#β•™πŸ–‡mods-making-discussion

1 messages Β· Page 131 of 1

brave tartan
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so I created it wrong or named

teal compass
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idk have to check the ogf

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idont have pc right now so alchem might save u

brave tartan
teal compass
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what bone does armature have

brave tartan
sonic bolt
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open the dropdown of brewed_coffee.ogf.001

teal compass
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yeah that one

sonic bolt
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that should show the bone

teal compass
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it has to match the bone in that

brave tartan
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its bone01, so I rename mine to same?

teal compass
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yes

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Change from bone to bone01

sonic bolt
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Weird, coulda sworn I added a bounding box

brave tartan
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still same error cannot find root objects

brave tartan
sonic bolt
brave tartan
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like click on armature and then export or what

teal compass
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yes

brave tartan
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oh it works

teal compass
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click the armature and export ogf

brave tartan
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why πŸ˜„

teal compass
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xray

brave tartan
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Im confused af xD

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why clicking armature thats Inside model works but model itself doesnt πŸ˜„

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wtf

sonic bolt
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Well without anything selected blender has no idea what you want to export

brave tartan
teal compass
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because its just how it works

teal compass
# brave tartan

some part of your mesh have no vertex group for the armature

sonic bolt
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You didn't actually assign the vertices, on me for not explaining

sonic bolt
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Click the Card Mesh
Press TAB
Ctrl A
Press Assign

teal compass
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Edit mode btw

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yeah that

sonic bolt
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1 puts you into Edit Mode

teal compass
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Yeah just noticed😭

brave tartan
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clicking nay of those does nothing πŸ˜„

sonic bolt
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What does nothing? Clicking assign?

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If you click select and all the verts highlight then its properly assigned

brave tartan
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clicking 1 doesnt change to edit mod (did manually) clicking ctrl a does nothing

teal compass
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Oh god

sonic bolt
teal compass
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What is wrong with this😭

sonic bolt
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Just highlight all the vertices and then press assign

brave tartan
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I jsut clicked select>all that worked πŸ˜„

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and then assign let me see

teal compass
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So somehow your shortcuts doesnt work

sonic bolt
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Screw it, here it is too. I'd like to continue teaching so that its a learning experience

brave tartan
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yeah idk why I remember using it before πŸ˜„

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I clicked assign lets see if it saves

sonic bolt
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The only thing that's weird is that the bounding box doesn't seem to save itself, might have to ask Athi

brave tartan
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okaaay saved with no pop up errors. lets see in game

sonic bolt
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If you are still in edit mode you should be able to press select and it will highlight the vertices

brave tartan
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let me see in game xD

teal compass
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πŸ™

sonic bolt
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If only Blender was more similar to Maya, I'd have 5x of an easier time trying to mod KekSkew

teal compass
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but

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its free

brave tartan
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yeah it works but its black πŸ˜„

sonic bolt
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But the time needed to familiarize myself with it is agonizing

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I'd talk about textures but that might be another can of worms

teal compass
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or texture assignment problem

brave tartan
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I mean inside blender it looks fine :/

teal compass
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yeah

brave tartan
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and I think need to place it horizontally not vertically πŸ˜„

teal compass
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where is the texture files anyway

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and where u assigned the path to

brave tartan
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  1. I copy pasted path folders from brew coffee basically and assign same path inside config.
lilac idol
teal compass
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u assigned the credit card with coffee’s texture?

brave tartan
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no I just copied path to have correct folders

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I gotm y own dds textures

sonic bolt
teal compass
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ok but but do the paths match

brave tartan
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okay now that I think. I didnt assing path to the texture naywhere πŸ˜„ but I dont remember that coffee had it assigned too

teal compass
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it should be assigned to have textures

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u can check it in ogf editor

lilac idol
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looks funny

brave tartan
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which is inside gamedata/textures

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uv also looks finely assigned

teal compass
sonic bolt
brave tartan
teal compass
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Can u show the path

brave tartan
teal compass
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just wonder if its the texture it self or something

brave tartan
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p.s. indeed tab works but not 1 πŸ˜„

teal compass
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It should be models/model or something I can’t remember

brave tartan
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yeah I seen example it was that I can replace it or need to do it in blender?

teal compass
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just change it in ogf editor

lilac idol
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you can just change it in ogf editor

teal compass
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save

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done

brave tartan
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okay but so I know any ideas why its that and how to properly assign it in blender?

teal compass
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I forgot where it is but just change it in ogf editor works

brave tartan
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whatever let me see

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if it works will try to assign height,metalic,normal ect to it mby will work πŸ˜„

teal compass
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U d have to make those into bump

brave tartan
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oh right forgot

teal compass
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since xray uses a different way for textures

brave tartan
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damn, nah wont bother πŸ˜„

teal compass
brave tartan
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yeah I forgot its ubmps

teal compass
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Yeah its a credit card i dont think it matters lmao

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not like u d see it closely

brave tartan
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it fall under ground mby I palced it too low πŸ˜„

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what is that orange one

sonic bolt
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Me spreading misinfo caught

sonic bolt
teal compass
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bone

brave tartan
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it should be together with creditcard then?

sonic bolt
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Ideally yes

teal compass
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yeah

brave tartan
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hmm how do I rise it

teal compass
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or else it might float

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uhhh just move the armature up

sonic bolt
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Weird, I put my card right on top of the bone and it didn't fall through the ground

teal compass
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hm

brave tartan
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I select armature theres no "move" arrows

teal compass
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on the left there is arrows button

lilac idol
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world collision isn't related to the bones but the collision boxes themselves

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and before you ask i don't remember how it was done

teal compass
brave tartan
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I mean yeah I selected move tool I can move the card but not bone

lilac idol
teal compass
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I d just make gun from hud to world and their collision is fine

lilac idol
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ill do some small research and see if i can find anything relevant

teal compass
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that one works for me

lilac idol
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pics i found from blackgrowl regarding collision boxes

teal compass
lilac idol
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its done in the thingies at the bottom to the right

teal compass
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I see

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didnt even notuce that lmao

lilac idol
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me neither

teal compass
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but then I didnt do it but world collisIosn still works fine

brave tartan
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aaaaaaaaaaaaa still falls udner texture of the ground

lilac idol
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probably because your world models were inherited from another one?

teal compass
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Yeah

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its brewed coffee

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idk how its placed

brave tartan
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yeah Ill put it up a bit and see if it works at all

lilac idol
brave tartan
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and this two miserable souls here sitting trying to help me. Thanks btw!

brave tartan
teal compass
teal compass
lilac idol
brave tartan
lilac idol
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i'm personally clueless about this so i'm just looking for info

teal compass
brave tartan
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I made it this high its still not visible

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mby that models/model is a problem?

