8.30, 18.15

But I can't figure out anything else. Not even like your character name or faction. I got position just by typing things and the intellisence or whatever suggested position so I tried it lol

green root
rotund solstice
#

Bruh almost all these links are empty lol

green root
green root
rotund solstice
#

hmmmm ok

jade onyx
rotund solstice
sudden inlet
jade onyx
#

lua_help contains the lua exports. Under the game_object class for example you can see position(), character_name(), character_community() etc

rotund solstice
jade onyx
#

it's not a pleasant read but afaik everything exposed to scripting from the engine is in there

jade onyx
#

ah yeah that'd make sense for all the extra things they allow

hollow heron
#

Wish these were publicly available (brainjacket vid has these)

rugged wadi
#

the reshade on the other hand might not be tho

trail sundial
#

Anyone know some good tutorial videos for animations?

tame steppe
hoary cipher
#

progress

scarlet granite
novel ruin
sonic spoke
#

hello friends, i have a very particular issue and i think i might have a solution for it.

i would love to use a scoped winchester rifle, but im on dx9 which doesnt support 3dss, which is required for the winchesters scope to work.

i was thinking that maybe its possible to gut the winchesters scope of its code, and insert the code from a dx9 compatable scope.

this would essentially give me a sidemount scope with dx9 compat.

am i delusional or is this doable?

lilac ibex
#

actually nvm, i thought u wanna port 3dss

sonic spoke
#

nah nah, all im asking is if its possible to jerry-rig a dx9 compatable scope for thw winchester

#

by gutting the 3dss version of the scope and inserting dx9 compatable scope code

#

my knowledge of coding and gammas inner workings are at dead 0

#

so thats why im here, i need help if this is even possible

fair canopy
fair canopy
sonic spoke
fair canopy
#

It's going to be replace the current dx9 patch

sonic spoke
#

this means you'll distribute it to whoever wants it? or will it be in a major update?

trail sundial
fair canopy
#

Except that won't make the model itself dx9 compatible

sonic spoke
#

what makes the model incompatable?

fair canopy
#

The shaders

sonic spoke
#

so would it just show up as pitch black?

sonic spoke
scarlet granite
fair canopy
sonic spoke
#

makes sense

ripe drift
#

Hey, does anyone know how to comment out old bas animation lines in the config files that cause ADS stutters with certain guns? Like RD47 / Draco etc? When you ADS, the reticle jumps a bit - known issue I think.

Also, thanks @sinful wasp for directing me here... apprreciate it!

crimson pawn
rugged wadi
#

isnt there a mod that allow you to turn in quests through the PDA? I remember hearing about t somewhere but cant find it

trail sundial
#

There's autocomplete, but it messes with how gamma generates stashes

rugged wadi
#

mod page says that its fulyl compatible with gamma

trail sundial
#

Compatible in that it doesn't cause bugs, but still has implications for the stash system.

For example. In vanilla gamma you never get a AW stash from cordon quest.

With autocomplete you could if your cordon quests complete while you're in rostok.

fair canopy
#

Then I'd have a hundred people asking why they can't see scopes on dx9

crimson pawn
#

Ah ok

mighty vale
#

the vector is real

#

now i can finally stop savescumming the control center 🥹

sudden inlet
mortal flint
#

so, apparently taking a psyhelmet from debug doesnt mean you can travel north

#

which script handles it then?

novel ruin
mortal flint
#

well thats a whole quest completion

#

but you need psy helmet to enter the labs, no?

hollow heron
#

Is there any mod that adds a time of day clock to the top right of the screen with no mini map? Preferably semi transparent but beggers can’t be choosers

#

Trying to go for a semi modern ui look

mortal flint
#

there is a watch mod

#

that just tells you time whenever you press its key

hollow heron
#

Preferably close to this image in a different game, where it’s on the top right

hollow heron
mortal flint
#

well not that i've seen then

balmy idol
#

MONKE

#

Also you could edit the watch mod to make it permanent

mortal flint
#

but actor_has_item scripts are ass

trail sundial
hollow heron
trail sundial
#

No idea

mighty vale
#

just pretend this is newbies chat

spice turret
#

Where/what file should I look in/at if I wanted to see what determines which mutants spawn where? Both to adjust for myself and to log it down.

#

Something under ZCP?

naive snow
spice turret
mental vale
#

@balmy idol In regards to CCON, I'd also recommend decomposing the bump textures into individual channels, downscaling them, then re-normalizing the normal maps before recombining. This mitigates lighting artifacts from downscaling. Re-compression introduces some new error regardless, but proper normalization keeps it from compounding into worse lighting issues.

summer stream
lean frost
sonic spoke
#

gamma is a modpack for anomaly, but is there more to it than just that?

sonic spoke
#

no this isnt bait, im basically just asking about the nuances of making gamma

sly orbit
green root
#

Hey, I have two versions of 0.9.4, I'm trying to take a pistol from pretty pistol pack, and add it to the newer version but it's position is entirely wrong. I loaded up each version and looked at the hud editor values for the older one, and matched the addon I made to put it into the newest gamma, but that didn't work. What's the best way to figure out the position? I guess something changed with the 0 position or something?

lilac idol
#

how did you "add" it?

green root
#

Copied ltx from the older version, gave it a custom name so it wouldn't override anything that currently exists, found all the aim/hud offset data in the original full ltx, and added it to the copy so it matches values.