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w8 I missed bone will try with it

teal compass
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idk if its shader name wrong or something

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u can just click any ogf and copy their shader name to the card

brave tartan
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yeah its models\model for coffee too

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with bone it didnt appear either

teal compass
brave tartan
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let me try default to see what happends

teal compass
brave tartan
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idk Im going crazy its a progress but not one I wanted πŸ˜„

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nope still udnerground I guess

teal compass
brave tartan
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I visibly saw it falling under the ground πŸ˜„

teal compass
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probably just collision problen

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and idk much abput collision at all since I inherot from other world models

brave tartan
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yee I tried placing sofa and dropping it on top of it. visible it was higher than the one on the ground (held F to highlight text name) I removed sofa and I saw it falling under

teal compass
brave tartan
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I mean mine should be inherited fro mcoffee no? πŸ˜„

teal compass
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I'm absolutely clueless at this point

brave tartan
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noticed that when I do it vertically and leave default instead of models/model and drop lots of it some of them stays on the ground although black

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aaaaaaaaaaaa

teal compass
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so models/model doesnt work?

brave tartan
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have no idea. Im super lost wanna cry ahahhaha πŸ˜„

teal compass
brave tartan
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heres file if by any unholy means someone would help me out I would apreciate it alot. Im out to sleep its already apst midnight, spent last5 hours for nothing πŸ˜„

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I did it

brave tartan
teal compass
teal compass
brave tartan
# teal compass sure

I kick coffee megu out, imported money stack, and did all the same things but with it instead of coffee mug. excat same. and it works

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smth about coffee mug is broken

teal compass
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🀣

brave tartan
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edited bone and model a bit assigning it to 0 ground (Z) both as they were floating a bit. now will have to make 3 separate textures for it. and maaaaybe explore the way of bumps ect just for fun

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but thats gonna be asking the man the legend Huh? to help out setuping that auto bump maker program πŸ˜„

teal compass
amber agate
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how does one change the gameplay difficulty and also how does one lock the settings as a script

wanton topaz
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Alright guys- hope someone could advise me. I'll keep it VERY brief: Just how difficult is it to create a new Map Level for GAMMA please? I have a LOAD of custom structures and assets I've made over the years for the Stalker aesthetic and am starting to consider to get them added as a mod basically. Thanks for ANY advice/help with this. Just as a small example- these are a few of what I've got:

#

I work in the games industry so am more than familliar with levels/maps processes etc etc, but have ZERO xp when it comes to Stalker GAMMA/Anomaly.

dire rain
wanton topaz
dire rain
wanton topaz
dire rain
# wanton topaz AH ok, good to know. It's such a shame- I've got loads of textured models just s...

But if u want try make a new map i recommend check this:
https://anomaly-modding-book.netlify.app/
https://www.youtube.com/watch?v=RJpyP-oJ0LM

Anomaly Modding Book

Introductory book for S.T.A.L.K.E.R. Anomaly modding

Hello everyone! It's been a while since I uploaded my last video. I was playing around with the SDK as of late, and wanted to make a rough video on it since It's relatively new. This video like most of my videos, I made mostly for me, and really only gives a rough introduction into the tool set. I still hope you found it helpful in some cases re...

β–Ά Play video
zenith rapids
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Anyone know what the correct syntax would be to add a red dot to a pistol that can't normally have one?

teal compass
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if not its more than syntax or whatever

zenith rapids
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I would assume not. It's the sig p220 XXX

teal compass
zenith rapids
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ew, not looking to get into blender or nothing.

teal compass
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then I'm afraid thats not possible

summer stream
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shrug
that's the price you need to pay to get sum stuff in-game

teal compass
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blender is the only way

zenith rapids
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Right on. No worries. Just thought I'd ask.

teal compass
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or other modeling softwares but yeah

summer stream
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it's for funnies

teal compass
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u have to edit the mesh since the scopes are acutally just changing to a different gun mesh

teal compass
summer stream
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truth

teal compass
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I never used it so I wont say its bad

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its just not ready imo

zenith rapids
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Right on. Well, thanks anyway.

teal compass
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πŸ‘

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juan did a simple 20 min tutorial so its not super hard

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but still ur choice

sonic bolt
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if only optic patches was as simple as adding a line PepeHands

teal compass
zenith rapids
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Ugh, I wish.

teal compass
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I wish the system is like scope attach to bones and stuff

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instead of the changing whole mesh

summer stream
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MAS is basically doing that but eh

teal compass
summer stream
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main problem is that there's a bone designed to have scopes

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that no one basically uses

teal compass
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but its not the norm right now

teal compass
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or it can be any

summer stream
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wpn_scope only

teal compass
summer stream
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engine would have seizure if it used different bone

teal compass
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then like 80% of animation I touched doesnt even have that

sonic bolt
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the 3dss bone is named something else right?

teal compass
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only exception is the len

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it needs to be assigned to be bone other than wpn_scope

sonic bolt
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huh, I recall changing the wpn_scope bone to the lens bone

teal compass
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yeah basically that

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but u can make it any really

sonic bolt
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so theoretically if MAS used the lens bone it'd technically work better?

teal compass
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like for mp133 I did recently, it has a stock bone

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and use this stock bone as len hider totally works

sonic bolt
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I remember athi or frosty's guide saying that a non-moving part can be used as a bone, and the wpn_scope is the easiest choice

teal compass
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not sure how that works

teal compass
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since engine is using that bone for something

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it will be hidden all the time

junior zenith
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anyone know how to replace outfits with specific models from a mod?

summer girder
brave tartan
# teal compass it will be hidden all the time

Im back xD high. got a small questions. I did make bump and bump# using chainer, I can just assign them to the model inside blender right it wont scream that theres more than one texture?

teal compass
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u just name the texture and it will work

zenith rapids
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Ok so I created a DLTX and I'm modifying The Paragon of Freedom Exo (svoboda_exo_outfit). I want to increase the balistics resistance but when I do it doesn't take effect.

sonic bolt
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maybe its still being overwritten, add more z's to the mod_system_dltx

brave tartan
# teal compass no?

like I assign base color named same as bumps but just with _bump and its auto pick it up fro msame folder?

zenith rapids
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Hmmm, I guess I could. I'll give it a shot. Right now I have it as mod_system_zzzzzzz_outfit_speed.ltx

sonic bolt
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huh, that's a fair amount of zs as is, I have a mod that changes armor too and it only needs like 6 hmm

zenith rapids
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Very curiouser

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curious*

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maybe my line is bad. What did you put in as your parameters?

sonic bolt
zenith rapids
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Ok, thank you. I will look into this and try it out.

visual gulch
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Not sure where to report bugs when you have the discord newbie role, but: the currently shipped modlist.txt contains a typo that causes a mod not to be activated in MO2:
+DarkasleQif's and iTheon's Parts Condition Color Thresholds Changes

The Q is superfluous in the first name and while the mod is downloaded, it won't be activated.

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be nice if someone forwarded to where Grok would see it

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wait, maybe this is from github and I can submit it as a PR

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it is, so nvm - I'll submit it as a PR

brave tartan
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hello, Im trying to assign new sound to an item, I got .ogg, mono channel, 44k heres lines Im using ( basically copy paste from working item just renamed), what Im missing for the sounds to work?

use_sound = interface\items\creditcard
snd_on_take = interface\items\creditcard

misty mulch
#

big shoutouts to the multiple times a mod has changed pos/moved/been deactivated because of a double-space issue

visual gulch
sonic bolt
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Are there any mods that add carry handle scopes for the M4 like these two? Want to make 3DSS patches with them

verbal siren
next zinc
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does anybody have a link for SDK that its not in mega

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holy shit I hate mega

orchid agate
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question

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what does the on timer 500 500 and 9000 do in this case

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this is the script in desman metzgers horror overhaul

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the one responsible for the x-16 alarms

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are the looped sounds on a timer?

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or is there a timer for each lever?

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oh wait is that due to the fact that in anomaly you can still get uncalibrated helmet?

quartz hill
orchid agate
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right

vagrant chasm
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guys i have this mod to open backpacks like a.r.e.a... how do i add a shotcut to it? because i have to right click the bakcpack and open it every time

topaz barn
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Hello there guys, is it hard to add scope/attachment on already done mod of VZ 58 ? Or if could someone just give me a little guide how to do it. I would like to modernize it.

topaz barn
slim falcon
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Hello all. Could someone adapt this to meet the BHS standard?

topaz barn
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Question, any idea why i dont have X-ray options ?

teal compass
wicked latch
#

hi guys, there is [mag_50_762x51_drum] awailable for sale from traders but no [mag_50_762x51_drum_hinge]

first one is for SA58 and second one is for SR25 and similar. Is it possible to fix it for traders somehow? Looks like mod maker(s) has forgotten to update trader presets and allow buying mag_50_762x51_drum_hinge

Mod is called "429- The Covenant Weapon Pack 3DSS - Andtheherois & TCWP Team" and file with mags is called "mag_large_drums.ltx"

I just don't know where [mag_50_762x51_drum] is injected to traders inventory, otherwise I can probably do the same for [mag_50_762x51_drum_hinge]

celest forge
teal compass
wicked latch
fair canopy
wicked latch
# fair canopy Context menu in game

I know ids of the mags. I don't understand how they are injected into trader inventory and why one is available and second one is always missing

fair canopy
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Because I only made one available because you can retool it to get the other. There's no point in cluttering the trader inventory

#

It's just an ltx that adds the mags to the traders

wicked latch
slow bolt
quartz timber
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is there a way to make a mod that would classify zombified not as mutants? for the sake of tasks, so you don't get them in mutant hunt quests?

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or maybe there is such a mod already?

unborn crest
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I'm updating the textures of the terranes for bright summer options, will it do?
new

unborn crest
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I also found this texture option

unborn crest
unborn crest
topaz barn
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Could someone help me make it work ? I am not that good. This is my first ever try in Blender and i would love to add modernized VZ58, just adding attachments from BaS, but i'm not sure if it's going to work.

slim falcon
flat plinth
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Hi can anyone help me with changing mod settings

I'm trying to make rank gain for player about 1.5x
I see Gamma has 161 - Improved player and companion ranks ... mod that has no setings in MCM
I went to its folder and found gamedata\configs\creatures\game_relations.ltx

Can I edit the below in the ltx file with notepad to 1.5x its values and rank progression will increase for companions and me?

[rank_kill_points]
novice = 10
trainee = 25
experienced = 50
professional = 85
veteran = 130
expert = 200
master = 300
legend = 500

slow bolt
#

literally open any existing texture and draw over it

orchid agate
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idk if its me being weird but this has always resembled an atom picture in a weird way

timid shuttle
#

Maybe some of u can help me. I use mag mods and I just wish to change the "put (mag) in loadout" bind from ALT to CTRL

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its not possible thry MCM, I bet its in one of those scripts. of mag redux

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but I cant find it

naive snow
#

I might be misrembering, but I think CTRL might be one of those restricted key in the inventory UI

next zinc
#

Im always getting this verrtex error

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but the vertex is there

fair canopy
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Did you assign the actual vertices

next zinc
#

oh

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Now I did it worked

teal compass
next zinc
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now lets see in game

teal compass
#

πŸ‘

next zinc
#

How do I fix rhe bones being so far away ?

next zinc
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nvm I got it

zenith rapids
#

Anyone know why the AK12 Swamp Thing crashes the game??

zenith rapids
#

Whoops sorry. I meant AK 105, but thank you.

quartz timber
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is there a way to make a mod that would classify zombified not as mutants? for the sake of tasks, so you don't get them in mutant hunt quests?
or maybe there is such a mod already?

junior zenith
#

yo anyone know how to convert from OBJECT TO OGF

tidal thunder
#

where is this? oh nvm

zenith rapids
#

Anyone know of a mod that lets you put down a campfire?

untold marten
#

Hellowz, in magazine mods, the guns spawn with full mags.. is there anyway i can modify that.. so on a new game, the wapon that spawn.. to not have any magazine. .of it it has a magazine.. to be empty?

orchid agate
summer stream
#

what did he even mean??

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to not have ANY ammo inside of it or what

orchid agate
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idk either

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and I play with mags

zenith rapids
#

My God. That almost made me have a stroke.

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I just want placable campfires.

untold marten
#

Yeah, I want, in a new game, for the weapon you pick to start completely empty. I’ve already figured out how to remove the extra magazines you get, but the weapon itself still comes with a fully loaded magazine.

zenith rapids
#

Could just sell all your stuff...

orchid agate
untold marten
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And just for the actor, ofc.

summer stream
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yeah

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what do you think

untold marten
#

F πŸ™

naive snow
zenith rapids
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Yeah I had just realized a while ago.

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Thanks, tho.

calm kernel
#

Guys, what I have to do to get rid of furniture in trader inventories? Tried many options and this shit still spawn there. grrrr

flat plinth
#

Hi guys
Rank System in Gamma seems to be borked

  1. There's a mod 161- Improved player and ... which is supposed to overwrite rank rewards by the ltx file
    But Gamma Economy has the same ltx file and overrules it in priority by default
    That file handles rank rewards for stalker kills
    (So any changes would have to be made in Gamma Economy not that file)
    Possibly Gamma Economy should let that file have higher priority

  2. Mutant Kills, Task rewards etc. rank rewards I'm not 100% about - but seems to be in game_statistics file
    But even that is borked
    As in both Gamma Economy and the 161 mod the file lists mutant kills as 50 and tasks as 100 but mutant kills give 3 and tasks 7 or so
    I'm not sure where these values are coming from

Combined these two issues make it so that rank system is borked and

  1. Player will rank up much slower than intended/written in mod files
  2. Killing stalkers only gives good ranks while all other Anomaly rank rewards are relatively non rewarding in Gamma
    All other tasks give rewards as base Anomaly but only stalker kills rewards are increased while rank caps are increased
naive snow
naive snow
#

Alternatively, create your own DLTX to remove the sections in each trader's section

flat plinth
naive snow
flat plinth
# naive snow Create your own copy of game_statistics.script and modify in there whatever you ...

Thanks!

But therein lies the issue

The game_relations.ltx contains stalker kill rank rewards and the winning conflict file gives the latest values and can be edited or switched with my mod

But for mutant kills, tasks etc. it seems to be in the game_statistics.script file apparently but the values ingame do not follow it
ex. tasks is 100 but ingame is 7
mutant kill is 50 but in game is 3

I'm not sure where these values are coming from since it's not from the game_statistics.script
(whose values are reasonable tbh)

seems like a bug or maybe a different file?

naive snow
flat plinth
queen crescent
#

Ok, here we go... bit reluctant to ask this tbh.
I would like to get into modding; i'm good with 3D cad, can program a little, but never put that into anything gaming related. I would like to start "small", with adding lasers/grips etc. to already existing weapons (learning proces is more important to me than the end result). if I wan't to learn how to, what would be a good way to start?

summer stream
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it's not that hard

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you can start with basics on blender

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there's also a lot of basics about modding for stalker

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We're modding a Sig Sauer P210 from purchase of the model to shooting it in-game. The guide is structured in 5 parts, covering the following topics:

00:27 intro
01:36 tools of the trade
03:30 content overview

Part 1: having a plan
04:01 intro to planning

Part 2: editing textures
06:57 intro to textures
29:27 thm files

Part 3: working on mesh...