#

I tried copying the hud offsets from one of the newer 1911s over to the m45 and it got closer, but it's still off.

crisp scarab
#

If anyone is interested I have a tool (script I made) fully automated and batch processes/optimizes character models in blender. (Could work for other models, never tried)

Hand of God — Feature List
∙ Smart Vertex Welding — Progressive multi-pass welding of duplicate vertices at mesh boundaries, filtered by bone weight and surface normal direction
∙ Boundary-Only Targeting — Only processes vertices on open edges, never touches interior geometry
∙ Head Protection — All head, eye, jaw, eyelid, and neck geometry is excluded from processing
∙ Decimation — Optional 10% body triangle reduction, AREF models auto-skipped
∙ Stump Capping — Seals dismemberment cut points on human models
∙ Bone Weight Normalization — Renormalizes weights after welding to preserve animations
∙ Texture Path Repair — Fixes broken material references on export
∙ Dry Run Mode — Full logging without modifying any files
∙ Per-Feature Toggles — Every feature can be independently enabled or disabled​​​​​​​​​​​​​​​​

How To Use

  1. Setup
    ∙ You need Blender with the OGF import/export addon installed (io_scene_ogf).
    ∙ Place the script somewhere accessible.
    ∙ Open the script in Blender’s text editor or run it from command line.

  2. Configure Paths
    At the top of the script, set your input and output directories:
    ∙ Input — folder containing your OGF model files
    ∙ Output — folder where processed models will be exported

  3. Feature Toggles
    All features are independently togglable at the top of the script:

  4. Recommended First Run — Dry Run
    Set DRY_RUN = True along with all other options except decimation. Check the Blender console output. It will tell you exactly how many vertices would be merged at each distance pass, how many were rejected by each filter. Nothing gets changed.

  5. Live Run
    Set DRY_RUN = False and run again. Processed models are exported to your output directory. Drop them into your game’s meshes folder and test.

  6. Second Pass (Optional)
    The first welding pass changes mesh topology, which can expose new boundary edges. Running the script a second time on already-processed models typically catches another 5-10% of remaining issues. A third pass yields near-zero changes — two passes is the sweet spot.

lilac idol
#

(if it's included there)

agile mountain
#

Shitton of text incoming, in 3... 2... 1...

#

||So you was warned, now to the point of my humble request.||

Can you please recommend some mods to me? I have many already, but I want to create ultimate pack and then grind Invictus (doesnt care about achievement tho, so no worry if mod breaks it, idc and do it only for my entertainment). Modlist goes bellow.

Mods I especially interested in:

  1. PDA notification customizer (not pda sounds, but notifications content: f.e. what types of messages I get on HUD, I want to make some notifs appear only inside pda "messages" section)
  2. NPC portraits overhauls (tried several of them, but pretty often was still getting NPC fraction icon instead of NPC model icon in pda notification, taskboard and inventory UI )
  3. QoL life features, ways to make game smoother in UI and UX. Good examples - craft from stashes, sprint cancel aim, tooltip control, etc.
  4. Immersion mods, from little tweaks like "barrels do no less than half of damage even in shit condition" (instead of dealing 1% dmg like its nerf gun) to big immersion overhauls like S.I.S.K.I. A-Life.
  5. Graphical mods. I already have latest sss, atmos, weather exp for atmos, arrival and complete texture pack, but if there anything to more improve game in terms of looks - sign me in please.
  6. More cool gameplay quirks and features. Dont care if it makes game easier (playing max diff with precise AI aim btw) or harder - the right question is will it make game more fun / immersive / diverse or maybe makes it less annoying / exhausting / dumb?
  7. UI customization. Im using Sota UI + custom loading screen. If there thing to recomend, I will be glad. Maybe egui? No dynahud tho (what is there to hide lol, map hides by default, hp is essential to be seen and thats it)
  8. Performance improvement. I use forbidden engine, ALAO, InventoryOpenLagReducerForGAMMA - what else I can add/tweak?
#

Note: BHSRO, Klondaik, FWP (or any other weapon pack), NPC retextures (and other graphical mods that requires new game), RE:done combat/maps/mutants is nice, but out of scope for now. Still will be glad to hear recommendations.

I know thats huge request, but if you read it to this point - thank you for your attention, your mods suggestion would be greeted. Please dont suggest touching grass or women: I already have CCon and New Hip Model.

green root
lilac idol
#

pretty reanimated pistols

green root
lilac idol
#

and how does it look in game

green root
#

These are the original values, looks normal in the old game. In the newest version if I copy this 1:1 the gun is in my chest.

lilac idol
#

you have to make your ltx overwrite those

green root
#

But I'm still using the colt base.

lilac idol
#

oh nah nvm yours has a new section it can't be a replacer messing with it nvm

#

can you show a comparison between the 2 guns rq