β–Ά Play video
queen crescent
timid shuttle
#

About WPO and weapon unjam. A question/call for help maybe?:

In gamma version the bind is moved to keybinds, so I cant add a modifier (like ctrl, shift, alt) or better yet double tap (which I really would like πŸ™ I am very used to use it)
Is there a way to change it? I have the "older" version. I might just replace it, but perhaps it's not that hard to change the script? And leave the original (gamma) WPO version?
It all boils down to "a_arti_jamming_mcm" and I know that cause I literally swapped this file with the one I have (older/newer, I think... just different, this one has bind in MCM and it's very configurable; the bind I mean) and it worked, but its a bit messed up.

Both scripts seems easy, short. I am just not good at merging them :/ Maybe it would be easy for somebody here?? And it would really improve my experience.

orchid hill
#

Hi i have few questions regarding gamma, and modding. I have little to none knowlege about stalker engine and all my coding experience consists of few mods to minecraft i made back in 1.12. Is it possible to change how "jam probability" works, or does it connect with to many other systems, so changing it will break the game or require to much effort?

Rn, how jamming works seems really daunting, and new-found broken gun is mostly useless. Would it be possible to make guns have "progresive" jam probability? Let's say while reloading or shooting "timed shots" (second or two between each shot) gun is really unlikely to jam (2%~5% for even most broken pice of crap). Likewise, while blasting full auto gun will almost always break.

Something simillar could be applied to armor (i don't know if it already is, still playing on outdated version). While fully fixed, durability would decrease super slow (up to 85%, so armor woudn't need patching after every single encounter). With every % below 100, getting more vulnerable to damage.

nimble vortex
#

I am getting a fatal error crash on load whenever I change the "Photo of a Loved One" picture texture. Has anyone else had any issues with that mod?

calm kernel
#

You're legend

quasi narwhal
#

he is....

hoary cipher
#

what are all the bone areas and names for your player? rn i have
[11] = true, -- spine
[12] = true, -- spine1
[13] = true, -- spine2
[14] = true, -- neck
[15] = true, -- head
[16] = true, -- l_eye
[17] = true, -- r_eye
[18] = true, -- eyelid
[19] = true -- jaw
[20] = true, -- clavicle
[21] = true, -- l_upperarm
[22] = true, -- l_forearm
[23] = true, -- l_forearm
[33] = true, ?
[34] = true, ?
[35] = true, -- r_forearm
[36] = true, -- r_forearm
[46] = true,

#

does it follow a normal scheme or is it all custom for anomaly/gamma?

summer stream
#

it all follows normal scheme

#

anomaly is a mod for CoP

#

so you don't need to change anything

dire rain
summer stream
#

mod on mod on mod

#

yeah yeah

calm kernel
#

Guys, how can I edit the outcome numbers for harvesting wood with an axe?
I'd like to make some changes for amount of wood you get and food/water you spend on it. Right now harvesting wood is just cancerest thing in GAMMA. It's absolutely unprofitable

hoary cipher
naive snow
#

campfire_placeable.script has the actual times based on which weapon is used to cut the wood.

local axes = {
    ["wpn_axe"]    = { degr = 13, item_to_use = "itm_xcvb_1", minutes = 90},
    ["wpn_axe2"]   = { degr = 9, item_to_use = "itm_xcvb_2", minutes = 61},
    ["wpn_axe3"]   = { degr = 5, item_to_use = "itm_xcvb_3", minutes = 45},
    ["wpn_knife9"] = { degr = 5, item_to_use = "itm_xcvb_3", minutes = 45},
}
calm kernel
naive snow
calm kernel
#

Thanks

naive snow
#

Welp the things you learn, turns out the sledge hammer is way more efficient at chopping wood.
Axe2 is just an empty, it's not a real weapon, just a copy of the Axe, with no distinguishable way to know if it's the better one except looking at the debug name (it does chop wood better tho) while axe3 is the sledge, wpn_knife9 is the tomahawk

olive junco
#

How would I go about making a repositioning mod for a weapon

teal compass
tepid pumice
#

Hi, I want to try my hand at making an arena mod using the old x-ray multiplayer. Does anyone know if the code for that is still in x64 monolith before I dig too deep?

calm kernel
#

How to tune the inventory of every medic, mechanic and barman in GAMMA?
I can only see trade files of em in general. 'trade_generic_barman/medic/mechanic'. Need to add more personalization

quartz timber
#

is there a way to make a mod that would classify zombified not as mutants? for the sake of tasks, so you don't get them in mutant hunt quests?
or maybe there is such a mod already?

tender heron
#

Hi guys, was wondering if theres any PIP scope mods for gamma, and also reshades/graphical changes, is there any mods people reccomend for looks? I saw a few ray tracing esc ones in the mod posts, not sure how well they would work/look compared to a non RTX mod. Any ideas? thanks in advance ;D

cursive venture
#

ΠŸΡ€ΠΈΠ²Π΅Ρ‚!
ΠœΠΎΠΆΠ΅Ρ‚ ΠΊΡ‚ΠΎ ΠΏΠΎΠ΄ΡΠΊΠ°Π·Π°Ρ‚ΡŒ: я Ρ…ΠΎΡ‡Ρƒ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡ‚ΡŒ Π·Π²ΡƒΠΊ ΡΡ‚Ρ€Π΅Π»ΡŒΠ±Ρ‹ оруТия с Π³Π»ΡƒΡˆΠΈΡ‚Π΅Π»Π΅ΠΌ Π½Π° АК-12 2016 Π³ΠΎΠ΄Π°. Π’ Ρ„Π°ΠΉΠ»Π΅ ΠΊΠΎΠ½Ρ„ΠΈΠ³ΡƒΡ€Π°Ρ†ΠΈΠΈ w_ak12_m1 ΠΏΡ€ΠΎΠ±ΠΎΠ²Π°Π» ΠΏΡ€ΠΎΠΏΠΈΡΡ‹Π²Π°Ρ‚ΡŒ Π½ΠΎΠ²Ρ‹Π΅ ΠΏΡƒΡ‚ΠΈ ΠΊ Π·Π²ΡƒΠΊΠΎΠ²ΠΎΠΌΡƒ Ρ„Π°ΠΉΠ»Ρƒ, Π½Π΅ ΠΏΠΎΠ»ΡƒΡ‡ΠΈΠ»ΠΎΡΡŒ. ΠŸΠΎΡ‚ΠΎΠΌ Π²Π΅Ρ€Π½ΡƒΠ» Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΏΡƒΡ‚Π΅ΠΉ ΠΊΠ°ΠΊ Π±Ρ‹Π»ΠΎ, Π·Π°ΠΌΠ΅Π½ΠΈΠ» Π·Π²ΡƒΠΊΠΈ Π² ΠΏΠ°ΠΏΠΊΠ΅ Π½Π° Π½ΡƒΠΆΠ½Ρ‹Π΅, Π° Π½ΠΎΠ²Ρ‹Π΅ Ρ„Π°ΠΉΠ»Ρ‹ Π·Π²ΡƒΠΊΠΎΠ² ΠΏΠ΅Ρ€Π΅ΠΈΠΌΠ΅Π½ΠΎΠ²Π°Π» Ρ‚Π°ΠΊ ΠΆΠ΅ ΠΊΠ°ΠΊ прописаны Π² ΠΊΠΎΠ½Ρ„ΠΈΠ³Π΅, Π½ΠΎ Ρ‚Π°ΠΊ ΠΆΠ΅ Π½Π΅ ΠΏΠΎΠ»ΡƒΡ‡ΠΈΠ»ΠΎΡΡŒ. Π§Ρ‚ΠΎ я дСлаю Π½Π΅ Ρ‚Π°ΠΊ?

tender heron
#

My bad

eternal sleet
#

So, this may have been asked before, but I couldn't really find a decent explanation: Why do all the HD model packs seem to mess with more than just the models and their textures? Can you not just replace the original models with higher poly ones and call it a day? I'll admit my experience and understanding about modding this game is very close to zero so there's probably some reason I just can't fathom.

verbal siren
tender heron
olive junco
#

Is it possible to change the position of just the left hand for a weapon?

#

hud editor just moves both

#

afaik

olive junco
#

Meow

next zinc
next zinc
#

For now its impossible

#

Because both hands are 1 object

#

I think the only way to change just one hand is through reanimations

next zinc
summer stream
#

or editing the animation

ivory merlin
#

A quick question: Are RE:DONE mods safe to use? I started a playthrough with a lot of them enabled, played for a couple hours, then CTD and now my game doesnt start anymore.

ivory merlin
#

oops wrong channel, Thank you

olive junco
#

okayyy thank you xablau

next zinc
dusty wing
#

I am trying to add a silencer and laser to both of the L96 snipers (because i like them)
got the easy part done which was editing the config file so the guns accept the attachment in game and now sound silenced
however, i have no idea what i have to do to update the model, do i have to create a separate model with the silencer on or do i add it to the existing model?
and if that is done how do i tell the game which model to use? looking into other mods was unhelpful so far

also i can turn the laser on now but it does not show in game, what am i missing here?

sonic bolt
#

Make sure to do the object parent and vertex group assigning too

simple scaffold
topaz barn
#

Texturing part...i really need help here πŸ˜„

#

Any idea how to change gamma on texture ? i have the box for it, but i dont know where to connect it

nimble rain
#

Hello ! GAMMA Medication Balance -> gamedata -> scripts -> zzz_player_injuries
I try to change local "damagescale=0.85" To suffer less damage, But is this file activated? Because I don't see any change

nimble vortex
#

This crash error pops up any time I try to load the game when editing the photo from "Photo of a Loved One". Saved the .dds through photoshop, is it compressing it wrong?

#

Just wanna look at my cats in game

nimble vortex
#

for the Nvidia export?

summer stream
#

yeah you probably

#

saved it in the wrong format

#

BC3 or BC1 can be used but

#

it's mid for NVIDIA export

#

it has DXT5 and DXT1, which is BC3 and BC1, but proper format

young solstice
#

hey guys, i remember there is a way to add an exeption for some running weapon animations. Could someone remind me please?

nimble vortex
calm kernel
#

How can I make certain NPCs unable to talk with from X to Y timeline? I thought Semi-Radiant mod will help out, but you can talk with 'sleeping' NPC anyway

naive snow
woeful dragon
#

Anyone know what mod is handling base GAMMAs magazine size? I picked up the vntorez_isg and that thing clearly has a 45-60 round mag but in game its only a 30 rounder. I tried to change it in the w_vintorez_isg (I found 3 in my search of the files) but all of them only show ammo_mag_size at 10? Really confused as to what mod is managing that.

woeful dragon
#

hmm, I'm not seeing anything in dltx that should be affecting that

#

also, I was playing ironman with life granter and I was not able to find my current life count in the notes section of the PDA. Did that get moved somewhere?

naive snow
#

If you're not playing with mags, the ammo_mag_size is set to 30 in a DLTX, the mod-system_weapons_fixes_GAMMA

woeful dragon
naive snow
woeful dragon
lapis vortex
#

which ltx do i need to edit to change wpn_xm4?

#

wanna make it shoot faster

teal compass
calm kernel
# naive snow Add it to the list of excluded in Lower_weapon_sprint.script

Damn. I thought that finally able to fix that weird ass looking sprint animation of SVU by commenting off those lines in the file. But there's an issue with animations in general. When you start sprinting, actor rises his right elbow up very weirdly and only then lowers his weapon like if you hit the 'B' button

#

Sad. Very sad. I love SVU, but hate it in GAMMA just because of that sprint animation πŸ˜„

#

It's just soooo bad

#

I wonder if it's possible to bring back old animations without going through 10 DLTX files

lapis vortex
#

Lore accurate XM177.
Buffed fire rate to 900 rpm which is the upper limit of the real life version. Increased mag capacity to 28 rounds.
The XM177 was used in Vietnam, and soldiers often underloaded the magazines for reliability reasons, often loading them to 28 rounds.

#

I want to make the XM177 less ass, because there is no reason to run it over the M4A1, with the shittier optic options, slower firerate, and smaller mag capacity. Maybe I should raise it to 30 rounds, what do ya'll think

teal compass
#

clueless I just changed it to 30 rounds straight

lapis vortex
#

the 900 rpm melts people

woeful dragon
#

I think the stats are worse because I find those all the time. Only had 2 M4A1s drop

lapis vortex
woeful dragon
#

yeah, still carried me for a while

#

cool looking skin

lapis vortex
woeful dragon
#

for sure

lapis vortex
#

I wish the strap changed patches based on your faction

#

but that'd be hell to code prolly

teal compass
woeful dragon
#

yeah, that would be awesome. I actually think it would be cool if there was a skin mod for the different factions for weapons

lapis vortex
teal compass
#

I know its the reverse order

lapis vortex
teal compass
lapis vortex
#

currently it's a pretty forgettable weapon

teal compass
#

yeah I think it makes sense to be a higher rpm gun

#

but in cost of other stat loss

#

like accuracy and recoil worse than m4 and such

#

just my opinion

lapis vortex
#

the worse optic options REALLY drag it down

teal compass
#

and that's not a easy config change thing

#

because it including editing meshes

lapis vortex
#

yeah that's a whole blender and whole 9 yards

teal compass
#

there is tutorial on that but still depends on if people want to do it or not

lapis vortex
#

idk if MAS touches the xm4 tho

teal compass
lapis vortex
#

that mod is nice, but I run too many gun mods in my install

teal compass
#

literally me

lapis vortex
#

I can't live without Kmack's VSS or Meowies reanimation guns

teal compass
#

real

calm kernel
#

+1 viable 5.56 gun it's always nice

#

Gunslinger reanimation mods closed the road to G36 or SIG to me. I just can't play with those weapons because of that aiming animation thing

#

Only Thales, Steyr and M4s left for me

lapis vortex
wide hatch
#

hey boys! does anyone know how to replace inventory icons? I'm trying to put the medkits from the trilogy.
I downloaded a separate mod and edited it so it only replaces medkits,
but the icons don't change, and there are no conflicts in MO2
Even the icon mod from cr3pis doesn’t replace the medkits, everything else works fine
Maybe someone knows what the issue could be?

dusty wing
# sonic bolt You can basically just grab a suppressor from another model you like, position i...

Thank you for the help so far!
I imported the wpn_l96_sk2_hug.ogf and the timberwolf supressor, deleted some stuff (bones), set the parent and assigned the vertex group (see screenshot)
Then I exported the whole thing under a new filename and changed the config
Result was an untextured ingame model with a very nice silencer that was present whether it was installed or not (dang)
I figured if i saved it under the original filename it might work, which restored the textures but the silencer did not show up (double dang)

It is my first time trying something like this and my first time in blender so ihavenoideawhatiamdoing.gif
Is it possible to tell what i did wrong?

dusty wing
#

Okay I made progress!
I was editing the wrong file (103 L96 reanimation)
Editing the file in "410 3dss" did work so I can attach and remove the silencer correctly (yay)
This time i used the silencer found on the mcmillan tac700, which was easier and I did not have to delete anything (except the rest of the gun, lol)
However doing this resulted in a loss of all textures and I feel a little lost

Help is much appreciated πŸ™‚

faint sable
#

Be sure to be exporting in cs/cop with all boxes unticked on the right side during export

misty mulch
misty mulch
queen pineBOT
#

@wide hatch Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

dusty wing
faint sable
worldly spindle
#

which one of these is last in the load order? is there a better way to check?

#

i can just type the mod names in mo2 i guess but still

#

found it (game crashed)

simple scaffold
worldly spindle
#

ah i see, i will use that from now on

#

thank you

fair canopy
#

Fucking ugly cod rip

fair canopy
#

Imo it should have been an m16, not a worse m4

faint sable
#

I actually don’t get why that gun got added

#

It’s kind of ugly

#

Id rather prefer bo1s commando tbh

dusty wing
#

Last quick question for my L96 Project:
Laser is successfully added to model, shows up in game and can be turned on and off, I can see the beam leaving the gun
but there is no laser dot
what am I missing here?

faint sable
#

You forgot the laser mesh in blender

#

Every laser has a dot or box mesh at the very end of the guns setup in blender

#

Using y on blender to see the y axis and rotating it by clicking it again should allow you to see the dot mesh

#

If no dot mesh then you are missing it and need to add that mesh to the setup and save

#

If missing best to take another guns laser mesh dot and just put it on the gun you’re making

dusty wing
#

Wow that thing was REALLY far away πŸ˜„
Thanks again everything works perfectly, here is the result.. its a bit sad that the LAM is obscured by the scope, but thats a small price to pay

sour salmon
#

Yah lmao I remember last year I was adding the laser attachment and wondering why the dot wasn’t appearing

fair canopy
dusty wing
#

the M6C Socom Pistol (because it was one i knew had a laser and the mesh was easy to find)

#

i think that one does not come with gamma per default, but is part of juans lovely collection of guns

#

I assume any mesh with a working laser will do though πŸ™‚

#

on which gun do you want to slap on a laser?

#

I also managed to get alt aim working, values scraped from the McMillan TAC-50

tidal thunder
#

@hot salmon :> yay

lapis vortex
sonic bolt
lapis vortex
nimble vortex
#

Does anyone know the file path to the main menu music? I'm trying to swap it

next zinc
#

Is there any guide for making new ammo ?

calm kernel
#

How to add new dialogue to the NPC?

summer girder
calm kernel
#

Thanks!

#

Awesome

summer girder
#

@sudden inlet Any reason why the new notifications mod crashes? Manual reinstall didn't help the user, but disabling the mod allowed em to play afterwards

hushed robin
#

guys, does anyone know how to remove the blur effect in the slider menu?

flat plinth
#

hi can anyone help me?
I'm trying to make a mod where you can set in mcm artifact slot multiplier and efficiency bonuses or debuffs
like say edit suit artifact slots (double of original) while making efficiency of equipped artifacts (say half of original)

I managed to find a mod that adds a flat artifact slot bonus and edited it to add slots as dependent on original suit slots.

  1. How/Which functions do I patch for returning the efficiency of artifacts?
    How do I access the current efficiency of the artifact?
    (I know how to multiply it with the mcm factor)
hoary cipher
#

What would it take to make player models andaybe even npc skin change based on the gear they had equipped?

flat plinth
hoary cipher
misty mulch
misty mulch
hoary cipher
misty mulch
#

And swap between those.

hoary cipher
misty mulch
#

unsurprising given that most people are playing in first person and will never see the 3rd person model anyway

#

your choices are either "create a couple thousand models by combining all outfits/helmets/backpacks" OR "create a MAS-like system just for suits"

hoary cipher
misty mulch
#

well... MAS only exists because someone essentially made engine-level edits to allow for the possibility of modular guns.

#

as for "how many models would you need to make"... 6 backpacks x 21 helmets x 161 outfits = 20,286 different models

hoary cipher
summer stream
#

that would mean shit ton of ogfs

#

not skins

#

what do you mean

misty mulch
summer stream
#

do something like MAS

#

modular

#

but the pain is in the models

hoary cipher
hoary cipher
summer stream
#

depends

#

MAS works on bones

#

idk what about player models

misty mulch
#

either way, it's not as easy as your initial assumption that you can just separate out a "backpack part" and a "helmet part" and tweak positions

summer stream
#

truth

hoary cipher
#

Probably make the suit have a default style head and make every single helmet be an empty thing that would go over that

timid shuttle
#

yo, can I make it so tooltip appear a bit later? like u gotta wait a whole second for it to appear??
inventory items tooltip i mean

misty mulch
flat plinth
#

is there any technical reason why pelts and artifacts can only go upto 98% efficiency or can I mod it to 100%?

flat plinth
#

I fixed this mod - https://www.moddb.com/mods/stalker-anomaly/addons/enemy-marker-with-distance
Issues:

  1. Marking logic was wrong - Enemies which could see player were marked. Instead, enemies the player can see should be marked.
  2. There were frequent crashes.

Can/Should I upload this to the mods-posting channel so that other people can use it or is it not allowed since I fixed an existing mod?

ModDB

Extended "enemy marker" mod with distance and kind of enemy(optional). V1.5

hoary cipher
#

I'm trying to make a script where the minimap only appears for certain reasons but I'm having a hard time just making it so the minimap is hidden on game load any ideas?

sacred token
#

from here: https://www.moddb.com/mods/stalker-anomaly/addons/minimaptoggle

function toggle_mm()

    minimap_enabled = ui_options.get("video/hud/show_minimap")
    ui_options.set("video/hud/show_minimap", not minimap_enabled )
    local maingameui = ActorMenu.get_maingame()
    if (maingameui and maingameui.UIZoneMap) then
        maingameui.UIZoneMap.disabled = minimap_enabled
        maingameui.UIMotionIcon:Show(maingameui.UIZoneMap.disabled == false)
    end

end
#

@hoary cipher

hoary cipher
sudden inlet
summer girder
#

Here's what the player did directly after disabling the mod

sudden inlet
#

That weird but okay, will do another round of testing

next zinc
#

Guys

#

For creating a new ammo icon

#

Do I need a blender render or just a picture of it from internet ?

#

Nvm now I remembered that I need to make a model of it for it being able to become an item

#

Sorry !!

pulsar stream
#

Hey guys, I am trying to understand how GAMMA Rare Stashes Balance (treasure_manager.ltx) works exactly, since I saw these warnings in the console after receiving stash coords and was wondering if that was intended behaviour.

#

Is this basically how the respective items were removed from the pool for stashes?

#

I can find their entries in grok_treasure_manager.ltx but im still wondering why the warnings happen

faint sable
next zinc
#

Uhum

sudden inlet
summer girder
#

Should, yes

#

Unless moddb shits the best that exact moment but that's a separate issue

fair inlet
pulsar stream
#

Makes sense, so the warnings are harmless

#

I saw them when I was troubleshooting smth

#

and made me curious

#

Thanks

#

This specifically, but I understood its logic now

#

if it doesnt find any enemy factions, bandits in this case it wont generate the quest

#

but it causes a slight stutter in the task list upon refresh which made me want to investigate

main plover
#

What about 5.45 bolt action jokerge2

summer stream
#

long bow

#

from cod

main plover
#

idk never played bow

#

COD

#

kek

#

SSG-82 I had in mind

fair canopy
main plover
fair canopy
#

?

main plover
#

Or just for newbie confusion "WOW I GOT B TIER AK, wait it shoots semi auto sadge "

fair canopy
#

There's the adar. That's probably why

main plover
#

Fair

#

anyone made ruger mini 14?

#

I never use adar it feels wrong

lilac idol
#

yeah but it hasn't been posted yet i think

fair canopy
#

So then they haven't

lilac idol
main plover
#

hypothetically if someone already had model for it what anims would fit that bad boy jokerge2

lilac idol
#

if anything mk14 reanim probably

summer stream
#

nuh uh

teal compass
main plover
misty mulch
# flat plinth is there any technical reason why pelts and artifacts can only go upto 98% effic...

yeah, because the condition randomization scripts trigger when the artifact etc. hits 100%. This is because all items spawn at 100% automatically. The 98% cap stops it from being rounded up to 100%. And, no, before you ask, I do not believe there is an easy way for scripts to detect the difference between "newly spawned item at 100%" and "already existing item that is only now being brought up to 100%"

teal compass
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there is like a lockable artifact mod that u can lock a 98% to be 100% or somethingclueless

sonic bolt
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how do people get those little containers for kit icons?

teal compass
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some model

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could be from websites and such

eager wren
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Im trying to make a reposition for the grizzly detector so its held uniformly to the rest of the detectors but my ltx reposition file doesnt seem to overwrite the position

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I suspect its because the original position for the grizzly is in an ogf file, probably dev_grizzly_hud,

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I have no idea how I should move forward from here, any other reposition I've done has been fairly straight forward and I've never run into anything like this so any help would be greatly appreciated

lapis vortex
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How difficult would it be to make it so a gun spawns in the world like Kmack’s Terminal and Shiv? I wanna make his Survivalist’s VSS spawn in the Agroprom building

teal compass
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it explains pretty much everything and u can just replace the item and locations in it

lapis vortex
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sounds good thanks

teal compass
teal compass
lapis vortex
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Been needing a KS23 reanimation

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and a Butcher rework? dayum

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looks like another night of modding instead of actually playing tired

random flame
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@undone lily

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German SSG82

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only reason i know this fucking thing exists is we have one at work for some fucking reason

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nevere mind im fucking retarded i didn't see semi auto in the prompt. the autism took hold of me

teal compass
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ak545 exists

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in anomaly

celest forge
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And who is gonna model and animate that

random flame
teal compass
calm kernel
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Who df is this?

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It's not someone on main base in Dead City, so I'm just confused a bit

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Damn. Overhauling game economy is so tedious and complex shit... Never thought that before I started doing it

sonic bolt
calm kernel
swift swallow
summer stream
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better to wait for IWS to update

eternal sleet
sonic pagoda
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Please can someone recomend a good unpacker for stalker gamedata?
All the ones I find on google/youtube/reddit have trojans, and its tutorials from up to 13 years ago

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Why would you put trojans into an unpaker 😭 😭

swift swallow
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On your anomaly folder (C:\ANOMALY\tools) you can find a .bat file for unpacking. You just run and it will extract in that same folder

sonic pagoda
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Or do I need to pay

swift swallow
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Once downloading it, you can access the tool I mentioned

sonic pagoda
swift swallow
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It should be safe. However, it is for the 1.5.2 version of Anomaly, which is currently on the 1.5.3

sonic pagoda
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I am using the blender addon Release v2.38.2-PavelBlend/blender-xray GitHub

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But they said it works with anomaly gamedata too

swift swallow
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It should, as Anomaly is basically Stalker Trilogy assets combined and then some

swift swallow
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No problem! Good luck on your endeavors

sonic pagoda
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Why they put trojans everywhere,

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What do they expect to steal from Stalker Modders

swift swallow
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Bandits and Renegades doing, probably

sonic pagoda
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The poor stealing from the poor

sonic pagoda
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Pls can anyone tell if this is safe?

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Its someone's unpacked CoP gamedata

pulsar stream
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Question, does anyone know how to increase lua_gcstep value past 1000? For some reason it seems like the values work the opposite way, to me at least. Lowering garbage collection makes the frequency of stutters decrease (making them more noticeable), and increasing the value makes them more seamless, was wondering if I can make it more fluid by going above 1000. At 1000 when moving the camera you can still see them, by looking at a tree with the sky behind it for example
Edit: Found out how the values work, and why the frequency increases as you go up

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For experiment sake

pulsar stream
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After some research sounds like it would be a hastle and potentially lead to worse results

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might be hard to completely get rid of those micro stutters

dire rain
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The one that i like most can unpack several "formats" of files

sonic pagoda
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😭

dire rain
dire rain
dire rain
sonic pagoda
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✌️ 😭

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False positive?

dire rain
pulsar stream
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the comments

sonic pagoda
sonic pagoda
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But it would be cool if there is an official unpacker

dire rain
sonic pagoda
#

I also found this method:

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Unpacker Stalker Shadow of Chernobyl, Clear Sky, Call of Pripyat. How to proper unpack game archives DB, edit configs to cheat without crashing
Unpacker (converter): https://bit.ly/3HZOPBc
Cheat files (SoC): https://bit.ly/3LOFi24

More interesting video:
Livesplit tutorial: https://youtu.be/BLIOHYR5KQY
Secrets of stealth: https://youtu.be/il2M...

β–Ά Play video
dire rain
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and thingis like SUE2 and AXR tool thingis are probably better than thingis that GSC would have

sonic pagoda
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nice

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TYSM

dire rain
sonic pagoda
dire rain
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sooo i guess that is automatic (?

sonic pagoda
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2018 was 7 years ago...

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😭

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Roblox is 20 years old πŸ’€

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Roblox is as old as Stalker πŸ’€

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How???

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✌️

dire rain
dire rain
sonic pagoda
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Stalker really grew up with us

sonic pagoda
dire rain
eager wren
teal compass
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it might be overriden by other stuff if it isnt

eager wren
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ah, not as far as I know, wrote an ltx file

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And popped it into mo2

#

Adding more ! marks would amplify the priority if I recall right, right?

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Otherwise, how would I go about dltxifying the repos?

teal compass
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dltx files is mod_system_whatever

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and if u want to override it, u can z stacking(its kinda bad but works)

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so file name would be mod_system_zzzzzzzz_whatever

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so it will be loaded last

soft niche
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Gave the skills menu a face lift and changed tooltips/descriptions. I'm also making a patch for Skills Expansion 2.1 to have similar stat progression to GAMMA, but I'm curious why skills expanded is not included by default. Are there some incompatibilities that I am not aware of?

teal compass
raw basin
#

As a general question, is it possible to script an animation to start with a button press, and then stop at a key frame until button release, and then initiate a new animation upon release? I’m going to look into learning some scripting for this game to try and make a manual cycling framework, but I’m wondering if anyone has already tried and found any roadblocks I should watch out for when trying to break up an animation in this way

eager wren
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Thanks a lot for the help buddy

coral cloak
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how do you edit outfit/weapon stats? don't get the instructions for it

severe cape
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hello my good fellow stalkers, is this the right topic for ask or question for mods that goes in the game? sorry if im asking a stupid question, just a little familiarized with discord...

teal compass
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If u want to change something, yeah

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question about how a mod work also should be fine

severe cape
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im asking if theres some way to start the game with less items than the min and/or no money, knife only to start or somn like it... i like to play limited lifes and no items, but dropping all and spenting all money just pokes my patience sometimes. i know its stupid stuff, but, if that mod exists, would be nice to have it

sonic bolt
tidal thunder
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has anyone made a snip of code to dismiss all followers?

olive osprey
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anyone know if theres a mod that adds the remington r11 rsass?

unique rampart
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Are there any mods that touch the textures of things like the computers/pipes/science decorations, mainly in the undergrounds?

Or are these "baked in" level assets like the weird tree stumps in Cordon?

unique rampart
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Think they're 90% ground and house textures like most (also where I learned of the stumps lol)

sonic bolt
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What determines a texture's reflectivity? Meowie made a glass texture for me a while back but it seems shinier than before. Dunno if it was before SSS23 came out

lilac idol
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red channel in the bump

sonic bolt
lilac idol
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gimp or photoshop

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any image editor will proabbly work

sonic bolt
lilac idol
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the way i do it is by selecting the red channel and then edit it using levels

sonic bolt
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oh so like this?

lilac idol
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well i do it differently but that works too

sonic bolt
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Hope it actually works pepesludge

tropic cosmos
#

Hey fellas I'm trying to add some modded weapons to new game loadouts, but they aren't showing in the selection menu. I'm sure it's something real simple I'm doing wrong, but can't figure it out as I followed the structure of FWP's starting loadout ltx, the images attached were me testing to see if this one gun would show

quartz hill
tropic cosmos
sonic bolt
#

uhhh for textures there should be a list of these right?

main.dds
main.thm
bump
bump#
bump.thm
bump#.thm

teal compass
#

should be

quartz hill
#

might be able to run alife_storage_manager.get_state().ironman.life_feature = true

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you'll probably need to save and load for it to take effect

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in function executer

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f7 > 0

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in the console log there should be a line starting with this
# LOADING: Ironman mode - Second Wind

  • some more information after, make sure it says something like 'life_feature = true' and 'life_cycle = 120' or smth
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or maybe you can check ironman status in pda > guide > notes

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uh should be good, that's the default value it's set to

quartz hill
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alife_storage_manager.get_state().ironman.life_cycle = 24 probably

arctic bough
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Hey guys, do you know a good resource to start creating mods? I'm actually a gamedev so i'm not too concerned about achieving what i want to do, but i don't know where to start, what files to check etc

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Is there a documentation somewhere ?

teal compass
arctic bough
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Thanks mate

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Oh yeah Anomaly modding book is exactly what i was looking for!

teal compass
fringe plaza
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Hello, just a quick question, i made a less ear destroying version of the pause menu music, how can i convert that to a mod that just replaces the file with the quiet version, right now i just have it in a zip that mimics the file structure of GAMMA which can be extracted to the gamma installation directory, but that seems suboptimal. is there a better way to package it so that mo2 can install it?

wide stag
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Is there a way to lower zombified spawns?

kind lodge
#

Hi everyone, I'm trying to make a mod, sorry in advance for stupid questions, this is my first time doing this, I have L85m3 with working Mags and 3DS, but I don't know how to make it so that this weapon drops from NPCs

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i have this, but i don't understand how this works

fair canopy
lilac idol
kind lodge
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i think it's works then. btw i will play with this and do more test

lament current
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i messing around with HUD stats, inventory screen. trying to have other stats than stamina in my BHS medical interface. (the inventory menu. in the interface so i can edit xml and texutures to fit)
im using the one, thats only dependent on BHS.
and im trying to build my mod around that.
but im kinda shooting in the dark with what the inventory is called
(UIInventory is what is displayed in the console ingame. first i thought it was actormenu or something like that)
heres a snippet of my init.script

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concept of faction im trying to build the mods around. and make some more villians for the zone.
im working on various consumeables, combat stimulants.
and various meds, with recipies from mutants.
and or some new items like blood samples from factions.
mixing science and occult zone lore for new concepts

calm kernel
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Hey, guys, how to make a certain item to be disassemblable? For example, I want to make a medkit disassemblable to few ingredients. How do I do it? What lines should I change and where?

misty mulch
misty mulch
slow bolt
#

won't be surprised if it is ChatGPT coded

misty mulch
#

i'm pretty damn certain yeah

unkempt flint
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can anyone handily source me the heightmap for the cordon aka escape? I used the terrain folder and converted it but its not very accurate

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Not sure the method

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Tried installing SDK but im getting dll errors so thought i might as well ask while i troubleshoot it

misty mulch
#

The problem is we can't even give feedback or pointers, because how would you understand to fix script errors in a script you didn't write, and don't know how to evaluate?

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Also tbqh if you don't play gamma and you aren't modding for gamma, why not stick to anomaly modding discord?

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Modding for a modpack is specialized in a way. It makes everything more complicated. But there's also ppl here like me who only mod for gamma, and again, can't give feedback on your planned modlist.

lament current
lament current
lament current
next zinc
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found it

lusty relic
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does this still work_

next zinc
#

so

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im trying to 3dss this mk12 a dude in EFP made

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I did all the blender and configs stuff but

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its still a 2d scope

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here is my 3dss code

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chenged for this got it from bcm458 3dss files

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lets see if it works

teal compass
teal compass
next zinc
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still 2d :/

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I just printted the same code again

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srry

teal compass
next zinc
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u mean the hud ?

teal compass
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yeah

teal compass
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why hud for the first two

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they should be the one without hud

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those dont go into hud section

next zinc
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ooh I see

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so it should be like this ?

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now this

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lul

fair canopy
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Did you set the hide bone correctly?

teal compass
fair canopy
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I'm going to guess not

teal compass
next zinc
next zinc
teal compass
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lens?

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it might be different of different guns

next zinc
summer stream
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i keep forgetting that 3dss scopes require specific configs

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isnt there a specialized ltx file with scope parameters in it

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that you need to insert in the cfg file of weapon

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or im dumb

teal compass
summer stream
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i didnt see any with it

teal compass
next zinc
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so I got this 4 lens

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the first, the third and fourth are wpn_body

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the second one is lens

teal compass
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ok so its lens

next zinc
#

yep

teal compass
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my only guess is u gave the wrong path

fair canopy
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Lens needs a bone that can hide

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If it doesn't have one then it won't work

teal compass
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well he said there is a lens bone

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if what he said is true

next zinc
#

yes there us

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is*

next zinc
teal compass
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just a bone called "lens"

next zinc
#

another one ?

teal compass
#

should be a whole new bone

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or existing one that moves along with wpn_body

next zinc
#

In front of the lens one ?

teal compass
#

what

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just needs a bone named "lens"

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if u said config hide len bone to be "lens"

next zinc
#

already have a lens bone

teal compass
#

ok

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what path is this 3dss ogf at

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does it override the original one

next zinc
#

its in configs folder

#

oh

#

srry

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its in anomaly_weapons

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\gamedata\meshes\anomaly_weapons\wpn_mk12

teal compass
#

ogf name

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and it needs to match your config

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like I dont remember why its cqbss when most uses leupold

next zinc
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wpn_mk12_h_cqbss_hud

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because the dude who made it wanted that way

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maybe its a replacer for the EFPs TX15

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but opens in gamma

teal compass
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if it dont crash it work

next zinc
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In this code its this

teal compass
#

why it didnt i dont know

next zinc
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ok overwritten in my the tx15_m_hud 3dss to the mk12 hud

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lets see

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yep

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still the same

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ok

teal compass
#

did u refresh the game

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if u did then I'm out of ideas

next zinc
#

So I think it was a blender problem

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The wpn_body len was in front of the lens bone len

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Lets see of it works

teal compass
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ok

#

isnt that suppose to be

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if the front mean toward barrel and not toward player

next zinc
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shit

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ok I will just copy the lens from other cqbss and see if it works

teal compass
#

idk where u got the lens but just use any proper one from 3dssg

next zinc
teal compass